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[Veteran_Community]
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Posted - 2012.05.24 06:24:00 -
[1] - Quote
I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager |
[Veteran_Keith Essorexx]
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Posted - 2012.05.24 06:25:00 -
[2] - Quote
TITANS! |
[Veteran_Gullegumman]
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Posted - 2012.05.24 06:25:00 -
[3] - Quote
Crashed capital. riverini's idea. |
[Veteran_Zwei]
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Posted - 2012.05.24 06:27:00 -
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Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come... |
[Veteran_riverini]
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Posted - 2012.05.24 06:27:00 -
[5] - Quote
Posting here, since the OP is OP :P
Grideris wrote:Quote:[CCP]CmdrWang I'll start a thread on the forums and ask for ideas on map themes So to beat CmdrWang to the punch, what ideas do you want to see turned into maps?
+1 for a titan themed map, that's it the fight goes inside the titan, maybe some cool airlock opened effects when u blow a wall/window.
It could be a "sinking ship scenario" a ship has been disabled as is coming down from orbit, the attacking team try to destroy the anti gravity drives, while the defending team needs to keep it in order,
at low earth orbit height the gravity goes at 80% unless the ship is in constant freefall (orbit) |
[Veteran_Grideris]
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Posted - 2012.05.24 06:32:00 -
[6] - Quote
Relevant image: http://tacticangel.deviantart.com/art/MFV-Command-Taking-the-Titan-301581506 |
[Veteran_JAG]
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Posted - 2012.05.24 06:53:00 -
[7] - Quote
Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures. |
[Veteran_Keith Essorexx]
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Posted - 2012.05.24 07:02:00 -
[8] - Quote
JAG wrote:Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures.
i do pi and would looooove to see this |
[Veteran_Kikicorky]
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Posted - 2012.05.24 07:26:00 -
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Definately a urban zone, yes ! (ruins of a futuristic city ?)
Also a place inside a jungle with multiples spots allowing to take cover/ambush.
+1 for a "black hawk down" style map, by helping VIPs/soldiers/damsel in distress to extract.
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[Veteran_Nome of Legend]
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Posted - 2012.05.24 07:43:00 -
[10] - Quote
I'm going to quote myself from the .org forums, because damn did we do a lot of talking about this there.
Quote:- Full Day/Night Cycle Maps: I'm a MAG veteran myself, and I always wanted to be able to fight on, say, Raven Sabotage at night - move through the jungle under the cover of darkness, avoiding floodlights set up by the defenders... being able to attack from the east as the sun rises behind you, blinding snipers, being able to ghost through the woods as night falls - these are the things I want to do.
- Boarding Actions: Currently, in the Eve setting, groups can set up outposts in their sovereign nullsec space. How fitting would it be for troops to be inserted onto these platforms, fighting in room-to-room boarding combat to try and take over or destroy the platform? An Outpost is on par with a Titan in scope of construction, and how wicked would it be to see these massive, indestructible structures become prey for tactical insertion?
Quote:As for natural environments - I'll agree, with a caveat. Natural environments can be hard to do well; it's hard to create a rolling beautiful landscape that fosters a good shooter game, and it's hard to create anything else that looks really fantastic. I'd love to play in a well-rendered Jungle, were the underbrush actually conceals you, and the defensive points were strange, alien redwoods stretching a kilometer high...
I'd love to play in some multiple terrain type maps, too - a swamp would be great, with frogmen soldiers sliding through brackish water, bullets tearing rotting wood apart, thunder and ominous clouds in the distance... god, would that be fun. I trust CCP to do the mechanics well, but I haven't seen any FPS manage the kinds of environments I like.
Quote:Barren Simple enough. Get a windswept Gobi Desert kind of feel - the Radiant Barrens Escalation map in MAG is a good example. Most of the terrain is dunes, or salt-flat-style broken ground, with mazes made by the natural formations and only the occasional structure.
Gas Cloud City. Have a low-atmosphere mining platform, suspended by various means in the soup of viscous clouds. Attack and defense routes are easily controlled, with troop transports dropping soldiers into undefended segments of the structure. Heavily industrial setting, with battles taking place all through the inner workings of the stations.
Ice A frozen plane, with ravines a mile deep where massive glaciers pull apart from one another. The structures are prefabs dropped in from orbit, and drilled into the ice; I imagine a battle taking place on a vertical orientation, with a "city" clinging to the side of a massive glacial cliff, with walkways and ladders leading up and down.
Lava Crematoria from Chronicles of Riddick. A dangerously unstable planet, with plumes of sulfurous ash obscuring vision to no more than a few meters. Underground structures on the most tectonically stable segments provide the main objectives - volcanic landscape, either choppy and rugged or obsidian-smooth, surrounds them.
Oceanic Massive marine leviathans can be seen breaching in the distance, as your troop transport skims over the waves to the installation. Either a small archipelago or a floating/anchored station awaits you, something akin to an oil derrick. The dropsuit is many things, but one thing it is not is bouyant - so while you can venture into the shallows for a surprise amphibious attack, make sure not to lose your footing, for who knows what's waiting for you down there?
Alternatively, if we want to get industrious - underwater combat. Ocean floor drilling stations, with dropsuited soldiers dropping down to the benthic layer to duke it out among the detritus of the sea, as dark shapes slide by against the distant surface.
Plasma A fight in an active plasma storm, the static in the atmosphere frying radar and limiting communications, making this very much an engagement of small groups hunting each other. Rifles flare against the flashing sky.
Shattered Sure, there are no objectives here - but imagine in a Corp v. Corp battle, with massive shards of the world rising up or sinking around you?
Storm The wind pulls at you, whipping dirt and dust past your visor as you try to discern shapes in the murk - you slide by the guard post unnoticed, and ghost your way through the sentries, using the cloak of the storm. |
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[Veteran_Kushmir]
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Posted - 2012.05.24 07:43:00 -
[11] - Quote
frozen planet/snow maps FTW.
that titan deck/pilot assassination idea is golden. assassin contracts would be awesome.
would also love to see maps where the goal is stealing assets or sabotaging facilities. resources play a huge role in new eden, those who don't have them should have the option to get them by other means. would be cool if this created a new industry of corporate thieves/saboteurs. groups that steal assets/resources and sell them on the open market. |
[Veteran_Oede Usaema]
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Posted - 2012.05.24 07:48:00 -
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-Low orbit (or hovering in the sky) gas refinery platforms on a storm planet, highly drop-ship orientated, point control islands. Archipelago warhawk style map. Bonus points if you can get struck by lightning.
-Ocean planet water refinery platform, surface fight at the start, defenders retreat into the bowels that goes deep into the ocean. A massive corkscrew staircase that winds down a central steel scaffold collumn in the centre that branches off to defence points within the refinery, large windows giving fancy views of the underwater scenery. Bonus points if you can open them and flood sections of the map. uses force-fields or magic or something.
- Genetically enhanced livestock rearing settlement on a temperate planet, large intensive rearing barns, Growing tanks, derelict habitation zones, grain fields and storage silos with woodland and fields surrounding. Bonus points for killable mutant cows.
-Magma world base metal mining installation, fighting requires onlining heat shields to create safe passage and then securing the installation. defenders try to shut down attackers shields, mainly long range to start, then endgame changes to shortrange inside the installation . Bonus points if you can catch people out by offlining shields to make them melt in the heat.
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[Veteran_Nome of Legend]
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Posted - 2012.05.24 07:54:00 -
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Aaaand again. :D
Quote:For storm planets, I imagine structures built to withstand/divert the force of the storm - massive lightning rod towers which harvest the energy of the tempest, buildings erected to create natural hollows in the chaos where the wind can't reach, screens and tarps and all sorts of thrown-up defenses to keep the storm out.
Visibility would be much lower - imagine sandstorms moving through that cut your non-electronic sight down to ten meters, with lightning crackling through the statically charged particulates.
"Storm" can cover a lot of environments. An arboreal world, the forests evolved to bend into the wind to mitigate losses, tree trunks ripped up and splinters the size of a man whipping out through the night, silent projectiles; a desert planet that never sees the sky for all the sand being blown through the air; a shifting island archipelago where the land is never quite certain, dragged out from under your feet to rebuild another island by the fierce tide, all under a lightning-split sky.
Also, when it comes to station boardings, I imagine fighting in different areas of a station arrayed almost like districts on the ground - lower industrial, fuel vats, cargo and docking, living/working spaces, grand central areas. Each fight could easily have different objectives given the area, and all can factor in to the bottom line. Imagine the different environments possible on a station - the close, claustrophobic fights in a highly vertical map in the engineering level, where multiple levels of pipes and catwalks break up the fight into a series of small skirmishes, and the sounds and sights of the inner workings of the ship make shadows play on the wall and enemy approaches hard to discern. The cover-strewn fight through the cargo holds with the wide open space of a docking bay to fight across, with upper catwalks providing unparalleled sight but almost no protection. The sight of an HAV rolling down the opulent hallway to the massive interior promenade of a station, its main gun making short work of a small kiosk that was providing cover for a pinned cluster of mercs.
God, I'd love that. |
[Veteran_Soven Taliesyn]
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Posted - 2012.05.24 08:00:00 -
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+1 all the ideas =) |
[Veteran_Nome of Legend]
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Posted - 2012.05.24 08:03:00 -
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This one's the big one, though. I want to see a well-done forest, and I want to see plants that have nothing to do with terrestrial life. I get that there's only so much to do with individual models, and organic things are much, much harder to make, especially with a low primitive count.
I have never seen a shooter handle a truly verdant area well - something like the forests I grew up running around in, the Boreal forests of Canada/Alaska/the northern US, with close-packed trees, thick patches of undergrowth, and rolling, glacier-carved terrain, dotted with the massive boulders of the glacial till.
I'd even be fine with the more open idea - some mix of California redwood/sequoia forests and the forest moon of Endor, with massive-trunked trees making organic pillars to hold aloft the vaulted cathedral of the canopy above...
Please, though. I really want to see good FPS combat in a forest/jungle setting. |
[Veteran_Gaius Mahkasad]
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Posted - 2012.05.24 09:06:00 -
[16] - Quote
Something I have always loved in any game is the idea of a "Living" map. One where you can preform actions to change how the map is laid out, or alter local effects. An example would be a closed in facility where all the lights cut from time to time. Or another, a Skirmish map where hacking a large crane clears a section of a barricade to give the attackers a much faster path to the enemy control points.
Basically anything that allows the battlefield itself to become more dynamic over time. Adds amazing amounts of replayability and tactics, and it is just plain awesome.
PS: +1000 for a map that is a pair of giant moving trains with hovering platforms nearby. And the attackers need to hack up the train to stop it from reaching something. |
[Veteran_Di Jiensai]
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Posted - 2012.05.24 10:40:00 -
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Global agenda had/has a vertical map, which is basicly a giant hole in an ocean, with several structures at diffrent heights + bottom.
global agenda vertical map |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.24 11:35:00 -
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Id love to see a proper large jungle map and snow map tbh havent seen a well done jungle map in a while, u know 1 that actually makes u feel like you're in a jungle
@ kush's assassin contracts, good idea let me share my thoughts on possible game mode. How about a smaller scale no respawn mode to go along with it? u infiltrate an enemy HQ or whatever and u and your small grp are charged with dispatching the VIP.
Each person has 1 life in this mode and its on more CQC maps like perhaps inside a ship or building complex. |
[Veteran_Kushmir]
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Posted - 2012.05.24 12:50:00 -
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Mavado V Noriega wrote:Id love to see a proper large jungle map and snow map tbh havent seen a well done jungle map in a while, u know 1 that actually makes u feel like you're in a jungle
@ kush's assassin contracts, good idea let me share my thoughts on possible game mode. How about a smaller scale no respawn mode to go along with it? u infiltrate an enemy HQ or whatever and u and your small grp are charged with dispatching the VIP.
Each person has 1 life in this mode and its on more CQC maps like perhaps inside a ship or building complex.
love that. NO RESPAWN would be epic. after you get killed you can only watch in the dead room (with no access to PSN messages, mind you) thats old school SOCOM right there. also straight skill-based if you ask me. if you and your team can work you way through with one life in true assassin style i'd pay ISK for that, easy! |
[Veteran_Syn Lee]
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Posted - 2012.05.24 16:06:00 -
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Abandoned Station
In EVE I've always wanted to explore the stations in greater detail. I believe a Skirmish map inside of a station would be an amazing opportunity.
I wouldn't have any idea how to design the layout. But the concept is there for you.
Ice Planet
Imagine the battle of Hoth from Star Wars. Enough said.
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[Veteran_Zhar Ptitsa]
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Posted - 2012.05.24 18:04:00 -
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I'd love a map full of trenches and debris from buildings and eve ships. Also a map in some snowy mountains would work alot on camouflage. Trying to keep it blunt so i dont make it to complicated for CCP. |
[Veteran_Kevalan]
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Posted - 2012.05.24 18:36:00 -
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Defending a planetary/station evacuation.
Attacker's objectives: Infitrate the command center and hack the defense weapons to target friendly shuttles or Hack their way straight into the civilian bunkers and open up on them.
Defender's objectives: Keep the turrets offline, Give the shuttles orders to take off when they think the sky will be safe for the 1-2m it takes for the shuttle to get out of range. |
[Veteran_JohnnyAugust]
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Posted - 2012.05.24 20:49:00 -
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Urban combat would be wonderful. Tight alley ways, only certain directions vehicles can go. Templar One mentioned industrial complexes that had living quarters/apartments on base. You could effectively make a great little bazaar, shopping area, homes, along with an industrial district (size limiting).
Big expansive terrain maps are great, throw in a little urban combat would round things out really nicely. I'm talking choke points, flanking routes, big straightaways that beg for gunfights to happen in them from behind the best cover you can muster. Multiple story apartment buildings you can get good vantage points from. I'm imagining a dropship putting troops down in the middle of a small city to storm an objective.
Cloaked recons hiding behind trash waiting for the assaults to pass through. Dropships giving support fire, air vehicles have a hard time picking targets. Entire buildings being vaporized from orbit!!!!
Hell, you could even make vertical maps that progressed up the the 10 story structures that are the skyfire batteries (in E3 video) and biorecylicing towers in the current maps. |
[Veteran_THCFORME]
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Posted - 2012.05.24 21:05:00 -
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I'd love to see a wide open plain with nothing but swarm launchers........
But tbh I'd really like to see a mix between everything, but i always prefer CQC. Jungles, small towns,possibly space shopping malls. Even cooler if there was a mix of different types between uplinks. Like a hilly or jungle entrance to a CQC building at the next uplink. |
[Veteran_JohnnyAugust]
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Posted - 2012.05.24 21:11:00 -
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THCFORME wrote:I'd love to see a wide open plain with nothing but swarm launchers........
But tbh I'd really like to see a mix between everything, but i always prefer CQC. Jungles, small towns,possibly space shopping malls. Even cooler if there was a mix of different types between uplinks. Like a hilly or jungle entrance to a CQC building at the next uplink.
That mix of things in a single map would be awesome. How about we put all the ideas together and put a crashed titan in the middle of a city! with an industrial complex in a jungle area on the other side of the map haha. |
[Veteran_AxemBlack]
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Posted - 2012.05.24 21:46:00 -
[26] - Quote
I would love to see lava and plasma planets. Fighting on relatively small patches of solid ground with fire flying and/or electricity arcing everywhere around you would be sick especially with a low gravity twist to spice things up when jumping over rivers of lava or some rare molten minerals that the planet is desired for.
Alternatively, perhaps some small sort of outpost maps for a smaller game mode, maybe even ambush. This would be something of which you are aware of the size. It needn't be perfectly round, perhaps an asteroid too small for gravity to make it round with all sorts of craters and jagged structures. Of course due to size, jumping would be really high and a horizon line would be present at all times adding more to the gameplay.
Even some planets with a spongy lime-stone like crust full of caverns washed away by whatever liquid forces may exist on such a planet and the remains of an underground society.
Perhaps some planets could have more significance than just territory, minerals, and ore for EVE players. Perhaps they could be the homeworlds of certain societies within EVE, the control of which would be heavily contested.
A planet littered with craters, the likes of which are filled with a metal that is liquid at low temperatures which on occasion rains from the sky.
Maybe even keep track of the years of certain planets to determine whether you will be fighting in a jungle, icy wasteland, or barren desert.
Planets crawling with strange lifeforms hostile to both friend and foe.
Geysers and tidal fissures such as Saturn's moon Enceladus. |
[Veteran_mandrill]
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Posted - 2012.05.24 22:11:00 -
[27] - Quote
Winter.
If I understood one of the FF talks correctly the environment map has layers for various things, like snow. It's probably nothing like as simple as sucking all the colour out of a texture...
Some more greenery would also be nice. These are temperate worlds after all and should reflect all the various climates and environments that should be present on such a world.
TBH I think CCP have taken the harder road going for temperate planets first. The extreme planets (Ice, Gas, Lava, Oceanic, Barren and the other one) may be extreme but those extremes are static. That's why they're extreme. A temperate planet can vary wildly across its surface between extremes. So the easy thing to do would have been to give us one or two of the extremes to play with to begin with.
I'd also like to see some Amarr and Minmatar structures. The Gallente and Caldari seem to lack character somehow. The structures should be like the ships in EVE but I'm just not getting that at ground level. From the overview map it's obvious, but there's not enough at the human scale to differentiate the two.
At the moment though I'd be quite happy with any different map. The more variety the better. |
[Veteran_Kushmir]
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Posted - 2012.05.24 22:43:00 -
[28] - Quote
Kevalan wrote:Defending a planetary/station evacuation.
Attacker's objectives: Infitrate the command center and hack the defense weapons to target friendly shuttles or Hack their way straight into the civilian bunkers and open up on them.
Defender's objectives: Keep the turrets offline, Give the shuttles orders to take off when they think the sky will be safe for the 1-2m it takes for the shuttle to get out of range.
THIS!!! |
[Veteran_Ghural]
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Posted - 2012.05.24 23:33:00 -
[29] - Quote
Something with deep canyons and lots of verticle gameplay |
[Veteran_THCFORME]
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Posted - 2012.05.24 23:42:00 -
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Unicorns and lots of them. |
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[Veteran_Kevalan]
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Posted - 2012.05.25 03:55:00 -
[31] - Quote
I'm really liking the idea of a predominantly vertical map that keeps getting suggested. I'm imagining ladders, stairs, struts and maybe even elevators - little room for tanks and jeeps except on the ground floor, but lots of room for air vehicles circling the skyscraper(s).
Actually, that's a cool idea, 2, 3 or 4 skyscraper with wide interlinking walkways, interior office-spaces, and attackers drop down on roof landing pads, then storm the buildings.
Come to think of it, what's Dust's engine capable of - destructable terrain wise? |
[Veteran_Kevalan]
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Posted - 2012.05.25 04:06:00 -
[32] - Quote
Actually, I'm gonna come out and say it: I want unbalanced maps. I want some maps to have an outright advantage to one side. Other maps to have specific sections which are unbalanced in favour of one team, but not the whole map.
I want there to be 'terrain' in that there exists a reason to care about the map you're on.
Because when CCP implements corp matches, I want it to matter where we fight, and for it to matter to the EVE players who request those fights. Perhaps for the merc corps to be familiar and request bonuses for fighting a harder fight. |
[Veteran_usrevenge]
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Posted - 2012.05.25 04:09:00 -
[33] - Quote
Ok go with me on this one, the attackers are on like a island there is 1 single bridge to get across. this bridge has 2 walkways on both sides and 1 underneith for infantry the main part of the bridge for tanks can get across but only if the bridge is lowered, a button in the center of the bridge ( a hackable point) can be repeatitly switched.
the attacking team has many options
Dropships could bring infantry past the bridge, you don't need to take the bridge.
you can have scouts quickly secure the bridge so tanks could get through
no tanks, just infantry
call in tanks when on the other side of the ravine |
[Veteran_Vassteel]
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Posted - 2012.05.25 05:11:00 -
[34] - Quote
Zwei wrote:Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come...
great ideas lets have them all
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[Veteran_cody-p]
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Posted - 2012.05.25 05:36:00 -
[35] - Quote
im thinking of a mountin fight, where the Attackers have to work there way to the top of it through a tunnel system or up and around the face of it, and stop the deffenders from sending info via consols to there eve mates.
or a jungle map with a huge fracture wich will make up most of the map, with criss crossing tunnels and bridges.
think king kong type jungles with indigenious life on it may be...? |
[Veteran_Etero]
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Posted - 2012.05.25 08:09:00 -
[36] - Quote
Two simple requests:
An mountainous map where the best way to travel is through air or on foot and the terrain is steep and dangerous for ground vehicles.
Secondly, a more open, land vehicle oriented map; vast tracks desert that have to driven through with Mad Max style gunfights occurring around an objective (whatever it may be).
Though honestly, I would really like a dark, war torn battlefield with crashing lighting and an endless, torrential downpour. I want to see the debris of a city/outpost/installation scattered about, bent and twisted in unnatural ways. It should have large craters scattered around; the aftermath of a long battle that ended with an orbital bombardment. That'd be sweet. |
[Veteran_JohnnyAugust]
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Posted - 2012.05.25 12:17:00 -
[37] - Quote
When last years E3 trailer hit, it set a story for what was going on. "All squads this is command, we have a team pinned down inside the control room. They will not hold without reinforcements. We are going to insert from...."
I imagined having to cross a huge open terrain where vehicles dominated. Get loaded into APCs, Dropships, Tanks, etc. and cross the vast barren desert to reach the skyfire batterery base/installation. Once there, the ground assault began. "A team held up inside the control room" made me think that the enemy team had to go floor-to-floor of at least a 3 story building to get to the control room. Not like the bases now where you enter into the building and you get 1 room but a building that's first floor is a large generator room with lots of cover, a stairwell at the end of it that takes you to rows of rooms/offices that will eventually bring you to the main control room that looks out over the battlefield from 5 stories up. Epic. |
[Veteran_Isaac Bara]
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Posted - 2012.05.26 03:53:00 -
[38] - Quote
Personally, I wanna see a futuristic city/colony, basically, turn this picture into a map (more or less) and I'd be happy.
EDIT: Looking at the picture again, it reminds me of Gallente architecture. (Compare the green curved parts of the huge building to the Gallante space stations.) |
[Veteran_Rauzgriz 1]
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Posted - 2012.05.26 04:13:00 -
[39] - Quote
Perhaps a futuristic urban map, having to fight through a city to get to a military compound on the edge. Only 2 or 3 story buildings though, skyscrapers would be difficult. |
[Veteran_hibiki cade]
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Posted - 2012.05.26 11:12:00 -
[40] - Quote
Food production complex surrounded by fields of head high crops.
Saw it already but i will say it again. Star wars battle of hoth ice planet
Urban combat is always a winner in my books, think something like the Halo: ODST cities |
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[Veteran_Oposum]
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Posted - 2012.05.26 16:54:00 -
[41] - Quote
A Plasma OR Lava PLanet where you can barely only move inside the stations. There should be also streets involved. Everything should be under glass or something like that, maybe there could be also broken parts where people fall down when they dont watch out. Would be perfect for a Capture the Flag or King of the Hill Game mode. |
[Veteran_Khazra Khali'un]
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Posted - 2012.05.27 13:12:00 -
[42] - Quote
Everyone's got all these cool ideas...mine is so basic lol
I just want to fight in a big city on a temperate planet. The way this game gets, with firefights erupting out of nowhere...I think it would just be awesome to fight in an urban environment in this game |
[Veteran_Mashie's Other Clone]
0
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Posted - 2012.05.27 17:45:00 -
[43] - Quote
I would like an assault on a fortress/bunker installation. Have the main entrance heavily armed with turrets and limited cover outside. Then have 2-3 backdoor entrances where the attackers need to hack various doors and fight across a labyrinth of tunnels underground to finally hack the power distribution to disable the turrets at the main entrance. |
[Veteran_Kraig Ghist]
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Posted - 2012.05.27 19:57:00 -
[44] - Quote
A map infiltrating and attacking from the inside any EVE Capital ships would be very welcomed.
I would certaintly enjoy playing in a snowy environment and I'm not just saying: some snow. I'm saying...HUUUGE CANADIAN SNOW STORM! |
[Veteran_smartlayer]
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Posted - 2012.05.27 20:06:00 -
[45] - Quote
vertical map , like some kind of cliff only for infantry with several chances if u are not carefull enought to fall > die |
[Veteran_Capn Mal Reynolds]
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Posted - 2012.05.27 22:19:00 -
[46] - Quote
Let's go with assets that already exist for the most part, and require a lot less effort. More bang for our buck.
How about a new 24 or 32 player skirmish Barren map, rounded out to be about 50% open land, and the other 50% being structure-based, and internal, large areas?
Of course, evolve the idea around the best possible way to test future builds of the Beta, as that is what this is all about right? |
[Veteran_Braids Helghast]
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Posted - 2012.05.28 00:53:00 -
[47] - Quote
I think some siege/turtle type city maps would be nice. Defenders, at least those with engineer/mechanic skills would have access to like defense drones & short ranged mortars. |
[Veteran_TOKP]
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Posted - 2012.05.28 11:03:00 -
[48] - Quote
Zwei wrote:Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come...
I want!! |
[Veteran_smartlayer]
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Posted - 2012.05.28 11:13:00 -
[49] - Quote
Jungle with dangerous plants, would be funny to have jungle with various graphism for plants and some plant would be dangerous for various reasons, and the veterans players will earn the knowledge to recognise theses plant to avoid them, people playing on theses maps will memorize (or not it's their problem....) the graphic of theses plants
at the same level would be fun to have some plant with some benefits : "hacking" theses to eat theyre fruits or drink sap that would work like a drugs with various bonus
or even why not hacking one of theses sp+¬cific plant and surviving the fight would give a juicy bonus in isk as it''s rare and valuable food, like long limbs roe ^^ |
[Veteran_Zack Starforge]
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Posted - 2012.05.28 12:46:00 -
[50] - Quote
Going along with some ideas already put out, a map with eve ships in them as part of the environment would be cool.
But many eve ships are huge!
So another idea I had was a map with the setting being an EvE shipyard or assembly area. One area could be a hanger with smaller ships like rifters parked with some of them partly destroyed. You could go to a part of the broken rifter and hack it. Then take control of the last functioning autocannon mounted on the ship! Much like in the way you hack/use the turrets on the map.
Other parts of the shipyard map could have "panels" or portions of the ships we know and love in EvE with machinery around that's used to fabricate the ships.
The wreckage idea also makes sense to show parts of a huge EvE ship. This could be cratered wreckage of gigantic ships in which parts of the ship made it through the atmosphere of a planet to crash into the ground.
Or again wreckage in an orbital shipyard that's being attacked by one side. |
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[Veteran_Dewie Cheecham]
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Posted - 2012.05.28 14:00:00 -
[51] - Quote
TITANS, were the first reply.
One thing I'd love to see would be to have to send a dropship through enemy lines at their capitals, and send the mercs after the pod chamber while the battle rages in EVE. The enemy capital pilot/corp would then have to respond by having their own mercs at the ready to insert and defend when attacked.
Imagine the Titan pilots reaction when he/she's sitting there, peacefully slaughtering the enemy, and then being told that some merc is planting a demolition charge under his/her pod... |
[Veteran_Jonny5 Folife]
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Posted - 2012.05.28 14:36:00 -
[52] - Quote
I'm loving the previous ideas.
I was thinking about some of the Lava and Plasma maps and it occurred to me that I would greatly enjoy the maps if the environment was almost as dangerous as the combat. If you're fighting at the base of a volcano on a lava planet, let it rain ash so we can barely see and let fire bombs hit randomly so we're forced to move quickly from cover to cover to avoid danger. If we're next to a tall structure, make us worry about static electricity and lightning arcs. Make it random and fairly unpredictable.
Basically, when someone is planning a campaign, give them a reason to really look at the map and plan insertions. These kind of environmental dangers don't have to be restricted to just Lava or Plasma.
If it's barren, make us fight on the Grand Canyon. Make being on top of natural formations more accessible, but make us worry about falling off a too high ledge.
If it's temperate, make deep foliage slow us down if we're off the beaten path. With deep, well grown forests, let us climb vines (realistically, there is weight to consider, but the point is the point) to get up into the trees to provide over watch.
Ice planets? Make it slippery. Hell, make the ice semi-destructible so that cover is unpredictable. When trudging through unpacked snow, have it slow down units. Let us use ice picks to climb up ice cliff faces.
Storm planets should have high winds that screw with the spread of certain types of weapons. Dark, lots of lightning, thunder and a torrential down pour.
Just a few thoughts. |
[Veteran_krow loth]
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Posted - 2012.05.28 17:10:00 -
[53] - Quote
SLEEPERS!
Location: recently discovered Ancient Sleeper Facility/city
Objective: one team tries to reboot the dormant sleeper device/technology the other team tries to prevent it
o7 Klokvarg |
[Veteran_iwillrock yourworld]
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Posted - 2012.05.28 17:16:00 -
[54] - Quote
Whatever the battle is set, I would like to see the maps with more bottlenecks and less freedom of roaming.
That would value more strategical and tactical gameplay and less running-and-gunning type of gameplay.
I want to feel some feel of realism out of matches, not so much kiddie level of realism regularly found in shooters.
Shooting is fun but a dragged standoff can be as fun since one wrong movement could mean defeat.
In fact, I dont like much the die-respawn-die-respawn game mechanic, but thats another subject and probalby a dead horse already since the game is like that already. |
[Veteran_Victor Korso]
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Posted - 2012.05.28 21:22:00 -
[55] - Quote
Barren worlds: These should be desolate waste lands with little atmosphere. Rock formations should be sharp and curvy due to the millions of years it took for the wind to carve through them. Dust storms should be frequent, playing a role in the tactics of the opposing forces. The weather there should mainly be dust storms with an occasional rare clear day. I think weather should be be consistant through out the battles since battles are short unless they lengthen. |
[Veteran_Villanor Aquarius]
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Posted - 2012.05.28 21:22:00 -
[56] - Quote
I would like to see a mining complex. Minimal above ground structures. The planetary links to space and launchpad and defenses would be above ground but then the majority of the map would be subterranean with tunnels and machinery.
In PI I figure everything is mined out of the planet so this seems logical. |
[Veteran_Victor Korso]
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Posted - 2012.05.28 21:47:00 -
[57] - Quote
Lava planets: These should be covered with lava and wacky jagged rock formations. The environment should be hostile. With an extremely poisonous atmosphere and ash clouds covering the planet and sometimes the field, players should be well prepared before embarking on this planet. Things that could exist are refinaries, launch, launch pads. extractors and other PI things. Though the world is covered in lava, lava rock fields should also exist allowing players to traverse the field on foot and vehicle. There should be random spots on the map that are too hot for players to last there for X amount of minutes. Fights can take place at these points but players must be weary of the slow deteroration of the shield/then armor. If a player dies on the map the body is instantly engulfed in flames as the temperature on the planet is to high to have any organic life last for more than a few moments. The only way dust players and their equipment can last is due to the shielding and armor. |
[Veteran_SILENTSAM 69]
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Posted - 2012.05.29 02:02:00 -
[58] - Quote
Floating City!
High on a gas giant planet with bridges and facilities. |
[Veteran_Ascythian]
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Posted - 2012.05.29 03:09:00 -
[59] - Quote
I have been playing Tribes: Ascend so a dagoba style Tartarus map might be nice [swamps and all].
What I do crave though, is some nice indoor action however. Hidey-holes galore etc. I can't get enough of urban or jungle warfare to be honest. I want to just sit in a tree and shoot people in the back of the head. Extinct lava tunnels.
Caves and mountains might also be nice. |
[Veteran_Rafe Zetter]
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Posted - 2012.05.29 05:54:00 -
[60] - Quote
Zero/low gravity map(s) (like Halo Reach & Shattered Horizon) |
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[Veteran_Khulam]
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Posted - 2012.05.29 06:49:00 -
[61] - Quote
I really like the idea of a completely urban map. These other ideas are great, especially the ship-to-shop boarding parties thing, but I'd like to see an EVE style urban combat map. |
[Veteran_Lachrimae Ahroun]
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Posted - 2012.05.29 08:52:00 -
[62] - Quote
Lots of great ideas here, hard to think of anything new.
My suggestion has less to do with layout and more about extra atmosphere.
It might be nice to have different coloured suns which in turn could apply a slightly different colour filter on the level just to add a bit of that "alien world" feel to it all. |
[Veteran_Brutus Solarus]
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Posted - 2012.05.29 10:17:00 -
[63] - Quote
One word: Gravity.
Eve's universe is home to alllll sorts of different planets and moons, and solar systems. So, I think it'd be sick if gravity varied depending on the orbital body you were fighting on. On a moon, for example, there'd be a lot less atmosphere than on a planet, so you could jump really far. Perhaps, dropsuits would require you to fit vectoring thrusters if you were going on an extremely low gravity battlefield.
Additionally, on planets that have a very high gravity, they may be in an asteroid-rich area, and perhaps they are continually pulling those asteroids out of orbit and into the planet itself, leading to random "bombings."
I think playing with aspects like that could lead to some really fun prospects, especially the way that each planet would end up looking. Low atmosphere would be a very harshly lit place, with wispy gaseous clouds spiraling off the surface, while others may have intense storms and foggy gas layers all over their surfaces. |
[Veteran_Samuel Green]
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Posted - 2012.05.29 10:36:00 -
[64] - Quote
Inside POSes, and POCOs would be a cool alternate way to take out enemy POSes and POCOs
going along with Brutus' suggestion, space combat. Fighting on the fuel depots, cargo bays, and other structures found in EVEs complexes and missions would also make for a new dynamic environment especially when you come across the guys who blow up all the structures just for the hell of it... |
[Veteran_Druk Spyker]
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Posted - 2012.05.29 10:49:00 -
[65] - Quote
I like all the ideas involving weather, but I want to add something. Lets have a weather report tool as well.
Say you want to take this Ice planet, but its current owners have the complex very well fortified with turrets, mines and the like. Also there are big open spaces leading up to the complex. You won't be able to get there without VERY heavy losses. So you check the weather and see there will be a snow storm in 2 days. So you prepare and fit for close range and take it from them when they can't see you coming.
This can also work on Barren(sand storm) or Temperate(rain storm) |
[Veteran_Orion-ji Tor]
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Posted - 2012.05.29 15:04:00 -
[66] - Quote
Wow, great ideas in here .
Anything located on a Lava planet will do
As a huge carebear in EvE who likes all things Incursion related, if the DUST team has any COOP mode in store for the future, it would be nice to lay some whoopass down on the Sansha as they try to 'recruit' more people for Kuvakai. |
[Veteran_Erahk Manaan]
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Posted - 2012.05.29 15:43:00 -
[67] - Quote
Ice planets, something like the battle of Hoth where you have a mechanized force attacking a heavily fortified ground instillation to take out the shield generator. with a chance of blizzards
Oceanic planets, I'd like to attack a floating city like 'Atlantis" from Stargate atlantis. one team spawns inside their MCC and has to use drop ships to establish a beachhead on the floating city. or maybe even use a type of submersible and dock under the city. with a chance of thunderstorms.
Barren planets, just like what we have in Beta now but with a chance of dust storms.
gas giants, cloud city of course.
Lava and Plasma planets I would assume would be very similar just shielded platforms with connecting passageways.
and I would like to fight inside POCOs, POSes, and outposts.
air to air map, Two MCCs are approaching an objective and can launch fighters and missiles to attack one another and try to slow down or destroy the enemy MCC. players could launch from inside the MCC or if technical issues prevent that spawn at a high altitude inside their fighter.
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[Veteran_M'jlonir Hule'sun]
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Posted - 2012.05.29 18:34:00 -
[68] - Quote
For a PVE mode and leading into crafting system "Assault on the Sleeper Hive". Pretty much you are attacking a sleeper hive to get more of the neruo-clusters from their brains that make cloning and synaptic transfers possible from one clone to another as described in the book. As a corp this could make cloning cheaper or cheapen the cost of implants if you ever implement them. |
[Veteran_Ozzian Tivianne]
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Posted - 2012.05.29 18:44:00 -
[69] - Quote
PVE: Sleeppers: Something with wormholes and talocans. Drones: Asteroid colonies - steal the ore / minerals Pirates: Deadspace stations - The Damsel In Distress again Concord: Smuggling, sabotaging, jumpgate take-over? Incursions: Free sansha-slaves Problem solving: Explore the unknown. - Must be highly randomized!
PVP: Chained PI take-over: Infiltrate enemy spaceports on planet and use them to get covertly inside the customs office to hack it for you employee: limited amount of clones inside customs office. Offlined POS take-over / destroy FW: sabotage station services. |
[Veteran_RolyatDerTeufel]
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Posted - 2012.05.29 18:53:00 -
[70] - Quote
Kevalan wrote:Defending a planetary/station evacuation. This idea would be awesome, for those that read Templar One. The ending. That is all.
JohnnyAugust wrote:Urban combat would be wonderful. Tight alley ways, only certain directions vehicles can go. Templar One mentioned industrial complexes that had living quarters/apartments on base. You could effectively make a great little bazaar, shopping area, homes, along with an industrial district (size limiting).
Big expansive terrain maps are great, throw in a little urban combat would round things out really nicely. I'm talking choke points, flanking routes, big straightaways that beg for gunfights to happen in them from behind the best cover you can muster. Multiple story apartment buildings you can get good vantage points from. I'm imagining a dropship putting troops down in the middle of a small city to storm an objective.
Cloaked recons hiding behind trash waiting for the assaults to pass through. Dropships giving support fire, air vehicles have a hard time picking targets. Entire buildings being vaporized from orbit!!!!
Hell, you could even make vertical maps that progressed up the the 10 story structures that are the skyfire batteries (in E3 video) and biorecylicing towers in the current maps. Johnny, that's my fits specialty. The close quarters combat seen back in a 2009 video: http://www.youtube.com/watch?v=BUlJbah93tM ... would make my fit cause many tears to be shed. large buildings that we can run through and maybe jump from a few buildings to another. Scouts being able to reach more places obviously because of the better jump height.
JAG wrote:Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their
- launch pads
space elevator extraction facilities storage manufacturing etc.
Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall.. Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures. I could see the larger maps becoming areas worth putting PI installations there that could be attacked by other corps that believe you to be messing with their extractions from the planet.
Space Elevator would be a major one to see as that is becoming the way to get resources to space. ( i believe ) The notion of the Dust and EVE link by just the installations we fight on is a must.
I could see Dust becoming a 'sandbox' game. With certain hostile planets for exploration that you could find old installations that could have items to sell on the market or something for research if ever put into the game. Maybe a capsuleer had decommissioned his PI within a certain amount of days you could go salvage with a varient of the dropship.
Also, If more station areas are opened up later on for Dust mercs ( as the war room is first social area for dust ) being able to have battles in some of these stations would be interesting. When PvE is brought in i could see drone hives causing stations to have to hire someone to clean them out. That could lead to more game mode options for PvE players. |
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[Veteran_Kuruk Roden]
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Posted - 2012.05.29 20:38:00 -
[71] - Quote
Dust 514 team deployed on a moon and could sabotage poss shield, for short time (enough to bump out juicy targets)
some timers need to involved for the defenders to respond. |
[Veteran_Pasha 3]
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Posted - 2012.05.29 21:07:00 -
[72] - Quote
Community wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager
Stargates. Attakcers lockout it out and defenders keep it online much to the dismay and frustration of EVE FCs.
Weather effects could have adverse effects on dropsuit and vehicle systems similar to Incursions.
I love the Titan pilot assassination and Station evacuation scenarios mentioned earlier. |
[Veteran_Steven Azari]
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Posted - 2012.05.29 21:55:00 -
[73] - Quote
can we have underground facilities? also under sea?
seeing mountainous land/ sky can get a bit samey even if it is pretty.
also would be good if view was obscured by heavy dust storms.
speaking of which - I think it would be great if ccp worked on a weather system for the planets? this could affect water levels, lava levels, dust particles etc. by much more dynamic than static maps |
[Veteran_TheWinterDragon]
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Posted - 2012.05.29 22:33:00 -
[74] - Quote
+1 Great ideas so far!
I don't think it has been said, but I'd like to see a night oriented map where you can see the planets, moons, and constelations. Sort of similar to the amazing views from space that we get to see in Eve; just from the ground. |
[Veteran_Carter Angel]
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Posted - 2012.05.29 22:44:00 -
[75] - Quote
rouge drone worlds where the rouge AI can hake into vehicles and use them against players |
[Veteran_Carter Angel]
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Posted - 2012.05.29 22:47:00 -
[76] - Quote
and with the theme of rouge AI, being able to kill sleepers in the stations in WH space with the chance of finding special sleeper weapons for dusters would be nice |
[Veteran_Samuel Green]
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Posted - 2012.05.30 00:57:00 -
[77] - Quote
Erahk Manaan wrote:
air to air map, Two MCCs are approaching an objective and can launch fighters and missiles to attack one another and try to slow down or destroy the enemy MCC. players could launch from inside the MCC or if technical issues prevent that spawn at a high altitude inside their fighter.
yeah fighters would be cool, as well as fighter bombers (two-crew members required), and dropships to board the enemy MCC once the shields have been breached and their are a few holes in it. |
[Veteran_Kincate]
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Posted - 2012.05.30 01:11:00 -
[78] - Quote
Dont know if its been said yet but look up shattered horizon, FPS in zero G. plus some of the maps there look similar to the ruins you find in deadspace complexes.
Also I think the idea of vehicle only maps came up at fanfest didnt it? |
[Veteran_Hazma Dictace]
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Posted - 2012.05.30 01:11:00 -
[79] - Quote
The crumbled solar panels of a Tempest Battleship would make a great looking map that you could run wild with, leaping and sliding and the art theme would be different than most other terrains for sure. |
[Veteran_Zat Earthshatter]
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Posted - 2012.05.30 02:21:00 -
[80] - Quote
Heres a couple ideas that can be implemented in what we already have, might help speed getting them into a test-able form
Gallente/ Amarr versions of the bases we have now, slap those on the end of Craterlake like the other two are, and viola, new beta-testable maps!
To set up the capital boarding ideas, start by allowing defenders to board the MCC and wreak havoc/pod the pilot in a similar fashion once attacker clones dip under a certain number. Just incase nobody trained dropship skills, spawn one or two militia ones when it opens up, and if those pop before an MCC spawn is captured, defenders have to regroup on A/B/C, giving the attackers some hope (with clone count so low, they're losing by this point). |
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[Veteran_Orion-ji Tor]
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Posted - 2012.05.30 02:37:00 -
[81] - Quote
Perhaps a contract to raid a competing Drug lord to steal his boosters/bpos/bpcs on a temperate planets. Jungle warfare with the labs way up high in the trees(or whatever foliage) complete with catwalks etc. |
[Veteran_John Surratt]
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Posted - 2012.05.30 06:10:00 -
[82] - Quote
After a few days at work doing QA I had plenty of time to think about GÇ£A: I was missing out on EVE & DUST,GÇ¥ GÇ£B: What would be a cool map?GÇ¥ I came up with a couple ideas divided as such.
Short to medium term: I'd love to see Racial maps.
I want to see an Amarr area with fields, agricultural processing area, slave quarters, shuttle port and a big fancy golden Amarr villa. Think 1800's American South plantation taking Barry Bonds' steroids.
A Gallente megamall (think Mall of America with multiple floors, basements, service tunnels) complete with parking lot (make a great LZ for drop ships) and a free fire zone in the food court.
I'd like to see a fortified Caldari Megacorp campus (think Microsoft in Seattle or the Googleplex in Santa Clara) with multiple buildings, rooftop access (so you can snipe from the roof tops or air-assault in via the roof), and big cheesy corporate landscaping.
For the Minmatar, make it a ruined urban map, house to house in the bitterest sort of fighting. The kind of map where no quarter is given or asked. Stalingrad, Berlin or the Battle of Manila x 10 to the nth degree. Lots of rubbled out areas with mouse holes to snipe through.
Also, while this game seems to be set up as a strafer, I'd like to see more tactical driven play, reinforced by the maps. It galls me as a former soldier to see people dancing, running in circles and jumping to avoid fire. I know I'm being silly, asking for realism, when EVE spaceships act more like flying submarines than spaceships but still. . .the existing maps look like a MOUT training site and I'd like to see it a little less game like and a little more real
Long term:
A lot of good ideas have already been spit out. +1 to the ideas from dust.org. I've mentioned it before, and will again. I'd like to see modifiers to the environment on planets based ont eh astronomical data in EVE. Some of that data is a bit wonkey (and would need to be adjusted) , but I think gravity changes, surface pressure, lighting etc would all be cool and would give each planet a GÇ£flavor,GÇ¥ like the effects different wormholes have.
Also, long term, I'd like to see maps for all the different PI facilities in game, Spaceport, storage areas, processing facilities of all types, and extractor areas
As for the different planet types, there is a lot of NASA imagery around. Barren planets as riffs on Mars, the Moon & Venus. Ice like Titan, Io, or take your pick of any Icelandic glacier. One interesting note, the US Army had an under ice base in Greenland during the Cold War. Lava, I'm all in for a Riddick Crematoria style. Ocean, I want to see GÇ£smallGÇ¥ island maps and underwater facilities (space stations but underwater, all indoors). Gas planets, damn f I know but I keep coming back to Bespin. . . Plasma. . . I am stumped as well. . . |
[Veteran_Heinikikin]
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Posted - 2012.05.30 11:12:00 -
[83] - Quote
Im for a large mining installation. Would look similar to the PS3 wallpaper when you have Dust selected on the xmb thingy. Tall towers with 5 or so levels, large elevators. Maybe 2 or three towers. Spawn points outside. All objectives inside the towers. |
[Veteran_Steven Azari]
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Posted - 2012.05.30 14:10:00 -
[84] - Quote
The planet doesn't have to be whole, like avatar where chucks of rock were floating high above ground, the planet could already be broken. |
[Veteran_Elias Efsamurai]
0
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Posted - 2012.05.30 14:55:00 -
[85] - Quote
I would like to see a map where instead of having to capture a series of points one team would have to defend a bridge, that grants access to an underground city. A city that was home to political refugees. the battle could center around either detonating or stopping the detonation of a series of explosions that would cripple the bridge. if the defenders hold out long enough then help would arrive to safely escort them off world. if the attackers should take the bridge then they could in turn become the defenders trying to hold out until they could remove the hostages for ransom.
map 2
Royal family members that escaped from their kidnappers. have been stranded on a planet, (long ago abandoned for military testing), their escape craft was attacked by rebels as they fled and managed to make it a couple of planets away before being forced to land due to a atmospheric leak. as they were landing they managed to contact a friendly armada on the way to the planet under siege. having enough soldiers to hold out against an assault for a little while they must hold til the help arrives. after transmitting their coordinates they find that the enemy has landed on the planet also, but neither side is able to get reinforcements because of a raging storm in the planets atmosphere. the team that manages to hold the radio beacon at the end of the storms raging will be the first to claim victory.
map 3
A full out assault on a ice planets major slave station (mobile station), where the stolen stripper slaves of the imperial harem collection are being hidden until a buyer can be found. complete with collapsing walls of the canyon's glaciers to try and block the path that the station is on. ice towers can be equipped with turrets that can be either used to attack the station or to defend the path to escape. once on the open ice the temperature plummets to a minus -360* in which the station can make it's escape as the attackers are not equipped to withstand the cold.
map 4
how about a forest map on a newly seeded planet that has just been declared habitable. factions could battle for locations to establish cities and set up defenses,
map 5
an entire planet of water with one big island only that has massively huge amounts of underground resources for the taking who will emerge as the owner in this conflict.
map 6
The planet is on the final stages of collapsing into space particles and the battle rages over the only space/planet-side port with not enough seats to go around who will make it off the planet alive. and oh yea the timer is running out
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[Veteran_Vesta Ren]
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Posted - 2012.05.30 16:56:00 -
[86] - Quote
For me the best map idea would be a nice simple barren landscape, somewhere where HAV's, LAV's, and dropships rule because there is so much empty space. Add in some settlements where vehicle support is more difficult to give the infantry somewhere to fight for. |
[Veteran_Kiyo Sohma]
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Posted - 2012.05.30 18:27:00 -
[87] - Quote
I think combat on the MCC would be great too, a good defense is a good offense. Possibly destroying it from the inside as well as attacking it from the outside. And of course having it shake when the shields go down and it gets hit by the turrets. This isn't really a different map, just another way of doing the objective of the current map. |
[Veteran_Ydnas Nogero]
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Posted - 2012.05.30 18:52:00 -
[88] - Quote
Just give me Jita 4-4 as a PvE map... those hangars must be able to handle a catastrophic explosion or three.. AND give the Air support room to move. |
[Veteran_Lastwishez]
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Posted - 2012.05.31 00:03:00 -
[89] - Quote
I would like a game/map type where our dropships pilots have to insert kill teams on a, "Cloud City" like platform. The fighter pilots would have to provide fire support for this operation to work. This game/map type will have a limit number of sorties.
The defenders would have access to send their own sorties. Some examples of sorties includes, sending fighters to attack the attacking teams ships or maybe having dropship pilots send kill teams to assassinate the captain of the MCC or WarBarge. If the the Defenders manage to hold them off for a set time or other objective set by the designers, then they would win the match outright.
However, if the attacking teams manage to land on the base, then the match transitions to the next gameplay scenario. Example, the attacking teams have to hack an specific computer and get back to the LZ. The fighter pilots for the attacking teams, at the same must maintain air superiority. Because, if the defenders still have fighters pilots with ships/clones then they might be able to blow up the Dropship with the data on it.
I know that this needs to be fleshed out more, I'm drinking now. But I digress, please lend your brain power either negatively or positively to expand this. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 17:16:00 -
[90] - Quote
Um dunno if this was mentioned already i was reading suggestions away but my head nearly exploded with the creativity people have here nice work fellas,
One suggestion i would have would be is a map set in a place with high levels of maybe AI troops or civies examples include faction military bases, occupied cities, or maybe even a full out war zone on a planet with the likes of the minitar republic trying to take back a slave world off of the amarr both sides call in re-enforcements from the dust mercs to help win the battle or take out stratigic targets such as artillery bases or a command centre, the AI in my opinion should be quite weaker than dust mercs but out number them greatly so that we couldn't just steam role them to the extent the AI troops are just general infantry, also this could lead to the ability for the dust mercs to call down reinforcements of mabye a 8 man squad of AI troops |
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[Veteran_Taijin Sato]
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Posted - 2012.05.31 18:31:00 -
[91] - Quote
Anyone thought about defending civilians from Sansha forces in incursions? And as a counterpoint, having Sansha hire mercs to attack civilian installations and capture civilians?
As at the moment there are only going to be Barren and Temperate worlds for Dust 514, this can still work well, as these worlds are likely to be the major population areas.
Sorry if this has been brought up already, but this thread is getting quite large and didn't pass my TL:DR filter |
[Veteran_Radan]
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Posted - 2012.05.31 23:05:00 -
[92] - Quote
Zones =====
* City environments would be good; perhaps a hostage situation skirmish map in a tower block, or a subway map with instagibbing trains.
* A mohole map would be interesting, too. Moholes - 'Mohorovicic holes', after the Mohorovicic Discontinuity, the boundary between the crust and the mantle of a rocky planet - are extremely deep pits dug in the crust to aid terraforming by heating the atmosphere.
Other desires ===========
* living worlds -- day/night cycles synchronised with the planet's rotation -- weather systems visible in both games. * CTF and other trad shooter modes, perhaps enabled by simulation/"tank" modes * Less tactical realism, more rocket launchers and goo guns, please |
[Veteran_Radan]
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Posted - 2012.05.31 23:12:00 -
[93] - Quote
John Surratt wrote:For the Minmatar, make it a ruined urban map, house to house in the bitterest sort of fighting. The kind of map where no quarter is given or asked. Stalingrad, Berlin or the Battle of Manila x 10 to the nth degree. Lots of rubbled out areas with mouse holes to snipe through. Also, while this game seems to be set up as a strafer, I'd like to see more tactical driven play, reinforced by the maps. It galls me as a former soldier to see people dancing, running in circles and jumping to avoid fire. I know I'm being silly, asking for realism, when EVE spaceships act more like flying submarines than spaceships but still. . .the existing maps look like a MOUT training site and I'd like to see it a little less game like and a little more real
The drive toward realism - tedious rifle play and chest-high walls - is what I like the least about contemporary AAA shooters. I hope DUST can have some the chaos and frantic pace of UT or Tribes. |
[Veteran_Tidaen]
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Posted - 2012.05.31 23:47:00 -
[94] - Quote
Lots of cool ideas being tossed around in here so I thought I would add a scenario that I think would be an awesome addition to both the Eve and Dust experiences. Ladies and Gentlemen - the POS tactical insertion.
New Modules in Eve: The Clone Insertion Vehicle ( CIV ) - Launched from an SB bomb bay - Can penetrate non-reinforced pos shields when they drop below 25%
The Tactical Reinforcement Hub ( TRH ) - Anchorable starbase module - Can be anchored within the shield while POS is in reinforced mode
General Concept: During the post reinforcement pos battle, hostile forces can launch a 'Clone Insertion Vehicle' at the starbase tower which is capable of piercing the shields and attaching to the tower where Dust mercenaries can then be animated with the goal of disabling various POS functions from the inside. To counter this threat, the defending force may anchor a Tactical Reinforcement Hub during the reinforcement period and offer a contract to a dust corp to defend the tower in case of hostile boarding.
Once the CIV has been launched, it takes 5 minutes (maybe 10?) to bore through the tower hull and begin spawning mercs.
I scribbled down a concept drawing for a possible starbase map with different objectives Map Concept (warning, just a scribble)
The goal of the attackers is to disable or sabotage various POS functions like shield health, off-lining modules and causing defenses to behave randomly. The Defenders try to prevent the attackers from completing these objectives while also accelerating repair of the starbase shields. Because this is happening as the POS bash is going on in Eve, Dust mercs will play an active part in deciding the outcome of the space battle as it happens in real time.
If the attackers are successful the pos defenses will begin firing at random and the shields will drop to 5% within minutes, if the defenders are capable of pushing back the assault the pos shields will immediately rep back up to 45% (example number) giving the defenders a chance to rep back to 50% and re-stront the tower during the battle.
The idea with the Tactical Reinforcement Hub is that it acts as a way to associate a specific starbase with a defense contract for a specific time so that interested dust corps can plan accordingly to have people online and ready when the POS exits reinforced mode. The anchoring of a TRH also lets the attacking forces know that Dust mercs will be supporting POS defenses and that they run the risk of having the tower re-stronted unless they engage mercenaries of their own to attack the tower.
Lets keep the ideas coming...
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[Veteran_Otto Golaso]
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Posted - 2012.05.31 23:50:00 -
[95] - Quote
Unreal 2004 map, ONS - Torlan:
http://tinyurl.com/7a25ly8
Fun and fast, could be an intro map to get people used to UI and command/comm functions. Could also have spawned vehicles (like Torlan did), so as to introduce some higher level fittings to newer players, like me.
Maps like UT map ONS - Torlan, and Primeval, would provide some basic training in strategy and tactics for team-based play. |
[Veteran_Samuel Green]
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Posted - 2012.05.31 23:50:00 -
[96] - Quote
i know urban settings have been stated before, but it'd be cool if said urban settings featured destructible buildings. A few well place tank rounds, and you bring a sky scraper toppling down upon the enemy, while drastically changing the battlefield. for this style of map spawning from an MCC and inertia dampening onto the field would be better, while also allowing for rooftop combat. and if the map is on a planet controlled by a corp/alliance in EVE and the possibility of fighting on the same map arises, perhaps add the ability in EVE to rebuild the city, fortify it in new ways, and help out the Mercs. below in ways other than orbital strikes. (i.e. the other stuff mentioned at fanfest). This sort of dynamic map will also make some fun scenarios, such as the following dropship pilot;
"'approaching drop point D-6 what's the situation on the gro.... Oh ****' as a nearby sky scraper slammed into the dropship as it fell towards the ground, leaving a trail of destruction in it's wake."
stuff like that would be pretty cool |
[Veteran_IRobbedAGoon Andilikedit]
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Posted - 2012.06.01 00:22:00 -
[97] - Quote
I'm loving the vertical map suggestions, it would certainly be something different! I'm also all for the downed Titan idea etc but i think the most logical ones to suggest are starbases for Sov fighting...
With that in mind, how about possibly adding the pirate faction home worlds? Having recently visited Serpentis Prime in EVE i think it would be nice fight on their home world as well as loosing a Hoarder in their space. |
[Veteran_IRobbedAGoon Andilikedit]
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Posted - 2012.06.01 04:33:00 -
[98] - Quote
Apologies for the double post but i've been playing Dust for awhile and had an idea, i'm not sure if its already been suggested but why not a battle on or for the MCC?.....
Starts as a ground assault and you have to get on the MCC via a hotdrop and then take it over? |
[Veteran_Anshur Fulkrieg]
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Posted - 2012.06.01 05:53:00 -
[99] - Quote
Dock with a lost and ruined station to race the other team to the communications core to retrieve lost data. Tight corridors fallen wall sections lots of cover. Problem is the station is in a decaying orbit over a gas giant and will soon be crushed due to atmospheric pressures.
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[Veteran_Rivict O'Brien]
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Posted - 2012.06.01 06:30:00 -
[100] - Quote
Intel gathering, for Faction Warfare.
Have Dust Mercs hack consoles in stations or at bases on enemy planets to reveal POS locations, enemy fleet compositions and activity times, maybe even character names. These all are stored on PI databases and in stations (at least temporarily) anyways. Let's make intel channels more in depth (for null this would be awesome especially for the "new local" intel ideas).Eve pilots want more to fight over anyhow, lets give them more to pay mercs to fight for too.
Listening Posts. |
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[Veteran_John Surratt]
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Posted - 2012.06.01 07:31:00 -
[101] - Quote
Tidaen wrote: New Modules in Eve: The Clone Insertion Vehicle ( CIV ) - Launched from an SB bomb bay - Can penetrate non-reinforced pos shields when they drop below 25%
The Tactical Reinforcement Hub ( TRH ) - Anchorable starbase module
From a cloaky f.ag/bomber pilot, thank you sir.
I cut my PVP teeth with those things. Love me love my Hound.
I'd love to see an expanded use for Black Ops. I'd like to see it as a way to take a POS over outside the POS bash. Make it work like a wardec with 24 hrs to get your own mercs to defend your POS. When the CIV gets launched/anchored you could have it post a contract into the DUST side. . .
Plus, it'd be a way to clean up those annoying abandoned POSes floating around moons, especially in lowsec (where you take the sec penalty hit for cleaning them up). It'd be a way to flip ownership of a POS without blowing everything up.
Imagine the fun of flipping an enemy cyno chain or stealth napping a tech moon harvesters/silos and all. . .
Also, I thought uo a couple ideas for maps at work again.
#1 Amarr Temple District. . . Incense drifting heavenward through the elaborate golden splendor of a High Amarr Cathedral. . . carrying the supplications of the Empresses people to their God. Let the DUST bunnies hear the damn Amarr station chanting too. . .
#2 Ancient Minmatar site: The ruins of an ancient stone fortress, once part of a thriving tribal seat of government, now ruined for hundreds of years since the Amarr came. . . but secrets still lurk among the ruins and the Elders walk amongst the Tribes once more. . . |
[Veteran_Jarrick Darlone]
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Posted - 2012.06.01 08:09:00 -
[102] - Quote
A variety of ideas and hopes for the future of maps/games
Certain amounts of resistances should be required for survival on different planets. Like lava/plasma Thermal resistance either based off of the specific planet or needing higher resistances depending on where the planet is located high sec requiring less resistances and the lower sec null sec etc having planets that require more resistances to survive on the ground not the hazards ie a lava flow. Those with out the required level of resistance could be allowed to still join the matches or accepted the contract with a warning about having to low of resistances and then being told that your current fitting with survive for only a set amount of time (based on skills and current fitting) before being destroyed. This could effect everything you can fit tanks drop ships etc.
It would be nice to see planets either broken up into sectors or completely open free-roam (not sure what is actually possible due to hardware limitations) That way you can explore set up, corp or self owned planetary structures. This would allow for similar freedom like in eve in certain sectors of the universe attacking others is restricted and/or punished by something like CONCORD Orbital satellites. When battles start happening they could be listed in the battle finder as hotspots (depending on size of fight or if the involved combatants decide to call for extra mercs) so you can join up with the fight and choose a side or bring your own side to the fight and claim the winnings for yourself. for control of the area.
Persistent battle fields where controlling corporation can add structures, and possible other features via terraforming or adding things to the battle field like hey we need a mountain or crater, and then get someone bring us an asteroid that we can use to make it.
When it comes to expanding the reach of dust corps should be required to move gear suits to different planets or systems in order to quickly stay in the fight. I.E. you go into a worm hole with your corp and it closes behind you and you have only 10 fittings for your main suit you SOL after 10 losses unless your corp has the means to produce more or until you can reacquire more from a stocked sector
Battle types -Multiple corp battles where there are multiple MCC's and last MCC standing wins. -Transporting an item or bomb to a secure location or detonation site, with a twist of requiring a drop ship or something else to transport the object(s). - Defending a Transport line on a PI installation, possibly giving the eve player bonus resources if it is defended (one more reason for eve players to create contracts for mercs) and the count to it another eve player/corp requesting transport line to be attacked. -Racing for the luxurious Car owner -Capture the power node or Clone supply ship and bring it back to your base to increase the number of remaining Clones you have while you deplete your enemies reserves.
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[Veteran_Iceyburnz]
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Posted - 2012.06.01 08:54:00 -
[103] - Quote
My Suggestions:
Large Open Space map for full use of vehicles.
Can we have more planet biomes please. (I know we are getting whole worlds, but the environs of earth like works is not restricted to the nevada desert).
Coastal Map.
Revines with more bridges.
Can we have more buildings we can actually go inside. Game is too outdoorsy atm. The point of infantry over mechanicals is they can actually go into and seize structures.
Space stations.
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[Veteran_Zohnar]
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Posted - 2012.06.01 10:24:00 -
[104] - Quote
I would love to see maps that need some people to use vehicles such as boats for water maps. I would love to have more indoors based maps or even battles that could happen inside a massive city or jungle. I would also like to see maps that take place at night and are pitch black making you need those lights on your tank lol. I would also like to have fighting in space somehow. I know there would be problems with fighting on ships but what about in space stations or on the offices placed in orbit of the planets. |
[Veteran_Dragon Grace]
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Posted - 2012.06.01 20:32:00 -
[105] - Quote
when it comes to maps, im pretty easy going. However. i think it would be cool if on the ice maps....ground friction for vehicles (and maybe soldiers alike) would be effect on frozen lakes and stuff.
not that this is a new idea no doubt, but it would certain add a variety of control skill requirements to the game :)
you could use a tank as a giant bowling ball :P |
[Veteran_lorrenzo nub2]
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Posted - 2012.06.01 21:15:00 -
[106] - Quote
i have a few ideas not exactly map's but id like to see a ingame bug reporting button or maybe a psn message adress to send bug /glitch reports while playing dust , a hack speed mob would be nice so we can train to hack buildings and other stuff faster , would be nice if i could hold onto my granade untell its ready for use , like be able to pull the pin and hold down a leaver that when released starts the 3 second tell explosion countdown . while holding the granade you cant use and other wepons or hack but can move around and aim where the granade will be thrown. |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.02 05:05:00 -
[107] - Quote
"Templar One" maps.. take any action scene from the book.. and make a map. Would be a GREAT tie-in for the game at E3! The battle scene around the downed drop-ship was fantastic.. as was the "extraction" scene where they discover the guy fighting them is the guy they just killed a few moments ago..
Heck the MTAC scene .. basically just recreate the whole battle map from the pivotal end-game fight over the "Templar One" clone... the orbital bombardment of all the CRUs was awesome! |
[Veteran_Bad Furry]
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Posted - 2012.06.02 08:01:00 -
[108] - Quote
Men Without Hats - Safety Dance |
[Veteran_Halcyon Daio]
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Posted - 2012.06.02 09:53:00 -
[109] - Quote
Ice Planets Skirmish - ATK spawns at their points, their goal to disable the guns hammering at the MCC. As they advance uphill to the first set of control points, the environment could factor in to the difficulty somewhat by having low-friction surfaces for vehicles to slip and slide on (And deep crevasses for them to fall into), as well as unpredictable chances for avalanches to come down on random parts of the maps. DEF's job is to hold them back (Per usual) while avoiding getting buried in the snow drifts. All of this while a constant snowstorm is bringing visibility down to maybe ten or twenty meters, making sniping very difficult without thermal optics of some sort.
MTAC's would be the king of this map because they have better mobility and better tactical awareness of their surroundings.
Ambush - Both sides are engaged in CQC battle in a vertical structure built up in a very large crevasse. With slippery surfaces, strong winds, and destructible gantries and scaffolding, the fear of falling to your death is a very real thing.
Barren Planets I see no reason why we can't keep them the way there are currently in beta. Moving on.
Gas Planets Check this out, this is a video from a level in Halo 2, where the player's character starts out at a huge floating "sky anchor" in the upper atmosphere of a gas giant, working down a few levels to an elevator to descend to a tethered laboratory section hanging several kilometers below. In my head, this is how I imagine PI structures to look in EVE for gas planets, not like Cloud City in Star Wars. I would love for these particular planets play host to aerial vehicle combat, such as dropships and whatever personal combat craft you implement in a future patch (If any).
Due to the fact that various volatile gasses are gathered from these installations, it would only make sense that there should be metric boatloads of explosive barrels. And, of course, they'd have to be red.
Both Skirmish and Ambush would be on these structures, and of course the structures would vary based on what their purposes are and whatnot.
Plasma Planets One dude already hit on it before - Since it's an extremely inhospitable planet, these maps would be largely indoors, possibly a huge dome (Think about COD: Black Ops' **** Zombie lunar map's big central dome). Due to the high EM interference from the storms outside, being able to trigger parts of the map opening up to the outside to screw with TacNets and whatnot would be a sweet mechanic. Also getting hit by lightning would be awesome, I know as an EVE player that seeing this live in a future arena video would make me laugh my soggy ass off while in orbit.
I have no clue how Skirmish and Ambush would work, but I'd think that maybe this might be one of those maps where vehicles wouldn't be the best things to use due to high EM (Possible EMP disabling vehicles?).
Temperate Planets Everyone hits on the OMG JUNGLE portion of temperate planets, and while yes, I'd love to see those done well, I think the biggest draw for temperate planets for me is that like Earth, there's a huge smorgasbord of environments to choose from, and each different district would reflect this at length. Deserts, mountainous regions, island archipelagos, tundras, jungles, forests, grasslands, etc. Everything you do in the other maps would be doable here, but I think what temperates should have that others don't are space elevators. I think I remember reading post-Fanfest that space elevators could be put on any planet, but what if temperates had bigger ones to account for all the extra stuff it offloads into orbit? It's temperate, which means on top of raw ore and gas and water and stuff, it's got organic materials, livestock, wood, etc. Makes sense to me.
And hell, the space elevators could count as their own districts entirely on account of sheer size.
Lava Planets Installations similar to the one in the climactic scene in Episode Three would be key here. Environmental hazards such as thermal vents and lava flows and just sheer drops into awaiting lava pools would be the biggest hurdle here. I would have to assume that the engines of dropships wouldn't like the superheated air for very long, so maybe have a flight restriction.
Oceanic Planets Now here is where I go on my wildest tangent.
A while back there was a Reddit thread where we talked about several different ways we could engage in combat on oceanics.
"Derrick" - A huge oil derrick type structure, suspended above the surface and anchored in place. The MCC has to LAND on the thing (Did I mention it's huge?). MTAC's and aerial vehicles are the kings here. Mercs are able to traverse several different levels of the derricks, from outside rigging and catwalks to structural pods containing capture points and CRU's.
"Boarding Action" - Both sides have an MCC, and their goal is to drop on and take control of a large floating vessel. Purely CQC, dropships would help more than anything else.
"Archipelago" - Either man-made or natural, a series of closely-grouped small islands act as the battleground, where PI structures or what have you are erected and need to be taken for the glory of dear leader Montolio.
"The Abyss" - Underwater. You read that right. Underwater rigs, and we use specialized submarine vehicles to not only get there, but capture points to allow attackers to seize and gain access to the indoor facilities where our objective awaits.
Okay. I'm going to bed now. Oy vey...
EDIT: Really? N-A-Z-I is blanked out? |
[Veteran_John Surratt]
0
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Posted - 2012.06.02 11:35:00 -
[110] - Quote
Dragon Grace wrote:dont know if youre still checking this Cmdr_Wang... to the recent "remove jump from the game" forum post.
. . .
P.S oh....and rage away but a little nerf here and there will go a long way in disproving that Dust514 was a mistake on consoles and only make the game richer as a result :)"
Nice thread Hijack. Now, do you have something to add about maps?
Halcyon Daio wrote:Gas PlanetsCheck this out, this is a video from a level in Halo 2, where the player's character starts out at a huge floating "sky anchor" in the upper atmosphere of a gas giant, working down a few levels to an elevator to descend to a tethered laboratory section hanging several kilometers below. In my head, this is how I imagine PI structures to look in EVE for gas planets, not like Cloud City in Star Wars. I would love for these particular planets play host to aerial vehicle combat, such as dropships and whatever personal combat craft you implement in a future patch (If any).
I like it
Halcyon Daio wrote: Plasma Planets One dude already hit on it before - Since it's an extremely inhospitable planet, these maps would be largely indoors, possibly a huge dome (Think about COD: Black Ops' **** Zombie lunar map's big central dome). Due to the high EM interference from the storms outside, being able to trigger parts of the map opening up to the outside to screw with TacNets and whatnot would be a sweet mechanic. Also getting hit by lightning would be awesome, I know as an EVE player that seeing this live in a future arena video would make me laugh my soggy ass off while in orbit.
I see a whole new form of betting on "which Dust Bunny is gonna get hit by lightning?"
Halcyon Daio wrote: Temperate Planets And hell, the space elevators could count as their own districts entirely on account of sheer size.
Imagine fighting your way DOWN the space elevator to seize it. . . could tie in to your gas planet idea too. . .
Halcyon Daio wrote: Oceanic Planets
I like it. I got one, speaking of Archipelago. . . what about "Island Hopping" sort of like WWII Pacific theater on a really big map. . . now add air-moble ops and air to air in drop ships (when do I get a gunship drop ship for air to air and air to mud?). . .
I can't believe I'm endorsing an idea from TEST. . . |
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[Veteran_Aeon Amadi]
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Posted - 2012.06.02 13:29:00 -
[111] - Quote
Something I want to add for all of you who are saying "oil derrick" and "platform" regarding the oceanic planets.
According to lore, Oceanic installations are all underwater at the ocean floor. It would be better to see submersible vehicles and battles in glass tunnels.
I'm looking forward to seeing the MTAC Walkers, however, as the devs did mention they would implement them sometime in the future.
My suggestions are just repeated from others:
The maps don't have to be drastically different. I'll take ten maps with full day/night cycles and weather changes over a hundred maps that all look the same.
I'm sure most of you would agree with me that a skirmish on Communications would be intense with heavy fog/snow. |
[Veteran_David Cho]
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Posted - 2012.06.02 15:00:00 -
[112] - Quote
platforms in the sky where the battle will start. Players try to capture the command post in the center of the city in the sky. After that, the losing team is forced to fall back, and the winners jump off onto the planet's surface in an amazing display of epic and badass. On the surface, a factory is a main target in a heavy urban environment. |
[Veteran_St Savage]
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Posted - 2012.06.02 15:23:00 -
[113] - Quote
A very green jungle/forest map of three main levels. The lowest level being the bottom of a network of canyons. The middle layer being enclosed and open ramps along the sides of the canyons, linking up with tunnels and rooms built into the rich dark soil and ochre colored rocks of the canyon walls with a few narrow or enclosed bridges crossing the cliffs. The top layer flat and linked together via bridges and one or two main roads passing through, with lots of trees. Unnaturally tall straight trees could be easy to model and give some sense of being somewhere "different" to earth. Stacks of boxed equipment in shiny, new looking and mostly white cases scattered around the upper and lower levels while the rooms and tunnels on the middle level would resemble a scientific, research and engineering area. Maybe with a large communications dish on the upper level, perhaps as the objective which must be destroyed by an attacking force which starts on the lowest level.
A futuristic urban city setting, all skyscrapers made of stainless steel holding together panes of glass shaded black or blueish. All the fighting would occur on the bitumen streets and concrete sidewalks. Army green, military style barriers set up strategically as though the city was expecting to be attacked, or was under martial law. Some of the barriers could be destructible. Civilian vehicles have all been removed from the streets.
I'd also like to see some more creative match types like escorting a land vehicle from point A to point B, having to fight ahead to clear defenses and destroy obstacles with explosives, or a map where a critical object or number of critical objects have to be destroyed. Just hacking every objective is getting a bit dull. |
[Veteran_Eco Esper]
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Posted - 2012.06.02 15:39:00 -
[114] - Quote
I'm loving every idea so far and I've a few of my own to add.
First off, since I reside in wormholes I'd love to raid one similar to what was mentioned in Templar one. The environment is seething with radiation (have a rad bar letting you know how long your clone will last). It's possible to have PvE and PvP maps mixed for this. Two faction corps storming the same installation making the player have to fight against npcs and members of the other faction in a race to acquire sleeper tech, getting there isn't enough, it needs to be brought back as well adding a "capture the flag" style into the game. Another idea to help link the two games is have the EVE pilots act as a diversion for the sleepers by assaulting the ships on grid while a small team of Dust mercs infiltrate and extract, similar to the idea above but more PvE focused.
For urban environments, I'm thinking of maps similar to Crysis 2. The collapsed hotel skyscraper just sounds delicious to me.
Space elevator assaults! If anyone's read Robinson's Mars Trilogy you'll know what I mean when I say "cut the cord". As a final act of desperate defiance the defenders have an option to destruct the elevator. As the cord comes crashing down all around the structure are killed from the impact and affects all other battles occurring on the same planet, thinking massive nullsec sov assaults! |
[Veteran_Ethereal3600 3600]
0
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Posted - 2012.06.02 17:51:00 -
[115] - Quote
id like to see a good part of dust used as a tool for taking stations and more mech based stuf on the plannets
-----------------------NEW SPAWNING SYSTEM------------ this is easly the single biggest f up in every fps ever made and dust is set up to fix this totaly. the current problem is you can spawn dam near anywere you want even at a base thats still beeing contested this is stupid for both sides as the attackers are dealing with constant and instant renforcements and the defenders are spawning into the line of fire with lots of expancive equipment pluss with a mobile spawn point the attackers are renforcing just as fast now theres no real penility for dieing so players dive in and die in seconds now you have a mosh pit of bunny hopping, spawn death, quick scoping and spawn campers aka the problem with every fps out there makeing dust no diffrent HOW TO FIX IT in dust you spawn via clone bay witch should be a huge installment that is only in 3 places. 1 in a space ship 2 the mcc 3 the main base, this meens more spawing styles and less spawning locations. say you spawn at base you come out of your big test tube take a few seconds to equip and run to the near by hanger were either a player or npc fariys you to certin points on the field as said by your commander. say you spawn at the mcc now you come out of your tube equip and hop into a drone you tell it were to go and it takes you to a certin altitude over a set LZ or mobile LZ marker and you drop in like a awsome parra trooper with cool effect. say you spawn in space you spend a decet amount isk for a drop pod and it hot drops you were ever you need. all while your seeing commanders orders on the battle map telling you were your most needed
now your players are spawning instantly but it takes time to equip and be tanken to the fight a good full min give or take now they will die less useing a more practial amount of equipment and they are forced to be more carfull on the field witch will change tactics and encurage more team work also adding a new level of realisim never seen in any game let alone a sifi
if your at all intrested i could go into the finer details of this just ask |
[Veteran_uncleniccius regal]
0
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Posted - 2012.06.02 18:45:00 -
[116] - Quote
An ancient abandoned city, similar to that of stuff in Lord of the rings, but abandoned. Big map, but really tight corners so it's intense. |
[Veteran_Ethereal3600 3600]
0
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Posted - 2012.06.02 18:46:00 -
[117] - Quote
entering turrets / vechiels- holding the O botton and poof your in what is this 1999 show my dude climb in once the tank show me a few monitors i pick what 1 to foucus in on. 1 showing the battle map 1 showing the turret cam 1 showing the tanks info have other things on it to like a secondary crappy cam thay has no night vishion or other modes so when your tank is jacked up they may knock out the main cam or it gets slow or the power supply is damaged and slows the turrets speed and rof things like this can be used on large turrets as well i want to feel like im in a tank or turret not just standing still with a bigger gun
hacking timer- realy? just stand there and wait 15 seconds. you should have to go to a device at a certin point on the unit you chould even have a lil mini game like a short puzzel. and for things like turrets that you had to blow up you should have to hack it then repair it if its dammaged beond a certin point only a certin class player can fix it maby its not awalys a hack maby its a fix play a mini game like leaky pipes to fix it lol the more its dammaged the harder the mini game is for larger units like buildings they may have to do a few mini games but from inside were there not getting shot up even have a jurry rigging skill for a werecked corps of a tank so you can crawl into and jurry rig the turret to work half ass like a mounted gun with only a lil ammo or to make it drive or over load its power suply to explode what options are avabial will be random on each corps |
[Veteran_Commander Daniel Black]
0
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Posted - 2012.06.02 19:22:00 -
[118] - Quote
I'd love to get some more interaction with the environment/surroundings. Perhaps not fully destructible buildings, but how about making certain sections of the communications tower (where A, B and C are) destructible? Such sections would be limited to the surrounding wall and gates. Instead of having a section of the wall already torn down and a few of the gates already open, why not make these destructible?
Such additions make replayability much better and the game more interesting, since each time the enemy will be coming in from a different spot.
Additionally, you could have some sort of engineer specialisation of patching up destroyed walls or setting up a shield barrier where a door once was.
Lastly, you could have some interesting developments with players creating small openings in buildings that essentially act as foxholes. Sniper on the 50th floor of the tower? AA-swarm launcher operator in a foxhole carved in the large building? *Guess it's time to shift that railgun away from the passing troopers and take those guys down*
Imagine what this would mean in an urban map... You really have to CHECK THOSE CORNERS, because maybe that half-torn building is also house to a shotgunner ready to turn you into Slaver hound saut+¬... Or even better, make sure to check for explosives under that skybridge, because the platoon will be passing right below in a few seconds...
Another use of destructible environments could involve a raiding sort-of approach: Aside from conventional objective-based maps, also have missions where the main goal of the aggressor (who only has a handful of soldiers at his disposal) is to blow up as much of the infrastructure as possible. Factory? Sure, just need to blow some walls up, go in, plant a charge with a 45-second timer on the reactor and then GTFO. Pipeline? Yeah, let's get the tanks to blow those up, forget about the enemy! Once a certain level of destruction has been caused, or the raiding parties have been disposed of, the op is completed.
Lastly, I would like to see some major operations involve things like bringing an entire skyscraper (e.g. the command centre) down, wreaking havoc to the defender's base but at the same time extremely hard to accomplish (this could be the final "boss" takedown of a planet, once all other districts have been secured, and, say, the command centre's shields and automated defenses -impossible to defeat- have been neutralised, as those are controll |
[Veteran_Resistance 2017]
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Posted - 2012.06.02 19:35:00 -
[119] - Quote
Here's some ideas that i have for maps
1 - Big maps 2 - Medium maps 3 - Small maps 4 - Maps that have different ships crashed on the planet and let people be able to fight in it but not be able to camp and kill people in it easily. 5 - Parts of a Outpost crashed on the map. 6 - Parts of a POS on the map 7 - Fights that take place in ships. |
[Veteran_cogan kraldir]
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Posted - 2012.06.02 19:45:00 -
[120] - Quote
+1 to all ideas, but i have a question.
CCP says that DUST will be connect to EVE.What you have done in Dust, have consequences in EVE. For example, if you assasinate a titan pilot, what is going to be in EVE? is the assasinated pilots titan will be gone? If not, what is the point of the connection. If yes, what will be titans pilot reaction? I will be mad if someone hijack my titan because of Dust. |
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[Veteran_Resistance 2017]
0
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Posted - 2012.06.02 20:00:00 -
[121] - Quote
I don't think you kill the pilot I think you destroy their ship. ie If the titan pilot's ship gets show down the show gets destroyed. |
[Veteran_Grimmiers]
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Posted - 2012.06.02 20:23:00 -
[122] - Quote
I know there will be mining, but I'd like it to go like this if possible. Only you or contacts can mine with you and they each get their own mining kit. At anytime anyone that isn't a friend can raid your game (only their contacts are friends otherwise everyone else is labeled an enemy). The enemies only have One life and if they can successfully hack and defend your mining tool they can steal it and whatever you were mining. |
[Veteran_Aerik Revenans]
0
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Posted - 2012.06.02 23:43:00 -
[123] - Quote
How about a rig set up on an oceanic planet with the objectives being placed vertically? The assaulting team would naturally start at the top either on the rig or a ship of some sort nearby. The objectives could be placed deeper under the surface.
A jungle level on a temperate planet or mining operation on a lava planet would be pretty sick as well.
Either way having some sort of hazard(s) in levels would be awesome as well. |
[Veteran_Alpha SnakeBlood]
0
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Posted - 2012.06.03 02:11:00 -
[124] - Quote
Donno if something like this was already mentioned but mabye a coop mode which tasks you and a squad with disabling a cloning facility that has gone wrong creating waves and waves of (yeah you guessed it) zombie style of brain dead clones,
or alternativly defend mining rigs, sceince lab, armory, ect on a planet that had a problem such as above against hords of the zombies as people trying to gather and ship the resorces off world, resorces could include minerals for sale, teck, schematics, experimental gear(very rarly and onn rarther difficult missions).
rewards based on how long ye could hold them off one clone per troop but reviveing is permited,
Once resorces are exusted in one area the team can load up onto a ship and either return to the ship or move onto another area this also gives resorses.
OK rant over |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.03 03:20:00 -
[125] - Quote
Alpha SnakeBlood wrote:Donno if something like this was already mentioned but mabye a coop mode which tasks you and a squad with disabling a cloning facility that has gone wrong creating waves and waves of (yeah you guessed it) zombie style of brain dead clones, replace zombies with Sansha slaves, and you've got a good Incursion mode. mercs spawning into CRUs could have a chance of being infected with Slave implants, forcing an emergency respawn and creating a doppelganger(spelling?) of whatever fit you picked at the time. This would add a fresh challenge to the already-announced Horde mode variant shipping with the game. |
[Veteran_Carter Vetri]
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Posted - 2012.06.03 18:03:00 -
[126] - Quote
Great song, but back on topic
Lots of great ideas, but I've not seen anything on the actual shape of the map, I've seen big/medium/small
The best way to cause conflict is to constrict the map, some long thin maps would be good, causing attackers to maintain pressure to push forwards, crater lake is good, but something twice as long, but the same width.
You could then incorporate some of the other ideas:
Open ground with cover to fight towards a small village/city Battle your way through the city to another open area, to the objective objective being a barreks/downed ship/research facility
I think you get the idea
Adding to this idea, maybe give the defenders say 2-5 mins on field before the attackers, but limit there forward movement, say in the above example to the city, this would allow them time to set up defenses, boobytrap obvious rush points etc
Giving the defenders an unfair advantage? Well yes maybe, but then thats kind of the way it goes... |
[Veteran_Grimmiers]
0
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Posted - 2012.06.03 18:08:00 -
[127] - Quote
Bounty hunting missions on Actual eve ships, or Planets. The guys on Eve buy mercs do defend their ship, Dust players can get a contract to board it and make their way to the pilot to arrest, not kill, him/her. They can also hid on a planet if they know they are being pursued and have better defenses set up.
If the enemy takes over your cloning station then you can't spawn on that ship anymore and the mission fails, so you would need someone to defend that while others go in for the catch. |
[Veteran_Max Craeus]
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Posted - 2012.06.03 18:12:00 -
[128] - Quote
I'm sure it's been said somewhere in the last 7 pages of posts, but in case it hasn't (or as a +1), I'd like to see the maps fought on represent the actual facilities being assaulted. There was a great post about what kinds of things people would fight over based on planetary terrain type (plasma, gas, ice, barren, etc).
But I think it'd be cool to then additionally base it on the function of the location. Are you harvesting "Complex Organisms"? It should look like a cow farm. Harvesting metals? Should be a mining operation (perhaps with tunnels to fight in). Are you producing "Viral Agents"? Should look like a biohazard facility. Are you producing "Consumer Electronics"? Should be more factory & distribution-like.
The ultimate goal, I believe, is that we want to be able to fight over "real places in EVE", and those real places have real purposes, so the maps should reflect the purpose. Some of that can be abstracted, for sure -- a lot of the PI stuff is "similar" enough that you could get away with having similar designs for, say, Self-Harmonizing Power Cores and Nano-Factories... But I would love to see the buildings reflect the PI structures and purposes...
...Max
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[Veteran_NeoprotoD]
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Posted - 2012.06.03 22:13:00 -
[129] - Quote
Cloud City on a gas planet, ala Star Wars.
Underground: mining area, an ancient archaeology site or underground metropolis.
Boarding parties on EVE player ships or Titans both offensive and defensive. These ships could either be in space or docked.
Fighting on-board abandoned ships or space stations, fighting over valuable technology or resources. |
[Veteran_Desolas Kryik]
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Posted - 2012.06.04 00:51:00 -
[130] - Quote
The particulars of the environment decoration matter less to me than the strategy the map implies - I suppose this means inventing new game-modes as well as new maps.
With the current Assault / Skirmish system I have a few ideas, but this one jumped out at me:
A "normandy" style assault where the attackers start on their MCC or some structure and have to land, establish a beachhead and take out the defence towers before assaulting the base.
The beach should be bristling with turrets and anti-air weaponry - requiring a coordinated push against a portion of the defenses - A&B towers would be along the beach. C tower would be the defender's fall-back position before their "UNSAFE" zone disappears and they circle their base. The MCC would begin closing at map launch and attackers would need to move fast to take the beach before the MCC gets in range of the coastal defenses. |
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[Veteran_Delta-121]
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Posted - 2012.06.04 01:15:00 -
[131] - Quote
how about an easy, dull and generally boring mineral scouting mission on a jungle planet that can net you some quick cash as long as the creatures don't kill you of course. |
[Veteran_Indy Strizerger]
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Posted - 2012.06.04 02:13:00 -
[132] - Quote
Fighting in a vehicles only match on a gas planet. |
[Veteran_Delta-121]
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Posted - 2012.06.04 02:45:00 -
[133] - Quote
how about a beach assault, preferably a beach with a lot of hot babes and beer coolers on it sorry couldn't resist lol. |
[Veteran_Nadroj Isk]
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Posted - 2012.06.04 02:46:00 -
[134] - Quote
Like all ideas!! Nome, Rex you guys rock!
OK my ideas
Boarding parties for the MCC's fly up there and shoot out the windows jump in and attack everyone inside and kill the commander (AI's aiding him or his allys). Have airlocks shut them out if they jump in to slow
Ocean Planets Have battleships and boats and subs. Be able to swim and dive underwater to attack underwater bases
Make this like Battlefield make it so that you can blow up buildings!! or Trees ect
I would love to see stuff for the MCC's maybe have a really small battle when you fight inside the MCC
Also love to see it so you can summon your Squad Leaders mid battle to come and talk to you about the current situation like in real wars
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[Veteran_MrBlobz]
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Posted - 2012.06.04 03:07:00 -
[135] - Quote
I would love to see a trench warfare type map, one where poking your head up would really be deadly.
I'd also like to see some swamp warfare. Wadding through swamp water and stuff like that.
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[Veteran_Nadroj Isk]
0
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Posted - 2012.06.04 03:20:00 -
[136] - Quote
MrBlobz wrote:I would love to see a trench warfare type map, one where poking your head up would really be deadly.
I'd also like to see some swamp warfare. Wadding through swamp water and stuff like that.
YES suicidal trench warfare!! I wonder if they could somhow get in that you can "dig" tunnels that would be pretty epic but hard to design And yes swamp warfare get people to hid and jump up and shoot your or have animals that eat you XD |
[Veteran_Jamarc Allen]
0
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Posted - 2012.06.04 07:00:00 -
[137] - Quote
I have a few ideas for map themes.
Temperate planets:
In general : I don't know that this was said or not but maybe a forest or a jungle for guerilla warfare based tactics or a coastal areas for amphibious warfare(bonus points if you guys design amphibious vehicles and weaponry) and add some plant-life( I see green on most of the temperate planets, I know not just rock formations) and last maybe day-time/night-time if that is possible.
Hi-sec worlds- maybe urban areas (more close quarters combat focused) or city outskirts Low-sec worlds: military bases for the faction warfare people or pirate hubs. Null-sec worlds: Same thing what we have now which are outposts.
Barren planets: Just like the templates we have now maybe a darker skies.
Gas giants and (storm if possible) : Aerial platforms, no ground vehicles but Aerial/orbital vehicles like drop-ships or Fighters/bombers air superiority if you guys are planing to design them ( I would really like that idea).
Ice planets: Abandoned outposts with harsh weather like blizzards or snow storms making harder to see targets/enemies.
Lava /plasma worlds: Factories with pools of lava or plasma for a dangerous environments of course outside |
[Veteran_Jamarc Allen]
0
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Posted - 2012.06.04 07:10:00 -
[138] - Quote
I have a few ideas for map themes.
Temperate planets:
In general : I don't know that this was said or not but maybe a forest or a jungle for guerilla warfare based tactics or a coastal areas for amphibious warfare(bonus points if you guys design amphibious vehicles and weaponry) and add some plant-life( I see green on most of the temperate planets, I know not just rock formations) and last maybe day-time/night-time if that is possible.
Hi-sec worlds- maybe urban areas (more close quarters combat focused) or city outskirts Low-sec worlds: military bases for the faction warfare people or pirate hubs. Null-sec worlds: Same thing what we have now which are outposts.
Barren planets: Just like the templates we have now maybe a darker skies.
Gas giants and (storm if possible) : Aerial platforms, no ground vehicles but Aerial/orbital vehicles like drop-ships or Fighters/bombers air superiority if you guys are planing to design them ( I would really like that idea).
Ice planets: Abandoned outposts with harsh weather like blizzards or snow storms making harder to see targets/enemies.
Lava /plasma worlds: Factories with pools of lava or plasma for a dangerous environments of course outside |
[Veteran_Caius Tsurpalov]
0
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Posted - 2012.06.04 18:17:00 -
[139] - Quote
I strongly feel that the type of planet should limit what vehicles can be deployed. a few examples:
Storm: Air craft are grounded expect for the MCC which is protected by it's powerful defenses, as the colonies are on the surface and not in the air like gas planets (like so many of you believe)
Barren/Temperate: no limit, but temperate should be more urban making it harder to turn in the narrow streets
Ice: Wheeled vehicles have a hard time in the snow and ice
Lava/Plasma: MTACs are key as they can stride thru the harsh environment
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[Veteran_ButthurtDweller]
0
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Posted - 2012.06.04 20:15:00 -
[140] - Quote
Jamarc Allen wrote:I have a few ideas for map themes.
Temperate planets:
In general : I don't know that this was said or not but maybe a forest or a jungle for guerilla warfare based tactics or a coastal areas for amphibious warfare(bonus points if you guys design amphibious vehicles and weaponry) and add some plant-life( I see green on most of the temperate planets, I know not just rock formations) and last maybe day-time/night-time if that is possible.
Hi-sec worlds- maybe urban areas (more close quarters combat focused) or city outskirts Low-sec worlds: military bases for the faction warfare people or pirate hubs. Null-sec worlds: Same thing what we have now which are outposts.
Barren planets: Just like the templates we have now maybe a darker skies.
Gas giants and (storm if possible) : Aerial platforms, no ground vehicles but Aerial/orbital vehicles like drop-ships or Fighters/bombers air superiority if you guys are planing to design them ( I would really like that idea).
Ice planets: Abandoned outposts with harsh weather like blizzards or snow storms making harder to see targets/enemies.
Lava /plasma worlds: Factories with pools of lava or plasma for a dangerous environments of course outside
All of this.... and maybe a map where everyone is on a large flying ship or wit the ability to jump/ warp ship to ship.... It could be a close quarters type of thing/ smaller map.
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[Veteran_Crieton Fish]
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Posted - 2012.06.04 21:56:00 -
[141] - Quote
I've read all three novels now. I would love to play some of the scenes I've read about.
The Caldari factory where Tibus Heth made a stand. Some of the Sisters of Eve depictions in the burning life. Or the final show down where Dust soldiers first took to the field. |
[Veteran_Alistir Straylight]
0
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Posted - 2012.06.04 22:22:00 -
[142] - Quote
I had a few thoughts on previous ideas; my main input is making ideas suggested by others work with EVE because (as I understand it) that is the end goal of DUST:
Titan Assault (EVE interaction)
A good way to implement it and still have it impact EVE but not screw real pilots, is allowing FW pilots to designate a few "Fortress" systems that are guarded by a NPC Titan or Mothership. The opposing FW team could kill it the old fashioned way (slow as hell) or hire DUST players to infiltrate, assassinate the crew and set self destruct. The reason this shouldn't screw real pilots is that those ships are already flying coffins and allowing players to put down/risk such a minimal amount for a DUST contract to take out ships that are 30 billion ISK+ is ludicrous. I can guarantee that people would both a) riot & b) put a hit contract on every non-null bloc supercap pilot if DUST players were allowed to kill supercaps.
Station Assault (EVE interaction)
Allow players to take over a station, before system sovereignty take over, using DUST players. This will provide the much requested indoor environment (many requests already for station assaults) when the station is captured it locks out the enemy EVE players which would be a great way to soften a system before an invasion. After ~7 days the station automatically reverts to the sovereignty holders (to prevent severe trolling) and possibly add an additional delay before it can be taken over again. The biggest concern with all EVE/DUST interaction is going to be timers and the "permanency" of the impact.
Control Room Siege (DUST game/map type)
Have players volunteer to be the besieged base defenders, with a well armed and fortified base (3-5 stories) but have them severely outnumbered and unable to properly take out the attacking MCC in a reasonable timeframe. Place a limitation on the base clone facility that it can't receive any "new clone patterns" remotely because a relay was damaged/hacked. Next, have their backup/support start some respectable distance away and possibly escorting a convoy of some sort that will allow the base to destroy the attacking MCC.
The map would work something like this: scout vehicles for the "backup team" can blitz to the base so support teams can manually upload themselves to the clone facility but they are then stuck at the base. The attackers have to get into the base and set the self destruct but if the convoy makes it to the base they lose so they have to play both a siege and defense role. The alternative win condition for the besieged team is to hold out for a lengthy period of time (what is too long for a shooter? An hour?) at which point the even the meager defenses of the base can take out the MCC. The attacking team can force this on them by destroying the convoy.
Cavern/Cave Assault (DUST map type)
Since many lava planets are likely to have deep crust facilities have a infantry/emplacement only map that is a warren of tunnels surrounding a facility. Make primary "easy access" entrances larger caverns but have well defended basement/attic entrances that require: getting past spawn points and setting charges to breach the walls of the facility. My general hope for this map type would be an oppressively claustrophobic environment. |
[Veteran_John Surratt]
0
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Posted - 2012.06.05 08:25:00 -
[143] - Quote
Alistir Straylight wrote: I can guarantee that people would both a) riot & b) put a hit contract on every non-null bloc supercap pilot if DUST players were allowed to kill supercaps.
I touched myself violently thinking about it for a second. Agreed. It'll never happen, but I think boarding actions on stations, or hell, TCUs would be a good interface for DUST/EVE. You could either grind the sov the old fashioned way or "short cut it" at first reinforce with a DUST contract with a timer so the opposite alliance/corp has time to get their own mercs, rustle up their own in house thumbers etc.
It could cut down on the amount of Supercaps Online if there was an alternative Sov method. As much as I hate to say it FW would be a good place to testbed this idea with the changes to FW that are coming and the FW tie in with DUST.
Crieton Fish wrote: The Caldari factory where Tibus Heth made a stand. Or the final show down where Dust soldiers first took to the field.
I was totally gonna bring those two up as well.
DEVs, make it so! I demand my DUST bacon! |
[Veteran_Mars El'Theran]
0
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Posted - 2012.06.05 08:50:00 -
[144] - Quote
Hunting expeditions on various planets. Going after big game, dangerous beasts that threaten local populations, and even just small squads or 1v1 on interesting maps and terrain that can have various other threats present to make it more interesting.
Jungle, Rain-forest, River and Falls, Woodland, Lava, Plasma, low and high gravity, maybe zero-G environments like old ship hulks floating in space, and environmental hazards on maps that can kill or prevent progress. Barren wastelands, Oceanic on floating structures, interesting land-forms and maps with plenty of obstacles, etc.. anything you can imagine really.
Also: Recovery missions and missions with alternate rewards and potentially competitive gameplay where two teams could try to recover the same object. Clearing areas of infestations or hazards, sabotage and general destruction of objectives, etc..
Maps dedicated to specific tactics and strategies, and more beneficial to various dropsuits over others, (for example: a map with hard to reach sniper positions that can offer great benefit to the sniper who reaches them and his/her team-mates. Maps that favor Assault tactics with only light cover and open terrain, maps which give defenders or attackers very few avenues of approach and favor Heavies where they can be used to great effect for one side or another.)
Maps where vehicles lose effectiveness and generally become stationary platforms, and maps where vehicles need to be used, (like dropships - see other suggestions for maps with obstructions and hazards). Maps that prove very effective for teams using tanks, or where LAVs would be more versatile, or both in one.
Maps with lots of stationary defense turrets could be a good reason to bring tanks.
I'm sure some of this is already mentioned. I'll have to read the thread properly later and see what other ideas have come up. |
[Veteran_Darkpool05]
0
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Posted - 2012.06.05 18:15:00 -
[145] - Quote
What i'd love to see is dynamic battlefield missions throughout the fight. Section 8 did this fairly well.
For example, a lot of people have mentioned a VIP type mission. I would love to see (during an Ambush mission) is for a VIP to show up somewhere at the defender's spawn point, and it's their job to get the VIP out. Doing so would give the defenders, maybe, an NPC orbital strike or some bonus to aid them. Likewise, the attacking team could have a clone vat drop down somewhere, and they have to "link up" with that clone vat to get some extra clones for the continued fight
If the outpost names hold true to what we see in the gameplay, I'd love to see storage type facilities be destroyed during a fight. The idea behind this is if the planet that is being fought on has an EVE players' PI structure (w/ some storage), then the dust mercs could be able to destroy some of the stockpile that EVE player is accruing, |
[Veteran_10mg PLUMBUM]
0
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Posted - 2012.06.05 19:38:00 -
[146] - Quote
i don't know about the previously replies, don't read it at all due 8 pages too long for me by time
As i saw due close beta testing in the Neocom when we looking the battles there is "Battle Moon", before i pay attention to that and think this is mistake but....
So Dear Developers,
BUT What's about attraction? Do you think about creating some maps with different attraction? I think it's possible
Best Regard
PS Create new thread don't mind due here is talking about the maps
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[Veteran_SILENTSAM 69]
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Posted - 2012.06.05 20:32:00 -
[147] - Quote
Not bothering to read everything that came before, but I hope this has been suggested many times before.
Night time maps. Maps on the night side of the planet would be great. |
[Veteran_UltraMind Regenersis]
0
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Posted - 2012.06.05 23:05:00 -
[148] - Quote
Well lets just stick to the basics:
The planet types are fixed from Eve and all the ideas for those are good - these will form the base terrain. This is likely to be a random generator.
I think it unlikely that there will be large indoor sections, time constraints prevent tedious room to room searches (although sensors on drop ships might help in this regard)
I dont know how PI will tie in with districts. Will one complete PI system - miners, processing and command be in one district or spread over several. From what was said at FF the Districts available to fight in will not cover the entire planet.
Will PI be revamped so you cant do it unless you control the district/ planet?
I assume that the districts to fight in will have tactical value so are unlikely to be just an empty map with no buildings etc.
Id like to see distinct building templates for the races and given that the NPC corp battles will take place on hi sec worlds then the buildings should reflect what part of space they are in. Given that 99% of the structures will have been built by humans then the buildings cant be too 'out of this world'
As for dangerous environment I am not convinced - killer plants? random animals? Like the maps arent gonna be dangerous enough already!! (also Laaagggg!)
I havent seen much 'passive' animation of buildings and environment. Yes theres a bit of fire and liquid and I hope this indicates what could and will be done. If there are non player vehicles as part of the scenery I would like to see them damagable/explodable.
Building / outpost ideas: Spaceports with Eve ship models dotted about (like a big Airfield) Seaports Manufactories Cloning facilities Wind farms (with blades that are an air hazzard) Solar Farms Ancient Jovian ruins Ancient Human ruins Amarr cathedrals Lo tec shanty towns Mining outposts Drone hives Sansha population 'conversion' facilities Prisons Armed forces bases Atmosphere processing plants (a la Aliens) Chemical/Booster processors Metal smelting plants
Additional - just read a few more posts - my guess is that CCP are working towards the stats given in Eve for planets to affect the game play - like gravity, humidity (mist/fog), climate zone (rain/sunny) day or night side.
Also particles! The game is called Dust but there isnt any! Or mist, smoke, rain, snow etc Edit: Theres some smoke, dust and gas around but its a bit to 'thin' |
[Veteran_Darkz azurr]
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Posted - 2012.06.06 12:44:00 -
[149] - Quote
let my imagination run wild huh..ok
1.snow planet where different depth of snow determins how fast your character can move through it maybe even freeze up the hud abit due to the cold
2.lava planet ..if you touch the lava you die... maybe even mist up the hud a bit from the heat
3.storms on a planet ..electric storms that stike lightning down at random locations and kill you or shuts down your shields if your hit. maybe even electric interferance on the hud.
4. water planets...man made structures on man made islands could open up boats etc to dust.. maybe add water effects on hud.
5. unstable planet wich has tremmors etc... maybe every now and again the ground shakes..making the hud shake..
6. light planets..meaning it has more than 1 sun.. that maybe gives off glare on the hud.
7. Asteroid planet... random asteroids hit the planet.
8.green jungle maps
9, change the gravity on planet's
well you told me to let my imagination run wild :D |
[Veteran_Trinciatore92]
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Posted - 2012.06.06 14:41:00 -
[150] - Quote
Darkz azurr wrote:let my imagination run wild huh..ok
1.snow planet where different depth of snow determins how fast your character can move through it maybe even freeze up the hud abit due to the cold
2.lava planet ..if you touch the lava you die... maybe even mist up the hud a bit from the heat
3.storms on a planet ..electric storms that stike lightning down at random locations and kill you or shuts down your shields if your hit. maybe even electric interferance on the hud.
4. water planets...man made structures on man made islands could open up boats etc to dust.. maybe add water effects on hud.
5. unstable planet wich has tremmors etc... maybe every now and again the ground shakes..making the hud shake..
6. light planets..meaning it has more than 1 sun.. that maybe gives off glare on the hud.
7. Asteroid planet... random asteroids hit the planet.
8.green jungle maps
9, change the gravity on planet's
well you told me to let my imagination run wild :D
you read in my mind XD add a variety map kind a high battlefield camp with more tank battle and other close jungle maps |
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[Veteran_Dezick Ariv]
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Posted - 2012.06.06 23:18:00 -
[151] - Quote
As an immortal billionaire pilot in space, I don't care enough about those puny mortal civilians slaving away at below mininum wage to increase my wallet size, I just care about the expensive installation. In short, blackhawk down is not important to me, evacuation is not important to me, just defend the computers in my command station while I move into position to bombard those other guys into oblivion from orbit, and preferably don't cost me much in the process. |
[Veteran_John Surratt]
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Posted - 2012.06.07 07:06:00 -
[152] - Quote
UltraMind Regenersis wrote: Building / outpost ideas: Spaceports with Eve ship models dotted about (like a big Airfield) Seaports Manufactories Cloning facilities Wind farms (with blades that are an air hazzard) Solar Farms Ancient Jovian ruins Ancient Human ruins Amarr cathedrals Lo tec shanty towns Mining outposts Drone hives Sansha population 'conversion' facilities Prisons Armed forces bases Atmosphere processing plants (a la Aliens) Chemical/Booster processors Metal smelting plants
D: All of the above
Also, I know CCP has said "no" to PVE in DUST so far, but if, and a big "if" it were ever to get implemented, the Sansha 'conversion' facilities would make an excellent EVE tie in to Incursions (remember, iteration Devs, iteration. . .) Capturing planets in Incursion zones with CONCORD as the contractor.
Heck, it could stay PvP and Uncle Sansha could hire mercs to help capture the population centers and CONCORD could contract mercs to shoot at the ones Uncle Sansha hired under the current system. . .
Dezick Ariv wrote:As an immortal billionaire pilot in space, I don't care enough about those puny mortal civilians slaving away at below mininum wage to increase my wallet size, I just care about the expensive installation. In short, blackhawk down is not important to me, evacuation is not important to me, just defend the computers in my command station while I move into position to bombard those other guys into oblivion from orbit, and preferably don't cost me much in the process.
You are horribly off topic, but I am reminded of this chronicle. |
[Veteran_Deacyde Widowtaker]
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Posted - 2012.06.07 15:09:00 -
[153] - Quote
Underwater station complex - labyrinth of corridors, doorways, chambers, and control systems, with pressure plate dynamic player triggered traps, maybe a flood room, or pit or air lock.
Gas planet - floating low grav station complex - A facility suspended in the atmosphere due to low gravity tethered to the small solid core of misc metal, with lowered gravity for players too
Snow / ice complex - slippery combat? hard to move on slopes
Vertigo maps - INSANEly high mountains, cliffs, tower complex, that players have to work UPwards to objectives, likewise downwards closed quarters works too, wide open spaces work only when extremely tight spaces are available as well.
Asteroid complex - low gravity, ice, gas, or rock with ability to fall off map and die in space ( maybe more interactivity between eve and dust players on these places? maybe outposts?
Station maps completely above a planet as a final control / battle map, like the loosing teams last ditch effort, they can have turrets and maybe a complex specific vehicle close to a segway meets dunebuggy.
Maybe even a few newbie combat arenas hosting constant king of the hill type quick battles located inside the newb stations able to be viewed on screen or even later on stroll on down to the combat arena and sit in spectator seats.
People love to watch, as kinky as it sounds its another aspect of online gaming, it's a spectator sport as well.
Wanted to add a seconded request for these mentioned by a user above:
3.storms on a planet ..electric storms that stike lightning down at random locations and kill you or shuts down your shields if your hit. maybe even electric interferance on the hud.
4. water planets...man made structures on man made islands could open up boats etc to dust.. maybe add water effects on hud.
5. unstable planet wich has tremmors etc... maybe every now and again the ground shakes..making the hud shake.. |
[Veteran_Mal Virrima]
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Posted - 2012.06.07 16:03:00 -
[154] - Quote
Id like to have Heavy urban environments and rich verdant jungles/forests :) |
[Veteran_Nu11u5]
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Posted - 2012.06.07 16:58:00 -
[155] - Quote
A crash sight of a capuleer's ship. The capsuleer's Pod is buried inside the hulk and he is willing to pay the first merc corp who can extract him.
The map would be a large crater covered with various wreckage, including a few star ship weapons that are still intact. Hacking these would give control of them to a team.
The main hulk would be at the map center. There would be multiple routes to the Pod inside but players would have to override dangerous systems and destroy obstacles blocking their path. Players would have to fight to progress the fastest via their chosen route, while impeding the other team.
The map's sockets could be swapped out to change the type and layout of the wreckage for variation. |
[Veteran_Pyrian Belmonte]
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Posted - 2012.06.07 18:26:00 -
[156] - Quote
What I would like to see is.....
A map on an asteroid, which has a skybox that IS EVEonline..
so that if a ship comes to the Asteroid in the game, the people playing Dust will be able to see them
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[Veteran_Seprens]
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Posted - 2012.06.07 20:16:00 -
[157] - Quote
I'd love the ability to sack a space station. Imagine a DUST battle occurring simultaneously with an EVE incursion in the same system. The outcome changes the allegiance of the system. |
[Veteran_z0mbie mouse]
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Posted - 2012.06.07 20:49:00 -
[158] - Quote
I like the idea of a Minmatar slave map, freeing my brothers and sisters from slavery and torture!
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[Veteran_lorrenzo nub2]
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Posted - 2012.06.07 21:50:00 -
[159] - Quote
a map for after a ship is shot down the players have to locate and secure the ship and have a battle to gain the ships contents , players are allowed to help pick up and transport content from the downed ship to the holding area using there vehicle / ships to get it there , plus a regular amount transported tic for the team holding the downed ship , the match should be timed so it does not last forever or have a limited amount or loot and the team with the most loot at the end of the time is considered the winner , or maybe the amount of loot should be a isk / sp multiplier for the team that won , also maybe some personal affects that can be given out to the winning team like a crate of guns or armor that gets split amongst the winners . |
[Veteran_Avinash Decker]
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Posted - 2012.06.07 22:50:00 -
[160] - Quote
A map that takes place on an ancient installation ... or about that capturing said installation that can give benefits during the game and off . Like the installation was a Terran planetary super weapon capturing this can give players( Dust and EvE ) the ability to destroy fleets from across solar systems or bombard planets. The whole super weapon itself is a map. Also the map has ancient defense AI ( kinda like in halo 4 Here ... Terrans used them to protect their valuable assets and their dark secrets. )
A map that that takes place underground near planets core.
A map thats an industry complex where its filled with buildings of all sizes interconnected with each other.
A ship grave yard thats was from actual destroyed Eve ships from a battle .
Storyline based missions
Say a powerful faction decides to invaded a highly populated high sec planet. Both Dust and Eve players must work together to defend the planet. Eve players objective is to defend and destroy hostile forces from entering the planet while Dust players must defend key locations , destroy enemy controlled planetary guns , recuse civilians , liberate cities , etc . Basically a massive cross platform coop event ( think like the last level in Mass Effect 3 ) . The battles will be massive and climatic ( like a level in a FPS , but thats open end with allied Npcs assisting players and filled with objectives . Imagine buildings exploding unique enemy forces deploying from huge ships and dropping in from drop pods. ) |
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[Veteran_Hal Cyon]
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Posted - 2012.06.08 00:29:00 -
[161] - Quote
Not sure how it would go down in eve, but it would be awesome to have marine frigates like in homeworld 2.
Quoting their description in HW2
Quote:Originally a modified cargo transport, the marine frigate has evolved into a fast, highly armoured delivery vehicle used to insert Hiigaran marines into hostile ships. The marines are highly trained in raiding, disabling and gaining control of the enemy vessels. Given enough time they've been known to gain control of mothership class assets, giving their enemy's a very nasty surprise.
As an eve player I'd personally love it if you could capture enemy ships by force, using inserted Dust mercs. I imagine for defence there would be tough npc defence at first, but the enemy shoud be trying to insert their own mercs to fight back. Either by their own marine frigates or by a clone unit on the ship mabey. |
[Veteran_Manny DLL]
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Posted - 2012.06.08 01:45:00 -
[162] - Quote
Caves
Not the entire map, but more like caves that simply go in and out for like fifty yards or so. A network of them.
People have been asking for them, so you guys gotta do it lol; forests, jungles, basically anything with trees and cover.
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[Veteran_Futura Nerevar]
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Posted - 2012.06.08 06:48:00 -
[163] - Quote
Some sort of post-apocalyptic war-torn city or anything cyberpunk related (technologically advanced slums, etc.)
Map on a beach would be cool
Of course all of usual environments areas that have probably been mentioned (Volcano, snow, jungle, desert, swamp, etc.). Preferably with all of the themes exaggerated to make them look epic (not unlike how they did it in Monster Hunter Tri).
Manny DLL wrote:Caves
Not the entire map, but more like caves that simply go in and out for like fifty yards or so. A network of them.
Would be cool. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.08 20:16:00 -
[164] - Quote
Because dust mercs are tougher than ordinary humans, I would like to see maps that are being hit by storms such as snow, rain and sand storms, even ones that would kill unshielded humans. It would be amazing if the environment would be affected by the time of day. My next idea is that orbital strikes should have some impact on the weather. For example, if it's raining lightly, an orbital strike would punch a hole in the clouds and cause it to stop raining sooner and have patches where rain won't as hard or at all. |
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 20:21:00 -
[165] - Quote
NATIVE LIFE (or imported life) ON MANY TEMPERATE PLANETS: -Plant, or plant like life. Something with color pigments adapted for the star type, distance from it, and atmosphere. I don't want to see some generic earth like plants. If there are thousands of planets, at least a few must have some form of life, and the EVE universe is already confirmed to have native alien life. I would really love some alien jungles. http://fc04.deviantart.net/fs45/f/2009/067/0/c/Alien_Plant_Concepts_by_RynoZebz.jpg
-SOME planets with hostile animals (or some kind of heterotroph) that can attack players from any sides. This will add an extra element of danger to the combat, and make things generally more intense. The animals shouldn't be "monsters", but organisms adapted to specific environments. http://images.allmoviephoto.com/2005_Alien_Planet/2005_alien_planet_008.jpg http://emol.org/tv/alienplanet/red.jpg
TEMPERATE PLANETS WITH SNOW. Earth is the basis for what is considered temperate but still has arctic environments, so I see no reason why we should have to wait for extreme planets to get snow and ice.
MASSIVE CRYSTAL FORMATIONS. would look visually stunning to have lots of awesome geological activity, like lots and lots of crystal formations everywhere.
STORMY MAPS: -I love lightning, especially when there is a lot of it. It would be fun to fight on a map with hurricane-like conditions.
-I would like some planets to not have a breathable atmosphere, but maybe some green gas. A storm of green gas would be pretty awesome.
VARYING SKY COLORS. Should depend on the kind of light received from the parent star, and the chemical composition of the atmosphere. I don't want the sky colors to be pretty much in the same general color.
MASSIVE SPIRES LEFT OVER BY EVAPORATED OCEANS. Would look awesome. http://www.astrobio.net/albums/origins/ahs.jpg
DESTROYED COLONY. Something with lots of decay, rust, and full of death. Maybe destroyed from a nuke.
URBAN. Always fun. I would love to fight in a big scifi city, especially at night.
HIGH PLATEAU. I want to fight somewhere high enough to be in clouds. Would limit visibility, and make things more interesting as a result.
EVE CAPSULEER'S SHIP. Infiltration mission.
SPACE STATION. would be very awesome.
CAVES.
OCEAN FLOOR. -Shallow water
-Abyssal plains. Super deep and dark, extreme pressure, would require some electronic forms of vision, or some form of flashlights. Darkness makes things interesting.
-I would love to see some brine lakes (underwater lakes made of brine, its real). http://www.zmescience.com/wp-content/uploads/2010/02/underwater-lake-1.jpg |
[Veteran_bjorn morkai]
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Posted - 2012.06.08 22:45:00 -
[166] - Quote
In general, my favorite types of levels:
jungles snow/tundra urban
jungles: -thick trees, possibly being able to climb them (think like climbing a ladder but with a tree) -flora/scenery that could kill you (giant man eating plants, spikey thorn barb wiring things... that way we can have "that one bullshit plant killed me again!!") more or less, im thinkin crysis with this one. that game had some pretty sweet map layouts
snow/tundra: -frozen lakes/rivers, with a possibility of thin ice that if your tank drives over them, the ice breaks and you lose the tank (if you wanna get crazy, have the lake refreeze after a period of time) -random snow storms, resulting in varying visibility -said snowstorms could also affect any weapons which use a lock on system -breakable ice walls -large icicles, that when shot could kill a player who just happened to be under it
urban: -fight in giant cities with structures which a player could go into and set up ambush points or even crash in a turret -set up turret structures on top of buildings -use of orbital bombardment could destroy a building, resulting in path blocking, player death, visibility due to the dust (ha) it causes the only issue i see with this one is if the buildings are ridiculously tall, setting up turrets would be a nightmare, but then again why would you set one up on something thats 20 stories? |
[Veteran_DasG1]
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Posted - 2012.06.09 05:59:00 -
[167] - Quote
im going to try and incorporate as many ideas as i can into this How about during a sov take over there is one extra large battle to take the station and/or TCU in which the attackers drop onto a planet on a large open plain. They then have to move en masse towards a launch facility linked to the station in system, the facility is surrounded by a medium sized urban environment and then forest or impeding terrain of some sort. however there would be a main road to the (lets call it a city). so basically, attackers land and do a massive land assault to the city with infantry infiltrating through the trees, vehicles taking the road and air vehicles all around, this would be followed by large CQC and street fighting battles in the urban sector before finally reaching the launch facility
once the launch facility is taken the dusters then board rockets or some similar orbit capable transport and get fired to the station (queue previous peoples examples of station fighting).
this would not only make a really awesome mission but a really cool way that stations get captured in eve, plus if the attackers are also laying siege to the station then u could have like destruction effects in the dust battle ( because nothing says immersion like getting hit buy a citadel torpedo while sneaking up on a sniper :P) |
[Veteran_10mg PLUMBUM]
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Posted - 2012.06.09 10:40:00 -
[168] - Quote
Dear Developers,
I have some questions to you:
One planet = one map? Win one map = controll the planet?
Or the planet will divided for some sektors? And will consist from some kinds and some numbers of the maps? |
[Veteran_Brass Stalker]
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Posted - 2012.06.09 15:37:00 -
[169] - Quote
how about..
i gigantic train facility!! not just a facility FOR trains, but a gigantic facility in motion on two sets of rails spaced far apart moving at speeds of 200mph! over a gas giant/lava planet ect. you could have a gap across the middle of the map and then give the players access to limited use jump jets or for aurum only unlimited. with bridges at each end of the gap for LAVS and MTACS. we are talking HUGE facility. there would be an upper deck with containers and big communication centers. on the lower deck (service level) more closed quarters with small gaps in the deteriorating walk ways from constant enviormental exposure that you could see through to the planet surface below in fact the whole lower level would be bathed in the glow of whatever color the planet was! mixed with sparks from electric circuits.
so on and so forth. you get the idea. |
[Veteran_steffy weffi]
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Posted - 2012.06.09 18:20:00 -
[170] - Quote
I had a really good idea while admiring the artwork that is brought up behind the XMB when the game is highlighted. You know those colossal towers in the background? I have no idea what they're for, but I like to imagine that they are for docking ships. so here's my idea. the entire map is focused in and around the tower. attackers spawn outside of tower, and must hack nodes located throughout the tower so that they may go up further. turrets and artillery are located around the tower, and the way up is comprised mostly of external catwalks. defenders will spawn at top, and will have smaller turrets located on the tower as well. when attackers reach the top there will be two final nodes which controls docking clamps. one on the tower, one on the bridge of the ship. both have to be fully hacked so that the ship becomes disengaged from the tower. Cue massive end of match cinematic with mile-long spaceship crashing into ground followed by massive white flash. attackers silhoetted as they walk away from massive nuclear explosion. cool guys don't look at explosions begins playing in the background. One chump with heavy armour looks around and a random piece of shrapnel hits him in the face... i guess he wasn't cool enough.
that is all. |
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[Veteran_NewOldMan]
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Posted - 2012.06.09 18:25:00 -
[171] - Quote
I would like to be able to take a boarding party to the MCC. With a dropship it would be possible to reach that height, if you would let us. Think about it, it would just be you and a few squad members taking on the MCC commander and his few squad members as well the MCC defenses. |
[Veteran_steffy weffi]
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Posted - 2012.06.09 18:28:00 -
[172] - Quote
bjorn morkai wrote: (if you wanna get crazy, have the lake refreeze after a period of time) aww that would be awesome, imagine seeing a guy running across the frozen lake, you, armed with your sniper rifle, fire at his feet, breaking the ice from under him. he slides on his heels but he's running too fast. he plunges into the abyss, and can do nothing but watch the ice over him re-freeze. you run to him and look down at him as he slowly drowns and/or freezez to death... and begin to tea-bag him. then get obliterated from a mile a way by a rail gun. totally worth it. |
[Veteran_Aighun]
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Posted - 2012.06.09 19:20:00 -
[173] - Quote
I like all of the variations on earth like planet environments, got to have a snow planet, jungle planet, water planet, forest planetGǪ and all of the variations on urban setting would be great.
Didn't read the whole thread but would also like:
Ancient Arcology Basement/ Sewer System
Unidentifiable Ruins
Would like to see any sort of "Colony" style maps on worlds outside typical Terran environment range
Methane Glacier Mining Colony - Where different areas of the environment impact drop-suit and vehicle function, and each team of mercs needs a specialist npc mechanic to keep vehicles and suits working. Keep your mechanic alive!
Crushing Gravity Research Facility - everyone moves very slowly...
Silicate (fields of glowing crystals) Clandestine Outpost - Where there are a series of linked life support domes, the only places where you can drop down installations, lots of bottle necks, probably the unicorns live in the crystal fields outside. But they are not nice unicornsGǪ
Asteroid Field - zero gravity and low gravity, where you can fly around (using rocket packs) from really large asteroids to really small asteroids, even blow up asteroids so that flying debris makes it impossible for capsuleers to navigate the field, or clear and secure a route through an asteroid fieldGǪ
Giant Meat Sponge - A planet where the biosphere is dominated by large fungoid organisms that grow into liver like slabs riddled with oozing caverns and vein-like series of interconnected tunnels which cover miles and miles of terrain. watch out for spores
Don't know what sort of space stations there are in EVEGǪ
But your typical hollow asteroid rotating tube stations, with "sky scrapers" projecting out into space could be fun |
[Veteran_Kieran P-H]
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Posted - 2012.06.09 20:25:00 -
[174] - Quote
I'd LOVE to see a space map. Much like those in the Star Wars Battlefront games. They were AWESOME!! It would be like two separate battles. A battle in space with fighter pilots trying to annihilate the enemies shields/engines etc. and then players infiltrating the enemy's ship from the inside, capturing the bridge, sabotaging the engines and control tower. Thanks for a great game though |
[Veteran_Silas Krisolo]
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Posted - 2012.06.09 21:10:00 -
[175] - Quote
As long as we get a map set on-board an enemy spaceship I will die a happy clone.
"And in other news, a Caldari freighter was seized by mercenaries today under the employment of the an unnamed benefactor. The ship was carrying several thousand CreoDeon Breach Rifles. The current whereabouts of the ship, or the mercenaries, is unknown." |
[Veteran_IgniteableAura]
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Posted - 2012.06.09 21:43:00 -
[176] - Quote
I would enjoy night/day as well as rain/snow. Having that effect mods/equipment like wormholes effect skills in eve. That would be wonderful :D |
[Veteran_Xavier Lexis]
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Posted - 2012.06.09 21:56:00 -
[177] - Quote
Seeing as I know you are just starting with temperate worlds (or so i hear) i'll limit the plethora of idea's i'm having to a few which might spark idea's at this point in the process.
- A motorway-like (or whatever their planetary speedways are called (preferably raised high on supports)) map fighting along it to get to an objective, with parts of it having been destroyed through conflict.
- Space port, maybe an opportunity to introduce the much demanded in-ship conflict now without immediately pissing off those luddites amongst us EVE players.
- Container yard could be linked or separate from the ship port.
-Futuristic rail-station, for those planetary node links in PI along with the motorways.
- Spaceship grave yard, much like the airplane ones in the desert or wherever on earth. An opportunity to have some beautifully crashed and destroyed wrecks slowly melding into the earth (back into dust (see what i did there)) as well as accommodate those in ship combat sequences demanded by all early on.
- has to be a forest (tropical or otherwise) in there some where instead of the slightly barren temperate maps we are playing now. (if the temperate maps are so dusty and barren what are the barren planets going to be like??)
Good stuff so far, so excited to see the universe concept slowly start to take shape from the foundations of EVE. |
[Veteran_Taylor Newell]
0
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Posted - 2012.06.10 05:55:00 -
[178] - Quote
I'd like some nighttime maps. What about a sort of Futuristic version of Normandy back in D-Day? Attackers storm an uphill facility that is littered with trenches, tank traps, bunkers and fox holes. I'd like some very weather oriented maps as well, imagine a fight on a lava planet and boom, ash storm, almost 0 visibility. Or a hurricane during a jungle fight. Whatever the maps are, make them new and exciting!
Also, some sort of onboard fighting in EVE settings. Hired by an Amarr corp to take a Major Minmatar ship that is causing distress for the Amarr corp.
I'd like some very alien looking planets (Just think Pandora from Avatar)
Also, DON'T BE AFRAID OF BORROWING IDEAS FROM OTHER GAMES FOR INSPIRATION FOR MAPS!!!!
Also, maybe a monthly map on a major planet that EVE and DUST players need to work together to defend/attack, with Player numbers like in MAG or even higher, really make it climactic. I want those moments where you're in a calm, and you run over a hill and what do you see when you reach the top? A massive sprawling fight of clones and vehicles, coming from two sides, (basically TDM but a massive scale) not one of those maps where you just fight through a small city or whatnot, but a massive Prairie-like area with trenches throughout the area and a no-mans land in the middle with few obstacles for cover, the objective? Kill the entire team until their Clone count goes to 0, or for a mission bonus, make it across the no-mans-land and take their area and "take them hostage" and steal their equipment (randomly generated from players and Comp. Players get equipment according to what they've done to progress the mission) as a punishment for letting the other team take their base. Battles lasting more than half an hour! Make them count as a major turning point for the month. Massive rewards and make people work together. During this battle, you must either quit and not be able to join the match until the next round, or get equipment drops from EVE to help you win.
Maybe even a siege of a Capital city or major spaceport, attackers could potentially "starve" defenders of their equipment and resources to win.
Make maps in new ways, be creative, one-sided maps i dont even mind, it adds a challenge. just don't go normal FPS game with vanilla maps that are all the same, just reskinned.
Get EVE and DUST players to work together and need eachother, form friendships, relationships, enemies and allies. Interaction between the two games must be huge. |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.10 07:39:00 -
[179] - Quote
It has probably been mentioned in this thread - which I'm not reading all of, but i 'd like to see the ability for EVE players to hire mercs to attack space stations or board certain ship classes to destroy them from the inside - maybe even salvage Sleeper tech from inside their stations and fight off hordes of sleepers. |
[Veteran_PortableDecoy]
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Posted - 2012.06.10 14:03:00 -
[180] - Quote
Sorry i didn't real whole thread, but i would like a very simple thing - please make me to be able to edit fitting list. To move one up and other down. I do want to sort them as i like, and not be looking for the right one along tens, while spending precious spawn time. |
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[Veteran_Zippy DasPinhead]
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Posted - 2012.06.10 15:39:00 -
[181] - Quote
Only read about half the thread so sorry if this has been said but something alien.
I know that sounds weird, but I have a couple of ideas for this:
Rouge Drones: Something where most of the map is tunnels and access ways to small rooms of importance for drones. Think like the flood infested levels in Halo 3, mostly crazy CQC areas with some catwalk and nonsense filled rooms. Lots of cover in strange ways, have a catwalk be a power shunt with a massive cable running across the room. Make a hallway the interior of a lightbased communication system, data packets flying through physical space. Lots of crazy things you could do here.
Jove: I realize that the chances of something DUST related with the Jove is very slim considering the small part they play in EVE currently, but that would be a great way to have a slightly 'off' map. I hate that I'm using a Halo example again but if you think of the interior of Covenant ships, you realize they are humanoid shaped but not really human friendly. As in it all makes logical sense as it is a humanoid race, but the aesthetics and some of the shapes are just off. Again, a lot you could do here.
Other than that I also like the previous ideas especially winter, inside stations/ships, and night maps. |
[Veteran_Rafgas Joe]
0
|
Posted - 2012.06.10 17:08:00 -
[182] - Quote
riverini wrote:Posting here, since the OP is OP :P Grideris wrote:Quote:[CCP]CmdrWang I'll start a thread on the forums and ask for ideas on map themes So to beat CmdrWang to the punch, what ideas do you want to see turned into maps? +1 for a titan themed map, that's it the fight goes inside the titan, maybe some cool airlock opened effects when u blow a wall/window. It could be a "sinking ship scenario" a ship has been disabled as is coming down from orbit, the attacking team try to destroy the anti gravity drives, while the defending team needs to keep it in order, at low earth orbit height the gravity goes at 80% unless the ship is in constant freefall (orbit)
+1 for this
This could be a really good close quarter combat map, this needs 4 versions, one titan for each race. I really like it! |
[Veteran_Rhente Bhauk]
0
|
Posted - 2012.06.11 01:02:00 -
[183] - Quote
Im tired ofr all the jumping around running back and forth CoD bullcrap. Since when does any soldier ever run up right next to a guy? I wanna see some more open maps where people stay at a distance. make it so that winning is more determined by resource management and the tactical smarts of the players.
Also probably doesn't fit into the theme but a map with trenches would be cool.
A mode i would like is some kind of tank battle. or a map with a fortress at the back or middle with lots of open space around it. The way i picture it is a few marauders coming over the hill (with the sun at their back) backed up by standard tanks. Around them are swarms of LAVs holding the infantry. The defenders sally out from behind their walls and a massive tank battle ensues. The infantry dismount to provide support (they got infantry of their own to deal with,) The most important part is that HAVs, LAVs, and drop-ships are commonplace. Anyway, when the attackers eventually reach the walls the close quarters battle for the city, fortress whatever begins where the infantry really shine. Drop-ships would move men about while a couple tanks roll in the streets.
Just another feature to think about. When vehicles, installations and clones are destroyed the wreckage should stick around for a while. It just adds to the whole drama/theatrics of the whole thing. |
[Veteran_dextir sanchez]
0
|
Posted - 2012.06.11 02:32:00 -
[184] - Quote
I hope the DUST Team is already planning on having maps that mirror (in terrain and infrastructure) the planetary interactive data in EVE.
That is: if your DUST mercs are attacking a weapons factory on a Barren planet in the Prism system in the Black Rise Region then the map will reflect Barren planet terrain and buildings corresponding to PI factory modules.
Ocean Planets, you say? Have a huge factory/launch facility on a floating rig. The assault team can opt to drop onto the well defended platform or drop into the surrounding water and assault from the flanks.
|
[Veteran_Boogl 47]
0
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Posted - 2012.06.11 02:33:00 -
[185] - Quote
Station battle - Assassin pilot mission / defend pilot help him reach ship (pilot - randomly picked player only with basic pistol or other weapon to defend maybe something like EMP turning off screen for a second just to give chance to run) - Destroy / defend ship - Secure station |
[Veteran_Adam Loveridge]
0
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Posted - 2012.06.11 02:39:00 -
[186] - Quote
An Archipelago would be pretty cool, maybe something with some type of forests/jungles on it. |
[Veteran_Rendiff Korsika]
0
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Posted - 2012.06.11 03:23:00 -
[187] - Quote
POS control tower
Station
Titan
Asteroid Mining base / Low gravity zone
|
[Veteran_knight dt]
0
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Posted - 2012.06.11 03:24:00 -
[188] - Quote
'Normandy-esque' is almost mandatory. One thing that bothers me about Skirmish as it stands is that the attackers somehow magically start off with equipment on the ground... for a planet with ground, okay, I can accept that. But for attacking an Ocean facility or a gas planet facility, I think having a kind of landing-craft that takes a minute to get to the battle-zone could provide interesting opportunities. First, those with the skills for flying ships could head out and make the first attack - dropships would then be the ONLY spawn point on the main map to engage the defenders (if only for the first seconds).
I dig the vertical map ideas already suggested --- add combat in a canyon (with close walls, so one side can see/shoot to the other). Room for dropships to fly through. Ladders/platforms/docks/elevators/towers/catwalks... etc
Maps should have a lot of diversity in required skills --- some maps should be very open and designed for vehicles. Others should be almost exclusively indoor where foot-soldiers are the only way (shotgun would be more effective on this map --- sniper rifle much less so). In short, intentionally design the maps so that specializing on one weapon type will make you a sitting duck on certain maps.
Then there was this thread: https://forums.dust514.com/default.aspx?g=posts&t=20813&find=unread That brings up a really cool idea of corporations being able to customize bases that could come under assault from rival corps (and have consequences of some sort if destroyed). Not precisely a map idea, and something that would take a lot of development - so no anticipation of implementation in DUST at launch; but food for thought for something later...
|
[Veteran_Telon Cunningham]
0
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Posted - 2012.06.11 09:21:00 -
[189] - Quote
Idea's for maps:
First 1+ for all those great Jungle, Oil Rig and Planetary Stations/Ship assault idea's.
I think in general most main themes are given by the background canon of the planet. Meaning, that if in Eve the planet's supposed to be green, full of plants etc. then that is the a major theme of it.
For Map themes I think there's for sure lot's of industrial areas or battlegrounds with specific goals like capture the flag.
Adding a possibility that two corps say "Well, instead of risking our industrial assets we will let our teams fight in a battleground and whoever wins, get's the planet"
Obviously an arena could have a few tricks for the commanders, like little pods that open in the floor and reveal ammo stacks for a few minutes. Control Points that can be hacked and activated to give you ammo nanites or armor repair nanites or just become forward spawn points, giving the controling team faster support in a forward position.
That would mean, from a Eve standpoint, that corporations could gain or lose a whole infrastructure on the point of a battle.
So Themes:
-Industrial areas for skirmish maps, control points with Gates to be opened, defenes towers to be destroyed.
-Battlearenas for ambush maps with control points as spawn or support spots.
-Great Storage areas for close combat. A big storage area with stacked containers as natural defensive walls
-Ship Graveyard with vehicles both ambush or skirmish possible, also an abandond ship with secret files skirmish close combat map.
-Mercenaries Headquarter, close combat, striking anothers corporations "home planet"
-A big space port. Skirmish with maybe a timer on it. There is a big ship powering up to start, full of high ranking officers of the enemy faction, when attackers succesfull in securing the tower, the attackers might get an extra bonus for "sold hostages" Or in the defenders victory case bonus for "saving my life" What ever happens at the end either the ship is shown starting into space or locks being applied to it so it can't start.
-Conquest maps (meaning maps that are chained together) First battle is Fighters only over let's say an Ocean area, second Battle is dropships and a few fighters trying to get as many control points in a beach area industry or a big waterdamn facility, third map is the actual ground to ground combat in the area. Similar things possible with high orbit figthers fighting in between two ships in planet orbit, dropships are started in the second episode and third stage shows fight on the hull and inside.
I am sure more is possible, but that is my ideas for now |
[Veteran_Nos Grey]
0
|
Posted - 2012.06.11 14:11:00 -
[190] - Quote
I like the idea of a mining planet. You could have a large mining facility surrounded by some urban small town elements like miners living quarters and market areas and still leave the terrain open enough for some decent vehicle warfare. If you don't feel like being shelled by a tank you could hit the network of mining tunnels running under the surface that would pop up in various areas allowing access to the structures there... or a prison moon would be cool too. |
|
[Veteran_Brass Stalker]
0
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Posted - 2012.06.11 17:33:00 -
[191] - Quote
Nos Grey wrote:I like the idea of a mining planet. You could have a large mining facility surrounded by some urban small town elements like miners living quarters and market areas and still leave the terrain open enough for some decent vehicle warfare. If you don't feel like being shelled by a tank you could hit the network of mining tunnels running under the surface that would pop up in various areas allowing access to the structures there... or a prison moon would be cool too.
+1 for prison moon. love that concept.
also maybe installations that go deep underground by a service elevator that the attacking side would have to drop into using an inertia dampener like an underground mineral lake facility. then they would have to push up with infantry until they could capture a control center and open the dropship entrance for armoured support to continue on. |
[Veteran_sdf3500 GC]
0
|
Posted - 2012.06.11 19:10:00 -
[192] - Quote
i would like to see an underground industrial factory/mine on some of the planets. it could be an installation like the other "pre-made" buildings are going to be. Think about how many possible ideas could be implemented in a map like this. Most of the map could be close quarters fighting, nice and cramped, a place where heavy dropsuits will be needed to take. There could even be something where the lights are turned off, or maybe certain areas could be sealed off only for the attacking force to eventually blast there way through the blockades with equipment they stole from previous sections of the factory. All of this would eventually lead up to a very large casm like area, something similar to the movie "the matrix revolution" if any of you have seen that. There could be other possible things implemented too, like part of the caves collapsing after a certain period of time, or possibly starting oil fires in an attempt to suck out the oxygen in one section, making it more difficult for attackers to move up. Or perhaps you could even flood some of the sections creating interesting underwater combat. (if thats even possible)
there is a logistic issue that could come up, but to solve that you could place spawn beacons periodically throughout the complex. As for reasons to use this as an installation...... The price for building it could be a lot more, but at the same time a base like this would be a lot safer from things like orbital bombardments (which we all know will eventually be part of the game), or really just attacks in general because vehicles would be a lot less effective in a place like this.
anyway thats just one of my ideas, do any of my fellow beta testers feel the same? |
[Veteran_bjorn morkai]
0
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Posted - 2012.06.11 22:18:00 -
[193] - Quote
steffy weffi wrote:bjorn morkai wrote: (if you wanna get crazy, have the lake refreeze after a period of time) aww that would be awesome, imagine seeing a guy running across the frozen lake, you, armed with your sniper rifle, fire at his feet, breaking the ice from under him. he slides on his heels but he's running too fast. he plunges into the abyss, and can do nothing but watch the ice over him re-freeze. you run to him and look down at him as he slowly drowns and/or freezez to death... and begin to tea-bag him. then get obliterated from a mile a way by a rail gun. totally worth it.
i like the way you think |
[Veteran_Behronzo]
0
|
Posted - 2012.06.12 07:14:00 -
[194] - Quote
I'm not sure if any of these have been suggested but I got to page 9 and started losing ideas.
First idea: (Not sure if it's possible but you said let my imagination run wild) have ships that are in EvE that are blown up in orbit of a planet come crashing down to destroy buildings, players, and terrain on the planet in Dust.
Second: Having fully destructible terrain for non essential areas of the environment.
Third: A mission where the attackers MCC docks with a space elevator and you have to fight your way down the elevator to acquire an asset that the corp makes the contract for, then you have to fight your way back to the space elevator and get back to the MCC while the defenders try to hinder your progress and finally try to "cut the cord" but cutting the cord takes great effort.
Fourth: Being able to assault stations in high sec and attack market kiosks and EvE capsuleers (given the station atmosphere is suitable for capsuleer consumption) and CONCORD, high sec Dust corps (hired by a corp or CONCORD) and capsuleers themselves (with small arms such as scrambler pistols) can fight the corp attacking the station. If all market kiosks and other objectives such as a command center are taken over, you gain assets from the station and affect the prices on the market until the market is retaken or a certain time has elapsed (a week or so). (Probably infantry and LAVs only)
Fifth: Maybe an orbiting station is being contested (over a gas giant or something) and the attackers have to disable the orbital stabilizers and knock the station into the planet while the defenders have to stop the attackers from doing so.
I had more ideas but I lost them so I'll probably update this post, give me your thoughts on this.
+1 to all of the ideas I've read, I hope CCP implements all of these. It would make Dust amazing! |
[Veteran_TheReal PLEBE]
0
|
Posted - 2012.06.12 07:32:00 -
[195] - Quote
.: Gas planet :.
the planet would have random events of gas explosions all over the map.
the gas would irrupt randomly from the ground and if a player is near or over the irruption, it would send them flying into the air
there could be different types of gas irruptions as well. some gas's would help the player Ex. regenerate health, resupply ammo. or damage armor, blind your vision for a brief moment.
|
[Veteran_J'Jor Da'Wg]
0
|
Posted - 2012.06.12 19:41:00 -
[196] - Quote
Mining Asteroid / No atmosphere maps Jungle/forest maps Mountain maps desert maps ice maps ocean maps / kamino islands maps
ALL THE MAPS |
[Veteran_Taylor Newell]
0
|
Posted - 2012.06.13 03:31:00 -
[197] - Quote
knight dt wrote:'Normandy-esque' is almost mandatory. One thing that bothers me about Skirmish as it stands is that the attackers somehow magically start off with equipment on the ground... for a planet with ground, okay, I can accept that. But for attacking an Ocean facility or a gas planet facility, I think having a kind of landing-craft that takes a minute to get to the battle-zone could provide interesting opportunities. First, those with the skills for flying ships could head out and make the first attack - dropships would then be the ONLY spawn point on the main map to engage the defenders (if only for the first seconds). I dig the vertical map ideas already suggested --- add combat in a canyon (with close walls, so one side can see/shoot to the other). Room for dropships to fly through. Ladders/platforms/docks/elevators/towers/catwalks... etc Maps should have a lot of diversity in required skills --- some maps should be very open and designed for vehicles. Others should be almost exclusively indoor where foot-soldiers are the only way (shotgun would be more effective on this map --- sniper rifle much less so). In short, intentionally design the maps so that specializing on one weapon type will make you a sitting duck on certain maps. Then there was this thread: https://forums.dust514.com/default.aspx?g=posts&t=20813&find=unreadThat brings up a really cool idea of corporations being able to customize bases that could come under assault from rival corps (and have consequences of some sort if destroyed). Not precisely a map idea, and something that would take a lot of development - so no anticipation of implementation in DUST at launch; but food for thought for something later...
:o my thread :D! |
[Veteran_Mitch Eichler]
0
|
Posted - 2012.06.13 07:50:00 -
[198] - Quote
An ice planet with a snowstorm that limits your vision. I think that that would be an interesting map! Anyone agree? |
[Veteran_woess]
0
|
Posted - 2012.06.13 13:20:00 -
[199] - Quote
i want
snow maps jungle maps dust maps
i do not want:
visual effects like to bright sun or high contrast or other stupid visuals |
[Veteran_Impured Heredia]
0
|
Posted - 2012.06.13 15:55:00 -
[200] - Quote
Snow, Forest, Swamp, Hellish, Ruins of old cities, and jungles plus everything anyone else said. all these ideas sound awesome. it is multiple planets we are fighting in so it has to be diverse right? |
|
[Veteran_Johnny Guilt]
0
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Posted - 2012.06.14 08:07:00 -
[201] - Quote
Are there any planets in EVE with a volcanic enviorment? |
[Veteran_Shadowz42]
0
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Posted - 2012.06.14 15:32:00 -
[202] - Quote
on lava planets ACTIVE Volcanoes would be awesome. Have them erupt with varying frequency. Perhaps if there is an Orbital Bombardment on a volcano have it erupt and then the lava flow across the map creating a limited timespace for the battle to be won be the entire map is covered in lava. AND/OR could have it so units and structures on the ground take damage standing in the lava. This would force everyone to call in dropships to finish out the battle.
TL;DR Active Volcano |
[Veteran_Dostya Vitja]
0
|
Posted - 2012.06.14 17:26:00 -
[203] - Quote
Community wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager I have an idea! Like I have learned in the history class, the spanish came and killed all the majans,.... So what you can do is when a ceretain corp gives us a task of capturing a planet, mybe it could be home to a wild animal like civilization, and they use spears and huge animal like animals, or they could be a civilisation like us.And they are AI.
|
[Veteran_Dostya Vitja]
0
|
Posted - 2012.06.14 17:27:00 -
[204] - Quote
Shadowz42 wrote:on lava planets ACTIVE Volcanoes would be awesome. Have them erupt with varying frequency. Perhaps if there is an Orbital Bombardment on a volcano have it erupt and then the lava flow across the map creating a limited timespace for the battle to be won be the entire map is covered in lava. AND/OR could have it so units and structures on the ground take damage standing in the lava. This would force everyone to call in dropships to finish out the battle.
TL;DR Active Volcano imagine you waste all your money on your new tank and the volcano erupts!!! FFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!! |
[Veteran_Xavier Lexis]
0
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Posted - 2012.06.14 18:45:00 -
[205] - Quote
http://wiki.eveonline.com/en/wiki/The_Desert_Fathers_(Chronicle)
This? |
[Veteran_Dostya Vitja]
0
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Posted - 2012.06.14 18:50:00 -
[206] - Quote
nice |
[Veteran_Sachvie Geedo]
0
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Posted - 2012.06.14 20:46:00 -
[207] - Quote
Community wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager Volcanoes like Mustafar and Underwater or linked battleships like kamino |
[Veteran_Danfen Stark]
0
|
Posted - 2012.06.15 00:11:00 -
[208] - Quote
I'd love to see a planet with a thin atmosphere, where we can see almost the entire nebula for the EVE system it is based in, whether it be day or night
Jungle valley is a must. Possibly with roughly 10-100m empty land between objective installations and the jungle (would be a good 'killing ground' type area for attackers to find a way across.
Ancient ruins of civilisations, from old colonies that failed after the wormhole collapsed. This could be expanded across multiple planets with even different types of civilisations (heck, this is asking for a whole side bit of lore to be built, that possibly players can work out as they play !). For instance, one planet could have one type of very old, almost non exsistant ruins. While in another system, a group of planets could have another, more advanced type of ruins, hinting that that system may have once been inhabited by a small, limited, space faring civilisation.
For a lava planet, a mining installation that has been built around the rim of the crater of a gigantic (read...olympus mons size or larger ), active volcano. So you would litterally be fighting across platforms with just a massive 'abyss' below you. Possibly with cracks in the crust where lava is seeping through/ a glow being emitted.
Fighting on the outskirts of a city. I'd love to see the towering architecture of an Amarrian/Gallente/caldari/Minmatar city in the background as I'm fighting.
A 'grand canyon' sort of map, with varying layers and levels to the terrain. The main complex may be in the bottom on the canyon, with various turret installations and clone bays spread out along paths and valleys running up the sides of the canyon walls. Imagine a battle where dropships are trying to run the gaunlet down the canyon while being shot at from the side, above and below. Or a quick trip from the top to the bottom by simple jumping and using your interia stabiliser.
Well, thats all I can think of for tonight |
[Veteran_Dante Malikk]
0
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Posted - 2012.06.15 06:03:00 -
[209] - Quote
A refinery on a gas giant. |
[Veteran_Jordon Flash]
0
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Posted - 2012.06.15 09:40:00 -
[210] - Quote
I want gas giants. and I want them to be like those starcraft maps where you had to go air to get anywhere. Make the battle field mostly open air with oil rig looking mining bases on the gas gaint.
Basicly I want a map that calls in Dust fighter pilots to win the day. Limit the choices but just making tanks useless , don't hardcode them out of these other planets. |
|
[Veteran_Jordon Flash]
0
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Posted - 2012.06.15 09:41:00 -
[211] - Quote
Johnny Guilt wrote:Are there any planets in EVE with a volcanic enviorment?
For these it would be awesome if you had to be in mecha gear, due to the environment. Then it would be mech on mech battles. With tanks and such as well. Maybe if your out of the mech suit the heat deals damage to you slowly overtime. |
[Veteran_Azure Horned Wolf]
0
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Posted - 2012.06.15 20:50:00 -
[212] - Quote
I would like volcanic tornadoes. Doesn't have to be on a lava planet or anything, These things happen on temperate planets like earth. Look: http://4.bp.blogspot.com/-Chs3f35K3gE/Tkdmc3-jJHI/AAAAAAAAADI/zSAtoevkVBY/s1600/tornadooovolcanooo.jpg |
[Veteran_Johnny Guilt]
0
|
Posted - 2012.06.15 21:52:00 -
[213] - Quote
someting to draw inspiration from:
http://wiki.eveonline.com/en/wiki/Planet |
[Veteran_Orion-ji Tor]
0
|
Posted - 2012.06.15 23:11:00 -
[214] - Quote
Dostya Vitja wrote: Like I have learned in the history class, the spanish came and killed all the majans,....
wow. A) It's Mayans B) The Mayans were an extinct civilization long before the Spanish arrived. It was the Aztecs whom the Spanish crushed. C) Punch your teacher(s) in the face and demand a refund. |
[Veteran_Malfearion]
0
|
Posted - 2012.06.16 01:27:00 -
[215] - Quote
JAG wrote:Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures.
as a bunny with teeth in eve I to would very much love to see this, the tie in is very important part of the storyline, and pos/station warfare should eventually be part as well. |
[Veteran_Samuel Green]
0
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Posted - 2012.06.16 02:12:00 -
[216] - Quote
Ok so this idea is WAAAAAY out there, but what about being able to fight on asteroids. Perhaps in order to get the necessary materials for some vehicles your EVE friend is mining away, unknown war barge comes, and mercs. start blowing up roids, setting up impromptu bases and start shooting at the miner. Crazy low gravity while on spinning platforms ensues, as your warbarge unloads a counter strike. |
[Veteran_Luciphage DeMort]
0
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Posted - 2012.06.16 08:09:00 -
[217] - Quote
Wormhole temperate planet PI maps.
I'd like to see some maps with some sort of crystal formations. They could either be just decorative obstacles/cover, or maybe some type of resource. (trade good to eve players maybe?)
Maps of older civilizations that were on that planet previously...Ruined cities or temples.
I too would like to see some non-merc life on at least some of the maps. Plants, animals, non-combatant civilians (that you can still kill anyway)
I also like the ship/station infiltration angle.
What about maps that changed over time, due to planetary seismic activity and/or eruptions/weather. Like the landscape would start out one way, but as the battle progressed, the planet would shift, changing the landscape of the battlefield, sometimes dramatically. Chasms could open up, needing dropships or a drop uplink on the other side to circumvent. Mountain ranges could push up from the ground, as the tectonic plates rolled against each other. (Screw my other ideas, do this one, it sounds really cool.)
|
[Veteran_Azure Horned Wolf]
0
|
Posted - 2012.06.16 11:01:00 -
[218] - Quote
Orion-ji Tor wrote:Dostya Vitja wrote: Like I have learned in the history class, the spanish came and killed all the majans,....
wow. A) It's MayansB) The Mayans were an extinct civilization long before the Spanish arrived. It was the Aztecs whom the Spanish crushed. C) Punch your teacher(s) in the face and demand a refund.
1) I would assume "Majan" is possibly correct in some language considering how the letter "j" is pronounced differently in different languages. He might have learned in another language, then again he might not and he's just incorrect. IDK. 2) Mayans are not extinct, the ethnic group is still around today, and was still around. The culture that characterized the civilization was still active, it just was not at its peak. I have seen multiple documentaries about the conquest of the Mayans http://en.wikipedia.org/wiki/Mayans#Colonial_period
It troubles me when people are so confident about things they are wrong about. |
[Veteran_Azure Horned Wolf]
0
|
Posted - 2012.06.16 11:05:00 -
[219] - Quote
Luciphage DeMort wrote:Wormhole temperate planet PI maps.
I'd like to see some maps with some sort of crystal formations. They could either be just decorative obstacles/cover, or maybe some type of resource. (trade good to eve players maybe?)
Maps of older civilizations that were on that planet previously...Ruined cities or temples.
I too would like to see some non-merc life on at least some of the maps. Plants, animals, non-combatant civilians (that you can still kill anyway)
I also like the ship/station infiltration angle.
What about maps that changed over time, due to planetary seismic activity and/or eruptions/weather. Like the landscape would start out one way, but as the battle progressed, the planet would shift, changing the landscape of the battlefield, sometimes dramatically. Chasms could open up, needing dropships or a drop uplink on the other side to circumvent. Mountain ranges could push up from the ground, as the tectonic plates rolled against each other. (Screw my other ideas, do this one, it sounds really cool.)
I too want ruins and crystals. I would really really love crystals. |
[Veteran_Dread Cain]
0
|
Posted - 2012.06.16 12:07:00 -
[220] - Quote
Ok I have 2 suggestions. First and most important you need to sort out the shield, health, weapon damage levels. When you shoot a whole assault rifle clip into someone they should die! Currently you need to reload at least once every time you try to kill someone, I know there are skill upgrades to give you extra damage but still one full clip should be a kill no matter what.
Second you need a chat feed in the merc quarters. At the moment you have to press select to bring up the chat, which is fine for saying something, but there should be a window displaying what others are saying at all times like you find in every other online game, you only have to press select to respond to people.
There are a few other things but I can not rember what they are at the moment.
Other than that I think you guys at ccp are doing a great job and I look forward to seeing the game when it is ready for relese.
Sorry put this in completly the wrong place |
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[Veteran_Azure Horned Wolf]
0
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Posted - 2012.06.16 13:01:00 -
[221] - Quote
Something that would really add a since of variety to planets that otherwise look very similar would be different kinds of lightning. Increased brightness, decreased brightness, combined with a variety of colored lighting would create a lot of visual and color diversity. |
[Veteran_LORD-WARDOG]
0
|
Posted - 2012.06.16 14:14:00 -
[222] - Quote
URBAN WAR FAIR
Your fighting in a Nuked city, it would be a snipers paradise
|
[Veteran_Zat Earthshatter]
0
|
Posted - 2012.06.17 02:38:00 -
[223] - Quote
When DUST is ready for more planet types, do remember very few planets are purely one climate-type. Temperates : should have just about every climate/surface type in New Eden, usually except plasmas and gas-giant conditions. Scientifically this might actually help balance the overall planet to allow life to grow. Remember this when district-mapping. Storm worlds : are likely liquid-covered with small islands, after all those clouds are fed by SOMETHING. Ice worlds : might be recently-frozen Oceanics, so some cases might have the surface facilities for delerict underwater cities sticking out of the ice Plasma : Can go anywhere, but will likely look like Lava worlds, just blue with plasma-lakes instead of red with magma ones. Lava : Heres a wiki article. If anything, i want this effect if there are active volcanoes on top of the magma-lakes. Other than that, Star Wars ep. III gives a good idea for a Minmatar facility. |
[Veteran_LENTOR NIKAMO]
0
|
Posted - 2012.06.17 20:16:00 -
[224] - Quote
A volcanic lava map |
[Veteran_Tuurn Wolfe]
0
|
Posted - 2012.06.18 06:07:00 -
[225] - Quote
One thing that has always bugged me about shooter maps is that CQB is synonymous with "small map."
But think about the Big Shell from MGS2. Most of your combat is CQB inside the structures. You can set security on the walkways with LMGs and sniper rifles because they're choke points and long-range engagements. With a sniper rifle, you can possibly shoot from one walkway to another. There are helipads that VTOLs can drop off/ pick up troops at while remaining mostly covered from enemy fire.
While the map wouldn't have to be as massive as the Big Shell, it could take the same approach and still be large as well as allowing for a multitude of different combat styles to be applied. |
[Veteran_Sachvie Geedo]
0
|
Posted - 2012.06.18 06:10:00 -
[226] - Quote
A space battle like swbf2. One were we help eve players |
[Veteran_Eagle Yggdrasil]
0
|
Posted - 2012.06.18 18:35:00 -
[227] - Quote
A BF2142-esque Titan mode would suit DUST perfectly. In fact, CCP is already half there with the Skirmish game mode. Maybe there could even be a little more interplay between DUST and EVE than orbital bombardments as ships start descend down towards the battlefield.
The basic premise Both teams have a ship hovering over the map. You start out by trying to control the 4 or 5 missile silos that fire at ships. You have to control them long enough to disable the enemy ship's shield to allow infantry to get on-board (a great use for Dropships ).
Now the game becomes a balance of controlling the ground missile silos to either keep up the pressure on the weakened enemy ship or trying to ease the pressure on your faltering ship, and getting on-board/defending the now shieldless ship. Destroy the 4 or 5 door controls and get to its core. Blast at the core or have a long hack-time console and the irreversable self-destruct sequence is triggered, leaving the victorious team to scramble out of harm's way and earn their ISK and SPs in a blaze of fiery glory. Or if the defense it too good, the missile silos eventually take out the ship's hull blow by unrelenting blow. |
[Veteran_Average Joe81]
0
|
Posted - 2012.06.18 19:39:00 -
[228] - Quote
allow each battlefeild to be in day, night, dawn, ect. or maby add weather sometimes |
[Veteran_Templar Two]
0
|
Posted - 2012.06.18 20:08:00 -
[229] - Quote
Maybe it has been said already but what about a gas planet with toxic atmosphere: no oxygen. There you can only use fighters, no land, because atmophers is unbreathable even with dropsuits gas masks. It would be the perfect explanation for a fighters only maps: I am sure pilots would love planets like that.
It could be the standard planet/map used for Fighters TDM. Specifics for the map coudl be :
-Biggest size maps (5%Km if I am not mistaken) -Two bases one on each side, -Hangars (instead then RDV) with shields protecting the entrance to avoid spawn camping.
Other Fighters only maps/planets: -Planet with breathable atmosphere and with land but land is submerged by a blue acid sea: no installation possible nor land/water vehicles. Also have huge/tall stalagmites go all the way in the air for hundreds of meters so to add challenge for the pilots.
It would be the Ace Combat of Dust 514. |
[Veteran_Zaphod Fry]
0
|
Posted - 2012.06.18 21:12:00 -
[230] - Quote
iwillrock yourworld wrote:Whatever the battle is set, I would like to see the maps with more bottlenecks and less freedom of roaming.
That would value more strategical and tactical gameplay and less running-and-gunning type of gameplay.
I want to feel some feel of realism out of matches, not so much kiddie level of realism regularly found in shooters.
Shooting is fun but a dragged standoff can be as fun since one wrong movement could mean defeat.
In fact, I dont like much the die-respawn-die-respawn game mechanic, but thats another subject and probalby a dead horse already since the game is like that already.
I would also like to see more linear maps that only allows for advancement or defeat. Like stealing a ship in EVE and having a group of mercs land on a space ship or any enemy territory in the stolen ship for espionage reasons. I transport groups of marines in EVE on missions. Those could be real mercs with risks to me in EVE and mercs on DUST if the mission is a failure. No re-spawn is a very fun way to play and it adds to the feeling of victory or defeat to know your team was the right team for the mission or the wrong team. These types of missions are what is needed to allow highly skilled groups of players feel like the game matters. I do not like killing everything in sight every time. A linear map that forces a highly skilled group of 4-8 mercs - with no re-spawn - against a "security force" of 20 - 24 low skilled players with a limited clone bank would be a welcomed change from the run-n-gun, always watch behind you, spawn-camping matches that are sometimes dominated by one or two players. |
|
[Veteran_Tangero Mabata]
0
|
Posted - 2012.06.18 21:19:00 -
[231] - Quote
urban maps and arctic maps would be awesome!!!!! |
[Veteran_Ryan Martel]
0
|
Posted - 2012.06.19 00:59:00 -
[232] - Quote
How about a ship graveyard or a scrap yard? That might have a ton of potential to run through destroyed ships and gun with conveyor belts and such moving into incinerators and all sorts of environmental hazards. |
[Veteran_calathorn kalsorisin]
0
|
Posted - 2012.06.19 03:18:00 -
[233] - Quote
swamp world riuned by industril waste dumping by corporations. no HAV's as they would sink, and to traverse toxic waste pools, have to use a LAV or dropship |
[Veteran_Hawkings Greenback]
0
|
Posted - 2012.06.20 07:28:00 -
[234] - Quote
Great topic, loads of great ideas. Not sure if its been posted but i would love to see maps of Jovian planets & structures ( i can live in hope i know). Forgotten / abandonded cities tied into the EVE lore. Would like to see a Blade Runner type urban environment, dark, dank & raining a lot. Love the Stargate map idea. Anything were we can affect the EVE universe.
|
[Veteran_Tahir Maru]
0
|
Posted - 2012.06.20 12:57:00 -
[235] - Quote
a training map for corporations to get players in their respective roles better to work together (supposing there is no test server available) would be helpful
I could imagine a hangar with dynamic wall/ box/ floor elements to arrange in free or predefined manner to resemble situations on other maps (terrain, structures, ...) so teams of mercs in the same corp can hone their team-play, check out equipement combinations or how to compose their squads
without any kind of reward of course and probably some minor fees
edit: naturally I just found the other topic with a request for this AFTER posting -> https://forums.dust514.com/default.aspx?g=posts&m=129382#post129382 |
[Veteran_Kain Spero]
0
|
Posted - 2012.06.20 19:16:00 -
[236] - Quote
I agree with some of the earlier posts that being able to fight on a space station would rock. You could even make it aboard the space elevator facility that was talked about in Templar One and some of the Fanfest panels. |
[Veteran_Gollas Gentralde]
0
|
Posted - 2012.06.23 04:29:00 -
[237] - Quote
I would like a battlefield that is vertical as opposed to horizontal like all other combat games seem to emphasize.
The first area that I envisioned would be a jungle-type area with massive trees jutting high into the air, the trees would have folliage above that would consist of two layers, the general folliage, and the tops of the trees(which would be scarce in comparison).
So in general it would look like this Floor 1: Roots and dirt, there are facilities here and many cannons stationed around the designated transport trees.(these are a few of the massive trees that have roads spiralling upward around them) Cannot easily be seen from orbit due to Floor 2 covering all but the openings in the ceiling (ground of floor 2) folliage designed for Dropship use
Floor 2: A vast expanse of folliage with rocks, debris and plenty of twists. Branches are strong enough to support buildings between the limbs, and a system of pathways was built to supplement passage over the dense folliage (tree folliage can be walked across because of its density etc large leaves all matted together that won't give way to weight) The majority of floor 2 is clearly visible from orbit.
Floor 3: A few tops of the trees are outfitted with communications arrays etc.
Combat would either proceed Up the tree to take control of the radio towers (to activate the orbital defenses) or Down the trees to capture the command center at the base of the trees to open the landing bay terminals for the invading ship.(offense)
An orbital strike would have to consider all 3 layers of the system, because if they attack someone on layer 3, it will penetrate all the way to layer 1, making blind barrages a no-no and communication before attacks a must, as the orbiting ships will be blind to the events on floor 1. |
[Veteran_x KiE]
0
|
Posted - 2012.06.23 15:14:00 -
[238] - Quote
i wouldn't mind a map were it is like a titan graveyard and lots of wrecked ships around it |
[Veteran_Kincate]
0
|
Posted - 2012.06.24 13:46:00 -
[239] - Quote
LORD-WARDOG wrote:URBAN WAR FAIR
Your fighting in a Nuked city, it would be a snipers paradise
I would also say an intact city would be cool to, as many buildings as we can go into.
|
[Veteran_wheax FR]
0
|
Posted - 2012.06.25 10:00:00 -
[240] - Quote
for me, would like to see the same map like BF2142 with urban map and a titan mod |
|
[Veteran_Nick Phantom]
0
|
Posted - 2012.06.26 03:08:00 -
[241] - Quote
A swamp and jungle with some in game hazards. Such as quicksand or boulders. I want some maps to be hard to navigate for attackers and defenders. Something with Lots of trees as cover. Not just a regular old tree though. Maybe one lashes out if you get to close and causes some damage to you. Make it kill able though lol.
Maybe some city's off in the distance. Battles take place everywhere so not just in remote area's on deserted planets. Add some highways that have vehicles passing on them before the battle starts and once the mercs start fighting roadblocks are put up that stop vehicles. Have some over passes and intersections. A train track with a train that plows over any merc not looking before they cross.
Some lakes and rivers that are part of the map. I'd really like some rivers that are iced over and hazardous when crossing. Maybe lakes that you can fall through the ice on. Since the dropsuit protects the wearer the game would have to realize there is no escape and offer a quick way out. Such as the suit poisons you so you can respawn.
Corn fields and other farm land for the temperate planets. Maybe a barn on the battlefield that's high tech with moving robotic equipment.
Perhaps on the ocean planets you can have walk ways from part of the facility to the next that are above water and some parts of the facility that are below water. Maybe even a few parts where you can swim under the water from one part of the base to the other to avoid being detected. Kinda like in the movie The Abyss where they launch the underwater rovers. Add some wild life such as a shark or whale that passes by ever so often.
Maybe add an old battlefield map with outdated tanks rusting on the battlefield or an old howitzer that may or may not function anymore :). You'll just have to pull the trigger and find out lol. If it doesn't it blows up in your face haha.
Gas Planets are going to be fun add some gas bubbles that appear randomly and if you fire your weapon ka boom bye bye merc lol. I'm all about environmental hazards if you can't tell already. The gas planet could have walkways and roads that are held in place by giant overhead balloons or solar powered electrical engines that spin rotors. Some walk ways could be enclosed so people don't have to worry about the gases exploding when they fire their weapon.
Perhaps a base located on the side of a volcano. Just have a man made flat area that occasionally gets lava bombs thrown down on it from the volcano. Perhaps have it erupt sometimes and lava block a path for a short time before the base is able to clear it through a vent tunnel system much like a cities water run off system.
Maybe have one located near a residential area mercs have to fight through to get to the base. Nothing fancy just a small town that was unlucky enough to be located between where the mercs base is and the attackers insertion point is. Perhaps the town was founded to support the planetary material collectors placed there. If that is done then I would like to be able to enter a building and snipe from one of the buildings. Maybe have some curtains that help conceal the sniper and every time he shoots the curtain rips making him easier to be spotted so he has to move to another room or run the risk of being spotted and subsequently shot lol.
I hope that gives you some great idea's and I hope some of them are put in. Defiantly add some alien wild life where possible to add the feeling of fighting on different planets. Sure you can't do a whole ecosystem but just some variety and something to look at while we are sprinting to the front lines would be great. Plus I want the other guys destracted by some mermaid while i sneak up behind and unload a clip . |
[Veteran_Gollas Gentralde]
0
|
Posted - 2012.06.26 03:21:00 -
[242] - Quote
Nick Phantom wrote: Plus I want the other guys destracted by some mermaid while i sneak up behind and unload a clip .
ooooooooh.... |
Zwierzaxx
Algintal Core Gallente Federation
9
|
Posted - 2012.06.27 07:51:00 -
[243] - Quote
Do at least one map for every kind of planets existed in EVE, then we could test it and give you a feedback. Personally I love to see a lava planet, and gas planet ASAP. |
killing reaper
5
|
Posted - 2012.06.27 14:44:00 -
[244] - Quote
i saw the 2009 trailer of dust 514 today in the end your flying over a map with that curly bridge thats cool |
Akira Niji
Algintal Core Gallente Federation
3
|
Posted - 2012.06.27 22:11:00 -
[245] - Quote
Would also like to see battles take place on EVE Online's space stations as well. |
tien505
SyNergy Gaming
3
|
Posted - 2012.06.28 02:09:00 -
[246] - Quote
I definitely love to see different maps especially with weather that change during the match or in certain time and terrain that are based on where the location is on a planet. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.06.28 08:42:00 -
[247] - Quote
Forgot about something On night maps, if the sky is clear, we need to be able to see the nebula marking the current New Eden region. This would help cement the idea that we are in the EVE universe. I'm not suprised that it seems to have been overlooked, after all Sol (Earth's system) doesn't sit inside anything other than an epic cloud of asteroids. |
Zwierzaxx
Algintal Core Gallente Federation
9
|
Posted - 2012.06.28 14:15:00 -
[248] - Quote
Zat Earthshatter wrote:Forgot about something On night maps, if the sky is clear, we need to be able to see the nebula marking the current New Eden region. This would help cement the idea that we are in the EVE universe. I'm not suprised that it seems to have been overlooked, after all Sol (Earth's system) doesn't sit inside anything other than an epic cloud of asteroids.
Great Idea ! |
MARCUS BARBARIAN
Royal Uhlans Amarr Empire
2
|
Posted - 2012.06.28 20:56:00 -
[249] - Quote
You should make a map on a moon with underground control points and on the surface a destroyed city for intense close quarters combat and open combat outside in the destroyed city. Also, if u look up you can see a giant space battle taking place. A mix of violence and beauty |
Halkoth Rodgers
1
|
Posted - 2012.06.29 00:45:00 -
[250] - Quote
Ocean world- the attacker "M.C.C" would be a boat and there would be 2 new vehicles a submarine (customizable) and a two handed propulsion device with some sort of gun on the front sub is the fastest the handheld propulsion device second fastest and the suits would have slow air jets on them. the defenders base would be underwater and the would have torpedo launchers also under the water (away from the base with small one or two man tunnels from the base) that the attackers are trying to shut down. also for an optional extra have docking area's where u can "park" your sub and when ready take off and the docking area will flood itself (drains itself when u enter) this time the default spawn point it the mcc itself and mobile spawn points will be the subs the subs should be about 1 1/2 times the size of a dropship and should have 4 guns and 4 "seats". i have always wanted an underwater map and it would be a complete awesome overload if u could add area's to the defender base that u could flood and the defenders could unflood after a amount of time i love dynamic maps . when i had a P.S 2 and had star wars battlefront 2 i would play mustifaar and the wookie map just because of the very small dynamicy of the maps and alot of maps in star wars battlefront where dynamic and i loved them i wish u could do the same to your maps
Base- it would be cool if it were a research base and there's a shark tank ( or some kind of large preditor fish alien or not) that u can releas them out into the water only once at any point in the battle but they will swim away after taking *blank* number of victims |
|
Raiko Sai
PMW NATION
9
|
Posted - 2012.06.29 01:54:00 -
[251] - Quote
Here is my thoughts on new maps, make a map that is multi-story, going from the edge of the map to the end there are multiple lines of defense (example: imagine a pentagon building that has a shaft in the middle that drops down into the planet and has multiple pentagon shaped buildings around the outside) that stresses teamwork like tanks might only be able to go so far towards middle before there is no room for them to go. what im trying to say is make a map where vehicles defend the outside of a huge map while many of the players fight inside a massive multi-story building and when i mean massive i mean a biuilding like a quarter of the current map or bigger.
another idea is making a map on planet where you fight to destroy or protect the planets core or part of the core |
Raiko Sai
PMW NATION
9
|
Posted - 2012.06.29 01:56:00 -
[252] - Quote
Zwierzaxx wrote:Zat Earthshatter wrote:Forgot about something On night maps, if the sky is clear, we need to be able to see the nebula marking the current New Eden region. This would help cement the idea that we are in the EVE universe. I'm not suprised that it seems to have been overlooked, after all Sol (Earth's system) doesn't sit inside anything other than an epic cloud of asteroids. Great Idea ! dont forget ocassional flying flying comets |
[Veteran_Nick Phantom]
0
|
Posted - 2012.06.29 06:25:00 -
[253] - Quote
I want surface to space GUNS. REALLY big GUNS. So I can make someone upstairs have a bad day as well :) |
Arem Ashbourne
3
|
Posted - 2012.06.29 08:34:00 -
[254] - Quote
What's the lore say about Rogue Drones on a human scale? They've always been my favorite npc 'race' in EVE and I would love to see an expansion based around them for both games.
Just imagine walking around inside a massive drone structure. |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.06.29 09:54:00 -
[255] - Quote
I think something based around Mortal Engines by Philip reeve could be interesting. I don't know how similar you'd be allowed to get, and really I'm just thinking in concept, nothing exactly based off it.
It's just big giant cities or mobile defense platforms that roam around and assault each other. One of the major plot points in a later book in the series was *Spoiler alert* orbital defense platforms that could be used to destroy them when reactivated through ancient, lost technology (two things EVE has plenty of). It'd be a unique game mode and tons of fun. I'll post links to some pictures.
Orbital strike in action
NASA already uses massive movers for transporting space ships. (Not from the World of Mortal Engines)
A chase.
I would imagine something in DUST 514 looking most similar to this. Also, it's a sexy wallpaper for all your wallpaper needs.
Ominous, neh?
I'd imagine if something like this was made in DUST 514 the moving cities or defense/assault platforms would look much less like actual cities. |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.06.29 16:05:00 -
[256] - Quote
A "black kessy down" map would be awesome.
A map as is in the lore with random lava / fire etc.
A "yellowstone" esque map, w hotsprings using as power sources.
An appropriate frozen wasteland map (maybe like iceberg lake in your own back yard!) Ice and volcanoes = win.
A "floating city" map (like Kamino...)
A "Nouvelle Rouvenor" map.
I like the eve style currently being run of barren wasteland, some planets in eve are green implying life so maybe grasslands, but I like the deserts better.
Weather!!! Snow ftw.
|
Eirik DenRoue
22
|
Posted - 2012.06.29 18:32:00 -
[257] - Quote
I would really enjoy some factional warfare.
Things that really bring the factions to life with their different attributes. "Amarr v.s. Minmatar" for example.
The factions in EVE have so much behind them that story missions could really come alive with DUST. In DUST you can truly see the people, which would give the factions so much more character than what they receive in EVE. |
jecs90
Algintal Core Gallente Federation
8
|
Posted - 2012.06.29 21:33:00 -
[258] - Quote
Lonely star, or planet 514 |
Tempus Paradoxium
Zumari Force Projection Caldari State
33
|
Posted - 2012.06.30 00:00:00 -
[259] - Quote
My main request is for a wide variety of environments.
Forests, fields, plants, cliffs, water (shallow is fine), alien landscapes, atmospheric color hues, floating islands. Anything to differentiate one map from the other aside from different configurations of barren tundra and random buildings. Small AI creatures? Not every game has the potential for entirely different ecosystems and conditions for any given map. Get creative, break the molds!
I also enjoy the occasional environmental hazard, like an avalanche, alien creature, rock or tree falling over, dust storm (could cause havoc for air vehicles and interfere with orbital assistance?), traps that can be activated - like a bridge that can be retracted or a shortcut through a crusher that could be tripped, any number of things (but not to an excess in any given map).
I obviously know nothing of your engine, but I would like to see some more vertically oriented maps as well, whether that means some pathways underground or overhead.
Maps with different lighting (time of day, position of the sun(s), whatever).
Maybe some maps with somewhat different gravity? |
Vergo Zen
Algintal Core Gallente Federation
2
|
Posted - 2012.06.30 01:48:00 -
[260] - Quote
Perhaps a abandoned research facility building that is on a jungle type planet and, a underground base perhaps that has small AI bugs that cling on to your mask and hurt you over time. |
|
amthean Hyperion
The Ugly Ass Kickers Mech Alliance
0
|
Posted - 2012.06.30 04:09:00 -
[261] - Quote
I would love for you guys to put a group up feature into beta so i can still play with my friends. I find that when we manage to get into the same match we always try harder and work as a team truely testing how dust is supose to be played. So ya i was just hopeing you might consider adding a group feature into beta to make it more enjoyable and to truely test out the team work that can be done.
Thanks for reading this, if you did. |
VeXuit415
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.06.30 08:39:00 -
[262] - Quote
Big swampish land with swamp feeling sounds and some fog, like where yoda lives in star wars, think it would be pretty sweet |
VeXuit415
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.06.30 08:41:00 -
[263] - Quote
tien505 wrote:I definitely love to see different maps especially with weather that change during the match or in certain time and terrain that are based on where the location is on a planet. Definitely would be totally badass |
Rafgas first
BetaMax.
18
|
Posted - 2012.06.30 13:48:00 -
[264] - Quote
I havent read this all, so im sorry if im just repeating.
Pos warfare! How to make it meaningful and fun.
Meaningful : This part is easy, a pos gets reinforced. The owning corp then has a 20%(example) leeway on the reinforced timer left, so the longer they wait with deciding what to do, the less influence they have over the reinforced timer. PvP : Attacking corp asks mercs to board the pos and gain access of the control room. If successful, they have the same influence on the reinforce timer as the owning corp.
I see this as a very good way to clobber a few birds with the projectile. Infantry only fighting map, smaller crew(8v8 or 12v12?) to fight indoors while still having a real effect in the world. The only problem that could happen is availability of soldiers to cover all potential reinforced towers, cause there are maaany of them. Also a potential problem is the short amount of time between pos going reinforced and need of troops. But if here are enough Dust players(as there hopefully will be), this shouldnt be a problem. |
Rageno Rekwa
Sanmatar Kelkoons Minmatar Republic
6
|
Posted - 2012.06.30 16:24:00 -
[265] - Quote
Yeah, it would be great to fight over crash sites. Where the focus was to find specific cargo or tech from the crash for your corp
or maybe even salvage the ship... |
N3R7
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.06.30 17:00:00 -
[266] - Quote
I would like to see some gorge action - maybe some maps that look like these.
Especially the Barranca del Cobre would be nice! |
Stefano Martel
Osmon Surveillance Caldari State
3
|
Posted - 2012.06.30 17:27:00 -
[267] - Quote
Dust 514 has high potential but needs some things to be better.
-A place where the members of any corporation would meet together. (Like the PShome) And the possibility to form a group to go fight with a squadleader.
-A real mmo orientation on the battlefield : more players and largest maps (Like planetside) --> and biggest ground and air vehicules.
-Simplify the system of skills/module . (Because It's a f2p and some players are casual/noobs and will not understand how to earn that)
It would be great :) |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.06.30 19:24:00 -
[268] - Quote
Forums Veteran wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager
forest terrain with hills and narrow roads
Urban warfare with bridges, rivers
Battle of the bulge type terrain: Hedge rows, rural areas, trees
trench warfare
Enter the dragon sky scrapers: climb the flights of stairs to the top, conquerable re spawn points on the way up, hack elevators
|
The Rohypnol Kid
Zumari Force Projection Caldari State
6
|
Posted - 2012.06.30 20:14:00 -
[269] - Quote
Zero G fight on the outside of a station / titan, magnetic boots so no jumping until you breach / hack the airlock and get inside. |
Bobphilsfred
16
|
Posted - 2012.06.30 23:40:00 -
[270] - Quote
A map in and around a large underground mine, some objectives would be outside around the entrance to the mine, others would be in the larger tunnels underground with lots of smaller tunnels tanks and such couldn't reach that would contain close quarters infantry fighting. |
|
Raukiki
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.07.01 00:58:00 -
[271] - Quote
I would love to see a swamp or jungle scene. Also a small map would be really fun.
Love the game BTW |
ZERO AURAZ
Amarr Templars Amarr Empire
12
|
Posted - 2012.07.01 01:19:00 -
[272] - Quote
We need a jungle-swamp world. it will make the battle field a challenge in itself, plus its original to this type of game |
ZERO AURAZ
Amarr Templars Amarr Empire
12
|
Posted - 2012.07.01 01:20:00 -
[273] - Quote
Raukiki wrote:I would love to see a swamp or jungle scene. Also a small map would be really fun.
Love the game BTW holy blip batman someone posted this just before me! it has been said so it shall be |
ZERO AURAZ
Amarr Templars Amarr Empire
12
|
Posted - 2012.07.01 01:23:00 -
[274] - Quote
someone better not have said this already. cave-caverns, tunnels. undergound passages. add rivers and water bodies to maps will make them seem more natural |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.01 02:30:00 -
[275] - Quote
I want to see a lot of variety in the maps which is a huge deal for me. Fighting of the same terrain over and over can get a little boring and repetitious.
A few ways to help with that is make them versatile. One time you start from the north, east, south, west. Basically the same map has 4 within it. The red would be the deciding factor of where is off limits.
Also make somethings appear some times and not others such as a road or a house or industrial building whatever long as it kinda changes the map terrain a little make it feel like it's a new map. This would add to load times but it's speedy fast already which is nice very nice. hope that helps. |
Seiov
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.01 04:55:00 -
[276] - Quote
A close-quarters city where its infantry only but still have a MCC and turrents on rooftops. Imagine like 15+ building all of them with different ways to get inside one another. Some could have sandbags setup on the roof, some could have bridges between them, (maybe inter-skyscraper type). |
bebe bubba
Algintal Core Gallente Federation
0
|
Posted - 2012.07.01 05:50:00 -
[277] - Quote
I'd like to see a traditional forest with rivers and streams, maybe "unicorns",Waterfall, caves, lakes, forest fires, dinosaurs"maybe" |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.01 10:17:00 -
[278] - Quote
Yet another idea... This one is a full concept map. Divinity : an Amarrian temple/barracks, placed on a mountaintop so high that it pierces the planet's constantly dense cloud layer. Visiting pilgrims have a sensation of being in Heaven itself, hence the title. There is a hidden airbase with a Batcave-style opening in the cloud-covered section of the mountain.
CQC inside the top building, with vehicle and installation combat up the treacherous roads and passes. Going through the clouds about 3-4/5ths up means low visibility and all that entails. MCCs usually sit inside this layer until attackers reach the main base.
Modes supported : Skirmish, Ambush. Other modes possible. |
Max Chestnut
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.07.01 11:52:00 -
[279] - Quote
For a map idea I would like to see a underground map because there is always something "Top Secret" hiden undergound and it makes sense that someone would pay to get that info what ever the price maybe. |
lanceburton
Zumari Force Projection Caldari State
1
|
Posted - 2012.07.01 16:00:00 -
[280] - Quote
Dunno if this is far fetched and dont know if this idea has been made (cba reading all the posts). But i would love that the ship would be attacked from inside, if you are in the waiting room, waiting to go to battle and the enemy team would storm the ship and attack it from inside.. so when you are in the waiting room you could be attacked! |
|
Caliipso Cassini
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.07.01 16:20:00 -
[281] - Quote
How about an idea where you have a standard ground war with an orbital infiltration at the same time. Let me clarify....
You have a standard attackers/defenders ground war where the attackers are trying to capture parts of an enemy base. But the attackers are constantly getting bombarded by an orbital defense station (that say hits with an emp that drops your shields constantly, or that immediately destroys vehicles making them not a viable weapon for the attackers). But only bombarded enough to make the attack harder, not impossible.
Then you also have a spawn point on the orbital defense station where the attackers are trying to disable/destroy the station and stop the bombardment on the troops below. Then the odds are evened up for the attackers on the ground once they take the station.
This would kind of make the attackers on the ground hold back or be more careful until their buddies up above stop the rain of fire. And all of this would be going on at the same time to prevent the defenders from camping the orbital station because they cant leave the base undefended. So you have to manage how many people are on the ground and in the station.
Also sorry if this idea has been proposed... only read through the first few pages before I posted. |
Alexander Wolfenstein
Subdreddit Test Alliance Please Ignore
18
|
Posted - 2012.07.01 18:14:00 -
[282] - Quote
Night/storm map. Snow map. Crashed capital ship. Maybe (forgive me if this sounds stupid, I'm not familiar with EVE), we could have a battle on a space installation of some sort.
Think of it this way, a border station between, for example, Minmatar and Gallente space. Could be cool. |
Tyr Odinsson
Amarr Templars Amarr Empire
4
|
Posted - 2012.07.01 18:17:00 -
[283] - Quote
I always wondered what it would be to stand on those little asteroid bases you could see during missions in eve. I'd like a dark lonely stony space scene where only the fire of your bullets would make you realise everything isn't still and cold |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.01 20:45:00 -
[284] - Quote
How about a gas giant battle? You try to siege a huge gas refinery control hub as an Attacker and as a defender, you have to (of course) stop the attackers. As for the map itself, I'd imagine a large facility with a sort of urban-sprawl feel on some sort of hovering system. And you can fall off of the map into the gas giant's atmosphere while you get crushed by several tons of pressure. Of course the map is a little open around the edges to allow for a few LAVs and maybe a HAV once in a while. Then, I'd suggest the control points be near said edges, making the map sort of triangle shaped. The center would be a space elevator, sending the refined gases to the ships in upper-orbit. It would be more of a 'King-of-the-Hill'-type of map. I suggest there be bunkers and you have to enter them in order to take a control point. On one side of this Triangle map, there's a sort of platform where soldiers from the attacking team are dropped into the battle. Add in a little cover, and maybe a few cool sci-fi elements, and then this could become a standard gas giant control battle. I feel that the tight and up close feel will add to the intensity of this battle. Well, that's what I think what one map could be for DUST 514.
[EVERYTHING AFTER THIS IS INVALID]
Why are you still reading this? Really, its over, no easter eggs or anything... I mean that.....
Seriously, What do you want from this post? Some magical space laser? Not cool, I feel like you're stalking me...
Fine, here's your achievement: [Achievement Get!]
Really? You're still READING this? You know what... I take the achievement back. [Achievement UN-GET!!!!] Emphasis on the UN. Now... really, you should go down to the next post... because this post has lost all relevance at this point...
Seriously, you're the tricky little bugger, aren't you? You know what... I'll just end this post. |
Fedallah Tashtego
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.07.02 07:07:00 -
[285] - Quote
I REALLY like the idea of faction warfare/storyline missions. I think those would separate this game setting apart from being just another space shooter and bring new players into the EVE setting in a very visceral way.
I also like the idea of breaking into a locked-down corporate interior site with the goal of stealing plans/equipment/industrial sabotage...etc. In my head I picture of brightly lit Caldari corporate office onboard a station with mercs attempting to bypass security lockdowns to reach the "vault" area, sort of in a BF2142 titan interior battle sort of way where you had to bring down security walls one at a time in order to reach the core...minus the constant nade spamming though :p
Also a big fan of the limited/no respawn "assassination" SOCOM style ideas. I think tactical scenarios such as those would really fit into the EVE feel and give an immediate sense of purpose and a do or die vibe that would fit great with the setting. |
Ricktus Molikroth
Air Red Alliance
4
|
Posted - 2012.07.02 15:59:00 -
[286] - Quote
Slumber Fighting for tech inside a sleeper hive discovered on a planet, have it be a large complexe sicking out of the ground similar to the sleeper hives in wh space. both teams approach from opposites sides, who ever holds all 3 objectives gets access to a sleeper drone battery on the top of the complex |
Ryuyoshi Hanaya
Amarr Templars Amarr Empire
32
|
Posted - 2012.07.02 19:48:00 -
[287] - Quote
people might've said both of these already but reading all 13 or 15 pages is a bit much atm lol so the two planet maps i want most would be a tropical jungle map with hostile wildlife so its a three way match instead of just one side versus another.
my second map idea is my favorite but fighting on asteroids i think it'd be interesting to have a match on an actual asteroid while mining or on a asteroid colony. personally i like the idea of implementing a form of mining for dust as well even if it is an fps.... big laser blast rocks pew pew... o look a hulk... *busts out forge gun* "MY ROCKS!" *pew pew pew* meanwhile in the hulk.... *thud ding thud* hmm someone shooting me... points mining lasers... back to forge gun "why wont he die!.. whats he doing now...." *sees laser* "awww no fair" *wakes up at CRU* "SOB!" you get the picture. |
Brass Stalker
Elite Mercenaries
17
|
Posted - 2012.07.02 21:21:00 -
[288] - Quote
how about a pvpve map where you have parts of the map where its both sides fighting the rouge drones and then it shifts towards the end to a tdm game. like a remote outpost with no back up. and the opposing sides have to work together to cull the tidalwave of salvage drones before the have a chance of claiming the "prize"
or just a straight up tdm with drones all over the battlefeild. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.02 23:29:00 -
[289] - Quote
@brass : ok... i'm guessing you want a mode that shifts to require both sides to fight the rogue drones. They could actually pull that with any mode, just have the Rogues attack a random battle depending on unknown factors. Once that occurs, the game mode immediately shifts to a survival mode, where they have to hold off a certain wave count, depending on system security status. If the drones are all killed, the match returns to normal. Think a commercial break that can "Assimilate" you. |
Rawal Abbas
3
|
Posted - 2012.07.03 11:17:00 -
[290] - Quote
Obligatory fighting inside a digital network, against other players and anti-virus software defences.
So basically we'll be playing with digital avatars of ourselves who will in turn have digital avatars of themselves. The universe might just implode from the irony.
Assault on an Amarr monastery to rescue the daughter of some big Minmatar tribal leader. Lots of gold hues, alcoves, pillars, Gregorian chanting. |
|
Angel Vicious
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.07.03 12:40:00 -
[291] - Quote
I would love to see a truly open expanse map. I'm talking huge map here. One where tanks and assault dropships would reign. I'm imagining like 10 or so tanks per side with gunships and support drop ships flying around everywhere. This map could be located in a super highly contested area where the biggest of big corps are stationed and have the ridiculous finances to back this kind of battle.
On a slight side note as well I would like to see the vehicle corpses stay around longer. Either time their decay longer or require that it be destroyed further with heavy weaponry. It just adds realism to the battlefield. It would also provide another element to a truly changing battle field. At one first a certain avenue was easily defended but now that there are a few blown out tank carcasses the attacker has some cover to advance behind. |
Furrow33
21
|
Posted - 2012.07.03 21:33:00 -
[292] - Quote
Id like to see huge maps. It should take me awhile to fly or drive. Make us pilots absolutely necessary. |
Average Joe81
57
|
Posted - 2012.07.04 03:09:00 -
[293] - Quote
maby in gas planets for skirmish part one you could spawn driving a dropship (part two would be inside though)
although i heard malitia vehicles are beta only (hoping this is true) so maby if this is true let them spawn in turretless dropships
if u dont like this maby jet packs? |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.04 08:18:00 -
[294] - Quote
I'm sure some others have already noticed this, but the BETA is actually moving through several complexes all within view of one another on the same planet. Although I get the distinct feeling this is district battles as intended in a localized region, one idea that I had is sort of a multipronged progression towards the central structure of the planet similar to how were moving right now, but with 7 battles all going through the same battle sequences with slightly different maps towards the central structure...
I admit freely I'm worried that these same maps are going to be excessively recycled. I'd like to think that the distant structures were seeing are LITERALLY parts of the maps were eventually going into being rendered in the distance, and these maps were playing on are actually configured in a pattern on the surface of a larger map moving in towards the end objective. When defenders win its not just skill points, but a point held and a chance for a counter attack as we get pushed back to the last map, when attackers win, they advance to the next map, and the stakes move up again...
Granted this will all be clarified upon release... But honestly, I'd like to see more of this sort of speculation on how the maps tie together, on how the districts co-operate, and on EXACTLY how much variability we will see on maps because it could make this game either INCREDIBLY satisfying or incredibly disappointing...
If every Barren planet has the same 5 maps recycled for the same 5 types of battles, with 3 or four structures also recycled, then I'll be disappointed... Each type of battle needs to be AT LEAST in the double digits of variability... I'm not worried about balance, and they should be worried either, each map should have balance leaning one way or another, and then you know what you have to push through to win... But more importantly, upon release, the game should have enough variability, that someone attacking a planet for the first time shouldn't know ALL the spawns, the exact hiding spots, and just how it functions based on the recycling of the map from another planet... That would be disappointing...
The coolest prospect of this game for me and my friends was actually that you would NEED to have a good on the fly ability to strategize and work as a team, not the sort of pre-built comprehension, of I know how this map works this is what we have to do now...
Granted for your home-worlds, or places you are defending frequently, this sort of intimate understanding makes sense, but NOT if you are out attacking frequently...
Honestly this should have been in a seperate thread, but oh well.. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.07.04 09:06:00 -
[295] - Quote
Always wanted to have a map in a skyscraper. Perhaps 4 linked with narrow walkways with a huge platform constructed in the middle of them. I could make a mock up version of this.... It wouldn't be to the level of detail as a map created for DUST but would show a basic layout. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 07:18:00 -
[296] - Quote
http://www.youtube.com/watch?v=BUlJbah93tM
This map should show up somewhere.
I want gameplay inside buildings like that. |
Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.07.05 09:04:00 -
[297] - Quote
Environmental hazards with health, shield, armour penalties/corosion for logistics, support to have jobs to do. Battles in the player chillout lounges, capture corp lounges so they have to set up base elsewhere or sabotage the fitting suites, upload fake intel into the star map for ambushes would be wicked. |
dust badger
BetaMax.
283
|
Posted - 2012.07.05 11:00:00 -
[298] - Quote
whoops didn't see this thread
https://forums.dust514.com/default.aspx?g=posts&t=24977&find=unread
|
Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
|
Posted - 2012.07.05 13:36:00 -
[299] - Quote
Fighting inside a warehouse or something would be so cool, not to mention have epic gun battles and such, isolated from the vehicular combat taking place outside. Having a hacking station or something inside it would be a good idea - essentially, its an indoor flag capture, full of containers, hiding holes, work machinery. And if CCP are willing, have moving part and noisy machines to help make it unpredictable and interesting - most games wouldn't offer a changing indoor environment, CCP should definitely look at that.
Another idea I had would be like some sort of high point on a map, reachable only by aircraft or a very long set of stairs, like a temple or something. It would add large scale vertical game play, and would be one HELL of a fall-back position when sh*t hits the fan for the retreat. Maybe even have a one way shaft leading back down towards to ground for some crazy ninja stuff. I thought of this in like 2 mins, if you guys really think it could work, I could forge these into full ideas full of detail (bearing in mind exploits, game balance etc - I designed maps for CCS, unofficial ones of course) |
Sebastian Amlacher
13
|
Posted - 2012.07.05 17:28:00 -
[300] - Quote
On a planet with very low gravity to make the battle more 3D A survival Battle somewhere in the jungle with wild animal A Just-Tank-Battle just with dropships and AVs A Siege Battle where you are in a base and you have to defend/destroy it |
|
Mobilebuilder08
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.07.05 22:35:00 -
[301] - Quote
I like the idea of a large city. Also, large areas. The map on beta almost feels cluttered |
Sersa
69
|
Posted - 2012.07.05 23:51:00 -
[302] - Quote
There's a lot of great ideas around here and I hope i won't repeat somebody elses.
1) Titan crashsite [or any other huge ship, for as far as I know titans don't fall down so often as we would like them to]
Two groups race eachother to get intel stored in said ships mainframe. Starting location in some distance from the target, and probably the only spawnpoint, except for uplinks [maybe some still working systems preventing use of those onboard?]. In order to enter ship squad would have to either hack some hatch [which should take quite a long time] or blow some part of hull weakend by the fall with firepower.
The most important part of this is that it should be module to put on any map, be it our beloved plateaus, jungle, icy canyon or sea of lava [spaceship rapidly drownin in molten rock to pace up play anybody?]. And make it crash with some randomness, each time turned diferent way, tilted to left or right at different angle [not sure if decks architecture would allow for reasonable movement when put on side, but surely upside-down ship would be great]. Maybe some randomly collapsed corridors. And as a cherry on top, dead bodies of crew ^^
~~~~~
2) Enormous island made of dead coral reef.
It could be cover for entrance to some underwater facilities that we need to get to.
Surrounded by ocean [make it violet coloured ocean, with lets say... green sky, or anything different that what we have on earth]. Extremely jagged surface, really difficoult to cross for ground vehicles. Lots of different sized caves, single and whole complexes. Some parts of reef could be destroyable [maybe signalised by different colour or something] to create a shortcout through cave systems/surprise enemy standing on top of destroyable fragment.
==
I think that highly randomizable maps would be the key to not making gazillions of maps for all planets out there and without implementing truly destructible enviroment [which would by really great, but oh well, can't have everything]. |
Drake Tsuka
Royal Uhlans Amarr Empire
19
|
Posted - 2012.07.06 07:39:00 -
[303] - Quote
i would like a map that is large enough to actually need the vehicles to get to the enemy base, maybe each team starts on a different island,
i can imagine loading everyone up in dropships and flying to the enemy base for a big battle, would be kinda like that scene on starwars the clone wars, |
Dudeman Jones
Doomheim
3
|
Posted - 2012.07.06 12:12:00 -
[304] - Quote
VIP recovery misssions are a good opportunity to make maps that would fall outside of industrial needs (factories/mines/etc.), as you could set them up anywhere a VIP could feasibly crash a shuttle or something. So i'd like to see some more Non-Industrial settings, i.e. jungles, plains, cityscapes that aren't yet ruined with war. Places that look like a nice place to be if it weren't for the hoards of semi-immortal mercenaries blowing the crap out of it.
~Dudeman Jones |
Vincent parker
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.07.06 14:40:00 -
[305] - Quote
I don't know if this has been said but I think skill requirement for ice/lava/gas planets is a good idea So highly trained teams will have the skills to take on such missions and not new players it will give players something to work up to and these kind of missions will have higher pay outs because of the hostil environments the teams will encounter thay could also need certain types of equipment such as sensor boosters and optic staberlizers and maybe weapon heater on ice planets so the guns don't jam I know all this may be going a bit too deep but just a idea |
Sersa
69
|
Posted - 2012.07.06 14:52:00 -
[306] - Quote
Vincent parker wrote:I don't know if this has been said but I think skill requirement for ice/lava/gas planets is a good idea So highly trained teams will have the skills to take on such missions and not new players it will give players something to work up to and these kind of missions will have higher pay outs because of the hostil environments the teams will encounter thay could also need certain types of equipment such as sensor boosters and optic staberlizers and maybe weapon heater on ice planets so the guns don't jam I know all this may be going a bit too deep but just a idea
Make it happen, please. |
Valkyrs Fingolfin
Valkyrs' Crew
11
|
Posted - 2012.07.06 20:28:00 -
[307] - Quote
Situation: Jovian craft has crashed. It is set to explode but two warring groups are close by and are trying to extract technology and get out before it explodes.
Setting: Possibly jungle-themed, debris-laden crash site and flattened area, and in-ship gameplay. This fills most of the requests about tilesets and settings that have been mentioned.
Goal: Extract technology
Start: Players land on an MCC and deploy.
Gameplay: Capture the flag-esque, players compete to gain access to the ship and get out with the technology scattered among the wreckage. The technology could emit a pulse so players can locate them on the minimap and locate enemies trying to make off with them.
Each technology could be worth a different score (different sized pulse on radar?) and be hidden deeper into the wreckage. Whoever has the greater technology extracted wins.
The technology could provide special abilities to players who are carry them (faster move, more dps, or negative effects like slowly die from radiation)
Boosts: Technology could be captured and placed inside decryptors. The decryptors would be vulnerable to being captured, but after a certain amount of time, the decryptors would provide a boost to all units (maybe in conjunction with the abilities mentioned above).
Hazards: There could be automated Jovian guardians roaming the wreckage, possibly hard to kill and very dangerous. They could be fairly passive unless you're escaping with technology or in there way. They could be setting explosives throughout the crash site.
Salvage: Perhaps weapons can be found that can only be found on this maps in limited quantity.
Ending: The technology, even those in the decryptors, must be brought back to the MCC before it vacates the planet and the area goes super nova. |
Amarr Dust
Bragian Order Amarr Empire
50
|
Posted - 2012.07.06 21:59:00 -
[308] - Quote
Actually a Battleship is about 2km long and would fit nice on the field. Two sides would spawn on opposite ends and have to race to the crash site. Would really give a sense of scale to the ships of EVE. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.06 22:03:00 -
[309] - Quote
@valkyrs : Such a situation would have huge ramifications in New Eden. This would have to be a lore event akin to the Jovian fleet or Gurista assasination events. Good idea for making history. I posted, so i'll have to suggest. This one is two-fold
Map : Lost Paradise Setting : Amarr temple converted into a Blood Raider cult-house. The golden spires are stained dark and splashed with blood. Wicked-looking contraptions for draining clones' blood are within. Modes : Skirmish (Craterlake-Fallen Angel design), Ambush, Rescue
Explanation of Rescue : Free as many of your captive brethren as possible! Note that there are no victory conditions, but more freed souls gains you more ISK and SP. Setup : Somewhat similar to Skirmish. A/B/C are always in defender hands, and a random one releases a prisoner to escort. This point re-randomizes each time the right one is activated. How to "Score" : Attackers just hack the correct point. The prisoner is loosed and runs toward attacker lines/dropships. This scores when he/she reaches safety. No points for those not freed, half for those killed, and full for those extracted. Defenders simply hold off the attackers, and/or try to kill escaping prisoners. Full points per prisoner for keeping a prisoner, half points for killing an escapee, and no points if they escape. |
SGT Neill
REVA CORPORATION
53
|
Posted - 2012.07.06 23:04:00 -
[310] - Quote
Forums Veteran wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager
A volcanic warzone if environmental hazards like lava, extreme heat and humidity |
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SGT Neill
REVA CORPORATION
53
|
Posted - 2012.07.06 23:10:00 -
[311] - Quote
Oceanic planet with just man made structures on it |
Keyser Nalsa
0
|
Posted - 2012.07.07 00:43:00 -
[312] - Quote
Incorporate tunnels into battlefield that can be utilized strategically. Allow players' movements to other areas possibly undetected if entry/exit points are not monitored. Allow tunnels to be large enough for movement (for players, not vehicles) and ground combat scenarios to occur underground. Also, consideration for buildings and structures to be entered/exited. Towers with stairwells that snipers can post at but can be demolished by tanks or specialized explosives.
|
Cassa-Nova
29
|
Posted - 2012.07.07 03:31:00 -
[313] - Quote
Boarding actions that require you to invade a capsulers ship via drop ships and kill the capsular could even make it so you board actual eve pilots. |
VodKa ShoT420
Royal Uhlans Amarr Empire
0
|
Posted - 2012.07.07 06:47:00 -
[314] - Quote
what about the ability to use weapons in a dropship as a passenger who is not using a turret? |
Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
59
|
Posted - 2012.07.07 07:06:00 -
[315] - Quote
So, I have no idea if anyone has given an idea like this yet, and it's way too late for me to read through 15 pages of this (but I'm totally doing it tomorrow because this looks like and awesome thread) but I was just reading this and thought to myself "this would be a badass dust map.
Anyway, just read the first little intro of this Wikipedia article, and tell me you don't agree.
http://wikipedia.org/wiki/Io_(moon) |
Hunter Junko
0
|
Posted - 2012.07.07 07:41:00 -
[316] - Quote
i have a few ideas: Game modes:
////Client Rescue//// Summary: As a Merc your paid to protect both your corporations and your client's assets, but what if your paid to recover the battered husk of a Battle-cruiser that your client once owned, and therefore has some very valuable cargo?
//how the mode is played out//
an eve pilot is being chased down by pirates or members of a rival corporation. upon destruction of the ship, that pilot can have the option of crash landing into a nearby planet. upon resurrection, the pilot can then issue an contract calling for his ship to be scavenged and delivered to the pilot. a series of droplinks scattered throught out the map must be built, secured, and held for as long as possible. the first team to hold onto the drop links the longest and reach the time necessary to establish a connection to the client wins the battle. Hacking plays a vital role in securing droplinks. once hacked, you can actually cut or falsify coordinates to the client. as they could warp to another part of new eden or on a different part of the ship.
bigger ships means Bigger contracts which also mean bigger battlefields. which also means more droplinks.
on a side note, the contract is time based as your rivals can also make an offer to other rival mercs to help them scavenge the ship. it goes as a first, come first served basis.
success of the mission for the mercs means a contract fulfilled, and earning their keep while also claiming a finder's fee on the ships' cargo. it also benefits the client, as he dosen't have to waste as much ISK on buying and/or rebuilding a ship with the same specifications. failure would mean that the rival corporations, or bandits, pirates etc will keep it all. ////
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onlyelisha
Algintal Core Gallente Federation
86
|
Posted - 2012.07.07 09:30:00 -
[317] - Quote
Forums Veteran wrote:Battling through some cyberpunk urban environments (this is my #1)
Other ideas are great, but I must say a map like this is something I would like to see a lot.
Also maybe a large map covered with mountainous terrain, or one with a lot of forest areas, making it difficult for people to shoot and for tanks and things like that to get around. Then Dropships can't see what they're firing on below and such. |
un boff
DUST University Ivy League
4
|
Posted - 2012.07.07 17:14:00 -
[318] - Quote
I have a couple of suggestion.
The first is a modification of the titan crash maps. What if the crash in not a bellyflop but actually a nose dive. These means you can have multiple levels squashed down ontop of each other making it almost maze like. The advantage of this is that you could have interchangable blocks of passageways that could make the maps easy to randomise. The only issue is whether the space could take into account vehicles. I would also suggest instead of a titan what about an MCC.
Second suggestion is for a type of battle. In Team fortress there is a mod called payload. This requires a bomb to be moved to a location to win. This would be idea for the Dust world. You want to destroy an enemy PI installation well why not remove it completely. After all the merc don't care if they die. This would also push the working together aspect to players.
My 1 cents worth |
Datura Sandatsu
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.07 19:04:00 -
[319] - Quote
Colour. |
Tanis Jumes
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.07.07 19:04:00 -
[320] - Quote
-Urban -Vehicle map -Story-line -station -desert perhaps? -hostile environment (vicious animals that attack because the battle invades their habitat) -jungle (sniper's dream map) -space - Agent missions (fight with a team to take a station back from evil pirate NPCs) -Merc Wars (If Mercenaries are able to form corporations then why not war between them?) -Faction Alignment (Have the option to battle only for one Corp or Alliance you are completely loyal to) i.e.- you become a soldier not a merc -Evacuation (Sansha's Nation is still a invading, why not help innocent civilians escape the impending doom? For a price of course...heheh) -Rescue (rescue a prisoner from a prison or some sort of facility) -Fights for/on capital ships (would be cool I guess)
Those are my thoughts, but I think story-line would be the coolest out of all. It would be sooooo awesome to actually play a part in the Caldari - Gallente War or the Amar - Minmatar War. |
|
Vitriol18
Osmon Surveillance Caldari State
56
|
Posted - 2012.07.07 19:15:00 -
[321] - Quote
I would love to see some of those planetary vehicles i lug aound while in space on the ground.
Would be cool if they could be hacked and quickly driven about the map, no shields no armour just fast moving paper thin transport, as much for fun as tactical value.
kinda like the mini digger in bf3, raid a car park full of them and charge off to the next objective. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.07 19:39:00 -
[322] - Quote
Vitriol18 wrote:I would love to see some of those planetary vehicles i lug aound while in space on the ground.
Would be cool if they could be hacked and quickly driven about the map, no shields no armour just fast moving paper thin transport, as much for fun as tactical value.
kinda like the mini digger in bf3, raid a car park full of them and charge off to the next objective.
not a map idea. lol |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.07.07 20:00:00 -
[323] - Quote
How about a low gravity map on a barren cratered moon. It would be fun to be defending a mining op there. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.07 21:12:00 -
[324] - Quote
Another idea:
How about a high-speed convoy hijack mission? Only a few people are attacking and only a few are defending. Its a limited amount of people on both sides, and for both sides, there are no respawns (can be changed accordingly). The objective for the offensive team is to either hack the controls or to destroy the engine. If you choose to destroy the engine, you need to set a charge which takes a rather quick time to do, but takes a fair amount of time for the timer to run down, allowing time for defenders to defuse. On the other side, if you take the controls, it takes time to hack but when you're done hacking, you win. I'm not sure if this idea has been stated, but I think it could work. I'll be working on more ideas for this topic, and I'll see what I can think up.
EDIT: also, I saw this idea earlier for Assassinations, which leads me to thinking for Spec Ops Missions? High-paygrade but are the toughest missions. Basically, no respawns, do or die, high priority targets; things included under this: assassination, destruction of large targets, ship/war-barge hijacking, major defense for said targets, stealing special corporation secrets, backstabbing, etc. Payments for these missions are either nothing for failure, or millions in ISK, blueprints, etc. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.08 03:46:00 -
[325] - Quote
Drake Tsuka wrote:i would like a map that is large enough to actually need the vehicles to get to the enemy base, maybe each team starts on a different island,
i can imagine loading everyone up in dropships and flying to the enemy base for a big battle, would be kinda like that scene on starwars the clone wars,
This but after fighters are added, to cause much mayhem!! +1 |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.08 03:49:00 -
[326] - Quote
Valkyrs Fingolfin wrote:Situation: Jovian craft has crashed. It is set to explode but two warring groups are close by and are trying to extract technology and get out before it explodes.
Setting: Possibly jungle-themed, debris-laden crash site and flattened area, and in-ship gameplay. This fills most of the requests about tilesets and settings that have been mentioned.
Goal: Extract technology
Start: Players land on an MCC and deploy.
Gameplay: Capture the flag-esque, players compete to gain access to the ship and get out with the technology scattered among the wreckage. The technology could emit a pulse so players can locate them on the minimap and locate enemies trying to make off with them.
Each technology could be worth a different score (different sized pulse on radar?) and be hidden deeper into the wreckage. Whoever has the greater technology extracted wins.
The technology could provide special abilities to players who are carry them (faster move, more dps, or negative effects like slowly die from radiation)
Boosts: Technology could be captured and placed inside decryptors. The decryptors would be vulnerable to being captured, but after a certain amount of time, the decryptors would provide a boost to all units (maybe in conjunction with the abilities mentioned above).
Hazards: There could be automated Jovian guardians roaming the wreckage, possibly hard to kill and very dangerous. They could be fairly passive unless you're escaping with technology or in there way. They could be setting explosives throughout the crash site.
Salvage: Perhaps weapons can be found that can only be found on this maps in limited quantity.
Ending: The technology, even those in the decryptors, must be brought back to the MCC before it vacates the planet and the area goes super nova.
Simply awesome idea to add in some kinda CTF in Dust 514... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.08 03:50:00 -
[327] - Quote
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.08 04:02:00 -
[328] - Quote
Vet RolyatDerTeufel wrote:For those that read Templar One. The ending. That is all.
Can't forget about that one.. |
Rolling STOP
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2012.07.08 04:58:00 -
[329] - Quote
Well after reading Templar One I think a similar map would be perfect. A fight over a space elevator as well as possibly retrieval of items from a downed ship. Raid on a factory? I sure enjoy the whole concept of the large scale war but some CQB urban indoors style maps would be great. Maybe a Map series where your group fights through 3 stages to attack a base, enter a building and capture it then maybe another outdoors fight to hold it..
Wish the map layout was a lot more like normal MMOFPS such as Planetside where you are in a large continent and can move around from area to area. Consoles I imagine limit that...
It's like EVE was... small and twitchy, but hopefuly like EVE intime we'll be in huge maps with large amounts of fighting in sections of the maps where vehicles can really be used in coordination with troops like a large scale fight would really have. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.08 05:05:00 -
[330] - Quote
A map that has a large land MCC where some mercs have to take it over before it reaches it location. |
|
Khun-Al
135
|
Posted - 2012.07.08 06:28:00 -
[331] - Quote
Civil Battle: Each team has to defend civilians on a convoy, train or in a building. The team which can save the most civilians over a time wins. |
un boff
DUST University Ivy League
4
|
Posted - 2012.07.08 11:53:00 -
[332] - Quote
Underground Tunnels.
This might be alot of fun. Imagine a cave complex in 3D with huge tunnels winding around with a central mining complex. This could work well with Vehicles especially drop ships. Vehicles only able to be call in two locations where there is a opening to the surface.
If built well then the dropship can fly through tunnels which are protected by turrens, which are in turn accessable by ground forces, but tanks forced by steep rock formations into certain directions.
I am thinking something like this. http://www.spain-holiday.com/blog/wp-content/uploads/2010/09/Nerja-Caves.jpg
or
http://www.creativeuncut.com/gallery-05/art/tra-peru-mountain-caves2.jpg |
Bennybuns
WarRavens
5
|
Posted - 2012.07.08 19:39:00 -
[333] - Quote
please make a planet that looks like arrakis from the book series dune!!!! long live the fighters! |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.07.08 22:48:00 -
[334] - Quote
Battlefield 2142 had these "Titan" maps.
Basically, you had 4 ground shield generators to hack and take down, which removed the "Titan's' (same principle as an MCC) shields.
Once shields are lowered, attackers would the jump onboard drop ships and land on the Titan.
Defenders would try to shoot down drop ships.
Once in, they would then fight their way up until the reactor core and damage it to the point of unstability.
They would then have 1 minute to escape back to ground safely.
Link for those of you who've never played BF2142: http://www.youtube.com/watch?v=0x9m58Vol1c |
Deus Risus
Amarr Templars Amarr Empire
19
|
Posted - 2012.07.08 23:50:00 -
[335] - Quote
A planet that looks like the concept art that flashes up on screen when you scrolled over the first build of the beta in the PS3 bar thing.
I would also like to see a map that's a giant Amarrian city, with a fantastic skyline that people will notice even while trying to viciously kill one another.
Or a map with lava flows, and if anything touches them it is almost immediately destroyed.
My last idea is a basic map that actually takes place at night instead of during the day (for atmosphere), and is like a heavily fortified Skyfire cannon.
*Edit* And a space station. That would also be cool. |
Zander Rodriguez
41
|
Posted - 2012.07.08 23:59:00 -
[336] - Quote
I really would like to see a map with areas of dense forests. Of course have some clearings for vehicles and instillation deployment, but i think having much of the map covered with sections of tightly backed trees were only foot soldiers can move through would be a good change of pace for an fps. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.09 01:38:00 -
[337] - Quote
On any Planetary Structure that an eve player can place I demand to kill people on it!
Edit: I will settle for around it but thats it |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 03:17:00 -
[338] - Quote
Carilito wrote:On any Planetary Structure that an eve player can place I demand to kill people on it!
Edit: I will settle for around it but thats it
I won't even settle for that!!!
I want to kill on my own PI structures at some point |
vidaria airadiv
Zumari Force Projection Caldari State
7
|
Posted - 2012.07.09 03:22:00 -
[339] - Quote
sigh* sorry for the pointless post. >.> new to forums. |
vidaria airadiv
Zumari Force Projection Caldari State
7
|
Posted - 2012.07.09 03:22:00 -
[340] - Quote
Forums Veteran wrote:Unicorns and lots of them.
lol, on this note, why not some places that are resorts, or really ideal conditions for some long walks on the beach? i mean its nice to have vibrant places that are full of dangerous things, or dead things, or vegetation that could kill you, but thats not the only inviroment right? how about species? or even a planet thats fuzzy, i dont mean hairy but with a kind of mass of life and moss put together?
gameplay to be considered, shouldn't it be a territory defense, or team deathmatch, or any variant presented be initiated by the movements in eve? and if that's the case, maps should simply be designed for where people will ingage and not where we want them to be right? so maybe all we will see on launch is a bunch of mining operations we have to sabatoge, or drilling platforms to defend. I am not excited to think on this notion, but i just hope that wherever we may land our troops, that they are accurate representations of the current assignments inviroment.
also, i would really like to see unicorns. >.>; please.... or maybe unicorn paint job for my tank? that would be radical dude! |
|
super-duper man
6
|
Posted - 2012.07.09 04:46:00 -
[341] - Quote
mabey a automated drop ship brings you in? |
Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
|
Posted - 2012.07.09 11:23:00 -
[342] - Quote
A fight in McDonalds. Including the play area |
Ubuu de Reide
SVER True Blood Unclaimed.
31
|
Posted - 2012.07.10 01:24:00 -
[343] - Quote
This may have already been discussed, but why not have a no mans lands type of Front line War zone - where the map is huge and you try to put the opposing side back. Gaining ground type of map where you try not to get over run. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.10 01:40:00 -
[344] - Quote
Map with DENSE fog. just a quick idea |
Mordu's Spy
Doomheim
40
|
Posted - 2012.07.10 01:56:00 -
[345] - Quote
Commander Xtreme wrote:A fight in McDonalds. Including the play area
OMG yes |
Ubuu de Reide
SVER True Blood Unclaimed.
31
|
Posted - 2012.07.10 02:56:00 -
[346] - Quote
Think Starship Troopers meets Beetlejuice. (I suck at pitching btw) Maps should have environmental and planetary problems/obstacles
I think it would be cool to have some form of Indigenous creature all of a sudden fly in ( Pterodactyl), overrun the match field ( a herd of bulls-type creatures or swarms of locust type creatures), or rise up from the ground (Enormous Sand Worm) that both sides have to deal with. Could change the momentum of the match or even things up depending on who is out in front.
Dealing with these creatures can be an individual job or a group effort for the larger scale creatures.
-The birds of prey might swoop in and remove a tank from battle or bring down a dropship or two. -The worm might sense movement on the ground like in Tremors (kevin bacon ftw) and wipe the foot soldiers off. -The locust Swarm or herd might just be a temporary inconvenience that the players have to survive or it deems one portion of the map unusable until the creatures pass. -Environmental problems could occur too - where a thunderstorm disables all electrical equipment temporarily (Knife fight time!), or a sandstorm makes it impossible to see anything that isn't two feet infront of you and downs every dropship in the sky.
We are going from Planet to Planet - there should be some environmental backlash.
What say you men? Any ideas to add? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.10 03:24:00 -
[347] - Quote
It appears third-party, violent "commercial breaks" like animal attacks are getting popular. Hmm... Moving on.
I now have an idea for a mode.
Attrition Similar to Conquest, only instead of capturing points, control is based on how far the battle lines have moved. >Objective : Advance to the enemy's end of the map, drain clones, or kill the enemy MCC first to win! No null cannons however. >Spawning : Players spawn at their choice of near or far from the current front-line, and they spawn the requisite distance within their territory. >"Capturing" Territory : This mode would be more organic, as territory and spawning is generated by where most of the (uncloaked) troops are, and drawn to your end of the map unless you're outflanked and cut off. >Size : Only large 100+ playercounts should be attempted here. Maps would be LONG, likely spanning the distance between two facilities in a district. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.10 04:20:00 -
[348] - Quote
I'm not sure if this has been mentioned, but I'd really like to see a Normandy invasion situation. Storm the beaches! Mortars all around from the missiles on the cliffs above. You can't call in dropships or tanks because they'd be downed in transit. There are a few spawn points and a few assault locations, but this would be a situation where the defender has the advantage.
This wouldn't be a map that ended in the command center docking, but rather a battle to take the cliffs which are a strategic point to enable the large command ship to arrive. |
Dro2072
Doomheim
35
|
Posted - 2012.07.10 11:06:00 -
[349] - Quote
along with destructive and interactive maps i would like to see the terrain naturally change through the course of the match. for example on an ice planet (map) i think it would be cool if the ground would crack under your feet and eventually give, like if a tank drove over a thin layer it would fall through the ice revealing a new section of the map. or on a lava map have a volcano explode off in the distance and then it begin to rain ash and lava cut off sections of the map. ETC ETC i mean i know this probably cant happen but since if some of planets are uninhabitable then shouldnt that mean unstable and have all kinds of climate changes like i mentioned above. i want the map characteristics to go much farther than just lightning storms or cloudy planets limiting vision. also i think it would awesome if when we destroyed a ship in orbit that perhaps the battle didnt just end ther but kept on going and that throughout the remainder of ther match we could see our handiwork via it raining ship chunks and if it were big enough making the thing crash right on top of us or making the MCC crash and the only way for us to escape iminate death would be to either blast it into smaller pieces (attackers) or reach the only escape pods on the planet (defenders) within a certain amount of time. i think thats what it would really be like in dust and make it more realistic, yes im sry but i kinda stole this from a couple other games (lost planet 2, star wars) but it would be awesome dont you think?
(sry to repost this but thought it may get more attention on here, at least i added to it before i did) |
Xerr Shadowkiller
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.10 17:12:00 -
[350] - Quote
I would like to see maps such as the current ones expanded to include the insides of the buildings rather then just giant paperweights built on the planet. I used to play CnC renegade and I was extremely impressed by how much they had fleshed out what the inside of each building contained. (ie barracks had a field hospital, living quarters, mess hall, fitness room, entertainment area etc) I think if the defenders had for one more buildings explaining where they heck they are coming from and defending (such as barracks, weapons factory etc) and those buildings were fleshed out so that they included interiors it would not only provide more space to fight in but add greater feeling that you are defending your side for a reason instead of just being told for some reason you are.
Further more you could tie the current supply drops to these buildings and have an access point you need to hack to access the fitting menu currently used. Then the building would make your unit and on top of that it would give players a reason to explore these buildings.
Examples- Barracks, Tank factory, Weapons Factory, Aircraft Factory.
On top of this could be buildings such as Airfields for dropping off supplies, or neutral buildings that could be taken for increased advantages. ie automated drones etc.
(Since I have several ideas each rather different Im going to put them in separate comments) |
|
Xerr Shadowkiller
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.10 17:39:00 -
[351] - Quote
I would like to see maps take place in the middle of third party wars.
This follows along the concept of neutral critters affecting the game, however instead of critters its actually 2 full factions going at it and you and Your enemy find yourselves caught in the crossfire.
Example-
Urban environment- For example Capital city of Random Planet X
This city is divided into 5 zones.
3 along the mid and one top one bot for the teams controlled points.
on west is residence, mid is commercial and east is the capitol building along with walls and defenses etc.
Top and bot are both walled facilities controlled by rival corporations
At first your battle primarily takes place going along the top to bot and probably has little to do with east west. A randomly generated threshold of collateral damage will set off a trigger causing a riot to occur originating from the west residence areas. The concept is they are tired of war and blame their government for hosting your facilities. This battle at first is contained in the west as police forces fight back the rioters. As the police force falls the battle moves into your primarily used mid area (commercial zone)
This is where things become interesting. In the residential zone the rioters only have access to small arms such as pistols with a very rare sniper rifle or assault rifle in the mix, however as the battle progresses and the rioters take control of different control points in the commercial zone (pawn shops, the police HQ etc) they begin to become more well equipped and an increasing problem for the players.
There is a counter trigger which is set off after a certain amount of collateral damage occurs within the commercial zone or one of the rioter bots happens to come across a palace member (guard etc) which then causes the palace forces to respond with a force that could be considered Overkill. This is the point where the neutral forces become less annoying/random extra kills and more, We have a problem as the palace forces will attack any within the commercial zone.
On top of this if the rioters happen to take control of any of your facilities They become a much greater force and have a chance at overtaking the palace force which, should they do, would grant them access to weapons which would make them capable of starting an assault on your facilities.
(this idea builds off the previous one where buildings are fleshed out and have purposes such as weapons factory)
Now this concept is probably too involved for most game developers to take seriously for a single map however if even a part of it is used I consider that a win. |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.07.10 17:42:00 -
[352] - Quote
I saw the new Total Recall trailer lastnight and got to thinking it would be really awesome to have a few "special ops" maps where you are tasked with infiltrating known headquarters or a terrorist's hideout on a major city on the planet's surface. I know it's not the grand warfare that Dust514 will be mostly known for, but there were still dropships in Mass Effect 2, and all out cityscape battlefields in Mass Effect 3. I really would like to see some great planetary strategy as well based on what battle you choose to take first (Slay, or Risk type strategy - should I infiltrate the headquarters and fight in the city, which gives an advantage if taken early, or should I go for the cloning facilities which gives unlimited clone reserves for other battles on the planet?) I'm probably off topic... :)
Here's the link for those that want to view it for reference: http://www.youtube.com/watch?v=sWMhADqlPYg |
Sand Haywire
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.07.10 19:32:00 -
[353] - Quote
Forums Veteran wrote:Zero/low gravity map(s) (like Halo Reach & Shattered Horizon)
This is just a simple combination of two good ideas. If you're boarding a ship it's obviously already damaged. Let the artificial gravity be in various forms of failure. Let parts of the ships be destructible so that a poorly aimed shot could de-pressurize whole sections and suck the team out into the void, etc. etc.
My other idea is simply a game mode but I wanted to throw it out there. That Dusters could enter themselves in the "Arena" and act as gladiators. They could get patronage from Corps. and in exchange for victories the gladiators (and their pilot Corps.) would gain ISK and prestige that would effect standing with the factions.
Regular combat will most likely do that as well so I propose that in the controlled context of the Arena Gladiators and their patrons can only gain standing and never lose it. Also in the Arena, friendly fire controls should be allowed in matches (for lower purses and prestige.) (There should be no friendly fire controls in combat.)
And players, pilots and Dusters alike should be encouraged to bet on the matches. |
Tobaml
5
|
Posted - 2012.07.11 18:40:00 -
[354] - Quote
Commander Xtreme wrote:A fight in McDonalds. Including the play area
the strongest weapon is the BigMac
|
Sebastian Amlacher
13
|
Posted - 2012.07.11 22:01:00 -
[355] - Quote
Naval battles: The dropsuits could have propellers to bring them forward without the loss of shooting while moving. There could be special dropsuits and weapons that also work under water so they could dive. The types of ships could be cruisers, submarines, fast attackboats and aircraft carriers where runway based planes could take off. They have a fitting system like other vehicles and could be very expensive. |
Shadowfox-1
0
|
Posted - 2012.07.12 05:03:00 -
[356] - Quote
Nice seeing as hint. hint some Bf2042 devs are on board why not bring a Snow cap mountain range and a forest area as the players descend downward. Or some thunder storm map it will rain. |
pjster long
Doomheim
28
|
Posted - 2012.07.12 05:59:00 -
[357] - Quote
I think that there should be more aerial vehicles like jets or helis or something. I remember in one of the demos in 2009 that there was something like that. It was a futuristic version of aircraft... it was kind of like a shuttle from EVE Online |
Khun-Al
135
|
Posted - 2012.07.12 06:26:00 -
[358] - Quote
Planetary Overtaking (just for Corp battles):
On every battlefield on a planet there are battles at once. After all battles have ended the remaining clones of the attackers were counted (just clones from battles where they were victorious) and splitted in as many attack troops as outposts are controlled by the hostiles. Then those attack troops attack the remaining enemys outposts. Then they were counted and splitted again until every outpost is controlled by the attackers. Maybe every hour they get 100 clones to the total amount.
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.07.12 08:24:00 -
[359] - Quote
Forums Veteran wrote:Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come...
I love the fighting in POS, that would give Dust merc's even more power in the Eve universe, not that they won't have an impact as things stand, but to really take part in system battles, that would be something. Station combat as well... |
Drake Tsuka
Royal Uhlans Amarr Empire
19
|
Posted - 2012.07.12 10:48:00 -
[360] - Quote
i want the ability to open / close doors, and lock / unlock doors through hacking |
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.12 14:09:00 -
[361] - Quote
Commander Xtreme wrote:A fight in McDonalds. Including the play area
Burgers FTW! |
Sebastian Amlacher
13
|
Posted - 2012.07.12 15:35:00 -
[362] - Quote
Sand Haywire wrote:Forums Veteran wrote:Zero/low gravity map(s) (like Halo Reach & Shattered Horizon) This is just a simple combination of two good ideas. If you're boarding a ship it's obviously already damaged. Let the artificial gravity be in various forms of failure. Let parts of the ships be destructible so that a poorly aimed shot could de-pressurize whole sections and suck the team out into the void, etc. etc.
Have luck if you shoot the reactor. |
Mowlay
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.07.12 18:19:00 -
[363] - Quote
Forums Veteran wrote:This one's the big one, though. I want to see a well-done forest, and I want to see plants that have nothing to do with terrestrial life. I get that there's only so much to do with individual models, and organic things are much, much harder to make, especially with a low primitive count.
I have never seen a shooter handle a truly verdant area well - something like the forests I grew up running around in, the Boreal forests of Canada/Alaska/the northern US/northern Europe and Russia, with close-packed trees, thick patches of undergrowth, and rolling, glacier-carved terrain, dotted with the massive boulders of the glacial till.
I'd even be fine with the more open idea - some mix of California redwood/sequoia forests and the forest moon of Endor, with massive-trunked trees making organic pillars to hold aloft the vaulted cathedral of the canopy above...
Please, though. I really want to see good FPS combat in a forest/jungle setting. Fixed it for you to properly illustrate where you find that kind of nature :) I would actually also love to see this kind of nature in a game, can't see I have actually ever seen it before. |
Helgast patriot
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.12 20:03:00 -
[364] - Quote
I would like to see a village similar to star wars Episode 1 where the Pod Racing took place. The map should contain a beat up village, a landing dock, and canyons so we can go crazy with vehicle warfare. It would be interesting to have these villages as strategic depots. Just to spice it up a bit have electrical storms blow in and out during the game. You can even have a blow hole or broken pipe that blows gas out of it at any unknown random time. If your timing is right and an enemy is nearby ignite the gas with a single shot and blow them off the map. |
Th EWRiFtED
1
|
Posted - 2012.07.12 21:39:00 -
[365] - Quote
I just want to see more color in the battlefield. Maybe a battle on a massive air carrier and you have to control points inside while fighting off the enemy in "air to ground" vehicles. That would be cool... |
Dj Pilgrim
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.07.13 09:54:00 -
[366] - Quote
A fleet crashed on a planet with a Titan.. good concept!
Though personally I would love to see what a Jovian mystic planet would look like. maybe that's a great planet for lasers? plant life and liquid could literally glow in the dark. maybe due to a chemical in the air or soil? Dust soldiers mixed with the soldiers from Final Fantasy the movie. give them glowing head gear so they can see. Vehicles would be wicked to see in a dark environment. Any facility on the planet would have exposed power cables that spark ever so often from some sort of blast which had ripped the facility open and exposed it to the elements.
i understand the Jovian to be extremely high tech so the facility might be a high tech processing facility being several stories. 20% underground, 80% towering into the sky. battle arena could be 75% outside environment, and 25% facility. could even incorporate a tunnel in the lowest level out into the environment. something like an escape tunnel or for air?
Any how, I hope this idea helps spark some inspiration in developing a theme!
Best Regards! |
Draigo Sovrentis
Zumari Force Projection Caldari State
1
|
Posted - 2012.07.13 11:29:00 -
[367] - Quote
Maybe a a map inside a Vast mining complex within an asteroid? barely lit tunnels and maybe a massive internal bay area for vehicle combat? tight corners and confined maneuverability combined with long fire lane like tunnels? maybe objectives could be securing ore/scrap components?
also maybe a overgrown jungle/urban ruin combined map? a massive jungle area leading into an overgrown and ruined urban city? vast skyscrapers and buildings half destroyed houses and craters smoldering wrecks? objectives could be maybe like a black-box? or a raid on an enemy encampment to destroy there resources? |
Utrigard
Zumari Force Projection Caldari State
2
|
Posted - 2012.07.13 22:59:00 -
[368] - Quote
Taking control of/sabotaging a Titan.
This would be a pretty big deal in both the EVE and Dust universes, but starting off with a troop carrier assault on a Titan, then having the players fight through multiple sections of this behemoth (Engineering, Weapons, Auxiliary Systems, CIC's, Cargo spaces, Launcher bays, etc) would be absolutely boss.
Obviously the scale of this would be pretty big, as compared to simple skirmish missions. |
MCKG
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.07.14 01:20:00 -
[369] - Quote
I would really love to see a more expansive map with hidden corridors that contain films for each weapon, or special guns. I would also like be able to reload while my character is running( I know this is off-topic but still a request that I would greatly appreciate). |
Cresentblaze
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.14 07:14:00 -
[370] - Quote
I would like to see a Unviverse Themed map and basically what I mean is, even if you are on one planet in the sky around you, you can still see other planets, stars, asteroids etc... I would also think it would be really cool if it had a planet really close that looked huge.
Also a map where when both sides spawn in there is a machine that shows the planets' condition like the oxygen, gravity levels, weather conditions etc... and this can come into play where on different parts of the map there are different terrains, like one part is cold and icy, another is misty or foggy (but not too, to where your'e not able to see), really hot, or another part where it's falling apart for nuclear waste and biohazrd or anything. So yep just throwing ideas out there |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.14 10:59:00 -
[371] - Quote
*Crash Site*
If only to give non-EVE players, and really EVE players as well, a sense of scale, have a map being a crash site of an EVE capital ship
Imagine a burning capital ship (Avatar?) sticking out of the ground several km from the battle site.
The objective could be a skirmish to install defences in order secure the crash site for salvage |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.07.14 12:39:00 -
[372] - Quote
I don't even know if CPP will be reading this far into the thread, but here goes:
a) Air Maps
Two carrier bases hung at mid-atmosphere, somewhat distant from one another. This would make dropships essential to the operation.
b) Lush, grassy plains
Some planets might not be barren at all. It would be cool to have large patches of grass and watery marshes. I can picture dropships soaring at low level under a distant sunset, my dog looking out the window and smells of pine floating about...wait that's on the way to my cabin.
c) Multi-leveled hole
Some terrain deformation that actually drops down deep underground.
d) Artillery battery map
Huge cannons across a large industrial field, with some gigantic machinery toppled over. It would be cool to havve obstacles, and get logistics to figure out how to overcome them.
|
Majora Unmasked
Royal Uhlans Amarr Empire
8
|
Posted - 2012.07.14 16:58:00 -
[373] - Quote
Really weather effects like rain and sand storms would be so amazing!!! |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.14 17:31:00 -
[374] - Quote
a torn up ship in the middle of a jungle, either a recent crash still burining or an old crash with the jungle starting to recaim the wreckage.
the surface of a moon, low grav with structures.
an orbital construction facilty compleat with unfinished ships.
a structure inside an asteriod, explosions can leave you drifting in space.
a map made of just craters with asteroids crashing.
a large planerary facility with ship debris falling from space, one team trying to raise the facilitys shields before a crashing ship flattens the place.
on the surfaces of an asteroid field, ultra low grav firing from asteroid to asteroid (huge jmps between) while the asteroids are potentialy mined by EVE ships (potential to use the surface of EVE ships as land to shoot from, death if they leave the area)
planets with different atmosheres, high O2 for example would result in more disruptive muzzleflash
a war machine factory where players can take control of the weapons of tanks the size of houses, a mix of CQB inside the war machines and vehicle combat between
a map so big we can see the curvature of the planet |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.14 19:17:00 -
[375] - Quote
Plasma planet?
Please and Thank you. |
Dino Malice
7
|
Posted - 2012.07.14 20:20:00 -
[376] - Quote
inside one of the clone manufacturing facilities
|
H arpoon
WarRavens
26
|
Posted - 2012.07.15 02:13:00 -
[377] - Quote
Low Gravity Planet: Jumping makes you go farther distances, has a sort of floaty feel with several ledges that seem too high to reach but are made accessible by the low gravity. |
Jayne Comando
Liandri Hel-Jumpers Liandri Covenant
0
|
Posted - 2012.07.15 02:36:00 -
[378] - Quote
If dust is suppose to affect Planet Interaction, then can we see a defalt PI setup and fight along a working planet interaction compound with its networks. I would also settle for as much lore crammed on planets as possble like fighting in the ruins of previous fights (like in Templar One). |
Dante Legacy
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.07.15 05:56:00 -
[379] - Quote
A water type theme map.
A thick forest map, with hidden locations.
A destroyed city map.
A sky battle field.
A fire planet, (lava mountain).
Under-water utopia !
~Thanks
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.15 07:35:00 -
[380] - Quote
Moons
If we don't get moons with a great view of giant planets in the sky, then the Fanfest 2012 trailer lied to us, and so did this concept art: http://www.technologytell.com/gaming/files/2012/06/Dust-514-concept.jpg Seriously, its such a beautiful view. |
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M J Sellers
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.07.15 18:04:00 -
[381] - Quote
Night time and low visibility. |
pat 21
Bragian Order Amarr Empire
0
|
Posted - 2012.07.15 22:28:00 -
[382] - Quote
Abner Kalen wrote:I saw the new Total Recall trailer lastnight and got to thinking it would be really awesome to have a few "special ops" maps where you are tasked with infiltrating known headquarters or a terrorist's hideout on a major city on the planet's surface. I know it's not the grand warfare that Dust514 will be mostly known for, but there were still dropships in Mass Effect 2, and all out cityscape battlefields in Mass Effect 3. I really would like to see some great planetary strategy as well based on what battle you choose to take first (Slay, or Risk type strategy - should I infiltrate the headquarters and fight in the city, which gives an advantage if taken early, or should I go for the cloning facilities which gives unlimited clone reserves for other battles on the planet?) I'm probably off topic... :) Here's the link for those that want to view it for reference: http://www.youtube.com/watch?v=sWMhADqlPYg
Like this idea, taking it one step further maybe you could be hired to assisanate a CEO/scientist (NPC) or kidnap them. This could take place in an underwater city, only one way in and out, you have to get the NPC out of the city if kidnapping. Then you can ransom them or set them to work on your home planet maybe making equipment or improving weapons. You would then have to stop other mercs trying to capture them from your planet.
Battles on stations or ships would be good or even whilst space walking in zero g, one side trying to fix the station/ship the other trying to blow it up. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.16 04:36:00 -
[383] - Quote
Terrain: Lava Planet Locations: CreoDron Defense Platform / ORE Automated Mining Platform
Description: War is hell, and these maps proves it.
Meet the CreDron Defense Platform. An anti-orbital combat array capable of walking from one district on the planet to another. A layer of outer computer terminals provide access to the inside of the facility. The inner halls begin to glow with the heat of the planet as you wade through your opponents. There are several computers to hack at the center of the facility that can be hacked to finalize acquisition by disabling the environmental controls to help "evacuate" the rest of the residents and take full control.
Meet the ORE Automated Mining Platform. Several turbines work as mineral separating centrifuges, gathering precious materials from molten slag before spewing the waste out to flow through the confines of this production facility, generating an immense amount of power that discharges randomly from within the generator room. Several automated dropship drones, heavily armored and shielded, work in the background, scooping up loads of magma from around a central laser drilling station and dropping them in the various chutes, while the main mining laser feeds the entire monolithic structure |
bauloe reporter
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.16 17:39:00 -
[384] - Quote
In a rorqual while compressing ore. . Then have the rorqual transformes from industrial mode to space ship mode halfway throught the mission that suddenqly changes some corridors
In an abandoned carnival station and build room by room combats that include house of mirrors holograms of random people , a place where artificial gravity is in use making one those falspersective maps be actually playable - though this may get to strange for people to play in. Not sure if artificial gravity is invented. In eve yet. Though there are tractor beams
Battle dueling a incursion ,dead boddies come to life one last time as as an npc shooting both parties. Will has be shot, will is dead..... Shoot will again before he comes back as a zombie
Battle while the areas is occupied by civilians, there is only a set number, though everyone that is rescued is worth point for faction while ones shot will lead to negativeq factiion
Battle in Drone manufacturing plant allowing Mercs to hack local drones to fight for their side |
bauloe reporter
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.16 18:06:00 -
[385] - Quote
Will there bean option for player to create a map, or tools to be available submit maps?
How about an abandoned minning colony which would be popular in eve online |
Aijul
ZionTCD Legacy Rising
55
|
Posted - 2012.07.16 21:05:00 -
[386] - Quote
bauloe reporter wrote:Will there bean option for player to create a map, or tools to be available submit maps?
I would love this.
Based on this video, the terrain is generated through height maps, while gameplay structures are placed by hand. This way, a player could just request a height map size of their choosing (Within the limits of the game of course, don't want to melt your PS3s do you? o_O), then use brush tools (similar to those in PhotoShop or GIMP) to alter the terrain's elevation. This could be done with the PlayStation Move or DualShock 3 quite easily, while M/KB would make it even easier. Have one button mapped for increasing the elevation, and one button for decreasing the elevation.
Once the terrain is built, you get to select the "Theme", which includes a suite of textures, sounds, effects and structures you can use to populate the map. As in altering the elevation, you can use brush tools to "Paint" the terrain, having the ability to blend different textures together. Once that's done: 1. Place the structures 2. Spawn points 3. Set the lighting/tone/mood/ time of day of your map 4. Add any special weather effects (Only those on a pre-set list, and only one per map perhaps?) 5. Test the map 6. and submit to CCP for moderation. :)
I believe something similar has been done for ModNation Racers. I only tried the beta for that, but even then, the map creation tools were simple and real effective! |
Zarkn Frood
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.07.16 21:48:00 -
[387] - Quote
Forums Veteran wrote:Zero/low gravity map(s) (like Halo Reach & Shattered Horizon)
lol, I was just about to post the zero / low gravity idea
also, consider the opposite.
high gravity maps. |
Zarkn Frood
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.07.16 21:51:00 -
[388] - Quote
Aijul wrote:bauloe reporter wrote:Will there bean option for player to create a map, or tools to be available submit maps?
I would love this.
Players who are interested should definitely have the tools to submit map. It could even be a running contest for map submissions. |
pjster long
Doomheim
28
|
Posted - 2012.07.17 01:26:00 -
[389] - Quote
We should have Space Battles!!!!!!!! and space travel |
pjster long
Doomheim
28
|
Posted - 2012.07.17 01:28:00 -
[390] - Quote
Zarkn Frood wrote:Aijul wrote:bauloe reporter wrote:Will there bean option for player to create a map, or tools to be available submit maps?
I would love this. Players who are interested should definitely have the tools to submit map. It could even be a running contest for map submissions.
I actually think that the EVE Online players could "create" a map using planetary interaction... or at least it should be like that. What do you think? |
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Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2012.07.17 02:04:00 -
[391] - Quote
pjster long wrote:We should have Space Battles!!!!!!!! and space travel
And we could call it...hmmmm...EVE! Yea, Thats the Ticket. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.17 07:03:00 -
[392] - Quote
a KFC map. |
Rusty Rage
League of Angered Gentlemen
0
|
Posted - 2012.07.17 07:08:00 -
[393] - Quote
I would love to see a map that would be similar to the Siege of Stalingrad. This would fit in well in the faction warfare area. Think about it. Some sort of city... lets say a Caldari city, all nice and shiny. Now, lets take that city and lob explosives at it for a while. Now it's nice and war torn, with roads littered with rubble, corpses, and ruined machinery. This would be an epic skirmish map as the AA batteries (or whatever they are) would be set up in a factory type building, an apartment building and the last one maybe in a plaza of some sort. Securing these post would be extremely challenging (and fun) as most of it would be close quarter combat and using vehicles would be very advantageous but tricky. Tanks would be an excellent source of suppressing firepower but countered with some sneaky mercs with some explosives (det packs are fun >:D ). Drop ships would be very entertaining to watch by bad pilots as they slam into the walls of the buildings and the LAV's would probably be your best bet on this kind of map. If your still having trouble picturing this, imagined the New York map from Nuclear Dawn, but bigger and with vehicles.
Also, snow maps should have blizzards that alter the landscape. Wind blows snow around and stuff, possibly covering up one entry way but opening another and stuff like that. Having a decent weather mechanic would go amazing with the map idea I just said.
Also also, sad to say, a battle to assassinate a pod pilot, as cool as it would be, wouldn't fly. But I do support maps on space stations and outpost, and maybe have the shipboard battles on the npc titans? I know there is at least one, need more though. |
Gatsu Scarz
Bragian Order Amarr Empire
55
|
Posted - 2012.07.17 08:20:00 -
[394] - Quote
I would like to see trenches play abig part in some battles. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.07.17 09:52:00 -
[395] - Quote
aden slayer wrote:a KFC map. Cowards are sent to the Colonel. You do not want to see the Colonel, especially when you're branded a "chicken"... 3-piece Soylent Strips anyone?
On the subject of mega-chain corporations, i'd like to see a map where we're protecting the interests of iconic New Eden corps, with some unique mechanics altering the gameplay here.
Quafe would have a facility that processes base ingredients into delicious, highly "ethical" soda. Holding the entire facility allows you to sample product for a temporary buff. Quafe+ factories would be linked to the Biomass facility, and carry a different 'sample' buff.
Corporations related to the old Crielere Labs would have (very expensive) facilites able to "dissappear" entirely when under threat, while also cutting TACNET and comms from any enemies inside. This forces commanders to send in independent squads to de-activate the cloak before rolling in the main attack force.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.18 02:55:00 -
[396] - Quote
Location: Tropical Planet Installation: Broken down Zoo full of genetically engineered animal cyborgs.
Defending the installation from activist hired mercs coming to release the terrifying animal cyborgs.
Oh, and make some of them look like terrifying nightmares that dinosaurs might have had.
Cages can be disabled/enabled by hacks. Generators can be destroyed to disable entire sections. |
King Kobrah
SyNergy Gaming
33
|
Posted - 2012.07.18 03:00:00 -
[397] - Quote
You need a map that would have a setting similar to D-Day (in DUST 514 style of course)
this was a mistake MAG made, game would have been so much more awesome if they had some kind of D-Day gametype or even a map. |
Southern1Cross
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.07.18 08:05:00 -
[398] - Quote
i would like to 2nd the motion for a map involving a capital ship wether it be just sitting thier in the backgorund , or coming down in flames! ,#1 wish for a map would be a freshly crashed capital ship , and the ensuing battle evolving around the capture of the crippled vehicles command room |
The Robot Devil
45
|
Posted - 2012.07.18 08:07:00 -
[399] - Quote
Small team with no re-spawn (6-8) vs 20+ re-spawn with a clone reserve cap in which you have to move through the decks of a ship in space or some structure to secure an objective at the end.
A linear map where intel is a must to know where to go.
A large asteroid with no atmosphere where space is the sky.
A storm planet where different layers of the atmosphere require special suits and lighting can kill.
Protection / rescue of colonist, slaves or any other commodity.
Theft of technology or secrets from a well guarded structure that gives intel for the next battle.
One space ship on EVE drops a group of mercs on the hull of another ship in EVE. The mercs have to fight on the hull of the ship and then advance inside to place a drop link and take over the ship so it can be used in EVE for spying or whatever.
Sabotage missions with Metal Gear type tactical espionage against slavers and slave dogs.
Recon and scout missions into mountains with rivers, waterfalls and other jungle type things.
Moons with different gravity and atmospheres.
Peacekeeping missions to refugee camps.
Secure and hold missions that have a window of time that the base has to be held while something happens.
An ice cave where things fall from the ceiling and all of the walls and turns look the same.
Escaping from a downed dropship on the inside of a lightly active volcano in enemy territory with vital intel.
Advancing onshore to fight and return to an ocean.
Lastly, sometimes the missions should go bad on purpose at random. Like the dropship in a volcano, the mission would start out as normal with a small group of "professional" mercs flying in, landing and obtaining whatever. However on takeoff the ship is downed and the pilot and his crew have to escape to deliver the package. I think that this type of random event would add to the fun, the missions would come with a risk that did not involve other players just bad luck. Engine failure, bird strikes, weapons fire, pilot error and bad intel mess things up all the time. I think it would be fun to have those in the game.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.19 04:36:00 -
[400] - Quote
I know I said this before, but I cannot emphasize enough how much I love the look of the environment from the Fanfest 2012 Immortal Cline trailer because of the view of a planet from a moon. I really really really want to play on moons and view a large beautiful planet in the sky. http://cdn1.eveonline.com/www/newssystem/media/28088/1/FF_2012_cinematic_thumb.jpg
These little aesthetic things in environments (like being able to view a planet) makes big difference, and from what I seen so far, environments are pretty bland. |
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Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.19 06:25:00 -
[401] - Quote
I would like to suggest a map set on Kruul's Pleasure Hub. You could save the damsel from his evil clutches. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.19 08:40:00 -
[402] - Quote
Battles in space. Interior ddesign and style is very important for such enclosed environments. Windows that show the beauty of space outside, like nebulas or nearby stars would greatly help: http://200movies1woman.com/wp-content/uploads/2011/01/sunshine.jpg
This can be through: -Shipboarding EVE players. -Shipboarding EVE PVE enemies. -Space stations, -Any methods that will justify it. |
Iceyburnz
316
|
Posted - 2012.07.19 19:44:00 -
[403] - Quote
Umallon Macross wrote:I would like to suggest a map set on Kruul's Pleasure Hub. You could save the damsel from his evil clutches.
Oh god, No.
|
Xerr Shadowkiller
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.19 21:37:00 -
[404] - Quote
I want to see a no vehicles level. |
Saucy Butt Love
1
|
Posted - 2012.07.19 22:37:00 -
[405] - Quote
A map "two maps" or whatever I mean they could really add somthing to the game here.... Two planets/moons that are "very close" together or at least in range... You can travel from one to the other through a high speed low pressure device that uses electro magnetic pulses to push you extremely fast to the other side... I say extremely fast but obviously a very close planet is still around 4million miles away so it would take a few seconds to get there, so you can see the animation and maybe still use your wepon. that way one battle is expanded on two planets... Maybe have one uplink on one planet and the other2 on another forcing the players to use the device and making a whole new perspective of... Let's play on "this map" |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.07.20 02:38:00 -
[406] - Quote
Hostile wildlife? |
The Robot Devil
45
|
Posted - 2012.07.20 04:13:00 -
[407] - Quote
Convoy protection/assault |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.20 11:03:00 -
[408] - Quote
Iceyburnz wrote:Umallon Macross wrote:I would like to suggest a map set on Kruul's Pleasure Hub. You could save the damsel from his evil clutches. Oh god, No.
You love it, I know. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.07.21 05:30:00 -
[409] - Quote
Don't know if it's been suggested but a pitch black themed fight meaning absolutely no natural lighting allow only vehicle lights and maybe thermal vision if that ever gets add |
Soul Deadlock
Amarr Templars Amarr Empire
2
|
Posted - 2012.07.22 01:34:00 -
[410] - Quote
How's about this: A giant space prison where players play as convicts and space marines fighting each other in the the multistory prison. The map would be great for straight up team death match. Also players could also fight outside the prison in spacecrafts. Who's with me here guys and gals?EDIT this game also seems a lot like halo so a map similar to 1 of halos would be a funny easter egg don't do this if there is legal trouble though! |
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Soul Deadlock
Amarr Templars Amarr Empire
2
|
Posted - 2012.07.22 01:36:00 -
[411] - Quote
Iceyburnz wrote:Umallon Macross wrote:I would like to suggest a map set on Kruul's Pleasure Hub. You could save the damsel from his evil clutches. Oh god, No. Lol |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.22 08:37:00 -
[412] - Quote
Update on Kruul's Pleasure Hub!
thread here: https://forums.dust514.com/default.aspx?g=posts&t=27468&find=unread |
Arpentis
28
|
Posted - 2012.07.22 22:23:00 -
[413] - Quote
I was thinking and considering how planets are split up into districts scattered around the planet which are the maps we fight on generally outlined by the color BLUE what if there were different types of districts.
A district outlined by the color GREEN could be your hunting districts where you're tasked to capture or kill a certain monster in a tie limit and you could then sell this animal on the market which could some how be used to build something to then sell to other players
Or a RED district can be your mining missions which don't have to have a time limit basically it's a way for a Dust member to get into mining and sell it to EVE players.
This was really just a passing thought that I thought was kinda interesting... |
Rend Tulmane
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2012.07.23 05:23:00 -
[414] - Quote
I noticed the star map looks like it's going to play an integral role; what about commodity / contraband centered objectives based on that current systems market? Teams would try to secure goods or contraband to affect their market value or security rating in that system which could reflect in EVE. Successful teams could then in turn receive discounts on the specific items they use on Dropsuit fittings or on market specific items in that system.
So the map could be the cargo hold of a station or take place inside a freighter traveling through the system with the corresponding planets, moons, and other distinguishing features visible.
|
Sir Nathan Drake
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.07.23 06:36:00 -
[415] - Quote
I think if its possible or if your not already thinking of doing it you should make some of the maps have night time variations. That would add other strategic thing to the game and other challenges people will have to overcome. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.07.23 15:06:00 -
[416] - Quote
Maps with meteor showers! Dust mercs will have to kill each other and dodge giant stones! |
Meremon
Seituoda Taskforce Command Caldari State
1
|
Posted - 2012.07.23 17:39:00 -
[417] - Quote
Can we please have a Landfall Map that has a 3rd party NPC that is hellbent on causing destruction to either team. im sure a lot of indigenous lifeforms would disapprove of their planet being terraformed by Eve "gods"
Also More weather effects Static discharges, acid clouds and Black Dust or Fog storms also landblock deterrents such as Lava, Acid And Water pools, these are Alien worlds after all, Not every M class planet is 100% suitable for life.
Thanks CCP your doing a Brilliant job so far on Dust514. |
un boff
DUST University Ivy League
4
|
Posted - 2012.07.23 21:06:00 -
[418] - Quote
I was thinking about this the other day and as I was fighting looked up and saw a great possible map in front of me.
The skyscrapers. So here is my idea.
Imagine 30 floor or so. With staircase either then that only go up say 3 floor then you have to go else where for the next 3 etc. One team starts at the top, one at the bottom. Now here is the interesting part. Each team only has two spawn point, and no player created ones.
As they move through the tower they can hack spawns which exist on every 3rd floor. But doing so switches off the further way of the two spawn already in use. So the spawn points move with the player. The goal is to push the other team either out the top or bottom.
No vehicles and close quarters fighting. If possible breachable wall to create different pathways. The goal of this map is to make a fast paced battle where working together is the key. No point storming the other team if you team mate chuck a nade down the stairwell. This might also work well with limited number of clones. Heavies would be struggling to keep up, but at the same time if they get into position become a real threat to covercome |
michael McG
Doomheim
28
|
Posted - 2012.07.24 02:05:00 -
[419] - Quote
I was thinking that it would be good to see a large city with very tight streets. this will cut down on the pesky tower campers make it hard for tanks to attack but make them easy to be taken out. I think it will be nice for the light trucks to be used. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.24 03:03:00 -
[420] - Quote
HERES ONE ICELAND !!!!! CCP HQ !!! DO IT FOR THE LULZ !!!! |
|
Meremon
Seituoda Taskforce Command Caldari State
1
|
Posted - 2012.07.24 12:07:00 -
[421] - Quote
As i read through these posts i see similar map ideas which exist in games already out there, a huge amount of map ideas....
We need something that is Unique, that doesn't define Tribes, BF2142, Cod, MW4,Halo or any other game out there.. Zombies? nah..
How about aliens which have their own unique abilities, flying giant tentacle thingy's? Damage over time area effects from plant life... the list is endless.
How about a map where the fighting is done in a crashed ship or structure? a Battle station or fighting on board a Armageddon which is slowly falling to earth via a malfunctioning anti-grav drive, the object of that map is to restore power to its critical systems while fighting the other side who wish to suicide the ship?
Other ideas spring to mind On other maps which include Dense scenery to hide in, none of the moon base rubbish were seeing currently.. Planetside has them so should we, dense forests (yes i know ps3 cpu not that great but im sure with low pixel stencils you can come up with something. its eye candy and strategy).
I want to see a game that breaks most of the current Genre of Multiplay FPS's , Eve online did that in terms of Space RPG lets see Dust514 Redefine the FPS shooter genre.
Thanks CCP.
|
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.25 07:04:00 -
[422] - Quote
WOODS LIKE A in start wars all them big trees and stuff |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.25 21:31:00 -
[423] - Quote
PVE maps on SOME life-bearing planets where mercs will be attacked by indigenous predatory animals as they try to complete their objective. I am not asking for humanoid aliens, and I am not asking for aliens with human-level intelligence. I want to see plausible alien animals evolved to fit their specific environments. I want to fight moderately intelligent pack of small predators, and giant insect-like animals the size dinosaurs. The environments themselves can be things like jungles with strange kinds of vegetation with different colors.
For possible inspiration, a game that does something similar: http://www.youtube.com/watch?v=5p0A5mgAg9g
For possible inspiration, here are speculative documentaries about plausible alien creatures with real scientists: http://www.youtube.com/watch?v=BNLfNe12BKE&feature=related http://www.youtube.com/watch?v=H-kPDBgB2-Q |
NoPants Panda
Olde Eden Salvage And Pest Control
1
|
Posted - 2012.07.26 10:50:00 -
[424] - Quote
It might be neat to have to sabotage or destroy an enemy fleet on the planet's surface before it can scramble to orbit for defense. Maybe frigates or cruisers based on the scale of people vs ships in EVE. The ships in question could easily be NPC or Pirate ships so that people aren't all, "Hey, where did all of these ships come from anyways?," since there are pirates in basically every system.
Attacks on these Pirate run operations could lead to the discovering of Faction ship BPCs for the EVE community so that we, the DUST ground pounders, actually have a method of providing those sissy spacers with some cool (possibly unique?) new toys. EVE players always want new ship types after all ;)
An assault on a ship production plant would be fun as well, large moving machinery piecing together ships or ship components as the attacking side pushes towards a main control hub. Being smushed by big machinery is always neat, and you could have improvised mounted weapons from various lasers / welders / etc. being used to put pieces together. Also, a close-quarters map such as this could be vehicle-unfriendly for those who do not prefer vehicles, and could be a specific mission offered via EVE players to attack a planet's industry or infrastructure to hinder output of commodities without having to actually take control of planet. Such an assault could be great for smaller corps / alliances trying to poke away at a larger enemy's resources when they lack the ability to launch a full siege.
An assault on a production complex could even be a DUST only goal which could provide the victorious corp with a limited supply of vehicles or supplies.
Finally, in EVE we can play the Pirate role... Is there any feasable way to play the Pirate in DUST? Perhaps Pirate NPC (Sansha, Guristas, etc.) hired assaults on EVE player owned planets or installations? Hell, even DUSTer led attacks on EVE players' stuff! (Though that could be problematic if the DUST hordes get too bored and decide to go on a rampage) |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.07.27 08:09:00 -
[425] - Quote
Below is a link to a sketch I put together regarding a potential map. It's designed for the gaseous planets in EVE. The map contains two floating cities (each city approx size of the Communications Ambush Beta Map). Each city contains objectives (download, hack, destroy, etc) and Mercs can "jump" between the cities via transportation portals. LAV/HAV's can utilize dematerializes to transport from one city to the next and dropships can just fly between them.
Each city has tall/short structures, a "Command Center", a series of underground access platforms. The layout of the cities is completely open for suggestion/change but my idea of the buildings, ground "playing area", etc are that they are almost 100% metal structures. The atmosphere in the pic is an orange-peach color and the sky is made up of 90% clouds. Idea came from Cloud City in Empire Strikes Back. I'm sure y'all have a super smart team of expert designers and graphic artists that can come up with something a little more original... Something more "spacey" with a faded planet or some moons visible in the sky. My intent is to get the idea across.
Twin Cities Idea
Please let me know if the link is restricted. Everyone should have view/comment rights.
BAD FURRY wrote:WOODS LIKE A in start wars all them big trees and stuff
Was going to put together a sketch for a similar idea only set in a marsh/swamp environment with terrain obstacles (water, mud, marsh, trees, etc.). Looks like someone beat me to it.
@AntillesMaximus [email protected] |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.07.27 08:33:00 -
[426] - Quote
un boff wrote:I was thinking about this the other day and as I was fighting looked up and saw a great possible map in front of me.
The skyscrapers. So here is my idea.
Imagine 30 floor or so. With staircase either then that only go up say 3 floor then you have to go else where for the next 3 etc. One team starts at the top, one at the bottom. Now here is the interesting part. Each team only has two spawn point, and no player created ones.
As they move through the tower they can hack spawns which exist on every 3rd floor. But doing so switches off the further way of the two spawn already in use. So the spawn points move with the player. The goal is to push the other team either out the top or bottom.
No vehicles and close quarters fighting. If possible breachable wall to create different pathways. The goal of this map is to make a fast paced battle where working together is the key. No point storming the other team if you team mate chuck a nade down the stairwell. This might also work well with limited number of clones. Heavies would be struggling to keep up, but at the same time if they get into position become a real threat to covercome
Similar Ideas!!! I imagined a small outside area so players could summon dropships and blast fire into the buildings. Will be lots of cover inside though. https://forums.dust514.com/default.aspx?g=posts&m=213736#post213736 |
lateriss
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.07.27 13:50:00 -
[427] - Quote
Forums Veteran wrote:Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures.
I also do PI and would love to see this as well as more PI interaction in Eve and Dust. |
Arthur poe
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.27 18:35:00 -
[428] - Quote
i was thinking of a ship to ground battle you spawn in a ship u have 2 ways of getting down to the tower that is 1 of 4 towers blocking u wit a barrier around a city u take out the one and u can get thru the way i see it the 2 way to get down is taking a dropship or jumping off the ship and dive to the ground on the tower first mission is to take a spawn point next mission is to take out the core that would be an epic fight
|
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.07.28 01:41:00 -
[429] - Quote
Map idea - space shipyard assault - attack/defend a ship at a shipyard
fight your way through the shipyard to the dock & then to the bridge of ship to hijack |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.07.28 05:59:00 -
[430] - Quote
Just for the wormhole addicts a tropical city belonging to one of them wormhole artifacts races whatever there names are and the building archetecture changes acording to the race. Ofcoarse its been abbandoned ( or destroyed) so the tropical forest has begun to engulf the city. Your mission mutch like capter the flag find the artifact bag it tag it and secure it back at base. Ofcoarse it be a large map no fun if u can just walk out ur base door and the artifact is there. If u need a little extra challenge sleeper drones are guardian the artifact so be carefull theyll attack anyone |
|
un boff
DUST University Ivy League
4
|
Posted - 2012.07.28 11:27:00 -
[431] - Quote
All credit to yo for posting it first. I do think this would be a good idea. I also think that there is some serious potential to the other idea in my original post
un boff wrote:As they move through the tower they can hack spawns which exist on every 3rd floor. But doing so switches off the further way of the two spawn already in use. So the spawn points move with the player. The goal is to push the other team either out the top or bottom.
This means that just grabbing a spawn point could really screw out your team, so working together is vital. |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.07.28 15:44:00 -
[432] - Quote
un boff wrote:All credit to yo for posting it first. I do think this would be a good idea. I also think that there is some serious potential to the other idea in my original post un boff wrote:As they move through the tower they can hack spawns which exist on every 3rd floor. But doing so switches off the further way of the two spawn already in use. So the spawn points move with the player. The goal is to push the other team either out the top or bottom. This means that just grabbing a spawn point could really screw out your team, so working together is vital.
I get it man. I think it's an awesome idea. Cool that we both imagined 30 floors . Just seemed like the right amount of floors. The "stair stepping" of spawn points as you work your way up/down is interesting. I think it would make a great strategy-based map. Kudos! |
Anaxes Siitem
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.07.29 04:30:00 -
[433] - Quote
Forums Veteran wrote:Abandoned Station
In EVE I've always wanted to explore the stations in greater detail. I believe a Skirmish map inside of a station would be an amazing opportunity.
I wouldn't have any idea how to design the layout. But the concept is there for you.
This sounds flat-out amazing. I never even thought of it, I've been so focused on the idea of the fights happening planetside. Can you say: "Future expansion"?
Seriously, +1 this all the way. Maybe at some point EVE could have invasion mechanics, troop carrier ships that ferry the immortal Sleeper-tech'd brethren of the capsule-jockeys to a battlefield already teeming with mercs and their clones. Imagine jumping off the ship with 0 clone reserves, and having to take the nearest clone facility to even gain the ability to respawn in time! I'm drooling. |
Anaxes Siitem
Villore Sec Ops Gallente Federation
4
|
Posted - 2012.07.29 04:32:00 -
[434] - Quote
Forums Veteran wrote:Actually, I'm gonna come out and say it: I want unbalanced maps. I want some maps to have an outright advantage to one side. Other maps to have specific sections which are unbalanced in favour of one team, but not the whole map.
I want there to be 'terrain' in that there exists a reason to care about the map you're on.
Because when CCP implements corp matches, I want it to matter where we fight, and for it to matter to the EVE players who request those fights. Perhaps for the merc corps to be familiar and request bonuses for fighting a harder fight.
+1'd for great justice. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.07.29 05:35:00 -
[435] - Quote
a planet whose sun has been blocked by ash erupting from a volcano in the center of the map. the wreckage of fallen titans should be scattered throughout the battlefield. we should be able to enter them, providing a unique close quarters environment with a large amount of cover. and each ship sould be from one of the four different races. there should also be evidence of a fallen civilization torn apart by war. the map would simply be titled "ruin". |
Dilectus Himmel
Zumari Force Projection Caldari State
15
|
Posted - 2012.07.29 17:33:00 -
[436] - Quote
Low gravity? Some planet certainly are smaller than earth. |
Xerr Schattentanz
Algintal Core Gallente Federation
3
|
Posted - 2012.07.29 17:57:00 -
[437] - Quote
Rather then comment a theme etc like most I'm going to mention an idea.
I want to see more destructible environments. On top of this I would prefer it if it not only was cosmetic (breaking telephone poles or glass) but actually had an actual effect on the battlefield such as destroying a bridge or a building collapsing after you destroy all its weight-bearing supports.
Also along these lines I'd like to see maps with actual interactive environments beyond get in the turret or hack the supply depot. Such as if you get past this buildings defenses you can lower a gate. You can turn on search lights. You can access a dam that floods an area. etc. I just would like to see more life in the environments.
This in turn makes me think of yet one more thing. Objects in the game that actually move. I giant fan. Pistons etc. I would honestly like to see some heavy machinery or something going on. The maps currently are mostly dead and aside from some sparks and smoke, rather boring. Especially after you leave the predesignated fighting area.
So please rather then just make a bunch of different kinds of maps, could you add quality and interest to your maps? |
Seraph Azriel
Seituoda Taskforce Command Caldari State
12
|
Posted - 2012.07.29 23:46:00 -
[438] - Quote
Forums Veteran wrote:Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come... I like this guy, I had visions of pure awesome as I read this |
nunoBXD
Royal Uhlans Amarr Empire
0
|
Posted - 2012.07.30 05:03:00 -
[439] - Quote
Hi guys :)
My ideas are pretty simple (even thought it's not that simple to just create a map) but since we have a variety of planets in our universe maybe we could use that to bring some ideas.
1 - Volcanic Map
2 - Arctic/Ice Map
3 - Jungle Map
4 - Abandoned City Map
5 - Island Map (for smaller games)
6 - Floating island map (suspended in the sky).
7 - finally a not so great but just an Idea would be a toxic planet Map (where it contains certain "acid" areas where you get killed).
|
Zarkn Frood
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.07.30 18:07:00 -
[440] - Quote
Playing some DOTA2 today in the server downtime, and it dawned on me.....
I would really like to see a traditional yet DUST themed 'Defense of the Ancients' (DOTA) map. Many games take from this map layout, and some of these games, - it's the only map available -- LOL, HON, DOTA, DOTA2.
While I realize DUST is not a top down game like dota & friends, but the objectives and mechanics seem like a DOTA style map would be, hella fun and fit right in.
basic idea...if you've never played DOTA...
'Jungle' between lanes with some dangerous NPCs, cool hide outs, caves, etc. the traditional DOTA 3 lane layout with 3 towers in each lane for each team's side.
Tower defense and destroy, destroy the towers and the main enemy base to win.
or whatever CCP can dream of, but I think a spin-off of the DOTA map would be great, or a spin off in game play.
|
|
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.07.30 22:02:00 -
[441] - Quote
fighting on a space elevator - objective to either cut power to the support station thus stopping the elevator or detach the counterweight from the cable to destroy the whole system |
Cooled Kill
0
|
Posted - 2012.07.31 07:22:00 -
[442] - Quote
My favorite matches are close ones. So with this in mind is my map idea.
Cloning Facility:
Skirmish:
As the number become further apart, have the "cloning bays" come alive and start deploying troops to rebalance the numbers. When the numbers start to become more stable have the clones retreat or de-activate.
Ambush: Team 1 has full control of the cloning vats and defends them while Team 2 sabitoshs team1 while also taking control of some of the vats (but not all). |
flex turtle
Osmon Surveillance Caldari State
0
|
Posted - 2012.07.31 17:09:00 -
[443] - Quote
how about different gravity effects on different plants, meaning higher gravity rendering drop ships un-flyable (can only move along the floor), grenades and weapons dont travel as far, u cant jump as high and everythings runs abit heavier...... lower grav everything gets knocked up a gear.... faster, higher, further..... u get the idea =) (mite work better on ambush tho) |
pjster long
Doomheim
28
|
Posted - 2012.07.31 18:48:00 -
[444] - Quote
Forums Veteran wrote:JAG wrote:Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures. i do pi and would looooove to see this
actually, I think that It would make making maps easier considering that the Eve players will be "making" the maps. All ccp has to do is make the terrain and help configure more structures like planetary jump drives and that big gun that can kill a dread. |
LazyShady
Algintal Core Gallente Federation
2
|
Posted - 2012.07.31 18:57:00 -
[445] - Quote
Capture the Flag..Well ->Capture the Intel..<- since mercenaries go for planets. |
max514
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.08.01 02:46:00 -
[446] - Quote
BUGS!
Have an alien Bug hive that has attacked the installations. There will be a bug count where both teams can see. Different type of bugs - such as Warrior Bugs, Regen Bugs, Flyer Bugs. Bugs will attack both teams, but will be divided between teams. You will try not to kill the Bugs that are attacking opposing team. Teams also attack each other. There will be different hackable devices that will allow safe areas and/or bonuses etc. Bugs can also be flipped to attack opposing team.
After all opposing Bugs of your team are exterminated, Queen shows up. Whichever team kills the most Bugs and opposing team and either saves the Queen (for archeological research) or kills the Queen (to dangerous to let live) - each team will have the objective of either killing Queen or Saving it) whoever succeeds in said objective wins match.
This kind of puts an interesting twist to standard Skirmish by adding a third party to the engagement. In addition, the faster you kill the Bugs opposing you - the sooner the Queen shows up and then you either kill the Queen or save it. The team that doesn't kill the Bugs as quickly - will have opposing Bugs to contend with when the Queen shows up - making their final objective more difficult (but not impossible). |
pjster long
Doomheim
28
|
Posted - 2012.08.01 18:49:00 -
[447] - Quote
Evane Sa'edi wrote:fighting on a space elevator - objective to either cut power to the support station thus stopping the elevator or detach the counterweight from the cable to destroy the whole system
I dont think that it is physically attatched. Probably uses magnetism. |
DC437
Osmon Surveillance Caldari State
0
|
Posted - 2012.08.02 01:09:00 -
[448] - Quote
are their water worlds in eve because underwater levels would be a neat idea for a map level
|
Average Joe81
57
|
Posted - 2012.08.02 02:36:00 -
[449] - Quote
DC437 wrote:are their water worlds in eve because underwater levels would be a neat idea for a map level
there are: temperate, barren, gas, ice, ocean, lava, plasma, and storm planets so yes |
sansey Inferno
Inferno Inc
43
|
Posted - 2012.08.02 10:16:00 -
[450] - Quote
topic dont read maybe was
make a maps with ancient settlers (Talocan, Sleeper, Takmahl, Yan Jung, Jovian maybe somthing else) dowttown, city, terrains etc |
|
CupInLA
1
|
Posted - 2012.08.03 21:48:00 -
[451] - Quote
how about a multi level map, as in multi atmospheric. You have to capture a couple of titans to gain access codes to get to the ground level refinery shields to go down, then invade, or something like that. |
Tantalus Osiris
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.05 20:40:00 -
[452] - Quote
Maybe a map thats parts underground, few levels deep maybe, like a bunker, would make for good upclose action. |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.05 21:50:00 -
[453] - Quote
i'd like to see more dynamic maps (think thats the word i was looking for ) basicly on some maps have random small earthquakes , where the camera shakes for about 1 min, or on a snow planet have random snow storms or on a desert planet have random sand storm effect visabiliy ect for a min or so , but make it random, but not on all planets. |
RzrTrek
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.08.06 01:50:00 -
[454] - Quote
As an EVE Online player I say you most ADD ALL SOLAR SYSTEMS, PLANETS AND MOONS! |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.06 17:54:00 -
[455] - Quote
Yes, this 10000X
Let dust mercs assault moons and prevent mining of those moons.
Thus allowing DUST mercs to take a contract to shut off the Technetium faucet.
How long would it take for the first DUST war then? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.07 04:59:00 -
[456] - Quote
named map idea: Bleeding Gash
What is it? : An alien canyon, multiple kilometers deep and at least twice as wide. A [racial base-map type] sits in a strategic position, behind it a massive dam holding back whatever liquid used to flow through this wound in the ground.
Location : Any rock with liquid. Oceanic planets could have an artificial "Moses" canyon splitting the sea, making for an exotic variation.
Objective : Take the base, or use a couple well-placed Tritanium-cored bombs to drown the whole map. The latter option is especially spectacular on oceanic, lava, and plasma worlds. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.07 16:08:00 -
[457] - Quote
i hope this hasnt been said before.
my idea is of a dust corps private base with one side attacking and the other defending the attacking side is raiding the other team for supplies i.e. dropsuits, isk, nanohves, vehicles, turrets, etc...
but those can be either the main obj or secondary ones.
look at it like this first the attacking forces have to breach the gate and make theyre way up to kind of like an infor mation hub where a list of where everything is stored is kept. after hacking that identifiers pop up on the mini-map showing where the different things are being held.
the attackers need to hack and hold as many of the areas as they can within like a 30 minute time limit for the whole game in order to cap the base
while the defenders can either decide to destroy the stuff (which would take away a % of it from the corps inventory) or defend/ exfil it by driving / moving it to one of 3 landing pads in the of the base.
you can exfil the non vehicle things by accessing a mainframe which will load the items ont to 3 slower moving lavs which hold only a driver and a passenger and then driving the lavs to the pad to be unloaded onto rdv's and removed from the battle field.
to exfil the vehicles you would need to access a mainframe that holds an access code that allows ou to call in the vehicles and then get the person who has the files to the exfil site (he will be marked as hvt) (isk would work in the same way)
and if a corp has control of a bpo that could be stolen by the attackers as well and would need to be downloaded and delivered by a player to one of the rdv's.
the attackers if they were looking just to steal stuff would have an rdv back behind them for carrying away stuff that they had stolen as well.
my other idea was
a base that was built into the side of the cliff so whle the attackers fight theyre way up/down to the control room and while capping the base there would be stairwells and ladders that could be turned into choke points.
and maybe for quick access there could be like slots in the roof so people above could drop down behind the enemy just to add a new level of gameplay |
Ka'moth
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.08 00:38:00 -
[458] - Quote
Im thinking broken down Desert base, very rugged, and destroyed, like somthing came through and tried to blow a path through civilization, sorta like the map Rust on Call of Duty MW2 |
Noowb Sauce
10
|
Posted - 2012.08.09 03:44:00 -
[459] - Quote
This thread is huge so probably stated but just in case. Oceanic maps which may have oil rig like stations or small islands but ultimately lending to traditional style naval vehicles for the battle. Submarines, drop ships, carriers, battleships, hovercraft, etc. |
Noowb Sauce
10
|
Posted - 2012.08.09 03:53:00 -
[460] - Quote
Evacuation maps.... think battling during a meteor storm on a planet with poor atmospheric protection,,, and the meteorites hurt.... or a solar storm scorching the planets surface.
Rebel uprising... think amarrian slaves uprising in the middle of a battle to fight against the amarrian affiliated team.
Artifact retrieval... ruins of ancient people/ancestors, site perhaps is now home to large predatory/territorial animals. |
|
Noowb Sauce
10
|
Posted - 2012.08.09 04:05:00 -
[461] - Quote
No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matters worse an opposing merc outfit shows up to steal the research in hopes of a 1 time use weapon in a future battle. |
Noowb Sauce
10
|
Posted - 2012.08.09 04:26:00 -
[462] - Quote
PvE missions that span both games. My previous post might be a good example. But missions that may start in either game and have steps that need worked simultaneously or sequentially from the other game.
Scenario... minny mission to liberate slaves, starts in eve. Pilot needs to secure the space site and buy/use personnel/equipment insertion pods to deliver a squad of dust marines to the site to clean the area of hostles a free the slaves by transporting them to a launch vehicle that the pilot then picks up in eve space.
Scenario... dust corp got a mission to scout out a previously uncharted moon... or what they thought was a moon. The only way to get there is to hire an eve pilot to take them there only to find out its a rogue drone infested giant meteor. The eve pilot must insert the merc squad so that they can now capture a rogue drone so that the eve pilot can return it to a research lab and return the mercs home safely.
Scenario... wealthy land baron hires merc and eve pilots to provide defense against an impending pirate raid, eve pilot fends off pirate insertion attempts and orbital bombardments while the dust squad fends off bribed solgiers and inserted pirate raiders all the while trying to avoid successful planetary bombardments.
These cross game missions should have unique difficulty for each games participants and the roles they will play but ultimately should be difficult but highly rwarding and story rich events due to the coordination required and the Emerson of this being more of a 1 universe game. |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
|
Posted - 2012.08.09 04:40:00 -
[463] - Quote
Noowb Sauce wrote:No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matters worse an opposing merc outfit shows up to steal the research in hopes of a 1 time use weapon in a future battle.
I'd rather see the NPC factions given some flesh as it were.
Sanshas are already "zombies" (Borg).
Blood Raiders - while they predate Firefly - are basically Firefly's Reavers.
Most of the rest are pretty mundane by comparison. (Sarpati Serpentis is apparently nuttier than a fruitcake though, so perhaps he goes off the deep end and goes all Joker on us or something.)
So DUST needs TWO zombie maps, one Sansha and one Blood Raider. |
Maken Tosch
263
|
Posted - 2012.08.09 05:39:00 -
[464] - Quote
In Dust:
- Indoor-only battles where we commit colony incursions.
- Aerial battles in gas planets.
Null-sec outpost incursions. For example:
- Merc-vs-merc action is ok.
- Merc-vs-capsuleer action... a plus. |
testguy242
44
|
Posted - 2012.08.10 03:41:00 -
[465] - Quote
Forums Veteran wrote:Something I have always loved in any game is the idea of a "Living" map. One where you can preform actions to change how the map is laid out, or alter local effects. An example would be a closed in facility where all the lights cut from time to time. Or another, a Skirmish map where hacking a large crane clears a section of a barricade to give the attackers a much faster path to the enemy control points.
This sort of thing is already coming. It sounds like the beginnings will come out in the August 21 update.
Here's the video where they talk about it. |
testguy242
44
|
Posted - 2012.08.10 03:43:00 -
[466] - Quote
Cleetus Merovee wrote:Blood Raiders - while they predate Firefly - are basically Firefly's Reavers.
Not really. Reavers are mindlessly violent killers. Blood Raiders very calmly abduct people and harvest their blood. |
V3X1US
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.08.10 04:11:00 -
[467] - Quote
Gas planet themed map where aerial combat and squad warfare dominate, thinking floating command center? |
Shadeslayer Ebrithill
Villore Sec Ops Gallente Federation
6
|
Posted - 2012.08.10 22:42:00 -
[468] - Quote
Hello everyone, i am new to this whole EVE/DUST Universe, and well i had a cool idea for a map....well not really a map per-say, but really weather conditions. Like torrential downpours, snowing (it could affect the traction of the LAVs making it more difficult to handle with iced roads and the same idea could go for the torrential downpour), Heatwave (really bright and "wavey" screen), Forceful winds (that make it hard to pilot ships and affect weapons like if you shot a missile from a HAV at a Dropship faraway the missile will slowly or forcefully go off course.) Sandstorms...etc. I like when environments aren't always the same old "partly cloudy, noon-day maps" and maybe you could even make it so that the weather conditions could come in "naturally" like maybe on monday the map could be clear skies and then on wednesday it could be raining.
-Shadeslayer Ebrithill -PSN: Shadeslayer305 |
Saint Panda
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.12 00:13:00 -
[469] - Quote
I want to be able to go inside buildings, and destructible environments would be awesome in my opinion. |
Nekir Vorkovin
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.12 02:45:00 -
[470] - Quote
I posted this elsewhere, I will delete that if I need to but I will repeat my idea here.
I was thinking, what if when a Titan in EVE gets destroyed its wreck gets pulled into the closest planets gravity well and crashes onto the planets surface?
There could be four pre-gened maps based on w/e Titan was destroyed in the game, so Four map types.
The winner of the corp merc team to catch the site first gets valuable isk and modules from the wreck. What do you guys think? Would be cool to fight in the smoking/flaming wreckage of a downed Titan. And a cool way to tie in the games imo. |
|
Soldier Everdeen
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.12 14:51:00 -
[471] - Quote
The idea's that have been put through lets face it are great.
now im not sure if this idea has already been put forward i read similar to what im about to say so sorry if i mis-read a post.
But like the ideas lots of people have had of downed ships (crashed on surface).
so lets say a black ops ship has infiltrated an enemy relay and down loaded star maps of the location of the current positions of enemy ships.
its chased and shot down crashing in to a planet. ( insert race specific ship here ) is now on the planet surface the crew dead the ship systems beyond repair the only thing left of any value is the information it holds.
1 race lands to the north of the wreckage while the other race lands to the south,
race one are here to retrieve the stolen data as not to let it fall in to enemy hands, race 2 are here to collect the information to help with strategic attacks to there enemy.
each soldier has a auto download system built into there drop suit that acts as a relay to the drop ship in orbit. But to down load the information the soldier must be within a certain proximity to the computer on board the wrecked ship. As more friendly soldiers enter the area the information is dispersed among them allowing a faster retrieval time, but as enemy soldiers enter the area the download speed slows. if the same about of enemy and friendly soldiers are in the area the computer is overwhelmed by the amount of different systems and does not upload to either race.
only when one race has completed the download can they leave in the knowledge that there the only ones with that information.
|
Soldier Everdeen
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.12 15:15:00 -
[472] - Quote
Soldier Everdeen wrote:The idea's that have been put through lets face it are great.
now im not sure if this idea has already been put forward i read similar to what im about to say so sorry if i mis-read a post.
But like the ideas lots of people have had of downed ships (crashed on surface).
so lets say a black ops ship has infiltrated an enemy relay and down loaded star maps of the location of the current positions of enemy ships.
its chased and shot down crashing in to a planet. ( insert race specific ship here ) is now on the planet surface the crew dead the ship systems beyond repair the only thing left of any value is the information it holds.
1 race lands to the north of the wreckage while the other race lands to the south,
race one are here to retrieve the stolen data as not to let it fall in to enemy hands, race 2 are here to collect the information to help with strategic attacks to there enemy.
each soldier has a auto download system built into there drop suit that acts as a relay to the drop ship in orbit. But to down load the information the soldier must be within a certain proximity to the computer on board the wrecked ship. As more friendly soldiers enter the area the information is dispersed among them allowing a faster retrieval time, but as enemy soldiers enter the area the download speed slows. if the same about of enemy and friendly soldiers are in the area the computer is overwhelmed by the amount of different systems and does not upload to either race.
only when one race has completed the download can they leave in the knowledge that there the only ones with that information.
Going more along the lines of this idea and how dust influence EVE, another idea i have is as follows.
What if this was a first step towards holding a holding an entire area within EVE.
So lets say for instance this mission as described above is step one and the Caldari are the thieves and the gallente are the original hosts of the information.
so if the Caldari complete this mission they advance to a second mission and if succeed a third mission and so on to say 4 missions in total and on the 5th mission it is an all out assault on a gallente base with the gallente defending and caldari attacking.
If the caldari win and take the main base in the EVE universe lets say all these missions took place in say Vale of the Silent. Then corps or player race(not sure which would be best) who are aligned to the Caldari or who are Caldari race are granted bonuses.
such as PoS uses 50% less fuel while are is under Caldari control, Mining speed is increased by 30% and stuff like that, im trying to keep it so that it doesn't affect PvP but that would be up to CCP.
that area could not be attacked by another race for a set amount of time, say something like 6 hours. not like we don't have enough areas to keep the Dust guys busy and is not to short for no one to bother and to long for it to be to over powering for the bonuses.
once the time has run out a race may then attack the given area following 5 missions. if at any point the attackers lose they have to replay the map until they win. before they can progress to the next mission,
each mission/map would also change depending on which race was fighting which at a specific time.
Everdeen out. |
Simon Havoc
ZionTCD Legacy Rising
26
|
Posted - 2012.08.13 03:48:00 -
[473] - Quote
I dont think anyone said anything (i may have missed it in the 24 pages) but I would like to:
A) Vent mercs into space. Yes the suits I think contain oxygen supply, but explosive decompression would suck out all nearby targets.
B) Conquer Asteroid Colonies. In EVE Online there are asteroids riddled with structures as base of operations for pirate factions and mining companies. With the POSs being relooked at to be redesigned, being able to fight in a super low g external environment both internal and external on a giant asteroid. Mercs who are hit with direct massive explosions could be sent spiraling out into space to be killed by zone control.
C) MTAC Factory. When MTACs are released have a map where its based on a production planet for them, and those who get to the armory can grab MTACs as they come off the assembly line. This COULD be the defending teams spawn. Where they are hired to protect the factory, and MTACS are slowly delivered by the automated assembly ready to go to the armory. Attacking team can call in their own MTACS or steal them?
|
Vlad 500
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.08.14 03:34:00 -
[474] - Quote
I'm not sure if this has already been suggested or not but the one thing that always kills fps games for me is the players that play the game so often that they know all the maps by heart and have a huge unfair advantage on casual players ... Soo... Would it be possible to base the map layout on the positioning of modules/centers within eve PI combined with some underlining scenery / planet structure based on planet type and size? |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
|
Posted - 2012.08.14 05:03:00 -
[475] - Quote
testguy242 wrote:Cleetus Merovee wrote:Blood Raiders - while they predate Firefly - are basically Firefly's Reavers. Not really. Reavers are mindlessly violent killers. Blood Raiders very calmly abduct people and harvest their blood.
Not according to my stacks of ship logs from them.... ^__^ |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
|
Posted - 2012.08.14 18:03:00 -
[476] - Quote
Speaking of expanding territorial control ...
Asides from the FW-affiliated elements between the Empires, why not expand against the 'rats, both NPC and PC? I'm sure the Empires are sick and tired of having all these big holes in their space that they don't control.
Logically speaking the Empires would want to secure their space in toto.
To paraphrase: " How can the Jovians take us seriously when we don't rule the whole of our own Empire?! "
Naturally, the 'rats aren't going down without a fight.
W-space contracts should be REAL interesting ... or boring, either way they should be lucrative! Once a w-space system is secured for the client, they should be able to benefit from / retain it until either the Sleepers scrub them off or some one else invades the w-space system in question and re-conquers the planet(s).
Fighting against the Sansha's abductions when incursions are taking place. Since the Incursions already take place all throughout the three tiers of security, this PvE (PvP with devs in command of the Zombies?) element could be a lot of fun. The space-based penalties wouldn't need to be applied in DUST though. (DUST stuff is already ... squishy.) <-- this has been suggested before by some one else. Like was given. :)
|
pew pew youredead
What The French
98
|
Posted - 2012.08.15 17:18:00 -
[477] - Quote
we need a BRIDGE map, or a HIGHWAY, or a port/spaceport/railway station a big landscape structure intact or destroyed and hab-blocks |
pew pew youredead
What The French
98
|
Posted - 2012.08.15 17:19:00 -
[478] - Quote
Cleetus Merovee wrote:Noowb Sauce wrote:No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matters worse an opposing merc outfit shows up to steal the research in hopes of a 1 time use weapon in a future battle. I'd rather see the NPC factions given some flesh as it were. Sanshas are already "zombies" (Borg). Blood Raiders - while they predate Firefly - are basically Firefly's Reavers. Most of the rest are pretty mundane by comparison. (Sarpati Serpentis is apparently nuttier than a fruitcake though, so perhaps he goes off the deep end and goes all Joker on us or something.) So DUST needs TWO zombie maps, one Sansha and one Blood Raider. no zombies, they said they would make rogue drones map for pve |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.16 08:58:00 -
[479] - Quote
Massive construction project, that fills a gorge between to mountains.
Girders and walk ways threading along the walls and into half finished buildings housed inside the mountains and stuck to the walls of the canyon. Roads linked together by massive lifts and bridges. Cranes jutting out from the canyon walls that will move along their axis if they take a direct heavy weapons hit..
Aircraft fighting for control of pathways thru this "jungle", this super massive embryonic city.
tanks bruising the safety railing,as they storm the mountains interior highway, hunting kills or seeking safety from the missiles raining down from up high.
Mercs running along its walls, ducking inside and appearing above/ below/ hundreds of feet from where they entered the mountain walls....
down far below the native jungle/lava pools/glacier/caustic gases/ship grave yard of the planet sleeps on.
etc etc,
|
Markus Silverstone
0
|
Posted - 2012.08.16 14:00:00 -
[480] - Quote
Not sure if it was mentioned before:
Storm Planets:
A surface map in that is essentially a rocky canyon, the canyon also has an intricate tunnel system. All of which surrounds a PI industrial zone. The objective would be to defend or secure the Command Centre with smaller objectives along the way, such as disabling material routes, stopping harvesting procedures etc. The defenders would start at the Command Centre, and the Attackers would drop in at the Planetary Launch Pad.
All the while the massive storm overhead would create an interesting environment, with rain affecting vision, and traction, and lightning killing troops, incapacitating LAVs, and HAVs, and knocking dropships out of the sky |
|
Young Martin
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.08.16 20:49:00 -
[481] - Quote
Under ground Warfare
It would be sweet to have under ground shoot outs, like a underground laboratory, lights flicker of the warfare over ground. Cave shaking and bullets echoing, That would be Intense, be like a Giant Maze like cavern.
P.S That flickering bullet flashes from the darkness could light the cave tunnels, it would have a chilling effect adrenaline rush.
Also how about some 3rd party groups for the planets, hostile to both party's like a creature protecting its habitat or something like that. it would be cool seeing life on these battle fields. |
Kengfa
138
|
Posted - 2012.08.16 21:56:00 -
[482] - Quote
Suggestion #1
Though I know this wouldn't be implemented at all, it would be nice if it were sometime implemented.
I would like a map with water. Perhaps one team, the attackers, start out a bit further out on an island? If boats aren't implemented then a hovercraft of sorts, or just allow players to cross via dropship. Though a hovercraft, or boat would be nice to have.
Naval combat would be a huge bonus to this sort of map, and to the game in general. So, perhaps some number of ships. These ships can have different types of cannons placed on them, like tanks, based on the type of ship that is being used.
Suggestion #2
This has probably been suggested but a jungle-esque theme would be great. Perhaps some camps setup throughout the jungle.
Suggestion #3
A map containing lava. You can use it to restrict battle zones, make it a risk using vehicles, etc... You can get creative with the uses. But, if a player touches it, they will be instantly killed, no matter their current vehicle. |
Gratis Una
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.08.18 00:14:00 -
[483] - Quote
Forums Veteran wrote:I like all the ideas involving weather, but I want to add something. Lets have a weather report tool as well.
Say you want to take this Ice planet, but its current owners have the complex very well fortified with turrets, mines and the like. Also there are big open spaces leading up to the complex. You won't be able to get there without VERY heavy losses. So you check the weather and see there will be a snow storm in 2 days. So you prepare and fit for close range and take it from them when they can't see you coming.
This can also work on Barren(sand storm) or Temperate(rain storm)
+1 |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.08.18 04:59:00 -
[484] - Quote
Maps created by EVE pilots on planets owned by said EVE pilots. Let there be the most dangerous and risque firefights. |
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.08.18 05:56:00 -
[485] - Quote
Some form of map that changes over time might be cool. Like a capsizing ship that is slowly turning over and closing off/opening up areas due to the flooding. |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.08.19 02:50:00 -
[486] - Quote
A map with plenty of raised plateaus, all interconnected with bridges. Plenty of chances to be forced off the platforms or bridges and to fall to the lower battlefield. half of the objectives should be raised on the plateaus and the other half should be down on the ground. Even though there'd be large masses of earth in the way, it should be easy to look all around and weave between them. The atmosphere would feel sort of open and vulnerable, yet tight at the same time, if that makes any sense. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2012.08.19 02:59:00 -
[487] - Quote
PS: +1000 for a map that is a pair of giant moving trains with hovering platforms nearby. And the attackers need to hack up the train to stop it from reaching something.[/quote]
In addition to that Idea, I think that if you were to not 'take' the planet but pirate it's goods as a duster, say for example, you use that train theme but instead you are there to rob the train in a western-themed train heist. That would spark both an additional pirate industry and a very uncommon theme for an FPS. Imagine being a counter force to protect the train from such an attack for instance...
|
Jason Punk
DUST University Ivy League
71
|
Posted - 2012.08.19 03:05:00 -
[488] - Quote
In addition to reading the trench idea comments, has anyone considered a map like the 40k world of Cadia? It is a giant ass fortress that has so many trenches, bastions, anti-ship weapons, and of course, cannon fodder guardsmen that it has held for thousands of years. Say in a Dust game there is such a planet and the battlefield would be throughout so many bunker systems and concrete defenses that it gets redundant to both attack or defend... |
Jason Punk
DUST University Ivy League
71
|
Posted - 2012.08.19 03:14:00 -
[489] - Quote
So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright obscenely unfair advantages (goons will probably be a culprit of it if they aren't pirating around). But that will make it all the sweeter when a coalition to take it down to make a name for themselves. |
Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.19 04:23:00 -
[490] - Quote
I would like to see some boarding party action, like if the objective was to take control of the enemy ship so you had to jump from one vessel to another in the middle of space. it would be pretty intense to try to cross the void of space without getting shot by a defender on your way over.
it would make having a good dropship pilot even more vital as well. |
|
Dastorix Galbatorix
Zumari Force Projection Caldari State
1
|
Posted - 2012.08.19 08:45:00 -
[491] - Quote
HAVE the attacking temam start on a small island in which they have to use dropships to reach a beachhead where the defeding team has bunkers then once they (attackers) pass the defenses they have to fight through an open area with trenches and then finally reach the enemy base. In order to avoid having the attackers get stuck on the beach head have one or two islands where a few men can land then move through some mango grooves and then flank the bunkers. All this in a tropical setting. Also try to inckude some cover for the attackers on the beach like maybe some walls tanktraps foxholes etc.. what do you think? |
Antonius Weezel
Algintal Core Gallente Federation
3
|
Posted - 2012.08.19 11:34:00 -
[492] - Quote
Random situational hazards/changes? Perhaps dust storms, earthquakes, snowstorms, magnetic fields etc. depending on the planet type. They would have different effects on different weapons / modules, kinda like wormhole space in EVE, and be more or less random.
|
Trinity Ashima
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.08.19 13:18:00 -
[493] - Quote
Jason Punk wrote:So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright obscenely unfair advantages (goons will probably be a culprit of it if they aren't pirating around). But that will make it all the sweeter when a coalition to take it down to make a name for themselves.
100 vs 40 in a giant fortress would be cool. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.19 20:50:00 -
[494] - Quote
In the art book you showed what were basically Titan trains. Almost like the eve ground credible of At-AT walkers. But big enough to have fights inside.
Basicaly a set piece that moves, Like the mcc but at ground level. You can jump into them and take out the core or hit it with heavy turrets. When they get in range they power up a TitaN doomsday weapon. Takes 5 epic minutes to charge , while you try to rake it out from inside, but the inside needs to be as big as a whole map. A map on wheels almost. A map where you look the window and you see you are moving. Can't we get that? It's not new for fps titles just never in a setting like dust !! |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.19 20:53:00 -
[495] - Quote
Jason Punk wrote:So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright obscenely unfair advantages (goons will probably be a culprit of it if they aren't pirating around). But that will make it all the sweeter when a coalition to take it down to make a name for themselves. Yes make a few maps that favor the defenders or attackers. Majesty tge story more epic if you win on a level where u start off with only canyons. Giving the defenders high ground. |
Terror Knightsbane
Amarr Templars Amarr Empire
20
|
Posted - 2012.08.19 22:27:00 -
[496] - Quote
Nuketown, oh balls wrong game |
Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.19 22:44:00 -
[497] - Quote
being able to have a mode where you are able to jump onto the enemie's MCC and destroy it from within |
Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.19 22:45:00 -
[498] - Quote
I'd like to play in a experimental clone lab. with breakable jars full of clones. |
BlaZ1n LyCuO
Doomheim
8
|
Posted - 2012.08.20 07:00:00 -
[499] - Quote
Lower Gravity
Players vs Current Planet inhabitants/creatures (NPC dust514?) |
Dhezekiel
Bragian Order Amarr Empire
1
|
Posted - 2012.08.20 09:17:00 -
[500] - Quote
Sleeper ruins!!!
Abandoned Jovian outpost!!! |
|
Mega V
Gespenster Kompanie Villore Accords
4
|
Posted - 2012.08.20 15:10:00 -
[501] - Quote
I would like to see some city maps play into Dust514, Artic levels and maps with water effects would also be cool to see. |
Klivve Cussler
Ransoms Incorporated
49
|
Posted - 2012.08.20 18:48:00 -
[502] - Quote
There are 26 pages of responses, so I'm sure I'm repeating someone, but here are my ideas.
Skybox: It's hard to see now, because of the dust storms we're fighting in, but if the sky used the same skybox as the region the planet is in does in Eve, that would go a long way to adding both context and alien atmosphere. Glorious color at night, faded in the day.
Moons/rings: If the planet has moons, render them brightly in the sky. Closer moons larger, farther ones smaller. Maybe random location along the ecliptic to keep thing interesting. Ditto for planetary rings.
Seasons: Planets could have a seasonal cycle. You could procedurally generate the season based on a set "New Year" and a year calculated on the distance of the planet from the sun. Modify the mood of the map based on season.
Weather: Rain, snow, sleet, storms, dust. Randomly generated for the match, but modified by the map's base mood and season (eg, desert map has much higher chance of dust storm than rain, except in winter).
|
Fred 1 reconiscienc
Amarr Templars Amarr Empire
0
|
Posted - 2012.08.20 21:48:00 -
[503] - Quote
I would like to see a navigation grid like on defense maps so u can provide pinpoint locations to team mates. In fact a G.P.S. on the H.U.D. could prove very useful. Also all them red & green chevrons are just annoying in as much as there is no way to range them, you cant tell if its 10 meters in that direction or 10 kilometers so whats the use. |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.08.20 23:36:00 -
[504] - Quote
After running a quick search through this thread, I didn't find too many references to Kamino, so I'd like to bring that up again. I think it would be awesome to fight in an environment like that. |
Asura Deus
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.21 00:08:00 -
[505] - Quote
hmm how about a map with more open building a providence of sniper coverage would add a pump up to the mix of skirmish and protecting objectice also some ideas on weapons they are in fact great but it would be better if the guns did infact look different like for each faction the gun has a different look like how you did with a different looking merc quarters for the faction just recently. back to topic a map with more environment is a good idea as some state but it would also be nice if there was a poiint where there was oceanic regions as well as vehicles like submarine or boats for support in the map i'm loving the maps so far but i belive that if you make too many places look like power plant you would lose your contributors a little bit make the maps look as different as possible add a new mapp with a forest theme maybe or like others say a city surprise with more open buildings and different look of the maps make the maps moer unique than the other its own special meaning to it captivate your players to new ways of defending objectives or new ways of surprise attack. also if you dont mind me saying personally i wouldnt mind an emblem system being run i know people like the shooter but i would like it if i could make an emblem that appears on my suit to show off for this would make a great and addictive turn to want to spend isk on emblem decorations as well i know i'm talking a storm but really how often do pc games affiliate with other consles rarely ever. also i would like to know will you be doing like a level up system to do a more in depth confirmation of a squad leader or will you be leaving it as is i would like to have more chats on this matter if possible if you want email me at [email protected] i have some pretty good ideas and suggestion if you wouldnt mind hearing me out of course.
DOIN GREAT CCP! |
Son of Kade
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.08.21 06:48:00 -
[506] - Quote
I love the huge open areas and battlefields of Dust 514, but what I am really have a mindset for is like what EVE is known for huge ship warfare I often watched my older brother play Eve religiously a couple time, he would come over and visit .I loved the concept but it was not really for me as i was always into FPS and a console gamer but then something cool happened he mentioned to me about this beta and he said he has a beta key for it and i asked him for it and i Instantly fell in love with the game of dust 514 but enough of that side story . I really want to see the DEV get into the tight close quarter battles of some huge spaceships i would quote some names but i do not know much lore or fluff for the Eve universe. I'd love to see good light dynamics inside the corridors and good environment effects and interactions. As much as I immerse myself in the FPS aspect i really enjoy how the environments look as i spend all my time running around or getting picked off by snipers but it all adds to the quantitative aspects of the game but id like to see some ship hulls battles were its tight nit and shotguns and knives usage out weighs the scooped, and running shot from the hip around corridors happens.(not complaining about any weapon or inb4nerfsniperrifles ect) As many FPS have a zone in which the combat takes place, it seems filled with obstacles that just fill the area(not saying you guys did not put any thought into it) some maps i prefer some do not tickle my fancy for being to open or highly hilly/elevation. I like how you guys touched based with a sort of building/city scape were we can zig zag around pop off a few shots or finish up close with a sub machine gun. but a good idea i had for a setting would be like a ship bay on a planet for small craft or some sort of factory/manufacturing district. This is just a tangent could of already been said or covered before as I just found the forms and have not really lurked them but just wanted to put something out! |
The real Cyberzerk
Algintal Core Gallente Federation
0
|
Posted - 2012.08.21 15:43:00 -
[507] - Quote
Hello fellow combatants,
First of all, please don't get mad if I should post one or two ideas already been brought up by others. I read through a whole lot of the ideas for maps here, but to be able to read all of them, I would need to get a second life.;-) But I myself have got a few thoughts on maps I'd like to share:
Important question for self-announced map-designers such as mine: Is there a map editor of any kind planned to give players the possibility to have more influence on the maps as to just plan where to drop the structures? And, does anyone know how that will work once it is implemented, players changing the look of a map by dropping strutures and so on...?
What kind of maps could we use? - Different forms of maps, like e.g. fighting on the outside or the inside of a space ship or space station, will there be such? Or on a giant asteroid (I love asteroids). Or a map of a holed planet, made blowy like a swiss cheese by mining and alike activities, where most of the action takes place underground. (I know, the aspect of battling in ships and such already was talked about, and I find the idea more than promising). - Plants with alien vegetation, like blue, yellow, red foliage or even black? You know that this is scientifically absolutely possible when plants tend to use other parts of the light spectrum? Or what about alien rainfall or snowfall, like big floating flakes of snow in green color and such things, will there be (alien) weather on some maps? Jungles, of course! As many already posted here, too many to name GÇÜem all. I know they will be comparedly harder to build than , let's say barren world maps, but it would be worthwile, don't you all think? - Submarine environments, like one of the guys was asking in the GÇ£Seeding the UniverseGÇ¥ video conference: Not only thinkable on marine planets, on some maps there could be gigantic domes under which the maps are, holding water or even a hostile atmosphere outside. So the players would be fighting under a giant dome all of the time. - Worlds with craters, canyons and such, so the players will have to use vehicles and bridge-like structures to even start to make their way, if they donGÇÖt want to fall into a bottomless pit. (catchword "Vertical gameplay", for example asked by Ghural
Some "loose" ideas: Desert planets, like in the movie GÇ£DuneGÇ¥, wouldnGÇÖt be too hard to build, only sand dunes, or, on another planet, pebbles and rocks, or nothing more than plateaus on waterGǪ Maps with gravity gimmicks, like for example Brutus Solarus asked for. Maps full of trenches and debris from buildings and eve ships, like Zhar Ptitsa demanded - gimme 'em! Urban combat would be wonderful. Tight alley ways, only certain directions vehicles can go. GÇPTemplar OneGÇ£ and many others mentioned industrial complexes that had living quarters/apartments on base. Where do I sign? ;-) lava and plasma planets, like AxemBlack said. Basically anything with strange atmospheres... Basically everything that GÇPZweiGÇ£ wrote
Okay, so much for now. Looking forward to meeting yall on the battlefield! |
Sable Curse
Digital Mercs
8
|
Posted - 2012.08.22 06:21:00 -
[508] - Quote
One thing I would REALLY like to see (and I'm probably repeating Someone in here but, whatevs) is: Jungle maps. Crowded with plants, nothing but claustrophobic trackways to your objectives, perfect for ambushes by quick, quiet scout suits fitted with short range weapons, Heavies with HMGs and assaults with mass drivers. Of course these would be counterable, flamethrowers (if ever developed), HAVs, and the hypothetical ambushee's own scout ambushes
Moderate flights of fancy aside, Jungle maps would be exciting, nerve-wracking, bloody (metaphorically), brutal, and a true test of commander skills.
Especially if Equipment was developed that removed enemy chevrons, health and names from appearing on screen (allies still would), and rendering radar completely useless.
Other Maps I would like to see: Oceanic (seafloor, like Rapture in the game Bioshock, not a derrick floating on the top of the water) Lava planets City Station (space or gas giant) |
Sven Lindblad
11
|
Posted - 2012.08.22 11:53:00 -
[509] - Quote
Just saying. Most organic things in EVE were brought there by the first human settlers. Although It wouldn't be so strange for alien looking plant's anyways. |
Bludiceius Fox
0
|
Posted - 2012.08.22 15:15:00 -
[510] - Quote
make something like battlefield 2142,where you need to cut down the shields of the enermy mcc by capturing the points,fly trough it with some kind of helicopter or jetpack and infiltrate the enermy mcc to destroy the engines with bombs,also the pre-war lobby screen could be like everybody on your team inside the ally mcc traveling to battle point,with interactable holographic table and some animations of the preparation of the great war like mercs picking up their dropsuits and your merc jumping and skydiving off the mcc,i think it would be more awsome if the the spawn system could be more like you can jump from the mcc and use some kind of parachute or jet to prevent damage from falling or you just select a spawn point and appears there. make more kinds of vehicles like bipedal walking mechs,jetpack,some kind of jetbike,a large transporter with a lot of shield,a tank,a fast vehicle like some kind of jeep for only 2 persons.
ANYWAY THE GAME IS FANTASTIC BUT I WOULD LOVE IF MY IDEAS BECOME REALITY THANK YOU EVERYBODY AND HAVE A NICE GAMING |
|
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.08.23 00:21:00 -
[511] - Quote
I'm extremely-prematurely excited about this game moving to space stations. I expect that will be several years down the line, because there are a whole lot of logistics to work out for that.
I really like the idea of environments with tactical hazards--underwater stations with floodable compartments, orbital stations with airlocks, mines with collapsible tunnels. Massively vertical maps that allow you to sabotage elevators or have free-falling firefights. Making the environment a factor in how the game plays would add enormous variety to the tactical arsenal. |
DARKMAN 32
Algintal Core Gallente Federation
0
|
Posted - 2012.08.24 00:33:00 -
[512] - Quote
Lava map which has floating platforms and lava shouting up. Players have to jump and shoot and if you can a jetpack stations to get jetpacks without having to waste isk and remember to have a big plant where there can be bots working. |
NoZephyr
Zumari Force Projection Caldari State
2
|
Posted - 2012.08.24 08:07:00 -
[513] - Quote
Forums Veteran wrote:TITANS!
+1 |
NoZephyr
Zumari Force Projection Caldari State
2
|
Posted - 2012.08.24 08:19:00 -
[514] - Quote
Forums Veteran wrote:I would like an assault on a fortress/bunker installation. Have the main entrance heavily armed with turrets and limited cover outside. Then have 2-3 backdoor entrances where the attackers need to hack various doors and fight across a labyrinth of tunnels underground to finally hack the power distribution to disable the turrets at the main entrance.
Love this idea. Some epic set piece sieges would be ace.
And +1 for boarding actions in space. |
Lastshot 556
Seituoda Taskforce Command Caldari State
4
|
Posted - 2012.08.24 09:26:00 -
[515] - Quote
Don't know if its been brought up but how about a barren ice land map, or one with no natural light. you could also consider an island where the rest of the planet is water, as well as one with very low gravity. Just a thought. |
Draconis Ulfhednar
BetaMax.
15
|
Posted - 2012.08.24 20:16:00 -
[516] - Quote
I would like something like a resource denial objective. Go to a planet, with access to somesort of transport craft, grab a prepacked resource box and try and get it to a launch pad. Send it into space for someone to fly in and swipe it. |
vinsomniac
Osmon Surveillance Caldari State
4
|
Posted - 2012.08.25 03:00:00 -
[517] - Quote
maps with snow! (day and night) |
matsu inugami
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.25 13:29:00 -
[518] - Quote
perso j'aimerais bien voir des cartes sp+¬cifiques pour l'infanterie ou pour les v+¬hicules
pour l'infanterie : une carte dans un souterrain ou une centrale : combat urbain couloirs resserr+¬s, possibilit+¬ de tir en contre bas , sans v+¬hicule. Voir avec un largage sur zone proche d'un des points g+¬rer par le chef d'escouade pour des zones a+¬riennes; une infiltration dans un mode proche de la ru+¬e 2 points +á attaquer puis 2 autres et ainsi de suite.
Pour les v+¬hicule: une grande carte a+¬rer avec possibilit+¬ de se r+¬fugier derri+¿re des b+ótiment destructibles pour +¬viter les abus. Le point de d+¬part serait prot+¬ger par des tourelles indestructibles non jouable pour +¬viter les abus de spawn sur l'+¬quipe en difficult+¬, l'infanterie n'aurait pas acc+¿s +á la carte principal seulement la zone de d+¬part avec un points d'acc+¿s pour commander leurs v+¬hicules respectifs ou embarqu+¬ dans un char alli+¬s. Pr+¬voir peut +¬tre de fournir des v+¬hicules types dans les 2 camps au vue d'une utilisation intensive,achat sur place avec un coup plus r+¬duit ou une meilleur paye de fin de niveau; pour la rentabilit+¬ soit un minimum attirante. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2012.08.25 20:32:00 -
[519] - Quote
I don't know about you guys but I think it would be a great idea to have a planet with extremely low light, almost pitch black, in which you have to fit your dropsuit with a special night vision or heat sensing modules to see.
Or have a gas planet in which you fight on floating platforms or buildings, so that the only way to get from one platform to another is to FLY. Just imagine having the MCCs weave in and out between platforms to try and dodge each others fire while dropships and jets (of some sort) try to capture objectives as platforms shift up and down left and right. Like having a pure dogfight match for people who love to fly .
Maybe even boarding EVE players ships or old abandon stations trying to weave through autocannon fire, open airlocks, or corridors sealing off to trap DUST mercs in a tight manageable space as they try to assassinate the pilot or loot the station. But this idea I'm sure wont be out in the final finished version. Maybe in a later update in a couple of years. I'm just letting my imagination go wild.
Ultimately maps that truly force a player to adapt to the environment or situation in a sudden and dynamic way are great maps to me. |
Exeos
Doomheim
0
|
Posted - 2012.08.25 23:41:00 -
[520] - Quote
I was wondering if you guys could set up a planet sort of like Mustafar from starwars, like a volcanic planet covered in ash and erupting volcanos seems a litttle far fetched but if it could be done i would love to see it. Another i would love to see is a planet covered in caverns, with me being a player i would love to have ways to flank enemies by going into a dark cave of somesort, of course the caves would need to be big so players could also have the chance to have an all out war in an underground cavern. |
|
Asai Marcel
4
|
Posted - 2012.08.26 17:00:00 -
[521] - Quote
Map's with variable gravity? I was thinking that in EVE the planets can be different sizes. In PI I would choose the smallest to save Cpu/power grid from linking buildings together. |
Willpv3
Royal Uhlans Amarr Empire
10
|
Posted - 2012.08.26 20:30:00 -
[522] - Quote
underground cities.
i'm picturing a "outdoor" setting to run around but the whole area is underground because they couldn't survive on the surface for whatever reason. You would look up and see the "grown above you in maybe a dome shaped as it is being held up by the cities force field.
this image could give you my basic idea (not my image) http://savenload.files.wordpress.com/2009/11/v13_underground_city.jpg |
Esclavo Ino
Amarr Templars Amarr Empire
0
|
Posted - 2012.08.28 01:47:00 -
[523] - Quote
id like to be able to reload while in sprint, as well as customizable reticles and scope views i dont like the mountainous terrain much as it is confusing pathing and firing angles on the ridges and becomes invisible in the distance
|
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2012.08.28 02:25:00 -
[524] - Quote
Under ground bunker with tunnels and multi floor levels. Secret passage ways / vents. Like a missile silo, but maybe a under ground hanger or ship building complex. Were you have interaction and switchx which lock off some routes but open others or seal of areas slowly killing anyone in that area.
^^this could also be a under water complex were attackers are trying to damage the inherits of the facility and defenders trying to save the station. Each cap point would represent a area of the map. Each area would have a certain amount of tickets. Once all the tickets in a certain area are gone that area floods. So in effect the map gets smaller and smaller until all areas are defended or lost. Attackers have a limited amount of clones. Defenders have limited tickets per area.
Sky station high in the atmosphere. Like cloud city from star wars. |
Jona Graves
R.I.f.t
13
|
Posted - 2012.08.28 02:38:00 -
[525] - Quote
Lava Planet combat, we need more environmental deaths. currently there are none. wish that lightning on storm planets actually did something, am i right? |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.08.28 19:53:00 -
[526] - Quote
Have the developers pick a CCP Favorite Classic game, recreate part of that games world in dust. Only shows up in random ambush instant battles on April 1st.
Who would'nt like to see a Gunnlogi accompanied by drop suits tromping over Hyrule field. Or a dropship landing on the castle top in mushroom kingdom to rain hell down on us all. Epic.
PS: If you add a capture the flag mechanic I vote that mushroom kingdom be capture the flag with princess peach as the flag. Lol! This is such a bad idea. |
AetherFall
Algintal Core Gallente Federation
5
|
Posted - 2012.08.28 23:56:00 -
[527] - Quote
Dhezekiel wrote:Sleeper ruins!!!
Abandoned Jovian outpost!!!
That and ... Jovian terraforming project, crashed Jovian battleship, evegate shipyard in space. |
AetherFall
Algintal Core Gallente Federation
5
|
Posted - 2012.08.29 00:03:00 -
[528] - Quote
Klivve Cussler wrote: Moons/rings: If the planet has moons, render them brightly in the sky. Closer moons larger, farther ones smaller. Maybe random location along the ecliptic to keep thing interesting. Ditto for planetary rings.
I havent looked for any moons. I will have to check.
You might be able to see rings from anywhere but the equator. I'd like to see that. |
Brock Motsu
6
|
Posted - 2012.08.29 02:40:00 -
[529] - Quote
SNOW! LOTS OF FREAKING SNOW!!!!!
seriously, a map on an ice planet in a snowstorm sounds like fun! |
Jake Bounty
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2012.08.29 03:15:00 -
[530] - Quote
Any chance for a ship graveyard |
|
AetherFall
Algintal Core Gallente Federation
5
|
Posted - 2012.08.29 04:39:00 -
[531] - Quote
Palaces of all four races that are either abandoned or under siege. These could be government palaces or private palaces. |
Aeon Fluex
Algintal Core Gallente Federation
0
|
Posted - 2012.08.29 06:16:00 -
[532] - Quote
i for one would love to see close work between Eve Corps and Dust Players to coordinate null sec strikes from inside a station and full attacks on the solar systems. Strategically crippling a station then having the rest of the corp fully assault the system. Even if your not part of a particular corp, that's what dust is about right? mercenaries?
probably hell to program but still a nice idea. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.29 06:32:00 -
[533] - Quote
AetherFall wrote:Palaces of all four races that are either abandoned or under siege. These could be government palaces or private palaces. +1 |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.08.29 18:43:00 -
[534] - Quote
I am new to this particular game so I don't care what story elements you pick, it will all be new to those of us from PS3 world. But whatever maps you make, for goodness' sake try using a little COLOR! This is supposed to be a scifi space action shooter set on differing worlds. Try not to make them all the same shade of unrelenting grays and charcoal, steel and gunmetal. Try some vegetaion too, it doesn't have to provide cover but surely stuff GROWS on some of these planets? |
ASSASSIN SKETCH
Zumari Force Projection Caldari State
1
|
Posted - 2012.08.29 20:04:00 -
[535] - Quote
I need a planet rich withwildlife and color a bright open.aol halo said it would have but with castles and buildings surrounding the house of the map. Lots wildlife vegetation.ad small towns filled with.int and.exe detail.
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.30 00:27:00 -
[536] - Quote
I agree with those asking for more color. Environments are visually unimpressive. More interesting skies would help also. Look how impressive this sky looks http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/deadspace3iceplanet.png |
Sam Swagger
Zumari Force Projection Caldari State
0
|
Posted - 2012.08.30 01:07:00 -
[537] - Quote
A map in space, like the moon or a spaceship. |
AetherMass
21
|
Posted - 2012.08.30 04:26:00 -
[538] - Quote
Amarr graveyard and church. There could be stained glass windows, gardens, huge alien tombstones, and rolling hills (which would be fun to drive on). |
AetherMass
21
|
Posted - 2012.08.30 04:32:00 -
[539] - Quote
Minmatar training grounds. Think firing ranges for big weapons, buildings with large entrances for practicing brute force invasion tactics, lots of tank and ship debrie scattered everywhere (because I don't think they clean up after themselves well), and downed cruisers for boarding practice. |
BEARSTORM
Zumari Force Projection Caldari State
1
|
Posted - 2012.08.30 05:55:00 -
[540] - Quote
Fighting within a ship! Be it orbating the planet or a crashed ship on a planet. I am fairly certain that with all the constant battles in Eve there would be at least one giant size ship we could fight in. |
|
BEARSTORM
Zumari Force Projection Caldari State
1
|
Posted - 2012.08.30 06:02:00 -
[541] - Quote
Also fighting on a planet thats always night time. With the odd building/street light but mainly moon and star lit, it would make for a very interesting match. Also a mining world would be neat with pits,narrow ledges, lava, basicaly dangerous terrain to have to avoid. |
AetherMass
21
|
Posted - 2012.08.31 04:31:00 -
[542] - Quote
Gallenete intelligence base and scientific research center. Think big government spy satellites, experimental vehicles, proving grounds, a couple of very fancy tall buildings overlooking all of it. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.08.31 04:41:00 -
[543] - Quote
KAGEHOSHI Horned Wolf wrote:
LIKE |
kosmatix
Tritan-Industries Legacy Rising
19
|
Posted - 2012.08.31 12:32:00 -
[544] - Quote
Convoy maps! Transport some vital stuff via air, ground on bigger maps while enemy tries to kill ur stuff.
May be worth considering but it depends on how you dear develepors will construct managing resources on planet surface.
|
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.01 01:51:00 -
[545] - Quote
Executive Privelige Intelligence reports that a corporate executive has an extravagant home disguised as a bunker in this sector. The VIP has left on a business trip, so you won't be able to take hostages. Your objective is to raid the compound, take whatever isn't nailed down to extraction, and set charges if you have the time.
Appearance : exterior is like any old bunker, however the difference is extreme inside. Lavish rooms, large window-simulators, and plenty of shiny things to steal. Maybe a Gallente luxury hover-car. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.09.02 02:12:00 -
[546] - Quote
A map/multiple districts on a planet that's on a collision course with a moon/planet, both sides fight for control of escape pods that jettison them to war barge. Both sides start at neutral zones on opposite sides of the map and fight their way to an (underground bunker?) or surface structure, obviously the side left on the planet loses. I dunno, I thought it was a good idea, or maybe dumb? |
Virgilante Inferno Jr
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2012.09.02 04:10:00 -
[547] - Quote
-Evetrix style clone manufacturing plant -Eve Runner style spaceport/market -loading bays for cargo ships with a few that dock during battle(enterable) -weapons manufacturing plant -tower/spire -battle inside ship in space nearby planet |
Joey-Number1
Maniacal Miners INC The Omega Industries
32
|
Posted - 2012.09.02 16:19:00 -
[548] - Quote
Forums Veteran wrote:A swamp and jungle with some in game hazards. Such as quicksand or boulders. I want some maps to be hard to navigate for attackers and defenders. Something with Lots of trees as cover. Not just a regular old tree though. Maybe one lashes out if you get to close and causes some damage to you. Make it kill able though lol. Maybe some city's off in the distance. Battles take place everywhere so not just in remote area's on deserted planets. Add some highways that have vehicles passing on them before the battle starts and once the mercs start fighting roadblocks are put up that stop vehicles. Have some over passes and intersections. A train track with a train that plows over any merc not looking before they cross. Some lakes and rivers that are part of the map. I'd really like some rivers that are iced over and hazardous when crossing. Maybe lakes that you can fall through the ice on. Since the dropsuit protects the wearer the game would have to realize there is no escape and offer a quick way out. Such as the suit poisons you so you can respawn. Corn fields and other farm land for the temperate planets. Maybe a barn on the battlefield that's high tech with moving robotic equipment. Perhaps on the ocean planets you can have walk ways from part of the facility to the next that are above water and some parts of the facility that are below water. Maybe even a few parts where you can swim under the water from one part of the base to the other to avoid being detected. Kinda like in the movie The Abyss where they launch the underwater rovers. Add some wild life such as a shark or whale that passes by ever so often. Maybe add an old battlefield map with outdated tanks rusting on the battlefield or an old howitzer that may or may not function anymore :). You'll just have to pull the trigger and find out lol. If it doesn't it blows up in your face haha. Gas Planets are going to be fun add some gas bubbles that appear randomly and if you fire your weapon ka boom bye bye merc lol. I'm all about environmental hazards if you can't tell already. The gas planet could have walkways and roads that are held in place by giant overhead balloons or solar powered electrical engines that spin rotors. Some walk ways could be enclosed so people don't have to worry about the gases exploding when they fire their weapon. Perhaps a base located on the side of a volcano. Just have a man made flat area that occasionally gets lava bombs thrown down on it from the volcano. Perhaps have it erupt sometimes and lava block a path for a short time before the base is able to clear it through a vent tunnel system much like a cities water run off system. Maybe have one located near a residential area mercs have to fight through to get to the base. Nothing fancy just a small town that was unlucky enough to be located between where the mercs base is and the attackers insertion point is. Perhaps the town was founded to support the planetary material collectors placed there. If that is done then I would like to be able to enter a building and snipe from one of the buildings. Maybe have some curtains that help conceal the sniper and every time he shoots the curtain rips making him easier to be spotted so he has to move to another room or run the risk of being spotted and subsequently shot lol. I hope that gives you some great idea's and I hope some of them are put in. Defiantly add some alien wild life where possible to add the feeling of fighting on different planets. Sure you can't do a whole ecosystem but just some variety and something to look at while we are sprinting to the front lines would be great. Plus I want the other guys destracted by some mermaid while i sneak up behind and unload a clip .
Mhmm, definitely look on and possibly do something from this ^^. Skywise I would like to see also some moons there, the moons would appear depending if the planet even has any, like if the planet has 10 moons there should be visible at least 3 of them. |
Yasu Hondo
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.09.02 18:21:00 -
[549] - Quote
Vertical maps - Inside of a Giant Hive City. Limited use of HAV's and LAV's, forcing Dropship pilots to carefully manuever up and down terrain.
- Side of Mountain. Don't fall!
- On Lava/Plasma/Gas giants. Want to keep those dropships over the battle field lest you go down!
Possibly single player or small team sabotage/assassination missions.
Ancient Cities/Ruins
Small moons
Epic Campaings - A series of Missions that lead from one place to the next
|
stalker1287
Doomheim
0
|
Posted - 2012.09.02 19:07:00 -
[550] - Quote
It be awesome if we got a city in the sky. Terrain can constantly moving and it be a more tactical approach on the shooter and the more open world that most maps are. |
|
Alixenus
Omega protection service
36
|
Posted - 2012.09.02 22:41:00 -
[551] - Quote
I'll be honest, I skipped through a lot of posts so i don't know if this has been suggested. I posted this in a different thread but this one seems more appropriate so here goes:
Sansha nation PVE or PVP if enough Dusters are loyal to the Master. The idea is that Dust mercs take a contract to defend a civilian sector from Sansha abduction teams (think Mann vs Machine in TF2 but with multiple points to defend, far more intelligent AI and no hats). The battle opens with players manning anti-space batteries, attempting to blast Sansha vessels from orbit as they attempt to hoover up civvies with tractor beams. If the players are succesful (success could also determine the difficulty of this next phase) the Incursion fleet will resort to a more direct method: the defenders must now switch targets to engage dropships swarming from the skies, (optional for the devs: the more you shoot down, the less true slaves you have to fight.)
With the dropships now too low for the ASBs, the battle now shifts into a more traditional format, but with the twist that there are civilian targets in the area that MUST NOT be shot and MUST be rescued if captured, though i doubt you'll save them all. Payment from concord dependant on percentage of civvies saved.
Now, here's where things get really interesting. What if we add a moral layer to this mission? For example, after you take the contract, you may be contacted by the commander of the incursion, offering a bribe for you NOT to resist. Or perhaps, if you are fighting a Gallente incursion, you may be contacted by shadowy members of the Caldari State who will pay you a bonus if you shoot down Sansha dropships only WHEN they try to escape with civilians onboard. obviously taking the darker path will need to be balanced with some sort of punishment, a sec status hit or a temp ban from incursions if you accept Sansha's bribe, or if you deliberately let civilians get captured only to shoot them down on the orders of the aforementioned shifty Caldari, perhaps the Gallente come after you and sabotage your territory?
Opinions are appreciated. thanks for reading. |
mcbob mcbob
10
|
Posted - 2012.09.02 23:51:00 -
[552] - Quote
A large ship crashed into a barren planet- kindof like the end of the campaign of the first halo game. Although most of the stuff would be inside the ship, there could be a base or 2 set up outside, and openings on the ship for vehicles to come in/out, snipers to harass the base/s, or dropships to harass the people inside. |
madd mudd
41
|
Posted - 2012.09.03 20:21:00 -
[553] - Quote
I'd like to see a map with more local plant life, perhaps like a martian jungle. |
Soleire
90
|
Posted - 2012.09.06 21:31:00 -
[554] - Quote
Close Quarter Combat
I don't mind if its aboard a Titan, a space station, a factory or an interspacial fast food chain. I want a map where there is no outdoors, no vehicules to be called in. Just pure merc on merc action. I want to see a map where Shotgun, SMG, HMH, Grenade Launcher rule.
In addition to being made of awesome this map would allow to test CQC to its limits. |
Daedalus Helios
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.09.07 04:13:00 -
[555] - Quote
What about a jungle type map? lots of large trees, with dirt roads and small "bases" scattered around |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.07 20:11:00 -
[556] - Quote
Impact
Setup : Take any planetary map, throw an asteroid at it, then have your cloned lackeys fighting in the bullseye!
Objective : You aren't fighting for the base at this time, you're actually fighting over the useful "shocked" mineral types that will be in the imminent crater. Mode can be either Ambush, Skirmish, or a "Conquest"-type mode.
EDIT : forgot to mention the base and all assets committed get destroyed at the end, which is expected when a space rock impacts at 10km per second. |
Dead Cadel
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.09.07 23:38:00 -
[557] - Quote
Could we get a sort of post-apocalyptic/high-tech torn down city to jaunt in please? One with high rises of epic proportion, bridges that interconnect the buildings, electromagetic roadways for vehicles and areas to pull into the highrises. Upper sky and lower ground gameplay... A super high tech city torn by endless war but still in-part functioning with makeshift strongholds here and there within the skyscrapers/highrises. Maybe specific buildings have some nodes that need hacking because they control some missile launch bays or manufacturing company items or the nodes are high explosives set to further demolishimportant structures and one team has to defend an disarm while the other is set out to demolish. I would just love any of that...!!! |
Arbiter Q
1
|
Posted - 2012.09.08 04:10:00 -
[558] - Quote
Desert ruins! It could be something like Spec Ops the line with the destroyed buildings and such, only futuristic |
HUNTER 6-1
Tritan-Industries Legacy Rising
12
|
Posted - 2012.09.08 11:38:00 -
[559] - Quote
Idk why people want socom & cod style stuff if you want that you should go play it cause this is DUST! (several great ideas for maps though!) I'd love to see a jungle map with living animals & poisonous plants with bright vibrant colors & a snow map with heavy winter storms aswell as some dynamic maps (i.e. Doors you can open or ways to change the map as you progress thoughtthe map in "Conquest"). Maybe even add a bit of a defense for defenders and it would make it a bit more of a challenge for attackers since they'd have to move an obstacle before progressing as someone mentioned above. |
HUNTER 6-1
Tritan-Industries Legacy Rising
12
|
Posted - 2012.09.08 11:45:00 -
[560] - Quote
Zat Earthshatter wrote:Impact
Setup : Take any planetary map, throw an asteroid at it, then have your cloned lackeys fighting in the bullseye!
Objective : You aren't fighting for the base at this time, you're actually fighting over the useful "shocked" mineral types that will be in the imminent crater. Mode can be either Ambush, Skirmish, or a "Conquest"-type mode.
EDIT : forgot to mention the base and all assets committed get destroyed at the end, which is expected when a space rock impacts at 10km per second.
what do you mean in your edit? Then the map could only be used once and why would you a want your assets destroyed? Great idea but the edit made it a boy confusing. |
|
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 12:49:00 -
[561] - Quote
I think the maps should look different based on the atmosphere of the planet. Fire, Ice, Forest, Desert, Storms, Snow. You could also have ancient cities, refineries, villages, architecture of the different cultures, mines, etc. Variety is always nice and should set the maps apart. |
ZETHARAN
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.09.08 17:28:00 -
[562] - Quote
I just read at the beginning titan, AND FELL IN LOVE. If this game had titan mode, It would make the game for me. It can't be named titan mode though or it would be a rip off, not only that you can't have it be a 100% like titan mode. I would think you would have to fly up and destroy air locks to get in side the ship, then like another idea I have heard was destroy the anti gravity generators.
The map that theme I want to see the most is something tropical, Idk thats just the way I am. I love tropical things. |
THUNDERGROOVE
ZionTCD Legacy Rising
33
|
Posted - 2012.09.08 19:29:00 -
[563] - Quote
Would really like to see an indoors small skirmish map. Sounds like it'd make for some fun quick matches!! |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.08 22:25:00 -
[564] - Quote
Maps with crashed Eve ships would be cool, it could even be a game mode to secure the ship cargo or something like that. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.09.09 04:13:00 -
[565] - Quote
a desert map with varying gravity conditions. gravwells would slow you down and low gravity zones would allow you to jump higher . add some large stepping rock formations and urban command structures and this would be a unique map that will be fun and brutal . |
Jaysin 011584
Scorpions At War
90
|
Posted - 2012.09.09 11:34:00 -
[566] - Quote
Ship raid level have high level pilots fly in dropships and dock (spawn point after docked so we dont die on the way in) onto a big vessel infiltrate and secure locations. Like space pirates.
Defiantly urban or urban ruins. Also heavily vegetated maps trees and bushes with minimal structures.
And i like the day and night suggestion i saw that would be sweet.
i like waiting for a server to fill up then deploying not coming into a losing game. |
FrostySharks
Royal Uhlans Amarr Empire
3
|
Posted - 2012.09.09 14:49:00 -
[567] - Quote
An ice planet where the only cover you will have is mount of snow and small outpost that you can go into that is also scattered around the place. And also in the middle of the map there is also a pool in which that you can dive into and found an underwater base and fight inside it! |
GarryKE
Omnispace Trading Company
60
|
Posted - 2012.09.09 17:52:00 -
[568] - Quote
Snowy/icy maps would be really, really cool. Or maybe area that was once bombed to piece and hasn't been used in a long time and is now deserted. |
Hiseki Lionel
Algintal Core Gallente Federation
12
|
Posted - 2012.09.09 21:27:00 -
[569] - Quote
+1 to the Titan map idea and a little something added in. Why not two different types of contracts. The first type is covert, these are ones where the ship hasn't entered into a battle yet and it's for sabotaging the ship before the attacking corp invades. The second type is emergency contracts, these are during battles and have short life spans for both merc companies to take on.
During the emergency battles the ship of course will take damage and both sides have higher clone amounts, but the time limit is shorter and if the ship is destroyed in Eve then it's destroyed in D514 which ends in a draw for both companies. The emergency contract can of course have multiple types, ranging from assanation to sabatoge. They also would award more isk and reputation for whichever company won and if there is rep, then the defeated would lose more rep if they lost. It makes these kinds of contracts a gamble, if you win, you win big. Lose, and you lose big.
The covert contracts also have a few hiccups, the attacking company can only send in a set number of mercs and their clone pool is smaller for each indiviual merc. For the defenders, initially there merc numbers are small, but once a merc has found one of the attackers, they can have more from their company enter the match. The timelimit for these matches would be longer than emergency contracts and the ship wouldn't have a damage meter either, but the difficulty would be greater because of the limitations the attackers would have. Like having to procure weapons from only supply points in the ship, and they'd have to capture spawn points as they go through or start back at the beginning. Also, if they capture a supply or spawn point before being found, the alarm sounds so it makes capturing a tactical choice.
This idea of course requires that the Titan be multi-leveled and rather big, so these matches wouldn't be short but they'd have a real effect on Eve itself and would require the players involved to have real skill. This can also work with stations, both in the covert and emergency style of it.
For station matches the covert could be to take over the station allowing the attackers to actually have the station on their side when they go to invade, or it could be to detonate the station which would destroy it and take it out of the battle completly. During emergency contracts it could be to sabotage the station to damage any of the ships it repairs, or go into an overload state and detonate, causing massive damage to all around it. |
Jason Heteliron
Osmon Surveillance Caldari State
0
|
Posted - 2012.09.09 21:54:00 -
[570] - Quote
+1 to these ideas! |
|
Baal Jagorin
Tronhadar Free Guard Minmatar Republic
5
|
Posted - 2012.09.10 04:48:00 -
[571] - Quote
ZETHARAN wrote:I just read at the beginning titan, AND FELL IN LOVE. If this game had titan mode, It would make the game for me. It can't be named titan mode though or it would be a rip off, not only that you can't have it be a 100% like titan mode. I would think you would have to fly up and destroy air locks to get in side the ship, then like another idea I have heard was destroy the anti gravity generators.
The map that theme I want to see the most is something tropical, Idk thats just the way I am. I love tropical things.
Careful what you wish for, the last time I uttered the line "Why can't we get deployed some where in the tropics?" We ended up getting deployed to Haiti just a week later...That said I was thinking a jungle themed map would be awesome, lots of a concealment in the brush, fortified intersections for roads, and fortified objective locations.
A desert would be amaing as well with towering and easily accessable fortifications around key objective points, dunes breaking up flat stretches of sand, and of course dust storms....that would quite the mechanic to exploit or overcome.
Moons without atmosphere would be a kick as well, brightly lit combat zone with maybe a gas giant hanging in the sky in contrast to a spread of stars and ships.
Tetonicly active planets would also be a good option to look at with crags and breaks leading to and from fortified positions, while a sniper haven it wouldn't be completely impassable due to the obligatory winding passages, rocky outcropings and of course everyone's favorite, the drop ship.
Temperate planets are an obvious go to since they can have so many different environs across the globe, one I would like to see is the arctic tundra, or even a highly urban setting in the middle of a settlement. There is also the iconic beach line, a mountain valley perhaps.
A completely aquatic setting would prove interesting with combat taking place on various platforms and rigs. There is literally so much you can do with this because its about planet hopping warfare! Even maps aboard ships in space, I mean the average battleship is over 1km in length I'm sure there is all kinds of room on one for combat, maybe even a few nasty traps like venting a cargohold, or overloading engine exhaust ducts. For the first time in an FPS the possibilities are literally endless. |
EthantheAwesome
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2012.09.10 04:59:00 -
[572] - Quote
Ruined industrial city's ,mountains slashed in half, craters littering the ground, and downed vehicles of all sorts. ( The Armageddon of whatever planet this map would be on)-á
Or a map with a large canyon running through it with a large bridge. Leading to extra usage of dropships, tanks, and assault classes overall.-á |
Hairy Dresden
Algintal Core Gallente Federation
0
|
Posted - 2012.09.10 21:53:00 -
[573] - Quote
Forums Veteran wrote:Fighting in a vehicles only match on a gas planet.
+1 This could make up some interesting combos were your gunners need the skills to use the turrets.
or make it a game mode that has stages... like
Stage 1 (Vehicles only... you are fighting over the better map placement of the 2nd stage. Go for the high ground!
Stage 2 (Winner of stage 1 is Def and Loser is Off) All out battle hold said location. Winning side selects next location
Stage 3 (Underground, in a said Location Like a Lab, Mining area, spaceport or ship)
Depending on "What Stage Locations" you win on you get better ISK, and Loot... hell even crafting items.....
Also make all maps have hazards, as in auto-gun turrets and environmental dangers like high winds and random light strikes |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.11 07:09:00 -
[574] - Quote
A low gravity level.
How about a entire moon level, that is completely sphere.... As you can walk the entire map one way and end up exactly where you were, by just walking in that one direction. That would be neat,to be able to battle on an entire moon/ tiny planet. That is probably not possible, but it still would be cool to have an entire planet.
|
G Torq
ALTA B2O
88
|
Posted - 2012.09.11 12:51:00 -
[575] - Quote
Just got my feedback-request email, and here is something I put into the reply:
Quote:Game mode suggestion: Boarding-party for a space-battle. Capture a Clone Reanim facility before initial (ultra low) clone-count is spent to allow further fight, endgame being hacking ship cores (plural) or expending opposing team's clone-count.
It seems to have been mentioned, but basically an attack on a ship (or facility), where you have to fight your way forward (think linear map), capturing positions, knocking down defenses and defending marines boths. Being the raiding/boarding party, you have VERY limited resources, so you're going in hot and armed to the teeth; the Corp that requested the attack will also know this, and have to put in a BIG reward. Endgame can also involve assassinating the leader/captain/whoever, basically a 1-shot win, but VERY difficult to get to.
Defenders will have everything to loose, and nothing to win (except SPs) Attackers will have everything to win, and nothing to loose (except the ISKs/Aurum/Kroner they invested)
|
Jack Akron
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.09.11 13:03:00 -
[576] - Quote
Now I'm just throwing this out there but what if you did a map that was untouched by war until well you arrive in a since a thriving city . Or maybe a underground city left by a alien civilization from a previous war that has new weapons and vehicles that could be added as downloadable content? However from what I've seen I do like the setup of the games interface and further more I think that adding something like this wouldn't necessarily be a bad thing. What do you guys think? |
Blanzy
Zumari Force Projection Caldari State
1
|
Posted - 2012.09.11 14:34:00 -
[577] - Quote
Someone has suggested a tropical theme and I think that'd be great. Bodies of water, vibrant forests, small buildings amongst the green |
Riddle Talma
1
|
Posted - 2012.09.11 16:02:00 -
[578] - Quote
Fighting Indside a Old Weapons and vehicle facility on Both Desert and Jungle Environments and being able to Take the Old weapons for a Spin outside aginst Enemy Teams Drop ships. I tink that could be Very Great! (sorry bad English) |
Malfearion
Jadablade Black Core Alliance
18
|
Posted - 2012.09.12 00:02:00 -
[579] - Quote
One map we need is a gun range .... ok so it is not a player vrs player map but there should be a default map that you can use to test stuff, it could even be available to all members of your corp so you can practice strategies, and the same mechanics and losses when you die as in a regular battle field.... |
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.09.12 00:04:00 -
[580] - Quote
Malfearion wrote:One map we need is a gun range .... ok so it is not a player vrs player map but there should be a default map that you can use to test stuff, it could even be available to all members of your corp so you can practice strategies, and the same mechanics and losses when you die as in a regular battle field....
I doubt it will be included for release, but corporation-owned bases would most likely have the ability to build and upgrade training areas. That would be sick. |
|
Creg Briffin
Circle of Huskarl Minmatar Republic
7
|
Posted - 2012.09.12 04:21:00 -
[581] - Quote
What we need is a large forest map with heavily dense jungle, where the canopy pretty much covers the sky. It would create quite a challenge for air support and tanks, as navigation between thick foliage wold pose a huge challenge for larger vehicles, and not being able to identify ground troops would create interesting scenarios for pilots.
It would give infantry greater control over the battle field, focus more on their abilities to stand alone as single soldiers. Not only would they have the responsibility of capturing objectives and fighting off the enemy, but there are the added responsibility of keeping heavy vehicles protected from sneaky ambushes and keeping pilots overhead up to date with what's happening on the ground.
The way I would see it designed is like Endor or Yavin 4 from Star Wars Battlefront, with structures built high above the forest floor, and scattered ruins strewn about the place. Add in a bit of extra shrubbery and ground creeping plants, and you have yourself an ideal map.
Also, the jungle environment would work well for encouraging teamwork, something that is also needed in a team based game such as Dust...
I know many people probably don't like jungle maps, but I do. Others will also raise the point that the scout's abilities would probably be OP in such an environment, but that's a point that will add to the intensity of such a map, being ambushed in random places and not knowing where you're gonna be attacked from next.
|
Raiko Sai
PMW NATION
9
|
Posted - 2012.09.12 23:38:00 -
[582] - Quote
Forums Veteran wrote:Seeing as I know you are just starting with temperate worlds (or so i hear) i'll limit the plethora of idea's i'm having to a few which might spark idea's at this point in the process.
- A motorway-like (or whatever their planetary speedways are called (preferably raised high on supports)) map fighting along it to get to an objective, with parts of it having been destroyed through conflict.
- Space port, maybe an opportunity to introduce the much demanded in-ship conflict now without immediately pissing off those luddites amongst us EVE players.
- Container yard could be linked or separate from the ship port.
-Futuristic rail-station, for those planetary node links in PI along with the motorways.
- Spaceship grave yard, much like the airplane ones in the desert or wherever on earth. An opportunity to have some beautifully crashed and destroyed wrecks slowly melding into the earth (back into dust (see what i did there)) as well as accommodate those in ship combat sequences demanded by all early on.
- has to be a forest (tropical or otherwise) in there some where instead of the slightly barren temperate maps we are playing now. (if the temperate maps are so dusty and barren what are the barren planets going to be like??)
Good stuff so far, so excited to see the universe concept slowly start to take shape from the foundations of EVE. i magine the barren would literally be where you cant see 10 feet infront of you
|
BioClone Ax-45
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2012.09.13 07:15:00 -
[583] - Quote
CCP:
There is any chance you can configure the game so if on one battle, one MCC gets destroyed,on the next battle on that district there will be any kind of MCC husk? maibe even as a secondary objective that allows to the team who completes it (reach the husk) recover any high value resource who helps that corporation to use it to build a new MCC cheaper or a resource injection to that corporation as a reward..
A tihink It would be cool, realistic, add this kind of improvements. |
Garrette True
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.09.13 12:11:00 -
[584] - Quote
Confined battles in massive spaceships flying through space, with narrow hallways and open areas such as a greenroom where they have trees and plants growing |
Liebfugue
Sanmatar Kelkoons Minmatar Republic
7
|
Posted - 2012.09.13 16:42:00 -
[585] - Quote
Forest/swamp
Urban warfare with cities from every major faction
Various indoor complexes (stations, skyscrapers, mines) |
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.09.13 20:54:00 -
[586] - Quote
Canyon Battle:
You fight for a canyon witth hundreds of bridges and platforms and also many objectives. Not every objective should be reachable by tanks and could be in a large base inside the cliff. The bridges could be damaged and destroyed so you have to take care a bit. You should be able to build bridges too. The team that holds more objectives after a certain time or holds 100 % of the objectives wins. |
Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
|
Posted - 2012.09.13 23:03:00 -
[587] - Quote
The maps, so far, look quite similar. I think it's a good idea to throw in some space battles, perhaps on an asteroid. Also, a few green maps, like a jungle one would be welcomed too. |
Captain Wheeliebin
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.09.14 14:06:00 -
[588] - Quote
How about jetpacks - flight time corresponds to spare pg-cp. Hold down jump to use. Max flight 5 seconds. |
narad d
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2012.09.14 18:18:00 -
[589] - Quote
Yes! Full scale assault on any ship in orbit in any system. |
Aurel Marian
Royal Uhlans Amarr Empire
1
|
Posted - 2012.09.14 18:40:00 -
[590] - Quote
I've just read More than 30 great ideas, but i think the graphics should be more realistic. The first thing when i started my first battle i looked down to see my legs, but nothing.. then i start shoot in buildings with heavy weapons but nothing.. i even tryied to shoot other players through some walls but they didn't died. To make it more wanted and rated should be pegi 18 and very realistic with blood and realistic explosions. I think that if the creators and designers want to practice some of people's ideas they should make better the graphics!, so we can fully enjoy the different maps in/on different enviorments/planets.
To speak about this topic i am going to say my(FIRST) idea too : i immagine a map where there are 3 different Empires that are fighting for the map itself ( to conquer that part of the planet)..like there is a defender Empire(ex Caldari) fighting with the Invasor Empire(Amarr) and after a few minutes the 3rd Empire( show itself as another Invasor. The idea is to give each side different strategic points or bonuses as for : -Defenders Turrets with the door that opens only for them and strategic roof point for recons or heavy weaponers against vehicles/ship; -First Invasor Empire could have the heavy artillery (ex. tanks) and a corner of map where can be the respawn point with temporary basis; -Second Invasor Empire could have the air artillery (ex. ships and, as Captain Wheeliebin said, jetpacks) and other corners with respawn point with temporary basis. Shortly said, balanced Empires.
To play this mode every other new or classic modes, they could be combined. I think that if this game will be or maybe IT is already the new generation of games, this mode should be included in the game, but to make the game more popular and liked should have graphics better, or at least same with top games.
My SECOND idea is to give players the chance to play with a friend on the same console as a clone of a clone (ex. AurelMarian1 & AurelMarian2). This idea is not my wishest as the first one but i'd like to see the epical 1/2 Players in Multiplayer on the same console. (Split screen horizontal or vertical)
I don't know if my ideas are the bests but the game will became more interesting in my opinion and more people would buy this. Thank you for reading this, because if you arrived here this means you are interesed about developing the game |
|
Dezus 1000
Reaper Galactic
13
|
Posted - 2012.09.14 21:40:00 -
[591] - Quote
Earth after humans. Sort of like the movie I AM LEGEND but fast forward a millennium. |
DEViSTATOR102
0
|
Posted - 2012.09.15 16:29:00 -
[592] - Quote
a volcanic planet |
Hult Duz
Ahrendee Mercenaries Legacy Rising
8
|
Posted - 2012.09.15 22:43:00 -
[593] - Quote
+1 to assassination contracts.
I would also love to play on a map of depth. Vertical from one level to a lower. A progressive map like those found in BF3's rush mode.
Maybe an assault on a tower complex, subterranean mine or sheer face of a snow topped mountain range. |
Beta Wizard
Neanderthal Nation
6
|
Posted - 2012.09.16 21:43:00 -
[594] - Quote
Tower of Power. simple segment that could be add to the maps like they show up now, but the tower is a mult level strong hold with only one captare point at the top. the team that take the tower can spawn in the top and you must hold the tower to win. king of the hill style, something like a nexus base or somthing
|
MOBLEE BOY
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.09.17 06:43:00 -
[595] - Quote
a beach map! like stroming normandy Dust style!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.17 17:07:00 -
[596] - Quote
Here is one:
Archipelago style combat. Island hopping. One to another. Interesting issues here involve:
Little to no large cover areas. A rock or two, but otherwise, its just sand, water and islands.
Hard to defend. Its difficult to keep a flat open piece of rock occupied and defended for long.
Isle to isle movement. Some are shallow enough, some are not. In some cases, you just cant make it there by foot, which causes: LAV can be utterly useless at points. HAV can be used for transport but can just as easily get bogged down. Dropships! Encourages the use of transport via dropships due to terrain.
Could create interesting ariel combat scenarios.
Use of droplinks is a must!
Snipers, well. Good luck here.
Heavies: You will sink!
Logi and Assault: You are the main combatants!
SO. This encourages ariel forces, team work and generally, well, FUN! |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.17 17:07:00 -
[597] - Quote
Dezus 1000 wrote:Earth after humans. Sort of like the movie I AM LEGEND but fast forward a millennium.
Ahem. Sorry. But, uh. We are in New Eden. What is this Earth you speak of? |
Uber Dragonlord Valkarish
29
|
Posted - 2012.09.17 18:22:00 -
[598] - Quote
There is no way I'm reading all 550+ replies to this to see if what I suggest is already suggested, so I'll just rattle off a few and let you sort it out.
1. Inside an Underwater Mining Station (on a water planet where the station is used to mine valuable resources from the ocean floor), 2. Heavy Swamp Lands (with dangers like quicksand and such) 3. Massive Sky City Factory and Surrounding Area. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.18 13:25:00 -
[599] - Quote
Vertical levels. A very high cliff or deep canyon/chasm with structures on the sides. The chasm would be extremely nifty...you could walk full circle on one level, snipe across to the other side and fight enemies above and below you... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.19 19:43:00 -
[600] - Quote
Aside from more sky colors and beautiful sky effects, more lighting colors would be cool:
Blue Yellow Green Orange |
|
Sven Martel
1
|
Posted - 2012.09.21 03:05:00 -
[601] - Quote
I'm not sure if any of this has been said I really don't have the time at the moment to view them all. But a Capture the flag mode and space fights. Perhaps more customization in the living quarters. More character appearance customizing. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.21 12:24:00 -
[602] - Quote
Dream Walker
Concept : Sleepers... Anyone sane stays at least 100 LY from even a single one of these sentient AIs. Let alone fight an entire war inside such a deadly monster! Of course, you've been crazy ever since you jumped into your first clone. In fact, the addition of ISK-greed has left you completely unhinged in this regard. Naturally, that mind has led you here, to the interior of an Awakened Battleship, with order to get as much intact technology as possible. Nothing, not even death, will keep you from feeding the beast within yourself...
>Map : Interior of an active Sleeper space-drone. Not only are other players an issue, but the Sleeper's "immune system" could come online at any time, which is an almost-assured death sentence. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.21 21:34:00 -
[603] - Quote
BioClone Ax-45 wrote:CCP:
There is any chance you can configure the game so if on one battle, one MCC gets destroyed,on the next battle on that district there will be any kind of MCC husk? maibe even as a secondary objective that allows to the team who completes it (reach the husk) recover any high value resource who helps that corporation to use it to build a new MCC cheaper or a resource injection to that corporation as a reward..
A tihink It would be cool, realistic, add this kind of improvements.
Maybe it could crash instead of exploding, and wherever it lands it lands. It still explodes, just doesn't completely disintegrate. Awesome! |
Toj Dundana
3dge of D4rkness SoulWing Alliance
2
|
Posted - 2012.09.22 03:30:00 -
[604] - Quote
Sorry if something similar has already been mentioned, im not reading through all of these.
So, I'm thinking of a planet that is under constant bombardment by asteriods. Perhaps once every 2 minutes, a large piece of rock comes crashing down onto a random location on the battlefield, destroying and killing at that location much like an orbital strike.
Just to throw a little bit of unpredictable chaos in the mix. |
X7 lion
Tritan-Industries Legacy Rising
5
|
Posted - 2012.09.22 09:31:00 -
[605] - Quote
map idea: an underground mining facility on a planet that on the surface is a giant sea of acid but has shielded bases on the surface, in this map flood hazards could be a environmental hazard |
TiKilo Hiltarrii
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.23 02:51:00 -
[606] - Quote
Red Dawn type battles where you invade a city with defenders and attackers try to take the city and defenders try to drive attackers away and i forgot main thing main objective for both is to take a multi skyfire turret battery to either (attckers) take out denfending fighting fleet above or (defenders) to take out attacking fleet above |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.23 12:03:00 -
[607] - Quote
Underworld
In the depths of every space station, there lies a secret kept from all save for leaders and the chosen few. It's a particularly nasty biomass facility, whose acids are designed to burn away the very soul of the bodies being processed here. One can almost sense the screams emanating from the vats. This is where the immortal die.
An order comes : Enter these bowels of hell itself, and find a wrongly-accused capsuleer about to be destroyed here. Whether you rescue the egger, or kick him into the fluids with his wallet in your pocket, is up to you. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.23 17:49:00 -
[608] - Quote
Please make some skies look like this http://sphotos-a.xx.fbcdn.net/hphotos-ash4/483995_10151118931894686_1111543160_n.jpg (Dust concept art) |
Joran Myokenes
13
|
Posted - 2012.09.23 18:06:00 -
[609] - Quote
Frankly, I am not going to type this entire article again, so I'll post the link. It's a game mode/map that I've been working on for a while.
https://forums.dust514.com/default.aspx?g=posts&t=37544&find=unread
|
Ubuu de Reide
SVER True Blood Unclaimed.
31
|
Posted - 2012.09.24 03:46:00 -
[610] - Quote
Different planets/levels = Different types of gravity.
-Ships take more/less damage falling -movement and jumping is faster/slower -People falling from high places don't require inertia dampening or inertia dampening is useless b/c you fall like a stone. -Falling from reasonably low cliffs kill you |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.24 23:10:00 -
[611] - Quote
Landscapes
More color is needed in the landscapes. Use of brighter colors can make regular natural landscapes look beautiful: Red sandy deserts, or just red sand in general. Would look even better if snowing (white and red look nice together)
White sand. Pretty.
Canyons, orange or red ones (NOT DULL BROWN)
Check out the use of green and red on this.
More use of green here.
More interesting landscapes: Naturally occurred, look at this.
Towering mountains covered in vegetation in China.
This river cascading over those shapely rocks here.
Waterfalls, like here.
More alien looking landscapes here, here, here, and here (note the red vegetation, plants don't have to be green, it depends on the parent star).
Alien vegetation for some maps, here, here, and here.
Blindingly bright suns would be nice also. |
Sean Dustbunny
Sanmatar Kelkoons Minmatar Republic
6
|
Posted - 2012.09.25 14:43:00 -
[612] - Quote
I didn't read the whole thread, so sorry if there are some repetitions.
PvE:
Killing rogue drones (just kidding, I saw the concept art)
Saving citizens from Sansha Incursions: Operate orbital cannons to shoot at Sansha ships, regular anti-vehicle weapons against Sansha dropships. Destroy whatever devices the Sansha use to abduct people.
Save a stranded (npc?) capsuleer from Blood Raiders who want his clone's blood.
Hunting. Yes, plain hunting. But not hunting rabbits, if you know what I mean. Trophies only for vanity. (disclaimer, this is not an idea to turn dust into wow with guns). But it would be nice to have some alien creature's head in one's MQ. Maybe a capsuleer could hire dustbunnies to get him his trophy.
A capsuleer hires dustbunnies to locate and/or retrieve an item (whatever) in some heavily guarded place.
PvP:
Save a stranded (npc?) capsuleer from the other team vs. Get there first and kill/capture the capsuleer.
Vehicle races, no rules. Just get there first. Maybe the goal would be to get a slow HAV to the finish line, assisting it with any means necessary. After some time, the team closest to the finish line wins, to avoid this to last forever.
Ship/station/POS boardings, but those have probably been suggested already.
Fight over the control of orbital cannons. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.26 19:54:00 -
[613] - Quote
I thought this was just for maps?
Anyways. I've seen some cities and I'm NGL a city, abandon or not, would be cool. A base on a water-covered planet. Another planet with mountains and maybe a hot desert with desert storms. |
Remnants 713
L.O.T.I.S. Legacy Rising
1
|
Posted - 2012.09.27 20:06:00 -
[614] - Quote
These are just general ideas of maps that i have listed below. I have also included some environmental hazards i think would be fun and useful seeing that not all planets are hospital able.
Volcanic GÇô
One could be on the side of a volcano with falling magma and lava flows. Another could be on cooling lava fields, sharp spikes and big fields, steam coming off the ground. Be inside a huge dormant volcano fighting in lava tubes and the main magma chamber could have areas on volcanic maps give damage due to the heat
Desert GÇô Fighting on rolling dunes in a sandstorm, low visibility Big desert outpost, mostly all city type fighting. Have the sandstorm damage shields and armor if not behind cover. Fight in a big meteor crater Canyon fight On some planets winds could be so high that sand harms shields and armor
Ocean GÇô Fight on an oil rig like structure A floating city, Could be metal, wood, a mixture of both Fight on a super tanker On a big island Ship to ship combat A big raised city over the water Fight ontop of a coral reef formation Water could be hazardous, could possibility drown because of equipment weight
Forest/natural areas GÇô Hugh trees, with structures built on them Fight around a lake in a forested area, maybe with a waterfall Heavily wooded plains like area thatGÇÖs on fire. Fight around hot geysers in a semi wooded area with stone Fight in a mountain canyon, have tunnels and bunkers built into the mountain Fight atop mountain ridges with canyons Inside a Hugh cave Fight on a dry lake bed Swamp like area, with low water lots of plants Large mushroom forest underground cavern combat
Space GÇô Asteroid combat (like a base on an asteroid) On wreckage of a big ship Ship to ship combat, have control points lead to boarding the other ship. Moon combat, with lower gravity Fight on a outer space ship port Space station around a moon or planet a large dead space plant (like thorn bush or crystalized structure)
City GÇô Fight on top of a dam Giant skyscraper Water ship port Super highway Downtown environment Subway system Train yard Giant parking garage Space port Airport Ruined city (bombed out) Trench warfare On top of a train have a map where you fight on top of a giant bridge Military base Freeway interchange clone manufacturing plant large industrial plant Industrial area of city (pipes, buildings, cat walks, allies) Chemical plant
Alien environment Jellyfish like terrain Large cactus like plants Huge trees, could be spikey with colorful fruit on them (fruit could fall and cause damage) tentacle like environment (all ground and hills are tentacles; at least living terrain) crystalized landscape moss covering all terrain fluorescent plants and moss on rocks Spikey plants and rocks super vegetated planet (large vines, trees, flowers, mushrooms, bushes)
Hazardous planets ideas- Hail (take would damage you) acid rain rain (high grav or low) falling rocks lava acidic liquid pools geysers tar pits (slow movement) slime pits (cause damage) sandstorms snow storms meteors Falling wreckage from space battle Sun radiation (have to grab cover to no receive damage) Earth quakes Tornado Hurricane Fire High/low gravity (high gravity jump/run slower) Differing light cycles (changes between night and day happen in mins not hours) whirlpools waves tsunami
If you have any suggestion i would love to hear them and talk about them.
Thanks |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.28 19:54:00 -
[615] - Quote
Real place, for resl. This exists on Earth. I would love to see environments with lots and lots of crystals. http://3.bp.blogspot.com/-6P4_692Pz5o/T-DaacwGXyI/AAAAAAAAA-4/KylpfgcCgH8/s640/crystal-cave-615.jpg http://www.mineralclub.co.nz/images/CrystalsCaveMexico01.jpg http://cubeme.com/blog/wp-content/uploads/2008/10/naica_world_largest_crystal_cave4.jpg
Danakil Desert http://gallery.photo.net/photo/8821911-md.jpg http://www.cambridgecarbonates.com/downloads/small2/large2/Ethiopia_salt_springs.jpg http://img.ezinemark.com/imagemanager2/files/30004252/2010/12/2010-12-29-16-41-32-4-a-sulphur-lake-is-seen-boiling-in-ethiopias-danak.jpeg http://img.ezinemark.com/imagemanager2/files/30004252/2010/12/2010-12-29-16-41-32-9-visitors-can-hardly-travel-to-the-hell-dessert-wit.jpeg http://img.ezinemark.com/imagemanager2/files/30004252/2010/12/2010-12-29-16-41-32-10-towers-of-salt-and-crystallized-salt-riverbed-crea.jpeg
Seriously, crystals are kittening pretty. |
Gregor stormwalker
Seraphim Initiative. CRONOS.
3
|
Posted - 2012.09.29 18:06:00 -
[616] - Quote
as many here have said did not have time to read all post so sorry if i repeat an idea how about a tall small map for attacking a space elevator I see it as ether a assulte mode or for ambush it would be one large tall building maybe like 10-20 floors multiple ways up and down with a cental area from top to bottom for the elevator its self, this would be infantry only with maybe air craft circling the outside |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2012.10.01 03:57:00 -
[617] - Quote
i know is not as much a map as a game mode.
Imagine the already existing maps, with A,B,C,D,E...BUT, instead of been an anti MCC facility, they are mineral facilitys, they give, manufacture, create mineral boxes, (one every 40s) or something like that. And the objective is to carry them back to your MCC, you can do this by Dropship, by LAV, or by foot. Dropships can carry the most, LAV can carry more than just a guy. (LAVs and infantry should have a dropping spot where the MCC pics ir up and beans it up) annnnnnnd who ever fills the cargo bay on their MCC wins. CCP could use the same meter they use now for shield and armor for the cargo bay.
The MCCs should keep their fire between eachother, those little missiles
What do you think? |
Vibora DePrado
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.10.01 04:12:00 -
[618] - Quote
Ok, I dont know if anyone has mentioned this but I would soooo love to see missions where we board actual EVE ship and stations and try to take control of them. Tough to do, I'm sure, but hey! Some time in the future it might be possible! |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 06:18:00 -
[619] - Quote
Meat Planet
just something funny. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.10.01 20:58:00 -
[620] - Quote
Not going to waste volume here, I want a jungle/ forest place with third party threats (Animals, natives, volcanoes, quicksand) Please put a beautiful waterfall too. Can't get too many of those. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.02 14:24:00 -
[621] - Quote
I agree with those asking for a space elevator map. Preferably something with large windows to see outside. EVE stations. Derelict ships. NPC ships.
Space would be awesome. |
tudors
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.10.02 18:54:00 -
[622] - Quote
City,
Something that would show what modern living would be like in the theme of the Eve community. The Map should show what the people of New Eden's life look like from day to day, but with a twist of tragedy that caused life to cease.
Fully Destructible.. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.05 22:49:00 -
[623] - Quote
KAGEHOSHI Horned Wolf wrote:I know I said this before, but I cannot emphasize enough how much I love the look of the environment from the Fanfest 2012 Immortal Cline trailer because of the view of a planet from a moon. I really really really want to play on moons and view a large beautiful planet in the sky. http://cdn1.eveonline.com/www/newssystem/media/28088/1/FF_2012_cinematic_thumb.jpgThese little aesthetic things in environments (like being able to view a planet) makes big difference, and from what I seen so far, environments are pretty bland.
I still would very much like to see a view like this. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2012.10.06 02:00:00 -
[624] - Quote
Trinity Ashima wrote:Jason Punk wrote:So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright obscenely unfair advantages (goons will probably be a culprit of it if they aren't pirating around). But that will make it all the sweeter when a coalition to take it down to make a name for themselves. 100 vs 40 in a giant fortress would be cool.
NEVER TELL ME THE ODDS! |
X Abraxas
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.10.06 17:58:00 -
[625] - Quote
Personally, I would love to experience some indoor, industrial settings. Multi-floor would be nice. Also, if we could see some foreign flora, I feel we could have more relationship with the landscapes. Multiple suns and moons would be awesome, that always gives us sci-fi buffs a good thrill. Just suggestions. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.07 19:34:00 -
[626] - Quote
Purple and green skies please. I love the yellow, red skies, and that dark sky with the blue sun you guys added. |
0ctothorpe
Amarr Templars Amarr Empire
0
|
Posted - 2012.10.07 23:08:00 -
[627] - Quote
Battles staged from inside landed MCC's as the main spawn point |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.08 22:01:00 -
[628] - Quote
Fallen Bastion A massive, ancient stone castle, a long-forgotten relic of New Eden's dark ages, sits on a mountain throne like a battered king. Despite its timeless age, the walls are amazingly strong. Priceless gems lay in the bedchambers. Swords and strange mechanical weapons are mounted in the armory, still gleaming like they were forged yesterday. . Galactic-Standard-Day 60. Your battalion has been camped in the castle for 4 weeks, even though the planet's rapid spin makes it feel like 4 years. Food is running down, but your diggers are getting close to the ruler's chamber. Just as they break through, a sentry reports an ominous sight: A long, golden command center falling from the sky before catching itself mid-air with bright blue thrusters. The Amarr are here. . Knowing that the garrison will run out of ammunition, you use an RE to blast a hole into the old armory in the keep. Your scanners point out that the ballistae bolts are tipped with explosive Megacyte from meteorites, and that the swords could be jury-rigged to hold a plasma edge. Here's hoping this old scrap-metal works! |
Jack Boost
Zarena Family
194
|
Posted - 2012.10.09 08:25:00 -
[629] - Quote
1. little vilage... small hills and ... grain/corn up to horizont. (even that tanks/ob rip out there is plenty places to hide in corn)
2. only fog/smoke covered all in flat place - easy to lose orientation
Scan or be scaned ;) Survive
|
Rinas Rylos
Soldiers Of One Network Orion Empire
0
|
Posted - 2012.10.09 13:55:00 -
[630] - Quote
Factories, ships, massive buildings. I like all of these ideas, mainly because I feel like an indoor environment gives a bit more leeway for smaller encounters. Not one-on-one (or at least, not supposed to be) but providing massive spaces for the snipers that players are required to at least trek a bit of the way through before heading off into smaller, more confined areas for up close and personal shootouts. |
|
Gcember
Villore Sec Ops Gallente Federation
123
|
Posted - 2012.10.09 18:17:00 -
[631] - Quote
I would love to see more movement in the air, like bypassing ships and lightning that is visible and noticeable from when you are playing and just not from the 3D overview. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.10.10 11:49:00 -
[632] - Quote
inside building's or ship's sound's nice wuildend mind fighting on a ship in space do tell me the windows are buletproof i wuildend wanne end up as space debri bye some misfire on the windows . . . :p maybe a game mode on ship's where you need to hack door's to get to the objective (ai of ship) to win the battle probaly the wrong location to say this i gues -.- sry if it is |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.12 04:47:00 -
[633] - Quote
Vegetation for life bearing planets I reccomend this article about the probable color of plant life on other planets based on NASA predictions: http://www.cosmosmagazine.com/news/1160/nasa-predicts-colour-alien-plants
Strange grass Strangely colored grass (real) Weird cactus like plants Trees (this is a real kittening tree, its so awesome) More weird plants Shrubs Weird pretty plant Bioluminescent plants (could be a strategy to attract pollinators) Weird towering plants More ocean sponge inspired plants Squishy plants Coral inspired plants More ocean coral inspired plants |
Ultra Boomer2
GRIM MARCH SpaceMonkey's Alliance
5
|
Posted - 2012.10.14 01:00:00 -
[634] - Quote
Sorry if this has been suggested before, there are 30 pages and i haven't got that kind of patience, but how about an indoor large map with rooms and corridoors being all you can move around in. Thinking in for like gas, water, and plasma planet settings, instead of just the current baren planet outposts. And in the maps, if you break a window everyone in the area dies and that room or corridoor is sealed of for around 3 minutes while repair drones fix it. Windows can only be destroyed with explosives, and of course, vehicles are out of the question in this map. |
Archer Treytol
Algintal Core Gallente Federation
0
|
Posted - 2012.10.14 15:38:00 -
[635] - Quote
I would very much like to see more maps that extend high into the skies, like a smaller map that consists of a huge tower with many cramped, unique floors going all the way up to the top, where there would be a hole all the way down for a good vantage point, think the setting of DREDD. Also I'd like to see maps with more natural environments, like forests or large mountains, because I think that the setting does not always need to be bleak environments with technological architecture. I'd love to see the maps becoming as varied as the Star Wars Battlefront maps were, because right now they're all a bit samey. |
Archer Treytol
Algintal Core Gallente Federation
0
|
Posted - 2012.10.14 15:40:00 -
[636] - Quote
Also just wondering, the cinematic at the start of the latest update showed space combat that didn't look CG and it also didn't look like EVE combat, so I've been wondering if there will be fully fledged space combat as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.14 19:18:00 -
[637] - Quote
Someone suggested interactive environments like gates and drawbridges in another thread, and I think this would be really amazing. Interactive environments could be tied to objectives as well. |
Colt Walker44
Valor Tactical Operations
1
|
Posted - 2012.10.17 11:40:00 -
[638] - Quote
I think a map where you're not only trying to survive you're enemies, but the environment as well would be a neat challenge. Imagine a skirmish map where the CPs are divided by a massive lava flow, or a Twisted Metal 2-esque ice world where pieces of the ground fall away. I just realized the first map idea sounds like Twisted metal 2 as well... but I think harsh environments that are unpredictable would enhance the gameplay. Earthquake prone planets, high gravitational pull making you slower, something realistic to space combat. maybe a random meteor strike every 100,000th game or something like that to spice things up. Maybe even throw in some life forms other than clones? Not on all maps, but ones that when players see it, they'll either love it, or avoid it like the plague. |
Trinciatore92
Maphia Clan Corporation CRONOS.
4
|
Posted - 2012.10.19 00:03:00 -
[639] - Quote
if it's possibile you can do a variable gravity by planet to planet? |
GUILTYBOY
RestlessSpirits
1
|
Posted - 2012.10.20 04:54:00 -
[640] - Quote
Forums Veteran wrote:This one's the big one, though. I want to see a well-done forest, and I want to see plants that have nothing to do with terrestrial life. I get that there's only so much to do with individual models, and organic things are much, much harder to make, especially with a low primitive count.
I have never seen a shooter handle a truly verdant area well - something like the forests I grew up running around in, the Boreal forests of Canada/Alaska/the northern US, with close-packed trees, thick patches of undergrowth, and rolling, glacier-carved terrain, dotted with the massive boulders of the glacial till.
I'd even be fine with the more open idea - some mix of California redwood/sequoia forests and the forest moon of Endor, with massive-trunked trees making organic pillars to hold aloft the vaulted cathedral of the canopy above...
Please, though. I really want to see good FPS combat in a forest/jungle setting.
Totally agree. Would buzz out on the idea of running through a forest with bush to cover your you character marker, hiding or using fallen tree stumps as cover. Trip mines would be an awesome feature is use in this style. The counter would be an isk brought mine sensor or something.
If flowing water could be rendered. Rivers or streams to cross where it leaves a player vulnerable to attacks to reach safety of the other side. Jungle bunkers covering strategic points crucial to winning objectives. The jungle or forrest possibilities are endless.
Top of the list though...... Environments that change as you play. Random earth quakes or something that stops players learning the maps of by heart. |
|
Sieg Narukami
BetaMax.
5
|
Posted - 2012.10.22 15:41:00 -
[641] - Quote
sorry if this has been suggested before but I'm thinking of a map where there's a thunderstorm brewing, part of the map in immeresed in water like say a lake or river, and you're on a wide open plains with a few alien trees here and there. there's bits and pieces from New Edens dark ages like say a crumbling fort or remains of stone walls that can be used for cover. Also, I request maps within volcanic zones where the lava is a dangerous hazard so players have to watch their step. |
Leophesus
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.10.22 20:03:00 -
[642] - Quote
Um... would possibly a jungle map be any good? Not sure how it would work (just throwing stuff off the top of my head here), seeing as how it would be possibly cluttered space with not much movement, unless you put giant 'circles' of land here and there. |
Stephan Beta
14
|
Posted - 2012.10.22 22:49:00 -
[643] - Quote
file:///C:/Users/AVG/Videos/omg/500x1000px-LL-c46b8972_esamir2.jpeg |
Trinciatore92
Maphia Clan Corporation CRONOS.
4
|
Posted - 2012.10.24 01:35:00 -
[644] - Quote
i want see various type like this
http://fc00.deviantart.net/fs70/i/2010/321/3/b/lava_planet_by_tarrzan-d331fn6.jpg
one like this with rock and hostile trees
http://www.safecom.org.au/images/green-planet.jpg
and one like this but with space view
http://i.telegraph.co.uk/multimedia/archive/02303/Spitsbergen-Arctic_2303833b.jpg |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.24 04:48:00 -
[645] - Quote
Less open terrain, like a canyon with paths carved through. Right now all the terrains are far too open. Would be good for variety. |
Dante Dam
Osmon Surveillance Caldari State
0
|
Posted - 2012.10.24 18:35:00 -
[646] - Quote
+10 to some "Hostile environments" , water, lava, landslides, hostile creatures, explosive gysers(sp), steaming pipes, what ever.
I want to see some damn water, a river with shallows and deep spots, run a tank in a lake or deep river and ya drown, jump in to deep, and same thing.
I Would also like to see some sort of mining world, not fighting on the surface, but fighting in mines/caverns, large and small, some clearly cut by man, others more natural. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.24 21:17:00 -
[647] - Quote
Not all bodies of liquids (oceans, lakes, rivers) have to be water. would like to see water as well as other liquids. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.24 21:21:00 -
[648] - Quote
Nomad Attacking a Minmatar planet is no small feat. Not only do you have to contest with independent tribes and hostile wildlife, but you also have to find their bunkers. No, they don't cloak, nor are they buried. Minmatar bunkers... are New Eden's largest planetary vehicles. Epitomizing the tribal way, these gargantuan crawlers are designed to move to safer grounds should the current region become hostile. Equipped with all-terrain supersticky treads on hydraulic suspension, these mobile castles can move their rusty hulks over entire mountains if need be. To overtake this base, you need to destroy the treads, then capture the base before the crew can jury-rig another mobility system.
Stephan Beta wrote:file:///C:/Users/AVG/Videos/omg/500x1000px-LL-c46b8972_esamir2.jpeg I sense a troll. At least, I really hope I do. If not... |
Smaug the Covetous
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.10.24 21:24:00 -
[649] - Quote
For inspiration on map designs I highly recommend the Starwars Battlefront video game. A two game series, it is a shooter game for the Sony PlayStation 2 Console with EMPHASIS on large scale objective based battles. Battles do include land and air vehicles. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.10.25 00:53:00 -
[650] - Quote
Smaug the Covetous wrote:For inspiration on map designs I highly recommend the Starwars Battlefront video game. A two game series, it is a shooter game for the Sony PlayStation 2 Console with EMPHASIS on large scale objective based battles. Battles do include land and air vehicles. Truth in that. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.28 18:46:00 -
[651] - Quote
http://i.telegraph.co.uk/multimedia/archive/02281/frozen-trees_2281214k.jpg Check out this photograph of alien looking frozen trees in the snow. Arctic environments with cool anomalies like this would be nice. |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.10.29 04:04:00 -
[652] - Quote
since the old maps were all brown and the new ones are all grey I'd like to see some green ones. Purple is a nice color too! |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.29 11:05:00 -
[653] - Quote
Indoor objectives FTW |
Naarel
Zumari Force Projection Caldari State
1
|
Posted - 2012.10.30 10:42:00 -
[654] - Quote
idk if this thread includes game types but here's one; retrieve ancient human artifacts and alien alike, set two teams on their own platforms and delve into dark or illuminated caverns/structures fighting along the way, maybe a little king of the hill while you upload the information or safely extract the item. then escort the vip all the way back to the platform giving the chance for the opposing team to reap the reward and satisfy their employers. this could add a nice touch of story to the dust part of the eve universe |
S-0-A
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.10.31 14:19:00 -
[655] - Quote
There needs to be jungle maps, im sure there are planets out there full of vegetation, there should be some maps that are in jungles that have giant trees and there should be wildlife in there too that sometimes attack you if you get too close while in the middle of a battle. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.02 15:37:00 -
[656] - Quote
Keep adding more visually stunning high tech elements to the maps. High tech industrial machinery, beam generators, stuff with growing lines, green or purple lights, etc. Make the outpost elements look visually stunning. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.11.03 22:41:00 -
[657] - Quote
i wuildend mind seeing some underground facilety map's where there is no vechical spawn opertunity's causing for small coridor's and larger room's for the shortrange to medium ranged weapon's a bit more of a fighting change against the mass sniper fits and tank/dropship use we see atm |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.04 19:48:00 -
[658] - Quote
There could be a giant mountain, dominating the center of the map with a bunker going deep into it. Surrounding this mountain could be a mess of smaller structures with roads going through them (like the center of one of the versions of skim junction) |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.11.04 21:44:00 -
[659] - Quote
If I could post a topo map I would but we can't insert pictures (prevent memes) so I'll give my best summary and examples.
Here are a few linkable pictures that give a good example of the general geography. Don't worry lonely planet is a tourist information site, they have published books, its reliable:
http://media.lonelyplanet.com/lpi/7936/7936-4/681x454.jpg
http://media.lonelyplanet.com/lpi/21936/21936-2/681x454.jpg
http://media.lonelyplanet.com/lpi/18720/18720-17/681x454.jpg
Geography: Should be around equator in relation to planet. Usually warm/fair weather. Sometimes a hurricane may occur do to the ocean currents and time of year. Should be on a planet that exerts maybe 1.5 g's. Beaches are sandy in coves and bays, but otherwise a very rocky place. Mountains are prevalent but rather small.
Vegetation: Small trees, old, weathered, however still in relative youth. Grassy areas are higher up on the hills. Vines take a liking to the ruins and rocky cliffs that are more distant from the ocean.
Buildings: There are ruins of the a pre-existent civilization that died off around five hundred years before the planet's discovery via wormhole. The ruins resemble a mix of Babylonian and Greek. There are modern buildings as well, one artificial island that serves as a meteoroligical/oceanographical outpost. A few archaelogical research camps. As it is a Gallente (don't know my EVE history too good so forgive me) research post, it is gaurded by 3 NULL cannons.
Special Notes: The roads about the islands can be steep and have sharp turns. The unattentive driver may meet a premature death falling off the cliffs and into the surprisingly deep ocean.
- As the Gravitational pull is stronger on this planet, Inertia dampeners must be activated earlier to prevent a critical velocity
- Dropships may have the upperhand on mobility and speed, but trees and geographic features may hide Mercs from view. However, the scanning feature does not apply here so invest in a profile dampener (I think)
- The ruinous city is tight quarters and multi-leveled. This is a good hinder to the HMG, in that you may trap/outmaneuver the Merc that has an HMG.
- Jumping from an MCC may be dangerous during inclement weather, as the high winds of a hurricane may push you too far off a predicted course
Forgot to mention, this is a chain of islands. EDIT: 1.5 g's is too much. |
THUNDER HOURSE
Osmon Surveillance Caldari State
0
|
Posted - 2012.11.05 23:12:00 -
[660] - Quote
I think an planet that is all water and have some type Futuristic Refinery would be cool or maybe an Submarine. Having to take the Sub over or just plain trying to sink it |
|
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.05 23:32:00 -
[661] - Quote
Snow planets with like snow digital camo implemented or like active camo thats heat dissapating. |
nix zaroch
Villore Sec Ops Gallente Federation
32
|
Posted - 2012.11.09 02:42:00 -
[662] - Quote
the maps need more color and variety. all of the maps pretty much have very little color and visual diversity, here are the colors in the maps: grey, dark grey, light grey, brown, pale blue. There should be more diverse maps and different color schemes. here are my environment ideas for maps, jungles with alien plants and bird like things that flee from the trees when players approach, ice planets with strange ice ruins, floating platforms on gas giants, space stations where you can see planets and stars outside, volcanic planets where you can see cracks in the land with lava in them, cities, a the husk of a crashed titan, weapon factories with moving machinery, and ocean refinery platforms. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.11.11 01:43:00 -
[663] - Quote
Trade Winds *Begin Holoreel Recording* Ship's log, 12-21, YC113, 12:00 NE Standard Time - Location: Kassigainen IV, Caldari Border Zone, The Citadel Region Our supplies have run low. The crew of the State Issue' Submarine Bushido has had to cut back on protein rations, and morale is low. Sonar just picked up a signature that matches the Gallente-funded pirates that have plagued the already-dangerous seas of this District. We are honor-bound to gain the enemy ship's figurehead before taking off-world shore leave. All hands to battle-stations! *End Holoreel Recording*
Map description: A naval battle between two large sea-going ships of the great Empires. As excerpted above, the enemies can include NPC pirates. The battle is won either when clone reserves (stored in cargo) are depleted, or when the other ship is sunk. The victory rewards will include the enemy ship's figurehead, which goes straight to the contracting corporation that funded the winner. This figurehead takes the form of an immediate ISK bonus. As for the racial ships themselves, depends on who built them. My suggested designs are rugged to match the storm-world conditions my little story takes place in.
Minmatar: Fighting 100m-tall storm-world swells is not fast enough for the Minmatar, so their ships take the form of submarines, with their main propulsion coming from a flexible, shark-like tail. This design also allows for quicker turning than standard rudders, which is useful for navigating undersea topography.
Amarr: Always preferring to look angelic, Amarrian ships have camouflaged any surface that is under the waterline, causing their catamaran-like ships to appear like they are flying birds, only touching the water because it wishes so. Intruigingly, a side-effect of the design was that the sharp bird-like appearance pierces through storm-world waves far better than previous attempts, opening a new frontier for the Empress.
Caldari: The other submarine faction, the Caldari use electro-hydrodynamic propulsion (ever seen Hunt for Red October?) with vectored nozzles at the back end. This gives both maneuverability and no visible propeller to target with a torpedo, allowing for a more rugged combat ship.
Gallente: The Gallente answer to a rapidly-changing sea is for the ship itself to be able to change. The entire vessel consists of many semi-autonomous microhulls that continuously shift into whatever shape the captain predicts is the best for the current conditions. This can mean monohull, catamaran, or even deep-sea submersible configurations. Weapon microhulls that are above the waterline flip out blasters, while below-water ones deploy drones that drill into the enemy hull. |
BLACK MASK D
Lost-Legion
0
|
Posted - 2012.11.11 19:33:00 -
[664] - Quote
a map on an unstable planet and the enveriment can kill you
or a map that has a changing landscape and you could fall into holes |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.11.11 22:17:00 -
[665] - Quote
a map consisting of several facilety's whit door's that need to be hacked/damaged to open perhaps some spot's on the roof and wall that whit the scanner can be spoted as weakend and destroyable for extra entry posibelity's so that ppl are defending the several door's well can get the enemy come from difrent direction's several bridge's that can be damaged causing hole's in them so vechical's will have to be carefull several road's whit smal hole's in them where player's cuild hide proximety explosive's in seeing they are way to eazy to spot atm whit moving eviormental structor's like a elevator that either goes up and down or sideway's evry several minut's or whit a buton to activate |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 21:44:00 -
[666] - Quote
Indoor inside a warbarge. No vehicles. Objectives similar to Skirmish 1.0 Credit to the OP on this awesome thread https://forums.dust514.com/default.aspx?g=posts&t=44285&find=unread |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
10
|
Posted - 2012.11.13 01:27:00 -
[667] - Quote
BUILDINGS! Far too much open area rock to rock fighting you need a town with enterable buildings and not weird ambush map you have at the moment I mean like the team backline spawn points in some maps those but extended and built apon. A town would be awesome but not stairs everywhere like your little ambush map, an almost flat ground with lots of buildings that are enter able with windows and roofs, destructible maybe. |
S Deschain
Algintal Core Gallente Federation
1
|
Posted - 2012.11.13 04:10:00 -
[668] - Quote
I would like to see a map where there is a clear defending and attacking force. One situation that I envision is this:
One Squad contracted to defend a small installation (pick a good story -- research, mining rare minerals, intelligence facitlity etc.) The installation would be located tucked into the head of a deep valley with access from only one direction. The defenders would have a distinct advantage in that they would defend from prepared positions with the support of multiple installation turrets. The defenders would however be limited to only within their defensive positions and a very short range outside of them. The result would be that the defenders would have to work as a team to select the correct weapons systems and position their fighters properly. If they did both they would maintain a clear advantage over the attackers (the standard planning factor for attackers to defenders for a prepared defensive position is 5 to 1.)
The attacking squad would have to first scout the area to determine where the facility was located (multiple ravines/valleys for them to look into) then once they found the facility they would have to develop an attack plan and work as a unit to defeat the prepared defensive positions, breach the facility, and carryout their mission. I would suggest the attackers be of greater number then the defenders. This would give the attackers the advantage once the facility was breached. The attackers would also have access to key terrain in the form of high ground that looked down into the installation somewhere in the valley. Additionally, the attackers would have one perhaps two potential high speed avenues of approach to the facility. These avenues would be covered by defensive positions, but would requre the defender to identify the vulnerability and cover those approaches with the proper weapons systems.
Topography: Rocky desert, facility walled with defensive fighting positions and turrets (however with a vulnerable gate and certain features that could be used to go over the walls (parked vehicle, rock slide, etc). At least one maybe multiple overlooks available to the attacker that could be used to target the installation with long range weapon systems. An open dirt/rock/sand valley floor with at least one maybe two channels that if used properly would provide cover and concealment for an approach to the facility (with that one comment that at least one defensive position/turret would cover each avenue of approach.) The last 200 meters to the facility would be completely open kill zone with only a couple of small rock formations that could provide only tenious cover.
This scenario would require teamwork and at least rudimentary knowledge of tactics. Viable air support could be crucial to the attackers, however the installations prepared defenses would be very dangerous to attacking air.
|
nix zaroch
Villore Sec Ops Gallente Federation
32
|
Posted - 2012.11.16 01:01:00 -
[669] - Quote
abandoned ruins of a city. the buildings would be falling appart and there would be multiple craters from orbital strikes |
WHz DS9899
Doomheim
136
|
Posted - 2012.11.20 21:54:00 -
[670] - Quote
BLACK MASK D wrote:a map on an unstable planet and the enveriment can kill you
or a map that has a changing landscape and you could fall into holes
This will be in DLC |
|
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
10
|
Posted - 2012.11.21 14:07:00 -
[671] - Quote
Not really a map idea more of a game mode / feature:
Just open up an area on the mcc where both teams can access (using a dropship or fighter jet or whatever you add that fly's) where you breach the dropship and destroy its engine while having to defend your own mcc, so use communication between squads to say who's going to go and attack the opposing mcc and who will defend their mcc and who will fighting on the ground for things like fuel or whatever. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
10
|
Posted - 2012.11.21 14:08:00 -
[672] - Quote
You could also take the whole GAME MODE feature away and just like eve, you just go into a battle by travelling there with a group and try to take over the district. |
Sabyn R
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.11.25 19:42:00 -
[673] - Quote
Forums Veteran wrote:frozen planet/snow maps FTW.
that titan deck/pilot assassination idea is golden. assassin contracts would be awesome.
would also love to see maps where the goal is stealing assets or sabotaging facilities. resources play a huge role in new eden, those who don't have them should have the option to get them by other means. would be cool if this created a new industry of corporate thieves/saboteurs. groups that steal assets/resources and sell them on the open market.
...Agreed for the snow maps. That would be pretty...cool. ^_^ |
first1NFANTRY
1
|
Posted - 2012.11.25 20:07:00 -
[674] - Quote
Underground caves
Planetary life forms
Visual of other planets in the sky
Jungle levels
Snow levels
Water levels
Oh and uncharted 2 multiplayer equivalent graphics come full release. I mean we are fighting in space after all. Players have to soak in the beauty :D |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.25 21:53:00 -
[675] - Quote
Saucy Butt Love wrote:You could also take the whole GAME MODE feature away and just like eve, you just go into a battle by travelling there with a group and try to take over the district.
I think the objectives on each map should be different depending on what infrastructure is present.
No infrastructure: That district is won/lost by an AMBUSH match.
Null cannons: more difficult to take over the district, Skirmish mode.
Then when more unique player built infrastructure arrives, you can have objectives like capturing a Skyfire battery, destroying a supply depot, capturing a biomatter processing plant, securing the SCC, etc. All with uinque objectives. |
first1NFANTRY
1
|
Posted - 2012.11.27 06:45:00 -
[676] - Quote
Ok so i thought about a scenario where you have two teams both stationed on either sides of a night urban or storm like planet. On this planet both factions must make their way to a center resource structure which resembles a tower, gain control, make their way to the roof by taking a elevator before a horde of undead clones AND the enemy does.
At some point in the battle there is a timer and at the end of the timer a siren goes off and a huge James Bond: Golden Eye like structure elevates from an underground bunker and on the horizon you see a fleet of zombies/undead soldiers approaching said battle. This new foe's only objective is to stop both teams from escaping the planet in one piece.
So now the match has become dynamic and you have two enemy fleets trying to destroy you and stop you from escape. Oh my, just think of the carnage and adrenaline :) :) :)
CCP MAKE IT HAPPEN!!!
edit: and also planets with ancient civilization like structure e.g pyramids, ruins, canyons |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
|
Posted - 2012.11.29 18:34:00 -
[677] - Quote
(Apologies if these have already been suggested in one of the 20+ preceding pages in posts.)
I don't really think in terms of maps...although maps that provide concealment as opposed to the current maps that only really provide cover would be nice.
But instead, I like to think about what sort of objectives would EVE corps (or even other DUST corps) want to be able to do that is outside the realm of a bunch of pod pilots' direct influence.
Certainly sabotage comes to mind, but it also would be interesting to have an espionage angle, as well...maybe even covert ops, too...
For instance, a corp could put out a contract to "steal" progress toward researching BPOs from a rival corp. I know DUST does not currently lend itself to a "covert ops" sort of play mode...but maybe in a future installment? In the mean time, it could be a...less-than-covert objective for a contract.
Perhaps outright larceny of a rival corp's fixed assets (ships, modules, munitions, etc.)?
What about security details? (I don't know if EVE ever got the "walking in station" idea implemented for pod pilots...)
I would then let the objective inform what sort of maps and what sort of game modes.
(Maybe for espionage, the attacking team has to capture all of a number of data node "objectives" in order to transmit the data off site, but only has whatever drop uplinks they brought with them, and a limited number of clones. The defending team has to exhaust the attacking team's clone reserves before they capture all of the data nodes, but having the "home field advantage" have more fixed drop points and clones available to them.) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.29 21:09:00 -
[678] - Quote
Desert Maps, with beautiful red sands and desert digicam. Long Huge, clutterless maps except for rocks hills and caves in which infantry can fight in. New Implementation of tan camos/ unlock of camos and just camos in general for maps and whatnot.
Mine, complex, close quarters futuristic mine shafts full of impressive technology, heavy machine gun emplacements and two bases on each side, perfect infantry maps with a large outside area for tank and vehicle battles.
I think I said snow maps, but beautiful tundras and taga's with destructable trees and cabins and whatnot. Snow Digicam unlock for later use with heat cloaking tech and or active cloaking tech. Thermal sights, gun emplacement, artillery implacements. Few caves and hills.
City, a complex urban area taking place in the heart of a city, not to sound like BF3 here as it would not be a metro, but semi destructable buildings, no caves, hilly areas on each side leading into the city like a park or whatnot, filled with futuristic cars and three bridges on each side in which each team must hack, the defenders must hack it and raise it, attackers must hack it and lower it. Perfect for entrenched each side digs in hard, people engage in long range combat, bridges would be over a canal, beneath the city so you dont get stuck on each side would be a complex array of sewer systems so you can get to each side. But beware and move with caution, because enemies could be dug in hard and im sure meeting a heavy suit in a enclosed space isnt going to end well.
Apartment Complex , skyscraper like map takes place on the roof top of a large, vast apartment complex with a large flat roof top with few buildings in between, two large, two floor buildings with roofs on top are close quarters apartments. great for TDM, CTF, Last man standing, OSOK, and many more. Not to be confused this is not highrise it is not a construction site but a beautiful pristine high upper class rich area. Enough room to deploy tanks and plenty of flying space around the outside to deploy dropships to offer close air support. Urban Digicam and ShadowDigicam (a black and dark grey camoflage) can be implemented/ unlocked for personal use.
Airfield, a large futuristic airfield with multiple runways, VERY large map, with a terminal and a hangar. plenty of space for tanks, dropships, LAVs. Long range combat, close any all sorts of mayhem abounds. Artillery and semi destructible buildings litter the field as well as a large, three level super jet for close quarters combat. CTF and all modes can be played here as well as on all other maps. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 02:59:00 -
[679] - Quote
The sky color and sandy textures of this map in the E3 build, I miss it. Please bring back this sky color and texture. http://www.youtube.com/watch?v=_4Ql8O_E-mg&NR=1&feature=endscreen
Seriously, the sand and the sky looked really really beautiful and well done. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.01 18:35:00 -
[680] - Quote
My idea for a terrain feature/map:
The terrain on this map would be very large, flat, and relatively barren. The map would be much like the russian steppe, with a huge emphasis on vehicle combat. Scattered far apart would be medium sized, shallow craters. Inside each crater would be tightly packed buildings containing the objective/ null cannon. These craters sould be covered with a huge shield dome extending from lip to lip of the crater. An access road would go up, over, and wind down the lip of the crater. These craters would provide focal points of CQC infantry combat, and protection from tanks, dropships, LAVs, and orbital bombardments (as long as the shield lasts).
Between each of the scattered crater installations would be a mostly flat landscape. Roads would shoot straight from installation to installation. Littered around would be small, eroded rock outcroppings, eaten away by the heavy wind over eons of time. Dried out streambeds would provide the occasional natural cover between installations. At median points between the installations, would be CRU's, supply depots, and fixed turrets to provide a staging area to attack into the craters.
While the land is flat, it also has changes in general elevation. A crater might be situated on a humongous plateua, but the hillside leading up to it would be large and smooth.
This map would be great for when we get larger playercount battles like 32 v 32, as it would promote large scale vehicle warfare, and a greater use of dropships and LAV's as transport.
Also would get away from the constant mountains we have surrounding us.
Visual Reference 1
Visual Reference for Crater
Visual Reference 2 |
|
Cheeze Woman
Algintal Core Gallente Federation
1
|
Posted - 2012.12.02 18:41:00 -
[681] - Quote
I think that a cool map would be like an dropship crash... Where everythings Erie... and dark... Not too dark though... Cause I wanna see who I'm shooting at. |
Azrael Arcturus
Doomheim
16
|
Posted - 2012.12.02 19:03:00 -
[682] - Quote
What about just a straight outer space map? like on the hull of a massive battle ship? |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.12.03 13:08:00 -
[683] - Quote
how about in the forest I remember something about our guns setting stuff on fire could you imagine it?
trees burning as immortals flatten the grass armor glowing from the fires they created in their efforts to kill the hostiles in front of them caring little about what their actions have caused.
would give a new aspect to the whole 'inhuman' feel to our immortals. |
Cobra 289
Osmon Surveillance Caldari State
3
|
Posted - 2012.12.04 05:49:00 -
[684] - Quote
I Would love to see a garden world, with older, over grown structures. Ideally an abandoned mining facility grown over, My plan would be a 4 Lull cannon map, with a large road running through it. In the centre of the map there would be a small rift with the bridge going over and two smaller bridges, made out of rocks or a fallen tree, the ridge would NOT be accessible, thus making the use of the bridges and drop ships being crucial. There would be two large facilities towering over the trees, both enterable and holding both LULL controls within, a pipe or catwalk between the two could act as one of the smaller bridges. Both facilities would have landing pads allowing cross side transports. The large trees would cover most the ground allowing players to be safe from ships, except for where the road is. I would also like to see a few installations like radio towers and what not sprinkling the map,
This map would be great for all play styles, Snipers would have the pleasure of cross installation and bridge shots, assault players will enjoy the interior of the facilities, and vehicle loving players will enjoy the roads. |
Vincent Dragunov
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.12.04 18:54:00 -
[685] - Quote
A moderate climate map, more green and with life. Most maps I've played look somewhat desolate and dry. I'm pretty sure the EVE universe is bound to have a planet similar to earth.
A BEACH!!!!!!!!!!!!!!!! A BEACH!!!!!!!!!!!!!!!! A beach like area maybe. |
Kosen Driago
WarRavens
25
|
Posted - 2012.12.05 06:47:00 -
[686] - Quote
Saucy Butt Love wrote:BUILDINGS! Far too much open area rock to rock fighting you need a town with enterable buildings and not weird ambush map you have at the moment I mean like the team backline spawn points in some maps those but extended and built apon. A town would be awesome but not stairs everywhere like your little ambush map, an almost flat ground with lots of buildings that are enter able with windows and roofs, destructible maybe. Yeah, I would like to see just a complete urban sprawl/city type of map. I would'nt even mind if the buildings were not accessible. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.12.05 06:58:00 -
[687] - Quote
Madhouse As you near your next target, a sprawling mansion-like fort, you receive an encrypted message from your intelligence department - retreat to the War Barge for emergency briefing. You are puzzled, but know that it is for a good reason. The Caldari creator of the fort had an intense belief in the supernatural. Specifically, in the vengeful spirits of the Gallente he had slain in battle. In an attempt to "elude" them, he had built this place with the advice of the most insane person he could find, resulting in a deadly labyrinth. Those who know about the real-life Winchester House have an idea of what this will look like, just give it 22k A.D. tech. A door opens to thin air at 5 stories. A long staircase winds up and down with no real destination. Holographic rooms that trap the fool that enters, and the fool that follows him. Entire sections of the house are on tracks, allowing it to re-configure at the whim a commander. And there are some hallways that squeeze down Wonka-style too tightly for Heavy suits, forcing squads with them to take more exposed routes. The only logic in this building are the sniper nests designed to take advantage of strategically-placed windows should attackers get lost within... That Control Room? Defenders who know exactly where the attackers are inside can re-position the section containing them, putting attackers right where you want them. Attackers will need to use misdirection to give themselves an advantage. Of course, get control of the main Control Room, and the lunatics can really run the asylum! ...Or is it the other way around? Nobody sane can tell which.
Long story short:
>A New Eden version of the Winchester House, with a brand new level of madness. >Traps are an obvious thing to add here, especially when the map is itself a trap! >Sections can be sliding-puzzled into new setups from the Control Room. >Sniper nests that shoot inward, taking advantage of lost attackers >Makes intelligence essential - you will not want to run into this place blind, trust me. >Turns a regular DUST match into a squad-level game of cat and mouse. >CQB, CQB, CQB. A map like this would be a great way to test it.
I'm surprised I haven't seen an FPS game try to convert the world's most insane building into a map. Even moreso that I haven't thought of it myself sooner! |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.12.07 22:56:00 -
[688] - Quote
A ship graveyard that the primary resorce is salvage materials such as scrap metal, could have potential to have good defencive positions such as make shift walled forts made of parts of ships hulls or just semi intact ships them selfs the land under neat should be dead barren after all who would waste a green planet to use as a scrap yard,
Possible map features: 1: Radiation from damaged reactors could slowly kill people in proximity 2: people with repair tools could attempt to fix ship guns to use wrecks as defence bases 3: Possible PVE option would be rouge drones infesting these areas for obvious reasons 4: sabatours could set reactors on semiintact ships to explode to clear out areas 5: Possible PVE low end bandits may like to set up in areas like this tp keep the out of the laws sights. |
David Rivendale
Doomheim
11
|
Posted - 2012.12.08 08:05:00 -
[689] - Quote
I would love to see a map with ever changing elements like rain, fog, snow, etc. Also a change in time, for example night and day. Any map that shows the after effects of a past battle, with rusted vehical remains, old weatherd buildings and deteriorated drop suits of fallen soldiers. Fighting in space on a dead ship yard with debre floating all over the place. Basically anything that makes it feel like a living breathing environment. These are planets, and territories throughout a universe, make it feel like it by changing the weather patterns to fit the diff. Seasons and ever evolving climate. Dont let the maps feel the same all the time. If i have to play on the same map, make it diff, with new weather and time zones. Make it feel like we are fighting in a universe that can exist. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.08 20:34:00 -
[690] - Quote
Can we get some maps with Minmatar, or Amarr outposts on them? By outpost, I mean the building complexes that are on the map. Most outposts look Caldari (guessing from all the sharp angles), and there was 1 outpost building complex that looked Gallente (this).
I would like to see some building outposts with golden ornate Amarr style to them.
I would like to see some buildings with some brown clunky style of the Minmatar.
I would like to see more green curvy Gallente style buildings.
It would really help with the visual variety of the maps. |
|
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.08 22:33:00 -
[691] - Quote
Y'know what I'd love to see? A match being fought on one of the floating installations on a gas planet. It matters not the composition. It could be Ice, Storm or even Thermal.
I'd also like to see changes in gravity and atmosphere. Perhaps the way it affects weapons or equipment (e.g. nanites). This will undoubtedly change gameplay dynamics, but I'm not looking so much for a 'wow' factor as I am an 'amazement' factor. Much like EVE. |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.12.08 22:43:00 -
[692] - Quote
This is a game mode type strictly for gas planet battles. I have two ideas. Note this idea requires a special MCC type. It is very large with room to actually move around in. Vehicles spawn in a sort of hangar.
1. A floating fortress assault. Defenders have an outpost of some kind with multiple balconies around it. It also has numerous anti air batteries. The whole facility is protected by shield generators that protect sections preventing attackers from dropping right into the facility. The attackers jump into their fighters and dropships trying to take a foot hold on one of the balconies. AA guns need to be destroyed by fighters and gunships to make a safeish crossing for dropships full of infantry. When landed infantry have to disable AA guns to allow ground vehicle to be deployed inside the base. Then shield generators need to be taken out to allow insertion anywhere on the base. Victory is when key points in the facility are captured or destroyed. Defeat if defenders manage to destroy MCC or hold out for a set amount of time
2. Obviously inspired by the Star Wars: Battlefront II (great game) space battles. Two modified MCCs with multiple launch bays for fighters and dropships. MCCs are large enough to fight in and to fit a few objectives ie: engine room, shield generator, cargo bay, etc. Each side must get infantry into the enemy MCC and disable it. This mode would get some interesting strategies as players must balance between MCC defenders, attackers and escorting dropships to their destination
These modes would make for some intense Air to Air battles and tense dropship rides for the infantry as they fly across the gap between structures. |
ZuluWarriorKnife RND
Ahrendee Mercenaries Legacy Rising
17
|
Posted - 2012.12.09 05:43:00 -
[693] - Quote
A map with trenches, tunnels, an enclosed thoroughfare, etc.. A map inside a giant crashed ship is an awesome idea--I believe someone mentioned that one already. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 05:22:00 -
[694] - Quote
A map that isn't a sandbox. The interior of a spaceship with rooms and corridors. Likewise the same with a building complex. Sandbox maps are a tad overused if not overvalued. Not as tactical or strategic as you may think, unless this game is supposed to be an RTS. Which I'm confident it isn't. |
Dylan Yarbrough
Crux Special Tasks Group Gallente Federation
25
|
Posted - 2012.12.12 01:10:00 -
[695] - Quote
2nd move. I hope this is the best spot.
I posted this in the General Discussion forum, but I guess this is a better place for it.
I have a map I made for this game, unfortunately I can't play it in Dust 514.... but I have tested it in Crysis.
But here is the image of the map, I'm sure no one cares, but it's an idea.
The big flat areas are where the buildings and other objects would go. This is also a part of a bigger map, but I will have to render that area out first.
Just wondering if anyone else would think this would make a good map visually.
http://artech7.deviantart.com/art/Gods-Throne-342121755?ga_submit_new=10%253A1355116904 |
Kerta Protext
WarRavens
1
|
Posted - 2012.12.12 06:28:00 -
[696] - Quote
All I need is some rotten Pods in a Swampy cave, Please. |
Alixenus
Omega protection service
36
|
Posted - 2012.12.14 16:42:00 -
[697] - Quote
A Barracks or a Sansha slave conversion facility seems like a nice change of setting to me. This offers up a little PVE opportunity aswell, mortal soldiers and automated defences. I would prefer to have very little outside on these; when I said Barracks, I meant big enough to house a division or an army group. Heck, you could put the Sansha facility on an asteroid. Your physics engine can handle that right? |
I LIKE BREAD
Osmon Surveillance Caldari State
3
|
Posted - 2012.12.16 00:27:00 -
[698] - Quote
Tropical Island paradise!!!!!!! please |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.12.19 10:26:00 -
[699] - Quote
I LIKE BREAD wrote:Tropical Island paradise!!!!!!! please This idea crossed with the aftermath of a Sansha attack on a tropical resort.
Basically there would be Sansha machinery sitting throughout the map along with the wreckage of security drones, hovercars and shuttles. From there you can have the players fight in a mix of open areas and enclosed spaces as they range over golf courses, beaches, bars and nightclubs.
For the general setting you could have this resort with this sky. It would be freaking amazing to fight in while also giving people an idea as to how the non capsuleer rich spend their time in the Gallante federation.
Another idea would be to have the players fight in the middle of a city. It'd provide a nice mix of enclosed and open spaces as you could have them fighting in choked streets, storm drains, open boulevards, monuments and parkland**
**In this case parkland would offer a middle ground between streets and boulevards due to rolling hills and trees.
For an idea of what the city could look like picture this on top of this. Reflection pool included. |
Faolmhor
Hellfighters
0
|
Posted - 2012.12.25 17:21:00 -
[700] - Quote
Basically I want to fight over outposts that players in EVE have made. That will lead to ever changing maps, save the cookie cutter maps for ambush and skrimish mode. |
|
Templar1
Zumari Force Projection Caldari State
7
|
Posted - 2012.12.26 09:15:00 -
[701] - Quote
grass and water in the maps much like whats in avatar the movie thatd be kool some thing with trees |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.12.30 03:44:00 -
[702] - Quote
Structures and Facilities (fill in the racial type)
Alpine Tundra
- Planet Surface Satellite Relay: High in the mountains for optimum space communication, it's an important valve of information to the planet surface.
Sub-Alpine Forest
- Military Outpost: A security outpost to watch over the intersection of the nearby structures and operations. Surface-to-Space Weapon capabilities.
- Quantum Locking Train Rail: A track for the Quantum Locking Train runs past here, usually for transcontinental shipping and transport.
Temperate Rainforest
- Remote Bio-Engineering Complex : Located in the Temperate Rainforest for concealment, it houses a facility that mass-farms moss for researching and developing super-pharmaceuticals, enhanced genes, and even Biological Weapons
I just did all the specifics for you. Draw it up. Oh yeah one more thing. If you this map happens in winter, it might end up looking like this. |
Ripcord19981
ZionTCD Legacy Rising
20
|
Posted - 2012.12.30 20:22:00 -
[703] - Quote
Like some other people said before, I would love something like black hawk down or a titan type game mode. |
nakaya indigene
ZionTCD Legacy Rising
41
|
Posted - 2012.12.31 18:51:00 -
[704] - Quote
I want to see that city map used in the 2009 fanfest demo |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2012.12.31 22:23:00 -
[705] - Quote
Bojo The Mighty wrote:Structures and Facilities (fill in the racial type)Alpine Tundra Planet Surface Satellite Relay: High in the mountains for optimum space communication, it's an important valve of information to the planet surface.
Sub-Alpine Forest Military Outpost: A security outpost to watch over the intersection of the nearby structures and operations. Surface-to-Space Weapon capabilities.
Quantum Locking Train Rail: A track for the Quantum Locking Train runs past here, usually for transcontinental shipping and transport.
Temperate Rainforest Remote Bio-Engineering Complex : Located in the Temperate Rainforest for concealment, it houses a facility that mass-farms moss for researching and developing super-pharmaceuticals, enhanced genes, and even Biological Weapons
I just did all the specifics for you. Draw it up. Oh yeah one more thing. If you this map happens in winter, it might end up looking like this.
I put too much thought into this for you to deny such an elaborate, elegant, and awesome piece of hypothetical work. Everyone would cry at how happy they would be. To the drawing board! |
Geth Sxstem
Doomheim
0
|
Posted - 2013.01.05 03:19:00 -
[706] - Quote
A map on a random planets moon. As your fighting you see raining meteors off in the distance. Another side you see the planet(maybe a gas giant) and this moon apparently has good resources. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.06 05:36:00 -
[707] - Quote
nakaya indigene wrote:I want to see that city map used in the 2009 fanfest demo
This
Or ANY urban map. I WANTZ MAH MEATGRINDER |
Void Echo
A.I.
26
|
Posted - 2013.01.08 06:09:00 -
[708] - Quote
Iv been playing Dust514 for months now, I request that you work on putting in some space maps, say fighting in an orbiting space station or on an asteroid, take us off the planet and put us in space some of the time |
Klash 816
Sand Mercenary Corps Inc.
3
|
Posted - 2013.01.08 22:35:00 -
[709] - Quote
A mine would be cool
I was thinking since DUST and EVE are linked and some people really like lore you could say we're fighting for the minerals on the planet.(I guess we do it for that reason any way, huh)
It could be an outdoors type of sane with huge crystals for cover and mine cart tracks(or whatever they're called in the future) flowing throughout the map leading to structures that could be used as snipe points. |
H4lfdog
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.01.09 12:54:00 -
[710] - Quote
A multi-platform floating in the ocean. The heavy waves should make it move and get your aim off target. The only think to do is to use dropship to go at another platform. An heavy team dependant Map for corp battle. |
|
WangMage MK 2
On The Brink
4
|
Posted - 2013.01.11 12:27:00 -
[711] - Quote
I'm going to add my voice to all the others begging to blow up space stations. It would be amazing. One other thing gives me goose bumps. Defending a planet against a sansha incursion. Fight wave after increasingly harder wave to techno zombies that are coming for those you fight to protect. Maybe you can force the sansha dropship away or even destroy it for an added bonus. |
Michael221987
Lost-Legion
1
|
Posted - 2013.01.11 16:22:00 -
[712] - Quote
Give us more people in a squad and create a corp deploy where we can have more of us in the same game I'm tired of the blue dots not giving any team work they always run back behind the base and hiding. |
Nariec
Carbon 7
1
|
Posted - 2013.01.12 00:07:00 -
[713] - Quote
A game mode where an EVE player discovers a derelict facility/ship, scans it for salvage and finds out that the entire crew of that facility/ship has been brutality killed by their own experiments, examples are: bioweapons(space zombies like the ones in Deadspace), escaped aliens(the movie Aliens), or rampaging AI and its swarm of drones. The EVE player then hires DUST players to go in and do the clean up, recover the lost technology, and get out.
Another game mode where a planet, rich in resources, but its facilities has been abandoned due to constant attacks from the planets local inhabitants(bug like aliens like the ones from starship troopers). EVE players then hires DUST players to hold the facility from the constant attacks of the local bug infestation. EVE players gets resources from the planet as long as the the DUST players control the planets infrastructure.
MECHS, giant robots piloted by DUST players, its a must have for any future warfare. |
Daedalus Stray
Talos Incorporated
22
|
Posted - 2013.01.12 03:27:00 -
[714] - Quote
WangMage MK 2 wrote:Defending a planet against a sansha incursion. Fight wave after increasingly harder wave to techno zombies that are coming for those you fight to protect. Maybe you can force the sansha dropship away or even destroy it for an added bonus.
Incursions would be cool, I wrote a fair bit about it here. |
RUBDEEZ
Celtic Anarchy
1
|
Posted - 2013.01.13 04:15:00 -
[715] - Quote
i think it would be cool to have a muuuuch bigger map becaue when your in the dropships it is very easy to go out of the map on accident...and that there would be weather like rain and snow and stuff like that would make the maps more interesting |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.13 11:36:00 -
[716] - Quote
Why are "zombies" always about surviving? Why hasn't anybody thought "I'm sick of this, let's force THEM to survive for a change!" ever?
True Conquest After taking it in the hisec for over a year, CONCORD has had enough - it's time to fight back! A warbarge has been sent through the invader's wormhole, and has deployed an invasion force against a Sansha district in who-knows-what-system. Spawning in the red-zone, you see the city. Dark metal orbs sit atop precarious spires hundreds of meters up. Rounded obelisks flanking the main roads. Everything covered in spikes. It would be a beautiful sight if the enemy wasn't so terrifying. Now they come. Bearing strange armaments and covered in stranger dropsuits, the Slaves march in formation alongside Poltergeist dropships and Terror HAVs. Upon killing a large group, another comes up marked with the same tags. A collective gasp is heard over comms as everybody realizes the shocking truth: Kuvakei has also acquired Templar technology, and likely even before Mordu did. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.01.13 17:38:00 -
[717] - Quote
Good luck combing the ideas out of this one, CCP. It's going to be such a relief to get these ideas out, even if they've already been said before.
- 'Long-term' missions. Going on for days (ingame time) on end, where one team needs to take a district/installation/thingymajig
- Stealth missions. No MCC to back you up, severely depleted to no clone count, and you mustn't alert the defenders lest they bring back up.
- In congnito. No dropsuit, no teched up aresenal, just you and your compact weapon of choice, milling through crowds full of NPC's and players alike to kill someone - be him NPC of player (in the case of a bounty). This will be amazing if walking in stations is implemented together in the true mergence of EVE Online and DUST 514.
- Immortals vs. Mortals. Little missions played out of boredom or something similar, you fight NPC's that can only take a few hits from anything, and whose weapons are severely underpowered (seeing as they don't have a dropsuit to reinforce themselves from the recoil). Would be interesting to see Amarr hire some mercenaries to crush a Minmatar rebellion. Not all soldiers in New Eden are immortal, remember?
- Rescue missions. A settlement bombarded by a bored capsuleer, and you've been hired by the Sisters of EVE to extract them. Specialized equipment involved.
- Sansha Incursions. So we've seen the space side of incursions, but we've never seen what it's like planet side - apart from those horrific news reports showing bodies floating eerily into the sky. Mercenaries are contracted to save citizens from abduction. Would be interesting to see what the average New Eden citizen of each faction gets to live in (fighting in shopping malls, apartments, food courts, swimming pools, etc,).
- Open world gameplay. The most far fetched and ambitious of all my ideas (which is saying a lot, I know). Entire planets open to the public for colonization and play. Maybe even have some Sims style management (hey, we've already had two games tied in, and Sims seem to do something for anything. I might even like the damn game if they do it in New Eden). Would be true dream material if New Eden opens up to other games like racing games and allow it to all take place in the same universe.
And that's it. I'm pretty sure all of my other ideas have been mentioned before, but not so sure about these ones. CCP, if you ever read this far, I love you even more than I ever thought possible. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.01.14 06:09:00 -
[718] - Quote
I know there is lots of worlds in this game so you might not always end up with grassland but what happened to a classical grass and jungle map surrounded by water. maybe short water u can move through and a ocean you can drown in our are blocked off from by death zone or wall
you need a indoors maps as well a map where half or more of the map has underground structures and buildings you can move through and get on top of make it so lots of it is cool inside buildings so players are sorta forced to camp at doors and fight in squads.
also how about a space map for the future two ships smash into each other or say a ship boards another and you end up having to fight the enemy back. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.14 14:15:00 -
[719] - Quote
http://4.bp.blogspot.com/-0vHmy6HcO3s/TxbqJCynaII/AAAAAAAAAKw/WEh5TB0tF94/s1600/DUST514_Dropship1.jpg I liked this map. Please bring it back.
I still want some plant or plant-like life. Doesn't have to be green, color of plants must depend on wavelength of light put out by the sun. Don't be afraid to get weird, like this. http://pressakey.com/show-gamepix,46498.jpeg http://s3.vidimg02.popscreen.com/original/58/NTQ0Nzc1MzUz_o_killzone-3-elite-difficulty-walkthrough---six-months-on-.jpg http://www.bymonje.com/wordpress/wp-content/uploads/2011/03/killzone3_jungle_10471.jpg
|
Unbless TRIAD
The Southern Legion
2
|
Posted - 2013.01.14 14:52:00 -
[720] - Quote
my dream is an infantry only map that happens inside ihubs of solar systems that are vulnerable.
how would it work>?
ihub vulnerable appears in merc quarers on screen, its a dynamic event created by FW and dust merc activity \o/
attackers try to destroy ihub subsystems with a victory resulting in the ihub becoming disabled, this disabled state prevents the solar system spawning plexes for x amout of time (to rpevent enemy recapping)
destroying all of the ihub susbsystems completes the contract
defenders must fight to keep the ihub subsystems intact untill the system leaves the vulnerable state. a victory allows the solar system to spawn plexes as normal.
keeping the ihub subsystems operational untill the system leaves the vulnerable state completes the contract.
IF the solar system leaves the vulnerable state during a match. all subsystems become invulnerable during a 30 second countdown, the map takes this time to return players to their merc quarters via the scoreboard with isk/SP proportional to WP earned during the fight.
pod pilots should be able to track the ihub infantry fight via "state lights" ont he exterior of the ihub, green lights indicating perfectly healthy subsytems, right through to broken/smoking lights for busted subsystems.
i have a lot more ideas around this concept but this is the basic nuts and bolts |
|
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.16 10:15:00 -
[721] - Quote
The return of Crater Lake, and hopefully the mode that came with it. That is all for this post. |
Tech Dok
Super Smash Bros Friends United Seeking Influence and Notoriety
3
|
Posted - 2013.01.16 19:38:00 -
[722] - Quote
What about infiltrating a lab and the attackers need to hack a super computer or steel a biochemical substance. Or a fight for a Spacestation? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.16 22:20:00 -
[723] - Quote
More moods
Green sky http://www.ritholtz.com/blog/wp-content/uploads/2011/05/Green-sky-Northern-Lights.jpg Purple sky http://best-wallpaper.net/wallpaper/2560x1600/1212/Beauty-of-the-northern-lights-purple-sky-cold-winter-house-snow_2560x1600.jpg |
Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.01.17 00:36:00 -
[724] - Quote
There are a bunch of awesome ideas here! Mine might sound lame or have been mentioned before so bear with me. I was thinking of a map on a small, lifeless moon where gravity is low. Players can jump higher and farther than normal. Getting the jump on an enemy from 10 feet in the air would be pretty cool! |
Geth Massredux
ZionTCD Legacy Rising
63
|
Posted - 2013.01.18 15:14:00 -
[725] - Quote
Another planet idea- a planet that is baren with a ring around it. Would be cool to look out into the background and see a huge ring around the planet. For instance like Saturn but not a gas giant. |
James Thraxton
The Exemplars
73
|
Posted - 2013.01.19 00:41:00 -
[726] - Quote
giant cylindrical extractor, a massive hollow tube with spiral ramps leading down a few levels, magma/plasma at the bottom, vehicles possible at the top and bottom through elevator systems that reach the surface (also an assault point to flank with) and rooms on each level. heavy crossfire round with tactical vehicle usage |
Jax Saurian
GunFall Mobilization Covert Intervention
17
|
Posted - 2013.01.21 04:16:00 -
[727] - Quote
I would like to see something from a lava planet where you see the sky is black with ash and any sunlight that comes through is blood red with volcanos erupting in the distance, rivers of liquid fire on the horizon, leaf sized ash falls to the blackened ground obscuring the visions of many, all the while the mercs will hear the earth beneath their feet belch magma from it's depths
or maybe make one like the lava planet from star wars with a huge refinary that has a ocean of lava running underneath bubbling and hissing at the rusty machines that roars back but this might have some trademark issues and such |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2013.01.21 17:32:00 -
[728] - Quote
Many people have named maps that i would like to see. But one thing that i miss is life/death around me within the maps. If i'm fighting in a jungle or pine forest i would like to see some indiginous species running or crawling or even flying around. In urban or like house to house, people cowering or looking, maybe some bodies here and there. if i'm in a trench style map i would like to see artillery going off in the distance, craft flying above us, maybe some light effect when playing in the dark, blood on walls and floors, etc to give you an idea that your actually in a war zone. For any map; stars, multiple moons and planets, perhaps that you can see spaceships in orbit fighting or space station, different colored sky's. impact craters from artilerry or asteroids. Sounds of machinery, people/animals, or sparks of electricity. Like i said the idea that life was there or is there.
imagine; walking thrue pitch black hallways of an old building, bodies lying around..all you hear are loud bangs, screams, some gun fight in the distance, lights flickering on or off. You're senses hightened, but you can't see anything....untill you see the muzzle flash of a HMG spraying death around you....Now that would be awesome.
I hope that in the end or in the future of Dust 514, you get to have the feeling you're actually on a planet, etc. With all its possibility's. |
Auriel Aedean
Gunslingers Corporation. GmbH
20
|
Posted - 2013.01.24 03:08:00 -
[729] - Quote
A very volcanic, volatile planet. Lava, hazy sky (thus reduced visibility).
Would be a very bad place to wage war. But perhaps it would be very interesting, too. |
Khalid Iunnrais
Immobile Infantry
0
|
Posted - 2013.01.24 04:03:00 -
[730] - Quote
Honestly, I want to see Procedurally Generated maps. Start with some fractal terrain, then place buildings on it based on PI locations. Fight on someone's PI! |
|
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.01.24 23:23:00 -
[731] - Quote
I'm not entirely sure how viable this is on the PS3 platform - I've only seen it in ArmA so far - but here goes nothing.
A huge map. Something where it takes at least 5 minutes to hoof it from point to point, just to arrive and get shot and put back at your previous place. This makes two things happen:
-Transport is a necessity. You need LAV's, or preferably dropships that are dedicated to ferrying people around. That turns the 5 minute walk into a 45 second flight, or a 90 second drive. With this, we'd need a bonus on pilot/driver warpoints (ex. You get points for any kills or captures that people make for the next minute after being dropped out of your ship). -Coordination. People need to work together. If you just walked 5 minutes, you'd better have a team and a plan, or you're about to lose some ISK and walk another 5 minutes. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.25 03:41:00 -
[732] - Quote
@halador: Next time you're in a match, zoom out the Overview map all the way. Eventually, we're supposed to use all of that
Capital New Eden's planetary capital cities are the greatest feats of engineering outside of Titan ships - their streets alone are filled with more nano-technology than a Frigate-class starship. Nano-alloy skyscrapers shoot tens of kilometers into the sky, and the spiderweb of roadways that link them are so thick as to blot out the local star - requiring streetlights even in daytime.
The Twin Assault Due to the sheer heights, you actually need to launch two battles at once to take the city. The ground-level assault fights their way to a set of underground bunkers, whereupon they hack the system and locate the AI-controlled Executive Officer who governed the planet, so that you can replace the EO with your own. Due to the thick cover, all off-map supports, RDVs and the MCC cannot aid the ground forces.
The second assault takes place in the upper layers of the skyscraper, and their goal is to launch a computer-virus package to the Customs Office - signaling the actual change in ownership. The MCC and off-map supports are available, and it is recommended you take advantage of them. The fighting is close-quarters in the bottom assault, while the top consists of a mix of CQ, vehicle, and aerial combat.
If one match finishes, then the players can choose to aid the other assault by taking high-speed elevators to reach the new combat zone. This means that this tandem-assault is one of the few with a player-count that can change dynamically. |
quinton lorne
Teknomen
13
|
Posted - 2013.01.25 13:25:00 -
[733] - Quote
Here is my list of map ideas, have they been said before? Probably but I don't care.
*How about night and day cycles that are set to that particular planets rotation? Think about it, if you have night and day battles it can potentially give attackers a bit more material to work with strategically speaking. Night raids, attack at dawn or sunset so the sun is at your back and makes you harder to see.
*Maps in a urban setting. Playing in other FPSs (Killzone, MAG, and others) fighting through urban levels always seem interesting, there is plenty of cover, and the map appears less like a map made specifically for a fps deathmatch disguised as a location, and more like a location that had a battle erupt at it. This helps with the suspension of disbelief and can help you create some gorgeous and memorable environments.
*Jungle or Woodland (More natural environments) maps. So far we have desert wasteland, and desert wasteland with some greenery. Surely we can get some more diversity.
*Fighting locations include environmental necessities. PI modules can't be completely automated, otherwise who would monitor and maintain them? You're gonna have people on the ground dirt-side and they'll need things to help keep them alive. Water storage, water treatment and purification, agro facilities, food storage, living places etc. Surely things like this could appear. Even the 2 "Parking Garages on Line Harvest, indicate there is more going on that just a bunch of walls and trucks in the middle of nowhere.
*The "Parking Garages" on Line Harvest, clearly these are meant to be buildings of some kind, but I notice there is no discernible entrance to them. If there is no entrance, does that mean they are just 2 giant solid blocks? What purpose do they serve. Its the little details here and there that make things so much more interesting. |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.01.25 21:38:00 -
[734] - Quote
Here are some ideas for maps, when they make more.
This idea is from chronical of ridics I was thinking when I watching it. is a map that would be on a planet that is really close to the sun, where periodic you would have a heat wave going across the planet, killing anyone who is outside. In skirmish all the missile launchers are outside.
Planets that have heavy rain or dust storms so dense that you can only see couple feet in front of you.
I am sure that not all planets have the same gravity. So maybe see some with different gravity . |
Harbinger Riddick
Doomheim
0
|
Posted - 2013.01.26 21:32:00 -
[735] - Quote
Lady Hyuna wrote:Here are some ideas for maps, when they make more.
This idea is from chronicals of Riddick I was thinking when I watching it. is a map that would be on a planet that is really close to the sun, where periodic you would have a heat wave going across the planet, killing anyone who is outside. In skirmish all the missile launchers are outside.
Planets that have heavy rain or dust storms so dense that you can only see couple feet in front of you.
I am sure that not all planets have the same gravity. So maybe see some with different gravity . Hmmm Agree +1 |
ODYSSIUS80
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.01.27 01:36:00 -
[736] - Quote
It'd be neat if occasionally there was a sansha dropship show up. Like out of nowhere zombie-like sansha nation bots start swarming the map. It goes from 2 teams wearing down each others clone reserves to each team fighting defensively to maintain their own reserves as waves of nation zombie swarm the field. Winner still gets declared the same I guess it just changes the dynamic of a map. |
Arbiter killer
N.G.A.F. inc
3
|
Posted - 2013.01.27 06:39:00 -
[737] - Quote
better enviroments like stuff from the movie avatar foliage more green bigger buildings with over all just more vibrant color better places for snipers more cover etc etc |
General Heavy
Celtic Anarchy
1
|
Posted - 2013.01.27 19:30:00 -
[738] - Quote
I would also love if there was a maps that were orbital station. how about ones that are fully indoors and some outdoors. also that tyou should increase the jump a bit |
Jasper Striker
The 403
1
|
Posted - 2013.01.27 21:20:00 -
[739] - Quote
You guys should do some sort of swamp/tree map. Like have a map that's all dark and swampy. Then throw high up trees in and connect the trees by little huts and stuff. Also, have underground, close quarters combat areas so every type of class is satisfied with this map. |
thesupertman
Better Hide R Die
15
|
Posted - 2013.01.28 13:59:00 -
[740] - Quote
I want a nice sunny beach. |
|
iLLMaTiC619
KiLo.
19
|
Posted - 2013.01.30 07:37:00 -
[741] - Quote
weather effects, different planets with different color sands, lava, maybe some alien life forms moving around maps. space maps on the moon or space stations |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.01.30 07:39:00 -
[742] - Quote
KAGEHOSHI Horned Wolf wrote:
I like that and add weather effects would be awesome
|
iLLMaTiC619
KiLo.
19
|
Posted - 2013.01.30 07:40:00 -
[743] - Quote
Geth Massredux wrote:Another planet idea- a planet that is baren with a ring around it. Would be cool to look out into the background and see a huge ring around the planet. For instance like Saturn but not a gas giant.
I like this idea..different planets would be cool
|
iLLMaTiC619
KiLo.
19
|
Posted - 2013.01.30 07:53:00 -
[744] - Quote
David Rivendale wrote:I would love to see a map with ever changing elements like rain, fog, snow, etc. Also a change in time, for example night and day. Any map that shows the after effects of a past battle, with rusted vehical remains, old weatherd buildings and deteriorated drop suits of fallen soldiers. Fighting in space on a dead ship yard with debre floating all over the place. Basically anything that makes it feel like a living breathing environment. These are planets, and territories throughout a universe, make it feel like it by changing the weather patterns to fit the diff. Seasons and ever evolving climate. Dont let the maps feel the same all the time. If i have to play on the same map, make it diff, with new weather and time zones. Make it feel like we are fighting in a universe that can exist.
I wish someone would make maps like this..it would be perfect for Dust 514..seasons, day and night, would be bad ass
|
Nero Centauri
Royal Assassins Guild Imperial Crimson Legion
0
|
Posted - 2013.01.30 22:33:00 -
[745] - Quote
Ok so far I have come up with 3 basic ideas.
the first, a tall skyscraper with an open mezanine and center of the building with long sweeping hallways. Best example is from the movie Dredd .
The second, perhaps a two platformed, floating laser drill in the sky with only a single bridge to cross. It would require dropships to safely get across (could lead to air-to-air combat). the station would have a couple of mounted AA machine guns and helipads.
The third would be a futuristic city for urban combat allowing for light vehicles and ships. comparable to the one in Final Fantasy: The spirits within.
+1 to the crashed titan as well as the battles on stations and ships, maybe even start in your quarters (lol) |
Nero Centauri
Royal Assassins Guild Imperial Crimson Legion
0
|
Posted - 2013.01.30 22:42:00 -
[746] - Quote
Just had another thought!
A recently abandoned research complex that has a transporter that directly connects with a derelict/destroyed ship thats stuck in orbit so you can go back and forth. There are flickering lights every where on both the ship and compound with blood on the walls. (as scary an effect that CCP can create...which im sure is horrifying ) Maybe even a messed up climate control causing fog/humidity that is collecting in the hallways and visibly pouring out of vents.
If that's not a good idea then please just consider throwing in some kind of creepy environment for us sci-fi horror fans :) |
Ace D Wolfgang
Doomheim
0
|
Posted - 2013.01.30 23:29:00 -
[747] - Quote
+1 to the station maps and the crashed ships. Would give the feel of ships actually fighting for said planet, and maybe even the debris of ships falling from the sky and can kill you if not careful.
I love the assassination idea as well.
here are my ideas: instead of revolving on a MCC, Maybe maps that are for actual warfare against Corporation buildings. where you can deploy from the inside and head straight into the battle. I thought of this since some of the maps already are big enough for this, and installations will be implemented later.
I was also thinking of mountain based maps. I know there are some hill type maps already here, but I am suggesting actual rocky like maps. And having players use special gear to traverse to a point trails cant get to. it would be a good sniping map.
I like acid base maps, where the ocean is acidic or at least toxic in manner. would be a good squad based map as well. |
Galrick M'kron
NECROMONGER'S
9
|
Posted - 2013.01.31 13:16:00 -
[748] - Quote
Maps based on ships for battles where you can board the ship and try to capture it for whomever you work for.
Also, space stations and exploration oriented (non-combat) maps. |
Bat Shard0
Seraphim Initiative. CRONOS.
23
|
Posted - 2013.01.31 15:11:00 -
[749] - Quote
I think battles on the ships are natural. We see a lot of them in Star wars, Battlestar galactica, etc. But ships belong to pilots. I shall be mad if someone eject me from my battlecruiser as I flying around :)
So it must be a dedicated rule about boarding ships. For me personaly it should be available only for capital and supercapital class ships. They are big enough to have space for 16vs16 or more. Of course it shall need another battle mode because present skirmish/ambush mode is not ok for it.
But how we can board a spaceship? I still don't have a good idea enough to share it here. But with sure I can say It shouldn't be easy, but also shouldn't be impossible. In future of course.
Boarding towers. In present days the only way to take active tower from its owner is to destroy it and put your own tower. Here comes the second opportunity.
Let me explain for pure dusters how towers blowing works. First you must get fleet and start shooting the tower. Once the tower shield fall below 25%, the tower go in reinforce mode. In that mode tower is invulnerable for ships. When the reinforcement timer ends you can shoot it again and destroy it Here comes the role of mercenaries. Let say the reinforcement mode last 1d and 17 hours. Time enough battles to be arranged. Imagine the tower have 5 or 10 or other number vulnerable points. For every one of them we can expect dedicated fight. For example one for the CPU core, one for the fuel bays, one for the weapon management (it mean even the tower guns are online they may be unusable/hacked) , one for the tower shield control and other critical points CCP can implement.
The battles itself can be magnificent. Imagine a battles with low to zero gravity (I had play some in old Unreal 2 many years ago and it was pure fun), no LAV and HAV but dropship available, why not some special designed vehicles for low/zero gravity. Battles not only in the tower but on it surface too. If gravity is missing, there is no up and down, it can be so delusive for everyone, boarding hook if you start float uncontrollable and reactive backpack with limited fuel( something like that ), different behavior on some weapons(mass drivers, granades), and a lot more the environment can offer.
The final idea is that the attackers can take control after 10 or more different fights over the tower, or the defender can return control without need of shield repairing, again after winning 10 or more battles.
I am sure there will be a lot yes or no about my idea, and I know that there are 7 more types of planets waiting for its battlefields designs. But we have all the time ahead, and I shall be glad to see something like that in future.
I hope you like it o/ |
Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.01.31 18:55:00 -
[750] - Quote
Fighting inside MCC. 8v8 map. |
|
Hult Duz
Ahrendee Mercenaries Legacy Rising
8
|
Posted - 2013.01.31 19:22:00 -
[751] - Quote
iLLMaTiC619 wrote:weather effects, different planets with different color sands, lava, maybe some alien life forms moving around maps. space maps on the moon or space stations
Despite the depth of the challenge for the Development Team, i agree, these features would add so much richness and depth to the gameplay experience.
It is a very exciting prospect to have a continuous flow of new content into the universe at such a small scale(weather effects, planetary system interactions e.I: moon phases, eclipses, solar flares, storms, planetary exclusive life forms and ect). I think these things really help in pulling people into the over atmosphere of not just killing the merc infront of you but being part of a world, from contract to contract.
Somethings that i have always been impressed with are the minor effects developers place into their environments, from easter eggs to adjustments in visability due to a near by explosion. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.01.31 22:11:00 -
[752] - Quote
Heavy Urban zone - destroyed and not destroyed. Buildings to run into and out of. Lot's of cover. Roads large enough for vehicles to move in, but tight enough where they wouldn't be able to maneuver well. Definitely heavy urban. |
taaz gaan
DUST University Ivy League
1
|
Posted - 2013.01.31 23:03:00 -
[753] - Quote
New game mode: Convoy
The idea is simple, there are two "points of interest" on the map: 1. Storage Silo / Extractor / Production Facility (Yes, the things you use in EVE PI to generate ressources) 2. Launch Pad / Space Port
There will be a timer for each source (eg. Silo/ Extractor/Production Facility). Whoever controls the source when the timer runs out will get a crawler for his team.
Crawlers are heavyly armed automated vehicles, which transport ressources. At this point, you got one that is full of goodies.
If you control a Launch Pad or Spaceport, the crawler will move towards that location. If you have more than one, it will approach the nearest one. It will only use streets, no offroad driving here (its a dumb bot).
If the crawler reaches the Pad/Spaceport, it will unload its cargo and the goods will be launched into space for pickup by your MCC/Allies.
Goals: 1. If you deplete the clone reserves, the battle is over and you win if you are the one with clones left, as usual. 2. If you get a set amount of ressources launched first, you win. ( the interesting goal)
When the battle is over, you get a share of the ressources your team managed to launch (yes, your employer will take most of it, but a little share for everyone will be payed out)
So it is completely possible, to not get a single launch through until the battle is over, but as you can get a share, it is interesting to get the crawlers to your lauchpad. Even if you dont meet the victory condition, you get a share.
This game mode could be really intersting, as you have to conquer targets in the right order and protect a moving target, which is very dumb and will get itself shot if you dont protect it (the crawler, driving slowly in the middle of the street).
For the future, the ressources paid out by this game mode can go into the EVE Market. An interesting way to tie the markets together. Those ressources could for example be used to manufacture T2 ammo for orbital strikes (to be closely related to DUST) or something only interesting for EVE players (to make DUST politics interesting for EVE pilots)
Some other ideas: EVE Players (or DUST players, if they get a map screen) could invest isk in finding valuable ressources. If a spot is found, a battle will be started for those ressources. One team fights for the investor, one for the local landlord (npc/sov holder). part of the investment are the modules to gather the ressources (extractors / launch pads), but the investor can also assign a packet of tanks/turrets/whatever to his investment, which will be usable by the team fighting for him. Sov holders may also set up some ressources in case something is found on their turf, NPCs always give something into the battle. Free tanks for everyone
|
Mitsuyori
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.02.01 00:56:00 -
[754] - Quote
id like to go inside more buildings. I seem to be always outside |
Rapidae
Sire 514 Silent Requiem
3
|
Posted - 2013.02.01 01:57:00 -
[755] - Quote
A Corporation Training map. Need more stuff to train a corp for tactical stuff, testing fittings etc. |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.02.01 03:30:00 -
[756] - Quote
iLLMaTiC619 wrote:weather effects, different planets with different color sands, lava, maybe some alien life forms moving around maps. space maps on the moon or space stations If I am not mistaken there will be war of the worlds type drones in the future as well. (smaller versions that is.) I think I saw some in the video for dust. |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.02.01 03:32:00 -
[757] - Quote
thesupertman wrote:I want a nice sunny beach.
bikini clad aliens while you fight?:3 |
Galrick M'kron
NECROMONGER'S
9
|
Posted - 2013.02.01 08:00:00 -
[758] - Quote
Bat Shard0 wrote:I think battles on the ships are natural. We see a lot of them in Star wars, Battlestar galactica, etc. But ships belong to pilots. I shall be mad if someone eject me from my battlecruiser as I flying around :)
So it must be a dedicated rule about boarding ships. For me personaly it should be available only for capital and supercapital class ships. They are big enough to have space for 16vs16 or more. Of course it shall need another battle mode because present skirmish/ambush mode is not ok for it.
But how we can board a spaceship? I still don't have a good idea enough to share it here. But with sure I can say It shouldn't be easy, but also shouldn't be impossible. In future of course. o/
A ship capturing battle would commence in EVE online with two ships being adjacent to each other for long enough, after which they would both be immobile for the duration of the battle. |
Mikra-Embod Chadslar
BetaMax.
4
|
Posted - 2013.02.01 12:50:00 -
[759] - Quote
MInmatar Specific Slaver Hound Cull. |
skittlez12345678
World Wide Killers
1
|
Posted - 2013.02.02 01:26:00 -
[760] - Quote
Avatar/ Jurassic Park Jungle them Lost Planet of Atlantis Planet like the movie "pitch black" |
|
dem shotta
MORE THAN IMMORTAL
1
|
Posted - 2013.02.02 02:18:00 -
[761] - Quote
there needs to be a map with more color something simple like a jungle with mountains big ones small ones houses/ platforms in the treess with ladders to get to them
something like that |
Rigiel514
Dead Cell Mercs.
1
|
Posted - 2013.02.02 18:28:00 -
[762] - Quote
dem shotta wrote:there needs to be a map with more color something simple like a jungle with mountains big ones small ones houses/ platforms in the treess with ladders to get to them
something like that sonds like minecraft to me ;)) |
skittlez12345678
World Wide Killers
1
|
Posted - 2013.02.02 18:53:00 -
[763] - Quote
skittlez12345678 wrote:Avatar/ Jurassic Park Jungle them Lost Planet of Atlantis Planet like the movie "pitch black" Throw in other hazards. Jungle for instance, throw in quick sand or massive prehistoric bugs you have to watch out for as well as the enemy. |
Brother in Blood
SVER True Blood Unclaimed.
3
|
Posted - 2013.02.03 01:25:00 -
[764] - Quote
Wasteland From MW2
I think something along the lines of the old wasteland map, from modern warfare 2, would be amazing, very dark, and smokey. Something that will make people watch their backs as they creep. A large field, with some poorly lit, fogged out, underground tunnels to navigate if you dare. Also, a few abandoned homes, and some towers to snipe from, while also being vulnerable, to keep balance.
Chernobl with something like this in the very middle. So it has a little something for every play type, close quarters, Sniping, Vehicle use, Objective type games, basically anything could be done there if it was put together right by the masters at Dust514 HQ. |
Draxus Prime
BurgezzE.T.F Orion Empire
1
|
Posted - 2013.02.03 20:13:00 -
[765] - Quote
on a moon and looking up to see ships and explosions on the planet ur orbiting |
Lykos Pyro
Omega Myriad
7
|
Posted - 2013.02.03 20:59:00 -
[766] - Quote
Managed to read through a few pages and every idea seemed credible and interesting;
Have we had some kind of lost city, or catacombs? Its always interesting to be fighting in the dark ruins, the dead lying all around... makes you check corners a lot more, especially if you add in a lot of shadows.
|
Shledder
OMNI Endeavors
4
|
Posted - 2013.02.03 23:26:00 -
[767] - Quote
The possibilities are truly endless for maps/environments in a sci-fi game.
One idea I have not seen any game fully utilize is having an outdoor map with a network of caves running under it; allowing players to drop down in caves and bypass turrets or choke-points on the map.
On a side note, the current maps seem to be lacking any flora or fauna. I feel like small details like them change the map drastically. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.04 00:13:00 -
[768] - Quote
It would be cool to see some good old fashioned trench warfare. WWII is overrated. WWI ftw! |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
|
Posted - 2013.02.05 04:36:00 -
[769] - Quote
Fighting on asteroids and moons. Maybe even in an asteroid belt jumping from asteroid to asteroid with special jump jets.
Prehistoric worlds with dinosaur like animals that pop out randomly and live in dark areas of a dense jungle map.
Flying special bombers and fighters that carriers can hold in space warfare.
And all the other ideas others have written. |
Segunra Fellfer
Namtar Elite Gallente Federation
0
|
Posted - 2013.02.07 21:44:00 -
[770] - Quote
Horde mode please |
|
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.07 22:07:00 -
[771] - Quote
kinda a loose idea of mine, like being the good guy figure... maybe a sovereignty based faction war type game mode when one faction is attacking another faction, but it takes place in a housing and or civilian heavy area, the goal of the defenders is to both evacuate the civies and kill the opposition...
both my map and game mode idea... to bad it won't happen tho. |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.08 05:57:00 -
[772] - Quote
Hult Duz wrote:iLLMaTiC619 wrote:weather effects, different planets with different color sands, lava, maybe some alien life forms moving around maps. space maps on the moon or space stations Despite the depth of the challenge for the Development Team, i agree, these features would add so much richness and depth to the gameplay experience. It is a very exciting prospect to have a continuous flow of new content into the universe at such a small scale(weather effects, planetary system interactions e.I: moon phases, eclipses, solar flares, storms, planetary exclusive life forms and ect). I think these things really help in pulling people into the over atmosphere of not just killing the merc infront of you but being part of a world, from contract to contract. Somethings that i have always been impressed with are the minor effects developers place into their environments, from easter eggs to adjustments in visability due to a near by explosion.
100% agree I hope they include these effects to make it really seem like you are on a planet |
Rigor Mordis
Imperial Populicide Legion
2
|
Posted - 2013.02.09 18:07:00 -
[773] - Quote
I would like to see different climates, atmospheres, and vegetation. Ice planet, Volcanic planet, Jungle planet, Space station. The beta maps are all pretty similar with several having the exact same mountains and road system on the one side. What are these industrial ruins and military installations there for? Is it a new settlement, or is it a mining colony etc.? Also I would like to see a couple of skirmish maps where dropships are necessary for engagement and objectives. Maybe some Islandish map or ones where the objectives are placed high atop buildings or mountains. I think it would also be cool to have 7 null cannon objectives or even 1(with a larger clone reserve or less MCC shields). I also like the idea of storms or other map specific scenarios, earthquakes, solar flashes, sudden darkness, etc. just a few ideas i had |
Alastair Peacemaker
Mannar Focused Warfare Gallente Federation
2
|
Posted - 2013.02.09 19:35:00 -
[774] - Quote
How about a massive tower block with big halls and tight corridors, with multiple floors.
It would also be nice to have a ruined city at night, with toggable flashlights and large degraded buildings with lots of holes in the floor... |
Calanorn Blamed
Seppuku Mafia VORTEX RISING
0
|
Posted - 2013.02.10 23:43:00 -
[775] - Quote
A fortified map with bunkers, tunnels, and hardened turrets might help newer weaker players against an organized corp. The reason could be an evacuation, or destroying data, or some such timed situation. " You are doomed. You are going to lose. We are paying you for time. The longer you hold out, the more time you give us to destroy this data (or get this stuff out of here, or whatever), the more you get paid." There could be a big bonus with lots of salvage if they actually win. The strong attackers would get paid for just capturing the place, with a bonus for doing it before the time limit. |
Calanorn Blamed
Seppuku Mafia VORTEX RISING
0
|
Posted - 2013.02.10 23:52:00 -
[776] - Quote
I would like an asteroid mining colony map like the pirate bases in EVE. The map could be triggered by an eve mission, and instead of destroying the base, DUST mercs could be inserted to gather up the treasure. They get paid for time and what they are able to jettison, after they kill the pirate defenders of course. Players could pick if they want to fight for the pirates or the capsuleers. There might even be guns on the station that can shoot at ships that need to be deactivated. Maybe the timer would be the arrival of a strong pirate fleet. There are all kinds of interesting possibilities here. |
Calanorn Blamed
Seppuku Mafia VORTEX RISING
0
|
Posted - 2013.02.11 00:11:00 -
[777] - Quote
The best maps are those where the battle outcome effects the EVE universe in some way. Somehow involving the DUST mercs in a way they they know what they are fighting for makes both games a lot more interesting. Many reinforcing small effects are much more believable, and useful to the game, than one big effect. |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 04:50:00 -
[778] - Quote
Several ideas. Sorry if they're repeats.
Map types: 1. Asteroids. Multiple small platforms, only way to traverse is with drop ships. 2. Exterior of a ship. 3. Zero Gravity, have to use gun to move. Fire in opposite direction (Vets only) 4. Underwater 5. Jungle 6. Multi-level apartment complex (I.e. from the film Judge Dredd) 7. Trenches 8. Underground tunnels 9. Tombs 10. Temples
Game features: Save/kill the civilians Organic traps Defend for X time Horde NPC mini-bosses in pvp High/low gravity planets |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.12 20:41:00 -
[779] - Quote
enough with the great ideas we have posted..WHEN is the timetable for some new maps//planets?!?! |
sir ravenwing
stone wolves
5
|
Posted - 2013.02.13 00:46:00 -
[780] - Quote
frozen planet shards lava worlds artificial planets and for goodness sake put a jungle/forst map |
|
JDEZ09
Dark Side Alliance
1
|
Posted - 2013.02.13 06:20:00 -
[781] - Quote
A map themed "space bridge station" on the planet, with a stair that reaches straight into space. Unaccessible though:( but depending on which team wins, the crew either holds the bridge and rides it back up in a cutscene at the end. If the attacking team wins the bridge gets destroyed in an alternate short scene. Ill think of more ideas. |
Metatron Celestias
Dangerously Designed
9
|
Posted - 2013.02.13 22:48:00 -
[782] - Quote
How about we add some indigenous life? |
Assi9 Ventox
The Hellspawned
2
|
Posted - 2013.02.13 23:30:00 -
[783] - Quote
I want to fight at a space port with some familiar ships getting ready to take off. A freighter with its loading bay open would be amazing. Fighting INSIDE a freighter... :D So win. |
Koric McLangous
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2013.02.15 03:26:00 -
[784] - Quote
I would like to see a constant personal training area (possibly where the game could have tutorials take place later on). Players would be able to spawn the different dropsuits and vehicles but only a generic version. This open area would be not have to be fancy, but would have target cutouts to train on and one of each vehicle either to use or destroy. This would mean that the first time I drive or fire in battle, I've had at least the chance to take this equipment out before hand. I should not have to raise the swarm launcher for the first time in a real battle against a opponents looming tank. Also, I suggest using basics on the environment, nothing more than some training targets, boxes/walls, and a driving circuit. |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
|
Posted - 2013.02.19 00:32:00 -
[785] - Quote
With some 40 pages I doubt it hasn't already been thought of, but at any rate:
Oceanic planet combat on a floating facility. Mostly fluff and cool looking bits, but what about a facility rocking on the waves, occasionally being slammed with 500 foot swells, submerging and re-emerging for hectic, interesting combat.
Alternatively, stations floating on gas giants with raging storms that blow across the surface of the station, obscuring vision and potentially wreaking havoc on electronics. |
BL4CKST4R
WarRavens
4
|
Posted - 2013.02.19 21:02:00 -
[786] - Quote
Have a group of MERC on a EVE players ship then attack another EVE ship and have us MERCS shoot out of the ship in some sort of pod and raid the enemy ship!!!! |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.20 19:54:00 -
[787] - Quote
i found a music vid on youtube that had a very calm picture of a rocky landscape Link here: https://www.youtube.com/watch?v=x9Kujas1IsM
so the idea is that create a map that requires a dropship for troop transport, similar to the landscape shown in the link above. it dosent have to be implemented now, but later on , it would suit larger maps.
make the objectives so that on the ground floor the mercs will do the dying while over the rocky formations, the DropShips try to capture their own objectives.
safe hunting |
slystylz vassar
Military Gamers
8
|
Posted - 2013.02.28 17:42:00 -
[788] - Quote
Had an idea for a map, battleground, lovation, theme.
In Eve Online, PI allows for roads to be built to ship materials. I would like to see a battle taken place on top of a massive huge hauler ground transport vehicle. I'm talking monster of monsters material mover! It would be similar to current maps, but if you cross to the red zone well you fall off the tabletop and die. Battle would be for control of the truck hauler it self. With materials being a motivational feature to New Eden, it would have an appealing payout or winning accumulation. This would fit the ambush OSM game type, and have a different motivation, and payout. |
I1I Kleptosis
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.02 01:25:00 -
[789] - Quote
Inside a volcanoe, where there is a giant thermo power installation and your fighting in caves and on narrow bridges, platforms, inside the facility and tunnles beneath the lava. |
Dar Zenkoff
Wolfhounds Ru
0
|
Posted - 2013.03.05 11:28:00 -
[790] - Quote
I want to see a map that looks like Iceland And named something like Zenkovia |
|
Koric McLangous
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.03.06 05:06:00 -
[791] - Quote
I suggest a map with a "Chernobyl" themed power plant. Thereby, the tie in with the "command center" on the planet equating to no orbital bombardment do to the generators at the plant going fusion. Also, there could be areas that are red inside the map meaning that if you don't leave within the countdown, you die. |
Eric Starstrike
UNIT 304
0
|
Posted - 2013.03.09 20:45:00 -
[792] - Quote
a forest like map or something. as long as its not another desert theme map. notice there are ALOT of those. |
Dezus 1000
Reaper Galactic
14
|
Posted - 2013.03.11 22:04:00 -
[793] - Quote
Anything with some type of vegetation. |
Aesti85
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.03.15 16:13:00 -
[794] - Quote
Ok so we have all had a gd play on the limited game modes and im guessing we all want a little more variety to the game. The general mechanics of the game work rather well so far so how about trying to add some new game modes. in particular the intro video mentiins "you could be fighting off a drone infestation " sure making this a team conflict may have its problems but maybe a map with each team having a strategic location i.e. a power generator or hq to defwnd from some nasty tough drones while also dealing with sabotours from the opposing team. Other game modes would be welcomed im sure although not to sure on what they could be, also unrelated to maps and game modes, is anyone else annoyed at the fact there is no logout/switch char option in neocom? Its a r pop al pain having to quut the game and load again every time i wanna switch char |
Aesti85
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.03.15 19:26:00 -
[795] - Quote
Got another game mode/map I'd a for ya, some sort of ground salvage, picture some conflict has just gone in in close orbit the loosing battleship or whatever crashes to the surface, the local mercs see the wreck as a good sorce of salvagavle equipment while the crash survivors must defend the ship and repair varios consoles/areas of the ship to get the ship systems back online and escapr, map should consist of partial olanet surface and an extensive internal area of various ship designs naybe on for each race, with a bridge engine room cargo bay and lots of confusing maze like corridors |
Croned
Crysx
0
|
Posted - 2013.03.16 23:12:00 -
[796] - Quote
I really would like to see highly-destructable maps. Anything explosive (including orbital strikes) could destroy the structures and map. That would equate to even more strategy and fun
As for ideas, how about a map that experiences an *epic* earthquake. During the battle, the ground would start to shake and split, leaving huge cracks that people could fall into and die. Some of the buildings could also collapse from the quake. Imagine leaping off the top of a tall building just as it is toppling over. I basically want to see Dust add a whole new element to FPSs through unprecedented action and destruction. It's time to truly create the image of an epic galactic war. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.18 14:12:00 -
[797] - Quote
Jungle map: really colurful with giant bugs flying around or something, and it's near a derilect base covered in vines and stuff |
jdom503
World Wide Killers
0
|
Posted - 2013.03.18 22:41:00 -
[798] - Quote
More people from my group should be able to join the battle than 4. Should be able to make the whole team from the same corp. |
Epicus Brilliuntus
The Battalion Of Badassitude
2
|
Posted - 2013.03.19 09:44:00 -
[799] - Quote
In a desert storm / sand storm reduced visibility might need the scanning stills to survive kinda like a futuristic Dubai map would be cool |
Epicus Brilliuntus
The Battalion Of Badassitude
2
|
Posted - 2013.03.19 10:15:00 -
[800] - Quote
Full scale invasion scene on a rain/ lightning storm on a r&d facility |
|
ARF 1049
STAR HAMMERS
0
|
Posted - 2013.03.20 18:34:00 -
[801] - Quote
a cave type map underground with limited visibility obviously but anyways it would be in the shape of this OoO more or less the middle would be some type of mining area with lots of moving parts and some vertical stuff like catwalks ladders and other things along with types of the acid and maybe mining equipment that you don't want to touch, the right side would be a crystal cave (this would be a pretty large cave so there would be skirmish available) but the left side would be mushrooms and some type of pool of water and stuff where there is some type of swimming animation or for heavies they couldn't swim but sink to the bottom and have a slow loss of hp like .4 a sec and they could walk on the bottom though, but there would be more environmental effects like shooting mushrooms would explode spores everywhere (the mushrooms must glow!) and they blow up and stalagmites can fall and crystals shatter causing damage. and then the vehicles can come in by some type of mining equipment but i would not want a dropship bringing my stuff in (we all know how they fly in tight spaces) some type of drill but there would also be lots of different tunnels that only lighter more agile dropsuits could access but the skirmish would have cave mortars in it that would be have 2 in the center and 1 on each cave side and you would be trying to cave in the opposite sides cave with them instead of destruction of and MCC. this is just a poorly punctuated suggestion but i think you guys can probably get the idea on this and they could have 3 ambushes off of each part of the cave. :) |
Irisheyes Taint
Eyniletti Rangers Minmatar Republic
0
|
Posted - 2013.03.21 02:19:00 -
[802] - Quote
Would anyone think a Jove derelict titan class ship scattered parts of the hull in a swamp type landscape with a thick fog at low elevations and you when scaling the debris you get above the fog and see the glow of a blue sun. Within the ships debris you see prototype technology of the first cloning experiments. Orbital and precision strike would be harder to target your enemies in the thick fog. Even your own location cannot be seen unless you get above the fog with scanning penalties added under a certain elevation. I know you guys probably thought way better than this already and I'm shouting in my tiny mercenary room. |
Daedric Lothar
Onslaught Inc
0
|
Posted - 2013.03.21 11:23:00 -
[803] - Quote
Give us a reason to fight!
Player Controlled, Built and Managed Districts
The best maps are the ones we care about. Let corporations control districts and build whatever design they want. They have to spend ISK to keep it up and when an enemy corporation attacks the zone they have to be careful to not destroy the buildings they want to keep when they take over. Let Dusties build their own war factories for their own corporations and take the high level Meta gear and make it player built only, but they spend isk on the BPCs as an ISK dump.
Of course if you stake your claim in a territory, someone can choose to come kick in your door.
EVE was successful because its a sandbox, FPS can be a sandbox also. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
106
|
Posted - 2013.03.23 01:37:00 -
[804] - Quote
I would like the maps to be more dynamic by having more moving/changing parts. For example, the Skim Junction and other maps could have moving mechanics parts, have steam being vented from machinery, and more sparks or something being done to the ship being constructed. Here's a video at 1:56-2:56 that shows machines and steem vented out of them
Rain, snow, hail, and sandstorms would also be nice environmental features.
The environments we have now are too static and would benefit from more liveliness. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.23 16:37:00 -
[805] - Quote
How about fighting in the upper reaches of a skyscraper spire? Think of a modern office building but several KMs high. Looking out the windows you'd see the city stretch out before you, eventually reaching the horizon. Even have some ships in low orbit visible in the skybox to make it seem like a living and breathing commerce hub.
Multiple levels, wide open plazas and concourses with claustrophobic room and hall fights along the periphery. |
Yohan YOSHI
Namtar Elite Gallente Federation
0
|
Posted - 2013.03.25 19:39:00 -
[806] - Quote
Forums Veteran wrote:-Low orbit (or hovering in the sky) gas refinery platforms on a storm planet, highly drop-ship orientated, point control islands. Archipelago warhawk style map. Bonus points if you can get struck by lightning.
-Ocean planet water refinery platform, surface fight at the start, defenders retreat into the bowels that goes deep into the ocean. A massive corkscrew staircase that winds down a central steel scaffold collumn in the centre that branches off to defence points within the refinery, large windows giving fancy views of the underwater scenery. Bonus points if you can open them and flood sections of the map. uses force-fields or magic or something.
- Genetically enhanced livestock rearing settlement on a temperate planet, large intensive rearing barns, Growing tanks, derelict habitation zones, grain fields and storage silos with woodland and fields surrounding. Bonus points for killable mutant cows.
-Magma world base metal mining installation, fighting requires onlining heat shields to create safe passage and then securing the installation. defenders try to shut down attackers shields, mainly long range to start, then endgame changes to shortrange inside the installation . Bonus points if you can catch people out by offlining shields to make them melt in the heat.
These ideas and the Titan idea would make dust the best game that was ever made!!!! |
NextDark Knight
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.03.27 00:24:00 -
[807] - Quote
It would be nice if we had a level builder for Dust. Terran should be auto generatored but structures and other things could be customized.
Players could submit them and they would have to go though a testing processes which could be handled by player corps.
Potential map designs could be given a building permit on a dust planet.
Quality control can be handled by player corps which could apply as "Building Inspector" corps.
X amount of Inspector Corps could inspect the new map build and certify a "Test Certificate" with a rating system.
CCP would define the rating system and it would have to meet a minimum standard before it could be deployed planet side.
Player would have a potential to score the player built maps which could in turn effect the Test corps Certification rating.
Hell there are so many planets on eve I hate to have all the same maps for every damn planet.
This could turn into a nice little isk sink / isk generating business with a contracting system. |
Tarquin Markel
The Synenose Accord Celestial Imperative
88
|
Posted - 2013.03.27 21:35:00 -
[808] - Quote
Perfection, of course, would be to have map layout that matches the terrain presented in the Eve planetary model for the area, dotted with Eve PI facilities in addition to DUST whether we can conquer the PI facilities or not: territory for a major campaign.
In the absence of that, door-to-door urban warfare of several different cultural and architectural flavors would be neat, especially if the building locations and types in the map are randomized. Use of tools like active scanners could help compensate for labyrinthine floorplans. Give us a look at how New Eden actually lives-- albeit by letting us intrude on the residents' lives. Sniper picking at marks in the street from the balcony, shotgunner crouched behind a couch in the living room, squad of assaults busting through the door ... family probably evacuated, but if you can manage a bunch of civvies huddled in the bedroom, so much the better.
Also, something of this sort might let us make real, regular, tactical use of the inertial dampers: ambushes dropping from rooftops, etc.
Setup for ambush pretty obvious. With Skirmish, the fight would be over control of the district's heavy anti-air defense (so, NULL cannons, as usual), which might be mostly rooftop-mounted or could be set on the ground between structures, meaning that scaling the towers wouldn't be a direct route to victory but requiring defenders to watch the high ground.
... might work well with a new grappling hook device. |
letsroll1234
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.03.29 01:52:00 -
[809] - Quote
A close quartes map. I mean close |
Valkreena Haederox
Royal Uhlans Amarr Empire
4
|
Posted - 2013.03.30 07:40:00 -
[810] - Quote
The flooded ruins of Nouvelle Rouvenor. |
|
Uriel Ventris Jr
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.03.31 00:06:00 -
[811] - Quote
Forums Veteran wrote:Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come...
These! |
Draxus Prime
BurgezzE.T.F Orion Empire
32
|
Posted - 2013.04.04 02:37:00 -
[812] - Quote
how about a battle in space in a ships wreckage infested with rogue drones. |
Draco Cerberus
Hellstorm Inc League of Infamy
14
|
Posted - 2013.04.06 19:24:00 -
[813] - Quote
NextDark Knight wrote:It would be nice if we had a level builder for Dust. Terran should be auto generatored but structures and other things could be customized.
Players could submit them and they would have to go though a testing processes which could be handled by player corps.
Potential map designs could be given a building permit on a dust planet.
Quality control can be handled by player corps which could apply as "Building Inspector" corps.
X amount of Inspector Corps could inspect the new map build and certify a "Test Certificate" with a rating system.
CCP would define the rating system and it would have to meet a minimum standard before it could be deployed planet side.
Player would have a potential to score the player built maps which could in turn effect the Test corps Certification rating.
Hell there are so many planets on eve I hate to have all the same maps for every damn planet.
This could turn into a nice little isk sink / isk generating business with a contracting system.
Could we customize the terrain somewhat as well? It makes sense that a race that has tanks and starships have bulldozers as well. Hmmm...where is that module for a Madruger...bulldozer blade. |
843 Unorthadox Hunter
843 Boot Camp
0
|
Posted - 2013.04.06 21:35:00 -
[814] - Quote
I think you guys should add Island wise tropic area and for Skirmish have multiple islands with the Null Cannons on one making you guys needing to add boats as a starter vehicle and you could add tanks that can float over water and dropships well stay as drop ships. |
Llan Heindell
One-Armed Bandits Atrocitas
10
|
Posted - 2013.04.08 18:01:00 -
[815] - Quote
With 40 pages, I'm pretty sure someone already said what I am about to say, but anyways here we go.
One of the things I am really willing to see in Dust 514, knowing that the Eve Universe is gigantic and knowing that there are hundreds of thousands of planets plus various planet types, is the Lava/Gaseous/Ice Planet battlefield.
Also, not all the planets are the same, even if they have the same type, the number of moons is different, some have rings others don't.
I mean, can you imagine the possibilities? Night maps where you can see 2 moons and the a portion of the ring maybe... That would be fantastic.
I know my suggestion is not that innovative because these elements are already WITHIN New Eden. And as said on a Video, Dust mercs are wearing dropsuit that are equivalent to a tank, with environment systems, ultra heat resistance... We would fight anywhere in the freaking universe without breaking a sweat. If there is money/fun/honor/money/money/money, we will be there fighting for those planets.
Llan Heindell. |
Eris Ernaga
GamersForChrist
126
|
Posted - 2013.04.14 02:44:00 -
[816] - Quote
I was thinking about how the maps are all rocky and non flat we should see more base type maps with vehicle calling in pads and more defensive structures and larger walls. |
Brecken C Ahkor'Murkon
Next Stage Initiative Trans-Stellar Industries
0
|
Posted - 2013.04.15 04:06:00 -
[817] - Quote
Onboard stations/titans, with tight quarters, wide open cargo bays, and plenty of glass to break.
Onboard ships (small, four on four or eight on eight engagements). Boarding action types with clearcut goals to achieve.
Dome colonies where the entire battlefield is locked under a protective barrier/shield ... which might be able to be broken!
Asteroid face, defending that great mercoxit ORE asteroid that made them so famous. Players walking in the void of space.
Metropolis', with wrecked vehicles and abandoned apartments in a lush temperate climate.
Ice, lava, or other 'harsh' worlds, where the man-made structures are few and far between and the environment is as much a danger as the enemy. |
Zat Earthshatter
Osmon Surveillance Caldari State
306
|
Posted - 2013.04.21 10:12:00 -
[818] - Quote
Horizon Every time an EVE ship jumps to another star system, it requires a large amount of work from the thousands that live inside the grand structures, as well as traffic clearance from the sister gate at the destination. A takeover attempt would not only disrupt this for a time, but allow nullsec owners to hire NPC customs agents to fire at their enemies.
Layout: close-quarters, with a few plasma airlocks leading into the artificial wormhole. Defenders in the control room can trigger the windows to deactivate, forcing attackers to take a journey of a few trillion KM in a matter of seconds.
Entry: Requires use of an EVE Codebreaker to deactivate the "pacifist" security to bring weapons onboard. Other than that, a standard space-capable Heavy Dropship can force open an exterior airlock to get some troops inside.
Objective: reach the Traffic Control room, and hack the station over to your control. At the end of the battle, the automated security scoops every salvageable weapon and jettisons it into the surrounding space, requiring an EVE salvager to pick up. Equipment sucked through the wormhole appears in the other system, at the sister gate. |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
107
|
Posted - 2013.04.25 12:59:00 -
[819] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:now we just fight in wide open outdoor spaces. it is boring.
we need:
tight indoor labyrinths
ruined cities
multi level space stations
harvesting platforms hung between two massive astroids in space
etc etc
also flying platforms on gas planets with silent hill style heavy fog... |
Cheshire Cat24
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.04.26 03:13:00 -
[820] - Quote
People have mentioned forest planets before, but before designing levels consider this: Science fiction is the realm of imagination. Don't go around simply emulating Earth forests. There are a billion billion planets out there, and the odds of an extremely fertile one existing are very high. In short, we want SUPERMASSIVE trees or other, alien plants that look almost nothing like earthen plants. Most of the maps we have now follow the "Brown is realistic" trope; this is your chance to give us an absolutely vibrant map, filled with neon bioluminescent wonders. Enormous flowers, tubers, venus clone traps. Let your creativity run wild.
In the same vein of thought: Ever seen an abandoned insect hive? Like an entire colony just got up and left? Well same concept as with the forest. The odds of a planet developing massive and mysterious insectoid species is very high given the number of planets out there. Make it a massive hive, a cave system, something akin to the level in Half Life 2 with the antlion den, but without the creatures. (Or with them, although I'm unsure if you could pull that off.) Go for it, CCP. Shake up the map design a bit. |
|
Noah powell
badass bros
0
|
Posted - 2013.04.28 00:23:00 -
[821] - Quote
Make a make that has big trees and like green water that can hurt u if u step in it or u can make a map were a ship has crashed in a ocean planet and we have to battle it out in a ship that has cover but u have to play smart in order to survive. Those are my suggestions but let your imagination run wild. |
tander09
RISE OF THE EMPIRE DARKSTAR ARMY
1
|
Posted - 2013.04.28 10:39:00 -
[822] - Quote
hmm....How about battling on and in low-orbital space station. IN SPACE. |
Robert JD Niewiadomski
NULLIMPEX INC
70
|
Posted - 2013.04.30 11:43:00 -
[823] - Quote
There is a rumor (and a pic somewhere) of a Titan boarding party map. Can somebody elaborate on that and link actual pic? Trace of rumor in this thread (twitter link inside, with nothing special to see or i don't know where to look): Apparently Dust 514 now has EVEs attention. https://forums.dust514.com/default.aspx?g=posts&m=725821#post725821
Is it just somebody's request or CCP planned "special event" on horizon? Have noticed some "troubling" news reports of Gallente/Minmatar relationship deterioration... possible conflict emerging... (read: lots of ISK to earn) Or just another "rumor"? |
Cipher 9
Cipher Directive
0
|
Posted - 2013.05.06 19:07:00 -
[824] - Quote
Large asteroid. Roughly spherical map so if you keep running, you end up right where you started.
Underwater facility with transparent connecting tunnels.
Outdoor/indoor industrial shipyard with lots of smoke/smog and ships under construction.
Underground facility (think Umbrella Corporation) with multiple levels in some sort of attack/defend scenario.
|
wild wendigo
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.08 18:18:00 -
[825] - Quote
In this new build I'd like to see things opened back up some. Get some larger areas to make things different. all these closed in maps are great if you want to run around with an AR all the time, which I don't. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
81
|
Posted - 2013.05.08 19:45:00 -
[826] - Quote
Ok, so the maps are 5x5 km long, but we play in 800x600 m long areas.
Lets use more space, make vehicles more important on a map or two. Lavs and dropships will have a bigger role to play.
Maybe on this same map, have a central underground facility with several ways of entering so that it really hard to hold if you don-¦t work as a team. This way, the underground team is safe from OB but are able to retreat using one of the multiple entry points if they are over run.
I am thinking in a 6 letter map, (or 5 maybe) one in every corner, so that way you need to take a Lav or dropship or if you want you can run from one place to each other, that way the closer any null cannon can be from each other is 250m, and the furthest is 750m. and in the middle, if a 6 cannons map, a cannon on a floor level and the other one deep under ground (150m or 200). And if it is a 5 lettered map only the underground cannon. |
Richard O'Connr
The United Federation New Eden Dark Taboo
0
|
Posted - 2013.05.09 07:47:00 -
[827] - Quote
a space station and in space as in a big battle if jet fighters flying around EVE players in there ships you could say a fly on the hull of a ship lol |
Appia Vibbia
Opus Arcana Orion Empire
23
|
Posted - 2013.05.10 16:19:00 -
[828] - Quote
Suburban warfare map. taking place on a planet that hasn't been inhabited for a few hundred years. The scene would always be that desolate brown map with dusty wind. With several large buildings, 5-7 stories tall that have been gutted like this on http://mceer.buffalo.edu/1906_Earthquake/images/call_building_gutted.jpg or, you know, the majority of Detroit :p
The rest being houses, also gutted, with a large refinery in the center, representing the reason we're fighting over it. Houses and buildings have all been cleared from it, with 4 roads leading to it wide enough for 2 HAVs to pass each other by. minimum distance from two houses is 34m when separated by a former street, probably ones with lots of erosion.
Skirmish version has 5 points, replacing houses, and OMS structures land in the graves of fallen houses. Map size 1600m x 1200m |
CLONE117
Planetary Response Organisation
4
|
Posted - 2013.05.11 02:34:00 -
[829] - Quote
a space battle between 2 ships firing at each other while teams try to board each others ships through dropships and fighters located in the main hanger of the ship, jet packs could also be a means of travel and combat out in space and at the end which ever team loses their ship will blow up.
the players main objective would be to sabotage the enemy teams ship while holding off the attack on their own ship. |
Thurak1
Psygod9 RISE of LEGION
2
|
Posted - 2013.05.11 23:16:00 -
[830] - Quote
I would love to see some inside ship combat. Something with objectives also like being able to turn gravity off, sealing off parts of the ship as you go. Evacuating the air out of a chamber or section of the ship as an objective. Blast apart the ship with grenades and such. |
|
wild wendigo
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.12 01:33:00 -
[831] - Quote
Get some open maps to make having dropships and tanks worthwhile. tanks supported by infantry tearing across a map to destroy something. |
FroO Bg
SVER True Blood Unclaimed.
0
|
Posted - 2013.05.12 11:05:00 -
[832] - Quote
A forest kind of environment. With lots of trees and maybe small campsites which teams only have for a night but that mistakenly encountered eachother. BTW maybe you guys could also create a new gamemode, like capturing a certain information of the enemy team, kind of Capture the flag, but you have to hack maybe a computer or something and bring it to your base. Plus, could you guys try adding bikes, just like in Battlefield 3? Cuz that would be extremely awesome!!! =D |
FroO Bg
SVER True Blood Unclaimed.
0
|
Posted - 2013.05.12 11:15:00 -
[833] - Quote
You guys could try a map that is similar with Mars or Earth's Moon. In mars there would be a really low amount of structures and maybe we could see some of those NASA's inventigating machines going around in the map (just for dynamic purposes). In the Moon we would also have a low amount of structures but maybe lots of cables and maybe one of those astrounaut small ships landed and make it as an objective, also low gravity (maybe the same gravity that Earth's moon has?). Maybe an old ship with valuable info for all the armies and they are trying to get that infothat belonged to their ancestors. xD Hope you like these ideas I'm putting. :)
|
Roy Xkillerz
Red Star. EoN.
18
|
Posted - 2013.05.12 13:17:00 -
[834] - Quote
I am for a more random map generator engine. Like if a titan is gonna do a orbital big one don't really think the map will look the same lol. Further I am for astroids and moons and stations to capture. |
flesth
Red Star. EoN.
27
|
Posted - 2013.05.12 17:57:00 -
[835] - Quote
make a map, that there is 2 spaceship one red & one blue already docked on large spacestation one end to another fighting over the control of large spacestation , bit like the MCC that on land, but we be fighting on spacestation then , no land :) just stars & moons just an idea |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
60
|
Posted - 2013.05.12 22:54:00 -
[836] - Quote
CLONE117 wrote:a space battle between 2 ships firing at each other while teams try to board each others ships through dropships and fighters located in the main hanger of the ship, jet packs could also be a means of travel and combat out in space and at the end which ever team loses their ship will blow up.
the players main objective would be to sabotage the enemy teams ship while holding off the attack on their own ship.
battle front was awesome |
Ordrian Maxus
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.13 19:28:00 -
[837] - Quote
How about a battle in a Minmatar mining station. With cargo areas and a hangar. |
Liam Helm
OSG Planetary Operations Covert Intervention
1
|
Posted - 2013.05.13 22:50:00 -
[838] - Quote
Swapy, muggy, jungle battles like in Star wars Episode 5. when luke crashes and meets yoda |
GT128
ONE MAN ARMY.
0
|
Posted - 2013.05.14 09:18:00 -
[839] - Quote
Can Dust 514 add new map like we are fighting in snowy planet.it coult be awsome. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
27
|
Posted - 2013.05.15 15:44:00 -
[840] - Quote
I don't know if anyone's covered anything similar to this post.
https://forums.dust514.com/default.aspx?g=posts&t=75366&find=unread |
|
DarkMaximos
Seituoda Taskforce Command Caldari State
13
|
Posted - 2013.05.15 16:01:00 -
[841] - Quote
Fighting inside titans and stations. A map that your fighting on mountains like the Himayalas. |
DarkMaximos
Seituoda Taskforce Command Caldari State
13
|
Posted - 2013.05.15 16:04:00 -
[842] - Quote
An urban map full of buildings. |
plasmist
HELLZ DEVILZ INC.
0
|
Posted - 2013.05.15 17:20:00 -
[843] - Quote
i would absolutely love if you brought back the biomass style map where there are a number of objectives, that you need to do before you can advance to the next, then tying that in with say a trench warfare map, capture a bunker, opens up into a new set of trenches and so forth.
another type of map i would love to see would be a valley/chasm map where there are structures on the side with massive bridges going from one side to the other, stair cases going up and down, structures inside the valley/chasm walls allowing you to quickly go from one end to the other while having some window type openings to engage opponents from.
massive industrial settings where you can see parts of ships being constructed, maybe with the ability to climb around inside them and even activate consoles to move the parts along the map.
|
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.05.16 15:31:00 -
[844] - Quote
Tunnels an underground level with complex tunnel systems connecting up massive facilties, and a massive city level would be awsome |
Taurion Bruni
Nightingale Logistics Pty Ltd
21
|
Posted - 2013.05.16 18:47:00 -
[845] - Quote
make a massive tower level, have multiple ranges of conflict, and only have CRU's and Turrets at the base of the tower, fighting up to the top of the tower and defending it would be the mission, as this would be a map for domination. getting up there with a dropship would help, but you cannot drop directly there, and still have to fight your way about halfway up the tower. there will be spaces to drop in vehicles in open areas, but they will not be able to reach another level. |
Lone Badger
Badger Consulting LLC
3
|
Posted - 2013.05.18 07:10:00 -
[846] - Quote
something like this, emphasis on craters.
AncientMoonCrater |
Ungodly0529 Ghost-Wolf
Ghost Wolf Industries Alpha Wolf Pack
8
|
Posted - 2013.05.18 14:49:00 -
[847] - Quote
A city landscape with buildings that introduce a destruction update where the buildings can be blown up and or collapsed. Multiple railways for a fast moving space train that transports cargo across the city. Large open streets that vehicles can travel on as well as get blown up on with a variation of the map but in the lunar dark. Dynamics of weather and sunlight. |
Tex Blaster
Verboten Industries
3
|
Posted - 2013.05.19 22:52:00 -
[848] - Quote
#1 A map in the sky, on a floating platform.
#2 A map in a underwater city. You aren't actually in water, the city is surrounded by a shield type thing.
#3 A level in a volcano or something else hot.
#4 A map in a spaceship! After all, Dust is linked to a game were you fly around in space.
#5 You battle inside a MCC. That would be really awesome!
#6 You battle inside the ship you go into before the match (the room with the big player lists).
As you can see, these are pretty basic ideas, but I think they have a lot of potential. |
Dark Rust
Rave Technologies Inc. C0VEN
13
|
Posted - 2013.05.20 03:48:00 -
[849] - Quote
"Sharpe's Eagle"
It is more like game mod with a special map. The map: small, like ambush maps. Heavy folded field (to take cover#) with trenches (#) like "no-man's-land". With a little fog and some very flat ruins or trash (#). Mayby with a small hill in the middle. The goal: claim the banner in the middle of the map and protect it. Banner stays with the player till death. Team that will claim it for the longer period of time / still have clones - wins. Banner can not be taken with dropship, LAV or HAV. That's all.
"Abordage"
Inside-ship map. I'm not the first one that want such map ;) Mayby claiming the neutral ship, with a fall-drop like from MCC on conquest maps, but with landing on the ships docking platform, or better, through the ships broken hull? |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
|
Posted - 2013.05.20 12:17:00 -
[850] - Quote
What about the cities we see in eve online trailers. We could fight around nice beautiful areas like that. |
|
trollsroyce
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.05.20 14:01:00 -
[851] - Quote
THEME: OCEAN PLANET
Much of the expansive cities are located underwater to provide cover from radiation and to farm bacteria in underwater reefs (EVE PI).
The underwater levels can be flooded by sabotage to narrow avenues of attack. The water pressure is too crushing for dropsuits, and vehicles cannot operate in flooded sections either.
As a map particuliarity, the sides can attack side objectives to shut out regions of the map, example: GÇó a map has NULL mainframes ABC. GÇó B and C are located in their own map sections, while the main underwater city is A. By sabotaging BC, a side can choose to make the battle a domination mode meat grinder if they judge their capability is stronger in a focused fight. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
339
|
Posted - 2013.05.22 12:00:00 -
[852] - Quote
Outer Hull Spaceship battle. Goal for attackers is to secure entry to ship. Boots are secured magnetically to ship, jumping gets a player spaced/killed. Not sure if gunpowder-based weapons would still work. |
Kaream Shepard
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.05.23 15:21:00 -
[853] - Quote
I want maps that have more color them and have distinguishing features that make them unique. It would be nice to mix things up and include a map that wasn't a wasteland. -I would love to see live a tropical forest that is bursting with vibrant greens and blues. -A map on a unstable planet that are bursting with volcanos.
|
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
136
|
Posted - 2013.05.23 21:09:00 -
[854] - Quote
I'd love to see some water on the maps.
A map that has a beach or coastine on it, perhaps beyond the redline. Maps with the ocean visible in the distance if you are on a hill or in a dropship island maps
And that's just what could be done without a "water system"
Ideally, I want lakes, rivers, ponds, puddles, streams, and waterfalls.
I want rain varying from misty drizzle to torrential downpour. You can change a summer storm to a winter deluge just by changing the sound the rain makes hitting the ground. Lightning could affect sensor performance as well as visibility.
Imagine you could vary the water level of one of the existing maps, with deeper water imposing a movement penalty. It would change the feel of the map completely and make vehicles much more important.
|
Croned
The Penguin Society
4
|
Posted - 2013.05.24 23:08:00 -
[855] - Quote
I still would like to see somewhat destructable maps. Speaking of which, today is the one-year anniversary of this thread. |
Shledder
Valor Coalition RISE of LEGION
12
|
Posted - 2013.05.25 05:55:00 -
[856] - Quote
I wonder if it would be easier on the dev's part to make a map creator. Rather than them waste time building tons of different maps, just build us the tools to create maps and let the players submit maps. This way we'll have tons of variety.
One a side note, we could then have each map linked to a specific district on a planet. In essence: every district on every planet in every system in every region would have its own unique map (and the dev's wouldn't have to waste time designing every single one of them).
Would this be possible? |
iLLMaTiC619
KiLo.
68
|
Posted - 2013.05.26 23:11:00 -
[857] - Quote
water maps, lava levels, snow maps
space station, building , jungle maps
meteor showers, rain, snow weather variants
|
Horse Schitt
Turalyon Plus
6
|
Posted - 2013.05.27 00:12:00 -
[858] - Quote
"Patchwork" citys made from modules/sections produced by various different races and corporations. |
D legendary hero
One-Armed Bandits Unclaimed.
18
|
Posted - 2013.05.27 15:07:00 -
[859] - Quote
Forums Veteran wrote:TITANS!
yes i'd love to fight inside a titan although you might need to make a new game mode for that. but yes, fighting in the hanger bay and hallwaysof atitan would be awesome |
D legendary hero
One-Armed Bandits Unclaimed.
18
|
Posted - 2013.05.27 15:08:00 -
[860] - Quote
iLLMaTiC619 wrote:water maps, lava levels, snow maps
space station, building , jungle maps
meteor showers, rain, snow weather variants
it'd be so beautiful id just walk around the map, admiring the cosmos |
|
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
140
|
Posted - 2013.05.27 17:55:00 -
[861] - Quote
shipyard!
Fighting on ships in space requires a ton of work and changes etc. What if we had a map that centered on a ship under construction? Even a frigate at full scale would be a medium structure. One for each race, inserted as needed based on the sovereignty of the system into the existing maps would be awesome. Of course, more than one is more awesome. |
Treablo James Howard
WarRavens
0
|
Posted - 2013.05.28 22:12:00 -
[862] - Quote
`Breaching matches.
The attacker has no stand point. The defense is heavily fortified.
Use of remote explosives to blow holes in walls to breach would be a nice touch.
`If used for a Spaceship Board/Breach map instead of Land.
Use of remote explosives could blow holes in the hull causing everyone within the vicinity to be sucked out into space and have a portion of the map section off due to doors being sealed to keep the ship form depressurizing.
`City warfare.
Cities with sky scrappers and industrial buildings. Cars blown up blocking tank path forcing a new tactical route to be taken. Narrow alley ways that a scout might catch an unexpected victim trying to take a short cut.
`Night matches
Flashlights! You can see your target... but everyone can see where you are too. Scout suits -XX% usage for night vision? |
Meeko Fent
Mercenary incorperated
24
|
Posted - 2013.05.29 14:26:00 -
[863] - Quote
Urban Environments. The City design can take a cue from Who Built it there, so Amarr builds city's like the one we saw in the opening of the game back in Chrome. And so on and so forth |
Daedric Lothar
Onslaught Inc RISE of LEGION
519
|
Posted - 2013.05.30 13:53:00 -
[864] - Quote
Maps where the capture points are more spaced out alot more and there is more open ground. I think we would see alot more legitimate LAV, HAV and Sniper play on these maps rather then Murder Taxis and Redline snipers that people complain about. |
Nina Deloona
Rebelles A Quebec Orion Empire
0
|
Posted - 2013.05.30 18:20:00 -
[865] - Quote
Bring back that map when Dust514 was close-BETA: you know, that map that had 3 "levels" of defense?
Attackers had to blow up NULL cannons bases, then proceed to the next null cannons, until they reached a city. Map was pretty big with a lot of turrets, railguns, missiles and small one-manned turrets too.
Sorry, I don't really remember the name of the map/mode, it's been a while!
Thanks!
Sirus |
Esper Shadows
Copper Dogs
5
|
Posted - 2013.06.03 12:33:00 -
[866] - Quote
I heard someone mention this, but seriously, DUST battles aboard an EVE player-owned Titan or space station.
It could be a capture or destroy scenario. I think in EVE currently, everything basically gets destroyed in ship-to-ship combat. With DUST you could have it so EVE ships crash-land a Titan or disable an enemy corp space station and send their DUST mercs in to either capture or destroy. Destroy would involve setting explosive charges or taking out key installations, while capture would have much more difficult objectives but would be more rewarding.
Some changes would have to be made from economics perspective so that ISK would still be drained from the EVE/DUST economy despite fewer ships being destroyed (due to possibility of capture). But regardless, this would be an awesome game mode.
For planetary maps, we need more "alien" landscapes. The current batch of DUST maps is too earth-like. I would like to fight on truly alien worlds, with blue/purple lighting, two moons, exotic rock formations and vegetation. Something more sci-fi and "spacey". |
Altron Cronis
War Wolves Inc.
0
|
Posted - 2013.06.04 15:28:00 -
[867] - Quote
I want to say Snow and ice planet. Make it intresting like blizard conditions were you have limited visablity and you can see but its more shadows. you can also have so the buildings have heat shields around them so in that area you can see but get out of the shields and its white out and you have to start using your radar and sensors. You can also do this with fog. |
Drex Vizla
Lazarus Squadron
2
|
Posted - 2013.06.04 19:40:00 -
[868] - Quote
Full city/urban map SOOOO fun |
recons283
Holdfast Syndicate Amarr Empire
6
|
Posted - 2013.06.05 15:44:00 -
[869] - Quote
Rush type mode |
Adrhianny
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.06.05 20:39:00 -
[870] - Quote
Currently, the maps mostly feature regular looking contemporary buildings (meaning 21th century earth). But this is New Eden, and especially in the regions that belong to empire space, you'd expect the style of the buildings to reflect the race that's in charge there.
Amarr: medieval city, with cathedrals or temples or a castle, dark alleyways, underground tunnels between important buildings.
Caldari: industry (pretty much what we have now)
Gallente: open spaces,waterside towns with parks and perhaps a lunapark - or a city resembling Las Vegas for instance.
Minmatar: .. let me think about that. |
|
Bizar Wolf
Carbon 7
2
|
Posted - 2013.06.11 19:18:00 -
[871] - Quote
There could be a shipyard sort of map, where EVE ships are built. For Corps that have this sort of installation, it could provide some kind of benefit to any EVE corps that they are allied with, like random generation of regular to rare building components for some of the larger ships, or something along those lines. It could also act as a way for Dust Corps to make money by charging non-allied EVE corps to use its resources.
The concept I have in my head is a sort of semi-underground structure, with some buildings on top, but more of it is underneath, like a hollow tube going underground with multiple levels to fight in and maybe something like an unfinished ship in the middle that you could get aboard and fight in. Maybe even have some "test sequences" that players could initiate from a control room that would activate an engines test and burn any players who were on the bottom floors. thats just my idea for an installation anyways. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.06.12 02:00:00 -
[872] - Quote
Adrhianny wrote:
Minmatar: .. let me think about that.
Klingon architecture from Star Trek ID |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 02:02:00 -
[873] - Quote
Inside a sports arena. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 08:40:00 -
[874] - Quote
Wreckage maps. Crashed starships (to scale) forming terrain rather than industrial walling.
Is it just me, or is some of the terrain designs in the current maps a little.. mentally deficient? Who the hell puts a pillbox at the bottom of a hill, facing the hill, where you can't see the top of the hill? |
Velvet Overkill
Seraphim Initiative. CRONOS.
113
|
Posted - 2013.06.22 13:20:00 -
[875] - Quote
A spiky sand-storm canyon at night lit by a dim super giant start. Behind that star would be a dark nebula. |
Fire of Prometheus
Solaris Space Marines
8
|
Posted - 2013.07.19 19:07:00 -
[876] - Quote
There should be a mountain oriented map similar to the one below
https://www.google.ca/search?um=1&safe=active&client=safari&hl=en&biw=1024&bih=672&tbm=isch&sa=1&ei=24zpUdDgFoXYyQHug4C4Aw&q=exo+force+mountain&oq=exo+force+mountain&gs_l=img.3...4146.19391.0.19686.42.38.4.0.0.10.481.6508.7j18j3j3j5.36.0....0...1c.1.21.img.eabR-dwdeGY#biv=i%7C19%3Bd%7CJklLfjlXWiMPQM%3A
Except not such a precise cut down the middle, but i love the idea of fighting to control bridges, as well as on different levels (so that you could capture a bridge and then jump off the side to land in the middle of another battle on a lower bridge), perhaps some hangers for jets would be tossed In, some sort of command centre/urban warfare type installation tossed into the side of the mountain on each side of the bridges and Bammo a mountain battle that would be epic |
Fire of Prometheus
Solaris Space Marines
8
|
Posted - 2013.07.19 19:18:00 -
[877] - Quote
Or perhaps a map with a bunch of islands and bridges imbetween, players would have the option of using a dropship or other vehicle to travel between islands or they could simply run...but were's the fun in that :P |
Skybladev2
RUST 415 RUST415
20
|
Posted - 2013.07.30 05:59:00 -
[878] - Quote
I just leave it here: Future thoughts. Part 3: How different planet maps will look like |
Kamil-13-PL
Blood Pack Mercenaries DARKSTAR ARMY
0
|
Posted - 2013.08.14 16:49:00 -
[879] - Quote
I dont know if someone suggested this but maybe a planet like mustafar from star wars? |
Robert JD Niewiadomski
NULLIMPEX INC
424
|
Posted - 2013.08.14 22:17:00 -
[880] - Quote
Kamil-13-PL wrote:I dont know if someone suggested this but maybe a planet like mustafar from star wars? There ARE lava type planets in New Eden. Capsuleers can build their PI colonies on them. I guess Dust mercs will go there too
Here is an old photo from CCP 2012 Fanfest featuring DUST 514 lava and gas (or storm) type planet: http://media.officialplaystationmagazine.co.uk/files/2012/03/lavaS.jpg
Here is the whole article with more teasers: http://www.officialplaystationmagazine.co.uk/2012/03/24/dust-514-reveals-neocom-ps-vita-app-survival-mode-mechs-and-in-game-betting/
I hope we will see it all delivered to us when the core game mechanics is finally put on it's feet
So far so good
|
|
Turtle Hermit Roshi
Famous.OTF Only The Famous
4
|
Posted - 2013.08.17 19:21:00 -
[881] - Quote
i would like to see a large inner city that is battle worn ie chunks from buildings missing ... piles of rubble etc . and lots or alleyways and ' parquor ' availability (jumping from rooftop to rofftop ) |
Bieomaxx
Forsaken Immortals Top Men.
1
|
Posted - 2013.08.19 11:22:00 -
[882] - Quote
unlikely it'll be done but just for .... and giggles an Under water map.
low gravity type situation which would cause bodys fly/float about, jump higher/longer, but effects stamina due to increased effort.
Also have weird effects to weapons damage/range/fall offs
stop the calling in of surface vehicles.
MCC's could be above the water so you drop into the sea/lake and you'd sink slower once you've hit the water.
Internal spaces in buildings could be in a normal atmosphere so fighting/weapon dynamics is back to normal, potentially you destroy the internal atmosphere generators so effectively flooding the building.
anyhow just a thought.
|
Bieomaxx
Forsaken Immortals Top Men.
1
|
Posted - 2013.08.19 13:59:00 -
[883] - Quote
2nd idea of the day.
2 outposts seperated by a massive Canyon/Fissure which has tunnels leading down to caves/loading bays/warehouse which open out to bridges connecting the 2 sides of the maps.
mcc's are on each side so each outpost is easy to cap, but then you have to either fly (DS's) or use the road/personnel tunnels to be able to get to the other side.
this way vehicles can still be used on the map but have to be funnelled through a main road way tunnel/bridge.
possibility to add a further cap point to a suspended platform between the 2 land masses.
if you drop to the bottom of the canyon/fissure either have some personnel tunnels/step back up or some ladders.
anyhow just another map idea |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1364
|
Posted - 2013.08.29 20:18:00 -
[884] - Quote
Was thinking about something in regards to verticality in outposts while making the high point accessible. What if instead of the outpost sitting on top of the land, it is actually dug into the land? There's already a small socket that does this so I know it's possible.
Basically have the outpost be a giant hole in the ground with a bunch of buildings and such. You approach the edge of the hole and then note different platforms on different elevations that you could use your intertia dampener to get to, and have some objectives at the bottom. The challenge then becomes how do you get out, but if you simply have a bunch of ramps going round and round around the edges of the hole that would be acceptable because at least you are reversing the order of how it works (descending and then ascending, instead of ascending and then descending). Plus since descending is first you'd likely experience some opposition while you are ascending to get out, so the ascension won't be that boring. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5895
|
Posted - 2013.09.11 06:11:00 -
[885] - Quote
GEOLOGY!
Crystal formations http://3.bp.blogspot.com/_px-5XH9V1ZY/SqgktEroD2I/AAAAAAAAA04/FUV46mfncX8/s1600-h/crystal+caves+3.jpg Giant's Causeway http://travelmaestro.covingtontravel.com/wp-content/uploads/2013/07/GiantsCauseway.jpg
|
Robert JD Niewiadomski
NULLIMPEX INC
503
|
Posted - 2013.09.11 10:42:00 -
[886] - Quote
KAGEHOSHI Horned Wolf wrote: Landmarks like that could make planets easily distinguishable from each other. And make them unique despite same terrain and sockets... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1966
|
Posted - 2013.09.14 05:37:00 -
[887] - Quote
The current EVE planet Archetypes.
Blizzard/ low visibility Snow worlds with lots of crevasses and perhaps city ruins or Icicle spires rising up into the sky.
Shield Clad Storm world city complexes
Shattered Worlds with no signs of life, massive tectonic devastation.
Undersea Oceanic World bases, or archipelago island chains.
More so than anything I feel we should continue to include complex structures and defensible outposts, but also the same such dynamic content for vehicle pilots, like long rolling hills and fields, sparse industrial complexes for tank battles etc. |
dman the great
OSG Planetary Operations Covert Intervention
50
|
Posted - 2013.10.03 18:24:00 -
[888] - Quote
Heres one for you, get us a map where the objective is to sabotage enemies harvester equipment that is generating the money for that faction/corporation whatever you want it to be and the only way to do that was destroy it, and heres the best part we use small turrets for protection on the harvesters and the harvesters move, like five of them all with 20k shields and armor but no regen unless a logi is repairing it. Mind you this is just a base Idea for a game mode behind the actuall map, but the map has sand dunes that rise and fall and rise and fall due to the harvesters driving back and forth and not getting that area inbetween each new track,, and if you destroy a harvester get like 200war points and then for defensive/ attack put bridges above the harvesters with turrets on them. just a few ideas. |
Denn Maell
PIanet Express
7
|
Posted - 2013.10.14 04:43:00 -
[889] - Quote
How about a trench warfare map where both sides are fighting in parallel trenches and must overcome each other and push through...not as a skirmish map but as an ambush map?
Also I would love to be part of boarding actions in both Titans and Stations. |
mike LITERES
The Docters
0
|
Posted - 2013.10.27 03:46:00 -
[890] - Quote
Though it would be so hard to create,I would absolutely love a randomly generated map system, never play the same battle twice. Or another idea an actual moving map, with location changing, such as cloud city gone haywire or buildings falling over and destroying terrain |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4001
|
Posted - 2013.11.08 03:43:00 -
[891] - Quote
Forums Veteran wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager
Shielded Storm planets where we fight on landing platforms/ industrial docks under a shield bubble.
Lava sheathed Scientific Research Labs, magma erupting from fissures and crags.
Wintery Tundra with low visibility topside and below ground internal cargo facilities.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Darken-Soul
Tal-Romon Legion Amarr Empire
0
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Posted - 2014.01.18 14:31:00 -
[892] - Quote
True Adamance wrote:Forums Veteran wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager Shielded Storm planets where we fight on landing platforms/ industrial docks under a shield bubble. Lava sheathed Scientific Research Labs, magma erupting from fissures and crags. Wintery Tundra with low visibility topside and below ground internal cargo facilities.
If there were environmental hazards too that would be great |
Johnny Guilt
Algintal Core
435
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Posted - 2014.01.18 23:14:00 -
[893] - Quote
maybe a indoors outpost complex but then again you can just hollow out old outpost buildings with locked doors and make them more complex from within
A strange game.
The only winning move is
not to play.
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ishtellian
Ancient Erectiles
0
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Posted - 2014.01.29 18:25:00 -
[894] - Quote
A map with many platforms, some accessable by bridges, but some only accessable with dropships, I got this idea from the map from Star Wars BattleFront
http://battlefront.wikia.com/wiki/File:2012-04-14_00013.jpg
http://battlefront.wikia.com/wiki/File:2012-04-14_00010.jpg
I could imagine these type of hovering or floating installations on gas planets, I could see spawning in taking a different approach than normal because of the platforms and a MCC, maybe a different type of MCC that allows you to spawn vehicles on the inside and allow you to fly out of it.
My Heavy Never Dies.
Logibro In training.
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Johnny Guilt
Algintal Core
504
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Posted - 2014.02.14 18:44:00 -
[895] - Quote
-Abandoned Quafe factory -Destoryed station/moon base ruins that crashed on a planet - towering infantry bases with mutiple layers of complexity -implantation of outposts into terrain such as a montains,underground,hills etc. -forest/forest assets such as trees and boulders -more vertical terrain maps deigned like creater lake map from beta
A strange game.
The only winning move is
not to play.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
55
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Posted - 2014.04.14 23:43:00 -
[896] - Quote
Really the idea for the map is pretty simple. It will work extremely well for Domination and can be worked to fit Skirmish and ambush.
THE MAP:
Basically the map is a giant hill. It is about 1000 meters long by 200-300 meters wide. There is a ridgeline running down the middle of the map for the entire 300 meters. Running away in both directions are identical hills so there is no tactical advantage for either side. These hills are about a 150 meter climb over the course of 500 feet. (150 meters up by 500 meters length is a 15 degree hill). Basically, the teams will NOT see each other until one of them reaches the top of the hill. These hills include some impediments, rocky outcroppings, shallow and deep trenches carved throughout them that can be used to assail the hill, as well as other obstacles that can be used as cover. You can also add bunkers (i.e. small buildings) in various locations along the way for people to get into some nice up close firefights as well as plant uplinks/nanohives, etc. Throw some huge boulders out there for additional cover and make it extremely rocky so vehicles have a difficult time getting up (if at all) . Put a supply depot and clone reanimation point at the very bottom of the hill on both sides and one on either side of the null cannon (so 3 supply points and 3 clone reanimation units total on the map). There are no supply depots or clone reanimation points at any location on either side of the hill other than the very bottom.
On the top of the hill there is one main structure on a flat in the middle of the map (figure a plateau of about 30-50 meters, so we may have a small bowl or saddle on the top to accommodate this), but it thins out into a ridge of only 5 or so meters across at the very edges of the map.. Also on top of the hill are 4 or so turrets. In keeping with the theme, these are the machine gun nests that can be used to rain hell on the other team. These turrets need to able to see down at least one side of the hill to the bottom, preferably both (depending on how thin you want to make the ridgeline) Maybe place these closer to the edges of the map to give them a better chance to see the entire hillside on both sides. Just make it balanced so if there is one that can only see one side, make another one that can only see the opposite side of the hill.
That one single structure I mentioned on the top? This is where you would put the null cannon for Domination. For Skirmish, you can throw in a null cannon about halfway down the hill on either side in other "main bunkers" that were set up as well (I'm thinking any more than 3 would take away the "feel" of the map)
THE GAME: Each team starts out with an original spawn at the very bottom of the hill. Each team begins as the "allies" . Just as on D-Day, you have the basic supplies at the bottom of the hill and originally land on the beach, so this is your starting point. As a team, your objective is to get to the top of the hill and "claim" it, hence the idea of a single null cannon for Domination at that location. At this point, you and your team do a sort of "transition" to the Axis powers. By reaching the top first, you can claim the turrets and also gain the high ground to help suppress the other team. You also are able to get the clone reanimation unit to quickly get support to assist you. By claiming the supply point, you are able to keep your teams loaded. Essentially, by getting to the top of the hill, you are gaining a huge advantage. This takes Domination to the extreme. With the other match types (Ambush, Skirmish), you are keeping everything in place (turrets, supply etc), besides adding the extra null cannons so getting to the top and claiming it will still be huge.
Just as on D-day, there were no supply points or anything once they reached the beach. You had to rely on each other. In this game, with no supply depots except at the very top and bottom, you are going to love your Logis supplying you with ammo, medical care, etc. In all honesty, each class will have a role they are suited to in this game. The scouts can sprint to the top to claim everything and allow for a quick spawn of help and get the turrets raining down on the other team. If you don't get there first, the assaults/infantry can fight for it once they get there, and the heavies can help defend it. Even Snipers will be helpful in either claiming the top of the hill by picking off enemies as they crest or getting up to the top to suppress them coming up the other side. However, by making the top of the hill 500 yards from the edge, we are eliminating the redline campers who just want to sit back and snipe. If you want to get ANY War points, you need to get up into the middle of the fray and actually help your team unless your team is overrun and the reds are coming down your side of the hill to completely wipe you out. If that happens, you are probably going to get whacked anyways so it doesn't matter. |
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