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1. Building sniping AR > Sniper Rilfe? - in General Discussions [original thread]
Agree with poster. Assault rifles have no sway, and carry more ammo. Therefore, you can set your shot quicker and kill multiples before losing your sights. They need to drop the effective range of the ARs. Doing a comparison of ARs and Subs will g...
- by Scholar Him - at 2012.10.18 03:43:00
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2. so will these framerate and lag issues be fixed for the tournament? - in General Discussions [original thread]
Looks like more hype to keep people interested. I still wont touch the game until the frame rate is smooth.
- by Scholar Him - at 2012.10.18 03:36:00
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3. Just Like Cod... - in General Discussions [original thread]
I agree that they should ignore a good majority of suggestions that would make this game the same as all the others on the market. However, I have to say that the game started off as a type of clone from the get go, and that's not due to the playe...
- by Scholar Him - at 2012.10.16 21:58:00
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4. how often does CCP patch the beta - in General Discussions [original thread]
Legally, we are not "public," we are testers. Are you sure Sony has to approve anything for a closed beta? Also, if hit detection was patched, why is it still incredibly buggy?
- by Scholar Him - at 2012.10.14 01:50:00
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5. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
The game lacks the fundamentals that make every shooter good. Frame rate is the most important feature of any shooter. You can't have the screen dropping frames left and right and expect people to be happy about it. I could care less about how any...
- by Scholar Him - at 2012.10.09 21:33:00
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6. What should I think about the Dust 514? - in General Discussions [original thread]
The problems you mention are due to the game's focus on customization and development of character and equipment. I can see the appeal of progressing in a game, but you will never have a balanced game while allowing players to advance and customiz...
- by Scholar Him - at 2012.10.09 21:23:00
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7. Random Spawning vs Opposite Side Spawning, what is best? - in General Discussions [original thread]
A random spawn system is garbage in any game. That doesn't mean our only option is 1 spawn at our base either. There should be obtainable spawn points in every game mode. That's in addition to the uplink drops. Also, the main base spawn should hav...
- by Scholar Him - at 2012.10.08 19:28:00
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8. 2.6 Gig patch and still poor hit detection? - in General Discussions [original thread]
Bah! I downloaded a 2.6 Gig patch just to see that the game still doesn't register 2/3 of the hits that were on target. Furthermore, the screen still freezes every 3 seconds when shooting. You would think they would address the most important issu...
- by Scholar Him - at 2012.10.02 15:10:00
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9. Have they patched the frame rate or spawn system yet? - in General Discussions [original thread]
Good to know. Thanks for the 1 person who actually stayed on topic. I'll check back in another 2 weeks.
- by Scholar Him - at 2012.09.28 00:11:00
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10. Have they patched the frame rate or spawn system yet? - in General Discussions [original thread]
Have they resolved the frame rate issue and spawning system yet? I enjoy the game, but I won't wait through all the loading screens, forced reboots and failure to connects, just to see if it's fixed yet. That's where I end up thanking you for your...
- by Scholar Him - at 2012.09.27 15:15:00
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11. Its just one giant **** Up - in General Discussions [original thread]
I totally agree with your post about weapon range. They should have decreased accuracy and penetration, not just simply fail to work 1 inch out of your range. Making an equation for bullet drop and velocity loss over distance is simple enough. May...
- by Scholar Him - at 2012.09.24 00:58:00
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12. welp I'm done with this build. - in General Discussions [original thread]
I refuse to play any build until the frame rate is stable and the spawn system is revamped. They can find a more desperate beta tester to 'test' their game.
- by Scholar Him - at 2012.09.24 00:45:00
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13. Unreal engine responsible for framerate drop at close range - in Technical Support/Bugs [original thread]
I just realized that the last game I played that had the frame rate dropping during close quarters combat was another game using the Unreal engine. Just like this game, every 3 seconds when shooting at someone that is relatively close to you. Mayb...
- by Scholar Him - at 2012.09.19 23:51:00
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14. Cut your losses....... - in General Discussions [original thread]
Octavian Vetiver wrote: Also they're keeping the graphics lowered so we don't have to worry about graphics related lag. That and having to download a bunch of stuff everytime a new build comes out. Which makes me wonder why we have graphic r...
- by Scholar Him - at 2012.09.19 23:47:00
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15. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
It's hard to tell when your screen freezes every 3 seconds at close range. However, when someone is standing still and they take no damage from half a clip of SMG or 3 shots of a shot gun, there is something wrong with the programming.
- by Scholar Him - at 2012.09.19 23:44:00
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16. Suggestions to improve accessibility without lowering complexity - in Feedback/Requests [original thread]
I have to agree that the market system, player stats and skill systems are a jumbled mess. All three of these elements could have been unified into 1 menu screen. Also, having a skill tree would make more sense than just a list of every skill you ...
- by Scholar Him - at 2012.09.19 06:27:00
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17. Enemy location for spawning? - in Feedback/Requests [original thread]
I am completely against showing the location of enemies that just spawn in. Firing your weapon or being spotted is understandable, but having a glowing market on the map just for joining a fight is idiotic. The spawn system is messed up enough wit...
- by Scholar Him - at 2012.09.19 06:18:00
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18. [Request] Temporary spawn shield for certain match types. - in Feedback/Requests [original thread]
Agreed. If they can't figure out how to give us a decent spawn system that prevents base raping, they need to give us time to at least load our screen completely before we can get shot. I have had a few spawns that I came in from the black screen ...
- by Scholar Him - at 2012.09.19 06:14:00
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19. Player Population Drop - in General Discussions [original thread]
I stopped playing after the patch, not because the patch was bad, but because it didn't address the issues I have with the game. You really should not attempt to place the blame on the patch itself, it could be what was not fixed when they patched...
- by Scholar Him - at 2012.09.17 23:09:00
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20. Noticing a Trend.... - in General Discussions [original thread]
Agreed. The vast majority of players I run into are all using assault rifles. They need to increase the spread on those guns. They have everything going for them, and really no drawback.
- by Scholar Him - at 2012.09.17 03:12:00
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