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1. [Request] Bring back the good KBM menu navigation! - in Feedback/Requests [original thread]
I remember once upon a time, you could navigate menus with just the mouse by using the scroll wheel to move up or down, left click select, right click cancel. IIRC, you could also use WASD to navigate like most modern games that have menus and KBM...
- by Ronin Odachi - at 2013.05.03 06:10:00
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2. 4 for the price of 1! Bug - in Technical Support/Bugs [original thread]
When buying the Militia Assault Rifle BP, the price is listed at 4 BP's for 30 AUR or 1 BP for 120 AUR.
- by Ronin Odachi - at 2012.10.03 04:54:00
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3. [Suggestion] Mute background music during intro video. - in Feedback/Requests [original thread]
Perhaps this was just an oversight, but I noticed that the background music (the track that plays as you're logging in and selecting your character) continues to play even when the new track starts that accompanies the orientation video. The two s...
- by Ronin Odachi - at 2012.10.03 03:56:00
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4. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Logged in for the first time since new build just now, and I too am getting this bug repeatedly.
- by Ronin Odachi - at 2012.10.03 03:50:00
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5. SONY WILL NEVER READ THIS - in General Discussions [original thread]
I believe this stems from http://www.pcgamesn.com/eve/dust-514-could-be-coming-out-next-month
- by Ronin Odachi - at 2012.09.26 18:43:00
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6. [Request] Dragging - in Feedback/Requests [original thread]
Avenger 245 wrote: Dragging down soldier would be pointless if you can drag them then you can revive them. Tractor beam if merc sized is too star trekie for me, so beam me up scotty this is to much. ...You are aware that tractor beams are al...
- by Ronin Odachi - at 2012.09.26 18:24:00
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7. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
I don't have much of an issue with it; I always just use the D-pad to navigate various levels of the neocom, only occasionally pressing X or O. Of course, that could just be because I'm more of a PC gamer, so I'm more accustomed to using WASD to n...
- by Ronin Odachi - at 2012.08.27 03:20:00
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8. vehicle variants - in Feedback/Requests [original thread]
They already have plans for a CAS-oriented craft, it's demonstrated in the 2009 CCP Presents Dust segment and you can see a hologram of it on your coffee table.
- by Ronin Odachi - at 2012.08.27 03:15:00
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9. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
Look for the Dust page on facebook and lay any doubts about graphics to rest.
- by Ronin Odachi - at 2012.08.27 03:13:00
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10. Spotting System is Esoteric - in Feedback/Requests [original thread]
If the enemy can see you, their entire team sees you marked on their HUD/minimap. If you sprint or jump, same deal. Shooting does not make you show up, which is a bit silly.
- by Ronin Odachi - at 2012.08.27 03:12:00
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11. (Bug) Unlimited sprint with kb/m - in Technical Support/Bugs [original thread]
+1, same experience in all dropsuits when using MKB.
- by Ronin Odachi - at 2012.08.25 06:28:00
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12. My 2 cence - in Feedback/Requests [original thread]
If we had a straight-firing, unguided missile launcher, Dust would quickly turn into BF3 (or at least, how it was last time I played it). Swarm launchers are the way they are because of people using them as anti-infantry weapons, when they're mean...
- by Ronin Odachi - at 2012.08.23 07:37:00
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13. Revives, Teamwork, and logistics - in General Discussions [original thread]
Gai Alabel wrote: Same here, I play Logisitics all the time, its fun. I stay around a group people, squad or not and repair their suits and provide support fire when engaging others. I do however dislike the selection of weapons / equipment, ...
- by Ronin Odachi - at 2012.08.23 07:30:00
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14. Type II Logistics could use a little tweaking - in Feedback/Requests [original thread]
Currently, the Type II logistics dropsuit features the exacts same PG/CPU as the Type I, has one less equipment slot and has a slightly longer sprint duration/higher sprint speed. IMO, I might as well be running around in a milly logi dropsuit as ...
- by Ronin Odachi - at 2012.08.23 07:26:00
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15. Revives, Teamwork, and logistics - in General Discussions [original thread]
Logistics is a dead class? Are you kidding me? I've been playing practically pure logistics; reviving, healing, resupplying, and providing fire support when appropriate. When I die, I run back to my teammates, and resume. No quick way to switch t...
- by Ronin Odachi - at 2012.08.23 07:07:00
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16. Dying to fast. Feels like COD. Should feel like halo - in Feedback/Requests [original thread]
Keep in mind that although we may have advanced shields and armor, we also have advanced weaponry, so the two kind of cancel each other out. Also, if you feel you're still dying to fast, find a logistics guy and stick close to him. We logis are a...
- by Ronin Odachi - at 2012.08.23 07:00:00
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17. Assault rifle effective range - in Feedback/Requests [original thread]
Hobos-N-Guns wrote: Varys Targaryen wrote: Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel. That's how I would explain it. +1 I think the only weapon that fires solid p...
- by Ronin Odachi - at 2012.08.23 06:53:00
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18. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I make a habit of never standing completely still when I can avoid it. When I do need to stop, I always look around for spots snipers could be, and adjust my position if exposed. Given the choice between a short, exposed route and a longer route w...
- by Ronin Odachi - at 2012.08.21 01:22:00
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19. This game is becoming sniper & blob warfare - in General Discussions [original thread]
ZZIG ZZAG wrote: seriously. on the open about half the team runs for the hills and the other half blobs up around supply points. on the TDM matches it's pretty much 2 packs running around shooting stragglers. great gameplay CCP. *claps* .....
- by Ronin Odachi - at 2012.08.21 01:06:00
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20. Soo....about them Dropships.... - in General Discussions [original thread]
My current issue is that for something that can be killed in literally three seconds, you have to pay 135k or more. I would rather be able to buy a BPO, even if it cost, say, 600k, and go from there. With the new controls, DS's are more of a suppo...
- by Ronin Odachi - at 2012.08.21 00:03:00
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