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Xerr Shadowkiller
Zumari Force Projection Caldari State
3
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Posted - 2012.07.10 17:12:00 -
[1] - Quote
I would like to see maps such as the current ones expanded to include the insides of the buildings rather then just giant paperweights built on the planet. I used to play CnC renegade and I was extremely impressed by how much they had fleshed out what the inside of each building contained. (ie barracks had a field hospital, living quarters, mess hall, fitness room, entertainment area etc) I think if the defenders had for one more buildings explaining where they heck they are coming from and defending (such as barracks, weapons factory etc) and those buildings were fleshed out so that they included interiors it would not only provide more space to fight in but add greater feeling that you are defending your side for a reason instead of just being told for some reason you are.
Further more you could tie the current supply drops to these buildings and have an access point you need to hack to access the fitting menu currently used. Then the building would make your unit and on top of that it would give players a reason to explore these buildings.
Examples- Barracks, Tank factory, Weapons Factory, Aircraft Factory.
On top of this could be buildings such as Airfields for dropping off supplies, or neutral buildings that could be taken for increased advantages. ie automated drones etc.
(Since I have several ideas each rather different Im going to put them in separate comments) |
Xerr Shadowkiller
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.10 17:39:00 -
[2] - Quote
I would like to see maps take place in the middle of third party wars.
This follows along the concept of neutral critters affecting the game, however instead of critters its actually 2 full factions going at it and you and Your enemy find yourselves caught in the crossfire.
Example-
Urban environment- For example Capital city of Random Planet X
This city is divided into 5 zones.
3 along the mid and one top one bot for the teams controlled points.
on west is residence, mid is commercial and east is the capitol building along with walls and defenses etc.
Top and bot are both walled facilities controlled by rival corporations
At first your battle primarily takes place going along the top to bot and probably has little to do with east west. A randomly generated threshold of collateral damage will set off a trigger causing a riot to occur originating from the west residence areas. The concept is they are tired of war and blame their government for hosting your facilities. This battle at first is contained in the west as police forces fight back the rioters. As the police force falls the battle moves into your primarily used mid area (commercial zone)
This is where things become interesting. In the residential zone the rioters only have access to small arms such as pistols with a very rare sniper rifle or assault rifle in the mix, however as the battle progresses and the rioters take control of different control points in the commercial zone (pawn shops, the police HQ etc) they begin to become more well equipped and an increasing problem for the players.
There is a counter trigger which is set off after a certain amount of collateral damage occurs within the commercial zone or one of the rioter bots happens to come across a palace member (guard etc) which then causes the palace forces to respond with a force that could be considered Overkill. This is the point where the neutral forces become less annoying/random extra kills and more, We have a problem as the palace forces will attack any within the commercial zone.
On top of this if the rioters happen to take control of any of your facilities They become a much greater force and have a chance at overtaking the palace force which, should they do, would grant them access to weapons which would make them capable of starting an assault on your facilities.
(this idea builds off the previous one where buildings are fleshed out and have purposes such as weapons factory)
Now this concept is probably too involved for most game developers to take seriously for a single map however if even a part of it is used I consider that a win. |
Xerr Shadowkiller
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.19 21:37:00 -
[3] - Quote
I want to see a no vehicles level. |
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