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1. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
sadly its not that easy, do you go by suit or fittings? If you take APEX suits as an example, they are proto suits with basic/militia level fittings. Meta level grading is also rather hit and miss, Full proto heavys tend to match full advanced sco...
- by Hellhammer Tactical - at 2015.08.29 12:28:00
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2. Current Legends vs Beta Legends - in General Discussions [original thread]
Ive been playing since the first open beta and so much has changed since then. IMO it is unfair to compair the "current legends" against the Beta Legends. The Beta guys play in a very different manner, as Roy said, we're reckless and often do the ...
- by Hellhammer Tactical - at 2015.08.27 13:35:00
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3. dear heavy . dat a$$ is resistant - in The Locker Room [original thread]
had a similar incident today, proto amarr sentinal took a shot from my quafe forge gun in the chest and lived... first time ive had a player survive
- by Hellhammer Tactical - at 2015.08.13 00:18:00
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4. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
it would be the same game of balancing ROF, damage and dispersion i guess... wierdly i think the change the "superjump" bio actualy helped stop HMG being too powerful in CQB.
- by Hellhammer Tactical - at 2015.08.12 23:57:00
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5. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
HMG built to be balanced at mid-range turned into god guns at close range.
- by Hellhammer Tactical - at 2015.08.12 17:42:00
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6. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
As much as i would like a bit more range on HMGs, i dont want to go back to the dark days of the betas. when HMG users shreaded every suit within 100m. I would rather have somthing that sits between the HMG and the Forge Gun. Anything that adds ve...
- by Hellhammer Tactical - at 2015.08.12 09:53:00
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7. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
I agree, moving across open map to get into optimal range has always and will always be the achilies heel of sentinal suits. having an option for some more firepower will improve survivability on a lot of maps.
- by Hellhammer Tactical - at 2015.08.08 15:58:00
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8. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
the HMG used to be a Mid-range weapon... however it was the most OP weapon in the game. During the Betas the HMG went through a lot of rebalances, including tweaks to its range.
- by Hellhammer Tactical - at 2015.08.08 13:03:00
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9. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Heavy suits are in desperate need of mid-range weapon options, currently the assault HMG is the closest thing we have. so I would like to propose 2 new heavy weapons, The Heavy Assault Rifle and the Heavy Rail Rifle. Heavy Assault Rifles would b...
- by Hellhammer Tactical - at 2015.08.07 14:06:00
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10. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
As a heavy player agility builds are frustrating at close range. that's not to say I don't like them, just that certain light weapons should carry a mobility penalty in regards to jump height (looking at you plasma cannon). stacking penalties an...
- by Hellhammer Tactical - at 2015.08.03 10:12:00
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11. EVE link: Add Mining To Dust Battles - in Feedback/Requests [original thread]
not so keen on the idea within other game modes, but as its own game mode yes. however, that would require new map and market assets and the increase in materials into the EVE economy would have to be carefully managed to prevent any significant...
- by Hellhammer Tactical - at 2015.06.09 18:35:00
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12. melee while overheated? - in Feedback/Requests [original thread]
this would be a real life saver for heavies too, a lot of my Caldari builds lack a sidearm to allow for better shield recharge tanking, so overheats are always fatal for me.
- by Hellhammer Tactical - at 2015.05.02 21:44:00
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13. Mordu's vets - in Feedback/Requests [original thread]
I used to have a scout variant Skinweave from the Mordu's legion event but I cant find it in my assets, guessing I sold it as I pretty much only play heavies. Also I don't recall it being a BPO. As for a Mordu Vet skin, a carbon black pattern wo...
- by Hellhammer Tactical - at 2015.05.02 21:37:00
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14. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Hellhammer forge gun, a lightweight assault forge gun, with reduced damage and no splash, 2.5s charge time and increased movement speed. orange and black tiger stripes.
- by Hellhammer Tactical - at 2012.08.31 07:43:00
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15. To Heavy users: Your feedback needed here - in General Discussions [original thread]
i would like more varied heavy suits, there is a tech 1 (cant remember name) that sacrifices armour for mobility, can we get tech 2 and prototype varients of this suit?
- by Hellhammer Tactical - at 2012.08.13 06:33:00
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16. To Heavy users: Your feedback needed here - in General Discussions [original thread]
playing recently i feel that the vehicles need reviewing, i have been heavy since i first started using the beta and am constantly finding that the heavy is outgunned by EVERYTHING. out manovered by EVERYTHING and out ranged by EVERYTHING. hell a...
- by Hellhammer Tactical - at 2012.07.28 17:54:00
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17. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
i definately agree with the idea of different races / suit classes should have different HUD
- by Hellhammer Tactical - at 2012.07.27 12:13:00
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18. [BUG] RE are overpowered. (probably a typo) - in Technical Support/Bugs [original thread]
i think thats just a typo, the damage is 500.0 and the Blast radius is a hell of a lot smaller, around 5m
- by Hellhammer Tactical - at 2012.07.27 00:27:00
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19. Why blow up the Supply Depots/Clone Units? - in General Discussions [original thread]
i play AV using a forge gun, i carry 16 shots for my primary weapon. STOP DESTROYING SUPPLY DEPOT. i think any player that destroys the supply depots is an ****!! its just a sign of poor teamwork and even worse tactics, but dont get used to i...
- by Hellhammer Tactical - at 2012.07.27 00:18:00
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20. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
spent last weekend drinking sambucca and cola. not sure whats left in the cupboard.... i think its gonna be apple sourz and cider and the wurzles this weekend. ooh arrr, drink up the zider!!!!!
- by Hellhammer Tactical - at 2012.07.26 23:47:00
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