Hunter Junko
0
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Posted - 2012.07.07 07:41:00 -
[1] - Quote
i have a few ideas: Game modes:
////Client Rescue//// Summary: As a Merc your paid to protect both your corporations and your client's assets, but what if your paid to recover the battered husk of a Battle-cruiser that your client once owned, and therefore has some very valuable cargo?
//how the mode is played out//
an eve pilot is being chased down by pirates or members of a rival corporation. upon destruction of the ship, that pilot can have the option of crash landing into a nearby planet. upon resurrection, the pilot can then issue an contract calling for his ship to be scavenged and delivered to the pilot. a series of droplinks scattered throught out the map must be built, secured, and held for as long as possible. the first team to hold onto the drop links the longest and reach the time necessary to establish a connection to the client wins the battle. Hacking plays a vital role in securing droplinks. once hacked, you can actually cut or falsify coordinates to the client. as they could warp to another part of new eden or on a different part of the ship.
bigger ships means Bigger contracts which also mean bigger battlefields. which also means more droplinks.
on a side note, the contract is time based as your rivals can also make an offer to other rival mercs to help them scavenge the ship. it goes as a first, come first served basis.
success of the mission for the mercs means a contract fulfilled, and earning their keep while also claiming a finder's fee on the ships' cargo. it also benefits the client, as he dosen't have to waste as much ISK on buying and/or rebuilding a ship with the same specifications. failure would mean that the rival corporations, or bandits, pirates etc will keep it all. ////
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Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.02.20 19:54:00 -
[2] - Quote
i found a music vid on youtube that had a very calm picture of a rocky landscape Link here: https://www.youtube.com/watch?v=x9Kujas1IsM
so the idea is that create a map that requires a dropship for troop transport, similar to the landscape shown in the link above. it dosent have to be implemented now, but later on , it would suit larger maps.
make the objectives so that on the ground floor the mercs will do the dying while over the rocky formations, the DropShips try to capture their own objectives.
safe hunting |