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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.06.28 08:42:00 -
[1] - Quote
Forgot about something On night maps, if the sky is clear, we need to be able to see the nebula marking the current New Eden region. This would help cement the idea that we are in the EVE universe. I'm not suprised that it seems to have been overlooked, after all Sol (Earth's system) doesn't sit inside anything other than an epic cloud of asteroids. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.01 10:17:00 -
[2] - Quote
Yet another idea... This one is a full concept map. Divinity : an Amarrian temple/barracks, placed on a mountaintop so high that it pierces the planet's constantly dense cloud layer. Visiting pilgrims have a sensation of being in Heaven itself, hence the title. There is a hidden airbase with a Batcave-style opening in the cloud-covered section of the mountain.
CQC inside the top building, with vehicle and installation combat up the treacherous roads and passes. Going through the clouds about 3-4/5ths up means low visibility and all that entails. MCCs usually sit inside this layer until attackers reach the main base.
Modes supported : Skirmish, Ambush. Other modes possible. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.02 23:29:00 -
[3] - Quote
@brass : ok... i'm guessing you want a mode that shifts to require both sides to fight the rogue drones. They could actually pull that with any mode, just have the Rogues attack a random battle depending on unknown factors. Once that occurs, the game mode immediately shifts to a survival mode, where they have to hold off a certain wave count, depending on system security status. If the drones are all killed, the match returns to normal. Think a commercial break that can "Assimilate" you. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.06 22:03:00 -
[4] - Quote
@valkyrs : Such a situation would have huge ramifications in New Eden. This would have to be a lore event akin to the Jovian fleet or Gurista assasination events. Good idea for making history. I posted, so i'll have to suggest. This one is two-fold
Map : Lost Paradise Setting : Amarr temple converted into a Blood Raider cult-house. The golden spires are stained dark and splashed with blood. Wicked-looking contraptions for draining clones' blood are within. Modes : Skirmish (Craterlake-Fallen Angel design), Ambush, Rescue
Explanation of Rescue : Free as many of your captive brethren as possible! Note that there are no victory conditions, but more freed souls gains you more ISK and SP. Setup : Somewhat similar to Skirmish. A/B/C are always in defender hands, and a random one releases a prisoner to escort. This point re-randomizes each time the right one is activated. How to "Score" : Attackers just hack the correct point. The prisoner is loosed and runs toward attacker lines/dropships. This scores when he/she reaches safety. No points for those not freed, half for those killed, and full for those extracted. Defenders simply hold off the attackers, and/or try to kill escaping prisoners. Full points per prisoner for keeping a prisoner, half points for killing an escapee, and no points if they escape. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.10 03:24:00 -
[5] - Quote
It appears third-party, violent "commercial breaks" like animal attacks are getting popular. Hmm... Moving on.
I now have an idea for a mode.
Attrition Similar to Conquest, only instead of capturing points, control is based on how far the battle lines have moved. >Objective : Advance to the enemy's end of the map, drain clones, or kill the enemy MCC first to win! No null cannons however. >Spawning : Players spawn at their choice of near or far from the current front-line, and they spawn the requisite distance within their territory. >"Capturing" Territory : This mode would be more organic, as territory and spawning is generated by where most of the (uncloaked) troops are, and drawn to your end of the map unless you're outflanked and cut off. >Size : Only large 100+ playercounts should be attempted here. Maps would be LONG, likely spanning the distance between two facilities in a district. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.07.17 09:52:00 -
[6] - Quote
aden slayer wrote:a KFC map. Cowards are sent to the Colonel. You do not want to see the Colonel, especially when you're branded a "chicken"... 3-piece Soylent Strips anyone?
On the subject of mega-chain corporations, i'd like to see a map where we're protecting the interests of iconic New Eden corps, with some unique mechanics altering the gameplay here.
Quafe would have a facility that processes base ingredients into delicious, highly "ethical" soda. Holding the entire facility allows you to sample product for a temporary buff. Quafe+ factories would be linked to the Biomass facility, and carry a different 'sample' buff.
Corporations related to the old Crielere Labs would have (very expensive) facilites able to "dissappear" entirely when under threat, while also cutting TACNET and comms from any enemies inside. This forces commanders to send in independent squads to de-activate the cloak before rolling in the main attack force.
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.07 04:59:00 -
[7] - Quote
named map idea: Bleeding Gash
What is it? : An alien canyon, multiple kilometers deep and at least twice as wide. A [racial base-map type] sits in a strategic position, behind it a massive dam holding back whatever liquid used to flow through this wound in the ground.
Location : Any rock with liquid. Oceanic planets could have an artificial "Moses" canyon splitting the sea, making for an exotic variation.
Objective : Take the base, or use a couple well-placed Tritanium-cored bombs to drown the whole map. The latter option is especially spectacular on oceanic, lava, and plasma worlds. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.01 01:51:00 -
[8] - Quote
Executive Privelige Intelligence reports that a corporate executive has an extravagant home disguised as a bunker in this sector. The VIP has left on a business trip, so you won't be able to take hostages. Your objective is to raid the compound, take whatever isn't nailed down to extraction, and set charges if you have the time.
Appearance : exterior is like any old bunker, however the difference is extreme inside. Lavish rooms, large window-simulators, and plenty of shiny things to steal. Maybe a Gallente luxury hover-car. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.07 20:11:00 -
[9] - Quote
Impact
Setup : Take any planetary map, throw an asteroid at it, then have your cloned lackeys fighting in the bullseye!
Objective : You aren't fighting for the base at this time, you're actually fighting over the useful "shocked" mineral types that will be in the imminent crater. Mode can be either Ambush, Skirmish, or a "Conquest"-type mode.
EDIT : forgot to mention the base and all assets committed get destroyed at the end, which is expected when a space rock impacts at 10km per second. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.09.21 12:24:00 -
[10] - Quote
Dream Walker
Concept : Sleepers... Anyone sane stays at least 100 LY from even a single one of these sentient AIs. Let alone fight an entire war inside such a deadly monster! Of course, you've been crazy ever since you jumped into your first clone. In fact, the addition of ISK-greed has left you completely unhinged in this regard. Naturally, that mind has led you here, to the interior of an Awakened Battleship, with order to get as much intact technology as possible. Nothing, not even death, will keep you from feeding the beast within yourself...
>Map : Interior of an active Sleeper space-drone. Not only are other players an issue, but the Sleeper's "immune system" could come online at any time, which is an almost-assured death sentence. |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.23 12:03:00 -
[11] - Quote
Underworld
In the depths of every space station, there lies a secret kept from all save for leaders and the chosen few. It's a particularly nasty biomass facility, whose acids are designed to burn away the very soul of the bodies being processed here. One can almost sense the screams emanating from the vats. This is where the immortal die.
An order comes : Enter these bowels of hell itself, and find a wrongly-accused capsuleer about to be destroyed here. Whether you rescue the egger, or kick him into the fluids with his wallet in your pocket, is up to you. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.08 22:01:00 -
[12] - Quote
Fallen Bastion A massive, ancient stone castle, a long-forgotten relic of New Eden's dark ages, sits on a mountain throne like a battered king. Despite its timeless age, the walls are amazingly strong. Priceless gems lay in the bedchambers. Swords and strange mechanical weapons are mounted in the armory, still gleaming like they were forged yesterday. . Galactic-Standard-Day 60. Your battalion has been camped in the castle for 4 weeks, even though the planet's rapid spin makes it feel like 4 years. Food is running down, but your diggers are getting close to the ruler's chamber. Just as they break through, a sentry reports an ominous sight: A long, golden command center falling from the sky before catching itself mid-air with bright blue thrusters. The Amarr are here. . Knowing that the garrison will run out of ammunition, you use an RE to blast a hole into the old armory in the keep. Your scanners point out that the ballistae bolts are tipped with explosive Megacyte from meteorites, and that the swords could be jury-rigged to hold a plasma edge. Here's hoping this old scrap-metal works! |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.24 21:21:00 -
[13] - Quote
Nomad Attacking a Minmatar planet is no small feat. Not only do you have to contest with independent tribes and hostile wildlife, but you also have to find their bunkers. No, they don't cloak, nor are they buried. Minmatar bunkers... are New Eden's largest planetary vehicles. Epitomizing the tribal way, these gargantuan crawlers are designed to move to safer grounds should the current region become hostile. Equipped with all-terrain supersticky treads on hydraulic suspension, these mobile castles can move their rusty hulks over entire mountains if need be. To overtake this base, you need to destroy the treads, then capture the base before the crew can jury-rig another mobility system.
Stephan Beta wrote:file:///C:/Users/AVG/Videos/omg/500x1000px-LL-c46b8972_esamir2.jpeg I sense a troll. At least, I really hope I do. If not... |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.11.11 01:43:00 -
[14] - Quote
Trade Winds *Begin Holoreel Recording* Ship's log, 12-21, YC113, 12:00 NE Standard Time - Location: Kassigainen IV, Caldari Border Zone, The Citadel Region Our supplies have run low. The crew of the State Issue' Submarine Bushido has had to cut back on protein rations, and morale is low. Sonar just picked up a signature that matches the Gallente-funded pirates that have plagued the already-dangerous seas of this District. We are honor-bound to gain the enemy ship's figurehead before taking off-world shore leave. All hands to battle-stations! *End Holoreel Recording*
Map description: A naval battle between two large sea-going ships of the great Empires. As excerpted above, the enemies can include NPC pirates. The battle is won either when clone reserves (stored in cargo) are depleted, or when the other ship is sunk. The victory rewards will include the enemy ship's figurehead, which goes straight to the contracting corporation that funded the winner. This figurehead takes the form of an immediate ISK bonus. As for the racial ships themselves, depends on who built them. My suggested designs are rugged to match the storm-world conditions my little story takes place in.
Minmatar: Fighting 100m-tall storm-world swells is not fast enough for the Minmatar, so their ships take the form of submarines, with their main propulsion coming from a flexible, shark-like tail. This design also allows for quicker turning than standard rudders, which is useful for navigating undersea topography.
Amarr: Always preferring to look angelic, Amarrian ships have camouflaged any surface that is under the waterline, causing their catamaran-like ships to appear like they are flying birds, only touching the water because it wishes so. Intruigingly, a side-effect of the design was that the sharp bird-like appearance pierces through storm-world waves far better than previous attempts, opening a new frontier for the Empress.
Caldari: The other submarine faction, the Caldari use electro-hydrodynamic propulsion (ever seen Hunt for Red October?) with vectored nozzles at the back end. This gives both maneuverability and no visible propeller to target with a torpedo, allowing for a more rugged combat ship.
Gallente: The Gallente answer to a rapidly-changing sea is for the ship itself to be able to change. The entire vessel consists of many semi-autonomous microhulls that continuously shift into whatever shape the captain predicts is the best for the current conditions. This can mean monohull, catamaran, or even deep-sea submersible configurations. Weapon microhulls that are above the waterline flip out blasters, while below-water ones deploy drones that drill into the enemy hull. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.12.05 06:58:00 -
[15] - Quote
Madhouse As you near your next target, a sprawling mansion-like fort, you receive an encrypted message from your intelligence department - retreat to the War Barge for emergency briefing. You are puzzled, but know that it is for a good reason. The Caldari creator of the fort had an intense belief in the supernatural. Specifically, in the vengeful spirits of the Gallente he had slain in battle. In an attempt to "elude" them, he had built this place with the advice of the most insane person he could find, resulting in a deadly labyrinth. Those who know about the real-life Winchester House have an idea of what this will look like, just give it 22k A.D. tech. A door opens to thin air at 5 stories. A long staircase winds up and down with no real destination. Holographic rooms that trap the fool that enters, and the fool that follows him. Entire sections of the house are on tracks, allowing it to re-configure at the whim a commander. And there are some hallways that squeeze down Wonka-style too tightly for Heavy suits, forcing squads with them to take more exposed routes. The only logic in this building are the sniper nests designed to take advantage of strategically-placed windows should attackers get lost within... That Control Room? Defenders who know exactly where the attackers are inside can re-position the section containing them, putting attackers right where you want them. Attackers will need to use misdirection to give themselves an advantage. Of course, get control of the main Control Room, and the lunatics can really run the asylum! ...Or is it the other way around? Nobody sane can tell which.
Long story short:
>A New Eden version of the Winchester House, with a brand new level of madness. >Traps are an obvious thing to add here, especially when the map is itself a trap! >Sections can be sliding-puzzled into new setups from the Control Room. >Sniper nests that shoot inward, taking advantage of lost attackers >Makes intelligence essential - you will not want to run into this place blind, trust me. >Turns a regular DUST match into a squad-level game of cat and mouse. >CQB, CQB, CQB. A map like this would be a great way to test it.
I'm surprised I haven't seen an FPS game try to convert the world's most insane building into a map. Even moreso that I haven't thought of it myself sooner! |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.13 11:36:00 -
[16] - Quote
Why are "zombies" always about surviving? Why hasn't anybody thought "I'm sick of this, let's force THEM to survive for a change!" ever?
True Conquest After taking it in the hisec for over a year, CONCORD has had enough - it's time to fight back! A warbarge has been sent through the invader's wormhole, and has deployed an invasion force against a Sansha district in who-knows-what-system. Spawning in the red-zone, you see the city. Dark metal orbs sit atop precarious spires hundreds of meters up. Rounded obelisks flanking the main roads. Everything covered in spikes. It would be a beautiful sight if the enemy wasn't so terrifying. Now they come. Bearing strange armaments and covered in stranger dropsuits, the Slaves march in formation alongside Poltergeist dropships and Terror HAVs. Upon killing a large group, another comes up marked with the same tags. A collective gasp is heard over comms as everybody realizes the shocking truth: Kuvakei has also acquired Templar technology, and likely even before Mordu did. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.16 10:15:00 -
[17] - Quote
The return of Crater Lake, and hopefully the mode that came with it. That is all for this post. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.25 03:41:00 -
[18] - Quote
@halador: Next time you're in a match, zoom out the Overview map all the way. Eventually, we're supposed to use all of that
Capital New Eden's planetary capital cities are the greatest feats of engineering outside of Titan ships - their streets alone are filled with more nano-technology than a Frigate-class starship. Nano-alloy skyscrapers shoot tens of kilometers into the sky, and the spiderweb of roadways that link them are so thick as to blot out the local star - requiring streetlights even in daytime.
The Twin Assault Due to the sheer heights, you actually need to launch two battles at once to take the city. The ground-level assault fights their way to a set of underground bunkers, whereupon they hack the system and locate the AI-controlled Executive Officer who governed the planet, so that you can replace the EO with your own. Due to the thick cover, all off-map supports, RDVs and the MCC cannot aid the ground forces.
The second assault takes place in the upper layers of the skyscraper, and their goal is to launch a computer-virus package to the Customs Office - signaling the actual change in ownership. The MCC and off-map supports are available, and it is recommended you take advantage of them. The fighting is close-quarters in the bottom assault, while the top consists of a mix of CQ, vehicle, and aerial combat.
If one match finishes, then the players can choose to aid the other assault by taking high-speed elevators to reach the new combat zone. This means that this tandem-assault is one of the few with a player-count that can change dynamically. |
Zat Earthshatter
Osmon Surveillance Caldari State
306
|
Posted - 2013.04.21 10:12:00 -
[19] - Quote
Horizon Every time an EVE ship jumps to another star system, it requires a large amount of work from the thousands that live inside the grand structures, as well as traffic clearance from the sister gate at the destination. A takeover attempt would not only disrupt this for a time, but allow nullsec owners to hire NPC customs agents to fire at their enemies.
Layout: close-quarters, with a few plasma airlocks leading into the artificial wormhole. Defenders in the control room can trigger the windows to deactivate, forcing attackers to take a journey of a few trillion KM in a matter of seconds.
Entry: Requires use of an EVE Codebreaker to deactivate the "pacifist" security to bring weapons onboard. Other than that, a standard space-capable Heavy Dropship can force open an exterior airlock to get some troops inside.
Objective: reach the Traffic Control room, and hack the station over to your control. At the end of the battle, the automated security scoops every salvageable weapon and jettisons it into the surrounding space, requiring an EVE salvager to pick up. Equipment sucked through the wormhole appears in the other system, at the sister gate. |
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