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[Veteran_Resistance 2017]
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Posted - 2012.06.02 20:00:00 -
[121] - Quote
I don't think you kill the pilot I think you destroy their ship. ie If the titan pilot's ship gets show down the show gets destroyed. |
[Veteran_Grimmiers]
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Posted - 2012.06.02 20:23:00 -
[122] - Quote
I know there will be mining, but I'd like it to go like this if possible. Only you or contacts can mine with you and they each get their own mining kit. At anytime anyone that isn't a friend can raid your game (only their contacts are friends otherwise everyone else is labeled an enemy). The enemies only have One life and if they can successfully hack and defend your mining tool they can steal it and whatever you were mining. |
[Veteran_Aerik Revenans]
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Posted - 2012.06.02 23:43:00 -
[123] - Quote
How about a rig set up on an oceanic planet with the objectives being placed vertically? The assaulting team would naturally start at the top either on the rig or a ship of some sort nearby. The objectives could be placed deeper under the surface.
A jungle level on a temperate planet or mining operation on a lava planet would be pretty sick as well.
Either way having some sort of hazard(s) in levels would be awesome as well. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.03 02:11:00 -
[124] - Quote
Donno if something like this was already mentioned but mabye a coop mode which tasks you and a squad with disabling a cloning facility that has gone wrong creating waves and waves of (yeah you guessed it) zombie style of brain dead clones,
or alternativly defend mining rigs, sceince lab, armory, ect on a planet that had a problem such as above against hords of the zombies as people trying to gather and ship the resorces off world, resorces could include minerals for sale, teck, schematics, experimental gear(very rarly and onn rarther difficult missions).
rewards based on how long ye could hold them off one clone per troop but reviveing is permited,
Once resorces are exusted in one area the team can load up onto a ship and either return to the ship or move onto another area this also gives resorses.
OK rant over |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.03 03:20:00 -
[125] - Quote
Alpha SnakeBlood wrote:Donno if something like this was already mentioned but mabye a coop mode which tasks you and a squad with disabling a cloning facility that has gone wrong creating waves and waves of (yeah you guessed it) zombie style of brain dead clones, replace zombies with Sansha slaves, and you've got a good Incursion mode. mercs spawning into CRUs could have a chance of being infected with Slave implants, forcing an emergency respawn and creating a doppelganger(spelling?) of whatever fit you picked at the time. This would add a fresh challenge to the already-announced Horde mode variant shipping with the game. |
[Veteran_Carter Vetri]
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Posted - 2012.06.03 18:03:00 -
[126] - Quote
Great song, but back on topic
Lots of great ideas, but I've not seen anything on the actual shape of the map, I've seen big/medium/small
The best way to cause conflict is to constrict the map, some long thin maps would be good, causing attackers to maintain pressure to push forwards, crater lake is good, but something twice as long, but the same width.
You could then incorporate some of the other ideas:
Open ground with cover to fight towards a small village/city Battle your way through the city to another open area, to the objective objective being a barreks/downed ship/research facility
I think you get the idea
Adding to this idea, maybe give the defenders say 2-5 mins on field before the attackers, but limit there forward movement, say in the above example to the city, this would allow them time to set up defenses, boobytrap obvious rush points etc
Giving the defenders an unfair advantage? Well yes maybe, but then thats kind of the way it goes... |
[Veteran_Grimmiers]
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Posted - 2012.06.03 18:08:00 -
[127] - Quote
Bounty hunting missions on Actual eve ships, or Planets. The guys on Eve buy mercs do defend their ship, Dust players can get a contract to board it and make their way to the pilot to arrest, not kill, him/her. They can also hid on a planet if they know they are being pursued and have better defenses set up.
If the enemy takes over your cloning station then you can't spawn on that ship anymore and the mission fails, so you would need someone to defend that while others go in for the catch. |
[Veteran_Max Craeus]
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Posted - 2012.06.03 18:12:00 -
[128] - Quote
I'm sure it's been said somewhere in the last 7 pages of posts, but in case it hasn't (or as a +1), I'd like to see the maps fought on represent the actual facilities being assaulted. There was a great post about what kinds of things people would fight over based on planetary terrain type (plasma, gas, ice, barren, etc).
But I think it'd be cool to then additionally base it on the function of the location. Are you harvesting "Complex Organisms"? It should look like a cow farm. Harvesting metals? Should be a mining operation (perhaps with tunnels to fight in). Are you producing "Viral Agents"? Should look like a biohazard facility. Are you producing "Consumer Electronics"? Should be more factory & distribution-like.
The ultimate goal, I believe, is that we want to be able to fight over "real places in EVE", and those real places have real purposes, so the maps should reflect the purpose. Some of that can be abstracted, for sure -- a lot of the PI stuff is "similar" enough that you could get away with having similar designs for, say, Self-Harmonizing Power Cores and Nano-Factories... But I would love to see the buildings reflect the PI structures and purposes...
...Max
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[Veteran_NeoprotoD]
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Posted - 2012.06.03 22:13:00 -
[129] - Quote
Cloud City on a gas planet, ala Star Wars.
Underground: mining area, an ancient archaeology site or underground metropolis.
Boarding parties on EVE player ships or Titans both offensive and defensive. These ships could either be in space or docked.
Fighting on-board abandoned ships or space stations, fighting over valuable technology or resources. |
[Veteran_Desolas Kryik]
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Posted - 2012.06.04 00:51:00 -
[130] - Quote
The particulars of the environment decoration matter less to me than the strategy the map implies - I suppose this means inventing new game-modes as well as new maps.
With the current Assault / Skirmish system I have a few ideas, but this one jumped out at me:
A "normandy" style assault where the attackers start on their MCC or some structure and have to land, establish a beachhead and take out the defence towers before assaulting the base.
The beach should be bristling with turrets and anti-air weaponry - requiring a coordinated push against a portion of the defenses - A&B towers would be along the beach. C tower would be the defender's fall-back position before their "UNSAFE" zone disappears and they circle their base. The MCC would begin closing at map launch and attackers would need to move fast to take the beach before the MCC gets in range of the coastal defenses. |
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[Veteran_Delta-121]
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Posted - 2012.06.04 01:15:00 -
[131] - Quote
how about an easy, dull and generally boring mineral scouting mission on a jungle planet that can net you some quick cash as long as the creatures don't kill you of course. |
[Veteran_Indy Strizerger]
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Posted - 2012.06.04 02:13:00 -
[132] - Quote
Fighting in a vehicles only match on a gas planet. |
[Veteran_Delta-121]
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Posted - 2012.06.04 02:45:00 -
[133] - Quote
how about a beach assault, preferably a beach with a lot of hot babes and beer coolers on it sorry couldn't resist lol. |
[Veteran_Nadroj Isk]
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Posted - 2012.06.04 02:46:00 -
[134] - Quote
Like all ideas!! Nome, Rex you guys rock!
OK my ideas
Boarding parties for the MCC's fly up there and shoot out the windows jump in and attack everyone inside and kill the commander (AI's aiding him or his allys). Have airlocks shut them out if they jump in to slow
Ocean Planets Have battleships and boats and subs. Be able to swim and dive underwater to attack underwater bases
Make this like Battlefield make it so that you can blow up buildings!! or Trees ect
I would love to see stuff for the MCC's maybe have a really small battle when you fight inside the MCC
Also love to see it so you can summon your Squad Leaders mid battle to come and talk to you about the current situation like in real wars
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[Veteran_MrBlobz]
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Posted - 2012.06.04 03:07:00 -
[135] - Quote
I would love to see a trench warfare type map, one where poking your head up would really be deadly.
I'd also like to see some swamp warfare. Wadding through swamp water and stuff like that.
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[Veteran_Nadroj Isk]
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Posted - 2012.06.04 03:20:00 -
[136] - Quote
MrBlobz wrote:I would love to see a trench warfare type map, one where poking your head up would really be deadly.
I'd also like to see some swamp warfare. Wadding through swamp water and stuff like that.
YES suicidal trench warfare!! I wonder if they could somhow get in that you can "dig" tunnels that would be pretty epic but hard to design And yes swamp warfare get people to hid and jump up and shoot your or have animals that eat you XD |
[Veteran_Jamarc Allen]
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Posted - 2012.06.04 07:00:00 -
[137] - Quote
I have a few ideas for map themes.
Temperate planets:
In general : I don't know that this was said or not but maybe a forest or a jungle for guerilla warfare based tactics or a coastal areas for amphibious warfare(bonus points if you guys design amphibious vehicles and weaponry) and add some plant-life( I see green on most of the temperate planets, I know not just rock formations) and last maybe day-time/night-time if that is possible.
Hi-sec worlds- maybe urban areas (more close quarters combat focused) or city outskirts Low-sec worlds: military bases for the faction warfare people or pirate hubs. Null-sec worlds: Same thing what we have now which are outposts.
Barren planets: Just like the templates we have now maybe a darker skies.
Gas giants and (storm if possible) : Aerial platforms, no ground vehicles but Aerial/orbital vehicles like drop-ships or Fighters/bombers air superiority if you guys are planing to design them ( I would really like that idea).
Ice planets: Abandoned outposts with harsh weather like blizzards or snow storms making harder to see targets/enemies.
Lava /plasma worlds: Factories with pools of lava or plasma for a dangerous environments of course outside |
[Veteran_Jamarc Allen]
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Posted - 2012.06.04 07:10:00 -
[138] - Quote
I have a few ideas for map themes.
Temperate planets:
In general : I don't know that this was said or not but maybe a forest or a jungle for guerilla warfare based tactics or a coastal areas for amphibious warfare(bonus points if you guys design amphibious vehicles and weaponry) and add some plant-life( I see green on most of the temperate planets, I know not just rock formations) and last maybe day-time/night-time if that is possible.
Hi-sec worlds- maybe urban areas (more close quarters combat focused) or city outskirts Low-sec worlds: military bases for the faction warfare people or pirate hubs. Null-sec worlds: Same thing what we have now which are outposts.
Barren planets: Just like the templates we have now maybe a darker skies.
Gas giants and (storm if possible) : Aerial platforms, no ground vehicles but Aerial/orbital vehicles like drop-ships or Fighters/bombers air superiority if you guys are planing to design them ( I would really like that idea).
Ice planets: Abandoned outposts with harsh weather like blizzards or snow storms making harder to see targets/enemies.
Lava /plasma worlds: Factories with pools of lava or plasma for a dangerous environments of course outside |
[Veteran_Caius Tsurpalov]
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Posted - 2012.06.04 18:17:00 -
[139] - Quote
I strongly feel that the type of planet should limit what vehicles can be deployed. a few examples:
Storm: Air craft are grounded expect for the MCC which is protected by it's powerful defenses, as the colonies are on the surface and not in the air like gas planets (like so many of you believe)
Barren/Temperate: no limit, but temperate should be more urban making it harder to turn in the narrow streets
Ice: Wheeled vehicles have a hard time in the snow and ice
Lava/Plasma: MTACs are key as they can stride thru the harsh environment
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[Veteran_ButthurtDweller]
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Posted - 2012.06.04 20:15:00 -
[140] - Quote
Jamarc Allen wrote:I have a few ideas for map themes.
Temperate planets:
In general : I don't know that this was said or not but maybe a forest or a jungle for guerilla warfare based tactics or a coastal areas for amphibious warfare(bonus points if you guys design amphibious vehicles and weaponry) and add some plant-life( I see green on most of the temperate planets, I know not just rock formations) and last maybe day-time/night-time if that is possible.
Hi-sec worlds- maybe urban areas (more close quarters combat focused) or city outskirts Low-sec worlds: military bases for the faction warfare people or pirate hubs. Null-sec worlds: Same thing what we have now which are outposts.
Barren planets: Just like the templates we have now maybe a darker skies.
Gas giants and (storm if possible) : Aerial platforms, no ground vehicles but Aerial/orbital vehicles like drop-ships or Fighters/bombers air superiority if you guys are planing to design them ( I would really like that idea).
Ice planets: Abandoned outposts with harsh weather like blizzards or snow storms making harder to see targets/enemies.
Lava /plasma worlds: Factories with pools of lava or plasma for a dangerous environments of course outside
All of this.... and maybe a map where everyone is on a large flying ship or wit the ability to jump/ warp ship to ship.... It could be a close quarters type of thing/ smaller map.
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[Veteran_Crieton Fish]
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Posted - 2012.06.04 21:56:00 -
[141] - Quote
I've read all three novels now. I would love to play some of the scenes I've read about.
The Caldari factory where Tibus Heth made a stand. Some of the Sisters of Eve depictions in the burning life. Or the final show down where Dust soldiers first took to the field. |
[Veteran_Alistir Straylight]
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Posted - 2012.06.04 22:22:00 -
[142] - Quote
I had a few thoughts on previous ideas; my main input is making ideas suggested by others work with EVE because (as I understand it) that is the end goal of DUST:
Titan Assault (EVE interaction)
A good way to implement it and still have it impact EVE but not screw real pilots, is allowing FW pilots to designate a few "Fortress" systems that are guarded by a NPC Titan or Mothership. The opposing FW team could kill it the old fashioned way (slow as hell) or hire DUST players to infiltrate, assassinate the crew and set self destruct. The reason this shouldn't screw real pilots is that those ships are already flying coffins and allowing players to put down/risk such a minimal amount for a DUST contract to take out ships that are 30 billion ISK+ is ludicrous. I can guarantee that people would both a) riot & b) put a hit contract on every non-null bloc supercap pilot if DUST players were allowed to kill supercaps.
Station Assault (EVE interaction)
Allow players to take over a station, before system sovereignty take over, using DUST players. This will provide the much requested indoor environment (many requests already for station assaults) when the station is captured it locks out the enemy EVE players which would be a great way to soften a system before an invasion. After ~7 days the station automatically reverts to the sovereignty holders (to prevent severe trolling) and possibly add an additional delay before it can be taken over again. The biggest concern with all EVE/DUST interaction is going to be timers and the "permanency" of the impact.
Control Room Siege (DUST game/map type)
Have players volunteer to be the besieged base defenders, with a well armed and fortified base (3-5 stories) but have them severely outnumbered and unable to properly take out the attacking MCC in a reasonable timeframe. Place a limitation on the base clone facility that it can't receive any "new clone patterns" remotely because a relay was damaged/hacked. Next, have their backup/support start some respectable distance away and possibly escorting a convoy of some sort that will allow the base to destroy the attacking MCC.
The map would work something like this: scout vehicles for the "backup team" can blitz to the base so support teams can manually upload themselves to the clone facility but they are then stuck at the base. The attackers have to get into the base and set the self destruct but if the convoy makes it to the base they lose so they have to play both a siege and defense role. The alternative win condition for the besieged team is to hold out for a lengthy period of time (what is too long for a shooter? An hour?) at which point the even the meager defenses of the base can take out the MCC. The attacking team can force this on them by destroying the convoy.
Cavern/Cave Assault (DUST map type)
Since many lava planets are likely to have deep crust facilities have a infantry/emplacement only map that is a warren of tunnels surrounding a facility. Make primary "easy access" entrances larger caverns but have well defended basement/attic entrances that require: getting past spawn points and setting charges to breach the walls of the facility. My general hope for this map type would be an oppressively claustrophobic environment. |
[Veteran_John Surratt]
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Posted - 2012.06.05 08:25:00 -
[143] - Quote
Alistir Straylight wrote: I can guarantee that people would both a) riot & b) put a hit contract on every non-null bloc supercap pilot if DUST players were allowed to kill supercaps.
I touched myself violently thinking about it for a second. Agreed. It'll never happen, but I think boarding actions on stations, or hell, TCUs would be a good interface for DUST/EVE. You could either grind the sov the old fashioned way or "short cut it" at first reinforce with a DUST contract with a timer so the opposite alliance/corp has time to get their own mercs, rustle up their own in house thumbers etc.
It could cut down on the amount of Supercaps Online if there was an alternative Sov method. As much as I hate to say it FW would be a good place to testbed this idea with the changes to FW that are coming and the FW tie in with DUST.
Crieton Fish wrote: The Caldari factory where Tibus Heth made a stand. Or the final show down where Dust soldiers first took to the field.
I was totally gonna bring those two up as well.
DEVs, make it so! I demand my DUST bacon! |
[Veteran_Mars El'Theran]
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Posted - 2012.06.05 08:50:00 -
[144] - Quote
Hunting expeditions on various planets. Going after big game, dangerous beasts that threaten local populations, and even just small squads or 1v1 on interesting maps and terrain that can have various other threats present to make it more interesting.
Jungle, Rain-forest, River and Falls, Woodland, Lava, Plasma, low and high gravity, maybe zero-G environments like old ship hulks floating in space, and environmental hazards on maps that can kill or prevent progress. Barren wastelands, Oceanic on floating structures, interesting land-forms and maps with plenty of obstacles, etc.. anything you can imagine really.
Also: Recovery missions and missions with alternate rewards and potentially competitive gameplay where two teams could try to recover the same object. Clearing areas of infestations or hazards, sabotage and general destruction of objectives, etc..
Maps dedicated to specific tactics and strategies, and more beneficial to various dropsuits over others, (for example: a map with hard to reach sniper positions that can offer great benefit to the sniper who reaches them and his/her team-mates. Maps that favor Assault tactics with only light cover and open terrain, maps which give defenders or attackers very few avenues of approach and favor Heavies where they can be used to great effect for one side or another.)
Maps where vehicles lose effectiveness and generally become stationary platforms, and maps where vehicles need to be used, (like dropships - see other suggestions for maps with obstructions and hazards). Maps that prove very effective for teams using tanks, or where LAVs would be more versatile, or both in one.
Maps with lots of stationary defense turrets could be a good reason to bring tanks.
I'm sure some of this is already mentioned. I'll have to read the thread properly later and see what other ideas have come up. |
[Veteran_Darkpool05]
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Posted - 2012.06.05 18:15:00 -
[145] - Quote
What i'd love to see is dynamic battlefield missions throughout the fight. Section 8 did this fairly well.
For example, a lot of people have mentioned a VIP type mission. I would love to see (during an Ambush mission) is for a VIP to show up somewhere at the defender's spawn point, and it's their job to get the VIP out. Doing so would give the defenders, maybe, an NPC orbital strike or some bonus to aid them. Likewise, the attacking team could have a clone vat drop down somewhere, and they have to "link up" with that clone vat to get some extra clones for the continued fight
If the outpost names hold true to what we see in the gameplay, I'd love to see storage type facilities be destroyed during a fight. The idea behind this is if the planet that is being fought on has an EVE players' PI structure (w/ some storage), then the dust mercs could be able to destroy some of the stockpile that EVE player is accruing, |
[Veteran_10mg PLUMBUM]
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Posted - 2012.06.05 19:38:00 -
[146] - Quote
i don't know about the previously replies, don't read it at all due 8 pages too long for me by time
As i saw due close beta testing in the Neocom when we looking the battles there is "Battle Moon", before i pay attention to that and think this is mistake but....
So Dear Developers,
BUT What's about attraction? Do you think about creating some maps with different attraction? I think it's possible
Best Regard
PS Create new thread don't mind due here is talking about the maps
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[Veteran_SILENTSAM 69]
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Posted - 2012.06.05 20:32:00 -
[147] - Quote
Not bothering to read everything that came before, but I hope this has been suggested many times before.
Night time maps. Maps on the night side of the planet would be great. |
[Veteran_UltraMind Regenersis]
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Posted - 2012.06.05 23:05:00 -
[148] - Quote
Well lets just stick to the basics:
The planet types are fixed from Eve and all the ideas for those are good - these will form the base terrain. This is likely to be a random generator.
I think it unlikely that there will be large indoor sections, time constraints prevent tedious room to room searches (although sensors on drop ships might help in this regard)
I dont know how PI will tie in with districts. Will one complete PI system - miners, processing and command be in one district or spread over several. From what was said at FF the Districts available to fight in will not cover the entire planet.
Will PI be revamped so you cant do it unless you control the district/ planet?
I assume that the districts to fight in will have tactical value so are unlikely to be just an empty map with no buildings etc.
Id like to see distinct building templates for the races and given that the NPC corp battles will take place on hi sec worlds then the buildings should reflect what part of space they are in. Given that 99% of the structures will have been built by humans then the buildings cant be too 'out of this world'
As for dangerous environment I am not convinced - killer plants? random animals? Like the maps arent gonna be dangerous enough already!! (also Laaagggg!)
I havent seen much 'passive' animation of buildings and environment. Yes theres a bit of fire and liquid and I hope this indicates what could and will be done. If there are non player vehicles as part of the scenery I would like to see them damagable/explodable.
Building / outpost ideas: Spaceports with Eve ship models dotted about (like a big Airfield) Seaports Manufactories Cloning facilities Wind farms (with blades that are an air hazzard) Solar Farms Ancient Jovian ruins Ancient Human ruins Amarr cathedrals Lo tec shanty towns Mining outposts Drone hives Sansha population 'conversion' facilities Prisons Armed forces bases Atmosphere processing plants (a la Aliens) Chemical/Booster processors Metal smelting plants
Additional - just read a few more posts - my guess is that CCP are working towards the stats given in Eve for planets to affect the game play - like gravity, humidity (mist/fog), climate zone (rain/sunny) day or night side.
Also particles! The game is called Dust but there isnt any! Or mist, smoke, rain, snow etc Edit: Theres some smoke, dust and gas around but its a bit to 'thin' |
[Veteran_Darkz azurr]
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Posted - 2012.06.06 12:44:00 -
[149] - Quote
let my imagination run wild huh..ok
1.snow planet where different depth of snow determins how fast your character can move through it maybe even freeze up the hud abit due to the cold
2.lava planet ..if you touch the lava you die... maybe even mist up the hud a bit from the heat
3.storms on a planet ..electric storms that stike lightning down at random locations and kill you or shuts down your shields if your hit. maybe even electric interferance on the hud.
4. water planets...man made structures on man made islands could open up boats etc to dust.. maybe add water effects on hud.
5. unstable planet wich has tremmors etc... maybe every now and again the ground shakes..making the hud shake..
6. light planets..meaning it has more than 1 sun.. that maybe gives off glare on the hud.
7. Asteroid planet... random asteroids hit the planet.
8.green jungle maps
9, change the gravity on planet's
well you told me to let my imagination run wild :D |
[Veteran_Trinciatore92]
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Posted - 2012.06.06 14:41:00 -
[150] - Quote
Darkz azurr wrote:let my imagination run wild huh..ok
1.snow planet where different depth of snow determins how fast your character can move through it maybe even freeze up the hud abit due to the cold
2.lava planet ..if you touch the lava you die... maybe even mist up the hud a bit from the heat
3.storms on a planet ..electric storms that stike lightning down at random locations and kill you or shuts down your shields if your hit. maybe even electric interferance on the hud.
4. water planets...man made structures on man made islands could open up boats etc to dust.. maybe add water effects on hud.
5. unstable planet wich has tremmors etc... maybe every now and again the ground shakes..making the hud shake..
6. light planets..meaning it has more than 1 sun.. that maybe gives off glare on the hud.
7. Asteroid planet... random asteroids hit the planet.
8.green jungle maps
9, change the gravity on planet's
well you told me to let my imagination run wild :D
you read in my mind XD add a variety map kind a high battlefield camp with more tank battle and other close jungle maps |
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