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1. Bring EVE ship models to the ground. - in Map Ideas [original thread]
I posted something of this nature a while back. I proposed shipyards as structures that could be in rotation. Your average frigate is the size of a jumbo jet, so a partially-built Rifter surrounded by scaffolding would make an awesome place to fight
- by Klivve Cussler - at 2014.04.16 15:41:00
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2. Place yer bets! Fanfest Announcements! - in General Discussions [original thread]
Ok, fanfest is less than a month away, and it's time to place your bets on what we will see and what will be promised! I'm breaking this into three categories: 1. Playable. Stuff that the lucky few who go to Iceland can play on Singularity or an...
- by Klivve Cussler - at 2014.04.14 21:08:00
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3. So you want Dust to have a player based industry.... - in Feedback/Requests [original thread]
They're obviously thinking of them as two games on two servers. I've been trying to get more low risk conntections (like fixing Local Chat) between the games for six months now with no luck. The problem with industry and cross-game economics is t...
- by Klivve Cussler - at 2014.04.11 19:01:00
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4. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
After reading all this, I'm thinking that three hotfixes, implemented together, might do the trick. Obviously, I'd love to see industry replace passive ISK generation, but that is definitely not a hotfix: 1. No clonepacks for corporations that ho...
- by Klivve Cussler - at 2014.04.11 16:52:00
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5. 1st person view instead 3rd person view for Vehicles. - in Feedback/Requests [original thread]
Cockpit view is already in place. I think it's the left stick button?
- by Klivve Cussler - at 2014.04.10 17:03:00
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6. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Procedural generation can be horrible if done incorrectly. It's usually better, aesthetically and functionally, to create assets on your own rather than have them be procedurally generated. The only reason you should use p...
- by Klivve Cussler - at 2014.04.10 17:02:00
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7. What the heck IS a Null Cannon, anyway? - in General Discussions [original thread]
IAmDuncanIdaho II wrote: dunno but they really hurt if you manage to get in the way of the missiles. [edit] What i'd like to know is what form of sorcery is it that causes missiles to turn 90 degrees instead of hit the MCC from above via a par...
- by Klivve Cussler - at 2014.04.08 22:33:00
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8. What the heck IS a Null Cannon, anyway? - in General Discussions [original thread]
Funny, but this reminded me of a post I wrote nearly a year ago. I guess I'm stuck in a loop Quote: The Mk-13b ADMS (nicknamed the NULL Cannon due to a database glitch in the inventory system when it was first deployed) is a medium range ai...
- by Klivve Cussler - at 2014.04.08 21:49:00
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9. What the heck IS a Null Cannon, anyway? - in General Discussions [original thread]
It looks like a surface to air missile launcher (a big one, but still). What does NULL have to do with it, and why is it referred to as a Cannon?
- by Klivve Cussler - at 2014.04.08 21:03:00
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10. Why don't quick-matches display District #? - in Feedback/Requests [original thread]
Bump. Are quickmatches actually occuring in the Eve Universe? Is there no more than one match per district happening at once?
- by Klivve Cussler - at 2014.04.08 20:46:00
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11. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Water. All terrestrial planets have it, to some degree. There could be a water extraction outpost that mines it. It's a component of coolant, which fuels POSes. Each district could produce a different amount using the resource distribution mappi...
- by Klivve Cussler - at 2014.04.08 04:24:00
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12. Shoot scout with yes... - in General Discussions [original thread]
Ripley Riley wrote: Ziiro Celeste wrote: LET'S DO THE FORK IN THE GARBAGE DISPOSAL! Eh, how is said? DING DING DING DING DING DING DING DING DING DING DING Fox Say Yes?
- by Klivve Cussler - at 2014.04.07 20:18:00
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13. Shoot scout with yes... - in General Discussions [original thread]
"See through person"? I prefer the term "Inwisible" Grats on shooting the cloaked scout. I enjoy that as well.
- by Klivve Cussler - at 2014.04.07 20:13:00
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14. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Draco Cerberus wrote: The problem with PC battles is that there is absolutely ZERO benefit for Eve players to be part of PC other than helping the corp. Take the districts and make them valuable, add Eve to Dust and vice versa transfers availab...
- by Klivve Cussler - at 2014.04.07 19:35:00
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15. Why don't quick-matches display District #? - in Feedback/Requests [original thread]
FW and PC matches list a planet and a district, but quick-matches only display a planet. Why is this? All the districts are populated in Tranquility, and you can fly to them (well over them) in Eve. It seems like a silly thing, since knowing the...
- by Klivve Cussler - at 2014.04.07 18:52:00
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16. the best part of dust 514 - in General Discussions [original thread]
I like how there's always some new way to kill and be killed. Nova-knife cloaky Sentinel? Sure. HAV Swarm? Check. Remote detonated explosives on the CRU? Cheap, but wish I'd thought of it. Forge gun sniper? Why not? Air dropped Dropship deathsquad...
- by Klivve Cussler - at 2014.04.07 18:41:00
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17. If BPO's are gonna make such an imbalance in the market... - in Feedback/Requests [original thread]
Just be glad we don't have to buy ammo...
- by Klivve Cussler - at 2014.04.07 17:34:00
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18. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I have only participated in a few matches of PC, but I thought that allowing a corp that holds a district to attack via clone packs kind of broke the system right off the bat. You could see the game theory behind the PC battle system - it had a ki...
- by Klivve Cussler - at 2014.04.07 16:26:00
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19. Eve and Dust: The missing Link - in Feedback/Requests [original thread]
Bump. Dev Comment?
- by Klivve Cussler - at 2014.04.05 20:01:00
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20. Put damage type and bonus/resistance info in your game - in Feedback/Requests [original thread]
I think that, long term, the weapons should use the damage types from Eve: EM, Thermal, Explosive, Kinetic. Without modification, Shields are strong against Explosive and Kinetic, while Armour is strong against EM and Thermal. In Eve, you can hard...
- by Klivve Cussler - at 2014.04.05 05:41:00
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