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[Veteran_Community]
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Posted - 2012.05.24 06:24:00 -
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I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager |
[Veteran_Keith Essorexx]
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Posted - 2012.05.24 06:25:00 -
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TITANS! |
[Veteran_Gullegumman]
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Posted - 2012.05.24 06:25:00 -
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Crashed capital. riverini's idea. |
[Veteran_Zwei]
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Posted - 2012.05.24 06:27:00 -
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Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come... |
[Veteran_riverini]
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Posted - 2012.05.24 06:27:00 -
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Posting here, since the OP is OP :P
Grideris wrote:Quote:[CCP]CmdrWang I'll start a thread on the forums and ask for ideas on map themes So to beat CmdrWang to the punch, what ideas do you want to see turned into maps?
+1 for a titan themed map, that's it the fight goes inside the titan, maybe some cool airlock opened effects when u blow a wall/window.
It could be a "sinking ship scenario" a ship has been disabled as is coming down from orbit, the attacking team try to destroy the anti gravity drives, while the defending team needs to keep it in order,
at low earth orbit height the gravity goes at 80% unless the ship is in constant freefall (orbit) |
[Veteran_Grideris]
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Posted - 2012.05.24 06:32:00 -
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Relevant image: http://tacticangel.deviantart.com/art/MFV-Command-Taking-the-Titan-301581506 |
[Veteran_JAG]
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Posted - 2012.05.24 06:53:00 -
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Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures. |
[Veteran_Keith Essorexx]
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Posted - 2012.05.24 07:02:00 -
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JAG wrote:Would definitely like to see various maps corresponding to EVE planetary industrial facilities.. For each planetary type. Command centers with their launch pads or space elevator, extraction facilities, storage, manufacturing, etc. Seeing maps like that would really reinforce the message that EVE and Dust are tied together.. Not to mention the delicious tears from PI industrialists when they see the writing on the wall..
Would also love to see Dust expanded to include POS and station attack/defense missions.. Would love to see fights inside these structures.
i do pi and would looooove to see this |
[Veteran_Kikicorky]
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Posted - 2012.05.24 07:26:00 -
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Definately a urban zone, yes ! (ruins of a futuristic city ?)
Also a place inside a jungle with multiples spots allowing to take cover/ambush.
+1 for a "black hawk down" style map, by helping VIPs/soldiers/damsel in distress to extract.
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[Veteran_Nome of Legend]
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Posted - 2012.05.24 07:43:00 -
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I'm going to quote myself from the .org forums, because damn did we do a lot of talking about this there.
Quote:- Full Day/Night Cycle Maps: I'm a MAG veteran myself, and I always wanted to be able to fight on, say, Raven Sabotage at night - move through the jungle under the cover of darkness, avoiding floodlights set up by the defenders... being able to attack from the east as the sun rises behind you, blinding snipers, being able to ghost through the woods as night falls - these are the things I want to do.
- Boarding Actions: Currently, in the Eve setting, groups can set up outposts in their sovereign nullsec space. How fitting would it be for troops to be inserted onto these platforms, fighting in room-to-room boarding combat to try and take over or destroy the platform? An Outpost is on par with a Titan in scope of construction, and how wicked would it be to see these massive, indestructible structures become prey for tactical insertion?
Quote:As for natural environments - I'll agree, with a caveat. Natural environments can be hard to do well; it's hard to create a rolling beautiful landscape that fosters a good shooter game, and it's hard to create anything else that looks really fantastic. I'd love to play in a well-rendered Jungle, were the underbrush actually conceals you, and the defensive points were strange, alien redwoods stretching a kilometer high...
I'd love to play in some multiple terrain type maps, too - a swamp would be great, with frogmen soldiers sliding through brackish water, bullets tearing rotting wood apart, thunder and ominous clouds in the distance... god, would that be fun. I trust CCP to do the mechanics well, but I haven't seen any FPS manage the kinds of environments I like.
Quote:Barren Simple enough. Get a windswept Gobi Desert kind of feel - the Radiant Barrens Escalation map in MAG is a good example. Most of the terrain is dunes, or salt-flat-style broken ground, with mazes made by the natural formations and only the occasional structure.
Gas Cloud City. Have a low-atmosphere mining platform, suspended by various means in the soup of viscous clouds. Attack and defense routes are easily controlled, with troop transports dropping soldiers into undefended segments of the structure. Heavily industrial setting, with battles taking place all through the inner workings of the stations.
Ice A frozen plane, with ravines a mile deep where massive glaciers pull apart from one another. The structures are prefabs dropped in from orbit, and drilled into the ice; I imagine a battle taking place on a vertical orientation, with a "city" clinging to the side of a massive glacial cliff, with walkways and ladders leading up and down.
Lava Crematoria from Chronicles of Riddick. A dangerously unstable planet, with plumes of sulfurous ash obscuring vision to no more than a few meters. Underground structures on the most tectonically stable segments provide the main objectives - volcanic landscape, either choppy and rugged or obsidian-smooth, surrounds them.
Oceanic Massive marine leviathans can be seen breaching in the distance, as your troop transport skims over the waves to the installation. Either a small archipelago or a floating/anchored station awaits you, something akin to an oil derrick. The dropsuit is many things, but one thing it is not is bouyant - so while you can venture into the shallows for a surprise amphibious attack, make sure not to lose your footing, for who knows what's waiting for you down there?
Alternatively, if we want to get industrious - underwater combat. Ocean floor drilling stations, with dropsuited soldiers dropping down to the benthic layer to duke it out among the detritus of the sea, as dark shapes slide by against the distant surface.
Plasma A fight in an active plasma storm, the static in the atmosphere frying radar and limiting communications, making this very much an engagement of small groups hunting each other. Rifles flare against the flashing sky.
Shattered Sure, there are no objectives here - but imagine in a Corp v. Corp battle, with massive shards of the world rising up or sinking around you?
Storm The wind pulls at you, whipping dirt and dust past your visor as you try to discern shapes in the murk - you slide by the guard post unnoticed, and ghost your way through the sentries, using the cloak of the storm. |
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[Veteran_Kushmir]
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Posted - 2012.05.24 07:43:00 -
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frozen planet/snow maps FTW.
that titan deck/pilot assassination idea is golden. assassin contracts would be awesome.
would also love to see maps where the goal is stealing assets or sabotaging facilities. resources play a huge role in new eden, those who don't have them should have the option to get them by other means. would be cool if this created a new industry of corporate thieves/saboteurs. groups that steal assets/resources and sell them on the open market. |
[Veteran_Oede Usaema]
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Posted - 2012.05.24 07:48:00 -
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-Low orbit (or hovering in the sky) gas refinery platforms on a storm planet, highly drop-ship orientated, point control islands. Archipelago warhawk style map. Bonus points if you can get struck by lightning.
-Ocean planet water refinery platform, surface fight at the start, defenders retreat into the bowels that goes deep into the ocean. A massive corkscrew staircase that winds down a central steel scaffold collumn in the centre that branches off to defence points within the refinery, large windows giving fancy views of the underwater scenery. Bonus points if you can open them and flood sections of the map. uses force-fields or magic or something.
- Genetically enhanced livestock rearing settlement on a temperate planet, large intensive rearing barns, Growing tanks, derelict habitation zones, grain fields and storage silos with woodland and fields surrounding. Bonus points for killable mutant cows.
-Magma world base metal mining installation, fighting requires onlining heat shields to create safe passage and then securing the installation. defenders try to shut down attackers shields, mainly long range to start, then endgame changes to shortrange inside the installation . Bonus points if you can catch people out by offlining shields to make them melt in the heat.
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[Veteran_Nome of Legend]
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Posted - 2012.05.24 07:54:00 -
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Aaaand again. :D
Quote:For storm planets, I imagine structures built to withstand/divert the force of the storm - massive lightning rod towers which harvest the energy of the tempest, buildings erected to create natural hollows in the chaos where the wind can't reach, screens and tarps and all sorts of thrown-up defenses to keep the storm out.
Visibility would be much lower - imagine sandstorms moving through that cut your non-electronic sight down to ten meters, with lightning crackling through the statically charged particulates.
"Storm" can cover a lot of environments. An arboreal world, the forests evolved to bend into the wind to mitigate losses, tree trunks ripped up and splinters the size of a man whipping out through the night, silent projectiles; a desert planet that never sees the sky for all the sand being blown through the air; a shifting island archipelago where the land is never quite certain, dragged out from under your feet to rebuild another island by the fierce tide, all under a lightning-split sky.
Also, when it comes to station boardings, I imagine fighting in different areas of a station arrayed almost like districts on the ground - lower industrial, fuel vats, cargo and docking, living/working spaces, grand central areas. Each fight could easily have different objectives given the area, and all can factor in to the bottom line. Imagine the different environments possible on a station - the close, claustrophobic fights in a highly vertical map in the engineering level, where multiple levels of pipes and catwalks break up the fight into a series of small skirmishes, and the sounds and sights of the inner workings of the ship make shadows play on the wall and enemy approaches hard to discern. The cover-strewn fight through the cargo holds with the wide open space of a docking bay to fight across, with upper catwalks providing unparalleled sight but almost no protection. The sight of an HAV rolling down the opulent hallway to the massive interior promenade of a station, its main gun making short work of a small kiosk that was providing cover for a pinned cluster of mercs.
God, I'd love that. |
[Veteran_Soven Taliesyn]
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Posted - 2012.05.24 08:00:00 -
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+1 all the ideas =) |
[Veteran_Nome of Legend]
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Posted - 2012.05.24 08:03:00 -
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This one's the big one, though. I want to see a well-done forest, and I want to see plants that have nothing to do with terrestrial life. I get that there's only so much to do with individual models, and organic things are much, much harder to make, especially with a low primitive count.
I have never seen a shooter handle a truly verdant area well - something like the forests I grew up running around in, the Boreal forests of Canada/Alaska/the northern US, with close-packed trees, thick patches of undergrowth, and rolling, glacier-carved terrain, dotted with the massive boulders of the glacial till.
I'd even be fine with the more open idea - some mix of California redwood/sequoia forests and the forest moon of Endor, with massive-trunked trees making organic pillars to hold aloft the vaulted cathedral of the canopy above...
Please, though. I really want to see good FPS combat in a forest/jungle setting. |
[Veteran_Gaius Mahkasad]
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Posted - 2012.05.24 09:06:00 -
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Something I have always loved in any game is the idea of a "Living" map. One where you can preform actions to change how the map is laid out, or alter local effects. An example would be a closed in facility where all the lights cut from time to time. Or another, a Skirmish map where hacking a large crane clears a section of a barricade to give the attackers a much faster path to the enemy control points.
Basically anything that allows the battlefield itself to become more dynamic over time. Adds amazing amounts of replayability and tactics, and it is just plain awesome.
PS: +1000 for a map that is a pair of giant moving trains with hovering platforms nearby. And the attackers need to hack up the train to stop it from reaching something. |
[Veteran_Di Jiensai]
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Posted - 2012.05.24 10:40:00 -
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Global agenda had/has a vertical map, which is basicly a giant hole in an ocean, with several structures at diffrent heights + bottom.
global agenda vertical map |
[Veteran_Mavado V Noriega]
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Posted - 2012.05.24 11:35:00 -
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Id love to see a proper large jungle map and snow map tbh havent seen a well done jungle map in a while, u know 1 that actually makes u feel like you're in a jungle
@ kush's assassin contracts, good idea let me share my thoughts on possible game mode. How about a smaller scale no respawn mode to go along with it? u infiltrate an enemy HQ or whatever and u and your small grp are charged with dispatching the VIP.
Each person has 1 life in this mode and its on more CQC maps like perhaps inside a ship or building complex. |
[Veteran_Kushmir]
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Posted - 2012.05.24 12:50:00 -
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Mavado V Noriega wrote:Id love to see a proper large jungle map and snow map tbh havent seen a well done jungle map in a while, u know 1 that actually makes u feel like you're in a jungle
@ kush's assassin contracts, good idea let me share my thoughts on possible game mode. How about a smaller scale no respawn mode to go along with it? u infiltrate an enemy HQ or whatever and u and your small grp are charged with dispatching the VIP.
Each person has 1 life in this mode and its on more CQC maps like perhaps inside a ship or building complex.
love that. NO RESPAWN would be epic. after you get killed you can only watch in the dead room (with no access to PSN messages, mind you) thats old school SOCOM right there. also straight skill-based if you ask me. if you and your team can work you way through with one life in true assassin style i'd pay ISK for that, easy! |
[Veteran_Syn Lee]
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Posted - 2012.05.24 16:06:00 -
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Abandoned Station
In EVE I've always wanted to explore the stations in greater detail. I believe a Skirmish map inside of a station would be an amazing opportunity.
I wouldn't have any idea how to design the layout. But the concept is there for you.
Ice Planet
Imagine the battle of Hoth from Star Wars. Enough said.
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[Veteran_Zhar Ptitsa]
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Posted - 2012.05.24 18:04:00 -
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I'd love a map full of trenches and debris from buildings and eve ships. Also a map in some snowy mountains would work alot on camouflage. Trying to keep it blunt so i dont make it to complicated for CCP. |
[Veteran_Kevalan]
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Posted - 2012.05.24 18:36:00 -
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Defending a planetary/station evacuation.
Attacker's objectives: Infitrate the command center and hack the defense weapons to target friendly shuttles or Hack their way straight into the civilian bunkers and open up on them.
Defender's objectives: Keep the turrets offline, Give the shuttles orders to take off when they think the sky will be safe for the 1-2m it takes for the shuttle to get out of range. |
[Veteran_JohnnyAugust]
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Posted - 2012.05.24 20:49:00 -
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Urban combat would be wonderful. Tight alley ways, only certain directions vehicles can go. Templar One mentioned industrial complexes that had living quarters/apartments on base. You could effectively make a great little bazaar, shopping area, homes, along with an industrial district (size limiting).
Big expansive terrain maps are great, throw in a little urban combat would round things out really nicely. I'm talking choke points, flanking routes, big straightaways that beg for gunfights to happen in them from behind the best cover you can muster. Multiple story apartment buildings you can get good vantage points from. I'm imagining a dropship putting troops down in the middle of a small city to storm an objective.
Cloaked recons hiding behind trash waiting for the assaults to pass through. Dropships giving support fire, air vehicles have a hard time picking targets. Entire buildings being vaporized from orbit!!!!
Hell, you could even make vertical maps that progressed up the the 10 story structures that are the skyfire batteries (in E3 video) and biorecylicing towers in the current maps. |
[Veteran_THCFORME]
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Posted - 2012.05.24 21:05:00 -
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I'd love to see a wide open plain with nothing but swarm launchers........
But tbh I'd really like to see a mix between everything, but i always prefer CQC. Jungles, small towns,possibly space shopping malls. Even cooler if there was a mix of different types between uplinks. Like a hilly or jungle entrance to a CQC building at the next uplink. |
[Veteran_JohnnyAugust]
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Posted - 2012.05.24 21:11:00 -
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THCFORME wrote:I'd love to see a wide open plain with nothing but swarm launchers........
But tbh I'd really like to see a mix between everything, but i always prefer CQC. Jungles, small towns,possibly space shopping malls. Even cooler if there was a mix of different types between uplinks. Like a hilly or jungle entrance to a CQC building at the next uplink.
That mix of things in a single map would be awesome. How about we put all the ideas together and put a crashed titan in the middle of a city! with an industrial complex in a jungle area on the other side of the map haha. |
[Veteran_AxemBlack]
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Posted - 2012.05.24 21:46:00 -
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I would love to see lava and plasma planets. Fighting on relatively small patches of solid ground with fire flying and/or electricity arcing everywhere around you would be sick especially with a low gravity twist to spice things up when jumping over rivers of lava or some rare molten minerals that the planet is desired for.
Alternatively, perhaps some small sort of outpost maps for a smaller game mode, maybe even ambush. This would be something of which you are aware of the size. It needn't be perfectly round, perhaps an asteroid too small for gravity to make it round with all sorts of craters and jagged structures. Of course due to size, jumping would be really high and a horizon line would be present at all times adding more to the gameplay.
Even some planets with a spongy lime-stone like crust full of caverns washed away by whatever liquid forces may exist on such a planet and the remains of an underground society.
Perhaps some planets could have more significance than just territory, minerals, and ore for EVE players. Perhaps they could be the homeworlds of certain societies within EVE, the control of which would be heavily contested.
A planet littered with craters, the likes of which are filled with a metal that is liquid at low temperatures which on occasion rains from the sky.
Maybe even keep track of the years of certain planets to determine whether you will be fighting in a jungle, icy wasteland, or barren desert.
Planets crawling with strange lifeforms hostile to both friend and foe.
Geysers and tidal fissures such as Saturn's moon Enceladus. |
[Veteran_mandrill]
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Posted - 2012.05.24 22:11:00 -
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Winter.
If I understood one of the FF talks correctly the environment map has layers for various things, like snow. It's probably nothing like as simple as sucking all the colour out of a texture...
Some more greenery would also be nice. These are temperate worlds after all and should reflect all the various climates and environments that should be present on such a world.
TBH I think CCP have taken the harder road going for temperate planets first. The extreme planets (Ice, Gas, Lava, Oceanic, Barren and the other one) may be extreme but those extremes are static. That's why they're extreme. A temperate planet can vary wildly across its surface between extremes. So the easy thing to do would have been to give us one or two of the extremes to play with to begin with.
I'd also like to see some Amarr and Minmatar structures. The Gallente and Caldari seem to lack character somehow. The structures should be like the ships in EVE but I'm just not getting that at ground level. From the overview map it's obvious, but there's not enough at the human scale to differentiate the two.
At the moment though I'd be quite happy with any different map. The more variety the better. |
[Veteran_Kushmir]
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Posted - 2012.05.24 22:43:00 -
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Kevalan wrote:Defending a planetary/station evacuation.
Attacker's objectives: Infitrate the command center and hack the defense weapons to target friendly shuttles or Hack their way straight into the civilian bunkers and open up on them.
Defender's objectives: Keep the turrets offline, Give the shuttles orders to take off when they think the sky will be safe for the 1-2m it takes for the shuttle to get out of range.
THIS!!! |
[Veteran_Ghural]
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Posted - 2012.05.24 23:33:00 -
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Something with deep canyons and lots of verticle gameplay |
[Veteran_THCFORME]
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Posted - 2012.05.24 23:42:00 -
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Unicorns and lots of them. |
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