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1. Politic Ticker - in Feedback/Requests [original thread]
I like this idea! The more tie ins we have to the universe proper, the better.
- by Kreigs Jaeger - at 2013.02.19 00:49:00
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2. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
Functionally a giant mass driver, role somewhere between dumb rockets and forge gun. A massive cannon with low magazine size (3-4) that fires gargantuan shells the size of a man's arm. Shells follow a parabolic arc. Can be loaded with high AOE she...
- by Kreigs Jaeger - at 2013.02.19 00:42:00
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3. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
With some 40 pages I doubt it hasn't already been thought of, but at any rate: Oceanic planet combat on a floating facility. Mostly fluff and cool looking bits, but what about a facility rocking on the waves, occasionally being slammed with 500 f...
- by Kreigs Jaeger - at 2013.02.19 00:32:00
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4. [Bug] Race/quarters - in Technical Support/Bugs [original thread]
Apparently race dictates your station (quarters) design. Though upon choosing Minmatar, I have a decidedly gallenty room. I did choose arbiter as my class however, which starts with the gallente suit. Bit odd. Nothing major though.
- by Kreigs Jaeger - at 2013.02.18 19:30:00
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5. Martial Arts in Dust - in Feedback/Requests [original thread]
Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I co...
- by Kreigs Jaeger - at 2013.02.18 02:20:00
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6. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Few things I would like to see: Heavy version of GL: Minmatar artillery parallel Av or Ah based on variant largely due to AoE or lacktherof. Opposite of the forge gun in that it fires immediately, but then requires a long load time before the next...
- by Kreigs Jaeger - at 2013.02.18 01:56:00
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7. Everything a Scout suit can do..... - in General Discussions [original thread]
Imp Smash wrote: ZiwZih wrote: Propaganda. At least our women are pretty and we have smallest... hit-boxes. I don't think many people got it. I liked the joke though. +1 sexy time humor Also, aren't scouts going to get camo implemented i...
- by Kreigs Jaeger - at 2013.02.17 23:15:00
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8. Give dropships some love - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: 2) Drop ships are not Gun ships On that note, I would love to see CCP's interpretation of a gunship (Helicopter-esqe close support air vehicle) :D OT: Cons certainly outweigh the pros. I don't see any issu...
- by Kreigs Jaeger - at 2013.02.17 22:06:00
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9. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Probably one of the best game modes in a shooter, period. I approve. Edit: Furthermore, this would be a great prelude to ship/station/in space boarding actions.
- by Kreigs Jaeger - at 2013.02.17 21:50:00
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10. Ammunition types that change damage mechanics? - in General Discussions [original thread]
Vance Alken wrote: Why not just use Eve's system that already works? Here are all the different laser crystals for example. That's the idea, albiet perhaps with slightly fewer options and a bit more "flavor" in regards to their fluff and e...
- by Kreigs Jaeger - at 2013.02.17 21:46:00
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11. Ammunition types that change damage mechanics? - in General Discussions [original thread]
Zekain Kade wrote: I dont see the point in this when we already have weapons, or will have weapons that can do these things. Shot gun slugs = breach shot gun. More range, more power, slower rate of fire, less ammo. Mass driver one? what exact...
- by Kreigs Jaeger - at 2013.02.17 20:00:00
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12. mass drivers - in General Discussions [original thread]
Another thoughtful post to be ignored, move along, nothing to see here. Aside from the obvious negatives that have been pointed out (Slow reload, self damage, high CPU/Power cost) I think I can expound on aiming a bit more. For every other we...
- by Kreigs Jaeger - at 2013.02.17 19:51:00
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13. Ammunition types that change damage mechanics? - in General Discussions [original thread]
What are your thoughts on having ammo types with more significant effects (at least in appearance, if only somewhat mechanically) than merely -range + damage same effect? Such as: Mechanic: Shotgun slugs Effect: + range -spread - damage Ingam...
- by Kreigs Jaeger - at 2013.02.17 19:40:00
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14. new dropsuit designs 2 - in General Discussions [original thread]
The Dragon Ascendant wrote: Ultimate Death Suit Penultimate deathsuit Also, I like the idea of a jetpack suit. Easy equip for scout, could be finagled with mods and skills onto medium, would require extreme specialization and sacrifice f...
- by Kreigs Jaeger - at 2013.02.16 13:55:00
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15. Various ideas for new "Map themes": How to make DUST immediately stand... - in General Discussions [original thread]
Considering we are playing in such a rich world, filled with locations ripe for the exploitation and/or destruction, I can think of a handful of awesome map-themes that would make DUST stand out further in the shooter market as truely a child of a...
- by Kreigs Jaeger - at 2013.02.16 00:39:00
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16. Hi, my name is MassiveNine... - in General Discussions [original thread]
Welcome! I joined recently as well, but as a part of the glorious pc gaming master race, I found playing with analog (At least at a competitive level) difficult. Was debating a few pricy 3rd party controllers and finally just decided to try my ke...
- by Kreigs Jaeger - at 2013.02.16 00:27:00
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17. [Request] The ability to leap small hurdles in a single bound! - in Feedback/Requests [original thread]
It's rather annoying to be capable of falling a few hundred feet and halting yourself with ease via the incredible capabilities of technology, but not to jump over a chest high rail. Either safety railing systems have outstriped our humanity, or o...
- by Kreigs Jaeger - at 2013.02.16 00:15:00
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18. "UR SCRUBZ CLASS/GUN/MOD OP ETC" - in General Discussions [original thread]
Personally?
- by Kreigs Jaeger - at 2013.02.15 06:14:00
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19. "UR SCRUBZ CLASS/GUN/MOD OP ETC" - in General Discussions [original thread]
But tell us how you really feel. -blows bubbles from pipe-
- by Kreigs Jaeger - at 2013.02.15 04:27:00
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20. Does being a mercenary makes you a "bad guy" - in General Discussions [original thread]
Denak Kalamari wrote: Things are rarely as black and white as people portray them to be, us mercenaries are no more 'evil' than an Amarr slave trader is 'good'. In my viewpoint, there is no black and white morals, only shades of grey with no de...
- by Kreigs Jaeger - at 2013.02.12 03:36:00
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