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1. ZionTCD Appreciation Station: Intel leaks/Drama and Tears incoming! - in The War Room [original thread]
You know, I just noticed that Zion directors admitted to being scared of PRO. PRO! Seriously guys? PRO?!?! I mean, sure, be scared of test if you like. But PRO? No. You fail. You fail the most. I personally suck, and I'm not scared of PRO.
- by Khalid Iunnrais - at 2013.03.17 21:12:00
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2. ZionTCD Appreciation Station: Intel leaks/Drama and Tears incoming! - in The War Room [original thread]
Sgt Kirk wrote: Khalid Iunnrais wrote: Excuses, excuses. Zion guys, like I said before just amuse yourself here, no need for getting panties in a twist. But part of Stage 2 of a Failure Cascade is attempting to censor your corporation...
- by Khalid Iunnrais - at 2013.03.17 20:42:00
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3. ZionTCD Appreciation Station: Intel leaks/Drama and Tears incoming! - in The War Room [original thread]
Excuses, excuses.
- by Khalid Iunnrais - at 2013.03.17 20:32:00
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4. ZionTCD Appreciation Station: Intel leaks/Drama and Tears incoming! - in The War Room [original thread]
Heh, it's like these guys have never seen a Failure Cascade before. Or maybe like they've heard about them, but always wanted to see one from the inside, really get a feel for what they're like. It's a learning experience!
- by Khalid Iunnrais - at 2013.03.17 20:28:00
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5. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Question: In a large clone-count battle, is there any disadvantage to having your MCC destroyed after you've already lost 100 clones? For example, defender has 500 clones, fights until they lose 100 clones, then sits behind the redline, allowing...
- by Khalid Iunnrais - at 2013.03.15 16:09:00
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6. Sticky:Manus Peak Ambush (OMS) - Map Feedback - in Manus Peak [original thread]
Initial thoughts, after just 1 game: It feels a lot fairer than the tinier Manus Peak Ambush map, even though my team got rolled. I can see some similar issues will remain... particularly how OPEN that area is... In the Skirmish version of this ...
- by Khalid Iunnrais - at 2013.02.28 17:31:00
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7. Sticky:Skim Junction Skirmish (High Stakes) - Map Feedback - in Skim Junction [original thread]
Whoever gets the city can lock out the other team. This map is basically king of the hill, with a MASSIVE advantage for the one on the hill. Now, if both inside and outside had 3 cannons, this might work better. Alternatively, an additional CRU n...
- by Khalid Iunnrais - at 2013.02.01 17:10:00
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8. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Honestly, I want to see Procedurally Generated maps. Start with some fractal terrain, then place buildings on it based on PI locations. Fight on someone's PI!
- by Khalid Iunnrais - at 2013.01.24 04:03:00
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