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1. tanks with dampers...DAMPERS I TELL YOU! - in General Discussions [original thread]
You know how there's this weird idea that is widely accepted as reasonable called Drop Pods? I think this makes a dozen times more sense just for infantry deployment even. Just do it UN style and drop the supplies without a care in the world and...
- by Xerr Schattentanz - at 2012.08.01 12:00:00
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2. Weapons need Slots. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: There's a thread currently active talking about bringing EVE's "rigging" system in as a weapon customisation system. I think that's a better solution than yours. But I definitely want custom options on weapons, and ag...
- by Xerr Schattentanz - at 2012.08.01 09:07:00
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3. Weapons need Slots. - in Feedback/Requests [original thread]
I know similar topics have been brought up, however its usually either sacrifice a slot or increase premade weapon variations. I think that all (personal not vehicle) weapons should be modular as an option on top of stock weapons (which are also ...
- by Xerr Schattentanz - at 2012.08.01 08:11:00
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4. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I have a mixed opinion on this subject. Personally I absolutely hate the random miss chance used in games today. If I point exactly at someones head at medium distance using a highly accurate weapon there should be no bullshit system adding extra ...
- by Xerr Schattentanz - at 2012.08.01 07:59:00
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5. Useless Skill Levels 2 & 3 - in Feedback/Requests [original thread]
Pombe Geek wrote: If I remember correctly (since there's been a dozen or so posts concerning this same issue), the final version will have benefits for each level of a skill - they are not yet implemented in the Beta yet. I understand this...
- by Xerr Schattentanz - at 2012.07.29 18:36:00
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6. Useless Skill Levels 2 & 3 - in Feedback/Requests [original thread]
Rue Hadra wrote: The skills you upgrade to buy equipment also improve your overall proficiency with the weapon, so level 2 and 3 of the sniper skill, though they dont allow you to get a new sniper, do make you better at using the snipers. It j...
- by Xerr Schattentanz - at 2012.07.29 18:31:00
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7. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Rather then comment a theme etc like most I'm going to mention an idea. I want to see more destructible environments. On top of this I would prefer it if it not only was cosmetic (breaking telephone poles or glass) but actually had an actual effe...
- by Xerr Schattentanz - at 2012.07.29 17:57:00
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8. Terrain (hills) - in Feedback/Requests [original thread]
On a related note, it would be nice to have this so that I also don't get stuck due to an non-climbable hill. There is a spot in plateau specifically I've had to commit suicide at I think 3 times now because of accidentally because I've fallen int...
- by Xerr Schattentanz - at 2012.07.29 17:38:00
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9. Remove Analog Dead Zone. - in Feedback/Requests [original thread]
I'm actually having the same problem. And no it's not the sensitivity level (already turned mine down to try and fix it ). I have the problem a lot because I try to fire at a distance if possible. I know its a game issue because I'll sit there and...
- by Xerr Schattentanz - at 2012.07.29 17:32:00
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10. Useless Skill Levels 2 & 3 - in Feedback/Requests [original thread]
Deskalkulos Ildigan wrote: well if i remember correctly the skills used to unlock better sl ar and so on (weapon skills) also net you some boni to stats like increased splash and so on. . . I think you are right. The greater majority of the...
- by Xerr Schattentanz - at 2012.07.29 16:47:00
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11. Fix Low Player count Battle Balance - in Feedback/Requests [original thread]
There are a number of games that, at the start especially, there are only 2-5 players total on the map. The key to winning these games tends to boil down to who ends up with a second (competent) teammate who understands that if you get 2 of you in...
- by Xerr Schattentanz - at 2012.07.29 16:41:00
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12. More Heavy Options (Talking about Heavy Type II ) - in Feedback/Requests [original thread]
The Aur Items are just different colours of the same suits. It's purely a cosmetic thing CCP does it so that it's not game changing but it lets people feel pretty.
- by Xerr Schattentanz - at 2012.07.29 15:59:00
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