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1. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
How do you think drones should behave? Why not include massive Player versus Drone events? Every once in a while say a drone Hive begins to get out of control and an alert is sent out to all nearby mercs telling them their assitance is needed. ...
- by Magpie Raven - at 2014.06.03 02:51:00
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2. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
How do you think drones should behave? There needs to be a very large diversity in drone types and operating procedures. There needs to be enough drone types of varying intelligence so that the difficulty can be ramped up at lower sec levels w...
- by Magpie Raven - at 2014.06.03 02:33:00
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3. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
What kind of player interactions do you think would be interesting? There should be a variety of sites that have the potential to cause massive fights between players. Maybe its a crashed ship or an ancient battlefield. Small skirmishes are ...
- by Magpie Raven - at 2014.06.03 02:20:00
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4. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
What kind of player interaction do you think would be interesting? I think a system of first come first serve would be interesting. When a player gets to an area that is currently unoccupied they can put down a beacon letting other players know ...
- by Magpie Raven - at 2014.06.03 01:54:00
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5. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
The use of personal drones would be perfect for this type of gameplay. Salvage Drones- A sort of scouting drone. Players would send them out and the drone would search out and mark down possible locations of salvagable materials. It would also let...
- by Magpie Raven - at 2014.06.03 01:32:00
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6. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
What would make for interesting ways to search for good salvage? Encounters: Simple and easy looting of recent battles. Easy to find and easy to retrieve. Larger quantity with a lower chance of high quality Random- This includes coming ac...
- by Magpie Raven - at 2014.06.03 01:26:00
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7. Installations in Legion - in General Discussions [original thread]
Installations need to eventually become a very big part of the battlefield. For one turrets need to become much harder to destroy and they must be repairable for the most part unless they are completely destroyed by continuing to fire at them. I...
- by Magpie Raven - at 2014.06.03 00:28:00
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8. FW in Legion - in General Discussions [original thread]
A while back a thread popped up about a way to improve the FW experience and it was genius it got a lot of attention and stuck around for a while. It basically suggested that districts be linked together in a series so that to capture a planet the...
- by Magpie Raven - at 2014.05.27 18:05:00
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9. No more skill levels=no more bonuses? - in General Discussions [original thread]
ZDub 303 wrote: The intention of his post was just that passive bonuses would be their own separate nodes instead of part of the 1-5 level path. So instead of Dropsuit Operation 1-5 you would have Dropsuit + Dropsuit bonus node. Maybe there wi...
- by Magpie Raven - at 2014.05.27 17:47:00
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10. No more skill levels=no more bonuses? - in General Discussions [original thread]
Oh wow. Thanks for telling me. So glad to hear this. If each level is a separate node though, I can imagine that the whole tree will look massively daunting unless things are consolidated into groups
- by Magpie Raven - at 2014.05.27 16:52:00
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11. No more skill levels=no more bonuses? - in General Discussions [original thread]
With the potential removal of the 1-5 lvl system (which I am very against) Something crossed my mind. Where does this leave bonuses? The levels do more than just unlock new tiers of items. They grant a % boost or reduction to certain abilities an...
- by Magpie Raven - at 2014.05.27 15:32:00
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12. How will everything be proto but still have different meta lvls? - in General Discussions [original thread]
I am confused about something. In the presentation CCP Z says he wants to do away with tiers. Everything will be proto. Which is awesome in my opinion. However he says that matchmaking will be based on meta level and he suggests there will be a so...
- by Magpie Raven - at 2014.05.27 03:02:00
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13. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Likes Removal of Tiers : Yes! yes! yes! Ive never been a fan of the tier system. In my opinion it causes many of the issues Dust 514 has with balance, and protostomping. You just cant pit someone rocking Proto gear that does more damage a...
- by Magpie Raven - at 2014.05.27 02:46:00
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14. My Likes and Dislikes about what Ive heard so far - in General Discussions [original thread]
Maken Tosch wrote: You could post this on the Progression thread listed in the stickies. Obviously CCP Z is reading all of those 31 pages and I don't mean it sarcastically. https://forums.dust514.com/default.aspx?g=posts&t=162335&find...
- by Magpie Raven - at 2014.05.27 02:41:00
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15. My Likes and Dislikes about what Ive heard so far - in General Discussions [original thread]
Likes Removal of Tiers : Yes! yes! yes! Ive never been a fan of the tier system. In my opinion it causes many of the issues Dust 514 has with balance, and protostomping. You just cant pit someone rocking Proto gear that does more damage alo...
- by Magpie Raven - at 2014.05.27 01:55:00
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16. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Another issue is that when I am fitting things I get the urge to crosscheck some stats or double check how many slots a suit has. Currently to do that its hard to do this, especially if I dont own the item. We have to leave the fitting screen and ...
- by Magpie Raven - at 2014.05.27 00:52:00
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17. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
Just about every one of the posts here bring up an important issue with the menus. For me something I would add is the issue of the way items are categorized. Items need to be organized and grouped according to what it is. Currently there is jus...
- by Magpie Raven - at 2014.05.27 00:47:00
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18. [Idea] rebranding CCP Z's progression system (certificates) - in General Discussions [original thread]
This seems to me to be the best compromise. However I dont think SP should be automatically spent on anything. The Amateurs still need to learn how it all works. The certificate system should only be there to hold the players hand until they figur...
- by Magpie Raven - at 2014.05.12 19:45:00
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19. Legion must not launch without... - in General Discussions [original thread]
~Complete racial parity of weapons (including heavy anti-infantry and vehicle), dropsuits, and all vehicle types ~real game modes that matter. Not just variations of one type ~Choosing our contracts. Im a merc not a soldier. I choose where I go an...
- by Magpie Raven - at 2014.05.12 19:41:00
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20. By the Maker, we need a name! - in General Discussions [original thread]
I like the title Legionnaire. Just sounds cool and makes sense
- by Magpie Raven - at 2014.05.09 02:51:00
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