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1. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
as much as I hate the militia forge gun for the same as your reason 2, I could deal with it if it took like 95CPU and 10PG, and had a 5 second charge time. because the addition ruins forge gun specialization. sure we can do more damage, but with 2...
- by Ultra Boomer2 - at 2012.12.31 00:38:00
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2. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
nice idea. if not implemented in a damage, perhaps throwing off the enemy's aim a bit to make up for the delay in standing up.
- by Ultra Boomer2 - at 2012.12.31 00:21:00
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3. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
I think this needs to be put back in. if your bleeding out and have the strength to call for help, I think you can pull the trigger. maybe not aim, but fire surely. I also think you need to be able to finish people off again.
- by Ultra Boomer2 - at 2012.12.31 00:18:00
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4. Forgehammers - in Feedback/Requests [original thread]
I am usually the one defending anything that people call OP, but this? a hammer with twice the power of a forge gun is just that. Just think, you're driving along in your tank and the entire enemy team spawns with forgehammers and bashes holes in...
- by Ultra Boomer2 - at 2012.12.31 00:12:00
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5. So About Snipper Riffles... - in General Discussions [original thread]
everyone says any new suggestion is OP but their own. this one seems like it makes sense though. he's probably not thinking shotgun as the damage, but as how it hits people, spreading the damage around. right?
- by Ultra Boomer2 - at 2012.12.30 23:47:00
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6. Random Opening Map: I'm done until it's patched - in General Discussions [original thread]
"COD", I usually see the acronym as "CoD". it means "Call of Duty"
- by Ultra Boomer2 - at 2012.12.29 03:52:00
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7. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
G-SLicK wrote: Ultra Boomer2 wrote: Ok, this has probably been said a bunch but i will say it anyways. This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for. When people's forge guns and hmgs get an...
- by Ultra Boomer2 - at 2012.12.22 07:57:00
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8. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Ok, this has probably been said a bunch but i will say it anyways. This is a beta, things change, things get nerfed. Live with it. This IS what you signed up for. When people's forge guns and hmgs get an unneeded nerf nobody is gonna raise a fig...
- by Ultra Boomer2 - at 2012.12.22 07:07:00
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9. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
Khal V'Rani wrote: imho An option for reallocation for this next build wouldn't be a bad thing. Only an OPTION though. I like where I've got my character at currently... As far as after release... I don't know... you make a mistake you need to ...
- by Ultra Boomer2 - at 2012.12.17 06:31:00
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10. Sticky:Line Harvest Skirmish - Map Feedback - in Line Harvest [original thread]
this is by far my favorite skirmish map. but I don't see it very often anymore. the map is well designed and easy to defend all the points, but not like you can't get near them.
- by Ultra Boomer2 - at 2012.10.28 19:37:00
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11. Has anyone pondered thoughts about the clones? - in General Discussions [original thread]
Quote: Anybody ever seen Multiplicity?? I'd just clone Michael Keaton a load of times....let the mayhem ensue! hey steve Quote: One can assume that when reaching that level in biotechnology, hunger and space management wouldn't be a p...
- by Ultra Boomer2 - at 2012.10.26 14:21:00
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12. Non tourney goers Dust Olympics! - in General Discussions [original thread]
Before we all get too far into this, how are you gonna organize this to actually take place?
- by Ultra Boomer2 - at 2012.10.25 00:33:00
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13. Supposedly ISK Reward up, NOT! - in General Discussions [original thread]
A) how many people were in the match B) did anyone kill you with high level gear C) how many people with good gear did you kill D) how many WP did you get
- by Ultra Boomer2 - at 2012.10.23 17:32:00
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14. sniping - in General Discussions [original thread]
D3LTA ARM3GGIDDO wrote: Sneaking up on snipers only works on rookies who don't pay attention. A good sniper never gets killed that way. The best snipers kill and move they never camp. 2 kills and move. I always say to my sniper buds, "Never ...
- by Ultra Boomer2 - at 2012.10.23 17:28:00
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15. Names of the maps - in General Discussions [original thread]
the one with the 6 towers on the sides and the 2 warehouses in the north - you know, the really rare map? - is named plateas. I think communications was the one with the larger city and the smaller 1 road city was like biomass or something. jagge...
- by Ultra Boomer2 - at 2012.10.23 17:22:00
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16. Negative ISK?... - in General Discussions [original thread]
my corp has run into this, it only ever seems to happen when you join just as a match ends. probably because you arrived too late so the game wants to make you pay your own travel expenses.
- by Ultra Boomer2 - at 2012.10.23 17:18:00
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17. Repair Tool - in General Discussions [original thread]
Maximus Stryker wrote: agreed, i hope the next temp fix for the repair tool is to only allow it to repair drop suits...until they can figure out a better solution and/or no WP-SP in the red zone... no WP/SP in the red zone would be not stop ...
- by Ultra Boomer2 - at 2012.10.23 17:15:00
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18. Forge Gun Accuracy - in Feedback/Requests [original thread]
Lurchasaurus wrote: forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only good way to take down a dropship, and no one is using...
- by Ultra Boomer2 - at 2012.10.23 00:17:00
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19. Dropship practice area. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Talk about selfish, not wanting an all vehicle training room who needs training for the other vehicles? everyone can use LAVs for free, and HAVs can survive long enough for you to learn, not to mention they are rather str...
- by Ultra Boomer2 - at 2012.10.23 00:08:00
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20. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
xjumpman23 wrote: Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured battles with actual killzones. (IE. people didn't have to run around the map looking for the next pe...
- by Ultra Boomer2 - at 2012.10.22 23:43:00
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