The real Cyberzerk
Algintal Core Gallente Federation
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Posted - 2012.08.21 15:43:00 -
[1] - Quote
Hello fellow combatants,
First of all, please don't get mad if I should post one or two ideas already been brought up by others. I read through a whole lot of the ideas for maps here, but to be able to read all of them, I would need to get a second life.;-) But I myself have got a few thoughts on maps I'd like to share:
Important question for self-announced map-designers such as mine: Is there a map editor of any kind planned to give players the possibility to have more influence on the maps as to just plan where to drop the structures? And, does anyone know how that will work once it is implemented, players changing the look of a map by dropping strutures and so on...?
What kind of maps could we use? - Different forms of maps, like e.g. fighting on the outside or the inside of a space ship or space station, will there be such? Or on a giant asteroid (I love asteroids). Or a map of a holed planet, made blowy like a swiss cheese by mining and alike activities, where most of the action takes place underground. (I know, the aspect of battling in ships and such already was talked about, and I find the idea more than promising). - Plants with alien vegetation, like blue, yellow, red foliage or even black? You know that this is scientifically absolutely possible when plants tend to use other parts of the light spectrum? Or what about alien rainfall or snowfall, like big floating flakes of snow in green color and such things, will there be (alien) weather on some maps? Jungles, of course! As many already posted here, too many to name GÇÜem all. I know they will be comparedly harder to build than , let's say barren world maps, but it would be worthwile, don't you all think? - Submarine environments, like one of the guys was asking in the GÇ£Seeding the UniverseGÇ¥ video conference: Not only thinkable on marine planets, on some maps there could be gigantic domes under which the maps are, holding water or even a hostile atmosphere outside. So the players would be fighting under a giant dome all of the time. - Worlds with craters, canyons and such, so the players will have to use vehicles and bridge-like structures to even start to make their way, if they donGÇÖt want to fall into a bottomless pit. (catchword "Vertical gameplay", for example asked by Ghural
Some "loose" ideas: Desert planets, like in the movie GÇ£DuneGÇ¥, wouldnGÇÖt be too hard to build, only sand dunes, or, on another planet, pebbles and rocks, or nothing more than plateaus on waterGǪ Maps with gravity gimmicks, like for example Brutus Solarus asked for. Maps full of trenches and debris from buildings and eve ships, like Zhar Ptitsa demanded - gimme 'em! Urban combat would be wonderful. Tight alley ways, only certain directions vehicles can go. GÇPTemplar OneGÇ£ and many others mentioned industrial complexes that had living quarters/apartments on base. Where do I sign? ;-) lava and plasma planets, like AxemBlack said. Basically anything with strange atmospheres... Basically everything that GÇPZweiGÇ£ wrote
Okay, so much for now. Looking forward to meeting yall on the battlefield! |