|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.07.27 08:09:00 -
[1] - Quote
Below is a link to a sketch I put together regarding a potential map. It's designed for the gaseous planets in EVE. The map contains two floating cities (each city approx size of the Communications Ambush Beta Map). Each city contains objectives (download, hack, destroy, etc) and Mercs can "jump" between the cities via transportation portals. LAV/HAV's can utilize dematerializes to transport from one city to the next and dropships can just fly between them.
Each city has tall/short structures, a "Command Center", a series of underground access platforms. The layout of the cities is completely open for suggestion/change but my idea of the buildings, ground "playing area", etc are that they are almost 100% metal structures. The atmosphere in the pic is an orange-peach color and the sky is made up of 90% clouds. Idea came from Cloud City in Empire Strikes Back. I'm sure y'all have a super smart team of expert designers and graphic artists that can come up with something a little more original... Something more "spacey" with a faded planet or some moons visible in the sky. My intent is to get the idea across.
Twin Cities Idea
Please let me know if the link is restricted. Everyone should have view/comment rights.
BAD FURRY wrote:WOODS LIKE A in start wars all them big trees and stuff
Was going to put together a sketch for a similar idea only set in a marsh/swamp environment with terrain obstacles (water, mud, marsh, trees, etc.). Looks like someone beat me to it.
@AntillesMaximus [email protected] |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.07.27 08:33:00 -
[2] - Quote
un boff wrote:I was thinking about this the other day and as I was fighting looked up and saw a great possible map in front of me.
The skyscrapers. So here is my idea.
Imagine 30 floor or so. With staircase either then that only go up say 3 floor then you have to go else where for the next 3 etc. One team starts at the top, one at the bottom. Now here is the interesting part. Each team only has two spawn point, and no player created ones.
As they move through the tower they can hack spawns which exist on every 3rd floor. But doing so switches off the further way of the two spawn already in use. So the spawn points move with the player. The goal is to push the other team either out the top or bottom.
No vehicles and close quarters fighting. If possible breachable wall to create different pathways. The goal of this map is to make a fast paced battle where working together is the key. No point storming the other team if you team mate chuck a nade down the stairwell. This might also work well with limited number of clones. Heavies would be struggling to keep up, but at the same time if they get into position become a real threat to covercome
Similar Ideas!!! I imagined a small outside area so players could summon dropships and blast fire into the buildings. Will be lots of cover inside though. https://forums.dust514.com/default.aspx?g=posts&m=213736#post213736 |
Antilles Maximus
ZionTCD Legacy Rising
80
|
Posted - 2012.07.28 15:44:00 -
[3] - Quote
un boff wrote:All credit to yo for posting it first. I do think this would be a good idea. I also think that there is some serious potential to the other idea in my original post un boff wrote:As they move through the tower they can hack spawns which exist on every 3rd floor. But doing so switches off the further way of the two spawn already in use. So the spawn points move with the player. The goal is to push the other team either out the top or bottom. This means that just grabbing a spawn point could really screw out your team, so working together is vital.
I get it man. I think it's an awesome idea. Cool that we both imagined 30 floors . Just seemed like the right amount of floors. The "stair stepping" of spawn points as you work your way up/down is interesting. I think it would make a great strategy-based map. Kudos! |
|
|
|