Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.01 20:45:00 -
[1] - Quote
How about a gas giant battle? You try to siege a huge gas refinery control hub as an Attacker and as a defender, you have to (of course) stop the attackers. As for the map itself, I'd imagine a large facility with a sort of urban-sprawl feel on some sort of hovering system. And you can fall off of the map into the gas giant's atmosphere while you get crushed by several tons of pressure. Of course the map is a little open around the edges to allow for a few LAVs and maybe a HAV once in a while. Then, I'd suggest the control points be near said edges, making the map sort of triangle shaped. The center would be a space elevator, sending the refined gases to the ships in upper-orbit. It would be more of a 'King-of-the-Hill'-type of map. I suggest there be bunkers and you have to enter them in order to take a control point. On one side of this Triangle map, there's a sort of platform where soldiers from the attacking team are dropped into the battle. Add in a little cover, and maybe a few cool sci-fi elements, and then this could become a standard gas giant control battle. I feel that the tight and up close feel will add to the intensity of this battle. Well, that's what I think what one map could be for DUST 514.
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Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.07 21:12:00 -
[2] - Quote
Another idea:
How about a high-speed convoy hijack mission? Only a few people are attacking and only a few are defending. Its a limited amount of people on both sides, and for both sides, there are no respawns (can be changed accordingly). The objective for the offensive team is to either hack the controls or to destroy the engine. If you choose to destroy the engine, you need to set a charge which takes a rather quick time to do, but takes a fair amount of time for the timer to run down, allowing time for defenders to defuse. On the other side, if you take the controls, it takes time to hack but when you're done hacking, you win. I'm not sure if this idea has been stated, but I think it could work. I'll be working on more ideas for this topic, and I'll see what I can think up.
EDIT: also, I saw this idea earlier for Assassinations, which leads me to thinking for Spec Ops Missions? High-paygrade but are the toughest missions. Basically, no respawns, do or die, high priority targets; things included under this: assassination, destruction of large targets, ship/war-barge hijacking, major defense for said targets, stealing special corporation secrets, backstabbing, etc. Payments for these missions are either nothing for failure, or millions in ISK, blueprints, etc. |