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CupInLA
1
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Posted - 2012.08.03 21:48:00 -
[451] - Quote
how about a multi level map, as in multi atmospheric. You have to capture a couple of titans to gain access codes to get to the ground level refinery shields to go down, then invade, or something like that. |
Tantalus Osiris
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.08.05 20:40:00 -
[452] - Quote
Maybe a map thats parts underground, few levels deep maybe, like a bunker, would make for good upclose action. |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.05 21:50:00 -
[453] - Quote
i'd like to see more dynamic maps (think thats the word i was looking for ) basicly on some maps have random small earthquakes , where the camera shakes for about 1 min, or on a snow planet have random snow storms or on a desert planet have random sand storm effect visabiliy ect for a min or so , but make it random, but not on all planets. |
RzrTrek
Crux Special Tasks Group Gallente Federation
3
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Posted - 2012.08.06 01:50:00 -
[454] - Quote
As an EVE Online player I say you most ADD ALL SOLAR SYSTEMS, PLANETS AND MOONS! |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.08.06 17:54:00 -
[455] - Quote
Yes, this 10000X
Let dust mercs assault moons and prevent mining of those moons.
Thus allowing DUST mercs to take a contract to shut off the Technetium faucet.
How long would it take for the first DUST war then? |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.08.07 04:59:00 -
[456] - Quote
named map idea: Bleeding Gash
What is it? : An alien canyon, multiple kilometers deep and at least twice as wide. A [racial base-map type] sits in a strategic position, behind it a massive dam holding back whatever liquid used to flow through this wound in the ground.
Location : Any rock with liquid. Oceanic planets could have an artificial "Moses" canyon splitting the sea, making for an exotic variation.
Objective : Take the base, or use a couple well-placed Tritanium-cored bombs to drown the whole map. The latter option is especially spectacular on oceanic, lava, and plasma worlds. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.07 16:08:00 -
[457] - Quote
i hope this hasnt been said before.
my idea is of a dust corps private base with one side attacking and the other defending the attacking side is raiding the other team for supplies i.e. dropsuits, isk, nanohves, vehicles, turrets, etc...
but those can be either the main obj or secondary ones.
look at it like this first the attacking forces have to breach the gate and make theyre way up to kind of like an infor mation hub where a list of where everything is stored is kept. after hacking that identifiers pop up on the mini-map showing where the different things are being held.
the attackers need to hack and hold as many of the areas as they can within like a 30 minute time limit for the whole game in order to cap the base
while the defenders can either decide to destroy the stuff (which would take away a % of it from the corps inventory) or defend/ exfil it by driving / moving it to one of 3 landing pads in the of the base.
you can exfil the non vehicle things by accessing a mainframe which will load the items ont to 3 slower moving lavs which hold only a driver and a passenger and then driving the lavs to the pad to be unloaded onto rdv's and removed from the battle field.
to exfil the vehicles you would need to access a mainframe that holds an access code that allows ou to call in the vehicles and then get the person who has the files to the exfil site (he will be marked as hvt) (isk would work in the same way)
and if a corp has control of a bpo that could be stolen by the attackers as well and would need to be downloaded and delivered by a player to one of the rdv's.
the attackers if they were looking just to steal stuff would have an rdv back behind them for carrying away stuff that they had stolen as well.
my other idea was
a base that was built into the side of the cliff so whle the attackers fight theyre way up/down to the control room and while capping the base there would be stairwells and ladders that could be turned into choke points.
and maybe for quick access there could be like slots in the roof so people above could drop down behind the enemy just to add a new level of gameplay |
Ka'moth
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.08.08 00:38:00 -
[458] - Quote
Im thinking broken down Desert base, very rugged, and destroyed, like somthing came through and tried to blow a path through civilization, sorta like the map Rust on Call of Duty MW2 |
Noowb Sauce
10
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Posted - 2012.08.09 03:44:00 -
[459] - Quote
This thread is huge so probably stated but just in case. Oceanic maps which may have oil rig like stations or small islands but ultimately lending to traditional style naval vehicles for the battle. Submarines, drop ships, carriers, battleships, hovercraft, etc. |
Noowb Sauce
10
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Posted - 2012.08.09 03:53:00 -
[460] - Quote
Evacuation maps.... think battling during a meteor storm on a planet with poor atmospheric protection,,, and the meteorites hurt.... or a solar storm scorching the planets surface.
Rebel uprising... think amarrian slaves uprising in the middle of a battle to fight against the amarrian affiliated team.
Artifact retrieval... ruins of ancient people/ancestors, site perhaps is now home to large predatory/territorial animals. |
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Noowb Sauce
10
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Posted - 2012.08.09 04:05:00 -
[461] - Quote
No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matters worse an opposing merc outfit shows up to steal the research in hopes of a 1 time use weapon in a future battle. |
Noowb Sauce
10
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Posted - 2012.08.09 04:26:00 -
[462] - Quote
PvE missions that span both games. My previous post might be a good example. But missions that may start in either game and have steps that need worked simultaneously or sequentially from the other game.
Scenario... minny mission to liberate slaves, starts in eve. Pilot needs to secure the space site and buy/use personnel/equipment insertion pods to deliver a squad of dust marines to the site to clean the area of hostles a free the slaves by transporting them to a launch vehicle that the pilot then picks up in eve space.
Scenario... dust corp got a mission to scout out a previously uncharted moon... or what they thought was a moon. The only way to get there is to hire an eve pilot to take them there only to find out its a rogue drone infested giant meteor. The eve pilot must insert the merc squad so that they can now capture a rogue drone so that the eve pilot can return it to a research lab and return the mercs home safely.
Scenario... wealthy land baron hires merc and eve pilots to provide defense against an impending pirate raid, eve pilot fends off pirate insertion attempts and orbital bombardments while the dust squad fends off bribed solgiers and inserted pirate raiders all the while trying to avoid successful planetary bombardments.
These cross game missions should have unique difficulty for each games participants and the roles they will play but ultimately should be difficult but highly rwarding and story rich events due to the coordination required and the Emerson of this being more of a 1 universe game. |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
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Posted - 2012.08.09 04:40:00 -
[463] - Quote
Noowb Sauce wrote:No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matters worse an opposing merc outfit shows up to steal the research in hopes of a 1 time use weapon in a future battle.
I'd rather see the NPC factions given some flesh as it were.
Sanshas are already "zombies" (Borg).
Blood Raiders - while they predate Firefly - are basically Firefly's Reavers.
Most of the rest are pretty mundane by comparison. (Sarpati Serpentis is apparently nuttier than a fruitcake though, so perhaps he goes off the deep end and goes all Joker on us or something.)
So DUST needs TWO zombie maps, one Sansha and one Blood Raider. |
Maken Tosch
263
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Posted - 2012.08.09 05:39:00 -
[464] - Quote
In Dust:
- Indoor-only battles where we commit colony incursions.
- Aerial battles in gas planets.
Null-sec outpost incursions. For example:
- Merc-vs-merc action is ok.
- Merc-vs-capsuleer action... a plus. |
testguy242
44
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Posted - 2012.08.10 03:41:00 -
[465] - Quote
Forums Veteran wrote:Something I have always loved in any game is the idea of a "Living" map. One where you can preform actions to change how the map is laid out, or alter local effects. An example would be a closed in facility where all the lights cut from time to time. Or another, a Skirmish map where hacking a large crane clears a section of a barricade to give the attackers a much faster path to the enemy control points.
This sort of thing is already coming. It sounds like the beginnings will come out in the August 21 update.
Here's the video where they talk about it. |
testguy242
44
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Posted - 2012.08.10 03:43:00 -
[466] - Quote
Cleetus Merovee wrote:Blood Raiders - while they predate Firefly - are basically Firefly's Reavers.
Not really. Reavers are mindlessly violent killers. Blood Raiders very calmly abduct people and harvest their blood. |
V3X1US
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.10 04:11:00 -
[467] - Quote
Gas planet themed map where aerial combat and squad warfare dominate, thinking floating command center? |
Shadeslayer Ebrithill
Villore Sec Ops Gallente Federation
6
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Posted - 2012.08.10 22:42:00 -
[468] - Quote
Hello everyone, i am new to this whole EVE/DUST Universe, and well i had a cool idea for a map....well not really a map per-say, but really weather conditions. Like torrential downpours, snowing (it could affect the traction of the LAVs making it more difficult to handle with iced roads and the same idea could go for the torrential downpour), Heatwave (really bright and "wavey" screen), Forceful winds (that make it hard to pilot ships and affect weapons like if you shot a missile from a HAV at a Dropship faraway the missile will slowly or forcefully go off course.) Sandstorms...etc. I like when environments aren't always the same old "partly cloudy, noon-day maps" and maybe you could even make it so that the weather conditions could come in "naturally" like maybe on monday the map could be clear skies and then on wednesday it could be raining.
-Shadeslayer Ebrithill -PSN: Shadeslayer305 |
Saint Panda
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.08.12 00:13:00 -
[469] - Quote
I want to be able to go inside buildings, and destructible environments would be awesome in my opinion. |
Nekir Vorkovin
Zumari Force Projection Caldari State
0
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Posted - 2012.08.12 02:45:00 -
[470] - Quote
I posted this elsewhere, I will delete that if I need to but I will repeat my idea here.
I was thinking, what if when a Titan in EVE gets destroyed its wreck gets pulled into the closest planets gravity well and crashes onto the planets surface?
There could be four pre-gened maps based on w/e Titan was destroyed in the game, so Four map types.
The winner of the corp merc team to catch the site first gets valuable isk and modules from the wreck. What do you guys think? Would be cool to fight in the smoking/flaming wreckage of a downed Titan. And a cool way to tie in the games imo. |
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Soldier Everdeen
Zumari Force Projection Caldari State
0
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Posted - 2012.08.12 14:51:00 -
[471] - Quote
The idea's that have been put through lets face it are great.
now im not sure if this idea has already been put forward i read similar to what im about to say so sorry if i mis-read a post.
But like the ideas lots of people have had of downed ships (crashed on surface).
so lets say a black ops ship has infiltrated an enemy relay and down loaded star maps of the location of the current positions of enemy ships.
its chased and shot down crashing in to a planet. ( insert race specific ship here ) is now on the planet surface the crew dead the ship systems beyond repair the only thing left of any value is the information it holds.
1 race lands to the north of the wreckage while the other race lands to the south,
race one are here to retrieve the stolen data as not to let it fall in to enemy hands, race 2 are here to collect the information to help with strategic attacks to there enemy.
each soldier has a auto download system built into there drop suit that acts as a relay to the drop ship in orbit. But to down load the information the soldier must be within a certain proximity to the computer on board the wrecked ship. As more friendly soldiers enter the area the information is dispersed among them allowing a faster retrieval time, but as enemy soldiers enter the area the download speed slows. if the same about of enemy and friendly soldiers are in the area the computer is overwhelmed by the amount of different systems and does not upload to either race.
only when one race has completed the download can they leave in the knowledge that there the only ones with that information.
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Soldier Everdeen
Zumari Force Projection Caldari State
0
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Posted - 2012.08.12 15:15:00 -
[472] - Quote
Soldier Everdeen wrote:The idea's that have been put through lets face it are great.
now im not sure if this idea has already been put forward i read similar to what im about to say so sorry if i mis-read a post.
But like the ideas lots of people have had of downed ships (crashed on surface).
so lets say a black ops ship has infiltrated an enemy relay and down loaded star maps of the location of the current positions of enemy ships.
its chased and shot down crashing in to a planet. ( insert race specific ship here ) is now on the planet surface the crew dead the ship systems beyond repair the only thing left of any value is the information it holds.
1 race lands to the north of the wreckage while the other race lands to the south,
race one are here to retrieve the stolen data as not to let it fall in to enemy hands, race 2 are here to collect the information to help with strategic attacks to there enemy.
each soldier has a auto download system built into there drop suit that acts as a relay to the drop ship in orbit. But to down load the information the soldier must be within a certain proximity to the computer on board the wrecked ship. As more friendly soldiers enter the area the information is dispersed among them allowing a faster retrieval time, but as enemy soldiers enter the area the download speed slows. if the same about of enemy and friendly soldiers are in the area the computer is overwhelmed by the amount of different systems and does not upload to either race.
only when one race has completed the download can they leave in the knowledge that there the only ones with that information.
Going more along the lines of this idea and how dust influence EVE, another idea i have is as follows.
What if this was a first step towards holding a holding an entire area within EVE.
So lets say for instance this mission as described above is step one and the Caldari are the thieves and the gallente are the original hosts of the information.
so if the Caldari complete this mission they advance to a second mission and if succeed a third mission and so on to say 4 missions in total and on the 5th mission it is an all out assault on a gallente base with the gallente defending and caldari attacking.
If the caldari win and take the main base in the EVE universe lets say all these missions took place in say Vale of the Silent. Then corps or player race(not sure which would be best) who are aligned to the Caldari or who are Caldari race are granted bonuses.
such as PoS uses 50% less fuel while are is under Caldari control, Mining speed is increased by 30% and stuff like that, im trying to keep it so that it doesn't affect PvP but that would be up to CCP.
that area could not be attacked by another race for a set amount of time, say something like 6 hours. not like we don't have enough areas to keep the Dust guys busy and is not to short for no one to bother and to long for it to be to over powering for the bonuses.
once the time has run out a race may then attack the given area following 5 missions. if at any point the attackers lose they have to replay the map until they win. before they can progress to the next mission,
each mission/map would also change depending on which race was fighting which at a specific time.
Everdeen out. |
Simon Havoc
ZionTCD Legacy Rising
26
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Posted - 2012.08.13 03:48:00 -
[473] - Quote
I dont think anyone said anything (i may have missed it in the 24 pages) but I would like to:
A) Vent mercs into space. Yes the suits I think contain oxygen supply, but explosive decompression would suck out all nearby targets.
B) Conquer Asteroid Colonies. In EVE Online there are asteroids riddled with structures as base of operations for pirate factions and mining companies. With the POSs being relooked at to be redesigned, being able to fight in a super low g external environment both internal and external on a giant asteroid. Mercs who are hit with direct massive explosions could be sent spiraling out into space to be killed by zone control.
C) MTAC Factory. When MTACs are released have a map where its based on a production planet for them, and those who get to the armory can grab MTACs as they come off the assembly line. This COULD be the defending teams spawn. Where they are hired to protect the factory, and MTACS are slowly delivered by the automated assembly ready to go to the armory. Attacking team can call in their own MTACS or steal them?
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Vlad 500
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.14 03:34:00 -
[474] - Quote
I'm not sure if this has already been suggested or not but the one thing that always kills fps games for me is the players that play the game so often that they know all the maps by heart and have a huge unfair advantage on casual players ... Soo... Would it be possible to base the map layout on the positioning of modules/centers within eve PI combined with some underlining scenery / planet structure based on planet type and size? |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
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Posted - 2012.08.14 05:03:00 -
[475] - Quote
testguy242 wrote:Cleetus Merovee wrote:Blood Raiders - while they predate Firefly - are basically Firefly's Reavers. Not really. Reavers are mindlessly violent killers. Blood Raiders very calmly abduct people and harvest their blood.
Not according to my stacks of ship logs from them.... ^__^ |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
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Posted - 2012.08.14 18:03:00 -
[476] - Quote
Speaking of expanding territorial control ...
Asides from the FW-affiliated elements between the Empires, why not expand against the 'rats, both NPC and PC? I'm sure the Empires are sick and tired of having all these big holes in their space that they don't control.
Logically speaking the Empires would want to secure their space in toto.
To paraphrase: " How can the Jovians take us seriously when we don't rule the whole of our own Empire?! "
Naturally, the 'rats aren't going down without a fight.
W-space contracts should be REAL interesting ... or boring, either way they should be lucrative! Once a w-space system is secured for the client, they should be able to benefit from / retain it until either the Sleepers scrub them off or some one else invades the w-space system in question and re-conquers the planet(s).
Fighting against the Sansha's abductions when incursions are taking place. Since the Incursions already take place all throughout the three tiers of security, this PvE (PvP with devs in command of the Zombies?) element could be a lot of fun. The space-based penalties wouldn't need to be applied in DUST though. (DUST stuff is already ... squishy.) <-- this has been suggested before by some one else. Like was given. :)
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pew pew youredead
What The French
98
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Posted - 2012.08.15 17:18:00 -
[477] - Quote
we need a BRIDGE map, or a HIGHWAY, or a port/spaceport/railway station a big landscape structure intact or destroyed and hab-blocks |
pew pew youredead
What The French
98
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Posted - 2012.08.15 17:19:00 -
[478] - Quote
Cleetus Merovee wrote:Noowb Sauce wrote:No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matters worse an opposing merc outfit shows up to steal the research in hopes of a 1 time use weapon in a future battle. I'd rather see the NPC factions given some flesh as it were. Sanshas are already "zombies" (Borg). Blood Raiders - while they predate Firefly - are basically Firefly's Reavers. Most of the rest are pretty mundane by comparison. (Sarpati Serpentis is apparently nuttier than a fruitcake though, so perhaps he goes off the deep end and goes all Joker on us or something.) So DUST needs TWO zombie maps, one Sansha and one Blood Raider. no zombies, they said they would make rogue drones map for pve |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
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Posted - 2012.08.16 08:58:00 -
[479] - Quote
Massive construction project, that fills a gorge between to mountains.
Girders and walk ways threading along the walls and into half finished buildings housed inside the mountains and stuck to the walls of the canyon. Roads linked together by massive lifts and bridges. Cranes jutting out from the canyon walls that will move along their axis if they take a direct heavy weapons hit..
Aircraft fighting for control of pathways thru this "jungle", this super massive embryonic city.
tanks bruising the safety railing,as they storm the mountains interior highway, hunting kills or seeking safety from the missiles raining down from up high.
Mercs running along its walls, ducking inside and appearing above/ below/ hundreds of feet from where they entered the mountain walls....
down far below the native jungle/lava pools/glacier/caustic gases/ship grave yard of the planet sleeps on.
etc etc,
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Markus Silverstone
0
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Posted - 2012.08.16 14:00:00 -
[480] - Quote
Not sure if it was mentioned before:
Storm Planets:
A surface map in that is essentially a rocky canyon, the canyon also has an intricate tunnel system. All of which surrounds a PI industrial zone. The objective would be to defend or secure the Command Centre with smaller objectives along the way, such as disabling material routes, stopping harvesting procedures etc. The defenders would start at the Command Centre, and the Attackers would drop in at the Planetary Launch Pad.
All the while the massive storm overhead would create an interesting environment, with rain affecting vision, and traction, and lightning killing troops, incapacitating LAVs, and HAVs, and knocking dropships out of the sky |
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