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[Veteran_Zippy DasPinhead]
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Posted - 2012.06.10 15:39:00 -
[181] - Quote
Only read about half the thread so sorry if this has been said but something alien.
I know that sounds weird, but I have a couple of ideas for this:
Rouge Drones: Something where most of the map is tunnels and access ways to small rooms of importance for drones. Think like the flood infested levels in Halo 3, mostly crazy CQC areas with some catwalk and nonsense filled rooms. Lots of cover in strange ways, have a catwalk be a power shunt with a massive cable running across the room. Make a hallway the interior of a lightbased communication system, data packets flying through physical space. Lots of crazy things you could do here.
Jove: I realize that the chances of something DUST related with the Jove is very slim considering the small part they play in EVE currently, but that would be a great way to have a slightly 'off' map. I hate that I'm using a Halo example again but if you think of the interior of Covenant ships, you realize they are humanoid shaped but not really human friendly. As in it all makes logical sense as it is a humanoid race, but the aesthetics and some of the shapes are just off. Again, a lot you could do here.
Other than that I also like the previous ideas especially winter, inside stations/ships, and night maps. |
[Veteran_Rafgas Joe]
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Posted - 2012.06.10 17:08:00 -
[182] - Quote
riverini wrote:Posting here, since the OP is OP :P Grideris wrote:Quote:[CCP]CmdrWang I'll start a thread on the forums and ask for ideas on map themes So to beat CmdrWang to the punch, what ideas do you want to see turned into maps? +1 for a titan themed map, that's it the fight goes inside the titan, maybe some cool airlock opened effects when u blow a wall/window. It could be a "sinking ship scenario" a ship has been disabled as is coming down from orbit, the attacking team try to destroy the anti gravity drives, while the defending team needs to keep it in order, at low earth orbit height the gravity goes at 80% unless the ship is in constant freefall (orbit)
+1 for this
This could be a really good close quarter combat map, this needs 4 versions, one titan for each race. I really like it! |
[Veteran_Rhente Bhauk]
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Posted - 2012.06.11 01:02:00 -
[183] - Quote
Im tired ofr all the jumping around running back and forth CoD bullcrap. Since when does any soldier ever run up right next to a guy? I wanna see some more open maps where people stay at a distance. make it so that winning is more determined by resource management and the tactical smarts of the players.
Also probably doesn't fit into the theme but a map with trenches would be cool.
A mode i would like is some kind of tank battle. or a map with a fortress at the back or middle with lots of open space around it. The way i picture it is a few marauders coming over the hill (with the sun at their back) backed up by standard tanks. Around them are swarms of LAVs holding the infantry. The defenders sally out from behind their walls and a massive tank battle ensues. The infantry dismount to provide support (they got infantry of their own to deal with,) The most important part is that HAVs, LAVs, and drop-ships are commonplace. Anyway, when the attackers eventually reach the walls the close quarters battle for the city, fortress whatever begins where the infantry really shine. Drop-ships would move men about while a couple tanks roll in the streets.
Just another feature to think about. When vehicles, installations and clones are destroyed the wreckage should stick around for a while. It just adds to the whole drama/theatrics of the whole thing. |
[Veteran_dextir sanchez]
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Posted - 2012.06.11 02:32:00 -
[184] - Quote
I hope the DUST Team is already planning on having maps that mirror (in terrain and infrastructure) the planetary interactive data in EVE.
That is: if your DUST mercs are attacking a weapons factory on a Barren planet in the Prism system in the Black Rise Region then the map will reflect Barren planet terrain and buildings corresponding to PI factory modules.
Ocean Planets, you say? Have a huge factory/launch facility on a floating rig. The assault team can opt to drop onto the well defended platform or drop into the surrounding water and assault from the flanks.
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[Veteran_Boogl 47]
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Posted - 2012.06.11 02:33:00 -
[185] - Quote
Station battle - Assassin pilot mission / defend pilot help him reach ship (pilot - randomly picked player only with basic pistol or other weapon to defend maybe something like EMP turning off screen for a second just to give chance to run) - Destroy / defend ship - Secure station |
[Veteran_Adam Loveridge]
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Posted - 2012.06.11 02:39:00 -
[186] - Quote
An Archipelago would be pretty cool, maybe something with some type of forests/jungles on it. |
[Veteran_Rendiff Korsika]
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Posted - 2012.06.11 03:23:00 -
[187] - Quote
POS control tower
Station
Titan
Asteroid Mining base / Low gravity zone
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[Veteran_knight dt]
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Posted - 2012.06.11 03:24:00 -
[188] - Quote
'Normandy-esque' is almost mandatory. One thing that bothers me about Skirmish as it stands is that the attackers somehow magically start off with equipment on the ground... for a planet with ground, okay, I can accept that. But for attacking an Ocean facility or a gas planet facility, I think having a kind of landing-craft that takes a minute to get to the battle-zone could provide interesting opportunities. First, those with the skills for flying ships could head out and make the first attack - dropships would then be the ONLY spawn point on the main map to engage the defenders (if only for the first seconds).
I dig the vertical map ideas already suggested --- add combat in a canyon (with close walls, so one side can see/shoot to the other). Room for dropships to fly through. Ladders/platforms/docks/elevators/towers/catwalks... etc
Maps should have a lot of diversity in required skills --- some maps should be very open and designed for vehicles. Others should be almost exclusively indoor where foot-soldiers are the only way (shotgun would be more effective on this map --- sniper rifle much less so). In short, intentionally design the maps so that specializing on one weapon type will make you a sitting duck on certain maps.
Then there was this thread: https://forums.dust514.com/default.aspx?g=posts&t=20813&find=unread That brings up a really cool idea of corporations being able to customize bases that could come under assault from rival corps (and have consequences of some sort if destroyed). Not precisely a map idea, and something that would take a lot of development - so no anticipation of implementation in DUST at launch; but food for thought for something later...
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[Veteran_Telon Cunningham]
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Posted - 2012.06.11 09:21:00 -
[189] - Quote
Idea's for maps:
First 1+ for all those great Jungle, Oil Rig and Planetary Stations/Ship assault idea's.
I think in general most main themes are given by the background canon of the planet. Meaning, that if in Eve the planet's supposed to be green, full of plants etc. then that is the a major theme of it.
For Map themes I think there's for sure lot's of industrial areas or battlegrounds with specific goals like capture the flag.
Adding a possibility that two corps say "Well, instead of risking our industrial assets we will let our teams fight in a battleground and whoever wins, get's the planet"
Obviously an arena could have a few tricks for the commanders, like little pods that open in the floor and reveal ammo stacks for a few minutes. Control Points that can be hacked and activated to give you ammo nanites or armor repair nanites or just become forward spawn points, giving the controling team faster support in a forward position.
That would mean, from a Eve standpoint, that corporations could gain or lose a whole infrastructure on the point of a battle.
So Themes:
-Industrial areas for skirmish maps, control points with Gates to be opened, defenes towers to be destroyed.
-Battlearenas for ambush maps with control points as spawn or support spots.
-Great Storage areas for close combat. A big storage area with stacked containers as natural defensive walls
-Ship Graveyard with vehicles both ambush or skirmish possible, also an abandond ship with secret files skirmish close combat map.
-Mercenaries Headquarter, close combat, striking anothers corporations "home planet"
-A big space port. Skirmish with maybe a timer on it. There is a big ship powering up to start, full of high ranking officers of the enemy faction, when attackers succesfull in securing the tower, the attackers might get an extra bonus for "sold hostages" Or in the defenders victory case bonus for "saving my life" What ever happens at the end either the ship is shown starting into space or locks being applied to it so it can't start.
-Conquest maps (meaning maps that are chained together) First battle is Fighters only over let's say an Ocean area, second Battle is dropships and a few fighters trying to get as many control points in a beach area industry or a big waterdamn facility, third map is the actual ground to ground combat in the area. Similar things possible with high orbit figthers fighting in between two ships in planet orbit, dropships are started in the second episode and third stage shows fight on the hull and inside.
I am sure more is possible, but that is my ideas for now |
[Veteran_Nos Grey]
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Posted - 2012.06.11 14:11:00 -
[190] - Quote
I like the idea of a mining planet. You could have a large mining facility surrounded by some urban small town elements like miners living quarters and market areas and still leave the terrain open enough for some decent vehicle warfare. If you don't feel like being shelled by a tank you could hit the network of mining tunnels running under the surface that would pop up in various areas allowing access to the structures there... or a prison moon would be cool too. |
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[Veteran_Brass Stalker]
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Posted - 2012.06.11 17:33:00 -
[191] - Quote
Nos Grey wrote:I like the idea of a mining planet. You could have a large mining facility surrounded by some urban small town elements like miners living quarters and market areas and still leave the terrain open enough for some decent vehicle warfare. If you don't feel like being shelled by a tank you could hit the network of mining tunnels running under the surface that would pop up in various areas allowing access to the structures there... or a prison moon would be cool too.
+1 for prison moon. love that concept.
also maybe installations that go deep underground by a service elevator that the attacking side would have to drop into using an inertia dampener like an underground mineral lake facility. then they would have to push up with infantry until they could capture a control center and open the dropship entrance for armoured support to continue on. |
[Veteran_sdf3500 GC]
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Posted - 2012.06.11 19:10:00 -
[192] - Quote
i would like to see an underground industrial factory/mine on some of the planets. it could be an installation like the other "pre-made" buildings are going to be. Think about how many possible ideas could be implemented in a map like this. Most of the map could be close quarters fighting, nice and cramped, a place where heavy dropsuits will be needed to take. There could even be something where the lights are turned off, or maybe certain areas could be sealed off only for the attacking force to eventually blast there way through the blockades with equipment they stole from previous sections of the factory. All of this would eventually lead up to a very large casm like area, something similar to the movie "the matrix revolution" if any of you have seen that. There could be other possible things implemented too, like part of the caves collapsing after a certain period of time, or possibly starting oil fires in an attempt to suck out the oxygen in one section, making it more difficult for attackers to move up. Or perhaps you could even flood some of the sections creating interesting underwater combat. (if thats even possible)
there is a logistic issue that could come up, but to solve that you could place spawn beacons periodically throughout the complex. As for reasons to use this as an installation...... The price for building it could be a lot more, but at the same time a base like this would be a lot safer from things like orbital bombardments (which we all know will eventually be part of the game), or really just attacks in general because vehicles would be a lot less effective in a place like this.
anyway thats just one of my ideas, do any of my fellow beta testers feel the same? |
[Veteran_bjorn morkai]
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Posted - 2012.06.11 22:18:00 -
[193] - Quote
steffy weffi wrote:bjorn morkai wrote: (if you wanna get crazy, have the lake refreeze after a period of time) aww that would be awesome, imagine seeing a guy running across the frozen lake, you, armed with your sniper rifle, fire at his feet, breaking the ice from under him. he slides on his heels but he's running too fast. he plunges into the abyss, and can do nothing but watch the ice over him re-freeze. you run to him and look down at him as he slowly drowns and/or freezez to death... and begin to tea-bag him. then get obliterated from a mile a way by a rail gun. totally worth it.
i like the way you think |
[Veteran_Behronzo]
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Posted - 2012.06.12 07:14:00 -
[194] - Quote
I'm not sure if any of these have been suggested but I got to page 9 and started losing ideas.
First idea: (Not sure if it's possible but you said let my imagination run wild) have ships that are in EvE that are blown up in orbit of a planet come crashing down to destroy buildings, players, and terrain on the planet in Dust.
Second: Having fully destructible terrain for non essential areas of the environment.
Third: A mission where the attackers MCC docks with a space elevator and you have to fight your way down the elevator to acquire an asset that the corp makes the contract for, then you have to fight your way back to the space elevator and get back to the MCC while the defenders try to hinder your progress and finally try to "cut the cord" but cutting the cord takes great effort.
Fourth: Being able to assault stations in high sec and attack market kiosks and EvE capsuleers (given the station atmosphere is suitable for capsuleer consumption) and CONCORD, high sec Dust corps (hired by a corp or CONCORD) and capsuleers themselves (with small arms such as scrambler pistols) can fight the corp attacking the station. If all market kiosks and other objectives such as a command center are taken over, you gain assets from the station and affect the prices on the market until the market is retaken or a certain time has elapsed (a week or so). (Probably infantry and LAVs only)
Fifth: Maybe an orbiting station is being contested (over a gas giant or something) and the attackers have to disable the orbital stabilizers and knock the station into the planet while the defenders have to stop the attackers from doing so.
I had more ideas but I lost them so I'll probably update this post, give me your thoughts on this.
+1 to all of the ideas I've read, I hope CCP implements all of these. It would make Dust amazing! |
[Veteran_TheReal PLEBE]
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Posted - 2012.06.12 07:32:00 -
[195] - Quote
.: Gas planet :.
the planet would have random events of gas explosions all over the map.
the gas would irrupt randomly from the ground and if a player is near or over the irruption, it would send them flying into the air
there could be different types of gas irruptions as well. some gas's would help the player Ex. regenerate health, resupply ammo. or damage armor, blind your vision for a brief moment.
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[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.12 19:41:00 -
[196] - Quote
Mining Asteroid / No atmosphere maps Jungle/forest maps Mountain maps desert maps ice maps ocean maps / kamino islands maps
ALL THE MAPS |
[Veteran_Taylor Newell]
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Posted - 2012.06.13 03:31:00 -
[197] - Quote
knight dt wrote:'Normandy-esque' is almost mandatory. One thing that bothers me about Skirmish as it stands is that the attackers somehow magically start off with equipment on the ground... for a planet with ground, okay, I can accept that. But for attacking an Ocean facility or a gas planet facility, I think having a kind of landing-craft that takes a minute to get to the battle-zone could provide interesting opportunities. First, those with the skills for flying ships could head out and make the first attack - dropships would then be the ONLY spawn point on the main map to engage the defenders (if only for the first seconds). I dig the vertical map ideas already suggested --- add combat in a canyon (with close walls, so one side can see/shoot to the other). Room for dropships to fly through. Ladders/platforms/docks/elevators/towers/catwalks... etc Maps should have a lot of diversity in required skills --- some maps should be very open and designed for vehicles. Others should be almost exclusively indoor where foot-soldiers are the only way (shotgun would be more effective on this map --- sniper rifle much less so). In short, intentionally design the maps so that specializing on one weapon type will make you a sitting duck on certain maps. Then there was this thread: https://forums.dust514.com/default.aspx?g=posts&t=20813&find=unreadThat brings up a really cool idea of corporations being able to customize bases that could come under assault from rival corps (and have consequences of some sort if destroyed). Not precisely a map idea, and something that would take a lot of development - so no anticipation of implementation in DUST at launch; but food for thought for something later...
:o my thread :D! |
[Veteran_Mitch Eichler]
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Posted - 2012.06.13 07:50:00 -
[198] - Quote
An ice planet with a snowstorm that limits your vision. I think that that would be an interesting map! Anyone agree? |
[Veteran_woess]
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Posted - 2012.06.13 13:20:00 -
[199] - Quote
i want
snow maps jungle maps dust maps
i do not want:
visual effects like to bright sun or high contrast or other stupid visuals |
[Veteran_Impured Heredia]
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Posted - 2012.06.13 15:55:00 -
[200] - Quote
Snow, Forest, Swamp, Hellish, Ruins of old cities, and jungles plus everything anyone else said. all these ideas sound awesome. it is multiple planets we are fighting in so it has to be diverse right? |
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[Veteran_Johnny Guilt]
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Posted - 2012.06.14 08:07:00 -
[201] - Quote
Are there any planets in EVE with a volcanic enviorment? |
[Veteran_Shadowz42]
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Posted - 2012.06.14 15:32:00 -
[202] - Quote
on lava planets ACTIVE Volcanoes would be awesome. Have them erupt with varying frequency. Perhaps if there is an Orbital Bombardment on a volcano have it erupt and then the lava flow across the map creating a limited timespace for the battle to be won be the entire map is covered in lava. AND/OR could have it so units and structures on the ground take damage standing in the lava. This would force everyone to call in dropships to finish out the battle.
TL;DR Active Volcano |
[Veteran_Dostya Vitja]
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Posted - 2012.06.14 17:26:00 -
[203] - Quote
Community wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager I have an idea! Like I have learned in the history class, the spanish came and killed all the majans,.... So what you can do is when a ceretain corp gives us a task of capturing a planet, mybe it could be home to a wild animal like civilization, and they use spears and huge animal like animals, or they could be a civilisation like us.And they are AI.
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[Veteran_Dostya Vitja]
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Posted - 2012.06.14 17:27:00 -
[204] - Quote
Shadowz42 wrote:on lava planets ACTIVE Volcanoes would be awesome. Have them erupt with varying frequency. Perhaps if there is an Orbital Bombardment on a volcano have it erupt and then the lava flow across the map creating a limited timespace for the battle to be won be the entire map is covered in lava. AND/OR could have it so units and structures on the ground take damage standing in the lava. This would force everyone to call in dropships to finish out the battle.
TL;DR Active Volcano imagine you waste all your money on your new tank and the volcano erupts!!! FFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!! |
[Veteran_Xavier Lexis]
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Posted - 2012.06.14 18:45:00 -
[205] - Quote
http://wiki.eveonline.com/en/wiki/The_Desert_Fathers_(Chronicle)
This? |
[Veteran_Dostya Vitja]
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Posted - 2012.06.14 18:50:00 -
[206] - Quote
nice |
[Veteran_Sachvie Geedo]
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Posted - 2012.06.14 20:46:00 -
[207] - Quote
Community wrote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager Volcanoes like Mustafar and Underwater or linked battleships like kamino |
[Veteran_Danfen Stark]
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Posted - 2012.06.15 00:11:00 -
[208] - Quote
I'd love to see a planet with a thin atmosphere, where we can see almost the entire nebula for the EVE system it is based in, whether it be day or night
Jungle valley is a must. Possibly with roughly 10-100m empty land between objective installations and the jungle (would be a good 'killing ground' type area for attackers to find a way across.
Ancient ruins of civilisations, from old colonies that failed after the wormhole collapsed. This could be expanded across multiple planets with even different types of civilisations (heck, this is asking for a whole side bit of lore to be built, that possibly players can work out as they play !). For instance, one planet could have one type of very old, almost non exsistant ruins. While in another system, a group of planets could have another, more advanced type of ruins, hinting that that system may have once been inhabited by a small, limited, space faring civilisation.
For a lava planet, a mining installation that has been built around the rim of the crater of a gigantic (read...olympus mons size or larger ), active volcano. So you would litterally be fighting across platforms with just a massive 'abyss' below you. Possibly with cracks in the crust where lava is seeping through/ a glow being emitted.
Fighting on the outskirts of a city. I'd love to see the towering architecture of an Amarrian/Gallente/caldari/Minmatar city in the background as I'm fighting.
A 'grand canyon' sort of map, with varying layers and levels to the terrain. The main complex may be in the bottom on the canyon, with various turret installations and clone bays spread out along paths and valleys running up the sides of the canyon walls. Imagine a battle where dropships are trying to run the gaunlet down the canyon while being shot at from the side, above and below. Or a quick trip from the top to the bottom by simple jumping and using your interia stabiliser.
Well, thats all I can think of for tonight |
[Veteran_Dante Malikk]
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Posted - 2012.06.15 06:03:00 -
[209] - Quote
A refinery on a gas giant. |
[Veteran_Jordon Flash]
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Posted - 2012.06.15 09:40:00 -
[210] - Quote
I want gas giants. and I want them to be like those starcraft maps where you had to go air to get anywhere. Make the battle field mostly open air with oil rig looking mining bases on the gas gaint.
Basicly I want a map that calls in Dust fighter pilots to win the day. Limit the choices but just making tanks useless , don't hardcode them out of these other planets. |
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