Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.04 08:18:00 -
[1] - Quote
I'm sure some others have already noticed this, but the BETA is actually moving through several complexes all within view of one another on the same planet. Although I get the distinct feeling this is district battles as intended in a localized region, one idea that I had is sort of a multipronged progression towards the central structure of the planet similar to how were moving right now, but with 7 battles all going through the same battle sequences with slightly different maps towards the central structure...
I admit freely I'm worried that these same maps are going to be excessively recycled. I'd like to think that the distant structures were seeing are LITERALLY parts of the maps were eventually going into being rendered in the distance, and these maps were playing on are actually configured in a pattern on the surface of a larger map moving in towards the end objective. When defenders win its not just skill points, but a point held and a chance for a counter attack as we get pushed back to the last map, when attackers win, they advance to the next map, and the stakes move up again...
Granted this will all be clarified upon release... But honestly, I'd like to see more of this sort of speculation on how the maps tie together, on how the districts co-operate, and on EXACTLY how much variability we will see on maps because it could make this game either INCREDIBLY satisfying or incredibly disappointing...
If every Barren planet has the same 5 maps recycled for the same 5 types of battles, with 3 or four structures also recycled, then I'll be disappointed... Each type of battle needs to be AT LEAST in the double digits of variability... I'm not worried about balance, and they should be worried either, each map should have balance leaning one way or another, and then you know what you have to push through to win... But more importantly, upon release, the game should have enough variability, that someone attacking a planet for the first time shouldn't know ALL the spawns, the exact hiding spots, and just how it functions based on the recycling of the map from another planet... That would be disappointing...
The coolest prospect of this game for me and my friends was actually that you would NEED to have a good on the fly ability to strategize and work as a team, not the sort of pre-built comprehension, of I know how this map works this is what we have to do now...
Granted for your home-worlds, or places you are defending frequently, this sort of intimate understanding makes sense, but NOT if you are out attacking frequently...
Honestly this should have been in a seperate thread, but oh well.. |