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1. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
Quote: I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level...
- by Shledder - at 2013.07.13 02:14:00
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2. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
@Sponk Sponk Sponk: I realize the 5% boost reduces delay by .2-.7 seconds which of course is helpful, but my problem is the amount of SP you need to invest as well as the diminishing return you don't see in other modules. I feel like your response...
- by Shledder - at 2013.07.12 20:20:00
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3. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
When the complex shield regulator was a lvl 4 item, it was fine. Now that it's a lvl 5 it seems a bit underpowered. I say this for two reasons. Number one the margins on the complex are half the bonus for same CPU/PG. The margins on each are as fo...
- by Shledder - at 2013.07.11 17:21:00
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4. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Weapons AR An AR with slightly more range/zoom than the tactical that's pin-point accurate and shoots fully automatic. However, it would have very low damage. This AR fills a niche as a support and distraction weapon by giving the user enough...
- by Shledder - at 2013.07.11 17:08:00
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5. Since everyone runs a Cal Logi suit am I a tool for going with Asslut? - in General Discussions [original thread]
Reviving this topic to point out "QQ." ______________Logi ck.0_______Assault ck.0 Shield_________679___________517 Armor_________239___________150 S. Recharge____20____________31.25 S. Delay_______2.28___________2.76 S. Depleted____3.43__________...
- by Shledder - at 2013.06.11 22:22:00
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6. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Shledder - at 2013.05.27 08:18:00
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7. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I wonder if it would be easier on the dev's part to make a map creator. Rather than them waste time building tons of different maps, just build us the tools to create maps and let the players submit maps. This way we'll have tons of variety. One ...
- by Shledder - at 2013.05.25 05:55:00
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8. [Question] Gravity in DUST - in General Discussions [original thread]
I am curious as to how gravity is programmed into this game. With the common mention of bunny hopping and its feasibility it got me thinking, shouldn't each planet have its own gravity and thus we should be able to jump at varying heights and cars...
- by Shledder - at 2013.05.25 05:13:00
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9. [Feedback/Request] maps elements and game modes should be top priority - in Feedback/Requests [original thread]
Agree completely with this thread. Why not make a "forge" mode like Halo has where people can design and submit maps. Assign the entries so each district on each planet of each solar system... etc has its own UNIQUE map. Also I'm sure the forums ...
- by Shledder - at 2013.05.25 04:28:00
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10. [Tool] Uprising Fitting Comparison - in Rookie Training Grounds [original thread]
Thanks J Falcs. For selecting a weapon, first you have to choose the type of weapon (aka shotguns) then the box under it labeled "weapon" should contain a list of all possible weapons of that type. Yes it's more work for the end user, but I didn't...
- by Shledder - at 2013.05.11 00:08:00
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11. [Tool] Uprising Fitting Comparison - in Rookie Training Grounds [original thread]
I made an spreadsheet to build fittings and compare. This designed primarily for comparing the racial variants of the different suits so players can easily compare them side-by-side. It only features dropsuits fittings at the moment; however, if ...
- by Shledder - at 2013.05.10 12:42:00
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12. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
By EVE lore i meant the argument of "well EVE doesn't let you do it" or "this is New Eden; there are no respecs." Pokey, what you described was what I was referring to self-actualization: the mentality of "I want something that challenges myself."...
- by Shledder - at 2013.03.15 10:11:00
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13. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
Personally I support the idea of a respec, I feel like the only reasons opposing it are people heavy into self-actualization and EVE lore. Rather than Aurum for a respec, I propose I different option: Players can respec any time they choose, howev...
- by Shledder - at 2013.03.15 09:42:00
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14. [request] Tank turret pilot - in Feedback/Requests [original thread]
I support this thread fully. Personally I think making a tank require two people would also cut down the amount of complaining about tanks. Those who say "I don't trust a blueberry with my turret," it's a team game, deal with it. Those who want ki...
- by Shledder - at 2013.03.07 01:34:00
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15. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Support this fully. Halo has forge mode which gives people easy ways of making their own maps, possibly Dust could be similar. If you own the district, you get to make changes to the map which represents it.
- by Shledder - at 2013.03.06 21:59:00
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16. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to clos...
- by Shledder - at 2013.03.06 21:57:00
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17. Will CCP let us reset SP for a fee? - in General Discussions [original thread]
I agree with the concept of re-specs, but not for money. What would everybody think about a re-spec system where you re-spec for an ever increasing amount of SP? To further explain: The initial re-spec would cost 1000 SP (SP that is permanently ...
- by Shledder - at 2013.03.04 21:57:00
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18. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
I back this 100%. No reason tanks can lay on the blasters constantly. If not limit the ammo I would prefer to see an actual reload /clip size for HAV's rather than a cool meter. To make dropships more useful, why not allow them to drop vehicle nan...
- by Shledder - at 2013.02.12 20:57:00
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19. Community Misconception + Developmental Oversight = Fatal Flaw - in Feedback/Requests [original thread]
I agree 100% with the first half of the OP (not that I disagree with the part on statistics, but I've been playing Dust 4 days and have no idea what most of it means). Anyway, considering this is still a Beta, I would hope ALL of the dev's check ...
- by Shledder - at 2013.02.06 20:51:00
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20. We need redline sniping fixed. - in Feedback/Requests [original thread]
^ Agreed. I've noticed most of the maps are, in essence, in a valley with high cliffs all around the edges. This caters to snipers a little too much in my opinion. It wouldn't be a problem if there was sufficient cover for a person with an AR or H...
- by Shledder - at 2013.02.06 20:28:00
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