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1. NEOCOM for VITA - in Feedback/Requests [original thread]
I hope this app also has a commanders interface that needs game skill training to fully unlock giving battlefield commanders easy access to an elegant interface to add way points, objectives, precision air strike/bombardment etc. Tasks. This way t...
- by Noowb Sauce - at 2012.08.10 21:25:00
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2. It's been said: Ammunition for vehicles! - in Feedback/Requests [original thread]
Chase Holton wrote: I've posted this in a different section as a reply to the same topic but I figured I would try and get this started in the feedback/requests section: I'm so glad there are more people raising the issue of infinite vehicle a...
- by Noowb Sauce - at 2012.08.10 21:16:00
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3. Options for DS3 players - in Feedback/Requests [original thread]
Milk Supreme wrote: Whether or not keyboard and mouse is supported, things like customisable controls should be a given. It would surprise me if this were not the case... would be nice if you could configure it based on vehicle/dropsuit fitti...
- by Noowb Sauce - at 2012.08.09 19:07:00
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4. Large Missile Turrets - in Technical Support/Bugs [original thread]
Needless Sacermendor wrote: You won't get railgun and blaster down the line, railgun is an energy weapon which will be linked with laser style blasters, the current blaster will be linked to the artillery as projectile weapons and the missile l...
- by Noowb Sauce - at 2012.08.09 19:04:00
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5. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I've seen some games where the tank driver gets the smaller forward turret and another player gets the main turret... this actually works somewhat well due to pov and really allowing for full 360 degree use of the main turret no matter where the t...
- by Noowb Sauce - at 2012.08.09 04:52:00
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6. climbing skills/gear - in Feedback/Requests [original thread]
Bunsen Honey Dew wrote: +1 for some form of climbing mechanic, would be great to be able to get to sniper nests without a dropship either to remove sniper or to snipe. does anyone now of any games that have done grappling hooks/wall claws rea...
- by Noowb Sauce - at 2012.08.09 04:37:00
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7. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
PvE missions that span both games. My previous post might be a good example. But missions that may start in either game and have steps that need worked simultaneously or sequentially from the other game. Scenario... minny mission to liberate slav...
- by Noowb Sauce - at 2012.08.09 04:26:00
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8. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
No good fps doesn't have a zombie map... corp hires merc outfit to see what's wrong with a research post, the go in to find out that black market cloning/bioweapon/chemweapon etc. Research has turned all the residents into zombies and to make matt...
- by Noowb Sauce - at 2012.08.09 04:05:00
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9. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Evacuation maps.... think battling during a meteor storm on a planet with poor atmospheric protection,,, and the meteorites hurt.... or a solar storm scorching the planets surface. Rebel uprising... think amarrian slaves uprising in the middle of...
- by Noowb Sauce - at 2012.08.09 03:53:00
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10. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
This thread is huge so probably stated but just in case. Oceanic maps which may have oil rig like stations or small islands but ultimately lending to traditional style naval vehicles for the battle. Submarines, drop ships, carriers, battleships, h...
- by Noowb Sauce - at 2012.08.09 03:44:00
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11. [Request] Contract Implementation - in Feedback/Requests [original thread]
This is a very crucial aspect for the merged game side of things. Well spoken and well thought out. This needs to be very robust to help eve and dust players feel connected and a part of the same universe.
- by Noowb Sauce - at 2012.08.09 03:32:00
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12. Mass Driver Effects - in Technical Support/Bugs [original thread]
Pombe Geek wrote: Occasionally happens with missiles launched from dropships. And HAV turrets.
- by Noowb Sauce - at 2012.08.09 01:25:00
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13. tracer rounds - in Feedback/Requests [original thread]
Non-discrete weaponry such as heavy machine guns, assault rifles (fully automatic), installation/vehicle turret blasters should have a tracer round fired every so many shots but not all weoponry should get this ie. Sniper rifles.... fps games whic...
- by Noowb Sauce - at 2012.08.09 01:21:00
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14. climbing skills/gear - in Feedback/Requests [original thread]
Actually a related tech to add battlefield tactics diversity would be to add controlled decent devices which could be deployed from certain altitudes/vehicle types which allow for shooting on decent as well as maneuverability during decent to pinp...
- by Noowb Sauce - at 2012.08.09 00:18:00
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15. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
Zero Harpuia wrote: Destructible scenery is overrated. We can already blow up everything the enemy sends at us, and themselves to boot, have fun with that destruction. Besides, we are here to PREVENT destruction, otherwise they'd just glass the...
- by Noowb Sauce - at 2012.08.09 00:07:00
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16. skill system - in Feedback/Requests [original thread]
A hybrid eve/dust system would probably be ideal, earning a little skill over time at a reduced rate from eve proper with a bankable/spendable skill bonus applied to battle points/cooperative play and team objective accomplishments as in dust now....
- by Noowb Sauce - at 2012.08.08 23:57:00
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17. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Dante Daedrik wrote: +1 For Manually Aimed Rockets, with tick-marks for calculating distance and gravity on the rocket. Tech 2 gear could be called the al'queda special :-) lol in all seriousness this would be a good all around addition and ...
- by Noowb Sauce - at 2012.08.08 21:30:00
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18. [BUG / EXPLOIT] The SP Gain Exploit. - in Technical Support/Bugs [original thread]
Another aid here is to randomize the spawn point for the key locations every so often or every time the point is taken... at least in this way an enemy could not as easily have you in sights before you load into the game and for the enemy to camp ...
- by Noowb Sauce - at 2012.08.08 21:20:00
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19. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
Darkz azurr wrote: na, no Destructable terrain / buildings, it would take up too much ram on th ps3, i'd rather have more people or improved graphics over destructable terrain, personally the reason there is no 64 player games on console versi...
- by Noowb Sauce - at 2012.08.08 18:20:00
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20. New non combat modules - in Feedback/Requests [original thread]
I guess this may be a combat module maybe but also nice to see skills and gear assisting with vehicle turret gunnery etc.
- by Noowb Sauce - at 2012.08.08 17:20:00
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