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1. General gameplay concern - in Feedback/Requests [original thread]
chippythemad wrote: Rafgas first wrote: chippythemad wrote: At this point, the game feels much more like a complex sci-fi shooter RPG (from my first impression) than a regular FPS. thats because it is. This isnt BF3 or COD. Just b...
- by Rafgas first - at 2012.07.16 17:45:00
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2. use the bed as a log out method - in Feedback/Requests [original thread]
simple, elegant. I like it!
- by Rafgas first - at 2012.07.16 10:29:00
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3. Simple - in Feedback/Requests [original thread]
nice post.
- by Rafgas first - at 2012.07.15 20:05:00
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4. Ammo Variations and Types. - in Feedback/Requests [original thread]
The basic idea is a good one for future patches. i dont think adding type specific damage and tanking is a good idea, we dont have enough mod slots for kin resist mods and thermal resist mods. however, one ammo type vs all shields and another for ...
- by Rafgas first - at 2012.07.15 19:59:00
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5. [big ideas] leadership and clones - in Feedback/Requests [original thread]
spawn camping, this is possible because of a bug in the randomized spawnspotselectionthingamajigger. lack of frontlines is a map design problem, not spawn points. and a lack of teamplay, which will get hugely improved with corp battles. strafing...
- by Rafgas first - at 2012.07.15 19:54:00
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6. General gameplay concern - in Feedback/Requests [original thread]
chippythemad wrote: At this point, the game feels much more like a complex sci-fi shooter RPG (from my first impression) than a regular FPS. thats because it is. This isnt BF3 or COD. But apart from that, perhaps there will be a militia o...
- by Rafgas first - at 2012.07.15 19:39:00
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7. moblie fortress - in Feedback/Requests [original thread]
we all love moblies.
- by Rafgas first - at 2012.07.15 19:32:00
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8. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
like has been said many times in this thread, this is not a problem with tanks, but a problem with soldiers thinking miltia or tier1 swarmlaunchers or forge guns can take out a very nice tank. That should not happen. a 30k infantry setup should ne...
- by Rafgas first - at 2012.07.15 19:30:00
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9. Additional Vehicles - in Feedback/Requests [original thread]
Average Joe81 wrote: they have problems with data so they cant have that many vehicles but i heard that they comfermed MTACs (i think post release) which are basicly mechs And they have talked about jets and attack VTOL's, which makes me a ...
- by Rafgas first - at 2012.07.15 19:26:00
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10. The HP-System is great - in Feedback/Requests [original thread]
+1 for righteous positivism.
- by Rafgas first - at 2012.07.15 19:24:00
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11. HAV gunner position - in Feedback/Requests [original thread]
Also, id like turret turning speeds to be higher, and for secondary gunners, both in the HAV, LAV and drop ship, they need to be seriously higher imo. And like someone said, eve technology has stealth and faster than speed of light traveling, ind...
- by Rafgas first - at 2012.07.08 18:11:00
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12. Low ammo warning - in Feedback/Requests [original thread]
Id say no. Or at most that the stockpile number(not ammo in gun, but what your carrying) becomes red, but no flashing no blinking or anything like that. For two reasons. 1. Blinking distracts, If its in the middle of a fight, i dont want distra...
- by Rafgas first - at 2012.07.08 18:07:00
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13. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
STICKY!!
- by Rafgas first - at 2012.07.07 21:35:00
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14. [feedback] Tanks and Forge Guns... - in Feedback/Requests [original thread]
there are a few things to counterbalance this. Price of tanks, they are going to hurt the wallet to field, so they wont be _that_ common out there. Second, team play, those that go up against teams that field tanks should be prepared for it, lik...
- by Rafgas first - at 2012.07.07 21:25:00
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15. Request - turret range of motion and facing indicator - in Feedback/Requests [original thread]
good points! +1'd
- by Rafgas first - at 2012.07.07 21:20:00
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16. HAV gunner position - in Feedback/Requests [original thread]
fun gameplay > realism. Like i said, i think bf3 have it nailed pretty solidly how tracking, turning and limiting works, and also indicating, which the linked post you made talks about. for vehicle controls, bf3 has a pretty good bead on thi...
- by Rafgas first - at 2012.07.07 21:19:00
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17. HAV gunner position - in Feedback/Requests [original thread]
If the maingunner is turning the turret counter clockwise, the secondary gunner can not turn clockwise fast enough to outspeed the maingunners turret turning speed. This makes for awfully frustrating gameplay sometimes. imagine the maingunner is...
- by Rafgas first - at 2012.07.07 20:54:00
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18. Log-out - in Feedback/Requests [original thread]
CCP Frame wrote: I'll be honest with you here. Yesterday was the first time we realized this as well (at least the community team). We will make sure to bring this option as soon as possible! Then again, why would you like to log out from this ...
- by Rafgas first - at 2012.07.07 07:38:00
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19. Premade builds to help newbies - in Feedback/Requests [original thread]
Finn Kempers wrote: S-Park Finner wrote: Rafgas first wrote: Exactly the problem this solution is meant to solve ! I agree it would show them that they could use skills and fit to do better and tailor their play style. I don't agr...
- by Rafgas first - at 2012.07.07 07:35:00
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20. Premade builds to help newbies - in Feedback/Requests [original thread]
Milk Supreme wrote: I think some good tooltips, popup boxes and optional tutorial pieces when you try out something new would be sufficient. People would try experimenting with different stuff until they get the hang of it, but just add in rem...
- by Rafgas first - at 2012.07.06 20:49:00
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