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1. Glitch Overload - in Feedback/Requests [original thread]
My friend and I have been trying to play a game as a squad for the past hour. We have been unsuccessful due to the absurd amount of glitches and freezes. Every time we join up, one of us receives a glitch that shows all fittings as INVALID, or on...
- by Eirik DenRoue - at 2012.08.26 01:03:00
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2. Terrible button mapping for vehicles - in Feedback/Requests [original thread]
+1 I've been complaining about this for a long time now. It still hasn't changed. The vehicle controls are THE worst vehicle controls for any PS3 game I have experienced. Seriously bad!
- by Eirik DenRoue - at 2012.08.24 17:30:00
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3. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
Prices are fine for when the marketplace opens up for players to sell loot. Each player is getting rewarded much more in this build than the last. However, since we can't sell that precious loot at the moment, prices are high. But once the game ...
- by Eirik DenRoue - at 2012.08.23 06:31:00
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4. Dropship Movement - in Feedback/Requests [original thread]
First impression: much more difficult 2nd Impression: AWESOME The new dropship movement takes some skill in order to handle. Practice and lots of ISK! (Cost wont be too bad after marketplace opens up). After a little practice though, You can...
- by Eirik DenRoue - at 2012.08.23 05:59:00
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5. [Poll] Tank Cost Benefit - in Feedback/Requests [original thread]
CCP loves a free economy, and generally allows the EVE economy to regulate itself. SO, This question has far more to it than a simple "what would you pay?" The answer depends on the economy when they open it up to the "more normal area." The ac...
- by Eirik DenRoue - at 2012.08.08 04:56:00
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6. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I think the tank driver only driving is a great idea! I also think restriction of passengers is a great idea! +1 to both. This really drives team work and excellence. Which is the driving force for Dust 514.
- by Eirik DenRoue - at 2012.08.08 04:48:00
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7. Com Bugs - in Technical Support/Bugs [original thread]
I also experienced this issue today. I was kicked out of a game when two tanks rammed into each other while sitting in the front gunner's seat. I ended up back in my merc quarters, and I could still hear them talking. I joined another game, and ...
- by Eirik DenRoue - at 2012.07.16 06:18:00
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8. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
PVE should most definitely have some faction stuff. EVE to me has never done a very good job of giving true character to the different factions. Mostly due to the "hands off" nature of EVE. You never actually see the trials and emotions of the pe...
- by Eirik DenRoue - at 2012.07.16 06:11:00
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9. [Request] VR Training Room - in Feedback/Requests [original thread]
A simple shooting/piloting range would be awesome. A place we can test new fittings and practice with vehicles. Just an empty space would be perfect. This would allow corps. to practice tactics, and new players to figure out the fitting and skil...
- by Eirik DenRoue - at 2012.07.15 17:46:00
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10. [Request] Increase Draw Distance - in Feedback/Requests [original thread]
A game with a scale such as this needs a draw distance as far as possible. There is no reason everything should not be visible across the map at a high altitude (unless there are weather effects which stop visibility at range). This game is crea...
- by Eirik DenRoue - at 2012.07.15 17:41:00
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11. Grenades should explode if thrown... - in Feedback/Requests [original thread]
I thought we were throwing Minmatar grenades, and they were supposed to work 1/3 of the time.
- by Eirik DenRoue - at 2012.07.07 20:06:00
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12. [Request] Get OUT of my tank! - in Feedback/Requests [original thread]
Take a lesson from PlanetSide on this one CCP. It was done very well in that game.
- by Eirik DenRoue - at 2012.07.07 02:41:00
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13. Request - Expand the draw distance - in Feedback/Requests [original thread]
As they should be!
- by Eirik DenRoue - at 2012.07.07 02:39:00
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14. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
+1 cool idea
- by Eirik DenRoue - at 2012.07.06 21:47:00
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15. [Request] Spawn location requires changes (LONG) - in Feedback/Requests [original thread]
Fix the bug already, I don't even want to play to test the beta!
- by Eirik DenRoue - at 2012.07.06 21:30:00
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16. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
A wounded warrior icon is a must
- by Eirik DenRoue - at 2012.07.06 06:25:00
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17. So Holding down R2 - in Feedback/Requests [original thread]
I don't know if the system needs to change, so much as the tapping needs to be tweaked. At the moment switching to a sidearm is a difficult task. Almost as bad as turning on a vehicle module
- by Eirik DenRoue - at 2012.07.06 06:16:00
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18. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
Agree. I don't know who was in charge of creating the controls for the vehicles in this game...but they shouldn't be. Absolutely Horrible! * There is a reason my car's steering wheel doesn't also function as a gas peddle * Module activation i...
- by Eirik DenRoue - at 2012.07.06 06:13:00
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19. Vehicle Controls - in Feedback/Requests [original thread]
CCP seriously need to re-vamp the vehicle controls. They are seriously BAD. * Activation of a module and trying to fly at the same time is absurd. * Pivoting a dropship left/right, and looking up/down with the same control is stupid. * Driving ...
- by Eirik DenRoue - at 2012.07.05 21:50:00
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20. Remove MCC/Cestus Indicator - in Feedback/Requests [original thread]
Yes please remove it or make it something different from all others. It's an easy fix, and makes players
- by Eirik DenRoue - at 2012.07.03 19:16:00
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