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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4376
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Posted - 2014.01.07 10:42:00 -
[1] - Quote
http://i.imgur.com/caYyZd3.png http://i.imgur.com/3MouYo3.png http://i.imgur.com/22BPxFU.png
Edit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.png
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Lt Royal
Subdreddit Test Alliance Please Ignore
2306
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Posted - 2014.01.07 10:44:00 -
[2] - Quote
So is that racial CommandosGÇÖ?
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Zaria Min Deir
Ancient Exiles. Renegade Alliance
439
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Posted - 2014.01.07 10:46:00 -
[3] - Quote
Minmatar Commando? Will it be any less **** than the Amarr Commando? remains to be seen...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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RKKR
The Southern Legion The Umbra Combine
623
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Posted - 2014.01.07 10:47:00 -
[4] - Quote
edit: nevermind, just saw your edit. |
Jason Pearson
3799
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Posted - 2014.01.07 10:49:00 -
[5] - Quote
"Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy suit on the battlefield. Jury rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light class projectile and explosive weaponry wielded by the user"
These pictures are just Minmatar commandos, yet I see the Caldari and Gallente on the left in the list?
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Lt Royal
Subdreddit Test Alliance Please Ignore
2307
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Posted - 2014.01.07 10:52:00 -
[6] - Quote
Seeing as the Commando uses the Heavy Suit models, does this mean that all racial Heavies are going to be released with the next update?
Check out the bad ass Minmatar Commando with a Swarm Launcher!
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The Black Art
Fatal Absolution Covert Intervention
298
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Posted - 2014.01.07 10:54:00 -
[7] - Quote
Can't be real, an Amarr suit other than the assault having a useful bonus. |
Zaria Min Deir
Ancient Exiles. Renegade Alliance
439
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Posted - 2014.01.07 10:55:00 -
[8] - Quote
Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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George Moros
Area 514
229
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Posted - 2014.01.07 11:24:00 -
[9] - Quote
Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Why would that be a fail? It's perfectly logical that racial dropsuits have bonuses to their respective racial weapons/equipment. EVE has that approach from day one, and I suspect DUST didn't have it only because CCP didn't release all racial stuff from day one (as it should).
Pulvereus ergo queritor.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
677
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Posted - 2014.01.07 11:24:00 -
[10] - Quote
I see no evidence for the bonuses, so forgive my scepticism
Other than that good find and I like the descriptions
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Snagman 313
Carbon 7 CRONOS.
240
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Posted - 2014.01.07 11:28:00 -
[11] - Quote
Snagman drops his FG and falls to his knees,
looks to the sky weeping
"Praise the mighty CCP!!!!"
"I will slay many in your name the heavy is reborn!!!!!"
Closed Beta AV veteran
I drink because I play Dust
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BL4CKST4R
WarRavens League of Infamy
1484
|
Posted - 2014.01.07 11:30:00 -
[12] - Quote
Noooooooooo look at that crappy Minmatar logistics bonus!!! |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
677
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Posted - 2014.01.07 11:33:00 -
[13] - Quote
BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_-
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Lt Royal
Subdreddit Test Alliance Please Ignore
2309
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Posted - 2014.01.07 11:34:00 -
[14] - Quote
Where did you get the new stats for the Logistics?
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Spectral Clone
Dust2Dust. Top Men.
1007
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Posted - 2014.01.07 11:37:00 -
[15] - Quote
Respecs confirmed!
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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KingBabar
The Rainbow Effect
1604
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Posted - 2014.01.07 11:38:00 -
[16] - Quote
So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Spectral Clone
Dust2Dust. Top Men.
1007
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Posted - 2014.01.07 11:38:00 -
[17] - Quote
KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
But E-war is warp scrambling etc. its not scanning.
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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BL4CKST4R
WarRavens League of Infamy
1484
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Posted - 2014.01.07 11:39:00 -
[18] - Quote
Spectral Clone wrote:Respecs confirmed!
We better get one I only use the Min logi for its hacking bonus... and the Gallente logi was my true support class but I could careless for scanners so both my suits are useless since every other suit of those suits do what my currents suits do. And look at that Gallente logistics bonus that's just FOTM ego stroke. 50% on active scanner duration and 25% precision, not only will none of my suits be able to hide from that but on a quantum advscanner that's freaking 22.5 seconds visible with practically proto precision!!!! |
Sinboto Simmons
SVER True Blood Public Disorder.
3726
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Posted - 2014.01.07 11:40:00 -
[19] - Quote
BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! says you, I'd love that as a logi, but I'm neither able or willing to regain the suit unfortunately
Dat heavy doe shalt be mine!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
516
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Posted - 2014.01.07 11:41:00 -
[20] - Quote
I am not looking forward to encountering Gallente Logi's
I am part shovel, part man, full scout, and a little bit special.
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Spectral Clone
Dust2Dust. Top Men.
1007
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Posted - 2014.01.07 11:41:00 -
[21] - Quote
By the way, is it possible to see: - Basic dropsuit skill bonuses - Assault dropsuit skill bonuses - Skill multipliers of skill books
?
Thanks for the post though, very interesting.
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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RKKR
The Southern Legion The Umbra Combine
624
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Posted - 2014.01.07 11:42:00 -
[22] - Quote
Well I guess I have to delete all my current logi suits.
and
Scanners already scan longer than people can respawn (hence the scan spam you see all the time).
Scanners already 'recharge' faster than your scan visibility time.
Scanners already took some heat in multiple threads on the forum.
Gallente logi gets bonus on scan duration...LOL
Is CCP really that incompetent or are they changing equipment too? |
Sinboto Simmons
SVER True Blood Public Disorder.
3726
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Posted - 2014.01.07 11:43:00 -
[23] - Quote
@ OP: If you spot any changes in the Matari scout post them and I love you long time.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Appia Vibbia
Ancient Exiles. Renegade Alliance
536
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Posted - 2014.01.07 11:43:00 -
[24] - Quote
I'm a big fan of the Gallente Logi bonus. NO LONGER MUST I FEAR ANY SUIT USING PROFILE DAMPENERS for it takes 4 complex profile dampeners on a medium from and 2 complex dampeners on a Light frame (you know, those suits that only have 5 slots total)
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Sinboto Simmons
SVER True Blood Public Disorder.
3726
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Posted - 2014.01.07 11:44:00 -
[25] - Quote
Spademan wrote:I am not looking forward to encountering Gallente Logi's I'd understand the scout, hell even the assault, getting the bonus but why in the name of all in Matari space the ******* logi?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Callidus Vanus
State Patriots
187
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Posted - 2014.01.07 11:46:00 -
[26] - Quote
KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit???
Well the scanner is of Gallente design so I think CCP is sticking with the racial bonuses to racial equipment mentality.
If you are reading this then you are on the forums, leave immediately to retain your enjoyment of Dust 514.
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BL4CKST4R
WarRavens League of Infamy
1484
|
Posted - 2014.01.07 11:46:00 -
[27] - Quote
Sinboto Simmons wrote:Spademan wrote:I am not looking forward to encountering Gallente Logi's I'd understand the scout, hell even the assault, getting the bonus but why in the name of all in Matari space the ******* logi?
For the scout yes, for any other suit hell no. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
799
|
Posted - 2014.01.07 11:48:00 -
[28] - Quote
Let me link you this.
These stats are hardly final, and are subject to change.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 31st
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Lt Royal
Subdreddit Test Alliance Please Ignore
2310
|
Posted - 2014.01.07 11:53:00 -
[29] - Quote
Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down.
Is that item from the Collectors Edition EVE card?
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RKKR
The Southern Legion The Umbra Combine
624
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Posted - 2014.01.07 11:53:00 -
[30] - Quote
Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change.
More reason to complain so we won't see ****** stuff I guess?
It's not like CCP acts like "Hey let's do a 3-hour meeting to make up some stuff and numbers we aren't going to use anyway". Well coming from CCP they might waste their time like that... |
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BL4CKST4R
WarRavens League of Infamy
1486
|
Posted - 2014.01.07 11:54:00 -
[31] - Quote
Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo!
Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates) |
Borne Velvalor
Endless Hatred
2100
|
Posted - 2014.01.07 11:54:00 -
[32] - Quote
If this is true, I am happy. I use Amarr Logistics as my pilot suit and I spam uplinks all over the map with it, so half the spawn time and 10 more spawns per uplink is one of the best bonuses I could get. Additionally, it replaces the crappy armor repair bonus which was useless to me, since I usually use plates or breakers. The fitting reduction is nice. The armor repair loss isn't a big deal; I can just fit a Reactive Plate, since I'm in a tank most of the time I only need a few HP/S repair.
Additionally, damage for Commandos and resistance for Sentinels seems nice. 126% damage with Proficiency 5 and level 5 Commando before damage modifiers.
Only things that stick out to me is the scan bonus for Gallente (scans overlap for permascan, who wants to stack 4 dampeners to get under them?), repair hive bonus for Caldari (almost 90 HP/S on a Wiyrkomi hive) and the Minmatar repair bonus (220 HP/S Core Focused).
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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ChromeBreaker
SVER True Blood Public Disorder.
1497
|
Posted - 2014.01.07 11:55:00 -
[33] - Quote
DONT TEASE DONT TEASE DONT TEASE!!!!!!!!!!!!!!!!!!!!!
Will believe it when i see it....
The answer is "ForgeGun"... doesnt matter what the question is...
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4382
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Posted - 2014.01.07 11:56:00 -
[34] - Quote
Spectral Clone wrote:By the way, is it possible to see: - Basic dropsuit skill bonuses - Assault dropsuit skill bonuses - Skill multipliers of skill books
?
Thanks for the post though, very interesting.
None of these were changed and I am unable to see skill multipliers.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4382
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Posted - 2014.01.07 11:57:00 -
[35] - Quote
BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates)
But they were susceptible to feedback on vehicle/new rifle changes, so don't omit that information.
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
801
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Posted - 2014.01.07 11:58:00 -
[36] - Quote
Lt Royal wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. Is that item from the Collectors Edition EVE card? It's an old special edition item that was part of a Christmas celebration many years ago.
RKKR wrote:More reason to complain so we won't see ****** stuff I guess?
It's not like CCP acts like "Hey let's do a 3-hour meeting to make up some stuff and numbers we aren't going to use anyway". Well coming from CCP they might waste their time like that... CCP adds a lot of things into Singularity to test them out themselves. In example, CCP added a "can disruptor" item into the Singularity game files, which was misinterpreted as dscan disruptor due to how it was worded. Hilarity ensued in EVE at the thread that posted this.
BL4CKST4R wrote:Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates) If you want to be a cynic, be my guest. I'd rather wait for the actual devblogs and release of these items before calling them out.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 31st
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ChromeBreaker
SVER True Blood Public Disorder.
1497
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Posted - 2014.01.07 12:02:00 -
[37] - Quote
I would expect a nerf to all relevant equiptment if there are suits that give bonuses...
The answer is "ForgeGun"... doesnt matter what the question is...
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Appia Vibbia
Ancient Exiles. Renegade Alliance
536
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Posted - 2014.01.07 12:03:00 -
[38] - Quote
BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates)
What can we, the community, do to prevent this from happening again? (sidenote: fitting costs on Ferro and reactive still aren't worth it)
Hand written letters to CCP Shanghai asking them to please not implement these things?
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4382
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Posted - 2014.01.07 12:06:00 -
[39] - Quote
Appia Vibbia wrote:BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates) What can we, the community, do to prevent this from happening again? (sidenote: fitting costs on Ferro and reactive still aren't worth it) Hand written letters to CCP Shanghai asking them to please not implement these things?
As stated in a previous post, CCP Shanghai was susceptible to vehicle and new rifle changes - even going so far as to bring back the Assault Dropships. As far as the rifles, they made the scalpel change a lot of us were looking for to the Rail Rifle, which originally had a shorter charge-up time and higher damage per round.
All that's required is patience and a calm demeanor. You're less likely to convince them to change anything if you blow up out of frustration and start spewing obscenities which can be misconstrued as hyperbole, something a lot of the Dust 514 community (including myself) are guilty of.
With CCP Rouge as Executive Producer, we've noticed a lot more progress and a lot less bullshit, I'd say.
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Joel II X
Dah Gods O Bacon
446
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Posted - 2014.01.07 12:10:00 -
[40] - Quote
I will be lurking this thread...
Also, great. Gallente logi bonus is kind of useless on my fit. I'm a medic and supplier, not a scanner :(
I don't think I want to pay as a scout anymore unless I see good changes. |
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2014.01.07 12:11:00 -
[41] - Quote
Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level.
The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4383
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Posted - 2014.01.07 12:12:00 -
[42] - Quote
Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage.
Can't argue about Commando's being useless now, can we O_o
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2014.01.07 12:14:00 -
[43] - Quote
Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o
Well, with an additional +25% bonus to reload speed too, they are the new HMG. |
ChromeBreaker
SVER True Blood Public Disorder.
1497
|
Posted - 2014.01.07 12:15:00 -
[44] - Quote
Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o
-_- come on people think here...
yes nice bonus... but what if it can only fit one dmg mod... still not as good as an assault with 3
The answer is "ForgeGun"... doesnt matter what the question is...
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Tech De Ra
Electronic Sports League
254
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Posted - 2014.01.07 12:16:00 -
[45] - Quote
Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_-
I'd say a 47m range repper with 105 armor/sec is pretty sexy, sniping peoples armor back erry day
Tech De Ra for CPM1
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2014.01.07 12:17:00 -
[46] - Quote
ChromeBreaker wrote:Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o -_- come on people think here... yes nice bonus... but what if it can only fit one dmg mod... still not as good as an assault with 3
If it only has one high slot, as a shield-tanker...CCP have made a great ISK/AUR/LP sink. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4383
|
Posted - 2014.01.07 12:18:00 -
[47] - Quote
Sirys Lyons wrote:ChromeBreaker wrote:Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o -_- come on people think here... yes nice bonus... but what if it can only fit one dmg mod... still not as good as an assault with 3 If it only has one high slot, as a shield-tanker...CCP have made a great ISK/AUR/LP sink.
Truth.
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Zaria Min Deir
Ancient Exiles. Renegade Alliance
445
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Posted - 2014.01.07 12:19:00 -
[48] - Quote
Tech De Ra wrote:Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- I'd say a 47m range repper with 105 armor/sec is pretty sexy, sniping peoples armor back erry day I honestly disagree. If rep tools worked through walls and hills and stuff, for instance, sure, but at those ranges? Good luck keeping a line of sight long enough to lock on, let alone do any good.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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RKKR
The Southern Legion The Umbra Combine
624
|
Posted - 2014.01.07 12:20:00 -
[49] - Quote
Tech De Ra wrote:Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- I'd say a 47m range repper with 105 armor/sec is pretty sexy, sniping peoples armor back erry day
This mean it will even be more easier for your rep tool to lock-on to that CRU behind your ally who is in emergency need of reps . |
LT SHANKS
Amarr Templars Amarr Empire
1341
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Posted - 2014.01.07 12:22:00 -
[50] - Quote
If these changes are to go through, I'd demand a respec.
In Skirmish games, I use the mobility and hacking bonus of my MinLogi to help my teams secure and keep objectives. Now, it seems as if CCP wants to relegate MinLogis to nothing more than squishy field medics. |
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Foundation Seldon
Gespenster Kompanie
360
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Posted - 2014.01.07 12:23:00 -
[51] - Quote
Oh snap Racial Heavies. Going to finally be a Gallente Heavy rolling around in my Gallente LAV. Now I just need a Gallente Heavy weapon and I'll be good to go. I hope they update the Faction store with the release of these new dropsuits.
The Sentinel and Commando bonuses are pretty great. Going to be interesting to see how they ultimately effect the TTK issue though we'll probably still need to see a nerf to rifle damage across the board regardless.
... and then the Logi. I like the change to the PG/CPU reduction on equipment being made the overarching Logi bonus and the racial bonuses align with each race's equipment. I'm decidedly okay with it all. Good stuff if this is what they plan on releasing.
That Minmatar Logi bonus is going to be insane with the longer ranged reps ...
Saga v. Methana Balance
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Zaria Min Deir
Ancient Exiles. Renegade Alliance
445
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Posted - 2014.01.07 12:24:00 -
[52] - Quote
LT SHANKS wrote:If these changes are to go through, I'd demand a respec.
In Skirmish games, I use the mobility and hacking bonus of my MinLogi to help my teams secure and keep objectives. Now, it seems as if CCP wants to relegate MinLogis to nothing more than squishy field medics. Apparently so.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
679
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Posted - 2014.01.07 12:25:00 -
[53] - Quote
FOR THE LOVE OF ALL THAT IS HOLY!!!
Why are you believing OP?!?
He has shown descriptions and NOTHING MORE. The rest is hearsay.
Why would the race with the 2nd lowest HP per class need a logi with a bonus to reps? It should go to the race with the walking tanks - The Gallente.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Tech De Ra
Electronic Sports League
255
|
Posted - 2014.01.07 12:26:00 -
[54] - Quote
LT SHANKS wrote:If these changes are to go through, I'd demand a respec.
In Skirmish games, I use the mobility and hacking bonus of my MinLogi to help my teams secure and keep objectives. Now, it seems as if CCP wants to relegate MinLogis to nothing more than squishy field medics.
Its been known for a while that all logis would have thier bonuses changed, you still have slots to add a hacking mod on, thanks to the 25% reduction in cpu and pg on equipment
Tech De Ra for CPM1
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4384
|
Posted - 2014.01.07 12:26:00 -
[55] - Quote
Broonfondle Majikthies wrote:FOR THE LOVE OF ALL THAT IS HOLY!!!
Why are you believing OP?!?
He has shown descriptions and NOTHING MORE. The rest is hearsay.
Why would the race with the 2nd lowest HP per class need a logi with a bonus to reps? It should go to the race with the walking tanks - The Gallente.
Because I provided screenshots from Singularity at the bottom of the post???
// https://forums.dust514.com/default.aspx?g=posts&t=133588
// https://forums.dust514.com/default.aspx?g=posts&t=13418
|
Oswald Rehnquist
996
|
Posted - 2014.01.07 12:27:00 -
[56] - Quote
Nice find, tis a shame I don't see anything about scouts, I'm just glad that my waiting till all the racial stuff is out before pouring sp into suits is paying off.
Though bolt pistol and magsec make me quite happy on its own though, I suspect we will be getting these in a couple of months.
Below 28 dB
|
Joel II X
Dah Gods O Bacon
446
|
Posted - 2014.01.07 12:28:00 -
[57] - Quote
Sirys Lyons wrote:Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o Well, with an additional +25% bonus to reload speed too, they are the new HMG. Except at all ranges. With a shorter spin up time. And waaay more accurate. ...maybe this is the AV answer we've been looking for. Tank-busting rail rifle commando corps. Plasma Cannon + Swarm Launcher combo BEST AV |
Jacques Cayton II
Providence Guard Templis CALSF
461
|
Posted - 2014.01.07 12:31:00 -
[58] - Quote
Yay Caldari heavy will be my favorite
We fight for the future of the State not our
personal goals
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4386
|
Posted - 2014.01.07 12:32:00 -
[59] - Quote
Joel II X wrote:Sirys Lyons wrote:Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o Well, with an additional +25% bonus to reload speed too, they are the new HMG. Except at all ranges. With a shorter spin up time. And waaay more accurate. ...maybe this is the AV answer we've been looking for. Tank-busting rail rifle commando corps. Plasma Cannon + Swarm Launcher combo BEST AV
Neither of which are railguns xD
// https://forums.dust514.com/default.aspx?g=posts&t=133588
// https://forums.dust514.com/default.aspx?g=posts&t=13418
|
RKKR
The Southern Legion The Umbra Combine
625
|
Posted - 2014.01.07 12:32:00 -
[60] - Quote
Tech De Ra wrote:LT SHANKS wrote:If these changes are to go through, I'd demand a respec.
In Skirmish games, I use the mobility and hacking bonus of my MinLogi to help my teams secure and keep objectives. Now, it seems as if CCP wants to relegate MinLogis to nothing more than squishy field medics. Its been known for a while that all logis would have thier bonuses changed, you still have slots to add a hacking mod on, thanks to the 25% reduction in cpu and pg on equipment
That goes for all suits....does that make it a good choice? |
|
Tech De Ra
Electronic Sports League
257
|
Posted - 2014.01.07 12:34:00 -
[61] - Quote
Aeon Amadi wrote: Neither of which are railguns xD
This, the swarm and plasma cannons dont have blaster or railgun tags, they have thier own ones
Tech De Ra for CPM1
|
Flyingconejo
KILL-EM-QUICK RISE of LEGION
375
|
Posted - 2014.01.07 12:38:00 -
[62] - Quote
Unless CCP is also changing the suits themselves, the proficiency skill, and the damage modifier modules, this looks a little like power creep to me.
More damage, faster reloads, weapon resistances, explosive resistances....
Keep this up and in another year we are going to end with suits with over 2k ehp, that will still die in 1 second against weapons with a +25-40% damage (modules+bonus+proficiency).
New players are going to get so destroyed. Oh wait, they are destroyed right now. Now that I think about it, they probably wont notice any difference between dying in 0.5 seconds or 0.25.
|
Beren Hurin
Onslaught Inc RISE of LEGION
1957
|
Posted - 2014.01.07 12:38:00 -
[63] - Quote
Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously?
FYI Gal/Min/Cal logi suits already have a 15% hacking speed bonus while Amarr have 10% bonus. The added 5% was nice, but the repair range will be very helpful as well. |
Oswald Rehnquist
996
|
Posted - 2014.01.07 12:38:00 -
[64] - Quote
Tech De Ra wrote:Aeon Amadi wrote: Neither of which are railguns xD
This, the swarm and plasma cannons dont have blaster or railgun tags, they have thier own ones
Ironically the min commando can do a swarm launcher combat rifle combo (swarm launches are explosive, not sure how its tagged though)
The gal com can do a shotgun assault rifle combo
the amarr com can do a a scrambler laser rifle combo
and the cal commando can do a duel rail rifle combo?
Below 28 dB
|
RKKR
The Southern Legion The Umbra Combine
626
|
Posted - 2014.01.07 12:40:00 -
[65] - Quote
Beren Hurin wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? FYI Gal/Min/Cal logi suits already have a 15% hacking speed bonus while Amarr have 10% bonus. The added 5% was nice, but the repair range will be very helpful as well.
In open fields...not exactly the place where I want to be with a minmatar logi.
I wonder if they would change the current skill-tree heavily too? |
Beren Hurin
Onslaught Inc RISE of LEGION
1957
|
Posted - 2014.01.07 12:42:00 -
[66] - Quote
KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit???
If you can put all of your tank in your high slots that leaves your low slots for damps. Unless you have to cowardtank with armor as well. I think the setup of caldari means they have the best option to still play the ECM game. |
Tech De Ra
Electronic Sports League
257
|
Posted - 2014.01.07 12:42:00 -
[67] - Quote
Oswald Rehnquist wrote:Tech De Ra wrote:Aeon Amadi wrote: Neither of which are railguns xD
This, the swarm and plasma cannons dont have blaster or railgun tags, they have thier own ones Ironically the min commando can do a swarm launcher combat rifle combo (swarm launches are explosive, not sure how its tagged though) The gal com can do a shotgun assault rifle combo the amarr com can do a a scrambler laser rifle combo and the cal commando can do a duel rail rifle combo?
tag.1tag_weapon tag.2tag_light tag.3tag_handheld_weapon tag.0tag_weapon_swarmlauncher tag.4tag_weaponclass_hybrid
tag.3tag_weapon tag.0tag_light tag.2tag_handheld_weapon tag.1tag_weapon_massdriver
The minny bonus will be meant for the mass driver, there are no matching tags so im not sure if the swarm launcher also gets obnuses
Tech De Ra for CPM1
|
Sirys Lyons
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2014.01.07 12:43:00 -
[68] - Quote
Oswald Rehnquist wrote: and the cal commando can do a duel rail rifle combo?
Let's just add akimbo and call it quits.
|
Zaria Min Deir
Ancient Exiles. Renegade Alliance
446
|
Posted - 2014.01.07 12:43:00 -
[69] - Quote
Beren Hurin wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? FYI Gal/Min/Cal logi suits already have a 15% hacking speed bonus while Amarr have 10% bonus. The added 5% was nice, but the repair range will be very helpful as well. The added 25% you mean? not 5%. And the repair range is nice in theory, but you have to remember that reps don't work through stuff like, you know, walls and terrain features. And rep tools are already stupidly good, the bonus won't make that much of a difference IMHO.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Oswald Rehnquist
996
|
Posted - 2014.01.07 12:44:00 -
[70] - Quote
Tech De Ra wrote:Oswald Rehnquist wrote:Tech De Ra wrote:Aeon Amadi wrote: Neither of which are railguns xD
This, the swarm and plasma cannons dont have blaster or railgun tags, they have thier own ones Ironically the min commando can do a swarm launcher combat rifle combo (swarm launches are explosive, not sure how its tagged though) The gal com can do a shotgun assault rifle combo the amarr com can do a a scrambler laser rifle combo and the cal commando can do a duel rail rifle combo? tag.1tag_weapon tag.2tag_light tag.3tag_handheld_weapon tag.0tag_weapon_swarmlauncher tag.4tag_weaponclass_hybrid tag.3tag_weapon tag.0tag_light tag.2tag_handheld_weapon tag.1tag_weapon_massdriver The minny bonus will be meant for the mass driver, there are no matching tags so im not sure if the swarm launcher also gets obnuses
Thanks for that
Below 28 dB
|
|
Tech De Ra
Electronic Sports League
257
|
Posted - 2014.01.07 12:44:00 -
[71] - Quote
Oswald Rehnquist wrote: and the cal commando can do a duel rail rifle combo?
Rail rifle + tactical sniper, this might be really fun for a mid range heavy
Tech De Ra for CPM1
|
Izlare Lenix
FREE AGENTS LP
84
|
Posted - 2014.01.07 12:44:00 -
[72] - Quote
I still believe they will reduce all logi suits pg/cpu. This will make it harder to use logis as logi slayers.
And with the new bonus to reduce equipment pg/cpu usage I am even more convinced that this will happen. |
Oswald Rehnquist
996
|
Posted - 2014.01.07 12:46:00 -
[73] - Quote
Tech De Ra wrote:Oswald Rehnquist wrote: and the cal commando can do a duel rail rifle combo?
Rail rifle + tactical sniper, this might be really fun for a mid range heavy
I'm an idiot, I blame the fact that its 5 am and I haven't gone to sleep yet, yeah I forgot the sniper rifle, this itself might actually make them useful
Below 28 dB
|
KingBabar
The Rainbow Effect
1604
|
Posted - 2014.01.07 12:47:00 -
[74] - Quote
Beren Hurin wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit??? If you can put all of your tank in your high slots that leaves your low slots for damps. Unless you have to cowardtank with armor as well. I think the setup of caldari means they have the best option to still play the ECM game.
With a respec I guess it'll be a dual tanked Galente With 2 plates, 2 damps, 2 Shields 2 dmg mods, (and 2 sets of repping hives :) )
you just can't beat the extra 50% visability durations (thats 12.5 sec base With a proto scanner) not to mention the 25% extra to scanning Precision, me thinks even a scout needs 2 damps to avoid it....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
|
Foundation Seldon
Gespenster Kompanie
361
|
Posted - 2014.01.07 12:48:00 -
[75] - Quote
Yeah, despite the changes to the suit bonuses themselves we still don't know whether or not they'll be tweaking things like slot layout and PG/CPU values of the suits. Going to be interesting to hear more in the coming weeks.
Saga v. Methana Balance
|
Mortedeamor
1186
|
Posted - 2014.01.07 12:48:00 -
[76] - Quote
Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- whats the point in being slow and armor tanked if i am supposed to be running around like lightening laying uplinks?
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
|
LT SHANKS
Amarr Templars Amarr Empire
1342
|
Posted - 2014.01.07 12:49:00 -
[77] - Quote
Can some please explain why CCP wants the weakest of all Logis to be the primary medic? Yes, it has speed which will enable one to reach his or her target faster but speed hardly matters anymore with TTK being so low. |
RKKR
The Southern Legion The Umbra Combine
626
|
Posted - 2014.01.07 12:50:00 -
[78] - Quote
Izlare Lenix wrote:I still believe they will reduce all logi suits pg/cpu. This will make it harder to use logis as logi slayers.
And with the new bonus to reduce equipment pg/cpu usage I am even more convinced that this will happen.
I believe you are only familiar with 'logi slayers' as a reduction will also mean that it would be harder to make a decent proto-logi (even with the bonuses). |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4387
|
Posted - 2014.01.07 12:50:00 -
[79] - Quote
Flyingconejo wrote:Unless CCP is also changing the suits themselves, the proficiency skill, and the damage modifier modules, this looks a little like power creep to me. More damage, faster reloads, weapon resistances, explosive resistances.... Keep this up and in another year we are going to end with suits with over 2k ehp, that will still die in 1 second against weapons with a +25-40% damage (modules+bonus+proficiency). New players are going to get so destroyed. Oh wait, they are destroyed right now. Now that I think about it, they probably wont notice any difference between dying in 0.5 seconds or 0.25.
Considering that the Sentinel bonus(es) aren't per level and seem to be static (subject to change) it might be privy for new players start out with the Sentinel and work their way outward from there. Looks like a pretty nice selection for a new player, actually, with more base HP and less focus on fitting selection.
Useful Links
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//forums.dust514.com/default.aspx?g=posts&t=134182
|
LT SHANKS
Amarr Templars Amarr Empire
1342
|
Posted - 2014.01.07 12:53:00 -
[80] - Quote
Mortedeamor wrote:Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- whats the point in being slow and armor tanked if i am supposed to be running around like lightening laying uplinks? We should totally switch Logi bonuses... =/ |
|
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
680
|
Posted - 2014.01.07 12:56:00 -
[81] - Quote
Aeon Amadi wrote:Broonfondle Majikthies wrote:FOR THE LOVE OF ALL THAT IS HOLY!!!
Why are you believing OP?!?
He has shown descriptions and NOTHING MORE. The rest is hearsay.
Why would the race with the 2nd lowest HP per class need a logi with a bonus to reps? It should go to the race with the walking tanks - The Gallente. Because I provided screenshots from Singularity at the bottom of the post??? Fair play sir, you have my apologies. and I humbly beg forgiveness
Still doesn't explain the Republic's military thinking (i.e CCP's)
'"Logi, we need you now, my tiny insignificant armour on my mostly shield duel tank needs repping" "..I didn't need to rush, this thing has enough range to heal you across the map, and still miss"
Why couldn't it be explosives??
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4390
|
Posted - 2014.01.07 12:58:00 -
[82] - Quote
Broonfondle Majikthies wrote:Aeon Amadi wrote:Broonfondle Majikthies wrote:FOR THE LOVE OF ALL THAT IS HOLY!!!
Why are you believing OP?!?
He has shown descriptions and NOTHING MORE. The rest is hearsay.
Why would the race with the 2nd lowest HP per class need a logi with a bonus to reps? It should go to the race with the walking tanks - The Gallente. Because I provided screenshots from Singularity at the bottom of the post??? Fair play sir, you have my apologies. and I humbly beg forgiveness Still doesn't explain the Republic's military thinking (i.e CCP's) '"Logi, we need you now, my tiny insignificant armour on my mostly shield duel tank needs repping" "..I didn't need to rush, this thing has enough range to heal you across the map, and still miss" Why couldn't it be explosives??
No need to apologize. We're all on the same team here ^_^
Useful Links
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|
Monkey MAC
Lost Millennium
1482
|
Posted - 2014.01.07 13:03:00 -
[83] - Quote
They are gonna either end up changing scanners or that gallante bonus, thats ridiculous as if scanners weren't bad enough already.
Amarr will become an uplink spammer, Caldari will become a hive spammer and no-one will get any use out of that minie bonus.
However I'm mors interested as to the fact the items were on sale in an eve market. P2P market almost ready prehaps?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Kaylee Veloc
ShootBreakStab
44
|
Posted - 2014.01.07 13:05:00 -
[84] - Quote
Quote:Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
So certain fast moving suits with only 2 low slots as well as profile dampening itself will become useless (as in just what would be the point over HP anymore), it already takes level 5 and a complex dampener for medium frames to get below an advanced scanner, how much more must be sacrificed because of 1 piece of equipment?
It's not like there was already a rise in Gallente Logi's not so long back because of the way they could be fit either right? |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
56
|
Posted - 2014.01.07 13:05:00 -
[85] - Quote
RKKR wrote:Izlare Lenix wrote:I still believe they will reduce all logi suits pg/cpu. This will make it harder to use logis as logi slayers.
And with the new bonus to reduce equipment pg/cpu usage I am even more convinced that this will happen. I believe you are only familiar with 'logi slayers' as a reduction will also mean that it would be harder to make a decent proto-logi (even with the bonuses).
Already had this conversation in another thread a few days ago, harder yes but not impossible. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4390
|
Posted - 2014.01.07 13:06:00 -
[86] - Quote
Monkey MAC wrote:They are gonna either end up changing scanners or that gallante bonus, thats ridiculous as if scanners weren't bad enough already.
Amarr will become an uplink spammer, Caldari will become a hive spammer and no-one will get any use out of that minie bonus.
However I'm mors interested as to the fact the items were on sale in an eve market. P2P market almost ready prehaps?
Infantry gear has always been on the Eve market with associated prices but aren't available for purchase by Eve players. They're stocked in the stations that Dusters are (locked) in so that there's a never ending supply by the NPC providers.
Useful Links
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|
Tech De Ra
Electronic Sports League
257
|
Posted - 2014.01.07 13:07:00 -
[87] - Quote
Monkey MAC wrote:They are gonna either end up changing scanners or that gallante bonus, thats ridiculous as if scanners weren't bad enough already.
Amarr will become an uplink spammer, Caldari will become a hive spammer and no-one will get any use out of that minie bonus.
However I'm mors interested as to the fact the items were on sale in an eve market. P2P market almost ready prehaps?
They arnt on sale in the market, but have always been listed, these are just new additions on the eve test server
Tech De Ra for CPM1
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4390
|
Posted - 2014.01.07 13:08:00 -
[88] - Quote
Kaylee Veloc wrote:Quote:Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. So certain fast moving suits with only 2 low slots as well as profile dampening itself will become useless (as in just what would be the point over HP anymore), it already takes level 5 and a complex dampener for medium frames to get below an advanced scanner, how much more must be sacrificed because of 1 piece of equipment? It's not like there was already a rise in Gallente Logi's not so long back because of the way they could be fit either right?
Consider it from a future stand-point. They have intentions to release racial parity and balance for Scouts, so I'd imagine they're going to do a lot to make sure that they're balanced out with the help of the CPM to accomodate for these changes.
Useful Links
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|
low genius
The Sound Of Freedom Renegade Alliance
1073
|
Posted - 2014.01.07 13:08:00 -
[89] - Quote
KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit???
whoever you've been speaking to in eve is wrong. every race gets a pretty awesome ewar bonus.
the only gall skill that doesn't make sense in the list is the explosive bonus. that's completely wrong in eve-terms. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
56
|
Posted - 2014.01.07 13:10:00 -
[90] - Quote
No Scouts? |
|
low genius
The Sound Of Freedom Renegade Alliance
1073
|
Posted - 2014.01.07 13:10:00 -
[91] - Quote
Monkey MAC wrote:They are gonna either end up changing scanners or that gallante bonus, thats ridiculous as if scanners weren't bad enough already.
Amarr will become an uplink spammer, Caldari will become a hive spammer and no-one will get any use out of that minie bonus.
However I'm mors interested as to the fact the items were on sale in an eve market. P2P market almost ready prehaps?
gallente will probably be able to run a basic scanner instead of an advanced scanner to save power grid. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4396
|
Posted - 2014.01.07 13:12:00 -
[92] - Quote
low genius wrote:Monkey MAC wrote:They are gonna either end up changing scanners or that gallante bonus, thats ridiculous as if scanners weren't bad enough already.
Amarr will become an uplink spammer, Caldari will become a hive spammer and no-one will get any use out of that minie bonus.
However I'm mors interested as to the fact the items were on sale in an eve market. P2P market almost ready prehaps? gallente will probably be able to run a basic scanner instead of an advanced scanner to save power grid.
The hilarity of it is that they're benefiting from the PG/CPU bonus that all Logis now get xD
It's going to be even more hilarious with the faction scanners.
Useful Links
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|
Protected Void
Endless Hatred
218
|
Posted - 2014.01.07 13:14:00 -
[93] - Quote
low genius wrote:gallente will probably be able to run a basic scanner instead of an advanced scanner to save power grid.
In deed. At proto suit level, they'll actually get a better scan precision with a basic scanner than they have now with an advanced. Which means that they'll have better scanners than the current advanced at almost no cost, considering the general equipment fitting cost reduction bonus of logi suits. |
Reav Hannari
Red Rock Outriders
2381
|
Posted - 2014.01.07 13:16:00 -
[94] - Quote
The MagSec appeared on Sisi before 1.7.
As a Min Logi with hacking 5 I still think the hacking bonus should go to the scouts. Tactically it makes more sense and makes them more useful. Of course I do have Min Scout 5 too so it wouldn't hurt me. Min Logistics are already heavy scouts and that should change.
Min Logi have been the repair guys from the beginning. Lore wise they were created from starship mechanic suits. They should do shield transfer to follow military doctrine but that's not a thing right now. But, using low strength buffers actively and quickly repaired is a thing for the Minmatar so I have no complaints.
I wonder if pilot suits are coming.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
T'orq
DUST University Ivy League
90
|
Posted - 2014.01.07 13:17:00 -
[95] - Quote
Not sure I like the Commando bonus', because the commandos can use all light weapons. Why give them bonus' to just one type? I think all the commando suits need their bonus to be for all weapons.
Thanjac-
Proud Member of Commando 6
Commando Lives
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4396
|
Posted - 2014.01.07 13:18:00 -
[96] - Quote
Protected Void wrote:low genius wrote:gallente will probably be able to run a basic scanner instead of an advanced scanner to save power grid. Indeed. At proto suit level, they'll actually get a better scan precision with a basic scanner than they have now with an advanced. Which means that they'll have better scanners than the current advanced at almost no cost, considering the general equipment fitting cost reduction bonus of logi suits. Edit: Bah, Aeon beat me to it.
Bear in mind that a Prototype Active Scanner equipped on a Gallente Logi will only go as low as 21db. A Scout can still, with enough effort and skill, beat this as there are some fits designed to beat the Focused Active Scanner which has a precision of 16db (albeit this one will be impossible to avoid).
We aren't able to see CPU/PG changes, however, so bear in mind that they could have increased these resource costs to make the Gallente Logi more of a specialized role in this field.
Useful Links
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iceyburnz
Crux Special Tasks Group Gallente Federation
1255
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Posted - 2014.01.07 13:18:00 -
[97] - Quote
Sweet find, thanks for posting.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3111
|
Posted - 2014.01.07 13:25:00 -
[98] - Quote
I'm reading it right that Swarms aren't considered "explosive" for the purpose of damage bonuses?
My first thought on reading things is that they made the Minny Commando a super-suit. If present trends are accurate to heavy suits, the Minny commando would:
- Have the most slots.
- Be the fastest.
- Have a bonus applying to both AV (swarms/explosive) and a rifle with the best resist profile (Combat)
The first two would alleviate the largest issues with the Amarr Commando (3 slots at proto... slow as crap). The last would make them the most flexible.
If swarms aren't explosive though, I guess that's not "quite" accurate.
On balance, the theoretical most-optimum (two bonused weapons) commando weapon skills are sort of an odd grab-bag otherwise (the PC isn't a blaster either?):
Amarr: Laser Rifle & Scrambler (pretty bad overlap) Caldari: Sniper & Rail (probably the most sensible... great at range and a solid rifle to go with it) Gallente: AR & ...shotgun? (I guess this is ok.. the AR is already really good close up though.. so...?) Minmatar: CR & MD (Not horrible... MD are a pretty acquired taste though)
Some weapons will benefit more from the damage bonus too I'd think. Though maybe I'm overstating this. The commando has crap for slots, the damage bonus might be completely "negated" in comparison with an assault suit that can stack damage mods. This might be where slot allotment matters most... the suits likely to get the most high slots (Caldari/Minmatar) could get more damage bonuses without stacking penalties (Suit + Proficiency + 2-3 damage mods....).
Join my cult.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
645
|
Posted - 2014.01.07 13:28:00 -
[99] - Quote
Repost from another thread:
CCP will kill stealth tanking for anyone except scouts with these changes. Proto Gallente Logis will now have 21dB precision using the previous 28dB scanners, and their scans will be 50% longer. Medium frames will need FIVE dampeners to avoid proto scans from a Gal Logi. Scouts will need two complex dampeners.
If you thought scanning was bad in 1.7, wait till these changes go into effect.
CCP are a bunch of idiots.
And LOL at the people who think that Gal Logis will downgrade their scanners to basic after these changes. That's too funny. |
Tech De Ra
Electronic Sports League
258
|
Posted - 2014.01.07 13:30:00 -
[100] - Quote
Zeylon Rho wrote:I'm reading it right that Swarms aren't considered "explosive" for the purpose of damage bonuses? My first thought on reading things is that they made the Minny Commando a super-suit. If present trends are accurate to heavy suits, the Minny commando would:
- Have the most slots.
- Be the fastest.
- Have a bonus applying to both AV (swarms/explosive) and a rifle with the best resist profile (Combat)
The first two would alleviate the largest issues with the Amarr Commando (3 slots at proto... slow as crap). The last would make them the most flexible. If swarms aren't explosive though, I guess that's not "quite" accurate. On balance, the theoretical most-optimum (two bonused weapons) commando weapon skills are sort of an odd grab-bag otherwise (the PC isn't a blaster either?): Amarr: Laser Rifle & Scrambler (pretty bad overlap) Caldari: Sniper & Rail (probably the most sensible... great at range and a solid rifle to go with it) Gallente: AR & ...shotgun? (I guess this is ok.. the AR is already really good close up though.. so...?) Minmatar: CR & MD (Not horrible... MD are a pretty acquired taste though) Some weapons will benefit more from the damage bonus too I'd think. Though maybe I'm overstating this. The commando has crap for slots, the damage bonus might be completely "negated" in comparison with an assault suit that can stack damage mods. This might be where slot allotment matters most... the suits likely to get the most high slots (Caldari/Minmatar) could get more damage bonuses without stacking penalties (Suit + Proficiency + 2-3 damage mods....).
As far as the game data is currently, the plasma cannon and swarms dont seem to be tagged as explosive as they all have separate tags for each weapon
The damage bonus at level 5 is pretty insane, bare in mind that is a free complex damage mod THAT DOESNT STACK with other damage mods you have equipped, in effect for the ak.0 you will have +31.5% damage with 2 damage mods, as opposed to an assault having +26% damage from 3 damage mods (assault with 4 damage mods gets around +29.9%, so even that is lower than the commando with 2 damage mods)
Tech De Ra for CPM1
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
892
|
Posted - 2014.01.07 13:31:00 -
[101] - Quote
Aww so I just took MinLogi to 5... well it was fun while the 3 sec hack last
DUSTBoard - Mercenary sheets
DUSTSearch - DUST Forum mirror
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Nocturnal Soul
Immortal Retribution
1531
|
Posted - 2014.01.07 13:32:00 -
[102] - Quote
Oooh and there goes my love for the Amarr logi & now I'm just super worried about the scouts with that galogi bonus running around.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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LT SHANKS
Amarr Templars Amarr Empire
1346
|
Posted - 2014.01.07 13:34:00 -
[103] - Quote
Asha Starwind wrote:No Scouts? Just be a little more patient. Scouts will have their day, and if somehow the MinLogi's hacking bonus gets transferred to one of the Scout suits, you will find one new player added to the Scout Registry. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4401
|
Posted - 2014.01.07 13:35:00 -
[104] - Quote
LT SHANKS wrote:Asha Starwind wrote:No Scouts? Just be a little more patient. Scouts will have their day, and if somehow the MinLogi's hacking bonus gets transferred to one of the Scout suits, you will find one new player added to the Scout Registry.
When Scouts are buffed and racial parity for them is provided (I'd imagine Pilot suits will be delivered in unison) they will be the most 'up-to-date' of all the balance passes, leaving only the Assaults.
Seems like I'm going to have to shelf my Gallente Assault for a little while xD
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
647
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Posted - 2014.01.07 13:38:00 -
[105] - Quote
Even if these changes are implemented, let's also not forget that CCP is trying to "figure out" how to deal with equipment spam. How they do that may be a direct nerf to the bonuses for Amarr and Caldari logis, whereas Minmatar and Gallente (the most OP suit right now) will be unaffected. |
Yoma Carrim
Situation Normal all fraked up
240
|
Posted - 2014.01.07 13:41:00 -
[106] - Quote
*Spies caldari logi bonus* YEEEEESSSSSSSS!!!!!!!!
No longer shall I have to worry about the last 20% of health when I rez someone with a proto injector. Heavies may not be rezed and not fear having to wait for me to fill their armor bar.
Best of all ammunition and health shall spill forth from my Nanohive(R) endlessly and in greater numbers than ever before.
*Spies Gallente Logi bonus* weeeeellllllll this will be painful
*Spies Mini logi bonus* .........cover to cover logi bro? DEH HECK?
*Spies Ammar logi bonus* Shudders at the thought of endless waves of amarr assaults and heavies poring forth from two well placed uplinks all fit with shield shredding Laser weapons
*Looks over heavy bonuses* +1
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Protected Void
Endless Hatred
219
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Posted - 2014.01.07 13:45:00 -
[107] - Quote
Aeon Amadi wrote:[quote=Protected Void] Bear in mind that a Prototype Active Scanner equipped on a Gallente Logi will only go as low as 21db. A Scout can still, with enough effort and skill, beat this as there are some fits designed to beat the Focused Active Scanner which has a precision of 16db (albeit this one will be impossible to avoid).
We aren't able to see CPU/PG changes, however, so bear in mind that they could have increased these resource costs to make the Gallente Logi more of a specialized role in this field.
Certainly - it's not impossible for a scout to avoid the proto scanner, although I'd argue it would entail an unfairly high cost to do so. Even with the high SP cost a scout suit and dampening maxed out, you need to use 2 of a proto scout's 5 slots to evade one piece of equipment which is a lot less SP intensive and doesn't inhibit the rest of the logi's fit to a comparable extent at all. That's bad enough for a Gallente scout, but absolute murder for the low slot-lacking Minmatar scout. |
Monkey MAC
Lost Millennium
1483
|
Posted - 2014.01.07 13:47:00 -
[108] - Quote
Aeon Amadi wrote:Monkey MAC wrote:They are gonna either end up changing scanners or that gallante bonus, thats ridiculous as if scanners weren't bad enough already.
Amarr will become an uplink spammer, Caldari will become a hive spammer and no-one will get any use out of that minie bonus.
However I'm mors interested as to the fact the items were on sale in an eve market. P2P market almost ready prehaps? Infantry gear has always been on the Eve market with associated prices but aren't available for purchase by Eve players. They're stocked in the stations that Dusters are (locked) in so that there's a never ending supply by the NPC providers.
Oh :( so they are nerfing my suits and not even giving a P2P to appease me. I don't wanna use my minnie as a damn medic, I wanna be a combat engineer and shizzle.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Cat Merc
Ahrendee Mercenaries EoN.
5373
|
Posted - 2014.01.07 13:47:00 -
[109] - Quote
Minmatar bonus makes PERFECT sense. A good logi doesn't just stay behind a single target and rep him forever, a good logi moves around the battlefield keeping it's team mates up with juicy juicy repairing.
A mobile logi has it's role, just like a slow logi.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Bendtner92
Imperfects Negative-Feedback
1458
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Posted - 2014.01.07 13:49:00 -
[110] - Quote
Some of those bonuses make sense and would be very welcome while others are just hilarious.
Unless there will be changes (I doubt that) to equipment, the logi bonuses especially will be seriously broken. One thing is giving suits bonuses that don't fit the suits (rep tool bonus for minnie logi for example), another is making the equipment insanely OP with these bonuses.
As others have mentioned those gal logi scan bonuses will make the scanner insane. The amarr logi uplink bonuses will give you pretty much instant spawn proto uplinks, as if the spawn times weren't low enough already (seriously uplinks need an increased spawntime).
CCP really needs to think this one through properly.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Reav Hannari
Red Rock Outriders
2386
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Posted - 2014.01.07 13:50:00 -
[111] - Quote
Sana Rayya wrote:CCP are a bunch of idiots.
You see one small part of potentially sweeping changes and have to get nasty about it. With all the changes to equipment bonuses did it ever cross your mind that they might be changing equipment at the same time?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2386
|
Posted - 2014.01.07 13:52:00 -
[112] - Quote
Argh. The Mac build machines for EVE failed to build over the weekend and they still haven't posted the Mac patch. No crystal ball for me.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
649
|
Posted - 2014.01.07 13:53:00 -
[113] - Quote
Minmatar bonus is actually pretty nice - you'll get 88 HP/s on the Lai Dai from 48m away, on two targets. You can easily heal front liners without exposing yourself to significant danger. The WP earnings from that will be huge.
Gal Logi bonus takes the cake though. It has the potential to completely ruin stealth tanking for everyone except proto scouts with proto dampeners. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4402
|
Posted - 2014.01.07 13:58:00 -
[114] - Quote
Just in case any of you weren't thinking about this:
Consider stacking Triage hives to make suits within them nearly unkillable.
Now consider doing so with a PRO Caldari Logistics suit.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1500
|
Posted - 2014.01.07 13:58:00 -
[115] - Quote
Zaria Min Deir wrote:Minmatar Commando? Will it be any less **** than the Amarr Commando? remains to be seen...
I don't care. But Caldari Commando will definitely rock.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4406
|
Posted - 2014.01.07 14:00:00 -
[116] - Quote
Protected Void wrote:Aeon Amadi wrote:[quote=Protected Void] Bear in mind that a Prototype Active Scanner equipped on a Gallente Logi will only go as low as 21db. A Scout can still, with enough effort and skill, beat this as there are some fits designed to beat the Focused Active Scanner which has a precision of 16db (albeit this one will be impossible to avoid).
We aren't able to see CPU/PG changes, however, so bear in mind that they could have increased these resource costs to make the Gallente Logi more of a specialized role in this field. Certainly - it's not impossible for a scout to avoid the proto scanner, although I'd argue it would entail an unfairly high cost to do so. Even with the high SP cost a scout suit and dampening maxed out, you need to use 2 of a proto scout's 5 slots to evade one piece of equipment which is a lot less SP intensive and doesn't inhibit the rest of the logi's fit to a comparable extent at all. That's bad enough for a Gallente scout, but absolute murder for the low slot-lacking Minmatar scout.
Understand that Scout re-balancing isn't taking place yet and I'd imagine they're wanting to see how these changes iron out before they touch them. Just as well, they're probably wanting to roll out racial parity/pilot suits for them as well.
Useful Links
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1500
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Posted - 2014.01.07 14:00:00 -
[117] - Quote
ChribbaX wrote:Aww so I just took MinLogi to 5... well it was fun while the 3 sec hack last
Didn't even notice. But you're right. Well. Time to get Systems Hacking to 5.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Repe Susi
Rautaleijona Top Men.
877
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Posted - 2014.01.07 14:01:00 -
[118] - Quote
Sana Rayya wrote:Minmatar bonus is actually pretty nice - you'll get 88 HP/s on the Lai Dai from 48m away, on two targets. You can easily heal front liners without exposing yourself to significant danger. The WP earnings from that will be huge.
Gal Logi bonus takes the cake though. It has the potential to completely ruin stealth tanking for everyone except proto scouts with proto dampeners.
(As long as equipment stats aren't changed.)
That's quite a range and HP/s. I... think I like it. After the update the Core Focused Tool could become godly also.
Smeehf.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
650
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Posted - 2014.01.07 14:03:00 -
[119] - Quote
Reav Hannari wrote:Sana Rayya wrote:CCP are a bunch of idiots. You see one small part of potentially sweeping changes and have to get nasty about it. With all the changes to equipment bonuses did it ever cross your mind that they might be changing equipment at the same time?
I really hope they do, because as it stands, things look very grim for scouts and stealth tankers. |
ReGnYuM
Imperfects
1734
|
Posted - 2014.01.07 14:04:00 -
[120] - Quote
Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Reav Hannari
Red Rock Outriders
2389
|
Posted - 2014.01.07 14:07:00 -
[121] - Quote
Mobius Wyvern wrote:Just in case any of you weren't thinking about this:
Consider stacking Triage hives to make suits within them nearly unkillable.
Now consider doing so with a PRO Caldari Logistics suit.
*tosses Flux grenade*
Say hello to my little friend.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4409
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Posted - 2014.01.07 14:08:00 -
[122] - Quote
Reav Hannari wrote:Mobius Wyvern wrote:Just in case any of you weren't thinking about this:
Consider stacking Triage hives to make suits within them nearly unkillable.
Now consider doing so with a PRO Caldari Logistics suit. *tosses Flux grenade* Say hello to my little friend.
Just as well, they have stated that they're interested in providing EMP Warbarge Strikes.
Useful Links
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4409
|
Posted - 2014.01.07 14:11:00 -
[123] - Quote
Though I'm ultimately curious as to what they intend to do with Assaults now that Commandos have been established as the damage dealers.
Useful Links
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Cat Merc
Ahrendee Mercenaries EoN.
5374
|
Posted - 2014.01.07 14:11:00 -
[124] - Quote
LT SHANKS wrote:If these changes are to go through, I'd demand a respec.
In Skirmish games, I use the mobility and hacking bonus of my MinLogi to help my teams secure and keep objectives. Now, it seems as if CCP wants to relegate MinLogis to nothing more than squishy field medics. Why not?
That's more of a job for the scout than the logi
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Reav Hannari
Red Rock Outriders
2389
|
Posted - 2014.01.07 14:12:00 -
[125] - Quote
Aeon Amadi wrote:Reav Hannari wrote:Mobius Wyvern wrote:Just in case any of you weren't thinking about this:
Consider stacking Triage hives to make suits within them nearly unkillable.
Now consider doing so with a PRO Caldari Logistics suit. *tosses Flux grenade* Say hello to my little friend. Just as well, they have stated that they're interested in providing EMP Warbarge Strikes.
Minmatar tactical strike ammo is EMP. I haven't heard of anybody using it though because it doesn't kill.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
651
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Posted - 2014.01.07 14:14:00 -
[126] - Quote
They should change the Gal scanner precision buff to a range buff instead. Problem solved and stealth tanking is still viable. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4409
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Posted - 2014.01.07 14:15:00 -
[127] - Quote
Reav Hannari wrote:Aeon Amadi wrote:Reav Hannari wrote:Mobius Wyvern wrote:Just in case any of you weren't thinking about this:
Consider stacking Triage hives to make suits within them nearly unkillable.
Now consider doing so with a PRO Caldari Logistics suit. *tosses Flux grenade* Say hello to my little friend. Just as well, they have stated that they're interested in providing EMP Warbarge Strikes. Minmatar tactical strike ammo is EMP. I haven't heard of anybody using it though because it doesn't kill.
I'm referring to CCP Remnant's Q/A session where he stated this:
"and have War Barge-fired EMP strikes that destroy all equipment over a very large area."
The EMP Orbital Strikes are incredibly effective and were the staple for ANONYMOUS' victories for many months.
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TheD1CK
Dead Man's Game
346
|
Posted - 2014.01.07 14:17:00 -
[128] - Quote
Who ever puts these idea's forward... should go sit on a remote explosive
-1 to most of the bonuses displayed here
CCP if you insist on messing up like this everytime, even respecs wont save you
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Protected Void
Endless Hatred
220
|
Posted - 2014.01.07 14:17:00 -
[129] - Quote
ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules
Really? Heavies are definitely way more difficult to handle than before, but that just makes them more of a challenge. 1v1 against a heavy is fun, I win about 70% of them. When I don't, it's usually because I'm doing something stupid or get stuck on the terrain. Enemy groups that include a heavy, though, is a whole different kettle of fish.
BTW: I run an advanced level scout suit with just over 300 HP and advanced ScR. I tank - if having 1 complex module of each counts as tanking - speed, scan range and shields (can't use my second high slot due to insufficient CPU and PG).
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1431
|
Posted - 2014.01.07 14:20:00 -
[130] - Quote
KingBabar wrote:
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit???
It would definitely make more sense, yes.
Tank 514.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4409
|
Posted - 2014.01.07 14:22:00 -
[131] - Quote
Also, think the Gallente Sentinel was supposed to have a resistance to Hybrid - Railgun damage, rather than Hybrid - Blaster.
Out of the suit skill bonuses, blasters were mentioned three times and railguns only once. Believe there is a typo here.
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Cat Merc
Ahrendee Mercenaries EoN.
5374
|
Posted - 2014.01.07 14:24:00 -
[132] - Quote
ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules I keep my distance that's for sure...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5374
|
Posted - 2014.01.07 14:24:00 -
[133] - Quote
Protected Void wrote:ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to handle than before, but that just makes them more of a challenge. 1v1 against a heavy is fun, I win about 70% of them. When I don't, it's usually because I'm doing something stupid or get stuck on the terrain. Enemy groups that include a heavy, though, is a whole different kettle of fish. BTW: I run an advanced level scout suit with just over 300 HP and advanced ScR. I tank - if having 1 complex module of each counts as tanking - speed, scan range and shields (can't use my second high slot due to insufficient CPU and PG). Reg mostly plays PC.
In pub matches everything is easier.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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CRAZYHORSE ONE EIGHT
CowTek IT Infotech
57
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Posted - 2014.01.07 14:25:00 -
[134] - Quote
Well at least CCP are sticking to the usual modus operandi of using a sledge hammer to perform micro surgery. What could possibly go wrong. |
ReGnYuM
Imperfects
1735
|
Posted - 2014.01.07 14:32:00 -
[135] - Quote
Protected Void wrote:ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to handle than before, but that just makes them more of a challenge. 1v1 against a heavy is fun, I win about 70% of them. When I don't, it's usually because I'm doing something stupid or get stuck on the terrain. Enemy groups that include a heavy, though, is a whole different kettle of fish. BTW: I run an advanced level scout suit with just over 300 HP and advanced ScR. I tank - if having 1 complex module of each counts as tanking - speed, scan range and shields (can't use my second high slot due to insufficient CPU and PG).
Why do I even waste my breath.
But who am I to argue with you. Clearly you are:
A. More experienced than me
B. A much better player
...
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Aqil Aegivan
The Southern Legion The Umbra Combine
253
|
Posted - 2014.01.07 14:33:00 -
[136] - Quote
Aeon Amadi wrote: Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons.
Surely this will become a bonus resistance against hybrid - rail weapons. |
Reav Hannari
Red Rock Outriders
2391
|
Posted - 2014.01.07 14:33:00 -
[137] - Quote
Aeon Amadi wrote:I'm referring to CCP Remnant's Q/A session where he stated this:
"and have War Barge-fired EMP strikes that destroy all equipment over a very large area."
The EMP Orbital Strikes are incredibly effective and were the staple for ANONYMOUS' victories for many months.
Oh, very interesting. I missed that session. Also, very interesting to hear that they've been used in PC.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
Scout Registry
347
|
Posted - 2014.01.07 14:34:00 -
[138] - Quote
Aeon Amadi wrote: Understand that Scout re-balancing isn't taking place yet
1.9
Aeon Amadi wrote: I'd imagine they're wanting to see how these changes iron out before they touch them.
2.0
Aeon Amadi wrote: Just as well, they're probably wanting to roll out racial parity/pilot suits for them as well.
2.1
IWS wrote: [Paraphrased] They aren't touching Scouts until a new shiny is implemented. *cough*cloak*cough*
3.0 |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
58
|
Posted - 2014.01.07 14:34:00 -
[139] - Quote
Sana Rayya wrote:They should change the Gal scanner precision buff to a range buff instead. Problem solved and stealth tanking is still viable.
Edit: Actually it should be 10% to range and 5% to scan duration, per level.
that's just gamebreaking |
Protected Void
Endless Hatred
220
|
Posted - 2014.01.07 14:38:00 -
[140] - Quote
Cat Merc wrote:Protected Void wrote:ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to handle than before, but that just makes them more of a challenge. 1v1 against a heavy is fun, I win about 70% of them. When I don't, it's usually because I'm doing something stupid or get stuck on the terrain. Enemy groups that include a heavy, though, is a whole different kettle of fish. BTW: I run an advanced level scout suit with just over 300 HP and advanced ScR. I tank - if having 1 complex module of each counts as tanking - speed, scan range and shields (can't use my second high slot due to insufficient CPU and PG). Reg mostly plays PC. In pub matches everything is easier.
Oh well, that explains it, I guess :-D
I do go for 1v1s in Amarr FW matches, too, though. Does that count? |
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noob cavman
Tickle My Null-Sac
361
|
Posted - 2014.01.07 14:39:00 -
[141] - Quote
Asha Starwind wrote:Sana Rayya wrote:They should change the Gal scanner precision buff to a range buff instead. Problem solved and stealth tanking is still viable.
Edit: Actually it should be 10% to range and 5% to scan duration, per level. that's just gamebreaking
Not as game breaking as destroying the entire reason for being scout.
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
Renegade minja fighting for the empress
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pagl1u M
Maphia Clan Unit Unicorn
178
|
Posted - 2014.01.07 14:42:00 -
[142] - Quote
Cat Merc wrote:Minmatar bonus makes PERFECT sense. A good logi doesn't just stay behind a single target and rep him forever, a good logi moves around the battlefield keeping it's team mates up with juicy juicy repairing.
A mobile logi has it's role, just like a slow logi. That s exactly the way I run my minlogi. +1 for you. I use only ferroscale to have my 5m speed untouched. My only Fear is that without the armor repairing herself I will have to use a repairer, and I will be even more fragile. |
shade emry3
Conspiratus Immortalis Covert Intervention
46
|
Posted - 2014.01.07 14:43:00 -
[143] - Quote
I wonder which dev thought this would be funny to watch...
the ten page forums, premature account cancelation...panic?
I think it's geniouse. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
651
|
Posted - 2014.01.07 14:45:00 -
[144] - Quote
Asha Starwind wrote:Sana Rayya wrote:They should change the Gal scanner precision buff to a range buff instead. Problem solved and stealth tanking is still viable.
Edit: Actually it should be 10% to range and 5% to scan duration, per level. that's just gamebreaking
No, it isn't. Nearly everyone uses the Quantum scanners anyway, so that's an extra 50m and 4sec on the Advanced, and 6.25sec on the Duvolle Quantum. If you used the Credron Flux Scanner, you'd get an extra 100m and have a slight edge in dropping OBs. Due to its long cooldown time, it isn't good for much else.
The point being, at least you could still hide from these scanners by using two complex dampeners. It's more balanced to have one side with longer range/longer duration scanners and still be able to hide from them, than to give them longer duration scanners with such a high precision that you can't hide from them no matter what you do. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9708
|
Posted - 2014.01.07 14:48:00 -
[145] - Quote
They best be refunding heavy SP
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Protected Void
Endless Hatred
220
|
Posted - 2014.01.07 14:49:00 -
[146] - Quote
ReGnYuM wrote:Protected Void wrote:ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to handle than before, but that just makes them more of a challenge. 1v1 against a heavy is fun, I win about 70% of them. When I don't, it's usually because I'm doing something stupid or get stuck on the terrain. Enemy groups that include a heavy, though, is a whole different kettle of fish. BTW: I run an advanced level scout suit with just over 300 HP and advanced ScR. I tank - if having 1 complex module of each counts as tanking - speed, scan range and shields (can't use my second high slot due to insufficient CPU and PG). Why do I even waste my breath. But who am I to argue with you. Clearly you are: A. More experienced than me B. A much better player ...
Whoah. A little bit touchy, there.
A. I'm absolutely positive I'm not more experienced than you - especially not in PC (I've done a puny 20 or so). B. I'm also certain that I'm not a better player than you. You've certainly kicked ass (both mine and others) the few times I've played in the same matches as me. On an absolute skill scale, I'm pretty sure you're leaps and bounds ahead of me. I'm also fairly certain that I have a quite different play style from yours, though. My post wasn't made to brag about my own accomplishments and skill. It was also not made to compare my skills to yours. It was simply an attempt to express that I think heavies are fine as is - instead of the sitting ducks they often were before - and that I find it a nice challenge to go up against them. |
shaman oga
Nexus Balusa Horizon
1262
|
Posted - 2014.01.07 14:49:00 -
[147] - Quote
Gal bonus is not that good after all. I mean, it doesn't change your life, with an ADV scanner you will pick 90% of players, scan duration is good enough, scanner recharge is fast, so you can spam another scan before the effect of the firts goes away.
It can be a good bonus only if they change scanner too, the should raise recharge time and lower the visibility time, then it will make difference between a scan with a gal logi and another suit.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1500
|
Posted - 2014.01.07 14:50:00 -
[148] - Quote
DUST Fiend wrote:They best be refunding heavy SP
SHOULD they decide to refund anything at all, then it's probably the whole dropsuit tree.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Leonid Tybalt
Dark Knightz Corp.
90
|
Posted - 2014.01.07 14:51:00 -
[149] - Quote
Hopefully this is bullshit. I don't wanna lose my bonus to hacking speed as a Minmatar Logi |
LT SHANKS
Amarr Templars Amarr Empire
1348
|
Posted - 2014.01.07 14:54:00 -
[150] - Quote
Cat Merc wrote:LT SHANKS wrote:If these changes are to go through, I'd demand a respec.
In Skirmish games, I use the mobility and hacking bonus of my MinLogi to help my teams secure and keep objectives. Now, it seems as if CCP wants to relegate MinLogis to nothing more than squishy field medics. Why not? That's more of a job for the scout than the logi The keyword is "squishy." Yes, I can run around and heal players with ease. Yes, I'll be able to do so with more efficiency and haste than any other Logi, but in a game where speed pales in comparison to total eHP, what good can come from running to an ally in need of repairs if I cannot tank the hits on route to my target.
Players who know what they are doing already prioritize killing Logis carrying rep tools as they pose bigger threats than the targets engaging them. A MinLogi's speed could be better utilized through rushing in to resurrect players via injectors or speeding to an objective to lay out some well placed uplinks.
Being fast barely means anything right now. That is why Scouts are in such a bad position. In all, I'm not saying the new bonus is bad, but it doesn't seem to fit with how low TTK is. A dual-tanked Amarr Logi or an armor tanked GalLogi, in my opinion, would make the Rep Tool bonus truly shine. |
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
329
|
Posted - 2014.01.07 14:58:00 -
[151] - Quote
Aikuchi Tomaru wrote:DUST Fiend wrote:They best be refunding heavy SP SHOULD they decide to refund anything at all, then it's probably the whole dropsuit tree.
Dunno what I'd do with a DS respec...I currently have gal and min logi proto, I'd probably drop gal and keep min I guess.
Electronic Warfare GOD in the making
|
Himiko Kuronaga
Fatal Absolution Covert Intervention
2707
|
Posted - 2014.01.07 15:04:00 -
[152] - Quote
Leonid Tybalt wrote:Hopefully this is bullshit. I don't wanna lose my bonus to hacking speed as a Minmatar Logi
Truthfully, you'll still hack fast as hell with the complex codebreakers... |
DUST Fiend
OSG Planetary Operations Covert Intervention
9708
|
Posted - 2014.01.07 15:05:00 -
[153] - Quote
THE GREY CARDINAL wrote:Aikuchi Tomaru wrote:DUST Fiend wrote:They best be refunding heavy SP SHOULD they decide to refund anything at all, then it's probably the whole dropsuit tree. Dunno what I'd do with a DS respec...I currently have gal and min logi proto, I'd probably drop gal and keep min I guess. I just won't stick with this game if they force me to keep this Amarr garbage ive been stuck with for almost 2 years. All I've wanted is my Gallente heavy.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
651
|
Posted - 2014.01.07 15:07:00 -
[154] - Quote
shaman oga wrote:Gal bonus is not that good after all. I mean, it doesn't change your life, with an ADV scanner you will pick 90% of players, scan duration is good enough, scanner recharge is fast, so you can spam another scan before the effect of the firts goes away.
As a Gal Logi, why would I use an Adv scanner (getting me 27dB) and perhaps let some people dodge my scans when I can use a proto scanner (21db) and pick up EVERYONE? The difference between the two is only ISK and 8 CPU, which will really be 6 CPU considering the equipment fitting bonus. Also, longer scans from the Duvolle Quantum mean less time spent scanning (i.e. vulnerable) and more time with my gun out.
Mark me; if equipment stays the same and these changes go into effect, you can guarantee that stealth tanking will be dead if a Gal Logi is scanning on the other side. Everyone will run high HP suits and everyone will be perma-scanned. Lower HP ADV suits won't have an edge by way of the element of surprise anymore, so things will turn into a high HP slugfest where whichever side pulls the most proto first, wins. Kind of like ambush games against Nyain San. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
58
|
Posted - 2014.01.07 15:07:00 -
[155] - Quote
Sana Rayya wrote:Asha Starwind wrote:Sana Rayya wrote:They should change the Gal scanner precision buff to a range buff instead. Problem solved and stealth tanking is still viable.
Edit: Actually it should be 10% to range and 5% to scan duration, per level. that's just gamebreaking No, it isn't. Nearly everyone uses the Quantum scanners anyway, so that's an extra 50m and 4sec on the Advanced, and 6.25sec on the Duvolle Quantum. If you used the Credron Flux Scanner, you'd get an extra 100m and have a slight edge in dropping OBs. Due to its long cooldown time, it isn't good for much else. The point being, at least you could still hide from these scanners by using two complex dampeners. It's more balanced to have one side with longer range/longer duration scanners and still be able to hide from them, than to give them longer duration scanners with such a high precision that you can't hide from them no matter what you do.
Yeah, what but what about the 2-3 guys standing next you or me who lights up like a Christmas tree because they aren't dampened or can't get under the threshold in the first place, I'd doubt the OB dropped on top of us is not going to kill me simply because I'm dampened.
You're forgetting the range is a radius, and everyone who uses a scanner spins around like a cracked out ballerina every time they scan. So it's an extra 100m and 200m of scan range, how many letters could you scan simultaneously? Would the enemy team even be able to approach if they weren't already being hunted down? |
Dengru
Fatal Absolution Covert Intervention
351
|
Posted - 2014.01.07 15:08:00 -
[156] - Quote
Himiko Kuronaga wrote:Leonid Tybalt wrote:Hopefully this is bullshit. I don't wanna lose my bonus to hacking speed as a Minmatar Logi Truthfully, you'll still hack fast as hell with the complex codebreakers... And I am usually the guy who says "no refunds", but this is not a simple change to one or two suits. This changes the entire game for pretty much everybody. I imagine there are probably scout changes coming as well. I think its interesting that the commando will now be the highest DPS suit.
but the good thing was that with just 1 codebreaker that you could have a really swift hack... 2 for overkill... and now the bonus is reptools? Thats one of the most passive and uninteresting aspects of the game, standing behind someone, sniffing their butt, holding r.. WHO needs a bonus for that?
(>^_^)><(^.^<)
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ReGnYuM
Imperfects
1735
|
Posted - 2014.01.07 15:09:00 -
[157] - Quote
Protected Void wrote:ReGnYuM wrote:Protected Void wrote:ReGnYuM wrote:Seriously, heavys do not need another Buff.
I don't even **** with a heavy in 1v1 anymore ^ And I am an exception to most rules Really? Heavies are definitely way more difficult to handle than before, but that just makes them more of a challenge. 1v1 against a heavy is fun, I win about 70% of them. When I don't, it's usually because I'm doing something stupid or get stuck on the terrain. Enemy groups that include a heavy, though, is a whole different kettle of fish. BTW: I run an advanced level scout suit with just over 300 HP and advanced ScR. I tank - if having 1 complex module of each counts as tanking - speed, scan range and shields (can't use my second high slot due to insufficient CPU and PG). Why do I even waste my breath. But who am I to argue with you. Clearly you are: A. More experienced than me B. A much better player ... Whoah. A little bit touchy, there. A. I'm absolutely positive I'm not more experienced than you - especially not in PC (I've done a puny 20 or so). B. I'm also certain that I'm not a better player than you. You've certainly kicked ass (both mine and others) the few times I've played in the same matches as me. On an absolute skill scale, I'm pretty sure you're leaps and bounds ahead of me. I'm also fairly certain that I have a quite different play style from yours, though. My post wasn't made to brag about my own accomplishments and skill. It was also not made to compare my skills to yours. It was simply an attempt to express that I think heavies are fine as is - instead of the sitting ducks they often were before - and that I find it a nice challenge to go up against them.
Sorry in a my Statistics Class, and my coffee is taking longer than intended
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
|
Scout Registry
349
|
Posted - 2014.01.07 15:09:00 -
[158] - Quote
Protected Void wrote:I'm also certain that I'm not a better player than you. You've certainly kicked ass (both mine and others) the few times I've played in the same matches as me. On an absolute skill scale, I'm pretty sure you're leaps and bounds ahead of me. I'm also fairly certain that I have a quite different play style from yours, though. My post wasn't made to brag about my own accomplishments and skill. It was also not made to compare my skills to yours. It was simply an attempt to express that I think heavies are fine as is - instead of the sitting ducks they often were before - and that I find it a nice challenge to go up against them. Should his head swell further, there will be no helmet to fit it. |
Beren Hurin
Onslaught Inc RISE of LEGION
1957
|
Posted - 2014.01.07 15:11:00 -
[159] - Quote
DUST Fiend wrote:THE GREY CARDINAL wrote:Aikuchi Tomaru wrote:DUST Fiend wrote:They best be refunding heavy SP SHOULD they decide to refund anything at all, then it's probably the whole dropsuit tree. Dunno what I'd do with a DS respec...I currently have gal and min logi proto, I'd probably drop gal and keep min I guess. I just won't stick with this game if they force me to keep this Amarr garbage ive been stuck with for almost 2 years. All I've wanted is my Gallente heavy.
You haven't been forced. You chose to spend SP and you didn't choose to save it. You will have the same ability and right to spend new SP or saved SP on the new heavies just like everyone else. There is no violation of fairness here. Move along. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7845
|
Posted - 2014.01.07 15:12:00 -
[160] - Quote
YES! bonuses enforcing roles!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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shaman oga
Nexus Balusa Horizon
1264
|
Posted - 2014.01.07 15:23:00 -
[161] - Quote
Sana Rayya wrote:shaman oga wrote:Gal bonus is not that good after all. I mean, it doesn't change your life, with an ADV scanner you will pick 90% of players, scan duration is good enough, scanner recharge is fast, so you can spam another scan before the effect of the firts goes away.
As a Gal Logi, why would I use an Adv scanner (getting me 27dB) and perhaps let some people dodge my scans when I can use a proto scanner (21db) and pick up EVERYONE? The difference between the two is only ISK and 8 CPU, which will really be 6 CPU considering the equipment fitting bonus. Also, longer scans from the Duvolle Quantum mean less time spent scanning (i.e. vulnerable) and more time with my gun out. Mark me; if equipment stays the same and these changes go into effect, you can guarantee that stealth tanking will be dead if a Gal Logi is scanning on the other side. Everyone will run high HP suits and everyone will be perma-scanned. Lower HP ADV suits won't have an edge by way of the element of surprise anymore, so things will turn into a high HP slugfest where whichever side pulls the most proto first, wins. Kind of like ambush games against Nyain San. Compared to the other bonus it sucks, i can perma scan enemies now, what will change? If i have to scan 2 times now then i will scan 1, but that's not a great effort for everyone with a scanner.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
656
|
Posted - 2014.01.07 15:29:00 -
[162] - Quote
Asha Starwind wrote: Yeah, what but what about the 2-3 guys standing next you or me who lights up like a Christmas tree because they aren't dampened or can't get under the threshold in the first place, they wouldn't specifically that I'm there but definitely know which direction my squad/team is coming from. I'd doubt the OB dropped on top of us is not going to kill me simply because I'm dampened.
You're forgetting the range is a radius, and everyone who uses a scanner spins around like a cracked out ballerina every time they scan. So it's an extra 100m and 200m of scan range, how many letters could you scan simultaneously? Would the enemy team even be able to approach if they weren't already being hunted down?
Okay, give the 5% to range and the 10% to duration, if that's what you want. I don't particularly see a problem in buffing range, simply because outside of orbitals and sniping, most engagements will happen within 100m anyway, at which point scanners from both teams would be just as effective range-wise.
The main issue I have is in buffing the scan precision. This would be a huge mistake. We should have the option of being able to dodge scans by sacrificing some HP by using 2 complex dampeners. This option shouldn't be taken away just because a super-scanning Gal Logi is on the other side.
Before anyone brings up the Duvolle Focused Scanner, let me reiterate that this scanner is a POS due to its long scan time (5 sec where you can't use your weapon), short light up time (5 sec after your scan ends), and long cooldown time (33 seconds between consecutive scans). Those are its drawbacks. A 21dB scanner with a 2 sec scan time, 31 seconds of light up, and 17 sec between consecutive scans would be ridiculously OP. It's a scanner that only proto scouts can hide from (with 2 complex dampeners) and everyone else is perma-scanned. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
656
|
Posted - 2014.01.07 15:34:00 -
[163] - Quote
shaman oga wrote: Compared to the other bonus it sucks, i can perma scan enemies now, what will change? If i have to scan 2 times now then i will scan 1, but that's not a great effort for everyone with a scanner.
You can't perma-scan everyone. It's possible for medium frames and easy for scouts to dodge 28dB scans, and perma-scanning with the Duvolle Focused requires three to four people in your squad using this scanner and coordinating their scans.
If this buff goes through, for all intents and purposes, no one will be able to hide from your 28dB (now 21dB) proto, spammable scanners. This will make a big difference in gameplay.
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
375
|
Posted - 2014.01.07 15:35:00 -
[164] - Quote
Aeon Amadi wrote:Flyingconejo wrote:Unless CCP is also changing the suits themselves, the proficiency skill, and the damage modifier modules, this looks a little like power creep to me. More damage, faster reloads, weapon resistances, explosive resistances.... Keep this up and in another year we are going to end with suits with over 2k ehp, that will still die in 1 second against weapons with a +25-40% damage (modules+bonus+proficiency). New players are going to get so destroyed. Oh wait, they are destroyed right now. Now that I think about it, they probably wont notice any difference between dying in 0.5 seconds or 0.25. Considering that the Sentinel bonus(es) aren't per level and seem to be static (subject to change) it might be privy for new players start out with the Sentinel and work their way outward from there. Looks like a pretty nice selection for a new player, actually, with more base HP and less focus on fitting selection.
I had not notice it, but It's true that it doesn't say anywhere in the description if the Sentinel Bonus is per level or not. Thanks for pointing that out.
The only thing I can say, is that if it is not level depending, it will be a pretty useless bonus, about 40 hp extra hp for a 1500 hp sentinel, although better than the current one. However, chances are that the suit bonus is per level, like all the others.
I am waiting to see if they have changed suit stats also, or if they have embarked on the slippery slope of power creep.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9708
|
Posted - 2014.01.07 15:38:00 -
[165] - Quote
Beren Hurin wrote:DUST Fiend wrote:THE GREY CARDINAL wrote:Aikuchi Tomaru wrote:DUST Fiend wrote:They best be refunding heavy SP SHOULD they decide to refund anything at all, then it's probably the whole dropsuit tree. Dunno what I'd do with a DS respec...I currently have gal and min logi proto, I'd probably drop gal and keep min I guess. I just won't stick with this game if they force me to keep this Amarr garbage ive been stuck with for almost 2 years. All I've wanted is my Gallente heavy. You haven't been forced. You chose to spend SP and you didn't choose to save it. You will have the same ability and right to spend new SP or saved SP on the new heavies just like everyone else. There is no violation of fairness here. So I was just supposed to not play heavy for two years because CCP didn't release all the basic variants?
That's your final answer?
Would you like to phone a friend first?
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Daxxis KANNAH
Distinct Covert Initiative
578
|
Posted - 2014.01.07 15:40:00 -
[166] - Quote
Beren Hurin wrote:DUST Fiend wrote:THE GREY CARDINAL wrote:Aikuchi Tomaru wrote:DUST Fiend wrote:They best be refunding heavy SP SHOULD they decide to refund anything at all, then it's probably the whole dropsuit tree. Dunno what I'd do with a DS respec...I currently have gal and min logi proto, I'd probably drop gal and keep min I guess. I just won't stick with this game if they force me to keep this Amarr garbage ive been stuck with for almost 2 years. All I've wanted is my Gallente heavy. You haven't been forced. You chose to spend SP and you didn't choose to save it. You will have the same ability and right to spend new SP or saved SP on the new heavies just like everyone else. There is no violation of fairness here.
And this is absolute rubbish
- You should be forced to twiddle your thumbs for a year plus waiting on basic content ????
No wonder CCP think they can dole out anything and its ok.
ITS BASIC CONTENT - That is unacceptable. |
Aqil Aegivan
The Southern Legion The Umbra Combine
254
|
Posted - 2014.01.07 15:51:00 -
[167] - Quote
shaman oga wrote:Compared to the other bonus it sucks, i can perma scan enemies now, what will change?
Hopefully, scanning mechanics. |
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CCP Logibro
C C P C C P Alliance
4070
|
Posted - 2014.01.07 15:54:00 -
[168] - Quote
I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Protocake JR
Royal Uhlans Amarr Empire
1221
|
Posted - 2014.01.07 15:56:00 -
[169] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
That's what you said about the original stats of the ferroscale and reactive plates before they were released.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Soraya Xel
The Corporate Raiders Top Men.
951
|
Posted - 2014.01.07 15:57:00 -
[170] - Quote
Losing the hack bonus is going to be really sad, but I also don't think the Minnie logi bonus is at all bad for folks who sit behind heavies protecting points. There's some really nice logi bonus choices here.
I'd like to be your CPM1 candidate
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DUST Fiend
OSG Planetary Operations Covert Intervention
9711
|
Posted - 2014.01.07 15:58:00 -
[171] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Why must you tease me so
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Disturbingly Bored
The Strontium Asylum
1380
|
Posted - 2014.01.07 15:58:00 -
[172] - Quote
CCP Logibro wrote:On another note, the Gallente Heavy is looking pretty.
How about the Minmatar Heavy?
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 300/1000XP)
¯Gò¦pÇôpÇù
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
214
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Posted - 2014.01.07 16:04:00 -
[173] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
So basically, don't expect racial heavies to happen any time soon, or even soonGäó? |
Cat Merc
Ahrendee Mercenaries EoN.
5380
|
Posted - 2014.01.07 16:06:00 -
[174] - Quote
Protocake JR wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. That's what you said about the original stats of the ferroscale and reactive plates before they were released. After it's released, if the stats stay the same I will link this and say "CRYSTAL BALL IS ALWAYS RIGHT"
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Jake Bloodworth
Molon Labe. Public Disorder.
271
|
Posted - 2014.01.07 16:06:00 -
[175] - Quote
I really want this all to be true, but I refuse to get my hopes up again. That being said, I really hope they limit any respec to drop suits. |
Beren Hurin
Onslaught Inc RISE of LEGION
1958
|
Posted - 2014.01.07 16:06:00 -
[176] - Quote
DUST Fiend wrote: That's your final answer?
Would you like to phone a friend first?
No, to have the 'heavy experience' (level III in amarr heavy dropsuits and HMG/FG) you only need to spend about 1.5 mill SP. That is really not all that much. You could spend another 3 mill to spec all those things into proto. Considering that a lot of people playing for that long have 20+ million SP, 2.7 million in a heavy suit you didn't ultimately want and a couple million more in other heavy weapons wouldn't be that terrible of an investment, IMO.
In an ideal world, yes, it would have been nice to get all the heavies at once. I'm not sure what stopped CCP, but I don't imagine that it was some evil corporate business plan. I think they wanted infantry balance to work out nicely. If we would have had all the heavies at the beginning of uprising/end of chromosome, you would probably have seen 50% of people as heavies making this a totally different game.
Now with a resurgence of need of AV, I'm thinking that heavies will help tip that balance back toward infantry, along with making a little higher TTK for some players, and lower for others (assaults/logis sorry ) |
Leonid Tybalt
Dark Knightz Corp.
91
|
Posted - 2014.01.07 16:07:00 -
[177] - Quote
Himiko Kuronaga wrote:Leonid Tybalt wrote:Hopefully this is bullshit. I don't wanna lose my bonus to hacking speed as a Minmatar Logi Truthfully, you'll still hack fast as hell with the complex codebreakers... And I am usually the guy who says "no refunds", but this is not a simple change to one or two suits. This changes the entire game for pretty much everybody. I imagine there are probably scout changes coming as well. I think its interesting that the commando will now be the highest DPS suit.
Im already using an enhanced codebreaker. I specialized in hacking purposefully, now I'll lose that 25% extra hacking speed I get from having Minmatar Logistics at lvl 5. A complex codebreaker won't offset that loss. :/ |
Soraya Xel
The Corporate Raiders Top Men.
951
|
Posted - 2014.01.07 16:08:00 -
[178] - Quote
DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop?
You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game.
I'd like to be your CPM1 candidate
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Goric Rumis
Dead Six Initiative Lokun Listamenn
281
|
Posted - 2014.01.07 16:10:00 -
[179] - Quote
Very interesting, double-specific resistance bonuses on the Sentinel suits. I like it. Does "blast damage" mean just explosives, or does it include all splash damage?
I just went from not wanting to skill into either Commando or Sentinel to wanting to skill into both, along with the respective light weapons. Gallente Commando with a Plasma Cannon and an Assault Rifle would be so fun and so very dangerous. Minmatar Commando with Combat Rifle and Mass Driver could also be great. On the other hand, I'm not sure there's enough of a difference between the Laser Rifle and the Scrambler Rifle to get good results from the Amarr, and the Sniper Rifle and Rail Rifle don't serve complementary roles at all. I hope there are more interesting light weapons in the works.
The Tank Balancing Factor No One Is Discussing
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DUST Fiend
OSG Planetary Operations Covert Intervention
9712
|
Posted - 2014.01.07 16:12:00 -
[180] - Quote
Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. So you're saying I should have just not been a heavy even though that's what I wanted to play, simply because CCP decided that releasing all racial variants wasn't important?
How does me playing a Gallente heavy instead of an Amarr heavy effect you?
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
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The dark cloud
The Rainbow Effect
2034
|
Posted - 2014.01.07 16:12:00 -
[181] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy)
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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iceyburnz
Crux Special Tasks Group Gallente Federation
1257
|
Posted - 2014.01.07 16:14:00 -
[182] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
there is a party in my pants now
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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ratamaq doc
Edge Regiment
357
|
Posted - 2014.01.07 16:15:00 -
[183] - Quote
Sana Rayya wrote:Asha Starwind wrote: Yeah, what but what about the 2-3 guys standing next you or me who lights up like a Christmas tree because they aren't dampened or can't get under the threshold in the first place, they wouldn't specifically that I'm there but definitely know which direction my squad/team is coming from. I'd doubt the OB dropped on top of us is not going to kill me simply because I'm dampened.
You're forgetting the range is a radius, and everyone who uses a scanner spins around like a cracked out ballerina every time they scan. So it's an extra 100m and 200m of scan range, how many letters could you scan simultaneously? Would the enemy team even be able to approach if they weren't already being hunted down?
Okay, give the 5% to range and the 10% to duration, if that's what you want. I don't particularly see a problem in buffing range, simply because outside of orbitals and sniping, most engagements will happen within 100m anyway, at which point scanners from both teams would be just as effective range-wise. The main issue I have is in buffing the scan precision. This would be a huge mistake. We should have the option of being able to dodge scans by sacrificing some HP by using 2 complex dampeners. This option shouldn't be taken away just because a super-scanning Gal Logi is on the other side. Before anyone brings up the Duvolle Focused Scanner, let me reiterate that this scanner is a POS due to its long scan time (5 sec where you can't use your weapon), short light up time (5 sec after your scan ends), and long cooldown time (33 seconds between consecutive scans). Those are its drawbacks. A 21dB scanner with a 2 sec scan time, 31 seconds of light up, and 17 sec between consecutive scans would be ridiculously OP. It's a scanner that only proto scouts can hide from (with 2 complex dampeners) and everyone else is perma-scanned.
I've advocated scanners and dampeners since the tactnet change, but this change will flip even me. Every suit if mine has at least 1 complex dampener and I have a set of 2. I sacrifice HP for invisibility and am successful most of the time for it. This will COMPLETLY break that, unless the stats for the scanner itself is changed to where it needs a full proto GalLogi with a proto scanner to hit 28 db, which I think would be acceptable to keep damp tanking viable.
YouTube
30D Recruiting
|
Criteria Shipment
Blood Unit 13 Zero-Day
689
|
Posted - 2014.01.07 16:15:00 -
[184] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. I seem to have more than one crystal ball to start feeling confident on how OP Gallente hoovy's armor is gonna be.
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1523
|
Posted - 2014.01.07 16:16:00 -
[185] - Quote
Tech De Ra wrote: The damage bonus at level 5 is pretty insane, bare in mind that is a free complex damage mod THAT DOESNT STACK with other damage mods you have equipped, in effect for the ak.0 you will have +31.5% damage with 2 damage mods, as opposed to an assault having +26% damage from 3 damage mods (assault with 4 damage mods gets around +29.9%, so even that is lower than the commando with 2 damage mods)
Beat me to it! People always forget the stacking penalties, on damage mods in particular.
*scratches chin, ponders skilling into commando* Hmm... 2% to lazors... possible shield tanking comeback due to new rifles....
*looks at dusty unused LR* "Give it time, my precious. They will fear you again..."
Also: before everyone freaks out about the equipment, it's a pretty good bet that the CPU/PG of the logi suits will be reduced in order to limit their near-limitless flexibility right now. If done properly (yes, I know... CCP) you should still be able to fit a kick-ass support suit, but not be able to go full-on killer bee.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1501
|
Posted - 2014.01.07 16:16:00 -
[186] - Quote
CCP Logibro wrote:On another note, the Gallente Heavy is looking pretty.
You know how it works: Pics or it didn't happen.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
85
|
Posted - 2014.01.07 16:17:00 -
[187] - Quote
ratamaq doc wrote:Sana Rayya wrote:Asha Starwind wrote: Yeah, what but what about the 2-3 guys standing next you or me who lights up like a Christmas tree because they aren't dampened or can't get under the threshold in the first place, they wouldn't specifically that I'm there but definitely know which direction my squad/team is coming from. I'd doubt the OB dropped on top of us is not going to kill me simply because I'm dampened.
You're forgetting the range is a radius, and everyone who uses a scanner spins around like a cracked out ballerina every time they scan. So it's an extra 100m and 200m of scan range, how many letters could you scan simultaneously? Would the enemy team even be able to approach if they weren't already being hunted down?
Okay, give the 5% to range and the 10% to duration, if that's what you want. I don't particularly see a problem in buffing range, simply because outside of orbitals and sniping, most engagements will happen within 100m anyway, at which point scanners from both teams would be just as effective range-wise. The main issue I have is in buffing the scan precision. This would be a huge mistake. We should have the option of being able to dodge scans by sacrificing some HP by using 2 complex dampeners. This option shouldn't be taken away just because a super-scanning Gal Logi is on the other side. Before anyone brings up the Duvolle Focused Scanner, let me reiterate that this scanner is a POS due to its long scan time (5 sec where you can't use your weapon), short light up time (5 sec after your scan ends), and long cooldown time (33 seconds between consecutive scans). Those are its drawbacks. A 21dB scanner with a 2 sec scan time, 31 seconds of light up, and 17 sec between consecutive scans would be ridiculously OP. It's a scanner that only proto scouts can hide from (with 2 complex dampeners) and everyone else is perma-scanned. I've advocated scanners and dampeners since the tactnet change, but this change will flip even me. Every suit if mine has at least 1 complex dampener and I have a set of 2. I sacrifice HP for invisibility and am successful most of the time for it. This will COMPLETLY break that, unless the stats for the scanner itself is changed to where it needs a full proto GalLogi with a proto scanner to hit 28 db, which I think would be acceptable to keep damp tanking viable.
Scanners have to be tweaked. Remove the spin for sure. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
284
|
Posted - 2014.01.07 16:19:00 -
[188] - Quote
Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. I have to disagree in this particular instance. Heavy suit skills should be refunded when racial heavies come out, so that people who have been playing a particular role rather than a particular race have a chance to skill into the appropriate race for that role. Same with light suit skills.
Racial weapons are a different story--since they are functionally different, a player is more likely to use current weapon skills on a new suit. Racial suits are not functionally different; most people are unlikely to skill into more than one race for the same class of suit.
The Tank Balancing Factor No One Is Discussing
|
Criteria Shipment
Blood Unit 13 Zero-Day
689
|
Posted - 2014.01.07 16:21:00 -
[189] - Quote
Criteria Shipment wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. I seem to have more than one crystal ball to start feeling confident on how OP Gallente hoovy's armor is gonna be. On another note, I want dat minmatar hoovy doe!
Goodbye, world!
(püú-ÿ+í-ÿ-é)
|
Rabbit C515
Bragian Order Amarr Empire
8
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Posted - 2014.01.07 16:22:00 -
[190] - Quote
for the single shot weapon like Scrambler rifle, it does not need a bonus of rate of fire very much. most of the cases you won't (maybe even can't) fire at its maximum rate of fire.
also the amarr assault dropsuit lose its heat reduction to laser weaponry bonus I hope there will be some changes on either the laser weapon of the skill of weapon to compensate this |
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Daxxis KANNAH
Distinct Covert Initiative
579
|
Posted - 2014.01.07 16:24:00 -
[191] - Quote
Truly, that is the only case left for no respec. CCP is so slow at content delivery that once something is announced, you have enough time to save SP to max out the skill the day it is released.
Doesnt change the fact of forcing people to wait, play unwanted suits / weapons though. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
663
|
Posted - 2014.01.07 16:29:00 -
[192] - Quote
ratamaq doc wrote: I've advocated scanners and dampeners since the tactnet change, but this change will flip even me. Every suit if mine has at least 1 complex dampener and I have a set of 2. I sacrifice HP for invisibility and am successful most of the time for it. This will COMPLETLY break that, unless the stats for the scanner itself is changed to where it needs a full proto GalLogi with a proto scanner to hit 28 db, which I think would be acceptable to keep damp tanking viable.
I was thinking that, but that would mean proto scanners in the hands of non-Gal Logis would have something like 37dB. Way too easy to get under.
Instead of use one dampener if they have advanced scans, or two dampeners if they have proto scans, it'll be use one dampener if there are no Gal Logis, and two dampeners if there is one. It's a definite nerf to scanners on anyone except the Gal Logi, and the team/squad with the Gal Logi will always have an unfair advantage scanning wise.
I think that the current balance in scan profiles/scanning is pretty good right now. The only change I would make is to reduce scout base profile from 45dB to 40dB, which would allow them to dodge 28dB proto scans from the passive proto profile dampening skills alone. |
Alldin Kan
Imperfects Negative-Feedback
884
|
Posted - 2014.01.07 16:33:00 -
[193] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. I bought the Pyrus Dropsuit pack when it was available for a short time, will I be eligible to receive the Pyrus variants of the new Dropsuits when it gets released?
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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Zekain K
Expert Intervention Caldari State
992
|
Posted - 2014.01.07 16:33:00 -
[194] - Quote
What about the scouts?
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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steadyhand amarr
Scions of Athra
2123
|
Posted - 2014.01.07 16:35:00 -
[195] - Quote
Well if its sanc based on past history 1.8 might be worth playing :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Alldin Kan
Imperfects Negative-Feedback
884
|
Posted - 2014.01.07 16:35:00 -
[196] - Quote
Zekain K wrote:What about the scouts? They cannot be saved, I am sorry...
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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ratamaq doc
Edge Regiment
358
|
Posted - 2014.01.07 16:37:00 -
[197] - Quote
Sana Rayya wrote:ratamaq doc wrote: I've advocated scanners and dampeners since the tactnet change, but this change will flip even me. Every suit if mine has at least 1 complex dampener and I have a set of 2. I sacrifice HP for invisibility and am successful most of the time for it. This will COMPLETLY break that, unless the stats for the scanner itself is changed to where it needs a full proto GalLogi with a proto scanner to hit 28 db, which I think would be acceptable to keep damp tanking viable.
I was thinking that, but that would mean proto scanners in the hands of non-Gal Logis would have something like 37dB. Way too easy to get under.Instead of use one dampener if they have advanced scans, or two dampeners if they have proto scans, it'll be use one dampener if there are no Gal Logis, and two dampeners if there is one. It's a definite nerf to scanners on anyone except the Gal Logi, and the team/squad with the Gal Logi will always have an unfair advantage scanning wise. I think that the current balance in scan profiles/scanning is pretty good right now. The only change I would make is to reduce scout base profile from 45dB to 40dB, which would allow them to dodge 28dB proto scans from the passive proto profile dampening skills alone.
As much crying as there are against scanners, this wouldn't really be a bad thing. People with no dampeners, or skills in dampening would still light up for anyone equipping one, and damp tankers would stay invisible even to the most skilled pingers. It would reduce the scan span, yet still give a specific race/roll a clear advantage to intel. There is hope. Let's just say if they don't change the scanner it be a fustercluck.
YouTube
30D Recruiting
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Vrain Matari
ZionTCD Public Disorder.
1449
|
Posted - 2014.01.07 16:39:00 -
[198] - Quote
Callidus Vanus wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit??? Well the scanner is of Gallente design so I think CCP is sticking with the racial bonuses to racial equipment mentality. I agree that that is probably the rationale.
But the scanning bonus is asymmetrical with the other bonuses. Minmatar, Amarr and Caldari logis are getting bonuses to material effects, while Gallente logis are getting bonuses to information acquisition effects. The scanning bonus is global over an area, the material bonuses are local.
The scanning bonus is far more powerful on the battlefield than the other bonuses. I have the impression these bonuses were crafted by looking at the expected WP income for the individual Logi, as opposed to the way the respective Logis leverage their team.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
11650
|
Posted - 2014.01.07 16:41:00 -
[199] - Quote
KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit???
Caldari do and never had the best sensors, they always had the best jammers.
Sensor Boosters been primarily Gallente and gallente have some of the fastest lock times in the past.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3112
|
Posted - 2014.01.07 16:42:00 -
[200] - Quote
Scalesdini wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. So basically, don't expect racial heavies to happen any time soon, or even soonGäó?
Interestingly, we've had the skills for Pilot suits actually live on the Dust servers before they were quickly removed. We've yet to see those.
Join my cult.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
663
|
Posted - 2014.01.07 16:44:00 -
[201] - Quote
If these bonuses do go through, I'll enjoy spamming 50% more nades and REs from my Cal Logi's nanohives :D |
Zaria Min Deir
Ancient Exiles. Renegade Alliance
456
|
Posted - 2014.01.07 16:45:00 -
[202] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. It's not the numbers that are the main issue, it's the bonuses themselves. Now assuming these are the bonuses you plan to implement, which sadly seems entirely likely. Did you not even look at them at all in the context of what already exists in the game, what the suits these bonuses apply to actually are like? For instance, the gallente logi bonus is insane, and if you can't see that, I wonder what game you have been playing these last months, because it certainly isn't dust.
I have never supported any QQing for respecs, but I can't help but think this is a slightly different scenario. Just setting aside the heavies who are finally getting alternatives to the one race they have so far been able to spec into, you are completely changing the roles of some suits. Minmatar logi going from having a hack bonus (which, in addition to other aspects of the suit, encourages speccing into things like biotics, dampening and hacking) to a bonus to rep tool use? Surely you can see, for instance, how someone fairly low on SP who has been speccing into very specific skill to specialize into a speedhacker to compliment their suit of choice will be left with a bunch of mainly useless skills in relation to the role CCP has suddenly decided their choice in suit should entail, on top of now suddenly needing to spec into a new list of skills that were before irrelevant to make the best of that suit... How discouraged someone in that situation would be? When even someone with as much SP as I have am feeling disgusted by how some of my choices, made with all the information we had available at the time, will now suddenly feel like complete waste?
And, no, I'm not saying there aren't plenty of minlogis running around using reptools contantly, I know there are, I used to be one of them (and I do dabble every now and then), but I came to the realization that if I wanted to be that logi, the gallente suit would have been more suited, and the other playstyles that the minmatar logi opened up for me were more interesting and challenging to me anyway. And one by one, changes to the game in the last months have made each of the different aspects that made me love the minlogi suit and the various support skills and weapons I specced into, that made the suit and the game so enjoyable to me, have been slowly whittled away to next to nothing. Speed has become mainly irrelevant, 2 of the weapons I have at proto level are useless now, the new gal logi bonus will make the use of dampening pretty much pointless and now my lovely speedhacking suit will be irrelevant.
I'm not going to make some pointless proclamation about how this will make me quit playing Dust, not like anyone cares anyway, and it won't. But I've been playing less and less recently, simply because I've been enjoying the game less and less recently. And I could give a long and very detailed list of the reasons, all choices made by the game devs, that have made me enjoy the game less, but that is not the point of this post.
tl;dr: Can we have a respec of the dropsuit command skill tree, please, once these changes go live?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Criteria Shipment
Blood Unit 13 Zero-Day
689
|
Posted - 2014.01.07 16:47:00 -
[203] - Quote
This gallente heavy looks beautiful. You perky bastards better make this c-u-m true
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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Criteria Shipment
Blood Unit 13 Zero-Day
689
|
Posted - 2014.01.07 16:48:00 -
[204] - Quote
http://i.imgur.com/xSxlftZ.png
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1300
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Posted - 2014.01.07 16:48:00 -
[205] - Quote
Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment.
Fizzer94 // Level 1 Forum Warrior // Hello, world!
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Aisha Ctarl
Ctarl - Ctarl Empire
2688
|
Posted - 2014.01.07 16:57:00 -
[206] - Quote
NO AMARR SCOUT......
*obtains asteroid and hurtles it at Iceland.*
Aisha Ctarl for CPM1
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pagl1u M
Maphia Clan Unit Unicorn
179
|
Posted - 2014.01.07 16:58:00 -
[207] - Quote
Even if I m probably the only minlogi who is Very happy with the new bonuses coming (I really love the repair tool) I really think they should give us a refund or also a respec because these are really major changes. They are taking our decisions (that I thought had permanence) and are changing them all. I m still gonna skill the minlogi but a lot of players probably wont because they skilled into it to have that Hacking bonus. |
Monkey MAC
Lost Millennium
1484
|
Posted - 2014.01.07 16:58:00 -
[208] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
No offence, but for all your sakes I hope the bonuses aren't either.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
663
|
Posted - 2014.01.07 16:59:00 -
[209] - Quote
Fizzer94 wrote: The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment.
I dunno. Drop uplinks as you advance, and defend those uplinks, or use a LAV (read TANK in 1.7) and deploy as many as you can. I think Amarr logis with proto uplinks will now get all the points from spawns, since their basic uplinks will now be proto speeds (5 sec), and their proto uplinks will be insane speeds (2-2.5 sec). |
Criteria Shipment
Blood Unit 13 Zero-Day
689
|
Posted - 2014.01.07 16:59:00 -
[210] - Quote
http://i.imgur.com/IeaUIzU.jpg
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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DeeJay One
Guardian Solutions DARKSTAR ARMY
184
|
Posted - 2014.01.07 16:59:00 -
[211] - Quote
Fizzer94 wrote: The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment.
Well, there may be stat changes to the suits, who knows? My crystal ball has some funky behavior lately... |
Criteria Shipment
Blood Unit 13 Zero-Day
689
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Posted - 2014.01.07 17:01:00 -
[212] - Quote
http://i.imgur.com/4xNAmjj.png
Goodbye, world!
(püú-ÿ+í-ÿ-é)
|
Beld Errmon
The Southern Legion The Umbra Combine
1207
|
Posted - 2014.01.07 17:01:00 -
[213] - Quote
Heh every time they change something ppl are gunna cry for a respec and chuck tantrums, they've been doing this in eve for years so you might as well get used to the idea that things change and you'll need to train up for the next flavor of the patch. |
shaman oga
Nexus Balusa Horizon
1264
|
Posted - 2014.01.07 17:04:00 -
[214] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Thanks for the gal heavy, shame on you for what you are doing to logi, i really don't like the bonus.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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DUST Fiend
OSG Planetary Operations Covert Intervention
9715
|
Posted - 2014.01.07 17:05:00 -
[215] - Quote
Beld Errmon wrote:Heh every time they change something ppl are gunna cry for a respec and chuck tantrums, they've been doing this in eve for years so you might as well get used to the idea that things change and you'll need to train up for the next flavor of the patch. They release one races ship and none of the others?
I didn't know that, last time I logged on there seems to be ships for all races. Huh, curious.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Aisha Ctarl
Ctarl - Ctarl Empire
2690
|
Posted - 2014.01.07 17:09:00 -
[216] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
But where is Amarr Scout!?!?!?!?!?!?!?!?!?!?!
D':
Aisha Ctarl for CPM1
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DeeJay One
Guardian Solutions DARKSTAR ARMY
184
|
Posted - 2014.01.07 17:12:00 -
[217] - Quote
Criteria Shipment wrote:CCP Logibro wrote: On another note, the Gallente Heavy is looking pretty.
I seem to have more than one crystal ball to start feeling confident on how OP Gallente hoovy's armor is gonna be. Depends on how it will cope against a rail rifle or some explosives ;) |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
310
|
Posted - 2014.01.07 17:14:00 -
[218] - Quote
I was just wondering about this and like I thought , the Caldari bonuses SUCK !!!!
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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Reav Hannari
Red Rock Outriders
2395
|
Posted - 2014.01.07 17:16:00 -
[219] - Quote
shaman oga wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Thanks for the gal heavy, but for the logi, i really don't like the bonus. It's a constriction, use that logi for that work, use the other logi for the other work. I'm really happy about the bonus on equipments pg/cpu for all, but the racial bonus... meh...
I'll still run uplinks, hives and repair tool on my main Minmatar Logistics suit. It gets a bonus to one of them. The Amarr and Caldari get bonuses to different ones. It doesn't make them less effective than what we have today unless the tools are being changed as well. With the equipment fitting bonus it'll be easier to run better versions of all of them and not weaken other aspects of my fitting.
The only bonus that seems off to me is the Gallente one. That seems like it should go to the Scout but I guess they are thinking of it as a counter-Scout support role.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Patrick57
Fatal Absolution Covert Intervention
3693
|
Posted - 2014.01.07 17:19:00 -
[220] - Quote
Changing the overall Logi bonus and my glorious Amarr Logi's skill? I'll need that +25% to Armor Repair efficiency once they change that whole racial bonus :(
Logi ak.0 Best Logi :D
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
310
|
Posted - 2014.01.07 17:21:00 -
[221] - Quote
Zaria Min Deir wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. It's not the numbers that are the main issue, it's the bonuses themselves. Now assuming these are the bonuses you plan to implement, which sadly seems entirely likely. Did you not even look at them at all in the context of what already exists in the game, what the suits these bonuses apply to actually are like? For instance, the gallente logi bonus is insane, and if you can't see that, I wonder what game you have been playing these last months, because it certainly isn't dust. I have never supported any QQing for respecs, but I can't help but think this is a slightly different scenario. Just setting aside the heavies who are finally getting alternatives to the one race they have so far been able to spec into, you are completely changing the roles of some suits. Minmatar logi going from having a hack bonus (which, in addition to other aspects of the suit, encourages speccing into things like biotics, dampening and hacking) to a bonus to rep tool use? Surely you can see, for instance, how someone fairly low on SP who has been speccing into very specific skill to specialize into a speedhacker to compliment their suit of choice will be left with a bunch of mainly useless skills in relation to the role CCP has suddenly decided their choice in suit should entail, on top of now suddenly needing to spec into a new list of skills that were before irrelevant to make the best of that suit... How discouraged someone in that situation would be? When even someone with as much SP as I have am feeling disgusted by how some of my choices, made with all the information we had available at the time, will now suddenly feel like complete waste? And, no, I'm not saying there aren't plenty of minlogis running around using reptools contantly, I know there are, I used to be one of them (and I do dabble every now and then), but I came to the realization that if I wanted to be that logi, the gallente suit would have been more suited, and the other playstyles that the minmatar logi opened up for me were more interesting and challenging to me anyway. And one by one, changes to the game in the last months have made each of the different aspects that made me love the minlogi suit and the various support skills and weapons I specced into, that made the suit and the game so enjoyable to me, have been slowly whittled away to next to nothing. Speed has become mainly irrelevant, 2 of the weapons I have at proto level are useless now, the new gal logi bonus will make the use of dampening pretty much pointless and now my lovely speedhacking suit will be irrelevant. I'm not going to make some pointless proclamation about how this will make me quit playing Dust, not like anyone cares anyway, and it won't. But I've been playing less and less recently, simply because I've been enjoying the game less and less recently. And I could give a long and very detailed list of the reasons, all choices made by the game devs, that have made me enjoy the game less, but that is not the point of this post. tl;dr: Can we have a respec of the dropsuit command skill tree, please, once these changes go live?
How true . Maybe they should have tapped the community for inspiration about role bonuses and could have just taken the suggestions that out weighed the least . Those who actually play would know best .
I guess not huh ???
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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MrShooter01
Storm Wind Strikeforce Caldari State
356
|
Posted - 2014.01.07 17:24:00 -
[222] - Quote
Aeon Amadi wrote: Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level.
Oh how I will miss you, free complex codebreaker and armor repairer...
Good thing the replacement bonus is still pretty awesome
lol 45m range lai dai flux repair tool
you boys go ahead and fight waaay over there while I farm triage and guardian points from my lawn chair |
Reav Hannari
Red Rock Outriders
2395
|
Posted - 2014.01.07 17:26:00 -
[223] - Quote
I can't load Sisi due to lack of a current Mac patch. Can someone look at the skill books and see if it looks like they are being restructured similar to the vehicle changes? The last time Sisi had both new and old versions.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2395
|
Posted - 2014.01.07 17:28:00 -
[224] - Quote
MrShooter01 wrote:Aeon Amadi wrote: Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level.
Oh how I will miss you, free complex codebreaker and armor repairer... Good thing the replacement bonus is still pretty awesome lol 45m range lai dai flux repair tool
I think its time we start thinking about a redline sniper style repair tool. Lai Dai Super Flux with 400 meter range.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Patrick57
Fatal Absolution Covert Intervention
3694
|
Posted - 2014.01.07 17:30:00 -
[225] - Quote
Fizzer94 wrote:The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment. But the overall Logi bonus makes them easier to fit.
Logi ak.0 Best Logi :D
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
310
|
Posted - 2014.01.07 17:30:00 -
[226] - Quote
KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit???
I seen that too and wondered ... but I had to think about where it was coming from .
People with good ideals but just do not know what to do with them .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
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lee corwood
Knights Of Ender Public Disorder.
333
|
Posted - 2014.01.07 17:32:00 -
[227] - Quote
RKKR wrote:This mean it will even be more easier for your rep tool to lock-on to that CRU behind your ally who is in emergency need of reps .
Most. Annoying. Thing. Ever.
Zaria Min Deir wrote: I'd say a 47m range repper with 105 armor/sec is pretty sexy, sniping peoples armor back erry day
I honestly disagree. If rep tools worked through walls and hills and stuff, for instance, sure, but at those ranges? Good luck keeping a line of sight long enough to lock on, let alone do any good.[/quote]
^this. Also, considering that have the time the blue is right in front of me and I have to weave back and forth to get the damn thing to register half the time.
RKKR wrote: In open fields...not exactly the place where I want to be with a minmatar logi.
Yep. Considering I'm 3 shotted across the map by RRs. I'm not going to be making much use of that 'longer' range. I use the core focused tool for this reason. It's shorter range but honestly, the longer range isn't going to help me much especially when us infantry are forced into buildings to avoid tanks. If my reps can't bend, I won't be using that range.
unless for some strange reason I wanted to be hilarious and rep a DS in the sky. that might be fun.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Washlee
The B1G D1CK Crew
302
|
Posted - 2014.01.07 17:33:00 -
[228] - Quote
Just move this over to the ps4 save its life |
Auris Lionesse
SVER True Blood Public Disorder.
47
|
Posted - 2014.01.07 17:35:00 -
[229] - Quote
Does this mean suits would have damage resistances visible now on suit info? would it show changes on the fittings screen also or be invisible like profiles and shield recharge rate?
looks like 3 Caldari sidearms also. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1546
|
Posted - 2014.01.07 17:41:00 -
[230] - Quote
Did nobody else but me notice that the core focused will now repair at 212 hp/s with a 15m range?
That's pretty insane.
Also, the Minmatar heavy will apparently be faster than all the other commandos, except for its own. How fast is that freaking minmatar commando going to be?
Sad news for scouts. Without a change to profiles, they will be USELESS.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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lDocHollidayl
Ancient Exiles. Renegade Alliance
428
|
Posted - 2014.01.07 17:46:00 -
[231] - Quote
DUST Fiend wrote:Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. So you're saying I should have just not been a heavy even though that's what I wanted to play, simply because CCP decided that releasing all racial variants wasn't important? How does me playing a Gallente heavy instead of an Amarr heavy effect you?
Logic will not work with the "Never Respec" crowd. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1300
|
Posted - 2014.01.07 17:47:00 -
[232] - Quote
Patrick57 wrote:Fizzer94 wrote:The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment. But the overall Logi bonus makes them easier to fit. Not easy enough. I'm testing fittings right now, and I have to cut both my repair tool and injector down to basic just to fit enhanced uplinks, even after the bonus, which will only yeild me a total of +3 PG. Not only do I have to sacrifice my enhanced equipment, but my sidearm has to go as well. What exactly is the point of the Amarr Logi again?
The worst part is, I don't even like using uplinks... They're so boring, just like hives. I would rather have the Minmatar Logi bonus any day.
Fizzer94 // Level 1 Forum Warrior // Hello, world!
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Iron Wolf Saber
Den of Swords
11652
|
Posted - 2014.01.07 17:50:00 -
[233] - Quote
DUST Fiend wrote:Beld Errmon wrote:Heh every time they change something ppl are gunna cry for a respec and chuck tantrums, they've been doing this in eve for years so you might as well get used to the idea that things change and you'll need to train up for the next flavor of the patch. They release one races ship and none of the others? I didn't know that, last time I logged on there seems to be ships for all races. Huh, curious.
We added SOE ships they're Gal Amarr!
Whaaaa respec!
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Patrick57
Fatal Absolution Covert Intervention
3696
|
Posted - 2014.01.07 17:51:00 -
[234] - Quote
Fizzer94 wrote:Not easy enough. I'm testing fittings right now, and I have to cut both my repair tool and injector down to basic just to fit enhanced uplinks, even after the bonus, which will only yeild me a total of +3 PG. Not only do I have to sacrifice my enhanced equipment, but my sidearm has to go as well. What exactly is the point of the Amarr Logi again?
The worst part is, I don't even like using uplinks... They're so boring, just like hives. I would rather have the Minmatar Logi bonus any day. You run equipment to support your teammates?
So what Uplink gets you the +3 PG? And is that with the Advanced or Prototype Amarr Logi?
Logi ak.0 Best Logi :D
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ratamaq doc
Edge Regiment
360
|
Posted - 2014.01.07 17:51:00 -
[235] - Quote
Fizzer94 wrote:Patrick57 wrote:Fizzer94 wrote:The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment. But the overall Logi bonus makes them easier to fit. Not easy enough. I'm testing fittings right now, and I have to cut both my repair tool and injector down to basic just to fit enhanced uplinks, even after the bonus, which will only yeild me a total of +3 PG. Not only do I have to sacrifice my enhanced equipment, but my sidearm has to go as well. What exactly is the point of the Amarr Logi again? The worst part is, I don't even like using uplinks... They're so boring, just like hives. I would rather have the Minmatar Logi bonus any day.
You know what would be nice, if all the skills were available individually, but race gave a reduce multiplier bonus.
YouTube
30D Recruiting
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Fitznasty
Dem Durrty Boyz Renegade Alliance
13
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Posted - 2014.01.07 17:52:00 -
[236] - Quote
This is going to increase the amount of cal.logo assaults fyi. Increase on self rep hives. GG. All sorts if good now... just you wait. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9716
|
Posted - 2014.01.07 17:52:00 -
[237] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Beld Errmon wrote:Heh every time they change something ppl are gunna cry for a respec and chuck tantrums, they've been doing this in eve for years so you might as well get used to the idea that things change and you'll need to train up for the next flavor of the patch. They release one races ship and none of the others? I didn't know that, last time I logged on there seems to be ships for all races. Huh, curious. We added SOE ships they're Gal Amarr! Whaaaa respec! So you support forcing people to hold onto Amarr heavies even if they never wanted to use them, but wanted to play heavies?
It's suddenly our fault that CCP's schedule is as slow as their heavies?
And who the **** wants a respec? I just want a refund of my Amarr heavy skill. ****, have a dev go in and swap it himself, I don't give a ****. I wanted Gallente Heavy moments after downloading this ******* game way back in closed beta, and I've been patiently waiting ever since.
And aren't SOE ships their own thing, and not basic racial ships?
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Iron Wolf Saber
Den of Swords
11652
|
Posted - 2014.01.07 17:53:00 -
[238] - Quote
Reav Hannari wrote:I can't load Sisi due to lack of a current Mac patch. Can someone look at the skill books and see if it looks like they are being restructured similar to the vehicle changes? The last time Sisi had both new and old versions.
no
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
11652
|
Posted - 2014.01.07 17:54:00 -
[239] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Beld Errmon wrote:Heh every time they change something ppl are gunna cry for a respec and chuck tantrums, they've been doing this in eve for years so you might as well get used to the idea that things change and you'll need to train up for the next flavor of the patch. They release one races ship and none of the others? I didn't know that, last time I logged on there seems to be ships for all races. Huh, curious. We added SOE ships they're Gal Amarr! Whaaaa respec! So you support forcing people to hold onto Amarr heavies even if they never wanted to use them, but wanted to play heavies? It's suddenly our fault that CCP's schedule is as slow as their heavies?
Just sayin though but its too early to tell if its needed or not but if so I will continue to press for a respec in 1.8 as I stated before. There is a chance it may be too premature and require a delay.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
229
|
Posted - 2014.01.07 17:56:00 -
[240] - Quote
Reav Hannari wrote:shaman oga wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Thanks for the gal heavy, but for the logi, i really don't like the bonus. It's a constriction, use that logi for that work, use the other logi for the other work. I'm really happy about the bonus on equipments pg/cpu for all, but the racial bonus... meh... I'll still run uplinks, hives and repair tool on my main Minmatar Logistics suit. It gets a bonus to one of them. The Amarr and Caldari get bonuses to different ones. It doesn't make them less effective than what we have today unless the tools are being changed as well. With the equipment fitting bonus it'll be easier to run better versions of all of them and not weaken other aspects of my fitting. The only bonus that seems off to me is the Gallente one. That seems like it should go to the Scout but I guess they are thinking of it as a counter-Scout support role.
Exactly.... the Scout is ubber OP and needs a counter! Sigh. The scanner bonus on Gallente are insane!
Please fix the mic bubble bug...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
230
|
Posted - 2014.01.07 17:57:00 -
[241] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
For the love of Dust... please change the Gallente Logi scanner precession bonus to something else.
Please fix the mic bubble bug...
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Reav Hannari
Red Rock Outriders
2397
|
Posted - 2014.01.07 17:58:00 -
[242] - Quote
Fitznasty wrote:This is going to increase the amount of cal.logo assaults fyi. Increase on self rep hives. GG. All sorts if good now... just you wait.
Then my Flux Grenade vending machine business concept will be a success!
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1301
|
Posted - 2014.01.07 17:59:00 -
[243] - Quote
Patrick57 wrote:Fizzer94 wrote:Not easy enough. I'm testing fittings right now, and I have to cut both my repair tool and injector down to basic just to fit enhanced uplinks, even after the bonus, which will only yeild me a total of +3 PG. Not only do I have to sacrifice my enhanced equipment, but my sidearm has to go as well. What exactly is the point of the Amarr Logi again?
The worst part is, I don't even like using uplinks... They're so boring, just like hives. I would rather have the Minmatar Logi bonus any day. You run equipment to support your teammates? So what Uplink gets you the +3 PG? And is that with the Advanced or Prototype Amarr Logi? Advanced Logi (what I use 99.99% of the time). I'm sure the Proto Logi will be easier to fit, but I don't want to lose 100+K Isk every time I die.
Fizzer94 // Level 1 Forum Warrior // Hello, world!
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Fox Gaden
Immortal Guides
2071
|
Posted - 2014.01.07 18:08:00 -
[244] - Quote
Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them?
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Reav Hannari
Red Rock Outriders
2398
|
Posted - 2014.01.07 18:11:00 -
[245] - Quote
Iron Wolf Saber wrote:Also 12 pages and nobody noticed the other new thing?
Bolt Pistol? MagSec SMG? I can't login to Sisi until they fix the Mac patch.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Gunner Nightingale
Imperfects Negative-Feedback
759
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Posted - 2014.01.07 18:12:00 -
[246] - Quote
See this is the kind of dumbshit that happens when IMPs and others stop bashing CCP devs on forums and IRC.
#InTelcWeTrust.
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Sgt Kirk
Fatal Absolution Covert Intervention
4004
|
Posted - 2014.01.07 18:13:00 -
[247] - Quote
Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus.
I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field?
Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. |
I-Shayz-I
I-----I
1818
|
Posted - 2014.01.07 18:14:00 -
[248] - Quote
ABOUT ******* TIME! MINMATAR HEAVY/COMMANDO FTW
I really hope CCP brings back the old bonuses for the suits as like a proficiency skill, but I actually like these bonuses better. It means that I can save cpu/pg on my logi suit with my equipment, and then use the extra space for better modules and weapons. The removal of the armor repair bonus though :/
Links:
List of Most Important Threads
I make logistics videos!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
55
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Posted - 2014.01.07 18:14:00 -
[249] - Quote
So much stuff... With so many changes which could eventually happen, I wonder if all the (already) existing armors' slots will be changed...
On a side note, I see the Assault Armors will most likely become totally useless with all the Commandos swarming everywhere.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9721
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Posted - 2014.01.07 18:16:00 -
[250] - Quote
Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. It definitely sucks for people who skilled all the way up in hacking and ignored reps, only to have their bonuses flipped around and ripped out from under them.
Not all of us are vets with millions of SP
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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DUST Fiend
OSG Planetary Operations Covert Intervention
9721
|
Posted - 2014.01.07 18:17:00 -
[251] - Quote
CCP LogiBro keeps saying something about Assault suits on IRC, someone should probably take a look at those.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Kain Spero
Imperfects Negative-Feedback
2394
|
Posted - 2014.01.07 18:24:00 -
[252] - Quote
I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Roy Ventus
Foxhound Corporation General Tso's Alliance
811
|
Posted - 2014.01.07 18:26:00 -
[253] - Quote
All of the Logi Bonuses go well with the lore and seem pretty decent except the Gallente(but that's only if they don't change the Scanners at all). Amarr can trample over people while pulling out their slave-trade ultra uplinks. Sure they're slow but you spawn in faster than with Scouts who have uplinks. Plus it adds to their warfare-style of stampede. Minmatar get their hacking bonus taken away but get a powerful rep bonus which makes sense, since they're more about repairing(duck-taping) and mobility. Caldari...>_>...They can have Nanohives on their Railgun guys and allow them to never run out of ammo/be damn near indestructable.
Also Commando Buffs to possibly give them the best DPS? https://forums.dust514.com/default.aspx?g=posts&t=130609
Dat Commando 6 Might Become Dat Commando 7.
I'm still waiting on the Scouts and I hope that they're getting the buffs I'm thinking about. Minmatar with hacking bonus and Gallente and Caldari with Passive Scans and Passive Profile Dampening bonus(no favored order). I don't know what the Amarr could get but I hope it's awesome as well.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Saxbrin Shain
Ivory Vanguard
170
|
Posted - 2014.01.07 18:29:00 -
[254] - Quote
Logibro just dropped the Assault Suit stats in IRC:
All Assault get +2% to light weapon RoF bonus per level. Caldari Assault: +5% to HP bonus of shield extender modules per level. Gallente Assault: +5% to HP bonus of armor plate modules per level. Minmatar Assault: +5% to damage bonus of damage modifier modules per level. Amarr Assault: +5% to repair rate of armor repair modules per level.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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CCP Logibro
C C P C C P Alliance
4093
|
Posted - 2014.01.07 18:30:00 -
[255] - Quote
Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level.
Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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The Robot Devil
Molon Labe. Public Disorder.
1398
|
Posted - 2014.01.07 18:32:00 -
[256] - Quote
Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question.
I 90% agree but I am a douche about refunding SP.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Reav Hannari
Red Rock Outriders
2398
|
Posted - 2014.01.07 18:33:00 -
[257] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
I'm more disappointed in myself for wondering if those were the current numbers.
#notassault
#notpayingattention
#notonps3
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5329
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Posted - 2014.01.07 18:34:00 -
[258] - Quote
Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question. Seriously? I'd think that something like this would've at least been mentioned to you guys... You guys should probably make another statement like you did with the State of Affairs thread. Things don't seem to be getting any better.
As for the bonuses, I like 'em all, but I question the sentinel racial bonuses - they seem oddly specific. I would've preferred a blanket 2% light weapons resistance rather than two specific types of weapons.
Never forget
How to fix the Logi
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Kain Spero
Imperfects Negative-Feedback
2398
|
Posted - 2014.01.07 18:34:00 -
[259] - Quote
The Robot Devil wrote:Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question. I 90% agree but I am a douche about refunding SP.
Honestly, I don't see CCP having a choice in the matter. Right now they should start planning on how to implement a global respec (optional or otherwise) and start figuring out how they will message it.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1301
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Posted - 2014.01.07 18:36:00 -
[260] - Quote
CCP Logibro IRC." All Assault get +2% to light weapon RoF bonus per level. Caldari Assault: +5% to HP bonus of shield extender modules per level. Gallente Assault: +5% to HP bonus of armor plate modules per level. Minmatar Assault: +5% to damage bonus of damage modifier modules per level. Amarr Assault: +5% to repair rate of armor repair modules per level."
He also said that these aren't set in stone yet, but you should know.
Fizzer94 // Level 1 Forum Warrior // Hello, world!
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Soraya Xel
The Corporate Raiders Top Men.
961
|
Posted - 2014.01.07 18:36:00 -
[261] - Quote
I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits.
I'd like to be your CPM1 candidate
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Aisha Ctarl
Ctarl - Ctarl Empire
2698
|
Posted - 2014.01.07 18:40:00 -
[262] - Quote
The new Amarr and Gallente assault bonuses should be flipped.
Amarr should get the +5% to armor plates and Gallente should get the +5% to armor reps so the bonuses are in line with the EVE lore.
I'm not complaining about +5% to armor reps though, it just doesn't line up with EVE.
Aisha Ctarl for CPM1
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The Final Fantasy
DETHDEALERS Public Disorder.
17
|
Posted - 2014.01.07 18:42:00 -
[263] - Quote
So amarr logi been made into wanabe scouts? imo gallente and amarr logi bonus should be given to their scout versions amarr logi only has 3 equipment slots and to be useful we'll need to sacrifice 1equiptment slot making us have 2 so we can never run the 3 main logi equips(I run my amarr logi like a real logi should not some ass logi) its bad enough that every 1spam uplinks but now you'll be making a official uplink spamming role. |
Paran Tadec
The Hetairoi
1843
|
Posted - 2014.01.07 18:42:00 -
[264] - Quote
George Moros wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE. Why would that be a fail? It's perfectly logical that racial dropsuits have bonuses to their respective racial weapons/equipment. EVE has that approach from day one, and I suspect DUST didn't have it only because CCP didn't release all racial stuff from day one (as it should).
Repair rate is a **** bonus for min Logi considering their suits are made for shield tanking..
Bittervet Proficiency V
thanks logibro!
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Soraya Xel
The Corporate Raiders Top Men.
961
|
Posted - 2014.01.07 18:45:00 -
[265] - Quote
Paran Tadec wrote:Repair rate is a **** bonus for min Logi considering their suits are made for shield tanking..
Since when could logi suits repair themselves? It makes a ton of sense to have a shield logi, which mostly auto-regens, repairing the armor on an armor heavy, which can't self-regen.
I'd like to be your CPM1 candidate
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Kain Spero
Imperfects Negative-Feedback
2401
|
Posted - 2014.01.07 18:46:00 -
[266] - Quote
Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits.
Sorry, but you are wrong. If what is on SiSi precludes a significant and wide spread enough change then CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Soraya Xel
The Corporate Raiders Top Men.
962
|
Posted - 2014.01.07 18:48:00 -
[267] - Quote
Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service.
I disagree. A minor 5-10% bonus on this or that per level, is the sort of thing that changes with EVE frequently, and EVE doesn't get a respec every time their ship got re-tiered. If so, we'd have gotten five respecs in the last two years. These sorts of changes will ALWAYS happen in an MMO, because balance and redesign will ALWAYS happen.
The Minmatar Logistics suit, and Amarr Heavy suit are both still functional suits, that have been adjusted due to new content. This happens often, and will continue to happen in perpetuity, even after you consider the game "complete". Note the massive ship rebalancing project EVE is undertaking, that offers no respecs. People can continue to use the suits they have skills for, and invest new skill points in new suits if they're so inclined to branch out.
Respec is one of the things powering Fit Of The Month behavior, it's time to kill it.
I'd like to be your CPM1 candidate
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5332
|
Posted - 2014.01.07 18:49:00 -
[268] - Quote
Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. Normally I'm against all forms of respecs (and if you remember, I used to kill a cat for every thread), but these kinds of changes warrant nothing less than an infantry respec (tankers got theirs), or a full global one.
Never forget
How to fix the Logi
|
The dark cloud
The Rainbow Effect
2035
|
Posted - 2014.01.07 18:50:00 -
[269] - Quote
Have to kinda agree with the respecs. Logis getting new roles and heavys could finally pick their race which they originally wanted to play. However i would like to know if there are bonuses for the basic frame suits.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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DUST Fiend
OSG Planetary Operations Covert Intervention
9722
|
Posted - 2014.01.07 18:51:00 -
[270] - Quote
Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. If what is on SiSi precludes a significant and wide spread enough change then CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. Music to my ears, I'd be happy just having my heavy SP refunded, but I'd gladly take a full respec so I can max out my Incubus build.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4403
|
Posted - 2014.01.07 18:52:00 -
[271] - Quote
Aisha Ctarl wrote:The new Amarr and Gallente assault bonuses should be flipped.
Amarr should get the +5% to armor plates and Gallente should get the +5% to armor reps so the bonuses are in line with the EVE lore.
I'm not complaining about +5% to armor reps though, it just doesn't line up with EVE. Agreed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Bethhy
Ancient Exiles. Renegade Alliance
728
|
Posted - 2014.01.07 18:52:00 -
[272] - Quote
Loving the Damage resistance bonus on the tank class "The Heavies" great job CCP. been asking for this since i started playing in beta.
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Rynoceros
Rise Of Old Dudes
2027
|
Posted - 2014.01.07 18:53:00 -
[273] - Quote
CCP Logibro wrote:On another note, the Gallente Heavy is looking pretty. This made me check the date of the post because you said the exact same thing several months ago.
Beer before Liquor, never sicker.
Toothpaste before Orange Juice, you're dead.
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Bethhy
Ancient Exiles. Renegade Alliance
728
|
Posted - 2014.01.07 18:54:00 -
[274] - Quote
Aisha Ctarl wrote:The new Amarr and Gallente assault bonuses should be flipped.
Amarr should get the +5% to armor plates and Gallente should get the +5% to armor reps so the bonuses are in line with the EVE lore.
I'm not complaining about +5% to armor reps though, it just doesn't line up with EVE.
Also agreed. for the way the races have always worked in EVE.
Amarr has had the armor amount bonus and Gallente the repair amount bonus.
Consistency is best when trying to share clients on both games. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4403
|
Posted - 2014.01.07 18:54:00 -
[275] - Quote
DUST Fiend wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. If what is on SiSi precludes a significant and wide spread enough change then CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. Music to my ears, I'd be happy just having my heavy SP refunded, but I'd gladly take a full respec so I can max out my Incubus build. Yeah, I can get out of infantry for good. Just drop a little SP on one of the rifles to go with my Raven Assault for making money in pubs.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
813
|
Posted - 2014.01.07 18:56:00 -
[276] - Quote
The Final Fantasy wrote:So amarr logi been made into wanabe scouts? imo gallente and amarr logi bonus should be given to their scout versions amarr logi only has 3 equipment slots and to be useful we'll need to sacrifice 1equiptment slot making us have 2 so we can never run the 3 main logi equips(I run my amarr logi like a real logi should not some ass logi) its bad enough that every 1spam uplinks but now you'll be making a official uplink spamming role.
The Amarr are the most forceful of the races on the battlefield. It makes complete sense lore wise and tactically because as they stomp across the field with their comrades, they can lay uplinks down with which they can spawn in on in less than 5 seconds, making them a continuous force to be reckon with.
The Gallente Logi's bonus fits with their lore and would work well with their tactics seeing as how we're reliant on such technologies(You ever seen a Surveyor scanning? They ignore everything that's not on the scanner due to being reliant on it).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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calisk galern
BurgezzE.T.F Public Disorder.
1600
|
Posted - 2014.01.07 18:57:00 -
[277] - Quote
I really do hope this change is coming along with a respec.
these are some pretty hefty changes coming to all suits, pretty much the exact reasons why vehicles got respecs. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
271
|
Posted - 2014.01.07 18:57:00 -
[278] - Quote
So the $1mill question is When, is it in 1.8 or is this just a tease. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3112
|
Posted - 2014.01.07 18:57:00 -
[279] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
How is exactly will a RoF bonus impact something like a Scrambler or a Laser Rifle? Make them overheat faster?
I dunno about the armor rep bonus either (It's not horrible.. but...), I'd think the Amarr would be more of a maximum-tank thing, they already have fewer slots to fit. Also, there seems to be a lack of parity there.
Amarr = better repair (but worse and with fewer slots than a current logi) Gallente/Caldari = Beefier tank - extenders and plates Minmatar= Bonus to damage mods? Is this.. additive? Multiplied? This seems like a death-suit.
Join my cult.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9722
|
Posted - 2014.01.07 18:58:00 -
[280] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. If what is on SiSi precludes a significant and wide spread enough change then CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. Music to my ears, I'd be happy just having my heavy SP refunded, but I'd gladly take a full respec so I can max out my Incubus build. Yeah, I can get out of infantry for good. Just drop a little SP on one of the rifles to go with my Raven Assault for making money in pubs. Honestly I only need a couple more million SP in my Incubus to be where I want it, I'd probably drop all my AR skills, and I might even totally abandon the heavy for what I always wanted to be: a scout.
All I know is I'm keeping my Incubus one way or the other, the rest is up in the air.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Fox Gaden
Immortal Guides
2074
|
Posted - 2014.01.07 18:59:00 -
[281] - Quote
Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. Most demolition experts go for the Minmatar Logi suit for its speed. There is nothing wrong with the Rep bonus for a Logi-Bro, but the Gallente Logi has long been considered the iconic Logi-Bro suit, while the Minmatar Logi, although still very good for Logi-Bro, has always been the suit of choice of Combat Engineers and Demolitions Experts.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
The Final Fantasy
DETHDEALERS Public Disorder.
17
|
Posted - 2014.01.07 19:04:00 -
[282] - Quote
Roy Ventus wrote:The Final Fantasy wrote:So amarr logi been made into wanabe scouts? imo gallente and amarr logi bonus should be given to their scout versions amarr logi only has 3 equipment slots and to be useful we'll need to sacrifice 1equiptment slot making us have 2 so we can never run the 3 main logi equips(I run my amarr logi like a real logi should not some ass logi) its bad enough that every 1spam uplinks but now you'll be making a official uplink spamming role. The Amarr are the most forceful of the races on the battlefield. It makes complete sense lore wise and tactically because as they stomp across the field with their comrades, they can lay uplinks down with which they can spawn in on in less than 5 seconds, making them a continuous force to be reckon with. The Gallente Logi's bonus fits with their lore and would work well with their tactics seeing as how we're reliant on such technologies(You ever seen a Surveyor scanning? They ignore everything that's not on the scanner due to being reliant on it). 50% of the game ccp said screw lore to I rather have them take away my secondary for a extra equipment slot like I said every 1 run uplinks well I hope for a respec don't want a useless logi |
Thang Bausch
Pierrot Le Fou Industries
80
|
Posted - 2014.01.07 19:06:00 -
[283] - Quote
Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously?
Could not agree more. Removing the hacking bonus also forces the logi roll to only become support/medic only. The hacker bonus meant I could run an Infiltrator fit off the minlogi, which is the whole reason I speced into the minlogi suit. I want all my sp back that I put into my proto minlogi suit. Hell, I want all the money I wasted on this game.
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Vulpes Dolosus
SVER True Blood Public Disorder.
575
|
Posted - 2014.01.07 19:09:00 -
[284] - Quote
Can you imagine a proto Min Logi with a proto flux rep tool? That's like 40-45m range with at 75hp/sec on two targets!
I know what I'm skilling into now (on my alt).
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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lordjanuz
Norwegian Dust514 Corporation Top Men.
271
|
Posted - 2014.01.07 19:10:00 -
[285] - Quote
Vulpes Dolosus wrote:Can you imagine a proto Min Logi with a proto flux rep tool? That's like 40-45m range with at 75hp/sec on two targets!
I know what I'm skilling into now (on my alt).
Jepp thats nice. |
D legendary hero
Ultramarine Corp
1295
|
Posted - 2014.01.07 19:10:00 -
[286] - Quote
Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. http://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. CALDARI Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. GALLENTE
Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. MINMATAR Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons. Link to screenshot album: http://imgur.com/a/E92Ft#0NOTICE: Will add more as I find it.
for the record. I suggested something similar to this many moons ago...
https://forums.dust514.com/default.aspx?g=posts&m=888787#post888787
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Lucrezia LeGrand
181
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Posted - 2014.01.07 19:11:00 -
[287] - Quote
wow, Caldari Logistics' bonus is really lame. But I'll live. I skilled into Caldari logi for the looks, not the abilities.... but wow, lame. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
424
|
Posted - 2014.01.07 19:14:00 -
[288] - Quote
You ask "why these bonuses"? Not because of how people currently play the game and what they use each suit for, but very obviously each race's bonus favours their own equipment and weapons, and in the case of the heavies, has stronger defense against their enemies weapons. Lore?
Gÿó +¦ +¦ Gÿó
Trained Skills
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Jadek Menaheim
Xer Cloud Consortium
1547
|
Posted - 2014.01.07 19:16:00 -
[289] - Quote
Current bonuses are probably going to standard suits. From a balance perspective it makes perfect sense to place the repair tool bonus on the minmatar besides racial terms. I'm thinking of the focused core repair. With these stats maxed you are looking at 214 hp/s at 15m range. That is awesome! In order to take out this uber mode armor tanker you have to take out his more squishy companion. Yes I am a lvl 5 minmatar logistics and I approve of this.
Borne Velvalor, bested my last signature with style. I present a new challenge.
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KdsntDmtrR
Brutor Vanguard Minmatar Republic
0
|
Posted - 2014.01.07 19:16:00 -
[290] - Quote
Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. http://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. CALDARI Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. GALLENTE
Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. MINMATAR Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons. Link to screenshot album: http://imgur.com/a/E92Ft#0NOTICE: Will add more as I find it. wait so the commandos get bonuses to there racial wep....ok but doesnt that nullify having 2 primary weapons and different wepon dmg types?
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Arx Ardashir
Imperium Aeternum
340
|
Posted - 2014.01.07 19:18:00 -
[291] - Quote
DUST Fiend wrote:...force me to keep this Amarr garbage ive been stuck with... You sir, have just made an enemy for life.
Amarr HAV Speculation
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Aero Yassavi
Yassavi House
4354
|
Posted - 2014.01.07 19:20:00 -
[292] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Beld Errmon wrote:Heh every time they change something ppl are gunna cry for a respec and chuck tantrums, they've been doing this in eve for years so you might as well get used to the idea that things change and you'll need to train up for the next flavor of the patch. They release one races ship and none of the others? I didn't know that, last time I logged on there seems to be ships for all races. Huh, curious. We added SOE ships they're Gal Amarr! Whaaaa respec! You know that's not even remotely the same as not having the primary Amarr, Caldari, Gallente, and MInmatar ships. SOE is just a side thing. If we got SOE stuff in Dust, I doubt any (sane) person would ask for a respec. But not having the core primary races (Amarr, Caldari, Gallente, and Minmatar) basic dropsuit frames is definitely a call for respec.
It's a bird!
It's a plane!
No, it's Super Amarr!
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DUST Fiend
OSG Planetary Operations Covert Intervention
9726
|
Posted - 2014.01.07 19:22:00 -
[293] - Quote
Arx Ardashir wrote:DUST Fiend wrote:...force me to keep this Amarr garbage ive been stuck with... You sir, have just made an enemy for life. So long as I don't ever have to wear a piece of Amarrian trash again, then I'm down with that.
It's still better then being forced to wear Caldari, at least
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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Sgt Kirk
Fatal Absolution Covert Intervention
4004
|
Posted - 2014.01.07 19:24:00 -
[294] - Quote
My Gallente Assault Suit is very happy for these changes but overall, if they did include new new suits it might call for a respec. Not because it's new items in the game but because CCP is adding suits in the game that should have been there from the start and on top of that changing bonuses which in turn changes their specialisation. Which the later is not enough to constitute for a respec but on top of new suits it definitely would.
It's like the vehicle changes EXCEPT they aren't taking anything away....besides my drive of going to Minmatar Logistics.
P.S. I'm in no way a person that likes giving out respecs, often telling players to HTFU with their hasty, ill thought out decisions and FoTM chasers but this legitimately calls for a respecialisation. |
Fox Gaden
Immortal Guides
2074
|
Posted - 2014.01.07 19:25:00 -
[295] - Quote
Lucrezia LeGrand wrote:wow, Caldari Logistics' bonus is really lame. But I'll live. I skilled into Caldari logi for the looks, not the abilities.... but wow, lame. 25% faster healing from Triage Nano Hives, and a lot more nanites to keep them going longer. My Speed Heavy (Complex Kinetic Catalysers) is going to LOVE Caldari Logi! Rep Logi canGÇÖt keep up with me, so I prefer just running over to a Rep Hive when my armor gets low.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Aero Yassavi
Yassavi House
4354
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Posted - 2014.01.07 19:26:00 -
[296] - Quote
Roy Ventus wrote:All of the Logi Bonuses go well with the lore and seem pretty decent except the Gallente(but that's only if they don't change the Scanners at all). Amarr can trample over people while pulling out their slave-trade ultra uplinks. Sure they're slow but you spawn in faster than with Scouts who have uplinks. Plus it adds to their warfare-style of stampede. Minmatar get their hacking bonus taken away but get a powerful rep bonus which makes sense, since they're more about repairing(duck-taping) and mobility. Caldari...>_>...They can have Nanohives on their Railgun guys and allow them to never run out of ammo/be damn near indestructable. Also Commando Buffs to possibly give them the best DPS? https://forums.dust514.com/default.aspx?g=posts&t=130609Dat Commando 6 Might Become Dat Commando 7. I'm still waiting on the Scouts and I hope that they're getting the buffs I'm thinking about. Minmatar with hacking bonus and Gallente and Caldari with Passive Scans and Passive Profile Dampening bonus(no favored order). I don't know what the Amarr could get but I hope it's awesome as well. I'm sort of excited about the Commando bonus, and I'm in the Commando 6, but it really doesn't mean anything unless they also buff the dismal CPU and PG. I have to use standard weapons on my advanced suit and advanced weapons on my proto suit (and I have max fitting skills). The damage bonus seems to only put us up to par all things considered.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Yassavi House
4354
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Posted - 2014.01.07 19:28:00 -
[297] - Quote
Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. And I'm tired of CCP making dramatic changes to the core mechanics. This game almost seems more like it's in an alpha test than a beta test, but its supposed to be a released game?
It's a bird!
It's a plane!
No, it's Super Amarr!
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Arx Ardashir
Imperium Aeternum
340
|
Posted - 2014.01.07 19:31:00 -
[298] - Quote
CCP Logibro wrote:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level.
wait...
CCP Logibro wrote: Gallente Assault: +5% to HP bonus of armor plate modules per level. Amarr Assault: +5% to repair rate of armor repair modules per level.
...what? WHAT!?
This means that Gal Assault 5 will make complex plates give 182hp [135 x (1.1 [armor skill lvl 5] + 1.25 [assault skill lvl 5]) = 182.25]
Amarr Assault gets 5.5hp (complex repper w/ lvl repper skill bonus [10%]) every .75 secs (what I'm guessing the +25% rate of repair will give), or a whopping 7.3hp/s. That's awfully crummy.
Amarr HAV Speculation
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Fox Gaden
Immortal Guides
2074
|
Posted - 2014.01.07 19:33:00 -
[299] - Quote
Sgt Kirk wrote:My Gallente Assault Suit is very happy for these changes but overall, if they did include new new suits it might call for a respec. Not because it's new items in the game but because CCP is adding suits in the game that should have been there from the start and on top of that changing bonuses which in turn changes their specialisation. Which the later is not enough to constitute for a respec on its own but on top of new suits it definitely would.
It's like the vehicle changes EXCEPT they aren't taking anything away....besides my drive of going to Minmatar Logistics.
P.S. I'm in no way a person that likes giving out respecs, often telling players to HTFU with their hasty, ill thought out decisions and FoTM chasers but this legitimately calls for a respecialisation. That sums up my thoughts on the Respec as well. This warrants a refund of all skill points in the Dropsuit Command skill tree.
And I am actually not bias, as my Heavy used a BPO and has no points in Dropsuit Command, while I would likely skill Fox back into the suits he is skilled into now.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
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Leonid Tybalt
Dark Knightz Corp.
92
|
Posted - 2014.01.07 19:41:00 -
[300] - Quote
Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game.
Erm, yes you should. It's not our (the players) fault that ccp didn't release a finished product in the form of this game, that constantly needs retconning and adjustments to game mechanics.
If they change something in regards to a skill that I've already spent skillpoints on then I should get a respec of those skillpoints because it's not reasonable to expect me to predict that ccp game developers whimsically decides to change what a particular skill does in the game.
I spent my points on the skills as they were written, thus it's only fair that I get the opportunity to spend them on something else whenever ccp decides to re-write what a skill does.
Your reasoning would only further alienate players from this game. |
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Piercing Serenity
Fatal Absolution Covert Intervention
491
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Posted - 2014.01.07 19:42:00 -
[301] - Quote
Some changes definitely need to be made for the sake of competitive play. The Amarr logi bonus to uplinks is one, for example. Currently, the Amarr have a proto drop uplink that has a 65% spawn time reduction, getting you back on the battlefield in 3.5 seconds. With the new bonus, Amarr logis would put down uplinks that would put mercs back on the field in 2 seconds. It takes about that long for you to even pick a new spawning location in the first place.
What competitive team wouldn't spam uplinks even more on the battlefield.
Cal-logis will be spamming the same amout of equipment that will last longer, further contributing to lag. With the new heavy bonuses, I'd imagine seeing heavies that have incredible EHP (with a logo boosting it) and incredible dps (With high slots all full of damage mods). I'd also imagine that commandos would much rather an addition 10% to weapon damage than they would 66hp, and Min-assaults will be even more detrimental to TTK.
I don't think that these bonuses are bad in theory. I just think that this would be an excellent opportunity to scale a whole bunch of numbers back to both give some meaning to how I build my suit and also to stop this power creep we seem to be getting.
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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True Adamance
Kameira Lodge Amarr Empire
5431
|
Posted - 2014.01.07 19:52:00 -
[302] - Quote
**** as if scanners didnt already ruin stealth gameplay.....now every FoTM chaser and their mother, and the kittens will be able to spot scouts with that bonus.........
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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xSynnx x
Requiem of Shadows
25
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Posted - 2014.01.07 20:00:00 -
[303] - Quote
Spectral Clone wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
But E-war is warp scrambling etc. its not scanning.
Actually E-War includes quite a bit. And every race has their own strengths, racial bonuses. Caldari get a bonus to ECM (Jamming). If you'd like to look at them, here are the 4 races Combat Recon Ships.
Rook Lachesis Huginn Curse
sorry, its just easier if i link then try to explain it if your not familiar with eve. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
418
|
Posted - 2014.01.07 20:04:00 -
[304] - Quote
Protocake JR wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. That's what you said about the original stats of the ferroscale and reactive plates before they were released. Maybe he's not talking about stats and instead regarding the look of the new Gallente Heavy?
If so....
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Dirks Macker
Enlightened Infantries Special Planetary Emergency Response Group
109
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Posted - 2014.01.07 20:06:00 -
[305] - Quote
KingBabar wrote:. Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Minmatar were badlands tinkerers. It would make sense they have the best welders. |
Agrios Endendros
Single Serving Friends
79
|
Posted - 2014.01.07 20:10:00 -
[306] - Quote
Fox Gaden wrote:Sgt Kirk wrote:My Gallente Assault Suit is very happy for these changes but overall, if they did include new new suits it might call for a respec. Not because it's new items in the game but because CCP is adding suits in the game that should have been there from the start and on top of that changing bonuses which in turn changes their specialisation. Which the later is not enough to constitute for a respec on its own but on top of new suits it definitely would.
It's like the vehicle changes EXCEPT they aren't taking anything away....besides my drive of going to Minmatar Logistics.
P.S. I'm in no way a person that likes giving out respecs, often telling players to HTFU with their hasty, ill thought out decisions and FoTM chasers but this legitimately calls for a respecialisation. That sums up my thoughts on the Respec as well. This warrants a refund of all skill points in the Dropsuit Command skill tree. And I am actually not bias, as my Heavy used a BPO and has no points in Dropsuit Command, while I would likely skill Fox back into the suits he is skilled into now.
Actually, I think it requires refund of the Dropsuit Upgrades tree as well, especially for some logis. The Min logi who was skilled fully into uplinks, hives, scanners, & hacking now needs to skill into a different suit or to stay an effective Min Logi, into rep tools and injectors instead of current equipment and skills.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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jerrmy12 kahoalii
The Phoenix Federation
238
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Posted - 2014.01.07 20:11:00 -
[307] - Quote
Agrios Endendros wrote:Fox Gaden wrote:Sgt Kirk wrote:My Gallente Assault Suit is very happy for these changes but overall, if they did include new new suits it might call for a respec. Not because it's new items in the game but because CCP is adding suits in the game that should have been there from the start and on top of that changing bonuses which in turn changes their specialisation. Which the later is not enough to constitute for a respec on its own but on top of new suits it definitely would.
It's like the vehicle changes EXCEPT they aren't taking anything away....besides my drive of going to Minmatar Logistics.
P.S. I'm in no way a person that likes giving out respecs, often telling players to HTFU with their hasty, ill thought out decisions and FoTM chasers but this legitimately calls for a respecialisation. That sums up my thoughts on the Respec as well. This warrants a refund of all skill points in the Dropsuit Command skill tree. And I am actually not bias, as my Heavy used a BPO and has no points in Dropsuit Command, while I would likely skill Fox back into the suits he is skilled into now. Actually, I think it requires refund of the Dropsuit Upgrades tree as well, especially for some logis. The Min logi who was skilled fully into uplinks, hives, scanners, & hacking now needs to skill into a different suit or to stay an effective Min Logi, into rep tools and injectors instead of current equipment and skills. Yes refund for everybody
I use a tablet so beware of typos
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Agrios Endendros
Single Serving Friends
79
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Posted - 2014.01.07 20:15:00 -
[308] - Quote
jerrmy12 kahoalii wrote:Agrios Endendros wrote:Fox Gaden wrote:Sgt Kirk wrote:My Gallente Assault Suit is very happy for these changes but overall, if they did include new new suits it might call for a respec. Not because it's new items in the game but because CCP is adding suits in the game that should have been there from the start and on top of that changing bonuses which in turn changes their specialisation. Which the later is not enough to constitute for a respec on its own but on top of new suits it definitely would.
It's like the vehicle changes EXCEPT they aren't taking anything away....besides my drive of going to Minmatar Logistics.
P.S. I'm in no way a person that likes giving out respecs, often telling players to HTFU with their hasty, ill thought out decisions and FoTM chasers but this legitimately calls for a respecialisation. That sums up my thoughts on the Respec as well. This warrants a refund of all skill points in the Dropsuit Command skill tree. And I am actually not bias, as my Heavy used a BPO and has no points in Dropsuit Command, while I would likely skill Fox back into the suits he is skilled into now. Actually, I think it requires refund of the Dropsuit Upgrades tree as well, especially for some logis. The Min logi who was skilled fully into uplinks, hives, scanners, & hacking now needs to skill into a different suit or to stay an effective Min Logi, into rep tools and injectors instead of current equipment and skills. Yes refund for everybody
Agree or disagree, scammer's opinions don't matter.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Fire of Prometheus
DUST University Ivy League
2675
|
Posted - 2014.01.07 20:17:00 -
[309] - Quote
This commando is happy :D
Proud member of the Commando 6
<3 Commando AK.0
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Vell0cet
SVER True Blood Public Disorder.
742
|
Posted - 2014.01.07 20:17:00 -
[310] - Quote
I really like the direction of the heavy and logi changes. I like how resistance bonuses are specific to the opposing faction's weapons, and how the commandos bonuses are to its racial weapons. I like how logis are now more support-centric. The assault bonuses are wrong. They should be geared towards their race's weapons in a similar way to the commando suits. The racial assault bonuses should be different than the commando's though. The existing Amarr assault bonus should be the template for the other racial assault bonuses.
I'm really pissed about how this stuff is being developed in a black box. If it got to this point on SISI then it had to have been in the works for a while. CCP: why the F*UCK were you not talking to the CPM about this months ago? Where were the dev threads posting these ideas and asking for feedback months ago like was done with FW 2.0, the vehicle changes, and the RR/CR?
As for sig tanking with the scan rez bonus issue, I think cloaks will help with this immensely. Cloaks will be a game-changer for the scout suit for sure.
TTK is still a major problem. Let's hope that it is addressed along with these changes.
I'm hoping we get the full scout suit lineup with the rest of these changes so we can have a full infantry respec (the last one ever), and we can move forward with balance tweaks from there.
Quick/Dirty Test Range Idea
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jerrmy12 kahoalii
The Phoenix Federation
238
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Posted - 2014.01.07 20:18:00 -
[311] - Quote
Agrios Endendros wrote:jerrmy12 kahoalii wrote:Agrios Endendros wrote:Fox Gaden wrote:Sgt Kirk wrote:My Gallente Assault Suit is very happy for these changes but overall, if they did include new new suits it might call for a respec. Not because it's new items in the game but because CCP is adding suits in the game that should have been there from the start and on top of that changing bonuses which in turn changes their specialisation. Which the later is not enough to constitute for a respec on its own but on top of new suits it definitely would.
It's like the vehicle changes EXCEPT they aren't taking anything away....besides my drive of going to Minmatar Logistics.
P.S. I'm in no way a person that likes giving out respecs, often telling players to HTFU with their hasty, ill thought out decisions and FoTM chasers but this legitimately calls for a respecialisation. That sums up my thoughts on the Respec as well. This warrants a refund of all skill points in the Dropsuit Command skill tree. And I am actually not bias, as my Heavy used a BPO and has no points in Dropsuit Command, while I would likely skill Fox back into the suits he is skilled into now. Actually, I think it requires refund of the Dropsuit Upgrades tree as well, especially for some logis. The Min logi who was skilled fully into uplinks, hives, scanners, & hacking now needs to skill into a different suit or to stay an effective Min Logi, into rep tools and injectors instead of current equipment and skills. Yes refund for everybody Agree or disagree, your opinion doesnt matter. Why not im human and im better than you at thisvgame, and if mine dont matter yours doesnt either
I use a tablet so beware of typos
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
377
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Posted - 2014.01.07 20:19:00 -
[312] - Quote
*Logis:
*Logistics bonus: Good. Part of the OPness of logi suits came from the free complex armor repper they had. New bonus makes more sense.
*Racial bonus:
-Minmatar: Good, but wrong race. -Amarr: Insanely good for PC, almost OP with the current uplinks. (spawning back in 2 seconds?) -Caldari: Insanely good for PC, almost OP with the current nanohives. -Gallente: Gamebreaking and completely OP in both PC and pubs with the current scanners.
*Assault:
*Assault bonus: Meh. Useless for Lasers, SR, CR, SP. Maybe other weapons.
*Racial bonus:
-Minmatar: Lower TTK. Just great. Seriously CCP, just get rid of damage modifiers or nerf them. -Amarr: lolbonus. Got trolled by CCP compared to the other assaults. Almost useless. -Caldari: Really good bonus. Maybe too good. Not in the mood to make the numbers, but we probably will start seeing 1k+ hp assaults, or close. They probably will still die in 1 second... -Gallente: Same as caldari.
*Commando and Sentinel:
Still unsure.
I am still waiting for the suit stats, and I know that this is all subject to change. But if everything else remains the same, then I am afraid that this is indeed a power creep.
This will end looking like a Disgaea game: 10000hp suits, AR with 200 damage per bullet, repairing from 50 meters, scanning a fly from 200 meters, autospawning in 2 uplinks at the same time...
I know I am exaggerating a lot, but I just don't like this.
|
jerrmy12 kahoalii
The Phoenix Federation
238
|
Posted - 2014.01.07 20:20:00 -
[313] - Quote
Vell0cet wrote:I really like the direction of the heavy and logi changes. I like how resistance bonuses are specific to the opposing faction's weapons, and how the commandos bonuses are to its racial weapons. I like how logis are now more support-centric. The assault bonuses are wrong. They should be geared towards their race's weapons in a similar way to the commando suits. The racial assault bonuses should be different than the commando's though. The existing Amarr assault bonus should be the template for the other racial assault bonuses.
I'm really pissed about how this stuff is being developed in a black box. If it got to this point on SISI then it had to have been in the works for a while. CCP: why the F*UCK were you not talking to the CPM about this months ago? Where were the dev threads posting these ideas and asking for feedback months ago like was done with FW 2.0, the vehicle changes, and the RR/CR?
As for sig tanking with the scan rez bonus issue, I think cloaks will help with this immensely. Cloaks will be a game-changer for the scout suit for sure.
TTK is still a major problem. Let's hope that it is addressed along with these changes.
I'm hoping we get the full scout suit lineup with the rest of these changes so we can have a full infantry respec (the last one ever), and we can move forward with balance tweaks from there. The caldari heavy will die faster than the amarr heavy to the combat rifle......and the rail rifle, it should have been a global damage reduction.
I use a tablet so beware of typos
|
Paladin Sas
Pro Hic Immortalis
280
|
Posted - 2014.01.07 20:20:00 -
[314] - Quote
is everyone missing the big question here.... where are the screenshots/concept art of the new stuff? i wanna see shinies |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
|
Posted - 2014.01.07 20:23:00 -
[315] - Quote
More goodies! |
Agrios Endendros
Single Serving Friends
80
|
Posted - 2014.01.07 20:28:00 -
[316] - Quote
jerrmy12 kahoalii wrote:Agrios Endendros wrote:jerrmy12 kahoalii wrote:Agrios Endendros wrote:
Actually, I think it requires refund of the Dropsuit Upgrades tree as well, especially for some logis. The Min logi who was skilled fully into uplinks, hives, scanners, & hacking now needs to skill into a different suit or to stay an effective Min Logi, into rep tools and injectors instead of current equipment and skills.
Yes refund for everybody Agree or disagree, your opinion doesnt matter. Why not im human and im better than you at thisvgame, and if mine dont matter yours doesnt either
Scammers are less than regular people. So, you're more of a sub-human. "Better" is an EXTREMELY relative term, I have no need to compare to a scammer and this game hardly tracks everything that matters, regardless of whatever stat you are referencing. I, frankly, never noticed you until it was publicly pointed out how much you suck, lol. Enough attention for you, good day :P
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
howard sanchez
Sanchez Cartage llc
831
|
Posted - 2014.01.07 20:30:00 -
[317] - Quote
So, given the bonuses to resist and increaes in healing...balanced against bonuses in damage output -- what do you think will happen to TTK? Goes up, goes down, stays the same?
And, if CCP were to say something like," when these changes drop we will offer you either a Full SP respec OR a one time X sp gift...how much would your 'X' be? |
Meee One
Clones Of The Damned Zero-Day
89
|
Posted - 2014.01.07 20:38:00 -
[318] - Quote
The only reason i created a gallente main was because of the description. "Put a premium on life" I set up my whole logi fit based on this with an injector,hives,rep tool. Then i see 'scan bonus'... Minmatar are scavengers so i agree they should have bonuses to repping,but shouldn't that bonus be aimed at installation/vehicle reping? Since scavengers have to 'steal' to stay alive i thought the hack bonus was fine. Give gallente a triage bonus. There are 2 types of rep tools to even meet this requirement. Otherwise i wasted all that SP to put a "premium on life" even at the cost of my own,for nothing.
|
BL4CKST4R
WarRavens League of Infamy
1496
|
Posted - 2014.01.07 20:38:00 -
[319] - Quote
howard sanchez wrote:So, given the bonuses to resist and increaes in healing...balanced against bonuses in damage output -- what do you think will happen to TTK? Goes up, goes down, stays the same?
And, if CCP were to say something like," when these changes drop we will offer you either a Full SP respec OR a one time X sp gift...how much would your 'X' be?
Enough to change my game play to another suit/style so 5M+ lol |
Sgt Kirk
Fatal Absolution Covert Intervention
4006
|
Posted - 2014.01.07 20:47:00 -
[320] - Quote
Agrios Endendros wrote:Agree or disagree, scammer's opinions don't matter. You're one of those people that cry when I scam people in local?
Get over it. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1516
|
Posted - 2014.01.07 20:57:00 -
[321] - Quote
Actually the amarr assault with 1 complex repper will gain 8.75 armor per second (not 5.whatever), because the suit bonus stacks with the armor repair skill bonus. Source: I used to play amarr logi
Granted, I still think that's pretty underwhelming given how much damage is flying around the battlefield. Before damage of everything got so out of control I tried playing a passive rep fit amarr logi, which did around 30 armor per second repair...even back then it didn't help much. The best you could hope for would be dancing around cover and hoping to force the guy to reload, and then rush them. Regeneration speed just isn't valuable right now. Hopefully that changes, because more variables to consider would make fights and theorycrafting more interesting. |
Piraten Hovnoret
Molon Labe. Public Disorder.
223
|
Posted - 2014.01.07 21:07:00 -
[322] - Quote
Scouts ????????
War never changes
|
RedBleach LeSanglant
Hellstorm Inc League of Infamy
502
|
Posted - 2014.01.07 21:11:00 -
[323] - Quote
I dislike the racial logi bonuses as I don't think that it should be tied to a particular item. What about when new equipment comes out? The shield bubble is authored by what race? And Webifiers? and all the other stuff that may come in the future. No, like other racials that have bonuses to particular kinds of weapons like the laser category so to should the logistics bonuses work that way.
I would prefer to have an equipment skill tree, similar to the weapons' branches that offer various bonuses and improvements, that would address each item.
The bonuses for the logistics should be more of either a prominent trait for the race in defense or general equipment efficiency in the equipment authored by that race. Right now Amarr has only drop uplinks - and i do truly hate them. But the min bonus to repair tool.... I may have to forsake my race for that. Empress forgive me.
But I still don't like it.
The Logi Code. Guide to LogiBro Success
|
The Eristic
Sad Panda Solutions
114
|
Posted - 2014.01.07 21:18:00 -
[324] - Quote
Those assault bonuses are a joke if they're standalone. The Amarr Assault bonus is currently one of the only genuinely interesting and logical bonuses in the game, and the only way to make the semi-auto Scrambler useful in a busy fight short of exploits. ROF buff just makes already ridiculous automatic weapons more useful, only rewarding turbo controller cheats with semi-auto.
Also, plate buff for Gallente, repper buff for Amarr? Why do these two races continually have their bonuses and implied tank styles switched in this game? Like 25% better repping makes any kind of sense for a suit that has 3 lows at most anyway. Really, no amount of rep bonus is going to make a difference when you can't afford to run more than one.
Why aren't these tank bonuses being added on top of more legit assault bonuses? Every race should have separate tank and gank bonuses across their suit complement, with racial role bonuses offering further specialization. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
667
|
Posted - 2014.01.07 21:25:00 -
[325] - Quote
I think 1.8 will be the nail in the coffin for me. So until then, I'll be pubstomping in full proto to burn away all my ISK. Who's with me?!? Cores and REs for everyone! |
Flint Beastgood III
GunFall Mobilization Covert Intervention
425
|
Posted - 2014.01.07 21:26:00 -
[326] - Quote
Vell0cet wrote:I really like the direction of the heavy and logi changes. I like how resistance bonuses are specific to the opposing faction's weapons, and how the commandos bonuses are to its racial weapons. I like how logis are now more support-centric. The assault bonuses are wrong. They should be geared towards their race's weapons in a similar way to the commando suits. The racial assault bonuses should be different than the commando's though. The existing Amarr assault bonus should be the template for the other racial assault bonuses.
TTK is still a major problem. Let's hope that it is addressed along with these changes.
I'm hoping we get the full scout suit lineup with the rest of these changes so we can have a full infantry respec (the last one ever), and we can move forward with balance tweaks from there.
^ All of this! This guy actually gets it.
+1
Gÿó +¦ +¦ Gÿó
Trained Skills
|
lee corwood
Knights Of Ender Public Disorder.
336
|
Posted - 2014.01.07 21:34:00 -
[327] - Quote
Not a hater. Since 1.7, I've been having the time of my life due to my corp/alliance but out of boredom, I opened steam and started playing other games and have to say, my willingness to open dust over these games is getting smaller and smaller, but then again, I'm rather ADD about my games so maybe I just need a different game style fix for a while.
If we get a respec because incoming changes completely alter paths (ie, the changes talked about today are in fact true), I think I'll just not spend the sp, close the game and revisit when ALL content is available and a meaningful sync between Eve and dust exists. There are already rumors of other pieces out there and quite honestly, I'm tired of the reclarification/categorization/overhaul of things. In my line of work, this is scope creep, LARGE scope creep, or project phases that could never have legitimately left beta.
I was a fan and lastly longer than any of my local friends but these level of changes are getting hard to really care to stick with.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
LEHON Xeon
Pradox XVI
12
|
Posted - 2014.01.07 21:35:00 -
[328] - Quote
So there's no more automatic/passive armor repair bonuses for logistic class then?
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
Cris Sugau
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2014.01.07 21:38:00 -
[329] - Quote
OP, you should add the new militia equipment. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4468
|
Posted - 2014.01.07 21:49:00 -
[330] - Quote
Aisha Ctarl wrote:NO AMARR SCOUT......
*obtains asteroid and hurtles it at Iceland.*
Maybe this will ease the blow: http://i.imgur.com/Hwztbke.jpg
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
|
lee corwood
Knights Of Ender Public Disorder.
337
|
Posted - 2014.01.07 21:50:00 -
[331] - Quote
Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question.
This pretty much tells me all I need to know (about CCP). CPMs role is to be an underappreciated voice for the community that will be ignored.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Incin3rate
Storm Wind Strikeforce Caldari State
4
|
Posted - 2014.01.07 21:57:00 -
[332] - Quote
As a heavy I find this as welcomed news. What I don't understand is why people don't think heavy's should get a respec? All the racial variants are not yet implemented and as stated by Dustfiend, why do you care which heavy we become?
Also along these lines, is there ever going to be a shield repping tool? As nice as it would be to become a Caldari heavy, one flux nade and I'm sure I would be toast. Also curious to know how long until you throw the slot stats in as well to see if it is even an issue.
Cheers. |
Tesfa Alem
Death by Disassociation Legacy Rising
59
|
Posted - 2014.01.07 22:02:00 -
[333] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway?
Redline for Thee, but no Redline for Me.
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4468
|
Posted - 2014.01.07 22:03:00 -
[334] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
They weren't on Sisi and you can see that much from my screenshots O_o;
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
The Robot Devil
Molon Labe. Public Disorder.
1408
|
Posted - 2014.01.07 22:05:00 -
[335] - Quote
Kain Spero wrote:The Robot Devil wrote:Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question. I 90% agree but I am a douche about refunding SP. Honestly, I don't see CCP having a choice in the matter. Right now they should start planning on how to implement a global respec (optional or otherwise) and start figuring out how they will message it.
You are correct. They are almost forcing themselves to give a refund. There is going to be an uproar on the forums and I may not agree about a respec but they have just about painted themselves in a corner and by not respecing infantry they are going to drive players off. I am all about what is good for the game and community so I do think it will happen and I will just have to STFU and HTFU.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
Agrios Endendros
Single Serving Friends
81
|
Posted - 2014.01.07 22:05:00 -
[336] - Quote
Incin3rate wrote:As a heavy I find this as welcomed news. What I don't understand is why people don't think heavy's should get a respec? All the racial variants are not yet implemented and as stated by Dustfiend, why do you care which heavy we become?
Also along these lines, is there ever going to be a shield repping tool? As nice as it would be to become a Caldari heavy, one flux nade and I'm sure I would be toast. Also curious to know how long until you throw the slot stats in as well to see if it is even an issue.
Cheers.
Even if I didn't have a heavy alt, I would want them to get to respec for the extra variety it will bring to the game. I also want to see this all get field tested effectively and you need bunches of people in those suits to test them.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Vell0cet
SVER True Blood Public Disorder.
745
|
Posted - 2014.01.07 22:07:00 -
[337] - Quote
Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction.
Quick/Dirty Test Range Idea
|
AAA Hellcab
Molon Labe. Public Disorder.
75
|
Posted - 2014.01.07 22:12:00 -
[338] - Quote
In today's multicultural community, there is no room for racials. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4468
|
Posted - 2014.01.07 22:15:00 -
[339] - Quote
Soraya Xel wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. I disagree. A minor 5-10% bonus on this or that per level, is the sort of thing that changes with EVE frequently, and EVE doesn't get a respec every time their ship got re-tiered. If so, we'd have gotten five respecs in the last two years. These sorts of changes will ALWAYS happen in an MMO, because balance and redesign will ALWAYS happen. The Minmatar Logistics suit, and Amarr Heavy suit are both still functional suits, that have been adjusted due to new content. This happens often, and will continue to happen in perpetuity, even after you consider the game "complete". Note the massive ship rebalancing project EVE is undertaking, that offers no respecs. People can continue to use the suits they have skills for, and invest new skill points in new suits if they're so inclined to branch out. Respec is one of the things powering Fit Of The Month behavior, it's time to kill it.
Right but the changes that occur in eve usually affect the bonuses they already have. It'd be like going to a ship and completely changing it's intended play-style; like turning an EWAR ship into a Logistics ship (which is technically what they did with the Minmatar Logistics). Whenever you take an item in a game and change it's polarity to a completely different element or playstyle, you're directly infringing on the player's choice of running that suit in the first place. This isn't just a slight number change it's an entirely specialization re-focus.
A full respect might not be necessary but an SP refund on select skills would do CCP justice with the community, regardless of FotM arguments.
Cris Sugau wrote:OP, you should add the new militia equipment.
There was none when I checked.
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
As posted in the OP, all of this is subject to change but thank you for the blue tag ^_^
As previously stated guys, the Assault suit bonuses weren't on Sisi so I can't confirm any of it. They retained their current statistics.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4470
|
Posted - 2014.01.07 22:21:00 -
[340] - Quote
Also, guys, I'd like to thank you all for letting me wake up to the most notifications I've ever had in my life.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
|
Medical Crash
cobra connection Public Disorder.
164
|
Posted - 2014.01.07 22:21:00 -
[341] - Quote
My Stealthed out Shotgun Minmatar Logi is ruined! I was already wearing two complex Dampners, now Gallente Proto scans will be unavoidable. I don't want a repair bonus, my HP isn't enough for that! Switch the Minnys Bonus with the Gallente, I want the scanner bonus, screw the Gallente. Respec please, I no longer want my Minny Logi suit, the low HP was a pain to deal with in the first place, but now this is getting ridiculous. |
lee corwood
Knights Of Ender Public Disorder.
339
|
Posted - 2014.01.07 22:23:00 -
[342] - Quote
The most I got was 280. All I could think was:
....what did I do???
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Cris Sugau
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2014.01.07 22:27:00 -
[343] - Quote
Aeon Amadi wrote:Cris Sugau wrote:OP, you should add the new militia equipment. There was none when I checked.
https://forums.dust514.com/default.aspx?g=posts&m=1693391#post1693391 This is what I was referring to. Is it a separate thing from this leak? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1507
|
Posted - 2014.01.07 22:29:00 -
[344] - Quote
Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits.
I always thought it's mainly the guys with 2 million SP who think it takes to long to get more.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Soldiersaint
Deepspace Digital
665
|
Posted - 2014.01.07 22:31:00 -
[345] - Quote
YES THE MINNIE LOGI GETS THE REP TOOL BONUS NOW I MY TEAM WILL BE INVINCIBLE WHEN I HEAL THEM! to all you saying its a bad bonus your full of it. this is the best bonus they could have given to the minnie logi. |
Agrios Endendros
Single Serving Friends
81
|
Posted - 2014.01.07 22:31:00 -
[346] - Quote
Aeon Amadi wrote:Soraya Xel wrote:
I disagree. A minor 5-10% bonus on this or that per level, is the sort of thing that changes with EVE frequently, and EVE doesn't get a respec every time their ship got re-tiered. If so, we'd have gotten five respecs in the last two years. These sorts of changes will ALWAYS happen in an MMO, because balance and redesign will ALWAYS happen.
The Minmatar Logistics suit, and Amarr Heavy suit are both still functional suits, that have been adjusted due to new content. This happens often, and will continue to happen in perpetuity, even after you consider the game "complete". Note the massive ship rebalancing project EVE is undertaking, that offers no respecs. People can continue to use the suits they have skills for, and invest new skill points in new suits if they're so inclined to branch out.
Respec is one of the things powering Fit Of The Month behavior, it's time to kill it.
Right but the changes that occur in eve usually affect the bonuses they already have. It'd be like going to a ship and completely changing it's intended play-style; like turning an EWAR ship into a Logistics ship (which is technically what they did with the Minmatar Logistics). Whenever you take an item in a game and change it's polarity to a completely different element or playstyle, you're directly infringing on the player's choice of running that suit in the first place. This isn't just a slight number change it's an entirely specialization re-focus. A full respect might not be necessary but an SP refund on select skills would do CCP justice with the community, regardless of FotM arguments. Cris Sugau wrote:OP, you should add the new militia equipment. There was none when I checked. CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. As posted in the OP, all of this is subject to change but thank you for the blue tag ^_^ As previously stated guys, the Assault suit bonuses weren't on Sisi so I can't confirm any of it. They retained their current statistics.
Take my Min Logi alt as an example: I put everything in to making him the best flanking, hive & uplink dropping, scanning, & undefended objective taking merc that I can. This is who I wanted to play. I have not put a single SP into rep tools and have NO desire to play as a medic. Is the Min Logi still a viable suit? Yes. Are these changes probably good for the game? Yes. If I didn't have alts made to move on to and wasn't given a respec, would stay here and play after CCP just through everything I wanted and worked for, out the window?
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Agrios Endendros
Single Serving Friends
81
|
Posted - 2014.01.07 22:34:00 -
[347] - Quote
That appears to refer to militia suits, not equipment.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
|
Cris Sugau
Mikramurka Shock Troop Minmatar Republic
1
|
Posted - 2014.01.07 22:36:00 -
[348] - Quote
Agrios Endendros wrote: That appears to refer to militia suits, not equipment.
Yeah, ****, I forgot semantics. Suits are also equipment, after all. |
Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
16
|
Posted - 2014.01.07 22:38:00 -
[349] - Quote
The Logi bonuses should be the bonus of the skills for each corresponding equipment instead. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
507
|
Posted - 2014.01.07 22:45:00 -
[350] - Quote
Soraya Xel wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. I disagree. A minor 5-10% bonus on this or that per level, is the sort of thing that changes with EVE frequently, and EVE doesn't get a respec every time their ship got re-tiered. If so, we'd have gotten five respecs in the last two years. These sorts of changes will ALWAYS happen in an MMO, because balance and redesign will ALWAYS happen. The Minmatar Logistics suit, and Amarr Heavy suit are both still functional suits, that have been adjusted due to new content. This happens often, and will continue to happen in perpetuity, even after you consider the game "complete". Note the massive ship rebalancing project EVE is undertaking, that offers no respecs. People can continue to use the suits they have skills for, and invest new skill points in new suits if they're so inclined to branch out. Respec is one of the things powering Fit Of The Month behavior, it's time to kill it.
CCP has stated that there are differences in the target audiences of these two game. Thus, not everyhting in dust has to be the same as it is in EVE onlin. That is established.
In the EVE MMO community a respec is unheard of, in the console gaming and shooter world it is enough of a standard that CCP not doing it consistently causes an uprising (terrible joke) in communications for them. In this world (Dust, shooters, etc.) they are expected. In its incomplete form, it is expected.... why the hell am I arguing about this? 26 posts a day on the same subject and you need me to explain this to you? No, If you wanted reasons you would have looked for them.
I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order.
The Logi Code. LogiChannel: RedBleach Republic
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
507
|
Posted - 2014.01.07 22:46:00 -
[351] - Quote
Mordecai Snake wrote:The Logi bonuses should be the bonus for the skills of each corresponding equipment instead.
TOO TRUE mate, we logis have been saying it for a while.
The Logi Code. LogiChannel: RedBleach Republic
|
Ninja Troll
11
|
Posted - 2014.01.07 22:47:00 -
[352] - Quote
LEHON Xeon wrote:So there's no more automatic/passive armor repair bonuses for logistic class then? Yeah it looks like it's being replaced by "Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level." I'm currently level 2 Amarr logi and was about to go level 3 this week. Having the repair rate bonus made it useful as an assault hybrid, which seems to be popular.
Guess I'll save my SP for now or use it on something else, maybe assault dropship . Probably best to wait for CCP to finalize everything and make an official post.
[REQ] Infantry Only Mode or Option- No Vehicles
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Kingseeker Kobra
Expert Intervention Caldari State
13
|
Posted - 2014.01.07 22:48:00 -
[353] - Quote
Gallente assault stacking plates and damage mods will be the new FOTM. now they'll get as much HP as the current gal logi FOTM, but with a ROF increase which is basically a sizeable DPS boost.
I slay for the Empress.
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Teeee Bone
C0M8AT V3T3RANS
29
|
Posted - 2014.01.07 22:52:00 -
[354] - Quote
I hope logi's still get built in armor repair. Kudos on the equiptment pg/cpu bonus idea. Should put an end to cheap logi's with proto weapons... |
Keri Starlight
0uter.Heaven
2504
|
Posted - 2014.01.07 22:55:00 -
[355] - Quote
OMG how blatantly OP are going to be heavy suits with the damage resistance!?
Buffed HP + Damage resistance + fixed HMG =
"I load my gun with love instead of bullets"
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jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 22:56:00 -
[356] - Quote
Kingseeker Kobra wrote:Gallente assault stacking plates and damage mods will be the new FOTM. now they'll get as much HP as the current gal logi FOTM, but with a ROF increase which is basically a sizeable DPS boost.
Cal assault gets enough shields to eat one more bullet..thanks ccp
CCP wrote:Did we mention we are increasing Hybrid-Plasma damage against shields? 110% to 120%
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 22:58:00 -
[357] - Quote
Keri Starlight wrote:OMG how blatantly OP are going to be heavy suits with the damage resistance!? Buffed HP + Damage resistance + fixed HMG = they can take 55 bullets from a combat rifle, caldari heavy dies at 59 assault rifle bullets
I use a tablet so beware of typos
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Soraya Xel
The Corporate Raiders Top Men.
979
|
Posted - 2014.01.07 22:58:00 -
[358] - Quote
RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order.
I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff.
On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/
I'd like to be your CPM1 candidate
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
584
|
Posted - 2014.01.07 22:58:00 -
[359] - Quote
It's been a while Calogi suit. Seems to be geared toward Mass Driver users with the Nanohive buff in addition to CPU/PG reduction. 5 highs and 4 lows will be needed to tank Rifle hits so you can at least be able to get a few MDs rounds off before dying. I'm going to miss that 4th EQ slot, and it looks like my suits will have to be even more specialized because of it. |
Oswald Rehnquist
997
|
Posted - 2014.01.07 23:00:00 -
[360] - Quote
I don't understand the tears, 2-2.5 mill and you got a new fully decked proto suit, not the end of the world, also the logi was very predictable, CCP has even stated that they were changing them to equipment bonuses like a month ago, in fact CCP took those bonuses directly from one of the racial threads that was out.
Considering that this patch won't be coming out for 30-45 days, that is 1 mill plus right there.
Also players who waited before blowing sp should be rewarded for their patience vs the blitz Bettys who wanted a performance boost now without seeing the whole picture.
My $.02, and I'm already prepared for the friendly responses
Below 28 dB
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Kingseeker Kobra
Expert Intervention Caldari State
13
|
Posted - 2014.01.07 23:01:00 -
[361] - Quote
jerrmy12 kahoalii wrote:Kingseeker Kobra wrote:Gallente assault stacking plates and damage mods will be the new FOTM. now they'll get as much HP as the current gal logi FOTM, but with a ROF increase which is basically a sizeable DPS boost.
Cal assault gets enough shields to eat one more bullet..thanks ccp CCP wrote:Did we mention we are increasing Hybrid-Plasma damage against shields? 110% to 120% Lol are you kidding me.......
Gallente assault with my prof 5 sharpshooter 5 duvolle with 3 dmg mods and 800 armor with a min logi repping me with a core focused.....who needs heavies?
I slay for the Empress.
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jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 23:02:00 -
[362] - Quote
Oswald Rehnquist wrote:I don't understand the tears, 2-2.5 mill and you got a new fully decked proto suit, not the end of the world, also the logi was very predictable, CCP has even stated that they were changing them to equipment bonuses like a month ago, in fact CCP took those bonuses directly from one of the racial threads that was out.
Considering that this patch won't be coming out for a 30-45 days, that is 1 mill plus right there.
Also players who waited before blowing sp should be rewarded for their patience vs the blitz Bettys short term sp spending practices.
My $.02, and I'm already prepared for the friendly responses 2 months is way to long
I use a tablet so beware of typos
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Cosgar
ParagonX
9061
|
Posted - 2014.01.07 23:02:00 -
[363] - Quote
Wow, those logi bonuses are pure fail. Nothing wrong with having equipment related bonuses, but damn, those are really shortsighted if we ever get more equipment to use. Subject to change or not, I'm glad I got off this crazy train weeks ago, instead of being pissed off, I'm actually laughing. Best of all, people will still find ways to complain about logis.
Anyway, back to BF4. It's about as broken as Dust, maybe more, but at least it's fun.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Dremel wp
Shadow Company HQ
4
|
Posted - 2014.01.07 23:03:00 -
[364] - Quote
Does Cal Commando skill apply to sniper rifles? Does Gal Commando skill apply to shotgun? Also Minnie Sentinel armor resistance needs to change to hybrid-rail, from hybrid-blaster. |
jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 23:03:00 -
[365] - Quote
Kingseeker Kobra wrote:jerrmy12 kahoalii wrote:Kingseeker Kobra wrote:Gallente assault stacking plates and damage mods will be the new FOTM. now they'll get as much HP as the current gal logi FOTM, but with a ROF increase which is basically a sizeable DPS boost.
Cal assault gets enough shields to eat one more bullet..thanks ccp CCP wrote:Did we mention we are increasing Hybrid-Plasma damage against shields? 110% to 120% Lol are you kidding me....... Gallente assault with my prof 5 sharpshooter 5 duvolle with 3 dmg mods and 800 armor with a min logi repping me with a core focused.....who needs heavies? heavies would get 1440 armor and have better shields
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 23:04:00 -
[366] - Quote
Dremel wp wrote:Does Cal Commando skill apply to sniper rifles? Does Gal Commando skill apply to shotgun? Also Minnie Sentinel armor resistance needs to change to hybrid-rail, from hybrid-blaster. that means that ar's cant kill them
I use a tablet so beware of typos
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4476
|
Posted - 2014.01.07 23:04:00 -
[367] - Quote
Cris Sugau wrote:Agrios Endendros wrote: That appears to refer to militia suits, not equipment.
Yeah, ****, I forgot semantics. Suits are also equipment, after all.
Gear is a more correct term but yes, there are militia heavy suits for the races; nothing else was added however.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Paran Tadec
The Hetairoi
1858
|
Posted - 2014.01.07 23:05:00 -
[368] - Quote
Soraya Xel wrote:RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order. I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff. On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/
Apparently this concept is hard for you to grasp. A nerf/buff/balance is not the same as changing the role of the suit.
Bittervet Proficiency V
thanks logibro!
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Kingseeker Kobra
Expert Intervention Caldari State
13
|
Posted - 2014.01.07 23:05:00 -
[369] - Quote
jerrmy12 kahoalii wrote:Kingseeker Kobra wrote:jerrmy12 kahoalii wrote:Kingseeker Kobra wrote:Gallente assault stacking plates and damage mods will be the new FOTM. now they'll get as much HP as the current gal logi FOTM, but with a ROF increase which is basically a sizeable DPS boost.
Cal assault gets enough shields to eat one more bullet..thanks ccp CCP wrote:Did we mention we are increasing Hybrid-Plasma damage against shields? 110% to 120% Lol are you kidding me....... Gallente assault with my prof 5 sharpshooter 5 duvolle with 3 dmg mods and 800 armor with a min logi repping me with a core focused.....who needs heavies? heavies would get 1440 armor and have better shields Heavies might be even more OP, the HMG can strip 1000 HP in an instant close-range.....
Thus begins the era of armor tanking monsters
I slay for the Empress.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
65
|
Posted - 2014.01.07 23:06:00 -
[370] - Quote
Dremel wp wrote:Does Cal Commando skill apply to sniper rifles? Does Gal Commando skill apply to shotgun? Also Minnie Sentinel armor resistance needs to change to hybrid-rail, from hybrid-blaster.
Yes, read Gal yhe first time Yes why? |
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Soraya Xel
The Corporate Raiders Top Men.
979
|
Posted - 2014.01.07 23:06:00 -
[371] - Quote
Paran Tadec wrote:Soraya Xel wrote:RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order. I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff. On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/ Apparently this concept is hard for you to grasp. A nerf/buff/balance is not the same as changing the role of the suit.
It was a logi suit. It's still a logi suit. The role is the same. Your argument is fail.
I'd like to be your CPM1 candidate
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Alex Desmond
Molon Labe. Public Disorder.
12
|
Posted - 2014.01.07 23:08:00 -
[372] - Quote
Now all i need is a Caldari scout and i have no more request for the game.... And maybe some more shield but 'm not going to push my luck.
"Scan Attempt Prevented"... Music to my ears.
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Oswald Rehnquist
997
|
Posted - 2014.01.07 23:08:00 -
[373] - Quote
jerrmy12 kahoalii wrote:Oswald Rehnquist wrote:I don't understand the tears, 2-2.5 mill and you got a new fully decked proto suit, not the end of the world, also the logi was very predictable, CCP has even stated that they were changing them to equipment bonuses like a month ago, in fact CCP took those bonuses directly from one of the racial threads that was out.
Considering that this patch won't be coming out for a 30-45 days, that is 1 mill plus right there.
Also players who waited before blowing sp should be rewarded for their patience vs the blitz Bettys short term sp spending practices.
My $.02, and I'm already prepared for the friendly responses 2 months is way to long
To get 2 mill, that is like 2 months of not playing (or bare minimal playing),
If you are playing then you can get that within a month easy, before the patch drops
Below 28 dB
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Paran Tadec
The Hetairoi
1858
|
Posted - 2014.01.07 23:09:00 -
[374] - Quote
Soraya Xel wrote:Paran Tadec wrote:Soraya Xel wrote:RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order. I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff. On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/ Apparently this concept is hard for you to grasp. A nerf/buff/balance is not the same as changing the role of the suit. It was a logi suit. It's still a logi suit. The role is the same. Your argument is fail.
Thanks for proving my point, it is hard for you to grasp. WHat is currently a great suit for flanking and getting a speedhack in (supporting your squad) will now only good for babysitting a heavy.
Bittervet Proficiency V
thanks logibro!
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jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 23:11:00 -
[375] - Quote
Oswald Rehnquist wrote:jerrmy12 kahoalii wrote:Oswald Rehnquist wrote:I don't understand the tears, 2-2.5 mill and you got a new fully decked proto suit, not the end of the world, also the logi was very predictable, CCP has even stated that they were changing them to equipment bonuses like a month ago, in fact CCP took those bonuses directly from one of the racial threads that was out.
Considering that this patch won't be coming out for a 30-45 days, that is 1 mill plus right there.
Also players who waited before blowing sp should be rewarded for their patience vs the blitz Bettys short term sp spending practices.
My $.02, and I'm already prepared for the friendly responses 2 months is way to long To get 2 mill, that is like 2 months of not playing (or bare minimal playing), If you are playing then you can get that within a month easy, before the patch drops it will take 3 mil because caldari heavy frame but proto caldari heavy here i come!
I use a tablet so beware of typos
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Soraya Xel
The Corporate Raiders Top Men.
979
|
Posted - 2014.01.07 23:12:00 -
[376] - Quote
Paran Tadec wrote:Soraya Xel wrote:Paran Tadec wrote:Soraya Xel wrote:RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order. I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff. On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/ Apparently this concept is hard for you to grasp. A nerf/buff/balance is not the same as changing the role of the suit. It was a logi suit. It's still a logi suit. The role is the same. Your argument is fail. Thanks for proving my point, it is hard for you to grasp. WHat is currently a great suit for flanking and getting a speedhack in (supporting your squad) will now only good for babysitting a heavy.
Obviously you spent your skills unwisely, as you decided to skill into a logi suit to do a scout suit's job, when you long knew the bonuses provided were temporary. That was a poor choice, but it doesn't entitle you to a respec.
I'd like to be your CPM1 candidate
|
jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 23:13:00 -
[377] - Quote
Kingseeker Kobra wrote:jerrmy12 kahoalii wrote:Kingseeker Kobra wrote:jerrmy12 kahoalii wrote:Kingseeker Kobra wrote:Gallente assault stacking plates and damage mods will be the new FOTM. now they'll get as much HP as the current gal logi FOTM, but with a ROF increase which is basically a sizeable DPS boost.
Cal assault gets enough shields to eat one more bullet..thanks ccp CCP wrote:Did we mention we are increasing Hybrid-Plasma damage against shields? 110% to 120% Lol are you kidding me....... Gallente assault with my prof 5 sharpshooter 5 duvolle with 3 dmg mods and 800 armor with a min logi repping me with a core focused.....who needs heavies? heavies would get 1440 armor and have better shields Heavies might be even more OP, the HMG can strip 1000 HP in an instant close-range..... Thus begins the era of armor tanking monsters while the caldari heavy gets pwnd by CR and RR (not by ar because resistance)
I use a tablet so beware of typos
|
Medical Crash
cobra connection Public Disorder.
165
|
Posted - 2014.01.07 23:20:00 -
[378] - Quote
Soldiersaint wrote:YES THE MINNIE LOGI GETS THE REP TOOL BONUS NOW I MY TEAM WILL BE INVINCIBLE WHEN I HEAL THEM! to all you saying its a bad bonus your full of it. this is the best bonus they could have given to the minnie logi. Yes, but we aren't made to take much damage. I already go all Shield extenders, which are destroyed almost instantly due to the low TTK everyone has. They also took away our 5HP/s at level 5 didn't they? Jesus we need to waste a slot on a repair module now. Yes I could dual tank, but this is the wrong race to be doing that, not as effective as the other races. And you can forget Dampners now, the better corps will all have at least 1 Gallente Logi using that perk, that is way too good. |
Bojo The Mighty
L.O.T.I.S.
2574
|
Posted - 2014.01.07 23:24:00 -
[379] - Quote
Gallente Scout:
"So Gallogi is not-officially getting a -5% active scan precision per level. Please tell me this will not happen."
Do Not Feed The Imperfects. Feeding them may disrupt the natural setting.
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jerrmy12 kahoalii
The Phoenix Federation
239
|
Posted - 2014.01.07 23:24:00 -
[380] - Quote
Medical Crash wrote:Soldiersaint wrote:YES THE MINNIE LOGI GETS THE REP TOOL BONUS NOW I MY TEAM WILL BE INVINCIBLE WHEN I HEAL THEM! to all you saying its a bad bonus your full of it. this is the best bonus they could have given to the minnie logi. Yes, but we aren't made to take much damage. I already go all Shield extenders, which are destroyed almost instantly due to the low TTK everyone has. They also took away our 5HP/s at level 5 didn't they? Jesus we need to waste a slot on a repair module now. Yes I could dual tank, but this is the wrong race to be doing that, not as effective as the other races. And you can forget Dampners now, the better corps will all have at least 1 Gallente Logi using that perk, that is way too good.
CCP wrote:We also tripled the effectiveness of Profile Dampeners, We hope to see Dampened Players on the Field! /hope
I use a tablet so beware of typos
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Ghermard-ol Dizeriois
Maphia Clan Corporation
57
|
Posted - 2014.01.07 23:30:00 -
[381] - Quote
@Aeon: I think you should edit your first post and add Assault Armors Stats...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Medical Crash
cobra connection Public Disorder.
165
|
Posted - 2014.01.07 23:31:00 -
[382] - Quote
jerrmy12 kahoalii wrote:Medical Crash wrote:Soldiersaint wrote:YES THE MINNIE LOGI GETS THE REP TOOL BONUS NOW I MY TEAM WILL BE INVINCIBLE WHEN I HEAL THEM! to all you saying its a bad bonus your full of it. this is the best bonus they could have given to the minnie logi. Yes, but we aren't made to take much damage. I already go all Shield extenders, which are destroyed almost instantly due to the low TTK everyone has. They also took away our 5HP/s at level 5 didn't they? Jesus we need to waste a slot on a repair module now. Yes I could dual tank, but this is the wrong race to be doing that, not as effective as the other races. And you can forget Dampners now, the better corps will all have at least 1 Gallente Logi using that perk, that is way too good. CCP[b wrote:]We also tripled the effectiveness of Profile Dampeners[/b], We hope to see Dampened Players on the Field! /hope I wish. |
Paran Tadec
The Hetairoi
1859
|
Posted - 2014.01.07 23:32:00 -
[383] - Quote
Soraya Xel wrote:
Obviously you spent your skills unwisely, as you decided to skill into a logi suit to do a scout suit's job, when you long knew the bonuses provided were temporary. That was a poor choice, but it doesn't entitle you to a respec.
i spent my sp specifically for the bonus that the suit had, well before ccp said they were temporary. So yes, we deserve a respec.
Bittervet Proficiency V
thanks logibro!
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
797
|
Posted - 2014.01.07 23:46:00 -
[384] - Quote
Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. http://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. CALDARI Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. GALLENTE
Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. MINMATAR Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons. Link to screenshot album: http://imgur.com/a/E92Ft#0Most notifications I've ever had in my life: http://i.imgur.com/qanjsBu.jpgNOTICE: Will add more as I find it.
ive been telling them this for the longest of time, and im glad they finally did change the bonuses
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
NOAMIzzzzz
FREE AGENTS LP
89
|
Posted - 2014.01.07 23:51:00 -
[385] - Quote
Omg so happy if these things stay the same. |
Leonid Tybalt
Dark Knightz Corp.
95
|
Posted - 2014.01.08 00:05:00 -
[386] - Quote
Soraya Xel wrote: Obviously you spent your skills unwisely, as you decided to skill into a logi suit to do a scout suit's job, when you long knew the bonuses provided were temporary. That was a poor choice, but it doesn't entitle you to a respec.
Who says that hacking is "a scout suits job"? I sure as hell haven't read it in any lore, devblogs from ccp developers or any other sources for that matter.
I was never informed that the hacking bonuses to the minmatar logi suits was supposed to be "temporary".
I speced with the intention of being good at hacking, and I did it according to the in-game description of the in-game mechanics (which should be the only source any player reasonably should follow in order to get expected results from their chosen allotment of skillpoints).
So yes I damn well deserve a respec, as do everybody else who gets the carpet ripped from under their feet by the whimsical decisions of the devs.
You however argue that players should have some sort or magical and supernatural ability of foresight when spending skillpoints. Who do you expect to convince with your borderline religious mumbo jumbo? Didn't we cast enough bones and read the future correctly and therefore do not deserve a respec? |
DUST Fiend
OSG Planetary Operations Covert Intervention
9741
|
Posted - 2014.01.08 00:11:00 -
[387] - Quote
Paran Tadec wrote:Soraya Xel wrote:
Obviously you spent your skills unwisely, as you decided to skill into a logi suit to do a scout suit's job, when you long knew the bonuses provided were temporary. That was a poor choice, but it doesn't entitle you to a respec.
i spent my sp specifically for the bonus that the suit had, well before ccp said they were temporary. So yes, we deserve a respec. And this guy wants on the CPM?
::facepalm::
Not you Paran, most top end players have very specific builds that evolve out of the tools at hand. Having those tools fundementally altered entirely negates some past decisions. There are new suits coming, and completely new bonuses to all suits it would seem (except scouts? guess CCP really hates them), it completely alters the game and requires people to have the option to sit down with their accumulated SP and make an informed decision based on the new foundation set by CCP.
Seeing as the vehicle respec happened without a hitch, it is fair to expect an infantry based respec at the very least, if not an optional full respec like the one shortly after Uprising launched.
This game suffers from poor impressions even amongst its most loyal fans, the last thing we need is to infuriate a large portion of the community.
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
|
Paran Tadec
The Hetairoi
1861
|
Posted - 2014.01.08 00:14:00 -
[388] - Quote
Leonid Tybalt wrote:Soraya Xel wrote: Obviously you spent your skills unwisely, as you decided to skill into a logi suit to do a scout suit's job, when you long knew the bonuses provided were temporary. That was a poor choice, but it doesn't entitle you to a respec.
Who says that hacking is "a scout suits job"? I sure as hell haven't read it in any lore, devblogs from ccp developers or any other sources for that matter. I was never informed that the hacking bonuses to the minmatar logi suits was supposed to be "temporary". I speced with the intention of being good at hacking, and I did it according to the in-game description of the in-game mechanics (which should be the only source any player reasonably should follow in order to get expected results from their chosen allotment of skillpoints). So yes I damn well deserve a respec, as do everybody else who gets the carpet ripped from under their feet by the whimsical decisions of the devs. You however argue that players should have some sort or magical and supernatural ability of foresight when spending skillpoints. Who do you expect to convince with your borderline religious mumbo jumbo? Didn't we cast enough bones and read the future correctly and therefore do not deserve a respec?
This. That said, I would respec scout if the bonus was applied to these suits.
Bittervet Proficiency V
thanks logibro!
|
Paran Tadec
The Hetairoi
1861
|
Posted - 2014.01.08 00:16:00 -
[389] - Quote
DUST Fiend wrote:Paran Tadec wrote:Soraya Xel wrote:
Obviously you spent your skills unwisely, as you decided to skill into a logi suit to do a scout suit's job, when you long knew the bonuses provided were temporary. That was a poor choice, but it doesn't entitle you to a respec.
i spent my sp specifically for the bonus that the suit had, well before ccp said they were temporary. So yes, we deserve a respec. And this guy wants on the CPM? ::facepalm:: Not you Paran, most top end players have very specific builds that evolve out of the tools at hand. Having those tools fundementally altered entirely negates some past decisions. There are new suits coming, and completely new bonuses to all suits it would seem (except scouts? guess CCP really hates them), it completely alters the game and requires people to have the option to sit down with their accumulated SP and make an informed decision based on the new foundation set by CCP. Seeing as the vehicle respec happened without a hitch, it is fair to expect an infantry based respec at the very least, if not an optional full respec like the one shortly after Uprising launched. This game suffers from poor impressions even amongst its most loyal fans, the last thing we need is to infuriate a large portion of the community.
Thats all I want, a limited respecing of the dropsuit command tree. All of my SP in weapons and upgrades would stay the same, because its already maxed
Bittervet Proficiency V
thanks logibro!
|
Theresa Rohk
The Cuddlefish Templis CALSF
45
|
Posted - 2014.01.08 00:19:00 -
[390] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
What's with the literally swapped active rep bonuses for Amarr/Gallente?
|
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Flint Beastgood III
GunFall Mobilization Covert Intervention
429
|
Posted - 2014.01.08 00:40:00 -
[391] - Quote
What I would run for each commando:
Amarr - SCR + ASCR Minmatar - CR + ACR Gallente - DUV + DUV TAC Caldari - RR + ARR
Gÿó +¦ +¦ Gÿó
Trained Skills
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TunRa
NEW OMENS
344
|
Posted - 2014.01.08 00:42:00 -
[392] - Quote
Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. What was I going to do with my heavy character? Not spec into anything and save SP till all heavy racial suits were released?
Thanks CCP Foxfour
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
214
|
Posted - 2014.01.08 00:45:00 -
[393] - Quote
TunRa wrote:Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. What was I going to do with my heavy character? No spec into anything and save SP till all heavy racial suits were released?
This. So much this. |
TunRa
NEW OMENS
344
|
Posted - 2014.01.08 00:50:00 -
[394] - Quote
Also, LOOK WHAT YOU DID! The forum spam!!!!
Thanks CCP Foxfour
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
429
|
Posted - 2014.01.08 00:52:00 -
[395] - Quote
"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons."
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Jammer JAMS
Pradox XVI
23
|
Posted - 2014.01.08 00:54:00 -
[396] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
I sure hope not because CCP keeps taking away thing we earn instead of adding new content and FIxing the issue that are more important than you removing our hard earned skills into something your going to nerf
How about this FIX THE LAG. Make pc battle actually fun instead of LAG fest. Lag fest on vulcano maps. How about some better vehicles for people that skill into them.
********Nerfing logi when there is no need all you have to do is make it a requirement to fill all your equipment slots fixes the OP LOGI with 3 shields and 3 armor plates because they will not fit.***********
Fix the uplink and nanohive spam that causes lag Fix the MAP issues stuck on everything Add Some map content Add some mini turrets Add some support vehicles Add some deployable equipment Where are the fighters. Some how when you use the menu you made that slower last patch now that lags as well. When you skill into tanks it should a lot stronger than a cheap militia tank. What prerequisite do you need for Vehicle armor composition everytime I look at it i get disconnected.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
429
|
Posted - 2014.01.08 01:07:00 -
[397] - Quote
CCP, I commend you.
F' all this QQ!
Gÿó +¦ +¦ Gÿó
Trained Skills
|
LUGMOS
YELLOW JESUS EXP FORCE
249
|
Posted - 2014.01.08 01:15:00 -
[398] - Quote
Why the flip is this not on Gallente SCOUT?
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
|
IR Scifi
Knights of Eternal Darkness League of Infamy
90
|
Posted - 2014.01.08 01:41:00 -
[399] - Quote
Spectral Clone wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
But E-war is warp scrambling etc. its not scanning.
Yes, scanning should go to the minmatar due to their love of target painters. Though to be honest I'm going to be a sad minLogi when I lose my hacking bonus. |
Alldin Kan
Imperfects Negative-Feedback
885
|
Posted - 2014.01.08 01:48:00 -
[400] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. OH GAWD WHY DID YOU ALLOW THIS, THE SUITS DID NOT NEED THOSE EXCESSIVE BONUSES. ASSAULTS WILL NOW RULE DUST D:
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
|
|
Galm Fae
Eskola Ergonomics
212
|
Posted - 2014.01.08 02:05:00 -
[401] - Quote
*Foams at the mouth*
C-- Caldari Commando? Heh. Hehehe... MUHAHAHAHA! YOUR WORLDS SHALL BURN KAKKU!
"On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls."
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4489
|
Posted - 2014.01.08 02:27:00 -
[402] - Quote
Ghermard-ol Dizeriois wrote:@Aeon: I think you should edit your first post and add Assault Armors Stats...
Thought about it but like I said the information wasn't on Singularity so I can't get a screenshot. Not to discredit Logibro but who knows if he's trolling or not
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Aqil Aegivan
The Southern Legion The Umbra Combine
254
|
Posted - 2014.01.08 02:42:00 -
[403] - Quote
Flint Beastgood III wrote:"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons."
But changing the Caldari bonuses to a 2% shield resistance to projectile weapons would be silly, as they already suck against shields. I think they should change the Minmatar weak bonus to anti-railgun and leave the Caldari and Gallente ones where they are as they are pure shield and armour bonuses respectively. |
Ralden Caster
Omega Elite Mercs INC.
22
|
Posted - 2014.01.08 02:59:00 -
[404] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. The Minmatar Assault with a militia damage mod would be nearly as good as one with a complex damage mod then.
And now the Forge Gun is little more than a dust collector, no pun intended.
|
Johnny Guilt
Algintal Core
419
|
Posted - 2014.01.08 03:01:00 -
[405] - Quote
There goes my hacking speed but hot damn look at that rep tool bonus
A strange game.
The only winning move is
not to play.
|
Vrain Matari
ZionTCD Public Disorder.
1449
|
Posted - 2014.01.08 03:19:00 -
[406] - Quote
Bethhy wrote:Loving the Damage resistance bonus on the tank class "The Heavies" great job CCP. been asking for this since i started playing in beta.
Agreed. Pair that with the Logi equipment fitting bonus and and there's a hint that behind the swirling chaos things may actually 'make sense' someday. Whatever that means.
You pair that heavie's damage resistance with the new Minnie logi and you'll be able to post that team at the gates of hell and leave them there while you go out for beers.
I support SP rollover.
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OZAROW
Dem Durrty Boyz Renegade Alliance
1184
|
Posted - 2014.01.08 03:22:00 -
[407] - Quote
JUST TELL ME THAT MY SCOUTS KEEP THAT KNIFE BONUS AND PROFILE BONUSES AN RANGE MODS AN WE GET THE LOGI HACK BOUNS
SUPER NOVA KNIFE SAIYAN 4
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
432
|
Posted - 2014.01.08 03:36:00 -
[408] - Quote
Aqil Aegivan wrote:Flint Beastgood III wrote:"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons." But changing the Caldari bonuses to a 2% shield resistance to projectile weapons would be silly, as they already suck against shields. I think they should change the Minmatar weak bonus to anti-railgun and leave the Caldari and Gallente ones where they are as they are pure shield and armour bonuses respectively.
Thanks for clearing that up, I had a feeling I was overlooking something.
Gÿó +¦ +¦ Gÿó
Trained Skills
|
LEHON Xeon
Pradox XVI
21
|
Posted - 2014.01.08 03:59:00 -
[409] - Quote
The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy)
2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
james jared
The Phoenix Federation
3
|
Posted - 2014.01.08 04:05:00 -
[410] - Quote
Can't wate to see the scout suits?!?!?!?!?!? |
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
799
|
Posted - 2014.01.08 04:06:00 -
[411] - Quote
come check out my ideas on the bonuses here
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
432
|
Posted - 2014.01.08 04:06:00 -
[412] - Quote
Also, I dunno if this is old news or not, but I saw 60- and 90-Day boosters (active and passive) in both standard and omega variants on Singularity when investigating this earlier.
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 04:13:00 -
[413] - Quote
Flint Beastgood III wrote: Thanks for clearing that up, I had a feeling I was overlooking something.
Well you're not wrong about there being something off in the way the resistances are structured and I'd really prefer to have the bonuses follow lore too. For the record, moving the Amarr small resist to Caldari Weapons makes almost as much sense as changing the Minmatar one, it's just that a shield bonus vs rails is worth less than a shield bonus vs plasma (CF. damage profiles).
I was mostly responding to your original point about combating the damage type of your enemy's ally, the complication arises because there are two races with mixed bonuses and two races with double bonuses so the Caldari small resist against Amarr weapons and the Gallente small resist against Minmatar weapons is the only way to go without devaluing bonuses. |
Skihids
Bullet Cluster Legacy Rising
2653
|
Posted - 2014.01.08 04:38:00 -
[414] - Quote
Jadek Menaheim wrote:Current bonuses are probably going to standard suits. From a balance perspective it makes perfect sense to place the repair tool bonus on the minmatar besides racial terms. I'm thinking of the focused core repair. With these stats maxed you are looking at 214 hp/s at 15m range. That is awesome! In order to take out this uber mode armor tanker you have to take out his more squishy companion. Yes I am a lvl 5 minmatar logistics and I approve of this.
Yeah, you can completely rep a heavy from near death in one repair cycle and receive a single 25 point repair bonus for all your expense and battlefront exposure. Awesome!
With TTK so low I've switched to armor repping/ triage hives. I hardly have time to repair someone before they drop and then I'm a very squishy next in my Minmitar Logi suit. Why the hell would I risk an expensive proto rep tool for far less reward in anything but a PC match? And the rep hives are the way to go in PC anyway. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
90
|
Posted - 2014.01.08 04:41:00 -
[415] - Quote
BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates)
Subject to change doesn't mean it will change. |
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 04:55:00 -
[416] - Quote
so do we know when we can expect 1.8? |
Reav Hannari
Red Rock Outriders
2429
|
Posted - 2014.01.08 04:57:00 -
[417] - Quote
demonkiller 12 wrote:so do we know when we can expect 1.8?
It's still in the planning phase.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 04:58:00 -
[418] - Quote
LEHON Xeon wrote:The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy) 2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns. fk that just walk around with dual core flaylocks #coolguyswalkawayfromexplosions |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4496
|
Posted - 2014.01.08 05:00:00 -
[419] - Quote
demonkiller 12 wrote:LEHON Xeon wrote:The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy) 2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns. fk that just walk around with dual core flaylocks #coolguyswalkawayfromexplosions
Waddles*
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 05:02:00 -
[420] - Quote
Ralden Caster wrote:CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. The Minmatar Assault with a militia damage mod would be nearly as good as one with a complex damage mod then. wait how? wouldnt that mean that the complex dmg mod would actually give 12.5% and the 5% would now give 6.25%? and then the 3% one would be %3.75? how is that comparable to a %10/%12.5??? |
|
Chunky Munkey
Amarr Templars Amarr Empire
2804
|
Posted - 2014.01.08 05:02:00 -
[421] - Quote
George Moros wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE. Why would that be a fail? It's perfectly logical that racial dropsuits have bonuses to their respective racial weapons/equipment. EVE has that approach from day one, and I suspect DUST didn't have it only because CCP didn't release all racial stuff from day one (as it should).
This isn't Eve.
No.
|
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 05:03:00 -
[422] - Quote
Aeon Amadi wrote:demonkiller 12 wrote:LEHON Xeon wrote:The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy) 2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns. fk that just walk around with dual core flaylocks #coolguyswalkawayfromexplosions Waddles* when paintbox comes out ill just make myself look like a king penguin |
Skihids
Bullet Cluster Legacy Rising
2653
|
Posted - 2014.01.08 05:17:00 -
[423] - Quote
Remove the LoS requirement to keep the repair stream active and the range bonus would be worth something. As it is I have to be mere feet behind any heavy lest they round a corner and break the beam. Then it takes several seconds to re establish as he dies leaving me facing his killer with my rep tool.
Also tie WP rewards to healing given rather than number of repair cycles. This repair rate increase is a WP penalty. I haven't bothered skilling to proto rep tools just for that reason. More risk/less reward. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
510
|
Posted - 2014.01.08 05:52:00 -
[424] - Quote
Soraya Xel wrote:RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order. I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff. On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/
I'll take what I can get, I search for the result - however I have to get there.
The Logi Code. LogiChannel: RedBleach Republic
|
The dark cloud
The Rainbow Effect
2046
|
Posted - 2014.01.08 05:52:00 -
[425] - Quote
Is it just me or will the gallente assault have the highest possible amount of HP and the option to deal aswell most of the damage? cause of the tradition for damage mods+armor tanking.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Tesfa Alem
Death by Disassociation Legacy Rising
60
|
Posted - 2014.01.08 05:55:00 -
[426] - Quote
Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction.
I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well?
The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC.
I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone.
Redline for Thee, but no Redline for Me.
|
castba
Penguin's March
281
|
Posted - 2014.01.08 06:51:00 -
[427] - Quote
demonkiller 12 wrote: when paintbox comes out ill just make myself look like a king penguin
Oi! |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4501
|
Posted - 2014.01.08 07:00:00 -
[428] - Quote
The dark cloud wrote:Is it just me or will the gallente assault have the highest possible amount of HP and the option to deal aswell most of the damage? cause of the tradition for damage mods+armor tanking.
Technically, that's how Gallente combat philosophy works. The point of contention is with the fact that in Dust they rely on buffer (high HP) tanking instead of active (repair rate) tanking, as in Eve. So they'll be very slow, high damage/high HP pseudo-sentinels. In a way.
But I have a feeling the Gallente Commando is going to faceroll.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Ghermard-ol Dizeriois
Maphia Clan Corporation
59
|
Posted - 2014.01.08 08:18:00 -
[429] - Quote
Aeon Amadi wrote:The dark cloud wrote:Is it just me or will the gallente assault have the highest possible amount of HP and the option to deal aswell most of the damage? cause of the tradition for damage mods+armor tanking. Technically, that's how Gallente combat philosophy works. The point of contention is with the fact that in Dust they rely on buffer (high HP) tanking instead of active (repair rate) tanking, as in Eve. So they'll be very slow, high damage/high HP pseudo-sentinels. In a way. But I have a feeling the Gallente Commando is going to faceroll.
I keep reading almost everywhere that Gallente and Amarr Assault suits bonus should be inverted. It's related with EVE (don't ask me how).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
Rei Shepard
The Rainbow Effect
1363
|
Posted - 2014.01.08 08:20:00 -
[430] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
On another another note, last time that quote was used, those "Not so Final Numbers" where the final numbers, after we told you how bad they were....
So yeah ...ill believe those are final until proven otherwise.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
|
ChromeBreaker
SVER True Blood Public Disorder.
1501
|
Posted - 2014.01.08 08:23:00 -
[431] - Quote
I hope we get full stats, slots, PG/cpu, bonuses etc BEFORE release... looks good but still worried...
The answer is "ForgeGun"... doesnt matter what the question is...
|
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 08:27:00 -
[432] - Quote
ChromeBreaker wrote:I hope we get full stats, slots, PG/cpu, bonuses etc BEFORE release... looks good but still worried...
Considering the details we got about the vehicle changes and the new rifles I think we can give them the benefit of the doubt, if these bonuses are even what they're planning on presenting to us. |
Spkr4theDead
Red Star. EoN.
1657
|
Posted - 2014.01.08 08:27:00 -
[433] - Quote
Minmatar logi will be the best logi. Ultra reps with the Core Focused!
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Joeboa
Bullet Cluster Legacy Rising
28
|
Posted - 2014.01.08 08:27:00 -
[434] - Quote
I'm glad to see my concerns are already heavily represented in this thread.
My only suit is the minmatar logi and I have level 5 into all equipment, which I use excessively, except for one, which is the repair tool. The minmatar logi is the weakest of the medium suits, but the fastest logi, and it's tethered to a slow heavy by design? If we changed our strategy to only use it when people weren't under fire then there would be no point to the bonuses because an extra second or two really makes no difference when you're not under fire, not to mention all the things you can't do if you're repping while under fire.
One of the negative effects of the Focused scanner was that it didn't overlap scans, so there was a gap of protection and just one more reason to avoid using it. This might allow a gal logi to overlap scans with the focused scanner or at least reduce the gap to an acceptable level, reduce the high requirements, and increase it's effectiveness meaning that a gal logi could see anything at all times regardless of what the enemy does. I would imagine that people would need gallente logis over any other logi for this reason and no one will use profile dampeners and stealth will be gone completely. As it is the gallente logi is already the most beastly based on the state of armor and shields, so there's little reason for people to not favor it as the FOTM logi, which it might be already tbh.
If there is a respec I'd probably have to go gallente to win games, but then that will be over nerfed and I'll have to cross spec into the next FOTM logi suit... kinda frustrating when you can't stick to one thing because it's how you like to play. |
Vell0cet
SVER True Blood Public Disorder.
749
|
Posted - 2014.01.08 08:45:00 -
[435] - Quote
Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. I'm pretty sure the cloaks won't be restricted to scouts only (although they will have a much easier time fitting them). Scouts are designed to quickly sneak behind enemy lines and make trouble, the hacking bonus is a natural fit for them (well one of them). As for the repping bonus, the biggest benefit is the increased range, which should allow the Min logi the ability to more easily stay behind cover while repping. That role nicely complements the Minmatar's speed.
Quick/Dirty Test Range Idea
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Spkr4theDead
Red Star. EoN.
1657
|
Posted - 2014.01.08 08:48:00 -
[436] - Quote
BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates) The same as all infantry on the forums said the the pilot suits were OP, even though they had placeholder stats, and infantry weren't going to use them anyway?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Joeboa
Bullet Cluster Legacy Rising
28
|
Posted - 2014.01.08 08:56:00 -
[437] - Quote
They were just concerns. I won't be actually frustrated unless I can actually see the result.
I think it was great to replace the 5hp/sec bonus and I think this brings them in a good direction. The regen was the main reason why people were using logis as an assault and most of the people I knew who were using them as assault logis used enhanced gear. The cpu/pg bonus simply means to me that people will be better off using better equipment and the defense bonus disappears and becomes difficult to replace. So, for the most part, it's a great direction.
Also, something that I find interesting is that I'm a real life combat medic and I never understood why people had such a resentment to the logi being used as a slayer. Front line medics have to be trained to fight. In-game I've always envied an assault player's speed and sidearm, since it killed me several times when we'd both run out of ammo, so in many ways it is not equal without the defense bonus that logis currently get. Assault players can use equipment, as well, which makes sense. For example, next month I have to teach hundreds of soldiers who aren't medics about combat life saver techniques. They should all know how to use about 70%+ of the medical supplies in my aid bag. The point is that you won't see me sniping or using rocket launchers either in real life or in the game, but you can't take my AR from me if I'm going where I'm going to get shot at. |
Joeboa
Bullet Cluster Legacy Rising
28
|
Posted - 2014.01.08 09:05:00 -
[438] - Quote
Vell0cet wrote:Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. I'm pretty sure the cloaks won't be restricted to scouts only (although they will have a much easier time fitting them). Scouts are designed to quickly sneak behind enemy lines and make trouble, the hacking bonus is a natural fit for them (well one of them). As for the repping bonus, the biggest benefit is the increased range, which should allow the Min logi the ability to more easily stay behind cover while repping. That role nicely complements the Minmatar's speed.
What people still don't seem to get is that "behind cover" means you can't rep them. If your team mate enters a room you're either going to enter with him or lose the link, which to be honest you'll be repping so much slower than you can kill the enemy if you're going to be within line of sight anyway. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1167
|
Posted - 2014.01.08 09:11:00 -
[439] - Quote
DUST Fiend wrote:Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. So you're saying I should have just not been a heavy even though that's what I wanted to play, simply because CCP decided that releasing all racial variants wasn't important? How does me playing a Gallente heavy instead of an Amarr heavy effect you?
Fist question is stupid and dodges the answer, no. The point being SP spent on the Amarr heavy will still allow you to run Amarr heavy even if you really wanted Gallente. As long as they both have relevance you've benefited from the Amarr heavy suit and why would it be fair to get a refund on it? I want A Gallente sidearm so should I be refunded on all my sidearm SP because they're finally coming out with it?
Second question, it's "affect", and he's merely stating why there is no need for a dropsuit respec.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
|
DeathwindRising
ROGUE SPADES
184
|
Posted - 2014.01.08 09:17:00 -
[440] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
[/quote]
im not sure about the synergy here. the shield recharge bonus was outstanding for caldari assault suits and aided in skirmishing. increasing the shield extender bonus is great in all, but im going to miss that shield recharge.
any chance you could boost the shield recharge mods by 25% across the board to compensate for the loss of the bonus? some of us actually used it. |
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Lt Royal
Subdreddit Test Alliance Please Ignore
2332
|
Posted - 2014.01.08 09:19:00 -
[441] - Quote
Aeon Amadi, what have you done! Your eyes and fingers must be bleeding with the amount of reading and replying youGÇÖve had to endure on this soon to be threadnaught! Nice find o7
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4501
|
Posted - 2014.01.08 09:22:00 -
[442] - Quote
Lt Royal wrote:Aeon Amadi, what have you done! Your eyes and fingers must be bleeding with the amount of reading and replying youGÇÖve had to endure on this soon to be threadnaught! Nice find o7
I'm sort of skimming over posts for keywords and common themes, getting an understanding of where the player base is settling down as far as opinions. Seems to be a pretty evenly dispersed mixture of players liking the changes and others hating it for 'x, y, z' reasons.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
George Moros
Area 514
256
|
Posted - 2014.01.08 09:36:00 -
[443] - Quote
Ghermard-ol Dizeriois wrote:I keep reading almost everywhere that Gallente and Amarr Assault suits bonus should be inverted. It's related with EVE (don't ask me how).
According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
Pulvereus ergo queritor.
|
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 09:43:00 -
[444] - Quote
George Moros wrote: According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
To add to this, the basis of the Amarr approach is that their capacitor is given over to powering their laser turrets, leaving them without power for active repair. The Gallente use relatively short range weapons and are therefore dependent on closing quickly so they can't afford the additional weight of extra armour plate. |
Jack McReady
DUST University Ivy League
1032
|
Posted - 2014.01.08 10:54:00 -
[445] - Quote
Soraya Xel wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. The Minmatar Logistics suit, and Amarr Heavy suit are both still functional suits, that have been adjusted due to new content. And I'm tired of CCP making dramatic changes to the core mechanics. if you had a clue about development you would realize that this game is not even in Beta. Beta is when all basic stuff is already there, this is not the case in Dust, this game is still in Alpha testing.
beside that since when is forcing players into a different gameplay styles counting as "adjusting to new content" that kind of "opinion" is tunnelvision on a new level. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4502
|
Posted - 2014.01.08 11:05:00 -
[446] - Quote
George Moros wrote:Ghermard-ol Dizeriois wrote:I keep reading almost everywhere that Gallente and Amarr Assault suits bonus should be inverted. It's related with EVE (don't ask me how). According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
Just curious, why is this just now catching on in the Dust 514 community?
As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers.
What gives?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
NewOldMan
KILL-EM-QUICK RISE of LEGION
61
|
Posted - 2014.01.08 11:29:00 -
[447] - Quote
That gallente logi bonus sucks. Active scanners may be a usefull equipment. But it pales in comparison to the other suits in how frequent their bonuses are utilized. |
Kierkegaard Soren
Forsaken Immortals Top Men.
92
|
Posted - 2014.01.08 11:36:00 -
[448] - Quote
A quick canvass of opinion in some of the squads I was running in yesterday about the logi changes told me that whilst all of the bonuses are interesting, the Gallente one is just out and out nasty. As it currently stands, profile dampening of any strength just died a screaming death. And a whole lot of scouts with it.
On a personal note, I am looking forward to running an advanced Amarr commando that has +35% scrambler damage off the back of just one damage mod. And by "looking forward to" I really mean "maniacal laugh".
If any of this is true then February update is going to be plain crazy.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
60
|
Posted - 2014.01.08 11:45:00 -
[449] - Quote
Aeon Amadi wrote:Just curious, why is this just now catching on in the Dust 514 community?
As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers.
What gives?
The future Assault gk.0 could have 939 Armor points 210 + [ ( 135 + 35% ) -+ 4 ]
On the contrary the Assault ak.0 would get 726,75 Armor points: 180 + [ ( 135 + 35% ) -+ 3 ]
> 200 HP difference
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
|
George Moros
Area 514
256
|
Posted - 2014.01.08 12:04:00 -
[450] - Quote
Aeon Amadi wrote:George Moros wrote: According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
Just curious, why is this just now catching on in the Dust 514 community? As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers. What gives?
I suppose the answer was in the fact that half the stuff in DUST was missing, so they did many things rather half-baked and haphazardly. As to why are they doing it now (if current bonuses on SiSi really hit TQ) - I have no idea.
Pulvereus ergo queritor.
|
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CommanderBolt
ACME SPECIAL FORCES
556
|
Posted - 2014.01.08 12:17:00 -
[451] - Quote
Wow this thread certainly got moving since yesterday.
I like the general direction those changes are headed - I do think there is room for modifications and improvements to that list though. I hope CCP takes opinions in this thread under consideration.
My only problem is the Gallente logistics getting what I would call a scout bonus. I thought we had all been pushing for the scout role / light suit role to be the scanners / finders / infiltrationists?
I know these changes are not final and I HOPE they will be adjusted before - "if and when" - they get released. I just wonder what is to come for scouts as this gives me a whole ton of reasons to use every other suit before a scout suit. That's great for heavy classes and medium suits - what about poor old scouts? |
Mortedeamor
1197
|
Posted - 2014.01.08 12:27:00 -
[452] - Quote
LT SHANKS wrote:Can someone please explain why CCP wants the weakest of all Logis to be the primary medic? Yes, it has speed which will enable one to reach his or her target faster but speed hardly matters anymore with TTK being so low. yes and if u look at heavy maps as in maps where hmg is a good thing they are all close ended twisty and turny..so even your repper tool range wont benefit u much yes asa minmatar u can be farther back and still repp but as soon as a heavy goes arounda bend u has to follow or lose your contact,...those tight end spaces spell death for most minmatar types they are easy to spam area denial weapons and tight enough that they cant get away..i do not think minmatar has the hp to run asa main healer i think it is better suited to uplinks itself.
the amar gal and cal all have higher hp than the minnie and thus would be more suited for repper tool use
also if you run a logi heavy death squad with gal and amar logi's armor is our tank so we can chain repp eachother and sure u can chain repp ur minnie with more minnie logi's but u dont have high armor tank so its not as effective as 2gal logi's 2 amar logis and 2 heavies
Im puerto rican we rage deal with it
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Mortedeamor
1198
|
Posted - 2014.01.08 12:29:00 -
[453] - Quote
NewOldMan wrote:That gallente logi bonus sucks. Active scanners may be a usefull equipment. But it pales in comparison to the other suits in how frequent their bonuses are utilized. yes because lemme tell you my fat ass amar logi was meant to be running around like a minmatar spamming gear ..
Im puerto rican we rage deal with it
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Henchmen21
Planet Express LLC
367
|
Posted - 2014.01.08 12:52:00 -
[454] - Quote
Nice to see the mini logi getting a bonus to the one gear that I don't use thanks to being forced to have a scanner. The hacking bonus was useful to me as I chose mini because of the speed and hacking so I could get to objectives faster and hack them before the other team could react.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Reav Hannari
Red Rock Outriders
2437
|
Posted - 2014.01.08 13:02:00 -
[455] - Quote
Henchmen21 wrote:Nice to see the mini logi getting a bonus to the one gear that I don't use thanks to being forced to have a scanner. The hacking bonus was useful to me as I chose mini because of the speed and hacking so I could get to objectives faster and hack them before the other team could react.
That should have been the scouts job from the beginning. I'm hoping that will be the case once all the scouts are released.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Blaze Ashra
Ametat Security Amarr Empire
80
|
Posted - 2014.01.08 13:03:00 -
[456] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I was just wondering about this and like I thought , the Caldari bonuses SUCK !!!! The caldari logi bonus does not suck. They can become domination gods by reviving, triaging and resupplying there team. That point will be held down through everything short of an orbital assuming 2 or 3 competent players are defending it. And the warpoints will be insane. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
379
|
Posted - 2014.01.08 13:12:00 -
[457] - Quote
I'm really happy for most bonuses. Except for the bonuses to Gallente Assault and Amarr Assault: - Amarr Assaults have the lowest base movement speed and use long-range weapons - they need a bonus for maximum buffer tanking. - Gallente Assaults armor tank and use short-ranged weapons - they need a (big) cpu/pg reduction to kinetic catalysers.
FYI: I use both suits at the ADV level. I have no interest in having one of them be better than the other. |
Henchmen21
Planet Express LLC
368
|
Posted - 2014.01.08 13:22:00 -
[458] - Quote
Reav Hannari wrote:Henchmen21 wrote:Nice to see the mini logi getting a bonus to the one gear that I don't use thanks to being forced to have a scanner. The hacking bonus was useful to me as I chose mini because of the speed and hacking so I could get to objectives faster and hack them before the other team could react. That should have been the scouts job from the beginning. I'm hoping that will be the case once all the scouts are released.
Perhaps at the start of maps, but once fighting for the objectives starts. I have a hard time seeing scouts get to the objectives, what with the low TTK these days. Even my most bricked out fits get shredded like tissue paper.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4504
|
Posted - 2014.01.08 13:32:00 -
[459] - Quote
Ghermard-ol Dizeriois wrote:Aeon Amadi wrote:Just curious, why is this just now catching on in the Dust 514 community?
As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers.
What gives? The future Assault gk.0 could have 939 Armor points 210 + [ ( 135 + 35% ) -+ 4 ] On the contrary the Assault ak.0 would get 726,75 Armor points: 180 + [ ( 135 + 35% ) -+ 3 ] > 200 HP difference
Not what I was talking about, but thanks for the random stats, lol.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Heavenly Daughter
the Aurum Grinder and Company
271
|
Posted - 2014.01.08 13:33:00 -
[460] - Quote
Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o
Nope, just lame to give a heavy a light weapon bonus. Giving heavies a light weapon bonus, don't get it.
. __
/.)\ Nade | Scan Attempt Prevented | 34 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Mortedeamor
1201
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Posted - 2014.01.08 13:44:00 -
[461] - Quote
Heavenly Daughter wrote:Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o Nope, just lame to give a heavy a light weapon bonus. Giving heavies a light weapon bonus, don't get it. iv been for commando having less hp and 2 heavy weapon slots from day 1 so yeah i dont really get that fit either
personally asa heavy i just dont find the idea of having 2 light weapons and **** for hp and slots..over my smexy hmg smg combo to be a good one
Im puerto rican we rage deal with it
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IgniteableAura
Pro Hic Immortalis
458
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Posted - 2014.01.08 14:28:00 -
[462] - Quote
Soraya Xel wrote:A minor 5-10% bonus on this or that per level, is the sort of thing that changes with EVE frequently, and EVE doesn't get a respec every time their ship got re-tiered. If so, we'd have gotten five respecs in the last two years. These sorts of changes will ALWAYS happen in an MMO, because balance and redesign will ALWAYS happen. Please explain to me when the last time EVE had such a wide spread change (every single ship in the game getting a change at the same time)? The ship changing roles that happened in EVE were done on ships that either A) were already not used. OR B) considered buff/balance. No ship got its role completely changed except one or two (logi frigs/cruisers)
To relate your situation to EVE the change currently happening in Dust would be equivalent to a change to Titans in which they are not longer functional in their current role (say remove jump portals) and a new ship was released that would take 5 months to get the required SP for that does that job instead. You would hear a massive uproar in the EVE community over such a change. And thats with just a single ship. Imagine if that was for every ship people could use. There is a reason CCP is waiting to balance capitals last.
Soraya Xel wrote:I wanted a swarm launcher that could kill tanks, then the changes made it unable to kill tanks anymore. Why wasn't there a full respec for 1.7? I wanted a flaylock pistol which could kill people faster than a mass driver, and then the changes made it unable to kill people faster than a mass driver anymore. Why wasn't there a full respec in 1.3?
A balance pass is not the same a role changes. Swarms can still kill tanks, just not as easily and I know plenty of people who use the Flaylock too with deadly effectiveness. How much SP does it take to get swarm launchers, most people probably spend <1mil SP on them and the side upgrades don't directly effect their play style.
How much does it take to get into a prototype suit. 2.5 million, several months of hitting cap every week without a booster.
Im fine with a dropsuit skill refund at minimum. But some people have spent exactly what they need to be effective. Someone that has 5 million SP (new player) needs the respect WAAAY more than a vet.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Bethhy
Ancient Exiles. Renegade Alliance
737
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Posted - 2014.01.08 15:13:00 -
[463] - Quote
TheAmazing FlyingPig wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. Normally I'm against all forms of respecs (and if you remember, I used to kill a cat for every thread), but these kinds of changes warrant nothing less than an infantry respec (tankers got theirs), or a full global one.
When they significantly change the dropsuit skill tree's at MOST we should just get reimbursed those skill points. So say for example you have invested into Comando suits, you will get no reimbursement because the skill tree was un-affected.
So at most what is getting respeced is the direct suit skills maybe 2m SP at proto. |
Vrain Matari
ZionTCD Public Disorder.
1453
|
Posted - 2014.01.08 15:21:00 -
[464] - Quote
Lucrezia LeGrand wrote:wow, Caldari Logistics' bonus is really lame. But I'll live. I skilled into Caldari logi for the looks, not the abilities.... but wow, lame. Maybe that bonus should apply to needles also.
I support SP rollover.
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Daxxis KANNAH
Distinct Covert Initiative
590
|
Posted - 2014.01.08 15:27:00 -
[465] - Quote
Reav Hannari wrote:Henchmen21 wrote:Nice to see the mini logi getting a bonus to the one gear that I don't use thanks to being forced to have a scanner. The hacking bonus was useful to me as I chose mini because of the speed and hacking so I could get to objectives faster and hack them before the other team could react. That should have been the scouts job from the beginning. I'm hoping that will be the case once all the scouts are released.
But a Minnie scout is an assassin.
If you want to give me the hacking bonus in addition to something else, fine but I dont want it substituted in.
Hacking is fine as a skill without the Min Logi bonus. If they lose it, its a shame for the players that picked the suit because of that but it doesnt have to go to another role.
Skill up in Hacking and use codebreakers. |
jackbubu
SVER True Blood Public Disorder.
36
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Posted - 2014.01.08 15:35:00 -
[466] - Quote
just gonna leave this here
Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1058
|
Posted - 2014.01.08 15:37:00 -
[467] - Quote
jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level.
No.
!
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jackbubu
SVER True Blood Public Disorder.
36
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Posted - 2014.01.08 15:38:00 -
[468] - Quote
Krom Ganesh wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Get out. lol, why? |
Vrain Matari
ZionTCD Public Disorder.
1453
|
Posted - 2014.01.08 15:39:00 -
[469] - Quote
Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. Would like to see is Scouts get a Stealth hacking bonus, with Logis(or sidegrade Logis) having the Speed hacking bonus.
I support SP rollover.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1059
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Posted - 2014.01.08 15:39:00 -
[470] - Quote
@Jackbubu Terrible bonuses are terrible.
The cloak is far to situational for it to be the centerpiece of any specialization.
Not to mention we lose our scan stealth, I.E. One of the few good things about the scout.
!
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Daxxis KANNAH
Distinct Covert Initiative
590
|
Posted - 2014.01.08 15:40:00 -
[471] - Quote
jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level.
Child Please |
jackbubu
SVER True Blood Public Disorder.
36
|
Posted - 2014.01.08 15:44:00 -
[472] - Quote
Daxxis KANNAH wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Child Please
http://i.imgur.com/BFTlfqn.jpg
say what again?
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Vrain Matari
ZionTCD Public Disorder.
1453
|
Posted - 2014.01.08 15:44:00 -
[473] - Quote
Ralden Caster wrote:CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. The Minmatar Assault with a militia damage mod would be nearly as good as one with a complex damage mod then. The way i'm reading it it's a bonus to the bonus so a maxxed Minny Assault running one militia damage mod would ge a 3%x1.25=3.75% total damage boost.
A complex damage mod would give a Minny Assault a total of +12.5% to damage, compared to the 10% everybody else gets.
I support SP rollover.
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Sgt Buttscratch
1282
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Posted - 2014.01.08 15:48:00 -
[474] - Quote
So from what I think I just read/saw:
Scouts and Assault..... **** off. Love my shield bone ass gal assault, scout will love more potent scanners.
Active scanner bonus'............unless the scanners are gunna be nerfed this is a joke. Un-needed.
Commandos... will never be worth **** while Sentinels can run light weapons better. And dont gimme the 2 light weapon BS, can only use 1 at a time, TTK means you only need one.
Logis....... I do not believe CCP have ever seen a logi, therefore they will blindly throw bonuses around, with no care of consequences.
Glad to see the other sentinels, but feel their release should be released with at least 2 Heavy weapons,(The missing racial weapon, Amarr and Gal)
All in all; This whole thing sketches me out due the fact after the MLT nitrous incident, we gained 100% proof that CCP do not, double, triple and quadruple check code/numbers prior to a release, nor do they test new content.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Daxxis KANNAH
Distinct Covert Initiative
591
|
Posted - 2014.01.08 15:50:00 -
[475] - Quote
jackbubu wrote:Daxxis KANNAH wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Child Please http://i.imgur.com/BFTlfqn.jpgsay what again?
I didnt know this was what was proposed. I thought it was your proposal.
so just transfer the Child Please to CCP |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
222
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Posted - 2014.01.08 15:50:00 -
[476] - Quote
I said it in the the other thread, Caldari assault got super nerfed.
The not Logic Bomb!
-->We need better comms!<--
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1059
|
Posted - 2014.01.08 15:51:00 -
[477] - Quote
Daxxis KANNAH wrote:I didnt know this was what was proposed. I thought it was your proposal. so just transfer the Child Please to CCP
Same.
Transfer my "Get out" to CCP as well.
Can anyone verify the new scout bonuses on the test server? I want to be absolutely sure before I start flipping tables.
!
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Knight Soiaire
BurgezzE.T.F Public Disorder.
4315
|
Posted - 2014.01.08 15:52:00 -
[478] - Quote
jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level.
Where did you find this?
EDIT: Nevermind, thanks!
Provider of Vanilla Scented Soap Bars
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Artificer Ghost
Bojo's School of the Trades
948
|
Posted - 2014.01.08 16:22:00 -
[479] - Quote
Marlin Kirby wrote:I said it in the the other thread, Caldari assault got super nerfed.
They still didn't they've always had that bonus (Since 1.3). Or do you mean the passive bonus? I like the new one. It doesn't make the G-Assault useless.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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jerrmy12 kahoalii
The Phoenix Federation
242
|
Posted - 2014.01.08 16:27:00 -
[480] - Quote
Knight Soiaire wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Where did you find this? EDIT: Nevermind, thanks! What does the caldari bonus mean?
I use a tablet so beware of typos
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
|
Posted - 2014.01.08 16:29:00 -
[481] - Quote
jerrmy12 kahoalii wrote:What does the caldari bonus mean?
My guess is that the cloak will have a limited charge amount where each use reduces the charge by some amount. The cal bonus will make it so they get more uses out of the cloak.
E.G. Cloak has 100 charges Each use consumes 20 charges Cal scout will consume 15 charges per use instead
!
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Roy Ventus
Foxhound Corporation General Tso's Alliance
820
|
Posted - 2014.01.08 16:35:00 -
[482] - Quote
Scout bonuses.
I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 16:35:00 -
[483] - Quote
jerrmy12 kahoalii wrote:Knight Soiaire wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Where did you find this? EDIT: Nevermind, thanks! What does the caldari bonus mean?
This is completely unsupported speculation but I suspect that a cloak is an equipment module activated by "firing" it like it's a gun. I have no idea what the cost is associated with (some kind of charge?) and how that's related to cool down. I think at this point any guess is as good as mine. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
|
Posted - 2014.01.08 16:41:00 -
[484] - Quote
Roy Ventus wrote:Scout bonuses. I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them.
First off, they removed the scan profile reduction. It's possible the suit now has a much lower base scan profile, but until CCP confirms as such, the scout is very much screwed.
Second, the cloak is a very situational tool and only one of a number of equipment/modules the scout should excel at using. Shoehorning all scouts into cloak users is terrible. Imagine if the new logi bonus was a reduction only to uplink fitting costs and each logi got a bonus to one aspect of the uplink (clone count, spawn time, etc.).
!
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RKKR
The Southern Legion The Umbra Combine
646
|
Posted - 2014.01.08 16:41:00 -
[485] - Quote
Aqil Aegivan wrote:jerrmy12 kahoalii wrote:Knight Soiaire wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Where did you find this? EDIT: Nevermind, thanks! What does the caldari bonus mean? This is completely unsupported speculation but I suspect that a cloak is an equipment module activated by "firing" it like it's a gun. I have no idea what the cost is associated with (some kind of charge?) and how that's related to cool down. I think at this point any guess is as good as mine.
My guess would be that activating the cloak field (equipment or module?) ask more PG/CPU from your suit, so you would have to need some free PG/CPU (leave some module-slots empty) on your suit if you want that cloak (unless you have those scout boni).
The cool down working the same as active modules on vehicles or the scanner.
It's a stupid guess as the cloak-module-equipment would be useless if you don't have that spare PG/CPU...
maybe the 'firing cost' is some charge time or something? |
IgniteableAura
Pro Hic Immortalis
459
|
Posted - 2014.01.08 16:46:00 -
[486] - Quote
^ thats way to complicated for CCP to pull off.
Too much fail in those scout bonuses. Scouts will continue to be the least flexible of all the suits and you will continue to see their decline for lack of flexibility.
50% bonus as scout V means that any suit will be able to fit the cloak pretty easily. Remember scouts already have about 1/4 to 1/2 PG/CPU of other suits.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Roy Ventus
Foxhound Corporation General Tso's Alliance
820
|
Posted - 2014.01.08 16:49:00 -
[487] - Quote
Krom Ganesh wrote:Roy Ventus wrote:Scout bonuses. I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them. First off, they removed the scan profile reduction. It's possible the suit now has a much lower base scan profile, but until CCP confirms as such, the scout is very much screwed. Second, the cloak is a very situational tool and only one of a number of equipment/modules the scout should excel at using. Shoehorning all scouts into cloak users is terrible. Imagine if the new logi bonus was a reduction only to uplink fitting costs and each logi got a bonus to one aspect of the uplink (clone count, spawn time, etc.).
Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth.
I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
|
Posted - 2014.01.08 16:55:00 -
[488] - Quote
Roy Ventus wrote:Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth. I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them?
I want the Caldari scout to have a bonus to jammers, not cloaks. Until we have those, there are a number of placeholder bonuses I would rather the cal scout to have.
Precision bonus - If I have two lows, I would gladly make a passive scanner scout hunter fit Shield regulator effectiveness bonus - Let me have a fit with crazy low shield regen delay (again, need 2 lows) Rail weapon range increase - I will gladly become a sniper while I wait for jammers etc.
Not sure what bonus the Amarr scout. Each race specializes in a certain type of E-Warfare in EVE, right? What do the Amarr specialize in?
!
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Orion Sanjeet
Fatal Absolution Covert Intervention
21
|
Posted - 2014.01.08 16:56:00 -
[489] - Quote
Holy **** I love the new minmatar logi bonus, I will be specing into it immediately. Think about it, a core focused repair tool with a FIFTEEN METER RANGE AND REP REPAIRS TWO HUNDRED AND EIGHTEEN ARMOR PER SECOND. Me behind a gallente heavy with his resistance to the most common forms of firearms, that means you better kill me because he will be godmode. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
273
|
Posted - 2014.01.08 17:12:00 -
[490] - Quote
As said in another tread things have been on the test server before and never come out. So I will get exited when we get a confirmation on timeframe on delivery. |
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Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 17:13:00 -
[491] - Quote
RKKR wrote: My guess would be that activating the cloak field (equipment or module?) ask more PG/CPU from your suit, so you would have to need some free PG/CPU (leave some module-slots empty) on your suit if you want that cloak (unless you have those scout boni).
The cool down working the same as active modules on vehicles or the scanner.
I can't imagine CCP having dynamic PG/CPU costs for a module. It's not as if I can use it for something else and then change to the cloak, I would always have to have those resources free (and actually checking those kinds of values would mean applying fitting maths during battle where I suspect dropsuits have mostly static values determined when the fitting is saved). I would think that the activation cost is part of a charge that the device holds (like ammo), so you activate cloak, once deactivated there's a cool down period and then you can cloak again and each time you do it costs charge. |
Ripley Riley
Incorruptibles
295
|
Posted - 2014.01.08 17:18:00 -
[492] - Quote
Krom Ganesh wrote:What do the Amarr specialize in?
Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Quil Evrything
Triple Terrors
670
|
Posted - 2014.01.08 17:44:00 -
[493] - Quote
New Scout question:
Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume they are not changing the slots for gallente and minmatar scout
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1067
|
Posted - 2014.01.08 17:56:00 -
[494] - Quote
Quil Evrything wrote:New Scout question:
Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume they are not changing the slots for gallente and minmatar scout
I believe the test server doesn't contain that information.
!
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Vell0cet
SVER True Blood Public Disorder.
750
|
Posted - 2014.01.08 18:21:00 -
[495] - Quote
Ripley Riley wrote:Krom Ganesh wrote:What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless. Also cap warfare (neutralizers/nosferatu). If we ever see capacitors on suits/vehicles, I expect these to play an important role in combat.
Quick/Dirty Test Range Idea
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Oswald Rehnquist
1003
|
Posted - 2014.01.08 18:34:00 -
[496] - Quote
Ripley Riley wrote:Krom Ganesh wrote:What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless.
and energy vampires
edit:
I got beat to it
Below 28 dB
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Aero Yassavi
Paladin Survey Force Amarr Empire
4492
|
Posted - 2014.01.08 18:42:00 -
[497] - Quote
Woah woah woah, I just came here to look at more raging and see that we have now unearthed new scouts bonuses? You guys should of really made that a new thread (some go do it, I've made enough threads!)
Also if they are going to essentially force all scouts to use the cloak, then they should give scouts two equipment slots so they can fit the cloaking device and something else of choice.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4492
|
Posted - 2014.01.08 18:44:00 -
[498] - Quote
Krom Ganesh wrote:@Ripley Thank you Hmmm..... That doesn't translate well into dust. So once again, I have no idea what bonus would actually make sense for the Amarr scout. True Adamance & Aero Yassavi (if you see this)You both wanted to be Amarr scouts, right? What sort of bonus do you think the Amarr scout should get? Quil Evrything wrote:New Scout question:
Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume they are not changing the slots for gallente and minmatar scout
I believe the test server doesn't contain that information. Aero Yassavi to the rescue!
Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd like that very much.
It's a bird!
It's a plane!
No, it's Super Amarr!
|
Ripley Riley
Incorruptibles
298
|
Posted - 2014.01.08 18:45:00 -
[499] - Quote
Aero Yassavi wrote:Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina.
Bunny hoppin' fa dayz
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1073
|
Posted - 2014.01.08 18:51:00 -
[500] - Quote
Aero Yassavi wrote:Aero Yassavi to the rescue!
Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd like that very much.
Seems useful.
http://www.youtube.com/watch?v=826HMLoiE_o So the Amarr Scout is the hunter and the Minmatar are the Kudus?
!
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Oswald Rehnquist
1003
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Posted - 2014.01.08 18:52:00 -
[501] - Quote
Krom Ganesh wrote:Roy Ventus wrote:Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth. I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them? I want the Caldari scout to have a bonus to jammers, not cloaks. Until we have those, there are a number of placeholder bonuses I would rather the cal scout to have. Precision bonus - If I have two lows, I would gladly make a passive scanner scout hunter fit Shield regulator effectiveness bonus - Let me have a fit with crazy low shield regen delay (again, need 2 lows) Reduced Rail weapon damage falloff etc. Not sure what bonus the Amarr scout should get. Each race specializes in a certain type of E-Warfare in EVE, right? What do the Amarr specialize in?
I would have prefered jammers then the precision bonus as well, theres hope with CCP Remnaunt stated this
Quote:And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
Though I have no idea what firing cloak cost means if not something to do with an ammo/stamina like mechanic, which almost puts into question if this will actually be an equipment item now, which previously I was like 90% sure it was going to be. So its hard to judge how useful that is.
Below 28 dB
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Aero Yassavi
Paladin Survey Force Amarr Empire
4500
|
Posted - 2014.01.08 19:11:00 -
[502] - Quote
Krom Ganesh wrote:Aero Yassavi wrote:Aero Yassavi to the rescue!
Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd like that very much. Seems useful. http://www.youtube.com/watch?v=826HMLoiE_oSo the Amarr Scout is the hunter and the Minmatar are the Kudus? Though I'm not paying any tribute to the dead Matari terrorists.
It's a bird!
It's a plane!
No, it's Super Amarr!
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pseudosnipre
479
|
Posted - 2014.01.08 19:48:00 -
[503] - Quote
Seeing as how cloak gives no WP, I see no point in its utility. Add to that the fact that the gallente scout was already pretty good at evading tacnet and scanners (other than the Duvolle focused scanner), the forcing of scouts into cloak suits seems shortsighted: cant drop uplinks, cant boobytrap with REs, cant even put up enemies on tacnet with a scanner!
Im REALLY hoping CCP revamped scout suit characteristics as well (speed, strafe, stamina, etc), because I dont think the current scout community NEEDS help staying unseen...it should be a skillful part of gungame, not a pushbutton solution.
Today is the sort of day where the sun only comes up to humiliate you.
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Skihids
Bullet Cluster Legacy Rising
2662
|
Posted - 2014.01.08 20:01:00 -
[504] - Quote
Orion Sanjeet wrote:Holy **** I love the new minmatar logi bonus, I will be specing into it immediately. Think about it, a core focused repair tool with a FIFTEEN METER RANGE AND REP REPAIRS TWO HUNDRED AND EIGHTEEN ARMOR PER SECOND. Me behind a gallente heavy with his resistance to the most common forms of firearms, that means you better kill me because he will be godmode.
Be careful what you wish for.
They will learn to kill you first, and it won't take but a moment to squash your fragile suit since you will be within mere feet of the heavy so he doesn't round a corner and break the beam. The extended range isn't useful in cover, a beam that can round corners would be.
Your suit speed will be meaningless as you will be shackled to the slowest suit in the game.
Oh, and enjoy the reduced reward for the added risk of running that proto rep tool. At 218/second you won't need more than a single repair cycle to fix most damage so you get a single 25 WP reward for your exceptional work. Don't spend it all in one place. |
XofCitoac
Axis of Chaos
4
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Posted - 2014.01.08 20:17:00 -
[505] - Quote
Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question. u see... ^^THIS GUY... (#SHAKES HEAD)... still PLAYS this game... UNlike OTHER CPMs (JA, NK) has 25mil SP (BARE MINIMUM) and EVEN HE sees the logic in RESPECS. I have 6 (7+mil SP) characters, all used to TRY different stuff out... the things i like get added to my MAIN (Read my name backwards)... My MAIN is based to COMPLIMENT my style of play... ADV MinLogi (LVL 5 SKILLS)... Nano Hive, RE, & nanite inj... 2 ADV armplates, Profile Damp ... CMPLX SHLDS (3) ... AR or CR... i found i died MOST while hacking (so i went MINLOGI, & raised Hacking to 4... my aim isnt great so i need AMMO, and pack it fo others too... i patrol an area, REs... slower reflexes + bad aim... i need HP to live (NOT SLAY), and finally NO SUIT (scout/excluded) should expect to be picked up if he/she cant return the favor... i found my niche... my kdr isnt great (EVEN NOW) but i turn a profit (SUCCESSFUL MERC), and Help my team... i ALSO deploy up to 5 uplinks... looking at the new specs... im tempted to CNTRL+Q... not QQ... iv been here a really LONG time (2ish years)... i dont see ANYTHING usefull to me WITHOUT A FULL RESPEC as CPM KS has stated, and my MAIN has 23mil SP... useless allocated as it currently is AFTER said allegorical changes...
+6 (1 from each of me) |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4513
|
Posted - 2014.01.08 20:27:00 -
[506] - Quote
Thanks for sharing this vid! I actually really enjoyed watching it ^_^
Aero Yassavi wrote: Though I'm not paying any tribute to the dead Matari terrorists.
I've actually been trying to get a hold of some of the Amarr RPers to squad up in Amarr FW. Hit me up sometime, yeah?
XofCitoac wrote: u see... ^^THIS GUY... (#SHAKES HEAD)... still PLAYS this game... UNlike OTHER CPMs (JA, NK) has 25mil SP (BARE MINIMUM) and EVEN HE sees the logic in RESPECS.
I didn't read the rest of it because it was rather difficult but I'd like to inform you that I have been in a squad with Nova Knife in the past week and have personally been in a handful of matches with Jenza Aranda. Making baseless, blind assumptions isn't a good way to go. If you want to play Dust 514 with any of the CPM members, hit them up on Skype - I'm sure they'd be more than happy to take you for a few pub/faction warfare runs
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
676
|
Posted - 2014.01.08 20:29:00 -
[507] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
Just so I'm clear if these numbers are straight...
Minmatar Assault at Lvl V with a combat rifle can accrue the following bonuses for damage delivery... - 10% bonus to RoF for one of the fastest firing weapons in the game...taking a gun that's a bullet hose already and amping it up
- 1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod?
- Up to 15% additional damage for weapon proficiency skills?
Doesn't that sound a bit "overkill" on helping out the Minni Assaults? They defintely need some love but wow. |
Reav Hannari
Red Rock Outriders
2469
|
Posted - 2014.01.08 20:30:00 -
[508] - Quote
Jaysyn Larrisen wrote:- 1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod?
25% of 10% = 12.5%
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Ripley Riley
Incorruptibles
301
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Posted - 2014.01.08 20:32:00 -
[509] - Quote
Jaysyn Larrisen wrote:1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod?
No...
M*D=F
M is the weapon mod's value D is the dropsuit value F is the final value the damage mod provides
So 10*1.25= 12.5% weapon mod bonus
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Liner ReXiandra
Sparks Inc Zero Hour Alliance
98
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Posted - 2014.01.08 20:36:00 -
[510] - Quote
Reading your post is not unlike having loose stool water, arse gravy of the worst kind.
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
468
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Posted - 2014.01.08 20:39:00 -
[511] - Quote
If you're wondering what the bolt pistol looks like I found a render of it on Cghub a while back. http://imgur.com/a/qz9IK
Dust 514 video maker
Subdreddit EU director and co-director of propaganda
Twitter
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Quil Evrything
Triple Terrors
671
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Posted - 2014.01.08 21:00:00 -
[512] - Quote
Mc Ribwich wrote:If you're wondering what the bolt pistol looks like I found a render of it on Cghub a while back. http://imgur.com/a/qz9IK
LOLol... that looks less like a pistol, and more like a one-handed rail rifle. SWEEeeet...
If amarr assault gets bonuses on "laser weaponry", I want caldari assault to have bonuses on "rail weaponry" !!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4520
|
Posted - 2014.01.08 21:08:00 -
[513] - Quote
UPDATE UPDATE UPDATE UPDATE UPDATE
NOTICE: SUBJECT TO CHANGES - REMEMBER THE CRYSTAL BALL
ORIGINAL POST UPDATED WITH SCREENSHOTS OF NEW ASSAULT / SCOUT SUITS AND SKILLS
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1083
|
Posted - 2014.01.08 21:26:00 -
[514] - Quote
Now that I've seen the Caldari Scout's dropsuit description, I'm not really seeing how the cal scout bonus is going to be useful.
If you are already cloaked, wouldn't you start shooting them while they were facing away from you? Unless TTK goes up by a fair amount, the extra time cloaked while shooting isn't going to do much good.
!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
677
|
Posted - 2014.01.08 21:34:00 -
[515] - Quote
Reav Hannari wrote:Jaysyn Larrisen wrote:- 1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod? 25% of 10% = 12.5%
Reav & Ripley...thanks for the clarification.
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CommanderBolt
ACME SPECIAL FORCES
561
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Posted - 2014.01.08 21:36:00 -
[516] - Quote
Krom Ganesh wrote:Now that I've seen the Caldari Scout's dropsuit description, I'm not really seeing how the cal scout bonus is going to be useful.
If you are already cloaked, wouldn't you start shooting them while they were facing away from you? Unless TTK goes up by a fair amount, the extra time cloaked while shooting isn't going to do much good.
I just read it as - Caldari scout can stay cloaked for longer while performing actions such as running, shooting or what have you. Right now its all speculations as we have no idea how it will all be implemented. |
Joeboa
Bullet Cluster Legacy Rising
33
|
Posted - 2014.01.08 21:36:00 -
[517] - Quote
NewOldMan wrote:That gallente logi bonus sucks. Active scanners may be a usefull equipment. But it pales in comparison to the other suits in how frequent their bonuses are utilized.
In competitive games such as PCs it's a battle of sensors for scouts and stealthy medium suits and a HMG squad mate will need a logi with a scanner more than it needs ammo or reps because he can't see anything at all without it with their low sensors. I have 11 variations of my proto min logi. Some have armor and damage mods, some have shields and profile dampeners, some have duel tank, and some have speed mods. Their modules are changed for all the suits to perform different functions specifically for PC. EVERY single one of those suits have a scanner. Most have drop uplinks. Only 1 has a repair tool. |
lee corwood
Knights Of Ender Public Disorder.
350
|
Posted - 2014.01.08 21:39:00 -
[518] - Quote
Skihids wrote: Oh, and enjoy the reduced reward for the added risk of running that proto rep tool. At 218/second you won't need more than a single repair cycle to fix most damage so you get a single 25 WP reward for your exceptional work. Don't spend it all in one place.
I'm not certain it works that way. I'm fairly certain we get WP for amount of damaged fix, not duration. I could be wrong and would like confirmation, but if I'm right it just means my screen will spam +25s.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
247
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Posted - 2014.01.08 21:46:00 -
[519] - Quote
lee corwood wrote:Skihids wrote: Oh, and enjoy the reduced reward for the added risk of running that proto rep tool. At 218/second you won't need more than a single repair cycle to fix most damage so you get a single 25 WP reward for your exceptional work. Don't spend it all in one place.
I'm not certain it works that way. I'm fairly certain we get WP for amount of damaged fix, not duration. I could be wrong and would like confirmation, but if I'm right it just means my screen will spam +25s.
You are correct. WP based on amount healed.
Please fix the mic bubble bug...
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Joeboa
Bullet Cluster Legacy Rising
33
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Posted - 2014.01.08 21:47:00 -
[520] - Quote
Vrain Matari wrote:Ralden Caster wrote:CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. The Minmatar Assault with a militia damage mod would be nearly as good as one with a complex damage mod then. The way i'm reading it it's a bonus to the bonus so a maxxed Minny Assault running one militia damage mod would ge a 3%x1.25=3.75% total damage boost. A complex damage mod would give a Minny Assault a total of +12.5% to damage, compared to the 10% everybody else gets. EDIT: Just saw your post, Demonkiller. Apologies for the reproduction.
That's a lot of damage, but take a look at the module slots and base stats of the minmatar assault. With multiple damage mods it's not going to have any defense and even as it is right now it's one of the most useless suits in the game because you just can't survive in it no matter how it's fitted. Of course we can't see if the suits are getting module slot changes or changes to base stats, so we'll see. |
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MrShooter01
Storm Wind Strikeforce Caldari State
370
|
Posted - 2014.01.08 22:31:00 -
[521] - Quote
jerrmy12 kahoalii wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Caldari Scout Bonus: 5% reduction to firing cloak cost per level. What does the caldari bonus mean?
Sounds to me like the "firing cost" is referring to weapons fire
As in there is some sort of penalty for firing a weapon while cloaked (cloak time drains faster?) and the caldari bonus is mitigating that penalty (shoot more bullets before disrupting cloak)
Edit: yeah, this. Read the Scout C-1 description in this screenshot http://i.imgur.com/eEeKFxI.png |
Brynjar Reko
Providence Guard Templis CALSF
36
|
Posted - 2014.01.08 22:34:00 -
[522] - Quote
Everyone seems confused by the Caldari scout bonus when it seems pretty obvious how cloak will work and how that bonus will be useful with it. I could be wrong but here's my take: GÇóCloaks are equipment. GÇóYou activate the cloak and a meter drains, possibly draining with time cloaked, and from some counter based around shots you fire, most definitely the latter at least, but possibly both. GÇóCloak regenerates.
Now given the Caldari bonus, they assumedly can fire more shots without losing their cloak. This mechanic would be most useful if cloak drain depends only on firing, as a Caldari scout sniper could potentially remain cloaked indefinitely if one shot doesn't disrupt cloak fully. Very useful to stay hidden from great distance but will likely have very limited low slots and will be easy to find if you're close enough to scan.
Under this system Amarr would be suited to running around cloaked, firing to just under the cloak-break threshold and waiting for their rapid cloak recharge (and laser weapon cool down) to complete before firing again. Could be useful given Amarr weapons being particularly based around a very fine 'scale' if you will of damage they fire (you choose a steady stream of fire or a burst damage of varying charge)
Minmatar scouts could be useful if nova knives and melee have a smaller diminishing effect on cloak, could feasibly remain cloaked while attacking in close range for extended periods, albeit with limited effectiveness given the use of nova knives.
Gallente scouts are suited to shotgun or their racial AR combat with their massive passive scans while evading the scans that will likely be the bane of every other scout, but will have to rely on actual evasion more than their cloaks given these weapons are likely candidates for high cloak drain.
To me, if this is indeed similar to the way these changes will actually play out, this could be a great change if one important thing happens; a second eq slot for scouts. For a minimal sacrifice of suit resources you would hopefully be able to effectively add cloaks to your current fit. Scouts don't need to shift to cloaked combat as a new role, they need cloaks to compete in their current role. This being said, I worry cloaked logia will be all-too effective, but that remains to be seen. |
Oswald Rehnquist
1004
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Posted - 2014.01.08 22:37:00 -
[523] - Quote
This sounds the most legitimate explanation, I was under the impression that shooting while cloaked wouldn't be in this, so I didn't even assume that.
Below 28 dB
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
303
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Posted - 2014.01.08 22:42:00 -
[524] - Quote
Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. ASSAULT AND SCOUT SKILL BONUS CHANGES: http://imgur.com/a/edFJdhttp://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. Amarr Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. CALDARI Caldari Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Caldari Assault Bonus: 5% to HP bonus of shield extender modules per level. Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. Caldari Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. GALLENTE
Gallente Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Gallente Assault Bonus: 5% to HP bonus of armor plate modules per level. Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. Gallente Scout Skill: Scout Suit Bonus: +10% bonus to PG/CPU of cloak field per level. Gallente Scout Bonus: 5% to dropsuit scan radius and 5% reduction to scan profile per level. MINMATAR Minmatar Assault Skill: Assault Suit Bonus: +2% to light weapon RoF per level. Minmatar Assault Bonus: 5% to damage bonus of damage modifier modules per level. Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons. Minmatar Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Minmatar Scout Bonus: 5% to melee and nova knife damage per level. Link to screenshot album: http://imgur.com/a/E92Ft#0Most notifications I've ever had in my life: http://i.imgur.com/qanjsBu.jpgNOTICE: Will add more as I find it.
Well this is a good... |
Jacques Cayton II
Providence Guard Templis CALSF
473
|
Posted - 2014.01.08 22:42:00 -
[525] - Quote
Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. What? That is just greedy the heavy deserves a respec because we have had the same suit and to weapons since closed beta. I never wanted amarr but I lived with it. If they do release all the heavies and don't give a respec then that would be gay.
We fight for the future of the State not our
personal goals
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steadyhand amarr
Bragian Order Amarr Empire
2124
|
Posted - 2014.01.08 23:27:00 -
[526] - Quote
Quote:
Amarr Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level.
HOLD THE PHONE
WHAT IS THIS!!!!!!!!!!!!!!!!!
oh god the knives the KNIVES
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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ell armana
Nyain San Renegade Alliance
26
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Posted - 2014.01.08 23:49:00 -
[527] - Quote
Stop it!
Stop only changing the effect of amarr assault skill!
Amarr Assault: +5% to repair rate of armor repair modules per level......?. Noooooo!
Nmmm...... Noooooooooooooooooooooooooooooooooooooooooo! |
LT SHANKS
Amarr Templars Amarr Empire
1364
|
Posted - 2014.01.08 23:55:00 -
[528] - Quote
I'm saddened over the MinScout's bonus. |
Joeboa
Bullet Cluster Legacy Rising
35
|
Posted - 2014.01.09 01:03:00 -
[529] - Quote
Orion Sanjeet wrote:Holy **** I love the new minmatar logi bonus, I will be specing into it immediately. Think about it, a core focused repair tool with a FIFTEEN METER RANGE AND REP REPAIRS TWO HUNDRED AND EIGHTEEN ARMOR PER SECOND. Me behind a gallente heavy with his resistance to the most common forms of firearms, that means you better kill me because he will be godmode.
Yeh, I've thought about it and I've done the math... Hell I've experienced it. Not only do I have a character with proto min logi and pro focused repair tools, but I have a proto heavy with proto HMGs. Believe me, you're wrong in assuming it's "godmode."
Your HP/sec is much less than a fourth of what a heavy can deal now without head shots and without stacking damage mods, which we know is going to happen with Cal and Min heavies. It takes less than 2 seconds to kill a heavy with a proto HMG. Since you can't help a heavy until it gets into shields and even if it was a gallente heavy you'll be lucky to give that heavy an extra one third of a second in battle against another heavy. Since they improved TTK the rep logi really only benefits a player under very light fire and when they are under no fire at all. It is used to prepare the enemy for the next engagement, which makes saving a small fraction of a second with it's increased range and amount almost completely worthless. If you're using a rep tool you might as well use it on a gal logi because the scans will make sure that you or that heavy don't lose that second or two it takes to die or lose an objective. |
Joeboa
Bullet Cluster Legacy Rising
35
|
Posted - 2014.01.09 01:13:00 -
[530] - Quote
I'm in awe of the masterful scout trolling... wow, guys... really? lol |
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Vulpes Dolosus
SVER True Blood Public Disorder.
575
|
Posted - 2014.01.09 01:16:00 -
[531] - Quote
Dos the Crystal Ball say a thing about the plot suit yet?
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Nirwanda Vaughns
264
|
Posted - 2014.01.09 03:31:00 -
[532] - Quote
cant help but think that balancing the suits and their skills for the heavy would work better with the 4 resistances that the ships of eve get to shields and armor. that way at least damage can be more efined and calculated better and the heavies could just get the 4% per level to armor or shield resistances per level like the Rokh and Abaddon ships and the weapons could also receive similar damage profiles too so lasers get EM/therm damage, hybrids do KIN/Therm, projectiles do EXP/kin/therm ect. i mentioned this a while ago and tbh i think with the resistances plus individual resistance plates for suits similar to what we have on eve too it offers up a nice tactical option as well. if you know a corp in pc spams nades you can have a setup with explosive plates and use shields. if they use lasers then bring out your gallente with em/therm plates
Real Gallente structure tank :)
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Agrios Endendros
Single Serving Friends
87
|
Posted - 2014.01.09 03:32:00 -
[533] - Quote
Jadd Hatchen wrote:Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. ASSAULT AND SCOUT SKILL BONUS CHANGES: http://imgur.com/a/edFJdhttp://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. Amarr Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. CALDARI Caldari Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Caldari Assault Bonus: 5% to HP bonus of shield extender modules per level. Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. Caldari Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. GALLENTE
Gallente Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Gallente Assault Bonus: 5% to HP bonus of armor plate modules per level. Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. Gallente Scout Skill: Scout Suit Bonus: +10% bonus to PG/CPU of cloak field per level. Gallente Scout Bonus: 5% to dropsuit scan radius and 5% reduction to scan profile per level. MINMATAR Minmatar Assault Skill: Assault Suit Bonus: +2% to light weapon RoF per level. Minmatar Assault Bonus: 5% to damage bonus of damage modifier modules per level. Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons. Minmatar Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Minmatar Scout Bonus: 5% to melee and nova knife damage per level. Link to screenshot album: http://imgur.com/a/E92Ft#0Most notifications I've ever had in my life: http://i.imgur.com/qanjsBu.jpgNOTICE: W...
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Jooki Chewaka
Stalking Wolfpack
75
|
Posted - 2014.01.09 03:46:00 -
[534] - Quote
minmatar logistic hack bonus removed
planetside 2, here i come
See you from orbit
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Agrios Endendros
Single Serving Friends
87
|
Posted - 2014.01.09 03:58:00 -
[535] - Quote
Jooki Chewaka wrote:minmatar logistic hack bonus removed
planetside 2, here i come
ick. My friends who tried Planetside 2 said it was completely pay-to-win, it never felt like you accomplish anything that isn't just undone later, and it was no fun at all compared to the original Planetside.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Reav Hannari
Red Rock Outriders
2473
|
Posted - 2014.01.09 04:10:00 -
[536] - Quote
Vulpes Dolosus wrote:Dos the Crystal Ball say a thing about the plot suit yet?
I'm guessing they'll be released when the remaining vehicles are released. I wish we had a schedule for those. I was very disappointed they didn't come with the vehicle rebalance.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
223
|
Posted - 2014.01.09 04:34:00 -
[537] - Quote
Artificer Ghost wrote:Marlin Kirby wrote:I said it in the the other thread, Caldari assault got super nerfed. They still didn't they've always had that bonus (Since 1.3). Or do you mean the passive bonus? I like the new one. It doesn't make the G-Assault useless.
Caldari recovery got nerfed in the last patch to where my proto suit needs the complex regulator or armor plates to be usable and now I'm losing the recharge. Shields are almost as bad as armor recovery now and they have less HP. Meanwhile gallente armor is getting buffed. Can't wait for 600+ armor for gallante suits to be common.
They also took away the laser advantage for Amarr, indirectly nerfing ScR and lasers.
And making Mimnatar do more damage is a bad idea. Given, I also thought the sidearm bonus was dumb.
The not Logic Bomb!
-->We need better comms!<--
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J'Hiera
Tech Guard RISE of LEGION
57
|
Posted - 2014.01.09 08:26:00 -
[538] - Quote
I like the bonuses, especially the gallente ones (as a Gallente player). I also like what I see with the other suits. Dat Minmatar Assault...
But I don't see why the gun bonuses on ie. the assault suits, aren't geared towards the racial weapons.
Gallente and Caldari should have to hybrid weapons, minmatar to projectile and amarr to lasers.
It adds to the versatility in what weapons you choose to use I suppose, but it doesn|t seem very EVE Universey. |
Jooki Chewaka
Stalking Wolfpack
75
|
Posted - 2014.01.09 16:26:00 -
[539] - Quote
logistics wont repair themselves anymore?
See you from orbit
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2014.01.09 16:35:00 -
[540] - Quote
Jooki Chewaka wrote:logistics wont repair themselves anymore?
Nope, which means less logi assault suits.
The not Logic Bomb!
-->We need better comms!<--
|
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Daxxis KANNAH
Distinct Covert Initiative
599
|
Posted - 2014.01.09 16:37:00 -
[541] - Quote
Vulpes Dolosus wrote:Dos the Crystal Ball say a thing about the plot suit yet?
Who needs a pilot suit when assaults and heavies will command them and pop out with their buffed skills to take down any stragglers left.
In your blind spot
|
Quil Evrything
Triple Terrors
676
|
Posted - 2014.01.09 17:18:00 -
[542] - Quote
Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits.
not really. Because 1. there's still 1 logi that has the repair 2. logis didnt get a slot count reduction. Slot count is the major reason for slayer logis
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Jooki Chewaka
Stalking Wolfpack
75
|
Posted - 2014.01.09 17:19:00 -
[543] - Quote
Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. Then ill be able to repair myself with the repair tool, will i?
See you from orbit
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Mordecai Sanguine
What The French
261
|
Posted - 2014.01.09 17:21:00 -
[544] - Quote
Quil Evrything wrote:Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. not really. Because 1. there's still 1 logi that has the repair 2. logis didnt get a slot count reduction. Slot count is the major reason for slayer logis
Exepting Amarr logi.
Which has less PG/CPU than others logi. Less Slots. Less equipements. No more useful bonus. Less speed Less stmaina Less shield stats.
All of that for 30 more base ehp while he's suppsoed to be the tank. And a secondary...which takes more PG/CPU..... And no more hp regen.
Well it sucks to be amarr these times..... And all the sentinel will have Laser/blaster resistance while projectile weapons are already twice more powerful.... |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2014.01.09 18:27:00 -
[545] - Quote
Jooki Chewaka wrote:Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. Then ill be able to repair myself with the repair tool, will i?
Less, not eliminated.
The not Logic Bomb!
-->We need better comms!<--
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J'Hiera
Tech Guard RISE of LEGION
57
|
Posted - 2014.01.09 18:27:00 -
[546] - Quote
Not sure if I like the Gallente Scout bonus. It just seems... ineffective. Feels more like something that should be built into that suit in the first place. |
Lex DOCIEL
What The French
0
|
Posted - 2014.01.09 18:58:00 -
[547] - Quote
A good scout needs no cloaking device to be invisible. He has to play smart, make good use of his radar and bypass ennemy scanners.
Devices that blurs scanners and radars in a small area would have been 1000 times more helpful, offering a lot more of battlefield options, without completely breaking down any actual gameplay.
In fact, even a simple device allowing to completely disappear from radar and HUBs without being invisible would have done way better, with no fear of OP-ness or exploit of any kind.
CCP, please, leave cloaking BS to other broken FPS and rather bring radar-scan disappearance to life.
It will help everyone.
Really. |
Jooki Chewaka
Stalking Wolfpack
75
|
Posted - 2014.01.09 19:02:00 -
[548] - Quote
Marlin Kirby wrote:Jooki Chewaka wrote:Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. Then ill be able to repair myself with the repair tool, will i? Less, not eliminated. Sorry buddy but i dont understand, less? you mean that it will repair less when selfreppin? and by not eliminated what do you mean exactly?
and, where are you getting this from?
See you from orbit
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
226
|
Posted - 2014.01.09 19:06:00 -
[549] - Quote
Jooki Chewaka wrote:Marlin Kirby wrote:Jooki Chewaka wrote:Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. Then ill be able to repair myself with the repair tool, will i? Less, not eliminated. Sorry buddy but i dont understand, less? you mean that it will repair less when selfreppin? and by not eliminated what do you mean exactly?
I mean that assault logis won't be eliminated, but there will be less of them.
The not Logic Bomb!
-->We need better comms!<--
|
Jooki Chewaka
Stalking Wolfpack
75
|
Posted - 2014.01.09 19:14:00 -
[550] - Quote
Marlin Kirby wrote:I mean that assault logis won't be eliminated, but there will be less of them. :S you quoted the wrong guy then
See you from orbit
|
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2014.01.09 19:18:00 -
[551] - Quote
Jooki Chewaka wrote:Marlin Kirby wrote:I mean that assault logis won't be eliminated, but there will be less of them. :S you quoted the wrong guy then
Bah! Too many people quoted me.
The not Logic Bomb!
-->We need better comms!<--
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Tesfa Alem
Death by Disassociation Legacy Rising
62
|
Posted - 2014.01.09 20:25:00 -
[552] - Quote
Vell0cet wrote:Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. I'm pretty sure the cloaks won't be restricted to scouts only (although they will have a much easier time fitting them). Scouts are designed to quickly sneak behind enemy lines and make trouble, the hacking bonus is a natural fit for them (well one of them). As for the repping bonus, the biggest benefit is the increased range, which should allow the Min logi the ability to more easily stay behind cover while repping. That role nicely complements the Minmatar's speed.
You can't rep from behind cover, because if you lose line of sight of your target (dancing from enemy bullets) the reps break off. Other wise your usually tethered to a suit slower than yours, making minmatar speed redundant. Thats why i could sprint off and speed hack and return to the action quickly. Other wie i'm better off with a brick tanked gallente/ammar suit.
Redline for Thee, but no Redline for Me.
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Nihilus Warwick
Pradox One Proficiency V.
78
|
Posted - 2014.01.09 21:37:00 -
[553] - Quote
Dude. Yes. I am so pumped for all of this. More variations. More suits. More bonuses. More fun. I am so freaking hard right now. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
65
|
Posted - 2014.01.09 21:46:00 -
[554] - Quote
Brynjar Reko wrote: Minmatar scouts could be useful if nova knives and melee have a smaller diminishing effect on cloak, could feasibly remain cloaked while attacking in close range for extended periods, albeit with limited effectiveness given the use of nova knives.
Gallente scouts are suited to shotgun or their racial AR combat with their massive passive scans while evading the scans that will likely be the bane of every other scout, but will have to rely on actual evasion more than their cloaks given these weapons are likely candidates for high cloak drain.
Mmm... nova knives are a melee weapon, so, reading between the lines, it shouldn't cause the shield to disappear before it expires. Sure thing, you'll have to sneak behind an enemy before knifing him COD style
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Mordecai Sanguine
What The French
263
|
Posted - 2014.01.09 21:59:00 -
[555] - Quote
Why CCP HATES Amarians ?
I mean look at our suits ! Look at our items. Look at our new skills.
Suits : Advantage : Something like 20-30 more base HP. Secondary as Logi. Now the drawbacks : Slower. Less PG Less CPU Less potential HP because lacks of slots => We are suppsoed to be SUPERBRICK like in Eve we are suppsoed to be the best tankers but at the end everybody can have more life than us once they stack armor/shield......... Less slots.
I mean dude seriously someone already found that killing an Amarr suit is hard (Heavy don't count) ?
Now our items : WHY THEY COST TWICE MORE PG ??? And the same or even more CPU than ALL OTHER weapons ? Come on a light weapon take the same or even more PG/CPU than Heavy weapons....... Everybody wants Heavy Amarr weapons but they will take 30PG at Std level --' Why they are the only weapons that have penality/Overheat or even the possibility to make you DEAD ? (Laser overheat is more than 150hp....) Or prevent you to run or make anything during SIX SECOND. They cost twice more pG they cost more ISK. And they have the biggest drawbacks of the game ???
And finally our Bonuses come ON.
Amarr Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Useless for scrambler and makes you overheat even faster with Laser rifles which is almost useless in the hand of assaults. Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Best Joke EVER we have less slots and they want us to worth 90/140 hp while we are supposed to tank and we are already underdogs.
Amarr Commando Skill: Okay nice. I admit it. Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level
Amarr Logistics Skill: And where is the idea of the combt engineer ? Amarr Logistics was ALREADY the worse. Less Hp less everything JUST to have a secondary weapons that takes more pg/cpu while you have less.... Read your own description CCP Amarr Logi is supposed to be the frontline support not the "i set the spawn and go hide i follow you like a dog use a uplink and then follow you again and again" Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Amarr Sentinel Skill: Nice finally. Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons.
Amarr Scout Skill: Need to watch it but...give bonus on something that is not even out.... Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level.[/quote] |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4555
|
Posted - 2014.01.09 23:08:00 -
[556] - Quote
Mordecai Sanguine wrote:Why CCP HATES Amarians ? Amarr Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Useless for scrambler and makes you overheat even faster with Laser rifles which is almost useless in the hand of assaults. Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Best Joke EVER we have less slots and they want us to worth 90/140 hp while we are supposed to tank and we are already underdogs. Amarr Commando Skill: Okay nice. I admit it. Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: And where is the idea of the combt engineer ? Amarr Logistics was ALREADY the worse. Less Hp less everything JUST to have a secondary weapons that takes more pg/cpu while you have less.... Read your own description CCP Amarr Logi is supposed to be the frontline support not the "i set the spawn and go hide i follow you like a dog use a uplink and then follow you again and again" Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Nice finally. Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. Amarr Scout Skill: Need to watch it but...give bonus on something that is not even out.... Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. [/quote]
Amarr Assaults aren't the underdogs, I feel. Minmatar Assaults maybe but an Amarr Assault is a very offensive based contender who can decimate in a hurry while time-to-kill is so low and scramblers are so high damage. I'd recommend considering the higher rate of fire again as the only weapon it really affects is the Scrambler Rifle itself, which already has a pretty ridiculous rate of fire (20-25 rounds before overheating with the fire rate of pre-nerf Tac ARs). Laser Rifle and Assault Scrambler can only benefit from it.
I think there's a big misconception about the Amarr Logi changes that people are so focused on their new bonus(es) that they're forgetting that, in the end, it can still fit other equipment. It's not restricted to -just- drop uplinks, it just gets a bonus to them. Even still, if you're placing drop uplinks and thne just running to hide you should probably use a Scout. Amarr Logi, having a sidearm and generally more HP, was designed to complement frontline warfare and be a hardy defensive alternative. Put the drop uplink down and then defend it. Otherwise I would recommend using a Scout.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Joeboa
Bullet Cluster Legacy Rising
35
|
Posted - 2014.01.09 23:10:00 -
[557] - Quote
Jooki Chewaka wrote:Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. Then ill be able to repair myself with the repair tool, will i?
They have more slots, but it doesn't make them better. The base stats of the assault compensate for the missing slots, similar to why the assault doesn't make a good heavy just because it has more slots than a heavy. If you use those logi slots to make the logi faster then the assault will have more HP by far. If you fit a logi to have more HP then the assault will be a hell of a lot faster, and so on. The assault is overall better and has a sidearm.
I think the 5hp/sec was the main reason. Although it really started with the Cal logi back in the days when shields were overpowered. |
noob cavman
Tickle My Null-Sac
379
|
Posted - 2014.01.09 23:12:00 -
[558] - Quote
So scouts should place uplink and hide?-_-;
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
Renegade minja fighting for the empress
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jerrmy12 kahoalii
The Phoenix Federation
300
|
Posted - 2014.01.09 23:13:00 -
[559] - Quote
Joeboa wrote:Jooki Chewaka wrote:Marlin Kirby wrote:Jooki Chewaka wrote:logistics wont repair themselves anymore? Nope, which means less logi assault suits. Then ill be able to repair myself with the repair tool, will i? They have more slots, but it doesn't make them better. The base stats of the assault compensate for the missing slots, similar to why the assault doesn't make a good heavy just because it has more slots than a heavy. If you use those logi slots to make the logi faster then the assault will have more HP by far. If you fit a logi to have more HP then the assault will be a hell of a lot faster, and so on. The assault is overall better and has a sidearm. I think the 5hp/sec was the main reason. Although it really started with the Cal logi back in the days when shields were overpowered. Having slightly more hp is rendered useless if the other thing has more slots to get higher hp
I use a tablet so beware of typos
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1111
|
Posted - 2014.01.09 23:14:00 -
[560] - Quote
noob cavman wrote:So scouts should place uplink and hide?-_-;
Nope. Scouts are supposed to go cloak in the corner and pray there is not an omniscient gal logi in the area.
!
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Ghermard-ol Dizeriois
Maphia Clan Corporation
65
|
Posted - 2014.01.09 23:16:00 -
[561] - Quote
My question is: if I use another equipment while cloaked, does the "invisibility" go away?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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noob cavman
Tickle My Null-Sac
379
|
Posted - 2014.01.09 23:17:00 -
[562] - Quote
Krom Ganesh wrote:noob cavman wrote:So scouts should place uplink and hide?-_-; Nope. Scouts are supposed to go cloak in the corner and pray there is not an omniscient gal logi in the area. Thouse god damn 4 eyed cheating bastards
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4556
|
Posted - 2014.01.09 23:30:00 -
[563] - Quote
noob cavman wrote:Krom Ganesh wrote:noob cavman wrote:So scouts should place uplink and hide?-_-; Nope. Scouts are supposed to go cloak in the corner and pray there is not an omniscient gal logi in the area. Thouse god damn 4 eyed cheating bastards
lul learn 2 profile damp
Useful Links
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noob cavman
Tickle My Null-Sac
379
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Posted - 2014.01.09 23:35:00 -
[564] - Quote
Aeon Amadi wrote:noob cavman wrote:Krom Ganesh wrote:noob cavman wrote:So scouts should place uplink and hide?-_-; Nope. Scouts are supposed to go cloak in the corner and pray there is not an omniscient gal logi in the area. Thouse god damn 4 eyed cheating bastards lul learn 2 profile damp Lul never would have guessed damping would dampen thank you cousin of the 4 eyed cheating bastard
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
259
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Posted - 2014.01.10 02:34:00 -
[565] - Quote
Ghermard-ol Dizeriois wrote:My question is: if I use another equipment while cloaked, does the "invisibility" go away?
I hate your RE using logi already. It better!
Please fix the mic bubble bug...
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
14
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Posted - 2014.01.10 02:41:00 -
[566] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=134598&find=unread
I made this thread to describe some better alternatives to the current scout bonuses, in order to make them on par with medium and heavy frames in battle
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Cpt Merdock
The Exemplars Top Men.
169
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Posted - 2014.01.10 02:51:00 -
[567] - Quote
Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously?
I find the bonuses to be ok, Min Logi's typically use Rep tools, and now we have the equipment CPU/PG reductions so we can add a little extra HP to our suits. I will miss my Hacking skills, and everyone will miss the 5 rep a second (In my opinion thats what made the logi make the assault suit obsolete). But no one else will have those things so people with Hacking systems level 5 will still be the fastest hackers. Maybe it wont be so bad, plus there is a rumor, much like these suit bonuses are a rumor, that we will get dropsuit respecs. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
253
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Posted - 2014.01.10 02:54:00 -
[568] - Quote
Cpt Merdock wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? I find the bonuses to be ok, Min Logi's typically use Rep tools, and now we have the equipment CPU/PG reductions so we can add a little extra HP to our suits. I will miss my Hacking skills, and everyone will miss the 5 rep a second (In my opinion thats what made the logi make the assault suit obsolete). But no one else will have those things so people with Hacking systems level 5 will still be the fastest hackers. Maybe it wont be so bad, plus there is a rumor, much like these suit bonuses are a rumor, that we will get dropsuit respecs.
I agree while i will miss the hacking bonus I will enjoy the rep bonus far more |
Agrios Endendros
Single Serving Friends
93
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Posted - 2014.01.10 03:59:00 -
[569] - Quote
Cpt Merdock wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? I find the bonuses to be ok, Min Logi's typically use Rep tools, and now we have the equipment CPU/PG reductions so we can add a little extra HP to our suits. I will miss my Hacking skills, and everyone will miss the 5 rep a second (In my opinion thats what made the logi make the assault suit obsolete). But no one else will have those things so people with Hacking systems level 5 will still be the fastest hackers. Maybe it wont be so bad, plus there is a rumor, much like these suit bonuses are a rumor, that we will get dropsuit respecs.
As far as balance and fairness are concerned with new suits, I don't have much issue. If no respecs are handed out though, that will be the end of my Min Logi. His isk will be sent to my alts and he will be left to gather dust (rimshot). I picked Min Logi for a specific role. I was willing to accept his squishiness in exchange for the fact he could hack far faster than anyone else, a very valuable tool in this game. The best hacker in the game by far, not equally as good as any assault or Gal Logi with hack at 5, which will stomp the equivalent Min logi into the ground. I have no desire to be a medic, and I can't see ANY remote reason why someone would pick a Min Logi to be anything but that, with the new stats.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Mordecai Sanguine
What The French
265
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Posted - 2014.01.10 08:11:00 -
[570] - Quote
Amarr Assaults aren't the underdogs, I feel. Minmatar Assaults maybe but an Amarr Assault is a very offensive based contender who can decimate in a hurry while time-to-kill is so low and scramblers are so high damage. I'd recommend considering the higher rate of fire again as the only weapon it really affects is the Scrambler Rifle itself, which already has a pretty ridiculous rate of fire (20-25 rounds before overheating with the fire rate of pre-nerf Tac ARs). Laser Rifle and Assault Scrambler can only benefit from it.
But now they can't shoot these 25 shots they lose their bonus ! So 15 shots and it's OVER. The RoF on the SCR is not affected. I've tested (exept assault variant.) RoF will just make it overheat WAY faster. You said that because you're minmatarr right ? These high damage have plenty of drawbacks i mean exept forge-gun NO WEAPON takes 11 PG at Std level.... I mean playing with a SCR means sacrifice lot of Hp somewhere else. SCR : 11 PG CR : 3 PG The CR is way more powerful. And since armor/shield vlaues it's even worse.
I think there's a big misconception about the Amarr Logi changes that people are so focused on their new bonus(es) that they're forgetting that, in the end, it can still fit other equipment. It's not restricted to -just- drop uplinks, it just gets a bonus to them. Even still, if you're placing drop uplinks and thne just running to hide you should probably use a Scout. Amarr Logi, having a sidearm and generally more HP, was designed to complement frontline warfare and be a hardy defensive alternative. Put the drop uplink down and then defend it. Otherwise I would recommend using a Scout.
WRONG. He have less life than all the others. 2 Less lsots. Less equipements.
Anything a Amarr Logi do an another Logi do it BETTER. A sidearm is not helping you if a primary don't work (or take 11PG like the SCR...) |
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DeathwindRising
ROGUE SPADES
186
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Posted - 2014.01.10 09:10:00 -
[571] - Quote
ChromeBreaker wrote:Aeon Amadi wrote:Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage. Can't argue about Commando's being useless now, can we O_o -_- come on people think here... yes nice bonus... but what if it can only fit one dmg mod... still not as good as an assault with 3
except its impossible to have the same hp as the commando if you run 3 damage mods
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DeathwindRising
ROGUE SPADES
186
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Posted - 2014.01.10 09:17:00 -
[572] - Quote
Goric Rumis wrote:Very interesting, double-specific resistance bonuses on the Sentinel suits. I like it. Does "blast damage" mean just explosives, or does it include all splash damage?
I just went from not wanting to skill into either Commando or Sentinel to wanting to skill into both, along with the respective light weapons. Gallente Commando with a Plasma Cannon and an Assault Rifle would be so fun and so very dangerous. Minmatar Commando with Combat Rifle and Mass Driver could also be great. On the other hand, I'm not sure there's enough of a difference between the Laser Rifle and the Scrambler Rifle to get good results from the Amarr, and the Sniper Rifle and Rail Rifle don't serve complementary roles at all. I hope there are more interesting light weapons in the works.
idk. sometimes you end up with guys being just outside your max range... a sniper rifle would be welcome there. but i agree, a long range weapon paired with an extremely long range weapon is redundant.
i want to pair the rail rifle with something more effective at close and/or medium range, like a rail shotgun |
KatanaPT
Tech Guard RISE of LEGION
433
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Posted - 2014.01.10 10:05:00 -
[573] - Quote
Well, the best thing from those screenshots is that you use Adblock, its amazing the amount of people who doesnt use a must-have tool for surfing. ;) (wink wink)
Tech Guard Recruiting Spot
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zzZaXxx
The Exemplars Top Men.
238
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Posted - 2014.01.10 10:44:00 -
[574] - Quote
OMG THESE ARE AMAZING!!!
Please let this (tweaked for balance...ummm..Min Assault) be in 1.8 |
Echoist
Fenrir's Wolves Zero-Day
106
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Posted - 2014.01.10 12:16:00 -
[575] - Quote
So i'm a laser fanatic mainly the laser rifle. Was just wondering which suit would you guys think would be better suited for the laser rifle the amarr assault or the amarr commando?
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
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zzZaXxx
The Exemplars Top Men.
238
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Posted - 2014.01.10 14:21:00 -
[576] - Quote
BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!!
Are you insane? +50% range and +25% rep is amazing! Squad of three, one min logi, one heavy, one assault, triage repping the other two = ownage |
zzZaXxx
The Exemplars Top Men.
238
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Posted - 2014.01.10 14:22:00 -
[577] - Quote
Echoist wrote:So i'm a laser fanatic mainly the laser rifle. Was just wondering which suit would you guys think would be better suited for the laser rifle the amarr assault or the amarr commando?
Commando has the laser dmg bonus and you can switch to AR for CQC. |
The Infected One
Fatal Absolution Covert Intervention
571
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Posted - 2014.01.10 14:27:00 -
[578] - Quote
looking at the numbers, new Min Logi bonus really isn't THAT bad. I'll now be able to fit 2 complex hacking mods, AND a buffed core rep tool while only sacrificing 50 armor and still keeping my natural Minmitar awesome speed. A logi that can keep up with the assaults, give god mode reps to heavies, and hack with effectively lvl 15 hacking skill....truck yeah!
CLEAR THE AREA BEFORE GOING FOR THE REVIVE!
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agent caron
DUST University Ivy League
6
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Posted - 2014.01.10 22:08:00 -
[579] - Quote
Bump |
Agrios Endendros
Single Serving Friends
98
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Posted - 2014.01.11 00:20:00 -
[580] - Quote
I'm sure this is somewhere else here too but for those who haven't seen them... All suits GÇô Includes Unreleased Scouts & Heavys: Here
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Quil Evrything
Triple Terrors
707
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Posted - 2014.01.11 01:46:00 -
[581] - Quote
Agrios Endendros wrote:I'm sure this is somewhere else here too but for those who haven't seen them... All suits GÇô Includes Unreleased Scouts & Heavys: Here
Thanks!
...
huh. they kinda botched the gallente heavy. Looks like a caldari!
other than that... cool stuff :)
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Agrios Endendros
Single Serving Friends
98
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Posted - 2014.01.11 01:52:00 -
[582] - Quote
Quil Evrything wrote:Agrios Endendros wrote:I'm sure this is somewhere else here too but for those who haven't seen them... All suits GÇô Includes Unreleased Scouts & Heavys: Here Thanks! ... huh. they kinda botched the gallente heavy. Looks like a caldari! other than that... cool stuff :)
I found this, too. I'm not sure what to make of it but it looks kind of Gallentte: Here
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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jerrmy12 kahoalii
The Phoenix Federation
320
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Posted - 2014.01.11 01:55:00 -
[583] - Quote
Agrios Endendros wrote:Quil Evrything wrote:Agrios Endendros wrote:I'm sure this is somewhere else here too but for those who haven't seen them... All suits GÇô Includes Unreleased Scouts & Heavys: Here Thanks! ... huh. they kinda botched the gallente heavy. Looks like a caldari! other than that... cool stuff :) I found this, too. I'm not sure what to make of it but it looks kind of Gallentte: Here cool seen it
I use a tablet so beware of typos
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TheDarthMa94
The New Age Outlaws WINMATAR.
55
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Posted - 2014.01.11 09:56:00 -
[584] - Quote
For the love of god CCP, with this big changes in dropsuit. Please give a respecs on dropsuit command!!!!
Sith Apprentice and Director of NAO
"1000, 2000, 3000, you all gonna make me rich!"
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1749
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Posted - 2014.01.11 09:59:00 -
[585] - Quote
TheDarthMa94 wrote:For the love of god CCP, with this big changes in dropsuit. Please give a respecs on dropsuit command!!!!
For the love of God CCP, with these big changes to role bonuses! Please give a respec on dropsuit upgrades as well!
Also, since you are changing what weapons synergize with the suit, you might as well give out a weapon respec as well!
Vehicles got their turn! I want mine!
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
66
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Posted - 2014.01.11 10:17:00 -
[586] - Quote
Agrios Endendros wrote:I found this, too. I'm not sure what to make of it but it looks kind of Gallentte: Here
wow
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Mordecai Sanguine
What The French
267
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Posted - 2014.01.11 12:00:00 -
[587] - Quote
Cpt Merdock wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? I find the bonuses to be ok, Min Logi's typically use Rep tools, and now we have the equipment CPU/PG reductions so we can add a little extra HP to our suits. I will miss my Hacking skills, and everyone will miss the 5 rep a second (In my opinion thats what made the logi make the assault suit obsolete). But no one else will have those things so people with Hacking systems level 5 will still be the fastest hackers. Maybe it wont be so bad, plus there is a rumor, much like these suit bonuses are a rumor, that we will get dropsuit respecs.
At the contrary you will lose Hp.
If we reduce PG/CPU cost of equipements for logi it also means we're gonna lose base PG/CPU to avoid Logi slayers. |
XofCitoac
Axis of Chaos
5
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Posted - 2014.01.11 17:10:00 -
[588] - Quote
Aeon Amadi wrote:Thanks for sharing this vid! I actually really enjoyed watching it ^_^ Aero Yassavi wrote: Though I'm not paying any tribute to the dead Matari terrorists.
I've actually been trying to get a hold of some of the Amarr RPers to squad up in Amarr FW. Hit me up sometime, yeah? XofCitoac wrote: u see... ^^THIS GUY... (#SHAKES HEAD)... still PLAYS this game... UNlike OTHER CPMs (JA, NK) has 25mil SP (BARE MINIMUM) and EVEN HE sees the logic in RESPECS.
I didn't read the rest of it because it was rather difficult but I'd like to inform you that I have been in a squad with Nova Knife in the past week and have personally been in a handful of matches with Jenza Aranda. Making baseless, blind assumptions isn't a good way to go. If you want to play Dust 514 with any of the CPM members, hit them up on Skype - I'm sure they'd be more than happy to take you for a few pub/faction warfare runs ive no desire to circlejerk with the middle management ... tyvm... however I have ONLY SEEN KAIN... Nova is in a chat im in, and JENZA, i havent seen since Chromosome... Nova was last seen by me 3 days into Uprising FROGSTOMPING reds with the new ADS (i informed him of this less than a week ago (in a PM). now... STFU with your vaginababblebullshit |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4577
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Posted - 2014.01.12 01:05:00 -
[589] - Quote
XofCitoac wrote:Aeon Amadi wrote:XofCitoac wrote: u see... ^^THIS GUY... (#SHAKES HEAD)... still PLAYS this game... UNlike OTHER CPMs (JA, NK) has 25mil SP (BARE MINIMUM) and EVEN HE sees the logic in RESPECS.
I didn't read the rest of it because it was rather difficult but I'd like to inform you that I have been in a squad with Nova Knife in the past week and have personally been in a handful of matches with Jenza Aranda. Making baseless, blind assumptions isn't a good way to go. If you want to play Dust 514 with any of the CPM members, hit them up on Skype - I'm sure they'd be more than happy to take you for a few pub/faction warfare runs ive no desire to circlejerk with the middle management ... tyvm... however I have ONLY SEEN KAIN... Nova is in a chat im in, and JENZA, i havent seen since Chromosome... Nova was last seen by me 3 days into Uprising FROGSTOMPING reds with the new ADS (i informed him of this less than a week ago (in a PM). now... STFU with your vaginababblebullshit
Dude, you sound bummed; you gonna make it? I'm a licensed fake psychotherapist if you want to talk it out. How does it that make you feel?
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BLACK MASK D
The Exemplars Top Men.
24
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Posted - 2014.01.12 04:46:00 -
[590] - Quote
shouldnt the gallente have the amour repair and the amarr have the 5% buff? or am i the only one who thinks that? its like adding shield regen on the gallente all over again |
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Ghermard-ol Dizeriois
Maphia Clan Corporation
68
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Posted - 2014.01.12 11:16:00 -
[591] - Quote
Just to summarize all this, let me see if I got this covered:
CCP will add
- Commando C-1
- Commando G-1
- Commando M-1
- Commando C/1
- Commando G/1
- Commando M/1
- Commando ck.0
- Commando gk.0
- Commando mk.0
- Scout A-1
- Scout C-1
- Scout A/1
- Scout C/1
- Scout ak.0
- Scout ck.0
- Recon A-1
- Recon C-1
- Recon A/1
- Recon C/1
- Recon ak.0
- Recon ck.0
- Heavy C-1
- Heavy G-1
- Heavy M-1
- Heavy C/1
- Heavy G/1
- Heavy M/1
- Heavy ck.0
- Heavy gk.0
- Heavy mk.0
- Sentinel C-1
- Sentinel G-1
- Sentinel M-1
- Sentinel C/1
- Sentinel G/1
- Sentinel M/1
- Sentinel ck.0
- Sentinel gk.0
- Sentinel mk.0
For a total number of 39 new armors (AUR version not included), is that correct?
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Agrios Endendros
Single Serving Friends
105
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Posted - 2014.01.12 11:43:00 -
[592] - Quote
Ghermard-ol Dizeriois wrote:Just to summarize all this, let me see if I got this covered: CCP will add
- Commando C-1
- Commando G-1
- Commando M-1
- Commando C/1
- Commando G/1
- Commando M/1
- Commando ck.0
- Commando gk.0
- Commando mk.0
- Scout A-1
- Scout C-1
- Scout A/1
- Scout C/1
- Scout ak.0
- Scout ck.0
- Recon A-1
- Recon C-1
- Recon A/1
- Recon C/1
- Recon ak.0
- Recon ck.0
- Heavy C-1
- Heavy G-1
- Heavy M-1
- Heavy C/1
- Heavy G/1
- Heavy M/1
- Heavy ck.0
- Heavy gk.0
- Heavy mk.0
- Sentinel C-1
- Sentinel G-1
- Sentinel M-1
- Sentinel C/1
- Sentinel G/1
- Sentinel M/1
- Sentinel ck.0
- Sentinel gk.0
- Sentinel mk.0
For a total number of 39 new armors (AUR version not included), is that correct?
Recon?
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Ghermard-ol Dizeriois
Maphia Clan Corporation
68
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Posted - 2014.01.12 11:45:00 -
[593] - Quote
Agrios Endendros wrote:Recon?
Light frame A-1 / C-1 Scout frame A-1 / C-1
I use a different name...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Aqil Aegivan
The Southern Legion The Umbra Combine
264
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Posted - 2014.01.12 11:49:00 -
[594] - Quote
Ghermard-ol Dizeriois wrote:For a total number of 39 new armors (AUR version not included), is that correct?
As long as you understand that CCP has not officially confirmed that they will be adding any of this content in the foreseeable future and that all details are subject to change. |
Joeboa
Bullet Cluster Legacy Rising
36
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Posted - 2014.01.12 12:13:00 -
[595] - Quote
BLACK MASK D wrote:shouldnt the gallente have the amour repair and the amarr have the 5% buff? or am i the only one who thinks that? its like adding shield regen on the gallente all over again
Actually, this seems consistent with the differences between Amarr and Gallente as it relates to Dust 514, just not with EVE Online. It kinda makes sense to me that the factions might develop different styles on the ground as appose to the skies. It's like the Amarr tank... what Amarr ship was ever designed as a 50/50 duel tank HP? Amarr disregard shields entirely, if fact, in EVE. Again, just a difference between their ground and sky tactics.
By the way, thanks Aeon for the effort in posting this, lol. Not sure if it was ever said. I fought in a PC against Egypt and Roofer in a PC, shared some GG mails and it took me back to the good times of ANON. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
69
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Posted - 2014.01.12 12:45:00 -
[596] - Quote
Aqil Aegivan wrote:Ghermard-ol Dizeriois wrote:For a total number of 39 new armors (AUR version not included), is that correct? As long as you understand that CCP has not officially confirmed that they will be adding any of this content in the foreseeable future and that all details are subject to change.
Of course But I wanted to check if Light and Heavy frames were the ones I wrote or not - so far I'm not expecting CCP to post a DEV's Blog where they say when all of this shall be released. On another note, I forgot to think about MLT suits... there could be 5 more suits.
Thanks for the answer Aqil
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Aqil Aegivan
The Southern Legion The Umbra Combine
265
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Posted - 2014.01.12 13:20:00 -
[597] - Quote
Ghermard-ol Dizeriois wrote:Thanks for the answer Aqil
Np, It just pays to be clear for anyone asking what CCP is planning that things haven't been confirmed yet. If you're asking what we're speculating about then yeah, that list looks about right to me. Given the change in bonuses there may be a substantial difference in existing suits too. |
Edmund Dantez
1
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Posted - 2014.01.12 13:29:00 -
[598] - Quote
Hahaha! You so got me on that.
GÇ£If it is ones lot to be cast among fools, one must learn foolishness.-The Count of Monte Cristo
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RemingtonBeaver
molon labe. Public Disorder.
20
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Posted - 2014.01.12 13:52:00 -
[599] - Quote
Being someone that doesn't try to flavor-of-the-week my fittings, and having a lot of SP spread about a lot of things, I am very happy seeing all the diversity.
Can't wait to see how busted all this cloaking is going to be! It should obscure the users visibility too, Predator style...and steal the sound effects from the movie too...in fact scratch all that I'm just going to watch Predator when I get home. |
Roofer Madness
Tickle My Null-Sac
745
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Posted - 2014.01.12 14:20:00 -
[600] - Quote
Joeboa wrote:BLACK MASK D wrote:shouldnt the gallente have the amour repair and the amarr have the 5% buff? or am i the only one who thinks that? its like adding shield regen on the gallente all over again Actually, this seems consistent with the differences between Amarr and Gallente as it relates to Dust 514, just not with EVE Online. It kinda makes sense to me that the factions might develop different styles on the ground as appose to the skies. It's like the Amarr tank... what Amarr ship was ever designed as a 50/50 duel tank HP? Amarr disregard shields entirely, if fact, in EVE. Again, just a difference between their ground and sky tactics. By the way, thanks Aeon for the effort in posting this, lol. Not sure if it was ever said. I fought in a PC against Egypt and Roofer in a PC, shared some GG mails and it took me back to the good times of ANON.
That was fun Joe. I always enjoy seeing one of my old ANON homies on the other side of the battle. Until next time!
The Dust 514 AFK song
Plasma Cannon FTW
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4581
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Posted - 2014.01.12 14:33:00 -
[601] - Quote
Just hit 100 likes on the original post. Many thanks to all of you and best of luck to everyone regarding the future changes
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Dj grammer
Red Star. EoN.
102
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Posted - 2014.01.12 16:27:00 -
[602] - Quote
This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus. However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP as well as laying down cover fire for friendlies.
2.) I understand everything is not set in stone but the Assault bonus looks good, especially the Gallente Assault. On my MinLogi I have more armor than shield eight times out of ten. I know that my MinLogi gets a repair tool bonus which makes heavies happy along with other armor tankers. But a Logi should be self-sustaining after healing others.
3.) Being a LogiBro is insanely expensive in both Skill Points and ISK cost. Counting all Modules, dropsuits, and equipment that builds up a logi suit, the cost builds up fast and can take its toll on any unsuspecting player dying too much.
Who knows, maybe I'm looking way too much in this and should just sit back and enjoy the ride for now. When 1.8 drops and I see the bonus, I would make the decision on becoming a LogiBro once more or just drop it overall.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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BLACK MASK D
The Exemplars Top Men.
25
|
Posted - 2014.01.12 17:07:00 -
[603] - Quote
Joeboa wrote:BLACK MASK D wrote:shouldnt the gallente have the amour repair and the amarr have the 5% buff? or am i the only one who thinks that? its like adding shield regen on the gallente all over again Actually, this seems consistent with the differences between Amarr and Gallente as it relates to Dust 514, just not with EVE Online. It kinda makes sense to me that the factions might develop different styles on the ground as appose to the skies. It's like the Amarr tank... what Amarr ship was ever designed as a 50/50 duel tank HP? Amarr disregard shields entirely, if fact, in EVE. Again, just a difference between their ground and sky tactics. By the way, thanks Aeon for the effort in posting this, lol. Not sure if it was ever said. I fought in a PC against Egypt and Roofer in a PC, shared some GG mails and it took me back to the good times of ANON.
kk thanks i guess i just didn't get it at first but now i kinda see why :p i guess i just said that cause i picked the gallente as the c.q.c stealth types with cloaks and shadows and leaning more in speed and regen instead of tanking at least that how i play |
Dericha
A.N.O.N.Y.M.O.U.S.
2
|
Posted - 2014.01.12 19:01:00 -
[604] - Quote
Dj grammer wrote:This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus. However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP as well as laying down cover fire for friendlies.
2.) I understand everything is not set in stone but the Assault bonus looks good, especially the Gallente Assault. On my MinLogi I have more armor than shield eight times out of ten. I know that my MinLogi gets a repair tool bonus which makes heavies happy along with other armor tankers. But a Logi should be self-sustaining after healing others.
3.) Being a LogiBro is insanely expensive in both Skill Points and ISK cost. Counting all Modules, dropsuits, and equipment that builds up a logi suit, the cost builds up fast and can take its toll on any unsuspecting player dying too much.
Who knows, maybe I'm looking way too much in this and should just sit back and enjoy the ride for now. When 1.8 drops and I see the bonus, I would make the decision on becoming a LogiBro once more or just drop it overall.
I feel the same way. I chose the Gallente Logi back in open beta because I wanted to repair and support the front line. I stayed with it despite being told I was useless for not being a "Killer Logi". Passed up for PCs until I started throwing up 3k WP games supporting a city defense squad (i.e., I was finally in my proper role). Now I'm destined to become a scan bot? With a weapon that is at odds with my FW rep? I've already started training heavy skills. This just affirms that decision.
From all this discussion, it sounds like Gallente logi will be a highly sought after role for someone else. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
299
|
Posted - 2014.01.12 22:38:00 -
[605] - Quote
Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
The Tank Balancing Factor No One Is Discussing
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Agrios Endendros
Single Serving Friends
105
|
Posted - 2014.01.12 22:50:00 -
[606] - Quote
Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
Not sure which way I would like better, but it is a very valid question.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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XxWarlordxX97
The Corporate Raiders Top Men.
4148
|
Posted - 2014.01.13 02:16:00 -
[607] - Quote
When are the heavies coming out???
Level 5 forum warrior
A Solo heavy Boss
I.E. made me OP
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CCP Remnant
C C P C C P Alliance
575
|
Posted - 2014.01.13 05:54:00 -
[608] - Quote
Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. |
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Quil Evrything
Triple Terrors
717
|
Posted - 2014.01.13 06:05:00 -
[609] - Quote
Dj grammer wrote:This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus.
oh, woe is me.... if only they had a MODULE, that could automatically repair a suit? Oh wait, they do have one.
So you'll lose a Whole Slot. Such a tragedy... when you should really be losing TWO slots, to put you on par with normal medium frame slot count.
Quote:However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP
Which would mean logis would have to actually use cover, rather than act like a tank, walking through the middle of battle without worries. How.. terrible and unreasonable?
Lame excuses, "bro".
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Quil Evrything
Triple Terrors
717
|
Posted - 2014.01.13 06:08:00 -
[610] - Quote
CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected.
Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades.
Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request...
"tag you're it!"
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Ralden Caster
Omega Elite Mercs INC.
23
|
Posted - 2014.01.13 06:11:00 -
[611] - Quote
The Minmatar logi bonus to me seems to make sense; the Amarr had enslaved the Minmatar, so the Minmatar slaves are protecting his master.
Edit: Also, gameplay-wise, the fastest logi would make the best medic, as he could zoom from one patient to the next very quickly. The heal bonus makes it even easier.
And now the Forge Gun is little more than a dust collector, no pun intended.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1506
|
Posted - 2014.01.13 06:18:00 -
[612] - Quote
CCP Remnant wrote:Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons. It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected.
HAH! I WAS RIGHT! |
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CCP Remnant
C C P C C P Alliance
575
|
Posted - 2014.01.13 06:19:00 -
[613] - Quote
Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!"
It's still considered as splash damage. |
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Dj grammer
Red Star. EoN.
104
|
Posted - 2014.01.13 09:32:00 -
[614] - Quote
Quil Evrything wrote:Dj grammer wrote:This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus.
oh, woe is me.... if only they had a MODULE, that could automatically repair a suit? Oh wait, they do have one. So you'll lose a Whole Slot. Such a tragedy... when you should really be losing TWO slots, to put you on par with normal medium frame slot count. Quote:However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP
Which would mean logis would have to actually use cover, rather than act like a tank, walking through the middle of battle without worries. How.. terrible and unreasonable? Lame excuses, "bro". I do not make excuses "bro". I did forget about the armor repper didn't I? SO instead of trying to insult someone try to hear out reason for a change. Chill off the trollaid or hateraid you have been sipping on for a second?
1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame? That's what I am getting from your reply. In that case every suit would be that way. Almost like you want it the COD way.
For me, putting on an armor repper now is not a problem even in the future of things. Some chose not to use them, it's their choice. Also I like how you point out we act as a tank. Dude, I use more cover than anything because I know I AM NOT GODLIKE AND SHOULDN'T HAVE IT EASY!! Example, look at people running Light weapons on Heavy suits giving true heavy players a bad name. Cover is to everyone's advantage, it's the most basic thing anyone should pick up on. Logis that tank tend to be your Logi assaults who do nothing but help themselves. SO before accusing anyone of being a Logi Assault, think back and recall a true LogiBro actually helped you out. Also recall when Assaults were using Caldari Logistics as assault suits.
One question I would like to ask you is have you actually played in a Logistics drop suit? I can tell you from running it for 7 months It is not easy. I have to stay around my squad 24/7 as if I am stalking them. I wish I was a tank and could "skip to my lou" in the middle of the battlefield. But I am wiser than that, all i have is one weapon, tons of equipment to help my squad out, and modules to help me stay in the fight. I must also decide to revive people or not which gets on my nerves more than anything. Anyone who have not ran Logistics or the medic suit tends to think we can get them up in the middle of a fire fight. No we would first get rid of the problem aka kill then revive you.
Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you, no one can repair you, and you lose ISK quickly. If that's how you want it in the near future, I hope you yourself are a tank at that time.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Quil Evrything
Triple Terrors
718
|
Posted - 2014.01.13 18:40:00 -
[615] - Quote
Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy.
As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there.
Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change". |
Agrios Endendros
Single Serving Friends
106
|
Posted - 2014.01.13 19:16:00 -
[616] - Quote
Quil Evrything wrote:Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy. As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there. Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change".
Logi does not have to equal medic to do their job. Uplinks, scans, and hives are all important, too
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Dj grammer
Red Star. EoN.
104
|
Posted - 2014.01.13 19:24:00 -
[617] - Quote
Agrios Endendros wrote:Quil Evrything wrote:Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy. As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there. Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change". Logi does not have to equal medic to do their job. Uplinks, scans, and hives are all important, too +1 on that one
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Z3R0 GR4VITY
Red Star. EoN.
325
|
Posted - 2014.01.14 01:11:00 -
[618] - Quote
I really don't want to lose the hacking speed bonus on my min logi (the main reason why I skilled into the suit). I don't mind losing the +5 armor rep bonus or even ehp. I hope they take that into full account when they go and make these changes.
"Oh yeah, well where did you buy your clothes, the toilet store?"
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bamaboy27z
The Lionheart Coalition
0
|
Posted - 2014.01.14 03:10:00 -
[619] - Quote
Im very new to the game and this might be a bad idea but i was thinking that maybe they can make our reppers heal us also as long as we are repairing someone else. i use amarr logi and imo i dont have enough slots to equip repair modules. if they cant do this maybe they will give us a respec as i only have 2 mill sp so if i have to change suits i would be better off restarting or quitting the game. |
Quil Evrything
Triple Terrors
727
|
Posted - 2014.01.14 17:50:00 -
[620] - Quote
Dj grammer wrote:
That guy is right especially if you partake in PC Battles. Sometimes we do not have to be equivalent to being a medic (contradicting myself). For you, whatever drop suit you run Quil, you would like to be in the action all the time. We the logis will carry those uplinks for ya to spawn on if no one revived you.
You're sounding like mr. Henry Ford; "[you can run any dropsuit you like, so long as its a medium frame]"
No, I DONT want to be in the action all the time. I run scout. And I drop uplinks myself, thanks very much.
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Quil Evrything
Triple Terrors
727
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Posted - 2014.01.14 17:52:00 -
[621] - Quote
Agrios Endendros wrote:
Logi does not have to equal medic to do their job. Uplinks, scans, and hives are all important, too
Sure. But none of those things require ludicrous counts of slots for out-tanking a heavy. If you're busy dropping EQ, you DONT need lots of HP, because you shouldnt be running around directly in the line of fire. |
jerrmy12 kahoalii
The Phoenix Federation
374
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Posted - 2014.01.14 18:01:00 -
[622] - Quote
CCP Remnant wrote:Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. So warbarge strikes are splash too?
Closed beta vet
I use a tablet so beware of typos
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Dj grammer
Red Star. EoN.
105
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Posted - 2014.01.14 18:29:00 -
[623] - Quote
Quil Evrything wrote:Dj grammer wrote:
That guy is right especially if you partake in PC Battles. Sometimes we do not have to be equivalent to being a medic (contradicting myself). For you, whatever drop suit you run Quil, you would like to be in the action all the time. We the logis will carry those uplinks for ya to spawn on if no one revived you.
You're sounding like mr. Henry Ford; "[you can run any dropsuit you like, so long as its a medium frame]" No, I DONT want to be in the action all the time. I run scout. And I drop uplinks myself, thanks very much.
The so as long as if it is a Ford Model T quote I think? Nice one +1
I was not trying to say run a med suit all the time (so that is what you were saying the whole time. Would've been easier if I just asked where you were coming from). But with each update if seems saturated to medium suits. Scouts been nerf so many time that is not a joke. As said before they need more of a buff than another ninja nerf. With the 1.8 update we shall see if CCP heard the pleas of scout users. And heavy users tend to fluctuate between weapons.
If you want to know how much I tank here you go:
Minmatar Logi Advance: 330 (complex) shield/ 306 (basic) armor for when I am scanning and/or dropping uplinks or 220 (enhanced) shield/ 550 (enhanced) armor when I become a Heavy's BFF or stalker. I cannot afford to run out in the open battlefield. even at 770 EHP I feel weak. I know a while back I said there isn't a severe need to run more than 600 EHP on medium suit and I countered myself . As far as proto goes, I run it little to none due to how expensive they are.
But lets focus on the scout. You guys need a major buff As of how CCP will approach this is beyond me. Low EHP, CPU, and PG? And you barely have room to fix on CPU/PG extenders or they're just pointless to even think about when a scout. I would say give you guys a buff in CPU and PG to see if that helps.
Medium suit wise, it's the most used suit in the game. From the time you start you were using medium suits until someone said or you said try this out. CCP should make it to where you have infinite starter suits of all 3 frames not just the one.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
|
Agrios Endendros
Single Serving Friends
107
|
Posted - 2014.01.14 19:40:00 -
[624] - Quote
jerrmy12 kahoalii wrote:CCP Remnant wrote:Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. So warbarge strikes are splash too?
Scammer, go away, you suck.
jerrmy12 kahoalii is a lying, scamming douche.
Link 1
Link 2
Link 3
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 00:11:00 -
[625] - Quote
Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage.
That's a joke, right? |
bogeyman m
Learning Coalition College
6
|
Posted - 2014.01.15 00:32:00 -
[626] - Quote
Sana Rayya wrote:Minmatar bonus is actually pretty nice - you'll get 88 HP/s on the Lai Dai from 48m away, on two targets. You can easily heal front liners without exposing yourself to significant danger. The WP earnings from that will be huge.
Gal Logi bonus takes the cake though. It has the potential to completely ruin stealth tanking for everyone except proto scouts with proto dampeners.
As someone else said, only if the Rep Tools start working THROUGH walls, etc. |
bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 01:05:00 -
[627] - Quote
Vrain Matari wrote:Callidus Vanus wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit??? Well the scanner is of Gallente design so I think CCP is sticking with the racial bonuses to racial equipment mentality. I agree that that is probably the rationale. But the scanning bonus is asymmetrical with the other bonuses. Minmatar, Amarr and Caldari logis are getting bonuses to material effects, while Gallente logis are getting bonuses to information acquisition effects. The scanning bonus is global over an area, the material bonuses are local. The scanning bonus is far more powerful on the battlefield than the other bonuses. I have the impression these bonuses were crafted by looking at the expected WP income for the individual Logi, as opposed to the way the respective Logis leverage their team. Edit: I do want to say that i love the Logi equipment fitting bonus. That is as right as can be for the class. Well done.
I too like the CPU/PG bonuses for Logis, and also agree with the non-local aspect of the Gal Logi scanner bonus.
Suggestion: Remove the scanner bonus altogether. Give the Rep Tool bonus to Gal (or Amarr), as it is more appropriate for their armour-first tech (and less so for Min speed-centric tech). Also, change Rep Tool range to speed, unless ripping through walls is planned. Give RE/PE bonus to Min Logis.
Lastly, as Minmatar tech is speed-centric, I'd suggest changing Min Assault bonus from damage mods to shield regulators or rechargers.
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bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 01:10:00 -
[628] - Quote
Fizzer94 wrote:Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment.
Change racial logi bonuses to:
Amarr: Rep Tool Gallente: Drop Uplinks Caldari: no change Minmatar: Explosives
Fixed.
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jerrmy12 kahoalii
The Phoenix Federation
375
|
Posted - 2014.01.15 01:11:00 -
[629] - Quote
Butthurt kid wrote:jerrmy12 kahoalii wrote:CCP Remnant wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. So warbarge strikes are splash too?
Scammer, go away, you suck.
jerrmy12 kahoalii is a lying, scamming douche.
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[/quote] Welcome to new eden
Closed beta vet
I use a tablet so beware of typos
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bogeyman m
Learning Coalition College
6
|
Posted - 2014.01.15 01:13:00 -
[630] - Quote
Reav Hannari wrote:shaman oga wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Thanks for the gal heavy, but for the logi, i really don't like the bonus. It's a constriction, use that logi for that work, use the other logi for the other work. I'm really happy about the bonus on equipments pg/cpu for all, but the racial bonus... meh... I'll still run uplinks, hives and repair tool on my main Minmatar Logistics suit. It gets a bonus to one of them. The Amarr and Caldari get bonuses to different ones. It doesn't make them less effective than what we have today unless the tools are being changed as well. With the equipment fitting bonus it'll be easier to run better versions of all of them and not weaken other aspects of my fitting. The only bonus that seems off to me is the Gallente one. That seems like it should go to the Scout but I guess they are thinking of it as a counter-Scout support role.
Agreed. Scanning bonus should be a scout thing. |
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bogeyman m
Learning Coalition College
6
|
Posted - 2014.01.15 01:17:00 -
[631] - Quote
lee corwood wrote:RKKR wrote:This mean it will even be more easier for your rep tool to lock-on to that CRU behind your ally who is in emergency need of reps . Most. Annoying. Thing. Ever. Zaria Min Deir wrote: I'd say a 47m range repper with 105 armor/sec is pretty sexy, sniping peoples armor back erry day
I honestly disagree. If rep tools worked through walls and hills and stuff, for instance, sure, but at those ranges? Good luck keeping a line of sight long enough to lock on, let alone do any good.
^this. Also, considering that have the time the blue is right in front of me and I have to weave back and forth to get the damn thing to register half the time.
RKKR wrote: In open fields...not exactly the place where I want to be with a minmatar logi.
Yep. Considering I'm 3 shotted across the map by RRs. I'm not going to be making much use of that 'longer' range. I use the core focused tool for this reason. It's shorter range but honestly, the longer range isn't going to help me much especially when us infantry are forced into buildings to avoid tanks. If my reps can't bend, I won't be using that range.
unless for some strange reason I wanted to be hilarious and rep a DS in the sky. that might be fun. [/quote]
All of this^
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bamaboy27z
The Lionheart Coalition
2
|
Posted - 2014.01.15 01:18:00 -
[632] - Quote
jerrmy12 kahoalii wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected.[/quote]
Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades.
Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request...
"tag you're it!" [/quote]
It's still considered as splash damage.[/quote] So warbarge strikes are splash too?[/quote]
Scammer, go away, you suck.
jerrmy12 kahoalii is a lying, scamming douche.
Link 1
Link 2
Link 3
[/quote] Welcome to new eden[/quote]
sorry thing to do man
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bogeyman m
Learning Coalition College
6
|
Posted - 2014.01.15 01:25:00 -
[633] - Quote
Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus.
Would be better if the proposed Min Logi Rep Tool bonus was for speed (repair rate) rather than distance (which is not practical unless tools will repair through walls, terrain, etc. ) |
jerrmy12 kahoalii
The Phoenix Federation
376
|
Posted - 2014.01.15 01:28:00 -
[634] - Quote
bamaboy27z wrote:[quote=jerrmy12 kahoalii] Scammer, go away, you suck. jerrmy12 kahoalii is a lying, scamming douche. Link 1Link 2Link 3sorry thing to do man Welcome to new eden
Closed beta vet
I use a tablet so beware of typos
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bogeyman m
Learning Coalition College
6
|
Posted - 2014.01.15 01:31:00 -
[635] - Quote
Saxbrin Shain wrote:Logibro just dropped the Assault Suit stats in IRC:
All Assault get +2% to light weapon RoF bonus per level. Caldari Assault: +5% to HP bonus of shield extender modules per level. Gallente Assault: +5% to HP bonus of armor plate modules per level. Minmatar Assault: +5% to damage bonus of damage modifier modules per level. Amarr Assault: +5% to repair rate of armor repair modules per level.
Min Assault bonus should be shield regulator or recharge - in line with their speed-centric tech (and corresponding to Amarr Assault bonus.) |
bamaboy27z
The Lionheart Coalition
2
|
Posted - 2014.01.15 01:36:00 -
[636] - Quote
jerrmy12 kahoalii wrote:bamaboy27z wrote:[quote=jerrmy12 kahoalii] Scammer, go away, you suck. jerrmy12 kahoalii is a lying, scamming douche. Link 1Link 2Link 3sorry thing to do man Welcome to new eden
You can say that all you want still doesnt excuse you from being a douche. That being said im done talking to you and let me say it for you so you dont have to reply... Welcome to new eden
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Goric Rumis
Dead Six Initiative Lokun Listamenn
313
|
Posted - 2014.01.15 02:47:00 -
[637] - Quote
CCP Remnant wrote:Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. Thanks for the clarification. I find this to be a really interesting mechanism. More of an ability to stand and deliver, whether you're fighting infantry with blast weapons or vehicles with missile turrets. Well done.
The Tank Balancing Factor No One Is Discussing
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Denn Maell
PIanet Express Canis Eliminatus Operatives
66
|
Posted - 2014.01.15 03:00:00 -
[638] - Quote
bogeyman m wrote:Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. Would be better if the proposed Min Logi Rep Tool bonus was for speed (repair rate) rather than distance (which is not practical unless tools will repair through walls, terrain, etc. )
I'm not saying your wrong about the lock on mechanisms of the rep tools, but range defiantly could help. Imagine being able to rep your heavies from behind cover about 25 to 30 meters away where they can dodge and weave and not worry about you getting hit from the stray bullets. Also that range and bonus to reps might pose some really good results to vehicle reaping.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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ANON Cerberus
Tiny Toons
21
|
Posted - 2014.01.15 03:05:00 -
[639] - Quote
Denn Maell wrote:bogeyman m wrote:Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. Would be better if the proposed Min Logi Rep Tool bonus was for speed (repair rate) rather than distance (which is not practical unless tools will repair through walls, terrain, etc. ) I'm not saying your wrong about the lock on mechanisms of the rep tools, but range defiantly could help. Imagine being able to rep your heavies from behind cover about 25 to 30 meters away where they can dodge and weave and not worry about you getting hit from the stray bullets. Also that range and bonus to reps might pose some really good results to vehicle reaping.
I think for most people, the bonus is a nice idea but a lot of us are sad to see the hacking speed go from the Minmatar logistics. I feel that if the logi suit doesn't get the bonus then the scout or light suit should.
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bogeyman m
Learning Coalition College
7
|
Posted - 2014.01.15 03:28:00 -
[640] - Quote
Denn Maell wrote:bogeyman m wrote:Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. Would be better if the proposed Min Logi Rep Tool bonus was for speed (repair rate) rather than distance (which is not practical unless tools will repair through walls, terrain, etc. ) I'm not saying your wrong about the lock on mechanisms of the rep tools, but range defiantly could help. Imagine being able to rep your heavies from behind cover about 25 to 30 meters away where they can dodge and weave and not worry about you getting hit from the stray bullets. Also that range and bonus to reps might pose some really good results to vehicle reaping.
Additional range is marvellous, as long as you have line of sight... Once that heavy/assault/commando/etc takes a corner or crosses a hill, your repair stops. |
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lee corwood
Knights Of Ender Public Disorder.
367
|
Posted - 2014.01.15 12:30:00 -
[641] - Quote
Denn Maell wrote:bogeyman m wrote:Sgt Kirk wrote:Fox Gaden wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE.
Thanks for removing the thing that made me spec into the Minlogi in the first place, sweet, well played. And yes, you said the bonuses were temporary, but could you have chosen anything LESS suited for the Minmatar logi? I mean, seriously? If they switched the Minmatar and Gallente Logi bonuses, people might be happier. Minmatar are better for flanking and what is better for flanking than a good Active Scanner? Gallente of course are the Brick Armor tanks, so would the Rep Tool bonus not make sense for them? I'm not understanding the issue against the Minmatar Logistics bonus. I understand the anger of being switch from Hacker to Healer but besides that there isn't much to complain about. You realise how much that would help a lot of repair logis on the field? Now with the Gallente Bonus I can only hope to assume the are making changes to the current Active scanner in conjunction with the new Gal. Logistics bonus. Would be better if the proposed Min Logi Rep Tool bonus was for speed (repair rate) rather than distance (which is not practical unless tools will repair through walls, terrain, etc. ) I'm not saying your wrong about the lock on mechanisms of the rep tools, but range defiantly could help. Imagine being able to rep your heavies from behind cover about 25 to 30 meters away where they can dodge and weave and not worry about you getting hit from the stray bullets. Also that range and bonus to reps might pose some really good results to vehicle reaping.
For most of us min logis its simply because that extra range isn't going to help much. I have the core focused rep tool and it has short range but honestly when I connect, I don't have to be there long before I can jump back in cover, scan or help my team in any other way. If I needed range, I could always scale back to the core rep tool (not the focused) with 21 distance range. That range is honestly plenty. Having longer range means that:
- I can heal my assault for about 3 more secs before he still outruns me since I can't run and heal at the same time
- I'm even more likely to get caught healing something I don't mean to heal because there are many more objects in my way to attach to
- People are using this example with the idea that I have that kind of open space to connect with. I for one never want to be stuck out in the wide open with my golden lasso of love announcing to everyone that I'm there and btw so is my greenberry, come gun us down with your RR or tank. Otherwise, I'm in a building where everyone is rushing around corners and cover which doesn't give me any benefits for 'distance'.
The bonus to reps I'm actually all for. I think my core focused rep tool might be beastly again.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Tesfa Alem
Death by Disassociation Legacy Rising
63
|
Posted - 2014.01.15 19:42:00 -
[642] - Quote
[/quote]Quil Evrything wrote:Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy. As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there. Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change".
What about Minmatar Logis? Bricked out at Proto it has less HP than most Proto assaults. 4 equipment slots means its more about team support than anything. Hack bonus means its directed at multitasking in PCs where scouts are few and far between. When was the last time you saw Mini logis proto stomping?
All thisbeing said, I'm happy about my fellow minmatarlogis standing up and explaining how we want to keep a bonus that isn't op, and has never been a cause for complaint by other players. How about we keep our hacking bonus instead of the range bonus, and you can still buff the rep tool?
Redline for Thee, but no Redline for Me.
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lee corwood
Knights Of Ender Public Disorder.
369
|
Posted - 2014.01.15 20:01:00 -
[643] - Quote
Quil Evrything wrote:Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy. As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there. Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change".
No offense to your corp, but that sounds more like a recruiting problem to me. I've seen tons of support logis on the field and personally my corp assaults run with an injector which makes me life so easy. I basically rep all day. Post something on your recruitment board and get some good logis.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Quil Evrything
Triple Terrors
741
|
Posted - 2014.01.15 20:26:00 -
[644] - Quote
lee corwood wrote:Quil Evrything wrote:
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change".
No offense to your corp, but that sounds more like a recruiting problem to me. I've seen tons of support logis on the field and personally my corp assaults run with an injector which makes me life so easy. I basically rep all day. Post something on your recruitment board and get some good logis.
Believe it or not, not everyone runs around with their corp buddies in full squads all day. The majority of people, in fact, do not do so, judging by the basic team makeup of most battles I'm in.
This game is related to EVE, but it is not EVE. It isnt all about the corp you are in. For most people, its just about running around trying to have fun.
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Erobthedude
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2014.01.15 20:38:00 -
[645] - Quote
Shouldn't the Minmitar scout benefit from having a reduced scan profile so that we can get close enough to benefit from an increase in melee and nova knife damage? Or will scout suits be changed to have an innate lower scan profile? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1246
|
Posted - 2014.01.15 20:40:00 -
[646] - Quote
Erobthedude wrote:Shouldn't the Minmitar scout benefit from having a reduced scan profile so that we can get close enough to benefit from an increase in melee and nova knife damage? Or will scout suits be changed to have an innate lower scan profile?
Yes, they will. The current profile they are considering is 35dB.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Erobthedude
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2014.01.15 20:47:00 -
[647] - Quote
Krom Ganesh wrote:Erobthedude wrote:Shouldn't the Minmitar scout benefit from having a reduced scan profile so that we can get close enough to benefit from an increase in melee and nova knife damage? Or will scout suits be changed to have an innate lower scan profile? Yes, they will. The current profile they are considering is 35dB.
Sweet, thanks. I guess the biggest worry is Gallente logis with high tier scanners, but hopefully they will be rare. I also wonder if CCP will ever install a bonus reducing damage received from melee/NK? |
Reav Hannari
Red Rock Outriders
2590
|
Posted - 2014.01.15 20:49:00 -
[648] - Quote
Erobthedude wrote:... I guess the biggest worry is Gallente logis with high tier scanners, but hopefully they will be rare. ...
That's real funny right there. Yup.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Beren Hurin
Onslaught Inc RISE of LEGION
1973
|
Posted - 2014.01.15 21:09:00 -
[649] - Quote
Are my eyes deceiving me or is that Dust equipment with prices in Eve being listed in stations with the possibility of buying them...? |
lee corwood
Knights Of Ender Public Disorder.
371
|
Posted - 2014.01.15 21:09:00 -
[650] - Quote
Quil Evrything wrote:lee corwood wrote:Quil Evrything wrote:
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change".
No offense to your corp, but that sounds more like a recruiting problem to me. I've seen tons of support logis on the field and personally my corp assaults run with an injector which makes me life so easy. I basically rep all day. Post something on your recruitment board and get some good logis. Believe it or not, not everyone runs around with their corp buddies in full squads all day. The majority of people, in fact, do not do so, judging by the basic team makeup of most battles I'm in. This game is related to EVE, but it is not EVE. It isn't all about the corp you are in. For most people, its just about running around trying to have fun.
I hear you. I love my alliance but have several channels I've been invited to and I play the game to have fun. My kdr is proof positive of that. I have silly suits just because. However you're saying Logis as a whole should be punished because got forbid we kill something once in a while. I hate slayer logis as much as the rest of us, but the "change" hits even those of us that run as 100% support. I don't think taking away slots was the right way to go. Should have just made it impossible to stack dmg mods or even a bigger penalty.
But then again, why should I care at all when the balance in this game if just freaking hilarious. A 2 year old could balance this game better.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
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Reav Hannari
Red Rock Outriders
2591
|
Posted - 2014.01.15 21:10:00 -
[651] - Quote
Beren Hurin wrote:Are my eyes deceiving me or is that Dust equipment with prices in Eve being listed in stations with the possibility of buying them...?
They show up but you can't actually buy them through EVE. It pops up some message that I don't remember.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Maikyl Metsar
PIE Inc. Praetoria Imperialis Excubitoris
79
|
Posted - 2014.01.15 21:11:00 -
[652] - Quote
Beren Hurin wrote:Are my eyes deceiving me or is that Dust equipment with prices in Eve being listed in stations with the possibility of buying them...?
It's been like that for a while in EVE online, you can't buy anything but you can see them all listed. |
Erobthedude
Vherokior Combat Logistics Minmatar Republic
1
|
Posted - 2014.01.15 21:21:00 -
[653] - Quote
Reav Hannari wrote:Erobthedude wrote:... I guess the biggest worry is Gallente logis with high tier scanners, but hopefully they will be rare. ... That's real funny right there. Yup.
...the respec!
"Dear Lord, without you we are butt dust."
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Daxxis KANNAH
Distinct Covert Initiative
658
|
Posted - 2014.01.15 21:25:00 -
[654] - Quote
Erobthedude wrote:Reav Hannari wrote:Erobthedude wrote:... I guess the biggest worry is Gallente logis with high tier scanners, but hopefully they will be rare. ... That's real funny right there. Yup. ...the respec!
Well any snipers worth their weight now have a prime directive.
On the Ion Pistol - similar then to the ME Arc Pistol in mechanics?
In your blind spot
No Quid Pro Quo
Line in the Sand
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Quil Evrything
Triple Terrors
743
|
Posted - 2014.01.15 21:30:00 -
[655] - Quote
lee corwood wrote: I hear you. I love my alliance but have several channels I've been invited to and I play the game to have fun. My kdr is proof positive of that. I have silly suits just because. However you're saying Logis as a whole should be punished because got forbid we kill something once in a while. .
You're coming from "logis have this now, so taking it away is punishment". That's a misguided viewpoint. It's not "being punished", its "taking away something they never should have had to begin with". Logis should never, never NEVER have had the ability to have more tank than an assault. Never. No excuses, no exceptions. Any claim you may make about "but but logi..." would go double for the assault class. So no. Just no.
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Soldiersaint
Deepspace Digital
681
|
Posted - 2014.01.15 21:47:00 -
[656] - Quote
Oh boy i cant wait to be a minnie logi with that kind of healing nobody will die on my watch ! |
Dj grammer
Red Star. EoN.
110
|
Posted - 2014.01.15 21:49:00 -
[657] - Quote
Going to call it, watch people complain about assaults tanking too much. It is a neverending cycle of QQ'ing.
I have been agreeing with and against you, but just to stay adamant in one viewpoint is just as guilty.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
|
Mordecai Sanguine
What The French
276
|
Posted - 2014.01.15 22:02:00 -
[658] - Quote
Quil Evrything wrote:lee corwood wrote: I hear you. I love my alliance but have several channels I've been invited to and I play the game to have fun. My kdr is proof positive of that. I have silly suits just because. However you're saying Logis as a whole should be punished because got forbid we kill something once in a while. .
You're coming from "logis have this now, so taking it away is punishment". That's a misguided viewpoint. It's not "being punished", its "taking away something they never should have had to begin with". Logis should never, never NEVER have had the ability to have more tank than an assault. Never. No excuses, no exceptions. Any claim you may make about "but but logi..." would go double for the assault class. So no. Just no.
So.....Logis are holdings equipements that cost a HELL of a price (Once fitted 3 equipements is almost 60.000-70000 ISK...JUST EQUIPEMENTS.) But should die in 2 bullet ?
Well you want someone to help you right ? But how will be supposed to do it while he wil die first everytime ? Less life means : Focused first to get kills.
How are we supposed to help the assaulters and heavies if ennemies shoots US first ? That's already what happen.... We repair AND tank damage for you. YOU'RE supposed to take bullets not us.
Assault is NOT supposed to be a "More hp more damage speeder more stamina more EVERYTHING". Like Logi should NOT be able to fit damagers. But i ABSOLUTELY don't see why they should have even less hp. 50 less base hp seems already good for me. Less damage YES. Less life ? Well we already have 50 less base hp. even less will be nasty.
We're not asking more life. We just ask some hp regen. And don't tell me "fit armor repair" because actually they are broken and pretty useless. These time with the actual TTK even with 13hp/s you die so fast than they dont have the time to even play a role. Single burst fire from anywhere or lost bullets take you down so fast......
Anyway to me logi just SHOULD get their PG/CPU r+¬duction to equipements. Then have less base PG/CPU (still higher than assaulters but less than now). Unable to fit damagers. Same lower base stats than assault (like now) And you have balanced logi unable to play as assaulters but able to help teamates. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
957
|
Posted - 2014.01.15 22:07:00 -
[659] - Quote
**** ya, ion pistol is coming. Ahh if only it had come a little sooner, I might not have skilled all the way into scramblers pistols. I don't regret that though scramblers are a lot of fun. It's going to be a while though before I'll be able to get to skilling IPs though, what with cloaks and the Gal heavy soon to be upon us as well.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
|
Mordecai Sanguine
What The French
276
|
Posted - 2014.01.15 22:09:00 -
[660] - Quote
Nah i think i will still love Scramblers Pistols ^^ |
|
bamaboy27z
The Lionheart Coalition
5
|
Posted - 2014.01.15 22:21:00 -
[661] - Quote
Maybe what they could do since they are taking from logis and want us equipment based support only is to make it where we are the only suits that can carry equipment. sounds fair to me, we are not supposed to kill? well assaults should be killers only. |
lee corwood
Knights Of Ender Public Disorder.
373
|
Posted - 2014.01.15 22:24:00 -
[662] - Quote
Quil Evrything wrote:lee corwood wrote: I hear you. I love my alliance but have several channels I've been invited to and I play the game to have fun. My kdr is proof positive of that. I have silly suits just because. However you're saying Logis as a whole should be punished because got forbid we kill something once in a while. .
You're coming from "logis have this now, so taking it away is punishment". That's a misguided viewpoint. It's not "being punished", its "taking away something they never should have had to begin with". Logis should never, never NEVER have had the ability to have more tank than an assault. Never. No excuses, no exceptions. Any claim you may make about "but but logi..." would go double for the assault class. So no. Just no.
Yeah I was coming away from it as you're actually punishing the people who have a gun in their hand 30% of the battle and that you're crippling the force you just stated you wish was there to help you more often?? Very confused on that one but oh well. Seems you're happy on your pillar of empty-logic-rage-hate, so enjoy being up there and have fun with your games of no support logis (tho i'm starting to suspect they just weren't helping you). According to you this should be Assault514.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Sgt Kirk
Fatal Absolution Covert Intervention
4034
|
Posted - 2014.01.15 22:37:00 -
[663] - Quote
Ion Pistol you say? My Gallente Assault suit will be even more deadly as if I wasn't already! (also my suit will now be % Gallente)
Caldari snobs, I have grave news for you. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
892
|
Posted - 2014.01.15 22:55:00 -
[664] - Quote
SOOOOOOOOOOOO CLOSE YET SO FAR AWAY
It's so devastating that it can easily overheat.
And what's more? The gun can actually be charged. That's perfect for the AR combo. Spray with the AR and precision hits with the Ion Pistol.
D: And a charged up round must be BEAST if it shuts down the whole damn weapon for a few seconds.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Leonid Tybalt
Dark Knightz Corp.
142
|
Posted - 2014.01.15 23:08:00 -
[665] - Quote
Spectral Clone wrote:Respecs confirmed!
Awesome. My lvl 5 in Minmatar Logistics suddenly felt a bit wasted. :/
I only got it for the hacking bonus. I barely even use proto logistics.
Looks like i'll have to retire my Sever bpo as well... |
Sgt Kirk
Fatal Absolution Covert Intervention
4034
|
Posted - 2014.01.15 23:29:00 -
[666] - Quote
Roy Ventus wrote:SOOOOOOOOOOOO CLOSE YET SO FAR AWAY It's so devastating that it can easily overheat. And what's more? The gun can actually be charged. That's perfect for the AR combo. Spray with the AR and precision hits with the Ion Pistol. D: And a charged up round must be BEAST if it shuts down the whole damn weapon for a few seconds. I know! I am literally giddy with joy over this pistol. I'm salivating at the very thought of it!
I'm a little sad that my Gallente Assault will no longer have a hybrid weapon CPU/PG reduction but with the increased armor we might be getting I'd have around the same amount of health as I do now if I dumped a plate. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4640
|
Posted - 2014.01.16 04:42:00 -
[667] - Quote
Sgt Kirk wrote:Roy Ventus wrote:SOOOOOOOOOOOO CLOSE YET SO FAR AWAY It's so devastating that it can easily overheat. And what's more? The gun can actually be charged. That's perfect for the AR combo. Spray with the AR and precision hits with the Ion Pistol. D: And a charged up round must be BEAST if it shuts down the whole damn weapon for a few seconds. I know! I am literally giddy with joy over this pistol. I'm salivating at the very thought of it! I'm a little sad that my Gallente Assault will no longer have a hybrid weapon CPU/PG reduction but with the increased armor we might be getting I'd have around the same amount of health as I do now if I dumped a plate.
Lol, yanno - I thought the Plasma Cannon was going to be awesome when I first heard about it.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
234
|
Posted - 2014.01.16 06:14:00 -
[668] - Quote
Sgt Kirk wrote:Ion Pistol you say? My Gallente Assault suit will be even more deadly as if I wasn't already! (also my suit will now be %100 Gallente)
Caldari snobs, I have grave news for you.
I'm so butt hurt right now. I hope they buff the base recharge speed for the Caldari suit.
The not Logic Bomb!
-->We need better comms!<--
|
The-Errorist
465
|
Posted - 2014.01.20 23:08:00 -
[669] - Quote
Time to get Laser and Rail Rifle on my Minmatar Assault; great job CCP, these bonuses makes perfect sense. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
357
|
Posted - 2014.01.20 23:19:00 -
[670] - Quote
The Ion Pistol, for when you really want to charge shot someone with a Scambler rifle but not all the time. :D |
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4690
|
Posted - 2014.01.21 09:29:00 -
[671] - Quote
Beck Weathers wrote:The Ion Pistol, for when you really want to charge shot someone with a Scambler rifle but not all the time. :D
More along the lines of: Ion Pistol, for when you really want to kill that guy but the base damage per round is far too low and the charge-up is likely to get you killed when you can't do anything from it over-heating from the single round you fired.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
NextDark Knight
Hellstorm Inc League of Infamy
132
|
Posted - 2014.01.21 11:26:00 -
[672] - Quote
I can't wait for a respec in Dropsuit command, I'm 32m SP (looks around the room) and that 1.6m I have in drop suit command really can be moved around for the new suits..
LOL, I could care less about a respec.. CCP said they where gonna tweak suits so I held my ground. Lore is gonna say that the other races where slow to deploy there tech on the battlefield that is why the early adopts have skill points spread around.
What CCP really needs to do is fix the forge gun.. I can count on one hand how many times I died to a forge since they made that change. Still no stats on why it's splash was changed.. ROF change made it suck even more.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Kigurosaka Laaksonen
DUST University Ivy League
168
|
Posted - 2014.01.21 15:11:00 -
[673] - Quote
Has the generic Logistics Suit bonus always been planned for 1.8 to be a reduction to CPU/PG need for equipment? I could have sworn it was something different early on.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
calisk galern
BurgezzE.T.F Public Disorder.
1658
|
Posted - 2014.01.21 15:14:00 -
[674] - Quote
the annoying part is that I specced into gal logi almost purely for that bonus now I could of had that logi bonus with any race =/ |
ALPHA DECRIPTER
Dragon-Empire
683
|
Posted - 2014.01.22 02:36:00 -
[675] - Quote
calisk galern wrote:the annoying part is that I specced into gal logi almost purely for that bonus now I could of had that logi bonus with any race =/
At least you are able to still passively rep
Scout Tactician
Dance puppets, DANCE!
|
Cross Atu
OSG Planetary Operations Covert Intervention
1864
|
Posted - 2014.01.23 03:53:00 -
[676] - Quote
George Moros wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE. Why would that be a fail? It's perfectly logical that racial dropsuits have bonuses to their respective racial weapons/equipment. EVE has that approach from day one, and I suspect DUST didn't have it only because CCP didn't release all racial stuff from day one (as it should).
The current discounts are a net nerf to fittings when the value of the lost skills is included and while racial specialized skills are a great theme and one I would very much like to see more of these don't match an EVE progression at all. Blasters, missiles and lasers are all unique but function within the same type of role while hives, links and repair tools have no functional overlap, nor is there any diversity of selection. In even there are types of lasers, and types of ammo for them so a bonus to laser turrets isn't a "build this way or get no skill buff" restriction, the same is clearly not true of Dust 514 at this time. Further even if there were more than one type of equipment aligned to a given race none of the skill buffs are "gain X and/or Y to all Min equipment" they're bound to a single specific type of equipment so that even if new equipment offerings are added at some future time the proposed skill buffs will still remain just as one dimensional and restrictive, they'd have to be scrapped and replaced to change that.
Those are some of the less than effective/ideal aspects of the proposed changes that leap most readily to my mind.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
|
Cross Atu
OSG Planetary Operations Covert Intervention
1864
|
Posted - 2014.01.23 04:06:00 -
[677] - Quote
Borne Velvalor wrote:If this is true, I am happy. I use Amarr Logistics as my pilot suit and I spam uplinks all over the map with it, so half the spawn time and 10 more spawns per uplink is one of the best bonuses I could get. Additionally, it replaces the crappy armor repair bonus which was useless to me, since I usually use plates or breakers. The fitting reduction is nice. The armor repair loss isn't a big deal; I can just fit a Reactive Plate, since I'm in a tank most of the time I only need a few HP/S repair.
Additionally, damage for Commandos and resistance for Sentinels seems nice. 126% damage with Proficiency 5 and level 5 Commando before damage modifiers.
Only things that stick out to me is the scan bonus for Gallente (scans overlap for permascan, who wants to stack 4 dampeners to get under them?), repair hive bonus for Caldari (almost 90 HP/S on a Wiyrkomi hive) and the Minmatar repair bonus (220 HP/S Core Focused). New Amarr Logistics suit, proven effective as a pilot frame I wonder if when the pilot suits hit the market there will be one or two of them that can effectively run a support role on the ground
Maybe all the roles are being swapped and we're just not being told as a way for CCP to teach these forums to HTFU? If so I may have failed to test
SupportSP Rollover & an improved Recruting System
|
Dj grammer
Red Star. EoN.
122
|
Posted - 2014.01.27 06:22:00 -
[678] - Quote
well still no confirmation on the assault/logistics suits?
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
|
Iron Wolf Saber
Den of Swords
12657
|
Posted - 2014.01.27 06:22:00 -
[679] - Quote
As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Dj grammer
Red Star. EoN.
122
|
Posted - 2014.01.27 06:24:00 -
[680] - Quote
Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills
Do not know if wolf is telling the truth or just trolling
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
|
|
NK Scout
Storm Wind Strikeforce Caldari State
106
|
Posted - 2014.01.27 06:26:00 -
[681] - Quote
Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills not sure if trolling or drunk or geth
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
|
pyramidhead 420
Carbon 7 CRONOS.
293
|
Posted - 2014.01.27 06:29:00 -
[682] - Quote
Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills could somebody translate this...i only speak stupid
|
Malek McRoland
DUST University Ivy League
186
|
Posted - 2014.01.27 06:40:00 -
[683] - Quote
Yeah. What he said. Did the skills planned for 1.8 get scrapped?
Loyal Amarr and Caldari supporter
Tanks....shut up.
Raise TTK!! Or we'll go on strike....doing strike....things.....
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5515
|
Posted - 2014.01.27 06:42:00 -
[684] - Quote
pyramidhead 420 wrote:Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills could somebody translate this...i only speak stupid 1.9.
Never forget
May 14, 2013: Beta 2.0
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
997
|
Posted - 2014.01.29 14:03:00 -
[685] - Quote
If they were scrapped I don't want to hear any damn QQ. All of you players who didn't like the changes, this is your doing I'm going to assume. Should be happy. Means CCP listens to players despite all the carp they get for "not listening."
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Ripley Riley
410
|
Posted - 2014.01.29 14:52:00 -
[686] - Quote
Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills
Either they took down the old proposed skills so they can post new proposed skills... or what we thought was destined for 1.8 is not getting here until 1.9 or even 2.0...
I have a sinking feeling that it is the latter... goddamn it...
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
|
Dj grammer
Red Star. EoN.
126
|
Posted - 2014.01.29 15:02:00 -
[687] - Quote
Ripley Riley wrote:Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills Either they took down the old proposed skills so they can post new proposed skills... or what we thought was destined for 1.8 is not getting here until 1.9 or even 2.0... I have a sinking feeling that it is the latter... goddamn it...
WOW just realized that he put down As of Sunday 01/27/2014
The 27th was a Monday.......... lol
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
|
james jared
The Phoenix Federation
10
|
Posted - 2014.01.30 16:32:00 -
[688] - Quote
CCP is 1.8 going to be cominng in February by any chance or will it be in march??? And do u plan to respec drop suits? I would like to hope we will get a respec consitering how much all the suits changed. I don't want to waste my sp but if u do plan to respec suits I will spend it on a proto scout suit now as long as I am not stuck with it when the rest of them come out. On another note I like the way most of the suits look. Sould balance the game out a lot. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4779
|
Posted - 2014.01.30 16:36:00 -
[689] - Quote
james jared wrote:CCP is 1.8 going to be cominng in February by any chance or will it be in march??? And do u plan to respec drop suits? I would like to hope we will get a respec consitering how much all the suits changed. I don't want to waste my sp but if u do plan to respec suits I will spend it on a proto scout suit now as long as I am not stuck with it when the rest of them come out. On another note I like the way most of the suits look. Sould balance the game out a lot.
Considering how ambitious they are with releasing eight new suits, three new weapons a complete balance overhaul on the dropsuits and a new map SI... I'd say Fanfest 2014 (april/may) would be more realistic
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
NK Scout
Storm Wind Strikeforce Caldari State
163
|
Posted - 2014.01.30 16:44:00 -
[690] - Quote
Ripley Riley wrote:Iron Wolf Saber wrote:As of Sunday 1/27/2014
All 1.8 skills have been removed and replaced with 1.7 skills Either they took down the old proposed skills so they can post new proposed skills... or what we thought was destined for 1.8 is not getting here until 1.9 or even 2.0... I have a sinking feeling that it is the latter... goddamn it...
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter militia frame,
Templar set
|
|
Master Smurf
Nos Nothi
63
|
Posted - 2014.01.30 16:49:00 -
[691] - Quote
Fanfest should look forward. All of this stuff should already be in the game. I truly hope they arent saving this stuff for some big celebration then. It would prove they havent learnt their lesson.
I would like to see all of this stuff come in Feb - Mar with April used to clean up any existing issues from 1.7 onward and then have Fanfest launch the possibilities for the next 1-3 years.
"Shine bright like a diamond"
|
Psychic SideKick
Sinq Laison Gendarmes Gallente Federation
13
|
Posted - 2014.02.09 05:25:00 -
[692] - Quote
Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. ASSAULT AND SCOUT SKILL BONUS CHANGES: http://imgur.com/a/edFJdhttp://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. Amarr Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. CALDARI Caldari Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Caldari Assault Bonus: 5% to HP bonus of shield extender modules per level. Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. Caldari Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. GALLENTE
Gallente Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Gallente Assault Bonus: 5% to HP bonus of armor plate modules per level. Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. Gallente Scout Skill: Scout Suit Bonus: +10% bonus to PG/CPU of cloak field per level. Gallente Scout Bonus: 5% to dropsuit scan radius and 5% reduction to scan profile per level. MINMATAR Minmatar Assault Skill: Assault Suit Bonus: +2% to light weapon RoF per level. Minmatar Assault Bonus: 5% to damage bonus of damage modifier modules per level. Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armo...
Just another unbanned alt
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4827
|
Posted - 2014.02.09 15:07:00 -
[693] - Quote
Psychic SideKick wrote:Aeon Amadi wrote:NOTICE: AS THIS POST DESCRIBES, ALL OF THIS INFORMATION IS SUBJECT TO CHANGE NOTICE: Be sure to check out my subsidiary thread concerning CCP's consideration toward an SP refund on associated dropsuit skills. ASSAULT AND SCOUT SKILL BONUS CHANGES: http://imgur.com/a/edFJdhttp://i.imgur.com/caYyZd3.pnghttp://i.imgur.com/3MouYo3.pnghttp://i.imgur.com/22BPxFU.pngEdit: Racial sentinel descriptions: http://i.imgur.com/aCvq9yl.pngNEW WEAPONS Magsec SMGBolt PistolAMARR Amarr Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Amarr Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Amarr Commando Bonus: +2% damage to laser light weapons per level Amarr Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. Amarr Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. CALDARI Caldari Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Caldari Assault Bonus: 5% to HP bonus of shield extender modules per level. Caldari Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Caldari Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. Caldari Scout Skill: Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. GALLENTE
Gallente Assault Skill: Assault Suit Bonus: 2% to light weapon RoF per level. Gallente Assault Bonus: 5% to HP bonus of armor plate modules per level. Gallente Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Gallente Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. Gallente Scout Skill: Scout Suit Bonus: +10% bonus to PG/CPU of cloak field per level. Gallente Scout Bonus: 5% to dropsuit scan radius and 5% reduction to scan profile per level. MINMATAR Minmatar Assault Skill: Assault Suit Bonus: +2% to light weapon RoF per level. Minmatar Assault Bonus: 5% to damage bonus of damage modifier modules per level. Minmatar Commando Skill: Commando Suit Bonus: 5% reduction to reload speed of light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. Minmatar Logistics Skill: Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level. Minmatar Logistics Bonus: +10% to repair tool range and 5% to repair amount per level. Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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