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Thread Statistics | Show CCP posts - 4 post(s) |
Roy Ventus
Foxhound Corporation General Tso's Alliance
811
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Posted - 2014.01.07 18:26:00 -
[1] - Quote
All of the Logi Bonuses go well with the lore and seem pretty decent except the Gallente(but that's only if they don't change the Scanners at all). Amarr can trample over people while pulling out their slave-trade ultra uplinks. Sure they're slow but you spawn in faster than with Scouts who have uplinks. Plus it adds to their warfare-style of stampede. Minmatar get their hacking bonus taken away but get a powerful rep bonus which makes sense, since they're more about repairing(duck-taping) and mobility. Caldari...>_>...They can have Nanohives on their Railgun guys and allow them to never run out of ammo/be damn near indestructable.
Also Commando Buffs to possibly give them the best DPS? https://forums.dust514.com/default.aspx?g=posts&t=130609
Dat Commando 6 Might Become Dat Commando 7.
I'm still waiting on the Scouts and I hope that they're getting the buffs I'm thinking about. Minmatar with hacking bonus and Gallente and Caldari with Passive Scans and Passive Profile Dampening bonus(no favored order). I don't know what the Amarr could get but I hope it's awesome as well.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
813
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Posted - 2014.01.07 18:56:00 -
[2] - Quote
The Final Fantasy wrote:So amarr logi been made into wanabe scouts? imo gallente and amarr logi bonus should be given to their scout versions amarr logi only has 3 equipment slots and to be useful we'll need to sacrifice 1equiptment slot making us have 2 so we can never run the 3 main logi equips(I run my amarr logi like a real logi should not some ass logi) its bad enough that every 1spam uplinks but now you'll be making a official uplink spamming role.
The Amarr are the most forceful of the races on the battlefield. It makes complete sense lore wise and tactically because as they stomp across the field with their comrades, they can lay uplinks down with which they can spawn in on in less than 5 seconds, making them a continuous force to be reckon with.
The Gallente Logi's bonus fits with their lore and would work well with their tactics seeing as how we're reliant on such technologies(You ever seen a Surveyor scanning? They ignore everything that's not on the scanner due to being reliant on it).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
820
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Posted - 2014.01.08 16:35:00 -
[3] - Quote
Scout bonuses.
I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
820
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Posted - 2014.01.08 16:49:00 -
[4] - Quote
Krom Ganesh wrote:Roy Ventus wrote:Scout bonuses. I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them. First off, they removed the scan profile reduction. It's possible the suit now has a much lower base scan profile, but until CCP confirms as such, the scout is very much screwed. Second, the cloak is a very situational tool and only one of a number of equipment/modules the scout should excel at using. Shoehorning all scouts into cloak users is terrible. Imagine if the new logi bonus was a reduction only to uplink fitting costs and each logi got a bonus to one aspect of the uplink (clone count, spawn time, etc.).
Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth.
I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
892
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Posted - 2014.01.15 22:55:00 -
[5] - Quote
SOOOOOOOOOOOO CLOSE YET SO FAR AWAY
It's so devastating that it can easily overheat.
And what's more? The gun can actually be charged. That's perfect for the AR combo. Spray with the AR and precision hits with the Ion Pistol.
D: And a charged up round must be BEAST if it shuts down the whole damn weapon for a few seconds.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
997
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Posted - 2014.01.29 14:03:00 -
[6] - Quote
If they were scrapped I don't want to hear any damn QQ. All of you players who didn't like the changes, this is your doing I'm going to assume. Should be happy. Means CCP listens to players despite all the carp they get for "not listening."
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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