Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Flint Beastgood III
GunFall Mobilization Covert Intervention
429
|
Posted - 2014.01.08 00:40:00 -
[391] - Quote
What I would run for each commando:
Amarr - SCR + ASCR Minmatar - CR + ACR Gallente - DUV + DUV TAC Caldari - RR + ARR
Gÿó +¦ +¦ Gÿó
Trained Skills
|
TunRa
NEW OMENS
344
|
Posted - 2014.01.08 00:42:00 -
[392] - Quote
Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. What was I going to do with my heavy character? Not spec into anything and save SP till all heavy racial suits were released?
Thanks CCP Foxfour
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
214
|
Posted - 2014.01.08 00:45:00 -
[393] - Quote
TunRa wrote:Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. What was I going to do with my heavy character? No spec into anything and save SP till all heavy racial suits were released?
This. So much this. |
TunRa
NEW OMENS
344
|
Posted - 2014.01.08 00:50:00 -
[394] - Quote
Also, LOOK WHAT YOU DID! The forum spam!!!!
Thanks CCP Foxfour
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
429
|
Posted - 2014.01.08 00:52:00 -
[395] - Quote
"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons."
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Jammer JAMS
Pradox XVI
23
|
Posted - 2014.01.08 00:54:00 -
[396] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
I sure hope not because CCP keeps taking away thing we earn instead of adding new content and FIxing the issue that are more important than you removing our hard earned skills into something your going to nerf
How about this FIX THE LAG. Make pc battle actually fun instead of LAG fest. Lag fest on vulcano maps. How about some better vehicles for people that skill into them.
********Nerfing logi when there is no need all you have to do is make it a requirement to fill all your equipment slots fixes the OP LOGI with 3 shields and 3 armor plates because they will not fit.***********
Fix the uplink and nanohive spam that causes lag Fix the MAP issues stuck on everything Add Some map content Add some mini turrets Add some support vehicles Add some deployable equipment Where are the fighters. Some how when you use the menu you made that slower last patch now that lags as well. When you skill into tanks it should a lot stronger than a cheap militia tank. What prerequisite do you need for Vehicle armor composition everytime I look at it i get disconnected.
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
429
|
Posted - 2014.01.08 01:07:00 -
[397] - Quote
CCP, I commend you.
F' all this QQ!
Gÿó +¦ +¦ Gÿó
Trained Skills
|
LUGMOS
YELLOW JESUS EXP FORCE
249
|
Posted - 2014.01.08 01:15:00 -
[398] - Quote
Why the flip is this not on Gallente SCOUT?
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
|
IR Scifi
Knights of Eternal Darkness League of Infamy
90
|
Posted - 2014.01.08 01:41:00 -
[399] - Quote
Spectral Clone wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
But E-war is warp scrambling etc. its not scanning.
Yes, scanning should go to the minmatar due to their love of target painters. Though to be honest I'm going to be a sad minLogi when I lose my hacking bonus. |
Alldin Kan
Imperfects Negative-Feedback
885
|
Posted - 2014.01.08 01:48:00 -
[400] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. OH GAWD WHY DID YOU ALLOW THIS, THE SUITS DID NOT NEED THOSE EXCESSIVE BONUSES. ASSAULTS WILL NOW RULE DUST D:
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
|
|
Galm Fae
Eskola Ergonomics
212
|
Posted - 2014.01.08 02:05:00 -
[401] - Quote
*Foams at the mouth*
C-- Caldari Commando? Heh. Hehehe... MUHAHAHAHA! YOUR WORLDS SHALL BURN KAKKU!
"On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls."
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4489
|
Posted - 2014.01.08 02:27:00 -
[402] - Quote
Ghermard-ol Dizeriois wrote:@Aeon: I think you should edit your first post and add Assault Armors Stats...
Thought about it but like I said the information wasn't on Singularity so I can't get a screenshot. Not to discredit Logibro but who knows if he's trolling or not
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aqil Aegivan
The Southern Legion The Umbra Combine
254
|
Posted - 2014.01.08 02:42:00 -
[403] - Quote
Flint Beastgood III wrote:"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons."
But changing the Caldari bonuses to a 2% shield resistance to projectile weapons would be silly, as they already suck against shields. I think they should change the Minmatar weak bonus to anti-railgun and leave the Caldari and Gallente ones where they are as they are pure shield and armour bonuses respectively. |
Ralden Caster
Omega Elite Mercs INC.
22
|
Posted - 2014.01.08 02:59:00 -
[404] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. The Minmatar Assault with a militia damage mod would be nearly as good as one with a complex damage mod then.
And now the Forge Gun is little more than a dust collector, no pun intended.
|
Johnny Guilt
Algintal Core
419
|
Posted - 2014.01.08 03:01:00 -
[405] - Quote
There goes my hacking speed but hot damn look at that rep tool bonus
A strange game.
The only winning move is
not to play.
|
Vrain Matari
ZionTCD Public Disorder.
1449
|
Posted - 2014.01.08 03:19:00 -
[406] - Quote
Bethhy wrote:Loving the Damage resistance bonus on the tank class "The Heavies" great job CCP. been asking for this since i started playing in beta.
Agreed. Pair that with the Logi equipment fitting bonus and and there's a hint that behind the swirling chaos things may actually 'make sense' someday. Whatever that means.
You pair that heavie's damage resistance with the new Minnie logi and you'll be able to post that team at the gates of hell and leave them there while you go out for beers.
I support SP rollover.
|
OZAROW
Dem Durrty Boyz Renegade Alliance
1184
|
Posted - 2014.01.08 03:22:00 -
[407] - Quote
JUST TELL ME THAT MY SCOUTS KEEP THAT KNIFE BONUS AND PROFILE BONUSES AN RANGE MODS AN WE GET THE LOGI HACK BOUNS
SUPER NOVA KNIFE SAIYAN 4
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
432
|
Posted - 2014.01.08 03:36:00 -
[408] - Quote
Aqil Aegivan wrote:Flint Beastgood III wrote:"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons." But changing the Caldari bonuses to a 2% shield resistance to projectile weapons would be silly, as they already suck against shields. I think they should change the Minmatar weak bonus to anti-railgun and leave the Caldari and Gallente ones where they are as they are pure shield and armour bonuses respectively.
Thanks for clearing that up, I had a feeling I was overlooking something.
Gÿó +¦ +¦ Gÿó
Trained Skills
|
LEHON Xeon
Pradox XVI
21
|
Posted - 2014.01.08 03:59:00 -
[409] - Quote
The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy)
2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns.
If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut?
|
james jared
The Phoenix Federation
3
|
Posted - 2014.01.08 04:05:00 -
[410] - Quote
Can't wate to see the scout suits?!?!?!?!?!? |
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
799
|
Posted - 2014.01.08 04:06:00 -
[411] - Quote
come check out my ideas on the bonuses here
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
432
|
Posted - 2014.01.08 04:06:00 -
[412] - Quote
Also, I dunno if this is old news or not, but I saw 60- and 90-Day boosters (active and passive) in both standard and omega variants on Singularity when investigating this earlier.
Gÿó +¦ +¦ Gÿó
Trained Skills
|
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 04:13:00 -
[413] - Quote
Flint Beastgood III wrote: Thanks for clearing that up, I had a feeling I was overlooking something.
Well you're not wrong about there being something off in the way the resistances are structured and I'd really prefer to have the bonuses follow lore too. For the record, moving the Amarr small resist to Caldari Weapons makes almost as much sense as changing the Minmatar one, it's just that a shield bonus vs rails is worth less than a shield bonus vs plasma (CF. damage profiles).
I was mostly responding to your original point about combating the damage type of your enemy's ally, the complication arises because there are two races with mixed bonuses and two races with double bonuses so the Caldari small resist against Amarr weapons and the Gallente small resist against Minmatar weapons is the only way to go without devaluing bonuses. |
Skihids
Bullet Cluster Legacy Rising
2653
|
Posted - 2014.01.08 04:38:00 -
[414] - Quote
Jadek Menaheim wrote:Current bonuses are probably going to standard suits. From a balance perspective it makes perfect sense to place the repair tool bonus on the minmatar besides racial terms. I'm thinking of the focused core repair. With these stats maxed you are looking at 214 hp/s at 15m range. That is awesome! In order to take out this uber mode armor tanker you have to take out his more squishy companion. Yes I am a lvl 5 minmatar logistics and I approve of this.
Yeah, you can completely rep a heavy from near death in one repair cycle and receive a single 25 point repair bonus for all your expense and battlefront exposure. Awesome!
With TTK so low I've switched to armor repping/ triage hives. I hardly have time to repair someone before they drop and then I'm a very squishy next in my Minmitar Logi suit. Why the hell would I risk an expensive proto rep tool for far less reward in anything but a PC match? And the rep hives are the way to go in PC anyway. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
90
|
Posted - 2014.01.08 04:41:00 -
[415] - Quote
BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates)
Subject to change doesn't mean it will change. |
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 04:55:00 -
[416] - Quote
so do we know when we can expect 1.8? |
Reav Hannari
Red Rock Outriders
2429
|
Posted - 2014.01.08 04:57:00 -
[417] - Quote
demonkiller 12 wrote:so do we know when we can expect 1.8?
It's still in the planning phase.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
|
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 04:58:00 -
[418] - Quote
LEHON Xeon wrote:The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy) 2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns. fk that just walk around with dual core flaylocks #coolguyswalkawayfromexplosions |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4496
|
Posted - 2014.01.08 05:00:00 -
[419] - Quote
demonkiller 12 wrote:LEHON Xeon wrote:The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy) 2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns. fk that just walk around with dual core flaylocks #coolguyswalkawayfromexplosions
Waddles*
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
demonkiller 12
G.L.O.R.Y Public Disorder.
315
|
Posted - 2014.01.08 05:02:00 -
[420] - Quote
Ralden Caster wrote:CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you. The Minmatar Assault with a militia damage mod would be nearly as good as one with a complex damage mod then. wait how? wouldnt that mean that the complex dmg mod would actually give 12.5% and the 5% would now give 6.25%? and then the 3% one would be %3.75? how is that comparable to a %10/%12.5??? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |