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Thread Statistics | Show CCP posts - 4 post(s) |
Vell0cet
SVER True Blood Public Disorder.
742
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Posted - 2014.01.07 20:17:00 -
[1] - Quote
I really like the direction of the heavy and logi changes. I like how resistance bonuses are specific to the opposing faction's weapons, and how the commandos bonuses are to its racial weapons. I like how logis are now more support-centric. The assault bonuses are wrong. They should be geared towards their race's weapons in a similar way to the commando suits. The racial assault bonuses should be different than the commando's though. The existing Amarr assault bonus should be the template for the other racial assault bonuses.
I'm really pissed about how this stuff is being developed in a black box. If it got to this point on SISI then it had to have been in the works for a while. CCP: why the F*UCK were you not talking to the CPM about this months ago? Where were the dev threads posting these ideas and asking for feedback months ago like was done with FW 2.0, the vehicle changes, and the RR/CR?
As for sig tanking with the scan rez bonus issue, I think cloaks will help with this immensely. Cloaks will be a game-changer for the scout suit for sure.
TTK is still a major problem. Let's hope that it is addressed along with these changes.
I'm hoping we get the full scout suit lineup with the rest of these changes so we can have a full infantry respec (the last one ever), and we can move forward with balance tweaks from there.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
745
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Posted - 2014.01.07 22:07:00 -
[2] - Quote
Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
749
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Posted - 2014.01.08 08:45:00 -
[3] - Quote
Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. I'm pretty sure the cloaks won't be restricted to scouts only (although they will have a much easier time fitting them). Scouts are designed to quickly sneak behind enemy lines and make trouble, the hacking bonus is a natural fit for them (well one of them). As for the repping bonus, the biggest benefit is the increased range, which should allow the Min logi the ability to more easily stay behind cover while repping. That role nicely complements the Minmatar's speed.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
750
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Posted - 2014.01.08 18:21:00 -
[4] - Quote
Ripley Riley wrote:Krom Ganesh wrote:What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless. Also cap warfare (neutralizers/nosferatu). If we ever see capacitors on suits/vehicles, I expect these to play an important role in combat.
Quick/Dirty Test Range Idea
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