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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Chunky Munkey
Amarr Templars Amarr Empire
2804
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Posted - 2014.01.08 05:02:00 -
[421] - Quote
George Moros wrote:Zaria Min Deir wrote:Racial Logi bonuses: FAIL HARDER, CCP, PLEASE. Why would that be a fail? It's perfectly logical that racial dropsuits have bonuses to their respective racial weapons/equipment. EVE has that approach from day one, and I suspect DUST didn't have it only because CCP didn't release all racial stuff from day one (as it should).
This isn't Eve.
No.
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demonkiller 12
G.L.O.R.Y Public Disorder.
315
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Posted - 2014.01.08 05:03:00 -
[422] - Quote
Aeon Amadi wrote:demonkiller 12 wrote:LEHON Xeon wrote:The dark cloud wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. 2000HP here i come. 8 complex plates FTW yo. (saves 2.4mil SP for the heavy) 2000HP, that's just brutal lol. As you start tanking turret installations and tanks and destroying them with forge guns. fk that just walk around with dual core flaylocks #coolguyswalkawayfromexplosions Waddles* when paintbox comes out ill just make myself look like a king penguin |
Skihids
Bullet Cluster Legacy Rising
2653
|
Posted - 2014.01.08 05:17:00 -
[423] - Quote
Remove the LoS requirement to keep the repair stream active and the range bonus would be worth something. As it is I have to be mere feet behind any heavy lest they round a corner and break the beam. Then it takes several seconds to re establish as he dies leaving me facing his killer with my rep tool.
Also tie WP rewards to healing given rather than number of repair cycles. This repair rate increase is a WP penalty. I haven't bothered skilling to proto rep tools just for that reason. More risk/less reward. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
510
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Posted - 2014.01.08 05:52:00 -
[424] - Quote
Soraya Xel wrote:RedBleach LeSanglant wrote:I support a respec. The bonus is part of the reason I took this class and other skills. Now that it is changing I would take another path, a refund is in order. I took the swarm launcher path because it could kill tanks. Now that is changing, I would like to take another path, but no, a refund isn't in order, because I realize that CCP nerfed my stuff. On the bright side for you though, CCP Shanghai has no backbone, and is worried about losing players so much, that anything cried for enough will be given. So a respec is almost assured. :/
I'll take what I can get, I search for the result - however I have to get there.
The Logi Code. LogiChannel: RedBleach Republic
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The dark cloud
The Rainbow Effect
2046
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Posted - 2014.01.08 05:52:00 -
[425] - Quote
Is it just me or will the gallente assault have the highest possible amount of HP and the option to deal aswell most of the damage? cause of the tradition for damage mods+armor tanking.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Tesfa Alem
Death by Disassociation Legacy Rising
60
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Posted - 2014.01.08 05:55:00 -
[426] - Quote
Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction.
I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well?
The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC.
I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone.
Redline for Thee, but no Redline for Me.
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castba
Penguin's March
281
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Posted - 2014.01.08 06:51:00 -
[427] - Quote
demonkiller 12 wrote: when paintbox comes out ill just make myself look like a king penguin
Oi! |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4501
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Posted - 2014.01.08 07:00:00 -
[428] - Quote
The dark cloud wrote:Is it just me or will the gallente assault have the highest possible amount of HP and the option to deal aswell most of the damage? cause of the tradition for damage mods+armor tanking.
Technically, that's how Gallente combat philosophy works. The point of contention is with the fact that in Dust they rely on buffer (high HP) tanking instead of active (repair rate) tanking, as in Eve. So they'll be very slow, high damage/high HP pseudo-sentinels. In a way.
But I have a feeling the Gallente Commando is going to faceroll.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Ghermard-ol Dizeriois
Maphia Clan Corporation
59
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Posted - 2014.01.08 08:18:00 -
[429] - Quote
Aeon Amadi wrote:The dark cloud wrote:Is it just me or will the gallente assault have the highest possible amount of HP and the option to deal aswell most of the damage? cause of the tradition for damage mods+armor tanking. Technically, that's how Gallente combat philosophy works. The point of contention is with the fact that in Dust they rely on buffer (high HP) tanking instead of active (repair rate) tanking, as in Eve. So they'll be very slow, high damage/high HP pseudo-sentinels. In a way. But I have a feeling the Gallente Commando is going to faceroll.
I keep reading almost everywhere that Gallente and Amarr Assault suits bonus should be inverted. It's related with EVE (don't ask me how).
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Rei Shepard
The Rainbow Effect
1363
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Posted - 2014.01.08 08:20:00 -
[430] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
On another another note, last time that quote was used, those "Not so Final Numbers" where the final numbers, after we told you how bad they were....
So yeah ...ill believe those are final until proven otherwise.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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ChromeBreaker
SVER True Blood Public Disorder.
1501
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Posted - 2014.01.08 08:23:00 -
[431] - Quote
I hope we get full stats, slots, PG/cpu, bonuses etc BEFORE release... looks good but still worried...
The answer is "ForgeGun"... doesnt matter what the question is...
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Aqil Aegivan
The Southern Legion The Umbra Combine
255
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Posted - 2014.01.08 08:27:00 -
[432] - Quote
ChromeBreaker wrote:I hope we get full stats, slots, PG/cpu, bonuses etc BEFORE release... looks good but still worried...
Considering the details we got about the vehicle changes and the new rifles I think we can give them the benefit of the doubt, if these bonuses are even what they're planning on presenting to us. |
Spkr4theDead
Red Star. EoN.
1657
|
Posted - 2014.01.08 08:27:00 -
[433] - Quote
Minmatar logi will be the best logi. Ultra reps with the Core Focused!
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Joeboa
Bullet Cluster Legacy Rising
28
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Posted - 2014.01.08 08:27:00 -
[434] - Quote
I'm glad to see my concerns are already heavily represented in this thread.
My only suit is the minmatar logi and I have level 5 into all equipment, which I use excessively, except for one, which is the repair tool. The minmatar logi is the weakest of the medium suits, but the fastest logi, and it's tethered to a slow heavy by design? If we changed our strategy to only use it when people weren't under fire then there would be no point to the bonuses because an extra second or two really makes no difference when you're not under fire, not to mention all the things you can't do if you're repping while under fire.
One of the negative effects of the Focused scanner was that it didn't overlap scans, so there was a gap of protection and just one more reason to avoid using it. This might allow a gal logi to overlap scans with the focused scanner or at least reduce the gap to an acceptable level, reduce the high requirements, and increase it's effectiveness meaning that a gal logi could see anything at all times regardless of what the enemy does. I would imagine that people would need gallente logis over any other logi for this reason and no one will use profile dampeners and stealth will be gone completely. As it is the gallente logi is already the most beastly based on the state of armor and shields, so there's little reason for people to not favor it as the FOTM logi, which it might be already tbh.
If there is a respec I'd probably have to go gallente to win games, but then that will be over nerfed and I'll have to cross spec into the next FOTM logi suit... kinda frustrating when you can't stick to one thing because it's how you like to play. |
Vell0cet
SVER True Blood Public Disorder.
749
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Posted - 2014.01.08 08:45:00 -
[435] - Quote
Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. I'm pretty sure the cloaks won't be restricted to scouts only (although they will have a much easier time fitting them). Scouts are designed to quickly sneak behind enemy lines and make trouble, the hacking bonus is a natural fit for them (well one of them). As for the repping bonus, the biggest benefit is the increased range, which should allow the Min logi the ability to more easily stay behind cover while repping. That role nicely complements the Minmatar's speed.
Quick/Dirty Test Range Idea
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Spkr4theDead
Red Star. EoN.
1657
|
Posted - 2014.01.08 08:48:00 -
[436] - Quote
BL4CKST4R wrote:Denak Kalamari wrote:Let me link you this.These stats are hardly final, and are subject to change, calm down. EDIT: 800 likes, woo! Last time we got "leaked" stats we told CCP that they were crap. CCP told us it is subject to change and guess what happened, those same crappy stats is what came out, and they remain crappy to this day. (Ferroscale and reactive plates) The same as all infantry on the forums said the the pilot suits were OP, even though they had placeholder stats, and infantry weren't going to use them anyway?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Joeboa
Bullet Cluster Legacy Rising
28
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Posted - 2014.01.08 08:56:00 -
[437] - Quote
They were just concerns. I won't be actually frustrated unless I can actually see the result.
I think it was great to replace the 5hp/sec bonus and I think this brings them in a good direction. The regen was the main reason why people were using logis as an assault and most of the people I knew who were using them as assault logis used enhanced gear. The cpu/pg bonus simply means to me that people will be better off using better equipment and the defense bonus disappears and becomes difficult to replace. So, for the most part, it's a great direction.
Also, something that I find interesting is that I'm a real life combat medic and I never understood why people had such a resentment to the logi being used as a slayer. Front line medics have to be trained to fight. In-game I've always envied an assault player's speed and sidearm, since it killed me several times when we'd both run out of ammo, so in many ways it is not equal without the defense bonus that logis currently get. Assault players can use equipment, as well, which makes sense. For example, next month I have to teach hundreds of soldiers who aren't medics about combat life saver techniques. They should all know how to use about 70%+ of the medical supplies in my aid bag. The point is that you won't see me sniping or using rocket launchers either in real life or in the game, but you can't take my AR from me if I'm going where I'm going to get shot at. |
Joeboa
Bullet Cluster Legacy Rising
28
|
Posted - 2014.01.08 09:05:00 -
[438] - Quote
Vell0cet wrote:Tesfa Alem wrote:Vell0cet wrote:Tesfa Alem wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile.png')ers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Please do not get rid of the hacking bonus. That was the single most redeeming feature of the Minmtar Logi. Whats the point in adding range of a rep tool if i have to keep within a few meters of my target (turning corners, tight spaces) anyway? The hacking bonus belongs on a scout suit. The repper bonus is actually really great. You should be getting a respec so you could always go in a different direction. I didnt merely spec into Minni Logi just for the hacking bonus, but it made it the best all around suit, and more usef in PC. I cant begin to tell you how many matches speed hacking turned the tide. Scouts get their cloak anyway, why should they get my hacking bonus as well? The rep tool bonus is crap because even proto'd out it would only rep enough extra hp for half a round from a rail rifle. That amount is meaningless with the astronmical damage done to each other in PC. I've been playing since open beta, and seen tons of QQ about all of the different rcial bonuses except for the Minmatar. Now CCP (or the CPM) wats to fix something that aint broken. Leave my bonus alone. I'm pretty sure the cloaks won't be restricted to scouts only (although they will have a much easier time fitting them). Scouts are designed to quickly sneak behind enemy lines and make trouble, the hacking bonus is a natural fit for them (well one of them). As for the repping bonus, the biggest benefit is the increased range, which should allow the Min logi the ability to more easily stay behind cover while repping. That role nicely complements the Minmatar's speed.
What people still don't seem to get is that "behind cover" means you can't rep them. If your team mate enters a room you're either going to enter with him or lose the link, which to be honest you'll be repping so much slower than you can kill the enemy if you're going to be within line of sight anyway. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1167
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Posted - 2014.01.08 09:11:00 -
[439] - Quote
DUST Fiend wrote:Soraya Xel wrote:DUST Fiend wrote:Why must you tease me so. Any chance you can say if there are any plans to refund Amarr heavy SP when the other three heavies drop? You shouldn't get a refund for skill points you've used that are still relevant and applicable in the current game. So you're saying I should have just not been a heavy even though that's what I wanted to play, simply because CCP decided that releasing all racial variants wasn't important? How does me playing a Gallente heavy instead of an Amarr heavy effect you?
Fist question is stupid and dodges the answer, no. The point being SP spent on the Amarr heavy will still allow you to run Amarr heavy even if you really wanted Gallente. As long as they both have relevance you've benefited from the Amarr heavy suit and why would it be fair to get a refund on it? I want A Gallente sidearm so should I be refunded on all my sidearm SP because they're finally coming out with it?
Second question, it's "affect", and he's merely stating why there is no need for a dropsuit respec.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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DeathwindRising
ROGUE SPADES
184
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Posted - 2014.01.08 09:17:00 -
[440] - Quote
CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final. On another note, the Gallente Heavy is looking pretty. Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
[/quote]
im not sure about the synergy here. the shield recharge bonus was outstanding for caldari assault suits and aided in skirmishing. increasing the shield extender bonus is great in all, but im going to miss that shield recharge.
any chance you could boost the shield recharge mods by 25% across the board to compensate for the loss of the bonus? some of us actually used it. |
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Lt Royal
Subdreddit Test Alliance Please Ignore
2332
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Posted - 2014.01.08 09:19:00 -
[441] - Quote
Aeon Amadi, what have you done! Your eyes and fingers must be bleeding with the amount of reading and replying youGÇÖve had to endure on this soon to be threadnaught! Nice find o7
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4501
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Posted - 2014.01.08 09:22:00 -
[442] - Quote
Lt Royal wrote:Aeon Amadi, what have you done! Your eyes and fingers must be bleeding with the amount of reading and replying youGÇÖve had to endure on this soon to be threadnaught! Nice find o7
I'm sort of skimming over posts for keywords and common themes, getting an understanding of where the player base is settling down as far as opinions. Seems to be a pretty evenly dispersed mixture of players liking the changes and others hating it for 'x, y, z' reasons.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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George Moros
Area 514
256
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Posted - 2014.01.08 09:36:00 -
[443] - Quote
Ghermard-ol Dizeriois wrote:I keep reading almost everywhere that Gallente and Amarr Assault suits bonus should be inverted. It's related with EVE (don't ask me how).
According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
Pulvereus ergo queritor.
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Aqil Aegivan
The Southern Legion The Umbra Combine
255
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Posted - 2014.01.08 09:43:00 -
[444] - Quote
George Moros wrote: According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
To add to this, the basis of the Amarr approach is that their capacitor is given over to powering their laser turrets, leaving them without power for active repair. The Gallente use relatively short range weapons and are therefore dependent on closing quickly so they can't afford the additional weight of extra armour plate. |
Jack McReady
DUST University Ivy League
1032
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Posted - 2014.01.08 10:54:00 -
[445] - Quote
Soraya Xel wrote:Kain Spero wrote:Soraya Xel wrote:I'm tired of respecs. The people crying about them are often people who already have 30 mil SP. But God forbid they need another million because they want to change suits. Sorry, but you are wrong. What is on SiSi precludes a significant and wide spread enough change that CCP really has no choice but to offer a respec. Punishing players because CCP hasn't finished huge, basic chucks of the game is nothing but bad customer service. The Minmatar Logistics suit, and Amarr Heavy suit are both still functional suits, that have been adjusted due to new content. And I'm tired of CCP making dramatic changes to the core mechanics. if you had a clue about development you would realize that this game is not even in Beta. Beta is when all basic stuff is already there, this is not the case in Dust, this game is still in Alpha testing.
beside that since when is forcing players into a different gameplay styles counting as "adjusting to new content" that kind of "opinion" is tunnelvision on a new level. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4502
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Posted - 2014.01.08 11:05:00 -
[446] - Quote
George Moros wrote:Ghermard-ol Dizeriois wrote:I keep reading almost everywhere that Gallente and Amarr Assault suits bonus should be inverted. It's related with EVE (don't ask me how). According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
Just curious, why is this just now catching on in the Dust 514 community?
As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers.
What gives?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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NewOldMan
KILL-EM-QUICK RISE of LEGION
61
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Posted - 2014.01.08 11:29:00 -
[447] - Quote
That gallente logi bonus sucks. Active scanners may be a usefull equipment. But it pales in comparison to the other suits in how frequent their bonuses are utilized. |
Kierkegaard Soren
Forsaken Immortals Top Men.
92
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Posted - 2014.01.08 11:36:00 -
[448] - Quote
A quick canvass of opinion in some of the squads I was running in yesterday about the logi changes told me that whilst all of the bonuses are interesting, the Gallente one is just out and out nasty. As it currently stands, profile dampening of any strength just died a screaming death. And a whole lot of scouts with it.
On a personal note, I am looking forward to running an advanced Amarr commando that has +35% scrambler damage off the back of just one damage mod. And by "looking forward to" I really mean "maniacal laugh".
If any of this is true then February update is going to be plain crazy.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
60
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Posted - 2014.01.08 11:45:00 -
[449] - Quote
Aeon Amadi wrote:Just curious, why is this just now catching on in the Dust 514 community?
As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers.
What gives?
The future Assault gk.0 could have 939 Armor points 210 + [ ( 135 + 35% ) -+ 4 ]
On the contrary the Assault ak.0 would get 726,75 Armor points: 180 + [ ( 135 + 35% ) -+ 3 ]
> 200 HP difference
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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George Moros
Area 514
256
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Posted - 2014.01.08 12:04:00 -
[450] - Quote
Aeon Amadi wrote:George Moros wrote: According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
Just curious, why is this just now catching on in the Dust 514 community? As far as Dust 514 goes, gallente have always had more armor HP (base) and Amarr Logi's currently have their bonuses centralized around armor repairers. What gives?
I suppose the answer was in the fact that half the stuff in DUST was missing, so they did many things rather half-baked and haphazardly. As to why are they doing it now (if current bonuses on SiSi really hit TQ) - I have no idea.
Pulvereus ergo queritor.
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