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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aqil Aegivan
The Southern Legion The Umbra Combine
253
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Posted - 2014.01.07 14:33:00 -
[1] - Quote
Aeon Amadi wrote: Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons.
Surely this will become a bonus resistance against hybrid - rail weapons. |
Aqil Aegivan
The Southern Legion The Umbra Combine
254
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Posted - 2014.01.07 15:51:00 -
[2] - Quote
shaman oga wrote:Compared to the other bonus it sucks, i can perma scan enemies now, what will change?
Hopefully, scanning mechanics. |
Aqil Aegivan
The Southern Legion The Umbra Combine
254
|
Posted - 2014.01.08 02:42:00 -
[3] - Quote
Flint Beastgood III wrote:"Amarr Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons."
-- Why is the secondary race bonus for all sentinels resistance to allied weapons?
Shouldn't it be to the allies of your enemies?
Meaning Amarr's secondary bonus should be 2% shield resistance to blaster weapons - yes, that is what the above quote actually says but when you compare it to the other stats (below), you see the stated Amarr bonus is probably a typo and supposed to say 'hybrid - rail weapons'.
Maybe this is for lore reasons, but if I'm a Gallente Commando I will be fighting in FW for Gallente and Minmatar and will be less likely to need a resistance to allied weapons (unless it's FF, lol). --
"Gallente Sentinel Skill: Sentinel Skill: 5% resistance to blast damage per level. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons."
"Caldari Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons."
"Minmatar Sentinel Skill: Sentinel Suit Bonus: 5% resistance to blast damage per level. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons."
But changing the Caldari bonuses to a 2% shield resistance to projectile weapons would be silly, as they already suck against shields. I think they should change the Minmatar weak bonus to anti-railgun and leave the Caldari and Gallente ones where they are as they are pure shield and armour bonuses respectively. |
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 04:13:00 -
[4] - Quote
Flint Beastgood III wrote: Thanks for clearing that up, I had a feeling I was overlooking something.
Well you're not wrong about there being something off in the way the resistances are structured and I'd really prefer to have the bonuses follow lore too. For the record, moving the Amarr small resist to Caldari Weapons makes almost as much sense as changing the Minmatar one, it's just that a shield bonus vs rails is worth less than a shield bonus vs plasma (CF. damage profiles).
I was mostly responding to your original point about combating the damage type of your enemy's ally, the complication arises because there are two races with mixed bonuses and two races with double bonuses so the Caldari small resist against Amarr weapons and the Gallente small resist against Minmatar weapons is the only way to go without devaluing bonuses. |
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 08:27:00 -
[5] - Quote
ChromeBreaker wrote:I hope we get full stats, slots, PG/cpu, bonuses etc BEFORE release... looks good but still worried...
Considering the details we got about the vehicle changes and the new rifles I think we can give them the benefit of the doubt, if these bonuses are even what they're planning on presenting to us. |
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 09:43:00 -
[6] - Quote
George Moros wrote: According to EVE lore and ship bonuses, Amarr armor tank is focused on large amounts of EHP, while Gallente tank is focused on armor repairs. With respect to that, assault bonuses should be inverted.
To add to this, the basis of the Amarr approach is that their capacitor is given over to powering their laser turrets, leaving them without power for active repair. The Gallente use relatively short range weapons and are therefore dependent on closing quickly so they can't afford the additional weight of extra armour plate. |
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 16:35:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Knight Soiaire wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Where did you find this? EDIT: Nevermind, thanks! What does the caldari bonus mean?
This is completely unsupported speculation but I suspect that a cloak is an equipment module activated by "firing" it like it's a gun. I have no idea what the cost is associated with (some kind of charge?) and how that's related to cool down. I think at this point any guess is as good as mine. |
Aqil Aegivan
The Southern Legion The Umbra Combine
255
|
Posted - 2014.01.08 17:13:00 -
[8] - Quote
RKKR wrote: My guess would be that activating the cloak field (equipment or module?) ask more PG/CPU from your suit, so you would have to need some free PG/CPU (leave some module-slots empty) on your suit if you want that cloak (unless you have those scout boni).
The cool down working the same as active modules on vehicles or the scanner.
I can't imagine CCP having dynamic PG/CPU costs for a module. It's not as if I can use it for something else and then change to the cloak, I would always have to have those resources free (and actually checking those kinds of values would mean applying fitting maths during battle where I suspect dropsuits have mostly static values determined when the fitting is saved). I would think that the activation cost is part of a charge that the device holds (like ammo), so you activate cloak, once deactivated there's a cool down period and then you can cloak again and each time you do it costs charge. |
Aqil Aegivan
The Southern Legion The Umbra Combine
264
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Posted - 2014.01.12 11:49:00 -
[9] - Quote
Ghermard-ol Dizeriois wrote:For a total number of 39 new armors (AUR version not included), is that correct?
As long as you understand that CCP has not officially confirmed that they will be adding any of this content in the foreseeable future and that all details are subject to change. |
Aqil Aegivan
The Southern Legion The Umbra Combine
265
|
Posted - 2014.01.12 13:20:00 -
[10] - Quote
Ghermard-ol Dizeriois wrote:Thanks for the answer Aqil
Np, It just pays to be clear for anyone asking what CCP is planning that things haven't been confirmed yet. If you're asking what we're speculating about then yeah, that list looks about right to me. Given the change in bonuses there may be a substantial difference in existing suits too. |
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