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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
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Posted - 2014.01.08 16:29:00 -
[481] - Quote
jerrmy12 kahoalii wrote:What does the caldari bonus mean?
My guess is that the cloak will have a limited charge amount where each use reduces the charge by some amount. The cal bonus will make it so they get more uses out of the cloak.
E.G. Cloak has 100 charges Each use consumes 20 charges Cal scout will consume 15 charges per use instead
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Roy Ventus
Foxhound Corporation General Tso's Alliance
820
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Posted - 2014.01.08 16:35:00 -
[482] - Quote
Scout bonuses.
I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Aqil Aegivan
The Southern Legion The Umbra Combine
255
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Posted - 2014.01.08 16:35:00 -
[483] - Quote
jerrmy12 kahoalii wrote:Knight Soiaire wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Where did you find this? EDIT: Nevermind, thanks! What does the caldari bonus mean?
This is completely unsupported speculation but I suspect that a cloak is an equipment module activated by "firing" it like it's a gun. I have no idea what the cost is associated with (some kind of charge?) and how that's related to cool down. I think at this point any guess is as good as mine. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
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Posted - 2014.01.08 16:41:00 -
[484] - Quote
Roy Ventus wrote:Scout bonuses. I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them.
First off, they removed the scan profile reduction. It's possible the suit now has a much lower base scan profile, but until CCP confirms as such, the scout is very much screwed.
Second, the cloak is a very situational tool and only one of a number of equipment/modules the scout should excel at using. Shoehorning all scouts into cloak users is terrible. Imagine if the new logi bonus was a reduction only to uplink fitting costs and each logi got a bonus to one aspect of the uplink (clone count, spawn time, etc.).
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RKKR
The Southern Legion The Umbra Combine
646
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Posted - 2014.01.08 16:41:00 -
[485] - Quote
Aqil Aegivan wrote:jerrmy12 kahoalii wrote:Knight Soiaire wrote:jackbubu wrote:just gonna leave this here Quote:Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: +5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: +5% to melee and nova knife damage per level. Where did you find this? EDIT: Nevermind, thanks! What does the caldari bonus mean? This is completely unsupported speculation but I suspect that a cloak is an equipment module activated by "firing" it like it's a gun. I have no idea what the cost is associated with (some kind of charge?) and how that's related to cool down. I think at this point any guess is as good as mine.
My guess would be that activating the cloak field (equipment or module?) ask more PG/CPU from your suit, so you would have to need some free PG/CPU (leave some module-slots empty) on your suit if you want that cloak (unless you have those scout boni).
The cool down working the same as active modules on vehicles or the scanner.
It's a stupid guess as the cloak-module-equipment would be useless if you don't have that spare PG/CPU...
maybe the 'firing cost' is some charge time or something? |
IgniteableAura
Pro Hic Immortalis
459
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Posted - 2014.01.08 16:46:00 -
[486] - Quote
^ thats way to complicated for CCP to pull off.
Too much fail in those scout bonuses. Scouts will continue to be the least flexible of all the suits and you will continue to see their decline for lack of flexibility.
50% bonus as scout V means that any suit will be able to fit the cloak pretty easily. Remember scouts already have about 1/4 to 1/2 PG/CPU of other suits.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Roy Ventus
Foxhound Corporation General Tso's Alliance
820
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Posted - 2014.01.08 16:49:00 -
[487] - Quote
Krom Ganesh wrote:Roy Ventus wrote:Scout bonuses. I don't quite understand why everyone's at them but then I barely started running scouts and I'm unfamiliar with the current situation on them. First off, they removed the scan profile reduction. It's possible the suit now has a much lower base scan profile, but until CCP confirms as such, the scout is very much screwed. Second, the cloak is a very situational tool and only one of a number of equipment/modules the scout should excel at using. Shoehorning all scouts into cloak users is terrible. Imagine if the new logi bonus was a reduction only to uplink fitting costs and each logi got a bonus to one aspect of the uplink (clone count, spawn time, etc.).
Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth.
I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1063
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Posted - 2014.01.08 16:55:00 -
[488] - Quote
Roy Ventus wrote:Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth. I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them?
I want the Caldari scout to have a bonus to jammers, not cloaks. Until we have those, there are a number of placeholder bonuses I would rather the cal scout to have.
Precision bonus - If I have two lows, I would gladly make a passive scanner scout hunter fit Shield regulator effectiveness bonus - Let me have a fit with crazy low shield regen delay (again, need 2 lows) Rail weapon range increase - I will gladly become a sniper while I wait for jammers etc.
Not sure what bonus the Amarr scout. Each race specializes in a certain type of E-Warfare in EVE, right? What do the Amarr specialize in?
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Orion Sanjeet
Fatal Absolution Covert Intervention
21
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Posted - 2014.01.08 16:56:00 -
[489] - Quote
Holy **** I love the new minmatar logi bonus, I will be specing into it immediately. Think about it, a core focused repair tool with a FIFTEEN METER RANGE AND REP REPAIRS TWO HUNDRED AND EIGHTEEN ARMOR PER SECOND. Me behind a gallente heavy with his resistance to the most common forms of firearms, that means you better kill me because he will be godmode. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
273
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Posted - 2014.01.08 17:12:00 -
[490] - Quote
As said in another tread things have been on the test server before and never come out. So I will get exited when we get a confirmation on timeframe on delivery. |
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Aqil Aegivan
The Southern Legion The Umbra Combine
255
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Posted - 2014.01.08 17:13:00 -
[491] - Quote
RKKR wrote: My guess would be that activating the cloak field (equipment or module?) ask more PG/CPU from your suit, so you would have to need some free PG/CPU (leave some module-slots empty) on your suit if you want that cloak (unless you have those scout boni).
The cool down working the same as active modules on vehicles or the scanner.
I can't imagine CCP having dynamic PG/CPU costs for a module. It's not as if I can use it for something else and then change to the cloak, I would always have to have those resources free (and actually checking those kinds of values would mean applying fitting maths during battle where I suspect dropsuits have mostly static values determined when the fitting is saved). I would think that the activation cost is part of a charge that the device holds (like ammo), so you activate cloak, once deactivated there's a cool down period and then you can cloak again and each time you do it costs charge. |
Ripley Riley
Incorruptibles
295
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Posted - 2014.01.08 17:18:00 -
[492] - Quote
Krom Ganesh wrote:What do the Amarr specialize in?
Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Quil Evrything
Triple Terrors
670
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Posted - 2014.01.08 17:44:00 -
[493] - Quote
New Scout question:
Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume they are not changing the slots for gallente and minmatar scout
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1067
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Posted - 2014.01.08 17:56:00 -
[494] - Quote
Quil Evrything wrote:New Scout question:
Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume they are not changing the slots for gallente and minmatar scout
I believe the test server doesn't contain that information.
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Vell0cet
SVER True Blood Public Disorder.
750
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Posted - 2014.01.08 18:21:00 -
[495] - Quote
Ripley Riley wrote:Krom Ganesh wrote:What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless. Also cap warfare (neutralizers/nosferatu). If we ever see capacitors on suits/vehicles, I expect these to play an important role in combat.
Quick/Dirty Test Range Idea
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Oswald Rehnquist
1003
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Posted - 2014.01.08 18:34:00 -
[496] - Quote
Ripley Riley wrote:Krom Ganesh wrote:What do the Amarr specialize in? Tracking Disruptors. They reduce the optimal, fallout, and tracking speed of turrets that they target. It's a situational EWAR; if you are up against a missile or drone boat then it is useless.
and energy vampires
edit:
I got beat to it
Below 28 dB
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Aero Yassavi
Paladin Survey Force Amarr Empire
4492
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Posted - 2014.01.08 18:42:00 -
[497] - Quote
Woah woah woah, I just came here to look at more raging and see that we have now unearthed new scouts bonuses? You guys should of really made that a new thread (some go do it, I've made enough threads!)
Also if they are going to essentially force all scouts to use the cloak, then they should give scouts two equipment slots so they can fit the cloaking device and something else of choice.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4492
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Posted - 2014.01.08 18:44:00 -
[498] - Quote
Krom Ganesh wrote:@Ripley Thank you Hmmm..... That doesn't translate well into dust. So once again, I have no idea what bonus would actually make sense for the Amarr scout. True Adamance & Aero Yassavi (if you see this)You both wanted to be Amarr scouts, right? What sort of bonus do you think the Amarr scout should get? Quil Evrything wrote:New Scout question:
Can you pull up the attributes, to confirm or deny whether any scout suits get more than 1 EQ slot? For that matter, would be good to know the slot count on caldari and amarr scouts, too. I'll presume they are not changing the slots for gallente and minmatar scout
I believe the test server doesn't contain that information. Aero Yassavi to the rescue!
Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd like that very much.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Ripley Riley
Incorruptibles
298
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Posted - 2014.01.08 18:45:00 -
[499] - Quote
Aero Yassavi wrote:Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina.
Bunny hoppin' fa dayz
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1073
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Posted - 2014.01.08 18:51:00 -
[500] - Quote
Aero Yassavi wrote:Aero Yassavi to the rescue!
Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd like that very much.
Seems useful.
http://www.youtube.com/watch?v=826HMLoiE_o So the Amarr Scout is the hunter and the Minmatar are the Kudus?
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Oswald Rehnquist
1003
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Posted - 2014.01.08 18:52:00 -
[501] - Quote
Krom Ganesh wrote:Roy Ventus wrote:Oh yeah. I understand the worry then . If Scouts are easier to detect, it would screw up their worth. I'm guessing you don't want both the Amarr and Caldari to have an advantage for that? The Gallente are given the ability to scan and not be scanned while the Minmatar scouts are their own version of hit-and-run(although I would've thought hacking would be placed there). Truthfully, maybe the developers don't know what to give the Amarr scouts to set them apart in terms of uniqueness? Every time I tried to think of the 4 roles myself, I could never come up with anything for the Amarr. I mean, I'm being honest here, what would you give them? I want the Caldari scout to have a bonus to jammers, not cloaks. Until we have those, there are a number of placeholder bonuses I would rather the cal scout to have. Precision bonus - If I have two lows, I would gladly make a passive scanner scout hunter fit Shield regulator effectiveness bonus - Let me have a fit with crazy low shield regen delay (again, need 2 lows) Reduced Rail weapon damage falloff etc. Not sure what bonus the Amarr scout should get. Each race specializes in a certain type of E-Warfare in EVE, right? What do the Amarr specialize in?
I would have prefered jammers then the precision bonus as well, theres hope with CCP Remnaunt stated this
Quote:And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
Though I have no idea what firing cloak cost means if not something to do with an ammo/stamina like mechanic, which almost puts into question if this will actually be an equipment item now, which previously I was like 90% sure it was going to be. So its hard to judge how useful that is.
Below 28 dB
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Aero Yassavi
Paladin Survey Force Amarr Empire
4500
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Posted - 2014.01.08 19:11:00 -
[502] - Quote
Krom Ganesh wrote:Aero Yassavi wrote:Aero Yassavi to the rescue!
Personally, I want the Amarr scout to have a bonus for total stamina and stamina regen, since all Amarr suits have the most stamina. We'd be the slowest scouts but faster in the long run. I'd like that very much. Seems useful. http://www.youtube.com/watch?v=826HMLoiE_oSo the Amarr Scout is the hunter and the Minmatar are the Kudus? Though I'm not paying any tribute to the dead Matari terrorists.
It's a bird!
It's a plane!
No, it's Super Amarr!
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pseudosnipre
479
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Posted - 2014.01.08 19:48:00 -
[503] - Quote
Seeing as how cloak gives no WP, I see no point in its utility. Add to that the fact that the gallente scout was already pretty good at evading tacnet and scanners (other than the Duvolle focused scanner), the forcing of scouts into cloak suits seems shortsighted: cant drop uplinks, cant boobytrap with REs, cant even put up enemies on tacnet with a scanner!
Im REALLY hoping CCP revamped scout suit characteristics as well (speed, strafe, stamina, etc), because I dont think the current scout community NEEDS help staying unseen...it should be a skillful part of gungame, not a pushbutton solution.
Today is the sort of day where the sun only comes up to humiliate you.
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Skihids
Bullet Cluster Legacy Rising
2662
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Posted - 2014.01.08 20:01:00 -
[504] - Quote
Orion Sanjeet wrote:Holy **** I love the new minmatar logi bonus, I will be specing into it immediately. Think about it, a core focused repair tool with a FIFTEEN METER RANGE AND REP REPAIRS TWO HUNDRED AND EIGHTEEN ARMOR PER SECOND. Me behind a gallente heavy with his resistance to the most common forms of firearms, that means you better kill me because he will be godmode.
Be careful what you wish for.
They will learn to kill you first, and it won't take but a moment to squash your fragile suit since you will be within mere feet of the heavy so he doesn't round a corner and break the beam. The extended range isn't useful in cover, a beam that can round corners would be.
Your suit speed will be meaningless as you will be shackled to the slowest suit in the game.
Oh, and enjoy the reduced reward for the added risk of running that proto rep tool. At 218/second you won't need more than a single repair cycle to fix most damage so you get a single 25 WP reward for your exceptional work. Don't spend it all in one place. |
XofCitoac
Axis of Chaos
4
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Posted - 2014.01.08 20:17:00 -
[505] - Quote
Kain Spero wrote:I do enjoy the fact that CPM didn't find out about all this stuff until it was posted publicly with no chances in prior discussion.
CCP Shanghai seems dead set on developing in a black box. CCP can talk about transparency all they want, but until the developers responsible for the moment-to-moment gameplay actually bother having real discussions with the CPM and the community the talk of transparency is nothing but words.
I think one thing is clear though from these proposed skill changes etc. If significant changes like this were to occur a full respec for everyone needs to be done without question. u see... ^^THIS GUY... (#SHAKES HEAD)... still PLAYS this game... UNlike OTHER CPMs (JA, NK) has 25mil SP (BARE MINIMUM) and EVEN HE sees the logic in RESPECS. I have 6 (7+mil SP) characters, all used to TRY different stuff out... the things i like get added to my MAIN (Read my name backwards)... My MAIN is based to COMPLIMENT my style of play... ADV MinLogi (LVL 5 SKILLS)... Nano Hive, RE, & nanite inj... 2 ADV armplates, Profile Damp ... CMPLX SHLDS (3) ... AR or CR... i found i died MOST while hacking (so i went MINLOGI, & raised Hacking to 4... my aim isnt great so i need AMMO, and pack it fo others too... i patrol an area, REs... slower reflexes + bad aim... i need HP to live (NOT SLAY), and finally NO SUIT (scout/excluded) should expect to be picked up if he/she cant return the favor... i found my niche... my kdr isnt great (EVEN NOW) but i turn a profit (SUCCESSFUL MERC), and Help my team... i ALSO deploy up to 5 uplinks... looking at the new specs... im tempted to CNTRL+Q... not QQ... iv been here a really LONG time (2ish years)... i dont see ANYTHING usefull to me WITHOUT A FULL RESPEC as CPM KS has stated, and my MAIN has 23mil SP... useless allocated as it currently is AFTER said allegorical changes...
+6 (1 from each of me) |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4513
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Posted - 2014.01.08 20:27:00 -
[506] - Quote
Thanks for sharing this vid! I actually really enjoyed watching it ^_^
Aero Yassavi wrote: Though I'm not paying any tribute to the dead Matari terrorists.
I've actually been trying to get a hold of some of the Amarr RPers to squad up in Amarr FW. Hit me up sometime, yeah?
XofCitoac wrote: u see... ^^THIS GUY... (#SHAKES HEAD)... still PLAYS this game... UNlike OTHER CPMs (JA, NK) has 25mil SP (BARE MINIMUM) and EVEN HE sees the logic in RESPECS.
I didn't read the rest of it because it was rather difficult but I'd like to inform you that I have been in a squad with Nova Knife in the past week and have personally been in a handful of matches with Jenza Aranda. Making baseless, blind assumptions isn't a good way to go. If you want to play Dust 514 with any of the CPM members, hit them up on Skype - I'm sure they'd be more than happy to take you for a few pub/faction warfare runs
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
676
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Posted - 2014.01.08 20:29:00 -
[507] - Quote
CCP Logibro wrote:Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level. Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
Just so I'm clear if these numbers are straight...
Minmatar Assault at Lvl V with a combat rifle can accrue the following bonuses for damage delivery... - 10% bonus to RoF for one of the fastest firing weapons in the game...taking a gun that's a bullet hose already and amping it up
- 1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod?
- Up to 15% additional damage for weapon proficiency skills?
Doesn't that sound a bit "overkill" on helping out the Minni Assaults? They defintely need some love but wow. |
Reav Hannari
Red Rock Outriders
2469
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Posted - 2014.01.08 20:30:00 -
[508] - Quote
Jaysyn Larrisen wrote:- 1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod?
25% of 10% = 12.5%
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Ripley Riley
Incorruptibles
301
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Posted - 2014.01.08 20:32:00 -
[509] - Quote
Jaysyn Larrisen wrote:1x Complex Dmg Mod for 10%...with racial bonus that's another 25%, so 35% damage increase with a complex mod?
No...
M*D=F
M is the weapon mod's value D is the dropsuit value F is the final value the damage mod provides
So 10*1.25= 12.5% weapon mod bonus
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Liner ReXiandra
Sparks Inc Zero Hour Alliance
98
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Posted - 2014.01.08 20:36:00 -
[510] - Quote
Reading your post is not unlike having loose stool water, arse gravy of the worst kind.
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