Pages: [1] 2 3 4 |
1. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: We've not forgotten about it. Just haven't got a chance to work on it with all the 1.8 stuff going on. I'm hoping to get it hot-fixed in the next week or so. Speaking of hotfixes, you said be...
- by CCP Remnant - at 2014.01.23 04:24:00
|
2. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
Bad news. The update isn't a simple backend change and it looks like there's an issue with content streaming (adjustments to range and damage falloff curves require modifying an Unreal .upk file) so the laser rifle adjustment is, in all likeliho...
- by CCP Remnant - at 2014.01.23 04:23:00
|
3. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Vitharr Foebane wrote: CCP Remnant wrote: NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP ...
- by CCP Remnant - at 2014.01.22 06:47:00
|
4. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decided to go with implement...
- by CCP Remnant - at 2014.01.22 06:41:00
|
5. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Eric Del Carlo wrote: Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s? ...
- by CCP Remnant - at 2014.01.17 08:38:00
|
6. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
We've not forgotten about it. Just haven't got a chance to work on it with all the 1.8 stuff going on. I'm hoping to get it hot-fixed in the next week or so.
- by CCP Remnant - at 2014.01.17 06:32:00
|
7. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Sinboto Simmons wrote: CCP Remnant wrote: hgghyujh wrote: im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel. that said current iterations need two equipment slots m...
- by CCP Remnant - at 2014.01.13 10:03:00
|
8. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
hgghyujh wrote: im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel. that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it....
- by CCP Remnant - at 2014.01.13 09:48:00
|
9. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
The-Errorist wrote: CCP Remnant wrote: I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot. Common sense won! Common sense is a harsh mistress.
- by CCP Remnant - at 2014.01.13 09:46:00
|
10. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
I like the idea of a 5% reduction of CPU/PG of all light weapons and sidearms per level a lot.
- by CCP Remnant - at 2014.01.13 08:55:00
|
11. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: KAGEHOSHI Horned Wolf wrote: I very much appreciate the replies CCP Remnant. I tried to edit my post to add this, but didn't do so fast enough: In regards to scouts. I am also worried about the effects of the new Ga...
- by CCP Remnant - at 2014.01.13 08:36:00
|
12. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Appia Vibbia wrote: CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get ...
- by CCP Remnant - at 2014.01.13 07:58:00
|
13. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives...
- by CCP Remnant - at 2014.01.13 07:47:00
|
14. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Jadek Menaheim wrote: CCP Remnant wrote: KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Ca...
- by CCP Remnant - at 2014.01.13 07:43:00
|
15. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems...
- by CCP Remnant - at 2014.01.13 07:27:00
|
16. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Ralden Caster wrote: CCP Remnant wrote: So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted...
- by CCP Remnant - at 2014.01.13 07:03:00
|
17. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Citpaan Hacos wrote: CCP Remnant wrote: I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I'd say that's a point in a case to add EWar info to the HUD. Instant thought...
- by CCP Remnant - at 2014.01.13 07:02:00
|
18. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to ma...
- by CCP Remnant - at 2014.01.13 06:37:00
|
19. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Quil Evrything wrote: CCP Remnant wrote: Goric Rumis wrote: Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turre...
- by CCP Remnant - at 2014.01.13 06:19:00
|
20. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Goric Rumis wrote: Would still love clarification on what constitutes "blast damage" for the Sentinel suit. If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and mi...
- by CCP Remnant - at 2014.01.13 05:54:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |