|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Logibro
C C P C C P Alliance
4070
|
Posted - 2014.01.07 15:54:00 -
[1] - Quote
I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
|
CCP Logibro
C C P C C P Alliance
4093
|
Posted - 2014.01.07 18:30:00 -
[2] - Quote
Saxbrin Shain wrote:Logibro just dropped the Assault stats in IRC:
All Assault get +2% to light weapon RoF bonus per level.
Caldari Assault: +5% to HP bonus of shield extender modules per level.
Gallente Assault: +5% to HP bonus of armor plate modules per level.
Minmatar Assault: +5% to damage bonus of damage modifier modules per level.
Amarr Assault: +5% to repair rate of armor repair modules per level.
Stats you were all slow on pulling from Sisi! I'm disappointed in all of you.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
|
CCP Remnant
C C P C C P Alliance
575
|
Posted - 2014.01.13 05:54:00 -
[3] - Quote
Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. |
|
|
CCP Remnant
C C P C C P Alliance
575
|
Posted - 2014.01.13 06:19:00 -
[4] - Quote
Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!"
It's still considered as splash damage. |
|
|
|
|