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1. Should kills be awarded based on damage dealt? - in General Discussions [original thread]
One Eyed King wrote: There have been many times where I have been killed just after I got a red's health down to practically nothing, then died, just to have a blue finish the job. Likewise, I have finished off a red just after he killed the b...
- by bogeyman m - at 2015.06.13 17:35:00
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2. Visual Difficulties when using vehicle hardeners - in General Discussions [original thread]
DAAAA BEAST wrote: I can't see nothing. Only the hardener glowing , my map is dark. My pilot tells me to gun and he has to deactivate his hardener for me to gun and then we get taken down by AV. Working as intended. #stoopidtanks
- by bogeyman m - at 2015.06.13 16:45:00
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3. [Investigate] Rep tool - target lock on time very slow response - in Technical Support/Bugs [original thread]
Bump.
- by bogeyman m - at 2015.06.10 08:49:00
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4. Minmatar boogie... - in General Discussions [original thread]
Minmatar Bogey? That's me!
- by bogeyman m - at 2015.06.10 08:46:00
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5. Renaming Aero Yassavi's "Power core" module - in General Discussions [original thread]
Borrowing/building on some ideas already suggested: - Miniature Fission Unit, or Mini F-U - Powered Combat-Oriented Reactor, or PowerCOR - Combat-Oriented Reactor Module, or COR Mod
- by bogeyman m - at 2015.05.17 19:36:00
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6. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Lynn Beck wrote: Just spitballing, but what if instead of 180 potential power cores(i think i've read this right) we had 12 power CORES (light, medium, heavy / mlt/std/adv/pro) and then a role subsystem (Scout, Assault, Logi, Sentinel, Commando...
- by bogeyman m - at 2015.05.17 19:28:00
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7. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Oswald Rehnquist wrote: Again, my main concern about this free BPO's for everybody is the financial aspect. And if you turn our current BPO's to include a powercore BPO, then that is the equivalent of currently giving every single person in du...
- by bogeyman m - at 2015.05.17 18:59:00
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8. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: bogeyman m wrote: Ripley Riley wrote: kiarbanor wrote: Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with...
- by bogeyman m - at 2015.05.17 18:34:00
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9. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Avallo Kantor wrote: Mobius Wyvern wrote: Where are people getting the idea that Aero's post suggested all suits become BPOs? I don't see that anywhere in there. To be fair it was not stated in the initial idea, al...
- by bogeyman m - at 2015.05.17 17:57:00
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10. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Ripley Riley wrote: kiarbanor wrote: Maybe you can think of something, Rip, but then how do you justify standard BPO suits with standard BPO cores against Apex BPO suits (with the same slots) with a standard BPO core? Again, the only thing y...
- by bogeyman m - at 2015.05.17 17:02:00
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11. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
kiarbanor wrote: Joel II X wrote: Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it adds up eventually. Ot...
- by bogeyman m - at 2015.05.17 16:48:00
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12. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Ripley Riley wrote: I like this idea a lot. If it will open up more memory for other things then let's do this! Going to be a stickler and say I hate the idea of them being called "Power Cores" when they provide both CPU and PG, but maybe we c...
- by bogeyman m - at 2015.05.17 16:37:00
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13. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
Aero Yassavi wrote: I hate when this happens as well. Everything maxed but nope 1 pg I've got Fitting Proficiency to L4 on my three favourite weapons -- I'm hoping that (for 900K SP each) I can find enough extra PG at L5 to round down that la...
- by bogeyman m - at 2015.05.14 18:15:00
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14. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
Twelve Guage wrote: bogeyman m wrote: - Logistic and Assault suits - Minmatar race - 1 (one) more PG That is all. Your fit doesn't happen to be one PG short of perfection does it. It does.
- by bogeyman m - at 2015.05.14 18:02:00
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15. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
I-Shayz-I wrote: They should really have more CPU and less PG seeing as they're shield oriented. Maybe try throwing some regulators and profile damps in the lows instead? I can understand if it's because of kin cats, but that's to be expected....
- by bogeyman m - at 2015.05.14 18:01:00
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16. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
- Logistic and Assault suits - Minmatar race - 1 (one) more PG That is all.
- by bogeyman m - at 2015.05.14 17:40:00
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17. Limit scouts to 1 HP module. - in General Discussions [original thread]
Breakin Stuff wrote: deezy dabest wrote: Droopy Bawlz wrote: Lets limit everyone to only 1 Damage Mod Limit every team to only 1 Heavy Limit every team to only 1 Scout Limit every team to only 1 Logi Limit every team to only 1 assault...
- by bogeyman m - at 2015.05.14 16:43:00
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18. FW SKINs have the same cost as an APEX dropsuit - in General Discussions [original thread]
Bright Cloud wrote: Just think about it on the flipside of things. Since apex suits became costumisable the request for them is extremely high and once we can trade BPO's i highly doubt it that the players will pay the same amount of ISK for a ...
- by bogeyman m - at 2015.05.14 16:13:00
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19. FW SKINs have the same cost as an APEX dropsuit - in General Discussions [original thread]
Ripley Riley wrote: Nocturnal Soul wrote: Just make the requirements be lvl 10 in rank and 50k lp 5million isk. 10 is way too high. I like the idea I saw someone post: three tiers of SKIN. Standing level 3, 6, and 9 or something like that. ...
- by bogeyman m - at 2015.05.14 15:58:00
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20. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Min Logi has the lowest KDR of all suits in the game. Ya... I have a lot to do with that... Sorry gang.
- by bogeyman m - at 2015.05.13 03:27:00
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