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1. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Kensai Dragon wrote: KA24DERT wrote: Victor Moody Stahl wrote: I admit some surprise that the result is the same as the CalSent. However, you are still ignoring the fact that the MD is still delicious explodinating murder to all armor...
- by Justin Tymes - at 2014.11.11 04:04:00
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2. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Once again, some people simply do not know how to read. So I'll break it down for you: MD are currently in a pretty good spot; if you know what you're doing, you can be incredibly dangerous and exert insane control ov...
- by Justin Tymes - at 2014.11.10 07:22:00
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3. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: So apparently somebody reported me for "trolling" when I was quite plainly pointing out that: 1. His maths are, at best, incomplete. The two examples he has given are biased to support his position, as he uses the d...
- by Justin Tymes - at 2014.11.10 06:30:00
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4. new fotm prediction - in General Discussions [original thread]
I'm tired of Standard Rifiles being FOTM. What ever happened to people crying over being killed by weapons like Lasers and Mass Drivers?
- by Justin Tymes - at 2014.11.06 08:29:00
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5. **** the needle changes. - in General Discussions [original thread]
I haven't played in a while, but people still use needles? I thought it was all about Uplink spam, and they clash so...
- by Justin Tymes - at 2014.11.06 08:22:00
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6. Assault Dropships: What's The Point? - in General Discussions [original thread]
ADS finally dropped down to reality from being the Death Gods of Dust514. ISK was/is being farmed and SP was around Logi level, they are not, and shouldn't be balancing factors. This game is a FPS.
- by Justin Tymes - at 2014.10.20 19:30:00
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7. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: There are two serious AV weapons in the game (sorry PLC). You want to make the one +75% of Dust players can use useless against 66% of the vehicles, especially tanks which cause the most grief for infantry? Especially w...
- by Justin Tymes - at 2014.10.20 08:58:00
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8. @Rattati: Redesigning the Swarm Launcher - Anti air role only - in Feedback/Requests [original thread]
People are seriously still complaining that an Anti-Vehicle weapon that can do nothng but kill vehicles is the second best weapon in the game for killing vehicles?
- by Justin Tymes - at 2014.10.18 21:31:00
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9. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
The Amarr Logi isn't that good with a sidearm anyway. The lack of PG, combined with the fairly expensive Uplink PG cost and mediocre bulk makes the suit broken. You can't have decent bulk, good EQ, and good weaponry, only 2 out of 3 or at worst 1 ...
- by Justin Tymes - at 2014.10.14 05:48:00
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10. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Because Amarr Proto is garbage compared to proto every other Logi.
- by Justin Tymes - at 2014.10.13 04:04:00
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11. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Also have to take into consideration Logis are stuck with the worst suit in the game, needs the one of the highest SP investments to fully optimize, and is the most expensive suit on the field. So yeah they need to be making that $$$. Vehicle use...
- by Justin Tymes - at 2014.10.09 09:13:00
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12. 5K WP for orbitals = fail - in General Discussions [original thread]
Get your squad in a tanked out regular dropship, raid and flush the enemy. OB spam anything that was giving you problems was a crutch, the fact that the game slows down long enough to allow momentum swings is a good thing.
- by Justin Tymes - at 2014.10.09 09:00:00
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13. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
Jebus McKing wrote: The damage of the Bolt Pistol is enough to 2-shot any starter fit and almost all militia medium or badly fitted standard suits and unfortunately nowadays 50% of each team seem to consist of players running those kind of suit...
- by Justin Tymes - at 2014.10.06 03:15:00
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14. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
I really don't like nerfing Logis. They're already have many flaws outside of their roles, and now we want to nerf them doing their job as well? Adding a cooldown on the Repair Tool would kill the EQ. There is no way you can manage the cooldown ...
- by Justin Tymes - at 2014.10.05 06:40:00
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15. Dust is such a great game compared to Destiny - in General Discussions [original thread]
Haters everywhere. Plenty of people can, and have, said a hell of alot worse about Dust514. Even with all of Destiny's flaws, Dust has had over 2 years of content and it's still worse than a fresh Destiny.
- by Justin Tymes - at 2014.10.03 14:03:00
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16. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
It's useless against jumpers or targets on stairs it needs a bit more splash. THe DPS is better but still fairly low mainly because of the shield extenders. Every other sidearm can get passed tanking disadvantage, the Flaylock flat-out can't. Whic...
- by Justin Tymes - at 2014.09.26 01:55:00
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17. And I Thought LOGIS Were Expensive... - in General Discussions [original thread]
shaman oga wrote: I have a 272k proto gal logi fit, i'm sure that if i use it after 2 seconds a friendly RDV will crush me. My Proto Logi suit is about 257k which is easily downed due to bugs which make me unable to sprint or switch to weapo...
- by Justin Tymes - at 2014.09.24 01:16:00
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18. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Completely unrelated to the current discussion but could we possibly get a slight PG boost for Amarr? The sidearm fits are just too high for anything but standard sidearms and lolflaylock which will be getting a PG boost in Delta. Also the Uplink...
- by Justin Tymes - at 2014.09.22 22:26:00
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19. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: KA24DERT wrote: Again: 1) Splash is the PRIMARY mode of damage for the mass driver. 2) No other dropsuit in the game has such a high resistance to ANY other weapon type. Instead of one or two dropsuits being resistant...
- by Justin Tymes - at 2014.09.22 22:04:00
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20. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Demandred Moores wrote: Tell me, why should you're 2k swarms be able to do anymore than detour my 1m dropship? Why should my 250k+ Logisuit be melted by Militia and Standard Rifles under 1k?
- by Justin Tymes - at 2014.09.19 17:05:00
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