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Lance 2ballzStrong
SyNergy Gaming EoN.
1410
|
Posted - 2013.05.06 21:23:00 -
[1] - Quote
Played literally a couple matches, but got enough kills and deaths to figure out it's "role".
Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you.
Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking.
MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down.
Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill.
Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced.
Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm.
ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun.
People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now?
As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please. |
Ryder Azorria
Amarr Templars Amarr Empire
279
|
Posted - 2013.05.06 21:25:00 -
[2] - Quote
Isn't there a skill to reduce bullet spread? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1410
|
Posted - 2013.05.06 21:26:00 -
[3] - Quote
Ryder Azorria wrote:Isn't there a skill to reduce bullet spread?
Not on HMG's
It's on Assault and SMG's |
HowDidThatTaste
Imperfects Negative-Feedback
2405
|
Posted - 2013.05.06 21:30:00 -
[4] - Quote
I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. |
RazielJones
Algintal Core Gallente Federation
5
|
Posted - 2013.05.06 21:31:00 -
[5] - Quote
Damage is fine, the range does need to be looked at. I don't want to be able to snipe people with it but at over 10 meters Red's can take you out with out any fear.
Not looking for a massive increase in range, but it really does need something done with it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:32:00 -
[6] - Quote
HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore.
Yea I facepalmed when I saw the speed of strafing, but that's another matter altogether lol. Just trying to give people a view from an HMG user in an honest way. |
RazielJones
Algintal Core Gallente Federation
5
|
Posted - 2013.05.06 21:34:00 -
[7] - Quote
HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore.
Thats it really, slow moving and slow turning which is to be expected but making the HMG a close range weapon on a heavy which is out classed in close by every other Fitting. I don't see the sense in such a heavy nerf to this build. |
DS 10
G I A N T EoN.
252
|
Posted - 2013.05.06 21:34:00 -
[8] - Quote
Ryder Azorria wrote:Isn't there a skill to reduce bullet spread?
ARs and SMGs got that. Once again, we're left out.
This game is pointless as a heavy. Your HMG has the range of a shotgun and shoots butterflies and rainbows. The range was nerfed too much and the damage is too low as well. My Boundless HMG with double complex damage mods feels like a pre-Uprising HMG with no sharpshooter or damage mods. It's ridiculous.
CCP said they wanted to get the CODboys. What better way than have ARs reign supreme? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:35:00 -
[9] - Quote
RazielJones wrote:Damage is fine, the range does need to be looked at. I don't want to be able to snipe people with it but at over 10 meters Red's can take you out with out any fear.
Not looking for a massive increase in range, but it really does need something done with it.
The range can be fine, but the bullet spread makes it hard to judge. Same with damage. The damage can be fine, but when your bullets is shooting at and AROUND the target, it's hard to judge what the problem is, and THAT'S where CCP went wrong with the nerfing.
The nerfed damage AND range the same time. So what's the problem now? How can you judge progress when small steps is not taken? |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
2
|
Posted - 2013.05.06 21:36:00 -
[10] - Quote
Lance 2ballzStrong wrote:HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. Yea I facepalmed when I saw the speed of strafing, but that's another matter altogether lol. Just trying to give people a view from an HMG user in an honest way.
So lance, just by this first look into the heavy, how do you see us in PC? are we going to be useful or make a difference like before? |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:40:00 -
[11] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote:HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. Yea I facepalmed when I saw the speed of strafing, but that's another matter altogether lol. Just trying to give people a view from an HMG user in an honest way. So lance, just by this first look into the heavy, how do you see us in PC? are we going to be useful or make a difference like before?
We need logis strapped around us to have ANY sort of impact against an organized team. The limitations of the HMG makes the role very specific. Camp an objective with cover. Playing a heavy will only be useful on defense when your team's holding the majority of objecitves. It's not a viable attacking strat anymore. Maybe that's what people wanted all along huh.
Put heavies on an objective to camp. Simple solution to that? MD's and flux nades. |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
150
|
Posted - 2013.05.06 21:41:00 -
[12] - Quote
Copying and pasting from another thread:
It's pretty pathetic what they've done to the heavy this build. I can't imagine what was going through CCP's head when they decided that nerfing the damage on proto to below standard was a good idea. It also seems they haven't done anything about our horrible bullet spread. The description of the heavy is the exact opposite of what they've done to it. How fair is it that I'm now restricted to sitting on an objective worrying because some shotgun scout might get into my optimal range. I shouldn't have to worry about anyone being in my optimal range, I should just be able to pull the trigger and be done with it. The fact that I even have to worry AT ALL about someone being in my optimal range is... well, a joke. Oh no, that person got to close to me, too bad I can't run away.
I'd also like to add that I shouldn't have to use a forge gun 24/7 to remain proficient. The fact that the forge gun is the only proficient heavy weapon in the game just reinforces the fact that the suit is becoming nothing more than an under-equipped camp machine. They are now useless in what a heavy is supposed to dominate in, CQC. |
Polish Hammer
Conspiratus Immortalis League of Infamy
342
|
Posted - 2013.05.06 21:42:00 -
[13] - Quote
+1 Great stuff Lance. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1417
|
Posted - 2013.05.06 21:45:00 -
[14] - Quote
MassiveNine wrote:Copying and pasting from another thread:
It's pretty pathetic what they've done to the heavy this build. I can't imagine what was going through CCP's head when they decided that nerfing the damage on proto to below standard was a good idea. It also seems they haven't done anything about our horrible bullet spread. The description of the heavy is the exact opposite of what they've done to it. How fair is it that I'm now restricted to sitting on an objective worrying because some shotgun scout might get into my optimal range. I shouldn't have to worry about anyone being in my optimal range, I should just be able to pull the trigger and be done with it. The fact that I even have to worry AT ALL about someone being in my optimal range is... well, a joke. Oh no, that person got to close to me, too bad I can't run away.
I'd also like to add that I shouldn't have to use a forge gun 24/7 to remain proficient. The fact that the forge gun is the only proficient heavy weapon in the game just reinforces the fact that the suit is becoming nothing more than an under-equipped camp machine. They are now useless in what a heavy is supposed to dominate in, CQC.
Yea good post. It is what it is. First game I had was SOOOO frustrating cuz I knew in some cases I shouldn't have died. When a shotgunner gets in your optimal range, it's too late. You can't do anything to keep him out either. |
General Tiberius1
ZionTCD Unclaimed.
567
|
Posted - 2013.05.06 21:48:00 -
[15] - Quote
+1 excellent feedback |
Vyzion Eyri
The Southern Legion RISE of LEGION
612
|
Posted - 2013.05.06 21:51:00 -
[16] - Quote
What about the reduced scan radius' of all suits? Do you find that's helping you keep off the radar? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1419
|
Posted - 2013.05.06 21:52:00 -
[17] - Quote
Vyzion Eyri wrote:What about the reduced scan radius' of all suits? Do you find that's helping you keep off the radar?
I can't tell. I play as though I'm always on everyone's radar |
DS 10
G I A N T EoN.
252
|
Posted - 2013.05.06 22:00:00 -
[18] - Quote
Ryder Azorria wrote:Isn't there a skill to reduce bullet spread?
ARs and SMGs got that. Once again, we're left out.
This game is pointless as a heavy. Your HMG has the range of a shotgun and shoots butterflies and rainbows. The range was nerfed too much and the damage is too low as well. My Boundless HMG with double complex damage mods feels like a pre-Uprising HMG with no sharpshooter or damage mods. It's ridiculous.
CCP said they wanted to get the CODboys. What better way than have ARs reign supreme? |
tastzlike chicken
ROGUE SPADES EoN.
68
|
Posted - 2013.05.06 22:01:00 -
[19] - Quote
More measured and useful than all the histrionic posts that appeared today. -appreciate your opinion. |
Iron Wolf Saber
BetaMax. CRONOS.
3911
|
Posted - 2013.05.06 22:03:00 -
[20] - Quote
/me jots this issue down as hands on testing required urgent. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1426
|
Posted - 2013.05.06 22:06:00 -
[21] - Quote
Iron Wolf Saber wrote:/me jots this issue down as hands on testing required urgent.
+1
I hope CCP looks at the HMG again. They making allot of Heavies change roles to a more viable one. This is suppose to be a game of variety.
I felt sorry for the heavies in the game I was in earlier...all of them went negative...ON A CQC MAP. |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
6
|
Posted - 2013.05.06 22:11:00 -
[22] - Quote
Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing.. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1426
|
Posted - 2013.05.06 22:11:00 -
[23] - Quote
xxBIG DIRTYxx wrote:Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing..
I thought about using the Assault version, but I wanted to see how the normal one worked in CQC...
After seeing how it performed, I was scared to see the Assault version in action. |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
153
|
Posted - 2013.05.06 22:12:00 -
[24] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:/me jots this issue down as hands on testing required urgent. +1 I hope CCP looks at the HMG again. They making allot of Heavies change roles to a more viable one. This is suppose to be a game of variety. I felt sorry for the heavies in the game I was in earlier...all of them went negative...ON A CQC MAP.
The variety in this game is non-existant. With each patch and update more and more options are being turned useless and it looks like the heavy is on the wayward now. Might as well take them out of the game now, cause we can trust CCP to fix this problem in 6 months maybe. This game really is becoming AR514. |
Heavy Breaks
Ill Omens EoN.
28
|
Posted - 2013.05.06 22:16:00 -
[25] - Quote
Pretty much summed it up Lance.
I was going to do this thread but no need.
Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless.
I actually might QQ! |
Iron Wolf Saber
BetaMax. CRONOS.
3911
|
Posted - 2013.05.06 22:17:00 -
[26] - Quote
I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1426
|
Posted - 2013.05.06 22:19:00 -
[27] - Quote
Heavy Breaks wrote:Pretty much summed it up Lance. I was going to do this thread but no need. Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless. I actually might QQ!
I didn't want to use the boundless... it's not worth it man. I have allot of ISK to spend, but I'm not gonna waste it on something like that. May as well run Adv suits and HMG's and hope you don't die 3-4 times. |
General Tiberius1
ZionTCD Unclaimed.
567
|
Posted - 2013.05.06 22:20:00 -
[28] - Quote
as a heavy, easier to get kills with a FG than an HMG, CCP goofed |
Heavy Breaks
Ill Omens EoN.
28
|
Posted - 2013.05.06 22:21:00 -
[29] - Quote
Lance 2ballzStrong wrote:xxBIG DIRTYxx wrote:Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing.. I thought about using the Assault version, but I wanted to see how the normal one worked in CQC... After seeing how it performed, I was scared to see the Assault version in action.
The assault is awful. Slightly more range, spread and DMG pathetic.
First thing I tried. |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
153
|
Posted - 2013.05.06 22:22:00 -
[30] - Quote
Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed. |
|
Heavy Breaks
Ill Omens EoN.
28
|
Posted - 2013.05.06 22:24:00 -
[31] - Quote
Lance 2ballzStrong wrote:Heavy Breaks wrote:Pretty much summed it up Lance. I was going to do this thread but no need. Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless. I actually might QQ! I didn't want to use the boundless... it's not worth it man. I have allot of ISK to spend, but I'm not gonna waste it on something like that. May as well run Adv suits and HMG's and hope you don't die 3-4 times.
I ran it with 2 complex and unless they ran in a straight line towards my Killzone it was pretty weak tbh. |
Gelan Corbaine
BetaMax. CRONOS.
142
|
Posted - 2013.05.06 22:29:00 -
[32] - Quote
On a bright note ... free LAV's control better to get from place to place as a heavy . Too bad I had to give up my standard LAV's because .... Heavy REQUIRES more SP than other roles . |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
154
|
Posted - 2013.05.06 22:32:00 -
[33] - Quote
Stuff like this makes you wonder if CCP even tests this stuff for themselves before they go making imaginary balanced numbers. If they actually tested this stuff themselves before release maybe they would release how ******** they actually are. |
Iron Wolf Saber
BetaMax. CRONOS.
3913
|
Posted - 2013.05.06 22:33:00 -
[34] - Quote
MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed.
Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. |
Heavy Breaks
Ill Omens EoN.
28
|
Posted - 2013.05.06 22:38:00 -
[35] - Quote
Iron Wolf Saber wrote:MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed. Fixing crap by the numbers doesn't require a new build and can and should be hot fixable. However it does require a developer and the most I can do is shove input on balance priority. The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken.
We appreciate anything you can do wolf.
I understand that without testing that's not a lot. |
Polish Hammer
Conspiratus Immortalis League of Infamy
344
|
Posted - 2013.05.06 22:38:00 -
[36] - Quote
Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen.....
Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it. |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
154
|
Posted - 2013.05.06 22:40:00 -
[37] - Quote
Iron Wolf Saber wrote:MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed. Fixing crap by the numbers doesn't require a new build and can and should be hot fixable. However it does require a developer and the most I can do is shove input on balance priority. The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken.
Here's to hoping you don't get the developer that thought it would be a good idea to nerf the heavy in the first place. What I would like more from CCP than anything else is an explanation. At least tell us why they thought it was a good idea. Thanks for you help thus far, maybe it will ACTUALLY be fixed sooner than later...
p.s. i understand you can only do so much, not mad at you but at least venting at you gets the voice heard. |
Mavado V Noriega
SyNergy Gaming EoN.
3023
|
Posted - 2013.05.06 22:40:00 -
[38] - Quote
Lance 2ballzStrong wrote:RazielJones wrote:Damage is fine, the range does need to be looked at. I don't want to be able to snipe people with it but at over 10 meters Red's can take you out with out any fear.
Not looking for a massive increase in range, but it really does need something done with it. The range can be fine, but the bullet spread makes it hard to judge. Same with damage. The damage can be fine, but when your bullets is shooting at and AROUND the target, it's hard to judge what the problem is, and THAT'S where CCP went wrong with the nerfing. The nerfed damage AND range the same time. So what's the problem now? How can you judge progress when small steps is not taken?
dont make sense that hmgs dont got a spread reducing skill thats the issue tbh |
Iron Wolf Saber
BetaMax. CRONOS.
3919
|
Posted - 2013.05.06 22:51:00 -
[39] - Quote
Polish Hammer wrote:Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen..... Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it.
I will I been shot and shot plenty of people with HMGs last build as an Omni-soldier, if my gimped self cant be effective on the field with it nor could I see it being feild capable you're going to have someone fighting in getting that fixed. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1428
|
Posted - 2013.05.06 22:53:00 -
[40] - Quote
Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
IW, I know this might not mean much, as it's just a thread about protest, but take a look at the number of people signed up. I mean people that I hardly ever see here on the forums, felt the need to show their disapproval
https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread
I mean yeah, there's no feedback to be had there, except the amount of unhappy heavies. As you can see, it's not just a couple people who are angered or frustrated by the huge change. Lend us a voice so CCP can at least acknowledge the problem. |
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Polish Hammer
Conspiratus Immortalis League of Infamy
348
|
Posted - 2013.05.06 23:03:00 -
[41] - Quote
Iron Wolf Saber wrote:Polish Hammer wrote:Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen..... Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it. I will I been shot and shot plenty of people with HMGs last build as an Omni-soldier, if my gimped self cant be effective on the field with it nor could I see it being feild capable you're going to have someone fighting in getting that fixed. Thank you kindly good sir |
Matakage
WildCard Ninja Clan
37
|
Posted - 2013.05.07 01:29:00 -
[42] - Quote
Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!?
I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. |
Blammmo
Better Hide R Die
20
|
Posted - 2013.05.07 01:43:00 -
[43] - Quote
The nerf was too much on the HMG, I don't mind if they would've Nerfed damage but kept some range, or nerf the range and keep the damage, but both is a bit much, the whole HMG just feels a bit clumsy to me now, and upgrading the efficiency to the maximum didnt seem to help at all. You can still get kills and do fairly well with some skill, but bring a tent and some s'mores |
General Tiberius1
ZionTCD Unclaimed.
569
|
Posted - 2013.05.07 03:30:00 -
[44] - Quote
hmm, logical discussion......bump |
Himiko Kuronaga
SyNergy Gaming EoN.
286
|
Posted - 2013.05.07 03:40:00 -
[45] - Quote
Mass Driver's now... if you're anywhere in their explosion radius, your aim is knocked off target quite significantly in a random direction. If they keep unloading on you, it's pretty much impossible to win that fight. There is no way to acquire the target and hold it long enough to kill them.
Not sure if this is something that should or shouldn't be in the game, but considering they already obscure your vision quite significantly with the amount of smoke their explosions leave I don't see why this was necessary. I also don't think a little shock factor should be doing anything to a Heavy's ability to aim. |
General Tiberius1
ZionTCD Unclaimed.
570
|
Posted - 2013.05.07 05:26:00 -
[46] - Quote
ker-bump
(cause i hate seeing useful threads drowned out) |
General Tiberius1
ZionTCD Unclaimed.
570
|
Posted - 2013.05.07 08:21:00 -
[47] - Quote
bad forum warriors are bad |
Master Jaraiya
Ultramarine Corp Orion Empire
12
|
Posted - 2013.05.07 18:40:00 -
[48] - Quote
Iron Wolf Saber wrote:/me jots this issue down as hands on testing required urgent.
Thank you.
I have been saying the HMG nerf was a bad idea since I saw the patch notes posted on the forums. As it turns out it is a terrible idea.
Constructive feedback:
The main problem I have seen with it is that by the time anyone but another heavy gets within range of my HMG I am so completely outmaneuvered that they easily:
strafe kill me literally jump over my gunfire rush me head on and shotgun me rush me jump over me and shotgun/AR me from behind.
Bottom line IMO we need more range to keep hostiles from closing in without using any strategy and easily taking advantage of our slow speed and perform one of the aforementioned maneuvers or some other variant.
also if a merc is from mid to end optimal range they just simply take a few steps back and dakka dakka MLT AR kill.
BTW as to where I stand in skill i have 4.4 mil SP. Field Mech is full. Shields are maxed HMG Operation is lvl 3 i think.
Running in MLT Heavy Suit with all standard gear except for a Complex DMG Mod and a Complex Armour Repairer. (cant spec into better suit yet because of the sink which is NP just gotta get back on the grind) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1445
|
Posted - 2013.05.07 18:47:00 -
[49] - Quote
CCP said they are going to look at the numbers and see how they balance the HMG from there...IF they decide to re-balance.
In any case, there's less heavies now and EVER before. People switched. If you're still running heavy after a day, I feel for ya. It's the most frustrating thing I've ever come across in this game. Creating a generic Assault class finally made me realize why my corpmates were having fun.
I was playing and hearing them laugh and have fun, while I was there frustrated as hell and thinking "how dafuq are you guys having fun?!!! this sucks!"
Sure enough, I changed my class, and fun was had. Funny. I hope CCP gets some numbers from the few remaining heavies out there, cuz I'll hardly ever use my suit and HMG, and I'm sure others have switched roles as well.
|
martinofski
Rebelles A Quebec Orion Empire
51
|
Posted - 2013.05.07 19:07:00 -
[50] - Quote
Your right lance, they should check how many heavy there is now compare to the last built also I guess. I was heavy, right now I am nothing, just waiting for something to happen and hoping it will.
It feel like CCP looked at the forum when people were complaining heavy were OP every 5 topics, then started working on uprising while the forum turned around and said heavy needed a small buff to dropsuits and that HMG were fine, even with the sharpshooter, because heavy was still weak in corp battle when in proto vs proto. |
|
Master Jaraiya
Ultramarine Corp Orion Empire
12
|
Posted - 2013.05.07 19:08:00 -
[51] - Quote
I know for a fact many heavies have switched over to light infantry and it saddens me.
Personally after using all classes and finding my niche, i can't see myself playing this game if I'm not a heavy. |
martinofski
Rebelles A Quebec Orion Empire
51
|
Posted - 2013.05.07 19:12:00 -
[52] - Quote
Master Jaraiya wrote:I know for a fact many heavies have switched over to light infantry and it saddens me.
Personally after using all classes and finding my niche, i can't see myself playing this game if I'm not a heavy.
Same, I am just glad I haven't spent a skill point on anything. I do suck alot now though. Still manage to do a 1 KDR driving the LAV |
CHICAGOCUBS4EVER
TeamPlayers EoN.
206
|
Posted - 2013.05.07 19:19:00 -
[53] - Quote
Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault.
2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive.
but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own.
instead, lets just make the HMG and the shotgun the same range.
I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance.
the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE
honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range... |
Master Jaraiya
Ultramarine Corp Orion Empire
13
|
Posted - 2013.05.07 19:21:00 -
[54] - Quote
I really Love this game and other than my gripes about the heavies it plays really well.
Uprising is awesome IMO. Great graphics smooth gameplay. Still a few latencey problems occasionally but those bugs will eventually work out.
The other classes are fine IMO in Uprising (i used a free Minmatar frontline in my first few matches b4 I started speccing) despite what everyone is saying about AR aim and MD nerf and all the other complaints.
Fact is only the HMG took a direct nerf to base damage and base range...why is beyond me!fI
CCP is doing a great job IMO...just please put the heavy back how it was...i just can't seem to say tha enough lol. |
Master Jaraiya
Ultramarine Corp Orion Empire
13
|
Posted - 2013.05.07 19:25:00 -
[55] - Quote
CHICAGOCUBS4EVER wrote:Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. 2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive. but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own. instead, lets just make the HMG and the shotgun the same range. I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance. the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range...
The thing about the SS skill is it was available to everyone so if you didn't have it IMO yo were slipping. I can't count the number of times I was taken out by a dot on the horizon wielding a Duvolle in about 1.5 seconds.
If they had only removed everyone's SS the game would still be balanced just like it was in Chromosome
|
DS 10
G I A N T EoN.
265
|
Posted - 2013.05.07 19:30:00 -
[56] - Quote
Master Jaraiya wrote:CHICAGOCUBS4EVER wrote:Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. 2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive. but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own. instead, lets just make the HMG and the shotgun the same range. I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance. the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range... The thing about the SS skill is it was available to everyone so if you didn't have it IMO yo were slipping. I can't count the number of times I was taken out by a dot on the horizon wielding a Duvolle in about 1.5 seconds. If they had only removed everyone's SS the game would still be balanced just like it was in Chromosome
IMO, even ARs' ranges weren't TOO OP. Yes, they needed to be decreased, but they should have been decreased from the SS 5 Level. Put everything at the SS 1 or 2 level. Increase the base range, but not too much. Instead we have less range than we had before without SS, which pretty much cut our range from good to wtf.
To add to that, we don't get the new SS skill which is basically a damage mod. Funny how the most inaccurate weapon doesn't get an accuracy bonus whatsoever. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
206
|
Posted - 2013.05.07 19:32:00 -
[57] - Quote
Master Jaraiya wrote:CHICAGOCUBS4EVER wrote:Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. 2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive. but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own. instead, lets just make the HMG and the shotgun the same range. I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance. the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range... The thing about the SS skill is it was available to everyone so if you didn't have it IMO yo were slipping. I can't count the number of times I was taken out by a dot on the horizon wielding a Duvolle in about 1.5 seconds. If they had only removed everyone's SS the game would still be balanced just like it was in Chromosome
compared to what is currently presented before us, I think that would at least put things on the right track...
dont nerf range, just removed the boost we had before.
although in all honesty base range wasnt much more than it is now. few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
|
Master Jaraiya
Ultramarine Corp Orion Empire
13
|
Posted - 2013.05.07 19:35:00 -
[58] - Quote
CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie |
Flagratus
ZionTCD Unclaimed.
74
|
Posted - 2013.05.07 19:49:00 -
[59] - Quote
The HMG is labeled as an Anti-Infantry weapon. It's meant to maim, hurt and kill those less tactful, a more nicer description than what I was going to put originally. We can't be anti anything if we don't have the range, and that is my only concern. The damage I can deal with as any other Heavy. |
DS 10
G I A N T EoN.
266
|
Posted - 2013.05.07 19:52:00 -
[60] - Quote
Master Jaraiya wrote:CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie
I had mine at SS Prof 3. It was beautiful. |
|
Master Jaraiya
Ultramarine Corp Orion Empire
14
|
Posted - 2013.05.07 20:23:00 -
[61] - Quote
DS 10 wrote:Master Jaraiya wrote:CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie I had mine at SS Prof 3. It was beautiful.
Sweet i was working on it but alas *sighs* |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
3
|
Posted - 2013.05.07 20:29:00 -
[62] - Quote
One person on the forums posted this, which i think is what the heavies were in Chromosome and how the class should be played.
"HMG heavies were door-kicking shock troops who would charge madly into a crowd and kill their first two men and die gloriously while their assault buddies ran in behind to clean up the bad guys now in disarray because they were all focusing fire on the big, metal, walking distraction. " |
Lance 2ballzStrong
SyNergy Gaming EoN.
1453
|
Posted - 2013.05.07 20:33:00 -
[63] - Quote
Master Jaraiya wrote:DS 10 wrote:Master Jaraiya wrote:CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie I had mine at SS Prof 3. It was beautiful. Sweet i was working on it but alas *sighs*
Yea I was on 4. I worked on that before working on HMG Prof. Range was more important to my playstayle than damage.
:( CCP nerfed both lol
|
J0hlss0n
Planetary Response Organization
6
|
Posted - 2013.05.07 20:37:00 -
[64] - Quote
Lance 2ballzStrong wrote:If you're still running heavy after a day, I feel for ya..
I actually put all of my close to 10 mil into the heavy class, even though knowing what had been discussed before this build... and what can I say, after playing several hours, I can't change my class now, Im stuck with the heavy, so I guess I will just... wait for better days? =P |
Master Jaraiya
Ultramarine Corp Orion Empire
15
|
Posted - 2013.05.07 20:40:00 -
[65] - Quote
Well I was playing more of a crowd control role
The armor tanked heavy!
Following my squad...bringing up the rear till we ran into a group of reds...then I would burst through my squad with my glorious HMG opened up wide and watch the mercs fall one after another and the rest flee in terror as my squad finished them off with their ARs
Or holding off the hoard as they tried to funnel through a tight squeeze...falling back only for the time it took to reload then making the pile of dust grow larger as teammates took the objective!
Now 2 halfway skilled MLT newberries can take me out with little effort. |
Master Jaraiya
Ultramarine Corp Orion Empire
15
|
Posted - 2013.05.07 20:43:00 -
[66] - Quote
Lance 2ballzStrong wrote:
Yea I was on 4. I worked on that before working on HMG Prof. Range was more important to my playstayle than damage.
:( CCP nerfed both lol
I tried to bring both up about equally...i had just gotten SS 4 and HMG PRO 5 |
Master Jaraiya
Ultramarine Corp Orion Empire
15
|
Posted - 2013.05.07 20:44:00 -
[67] - Quote
J0hlss0n wrote:Lance 2ballzStrong wrote:If you're still running heavy after a day, I feel for ya.. I actually put all of my close to 10 mil into the heavy class, even though knowing what had been discussed before this build... and what can I say, after playing several hours, I can't change my class now, Im stuck with the heavy, so I guess I will just... wait for better days? =P
We will not fade quietly into the sands of time my brother
Once you have tasted the glories of being a Heavy there is no return |
WhataguyTTU
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
|
Posted - 2013.05.07 21:10:00 -
[68] - Quote
WhataguyTTU wrote:OK, Heavies are fine to the average VET I have not had too much additional troubles pwn'in faces as before uprising. EXCEPT the stupid slow turning speed. Now when scouts get in my face I **** my pants as I try to keep up with them (maxed sensitivty). This was originally boner city as ne one within 10meters would die in less then 2 seconds. Heavies can no longer show off their dancing skills with strafing, BOOO! Aside from that, heavies are still quite formidable. Ya we got a nerf but so did everything else practically.
I will say that forges guns are coming out more often than they used to. 75% of the time I would rock HMG and melt faces, now role has almost switched with the forge gun. HMG can still poop in peoples mouths (within its new range) you just need to be more accurate. See what happens when you hit someone on the dot of your reticle with a Burst machine gun (I was getting 1 shot burst last night, on ADV suits!). HMG can no longer be utilized as spray and pray, the DMG just isn't there.
NOW for newberts starting out in the game, they will ultimately get pwnd. Its almost not worth speccing heavy unless you have good amount of SP already. (~6mil sp). As a 1012eHP PROTObear, I am already having some trouble keeping up with top end assualt/logi players in advanced suits. There is no incentive for newbies to play heavy currently, without a CCP hotfix that will never come, the heavy population will plummet.
This game is a hard game to commit to with all its current trouble and bugs, but ultimately needs a bigger player base so that CCP wont be so desperate to empty our wallets and might be able to budget a bigger/better team for development. NOOBS are super frustrating, but are necessary for our beloved game to thrive.
Nonetheless we are ultimately gambling that this game with be amazing 6months-1yr down the road. So really, ENOUGH QQ MORE PEW PEW. If you can no longer stand this game after a couple weeks into this Uprising build then find another game, the constant bitching and whining does not make our game better.
SIDENOTE: Ever since Uprising came out, my PS3 no longer suffer constant hard freezes (w/ PS3s IP set in DMZ in router). I used to freezing everything ******* game and hadn't hit cap in the past two weeks. Lots of homos like me have this trouble stil, try this DMZ option if you have done the PS3's restore database and file system, unistall/restal dust clientl, game data deletion.....etc.
|
Iron Wolf Saber
BetaMax. CRONOS.
3942
|
Posted - 2013.05.07 21:25:00 -
[69] - Quote
Okay finally got the game to download....
First off, heavies are okay they seem to take a metric tonne of firepower to kill vs other suits. Even the militia fits.
The heavy machine gun however...
I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
To further my belief the game is absolutely broken ran into a sentinel full proto suit and gun 3 yards. By all accounts I should have died. Not only did I survive but i out-survived him and two of his other buddies trying to kill me. Unfourtunately the HMG vs HMG match had to end with me swapping to SMG and downing his two friends and a grenade. He then came back around the corner with more guys and finished my squad off.
and whoever is bishing about the Plasma Rifle range needs to STFU, they're capable of reaching 50% of some maps and that's decently far.
Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion) |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.07 21:34:00 -
[70] - Quote
[quote=Iron Wolf Saber] I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome. quote]
Hey IWS, in uprising we can barely take 2 people down before reload where is chromosome we could take between 4-6 people or more if we were in the right position like in a hallway.
The HMG from Fanfest had other Stats completely different from uprising? thats shocking to say the least, how come they changed to uprising. |
|
KalOfTheRathi
Talon Strike Force LTD Orion Empire
412
|
Posted - 2013.05.07 21:59:00 -
[71] - Quote
Caineghis Beoulve wrote:The HMG from Fanfest had other Stats completely different from uprising? thats shocking to say the least, how come they changed to uprising. Fanfest was marketing. Nothing more. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1453
|
Posted - 2013.05.07 22:19:00 -
[72] - Quote
Caineghis Beoulve wrote:Iron Wolf Saber wrote: I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
Hey IWS, in uprising we can barely take 2 people down before reload where is chromosome we could take between 4-6 people or more if we were in the right position like in a hallway. The HMG from Fanfest had other Stats completely different from uprising? thats shocking to say the least, how come they changed to uprising.
Why? So people don't start complaining from fanfest |
Kovak Therim
ZionTCD Unclaimed.
235
|
Posted - 2013.05.07 22:31:00 -
[73] - Quote
Wow, I am glad that we are being noticed and not just QQing. I'm currently working my way to Gall logi after taking a look at the HMG damage. Wtf, CCP, just wtf.......... I didn't even know the range had been neutered on top of all the other fail. I won't speak abusively of CCP, I'll just ask "What were you thinking?" |
Polish Hammer
Conspiratus Immortalis League of Infamy
363
|
Posted - 2013.05.07 22:40:00 -
[74] - Quote
Iron Wolf Saber wrote:Okay finally got the game to download....
First off, heavies are okay they seem to take a metric tonne of firepower to kill vs other suits. Even the militia fits.
The heavy machine gun however...
I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
To further my belief the game is absolutely broken ran into a sentinel full proto suit and gun 3 yards. By all accounts I should have died. Not only did I survive but i out-survived him and two of his other buddies trying to kill me. Unfourtunately the HMG vs HMG match had to end with me swapping to SMG and downing his two friends and a grenade. He then came back around the corner with more guys and finished my squad off.
Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion)
Yessssssssssss finally, Iron Wolf gives the goods.
I'm glad you got the chance to finally see what's going on. I'd agree with you that the suits themselves are okay for now. Waiting until the other Heavy suits are released might be beneficial in order to accurately judge them. |
Disturbingly Bored
Universal Allies Inc.
191
|
Posted - 2013.05.07 22:44:00 -
[75] - Quote
Iron Wolf Saber wrote:Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion)
Iron Wolf Saber, you are my hero sir. Massive kudos for listening, keeping an open mind, and then testing it yourself. |
Master Jaraiya
Ultramarine Corp Orion Empire
15
|
Posted - 2013.05.07 23:46:00 -
[76] - Quote
Iron Wolf Saber wrote:Okay finally got the game to download....
First off, heavies are okay they seem to take a metric tonne of firepower to kill vs other suits. Even the militia fits.
The heavy machine gun however...
I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
To further my belief the game is absolutely broken ran into a sentinel full proto suit and gun 3 yards. By all accounts I should have died. Not only did I survive but i out-survived him and two of his other buddies trying to kill me. Unfourtunately the HMG vs HMG match had to end with me swapping to SMG and downing his two friends and a grenade. He then came back around the corner with more guys and finished my squad off.
and whoever is bishing about the Plasma Rifle range needs to STFU, they're capable of reaching 50% of some maps and that's decently far.
Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion)
Dude THANK YOU!!!!!!
I for one am extremely grateful for just simply being heard. On top of that you tested out what we were all saying and confirmed it for yourself. Awesome dude just awesome!!! It is good to know that all the efforts all of us Heavies put in were not in vain. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1454
|
Posted - 2013.05.08 00:29:00 -
[77] - Quote
Master Jaraiya wrote:Iron Wolf Saber wrote:Okay finally got the game to download....
First off, heavies are okay they seem to take a metric tonne of firepower to kill vs other suits. Even the militia fits.
The heavy machine gun however...
I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome.
To further my belief the game is absolutely broken ran into a sentinel full proto suit and gun 3 yards. By all accounts I should have died. Not only did I survive but i out-survived him and two of his other buddies trying to kill me. Unfourtunately the HMG vs HMG match had to end with me swapping to SMG and downing his two friends and a grenade. He then came back around the corner with more guys and finished my squad off.
and whoever is bishing about the Plasma Rifle range needs to STFU, they're capable of reaching 50% of some maps and that's decently far.
Recommendations: Increase Damage to fan fest build levels. Bring back Fan Fest blap effect Increase Speed to Accuracy Cap Add sharpshooter skill (lower dispersion) Dude THANK YOU!!!!!! I for one am extremely grateful for just simply being heard. On top of that you tested out what we were all saying and confirmed it for yourself. Awesome dude just awesome!!! It is good to know that all the efforts all of us Heavies put in were not in vain.
Glad people took the review as such, and not a QQ thread. |
Mr Zitro
Imperfects Negative-Feedback
535
|
Posted - 2013.05.08 01:16:00 -
[78] - Quote
Alldin Kan says heavys are fine, maybe you guys need lessons |
SoTa of PoP
Circle of Huskarl Minmatar Republic
11
|
Posted - 2013.05.08 01:20:00 -
[79] - Quote
Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. |
Mr Zitro
Imperfects Negative-Feedback
535
|
Posted - 2013.05.08 01:27:00 -
[80] - Quote
SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members |
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.05.08 01:34:00 -
[81] - Quote
Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members He only complains about what he KNOWS about. Since you didn't confirm his suit or gear I can assume he pub stomped and then pretended to understand the entire classes doom 'n' gloom. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1458
|
Posted - 2013.05.08 01:38:00 -
[82] - Quote
Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members
1 guy's opinion over 70+ people..
HE MUST BE RIGHT CUZ HE'S THE BEST EVER EVER MADE IN NEW EDEN
Whatever man. Seems allot of people switching class, and seems to think the HMG is broke. 1 man's opinion means nothing when there's allot saying otherwise.
He's welcome to express it here on the forums. It'll be interesting to see what other heavies have to tell him...or ask him. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1458
|
Posted - 2013.05.08 01:40:00 -
[83] - Quote
SoTa of PoP wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members He only complains about what he KNOWS about. Since you didn't confirm his suit or gear I can assume he pub stomped and then pretended to understand the entire classes doom 'n' gloom.
Yesterday I went 17-2 against good players with the HMG.
THAT MUST MEAN NOTHING'S WRONG WITH THE GUN!
Logic sir, logic. |
Iron Wolf Saber
BetaMax. CRONOS.
3956
|
Posted - 2013.05.08 01:49:00 -
[84] - Quote
Hell I went 10 and 2 with the HMG in possession. How many of those kills have been melee, grenades and smg? probably 60%
Suits are fine.
The Heavy Machine Gun... something's wrong with it. Either way I cannot make any promises guys what CCP does is their business that includes ignoring all of you guys as well as me, but know I have validated that there is an issue with the gun. Shot guns I am investigating to see if its just a bug though. Apparently shotgun shots disappear but I need more sampling. |
Mark Burkhart
Hellstorm Inc League of Infamy
12
|
Posted - 2013.05.08 01:55:00 -
[85] - Quote
i have raged almost every game i have played as my heavy. ******* put my name on that list.
CCP check this out not only did you take out SS, the skill the HMG needed to make bullet spread better, you cut the range and you cut the dmg. The dmg for the boundles used to be 19 then 17 with same range and now 15.....! no better than the damn basic MHG from last build.... are you serious.
Not only did you facefuck the heavy into submission but you made all the suits have more HP totals... real smart. think you should have left the HMG alone and settled for removeing the SS skill but who am i, its not like i have played the heavy for over a year and use to love playing it and could go toe to toe with some of the better players in teh game won or lost. Now i get killed only because you reduced the dmg so low i couldnt kill a damn fly.
I will say this though on behalf of all teh fucktarding you did with MY class!... did notice that dom mode while kneeling i can go past 35m while shooting but that makes me no better than a very weak statonary gun. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1460
|
Posted - 2013.05.08 01:59:00 -
[86] - Quote
Iron Wolf Saber wrote:Hell I went 10 and 2 with the HMG in possession. How many of those kills have been melee, grenades and smg? probably 60%
Suits are fine.
The Heavy Machine Gun... something's wrong with it. Either way I cannot make any promises guys what CCP does is their business that includes ignoring all of you guys as well as me, but know I have validated that there is an issue with the gun. Shot guns I am investigating to see if its just a bug though. Apparently shotgun shots disappear but I need more sampling.
SMG's > HMG's tbh
Ok maybe not really, but I had more fun using SMG's than I did using the HMG.
Yeah it's CCP's game, but when you have a mass exodus of players moving to another class, it clearly shows something is terribly wrong.
It's up to CCP. I hope there's enough heavies playing so they get whatever data they're looking for. As it is, I saw 3 heavies today. I played maybe 8 games of skirmish. No heavies on a map where they used to be feared, not one. That was laughable.
Saw 2 poor heavies on Manus Peak... i felt sorry for those guys. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1460
|
Posted - 2013.05.08 02:05:00 -
[87] - Quote
Mark Burkhart wrote:I will say this though on behalf of all teh fucktarding you did with MY class!... did notice that dom mode while kneeling i can go past 35m while shooting but that makes me no better than a very weak statonary gun.
That's what heavies are reduced to now? Kneeling to get another 5m of range hahahaa
How does ADS magically increase range? I'm not doubting you, but if it's true...loooooooool |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
29
|
Posted - 2013.05.08 02:13:00 -
[88] - Quote
Lance 2ballzStrong wrote:Played literally a couple matches, but got enough kills and deaths to figure out it's "role".
Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you.
Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking.
MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down.
Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill.
Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced.
Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm.
ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun.
People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now?
As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please.
I play as Scout Shotty / Assault AR.
I agree. HMG needs buff.
Its just sad seeing HMGunners shooting at my scout from 20mts, desperately trying to bring me down only to realize that its too late, im too close, and my shotgun is in range, you're dead. |
Garrett Blacknova
Codex Troopers
2765
|
Posted - 2013.05.08 02:36:00 -
[89] - Quote
Lance 2ballzStrong wrote:SMG's > HMG's tbh Ok maybe not really, but I had more fun using SMG's than I did using the HMG. Pretty sure SMGs have a longer optimal now.
I wish I was kidding... And I don't even play Heavy. |
Mr Zitro
Imperfects Negative-Feedback
535
|
Posted - 2013.05.08 02:37:00 -
[90] - Quote
SoTa of PoP wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members He only complains about what he KNOWS about. Since you didn't confirm his suit or gear I can assume he pub stomped and then pretended to understand the entire classes doom 'n' gloom. Alldin has spec every suit and vehicle and dominated, it just happens that you aren't that good with a heavy so sad. Lets just say his gear is black and his gun should say Alldin's Gastun HMG. Lol at how sensitive heavy players are |
|
Mr Zitro
Imperfects Negative-Feedback
535
|
Posted - 2013.05.08 02:40:00 -
[91] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members 1 guy's opinion over 70+ people.. HE MUST BE RIGHT CUZ HE'S THE BEST EVER EVER MADE IN NEW EDEN Whatever man. Seems allot of people switching class, and seems to think the HMG is broke. 1 man's opinion means nothing when there's allot saying otherwise. He's welcome to express it here on the forums. It'll be interesting to see what other heavies have to tell him...or ask him. I think you should ask him for lessons, just and idea |
Disturbingly Bored
Universal Allies Inc.
194
|
Posted - 2013.05.08 02:41:00 -
[92] - Quote
Mr Zitro wrote:Alldin has spec every suit and vehicle and dominated, it just happens that you aren't that good with a heavy so sad. Lets just say his gear is black and his gun should say Alldin's Gastun HMG. Lol at how sensitive heavy players are
How about let's not just say that. How about let's say what he actually uses.
Do you mean to say he uses proto suits and officer's HMGs, and thinks that HMG is balanced?
Big surprise. |
Iron Wolf Saber
BetaMax. CRONOS.
3958
|
Posted - 2013.05.08 02:42:00 -
[93] - Quote
I will say I respect Aldin, hes the soldier I inspire to be and from far as I can tell he too is mostly an omni-solder he just builds his tree tall before branching out where I root out first. |
DS 10
G I A N T EoN.
268
|
Posted - 2013.05.08 02:44:00 -
[94] - Quote
Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members He only complains about what he KNOWS about. Since you didn't confirm his suit or gear I can assume he pub stomped and then pretended to understand the entire classes doom 'n' gloom. Alldin has spec every suit and vehicle and dominated, it just happens that you aren't that good with a heavy so sad. Lets just say his gear is black and his gun should say Alldin's Gastun HMG. Lol at how sensitive heavy players are
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin... |
Mr Zitro
Imperfects Negative-Feedback
535
|
Posted - 2013.05.08 02:49:00 -
[95] - Quote
DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill |
SoTa of PoP
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.05.08 02:52:00 -
[96] - Quote
Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill Let's see him do so in a corp battle. I'll even set one up with SyNergy hopefully. |
Big miku
Internal Error. Negative-Feedback
149
|
Posted - 2013.05.08 02:56:00 -
[97] - Quote
SoTa of PoP wrote:Let's see him do so in a corp battle. I'll even set one up with SyNergy hopefully.
lol, heavies in a CB, you funny guy, I kill you last. |
Mr Zitro
Imperfects Negative-Feedback
535
|
Posted - 2013.05.08 02:58:00 -
[98] - Quote
SoTa of PoP wrote:Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill Let's see him do so in a corp battle. I'll even set one up with SyNergy hopefully.
Lol you don't ask alldin to corp battle he decides when he wants to kill people. first lesson from alldin |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.08 02:59:00 -
[99] - Quote
Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill So you won't consider that even howdidthattaste one of your best heavies has stated there's a problem with the HMG? |
DS 10
G I A N T EoN.
268
|
Posted - 2013.05.08 03:01:00 -
[100] - Quote
Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill
I'm not mad, lol. And I don't play the game solely to be competitive. It's a game.
There is a reason he uses Proto gear. It's the only gear that is effective for HMG-using heavies. You can argue with me all you want, but that is a major issue. You shouldn't have to use high tiered gear in public matches to kill low-leveled assault players. |
|
General Tiberius1
ZionTCD Unclaimed.
587
|
Posted - 2013.05.08 03:02:00 -
[101] - Quote
just Favorited this one too |
Mr Zitro
Imperfects Negative-Feedback
536
|
Posted - 2013.05.08 03:02:00 -
[102] - Quote
Hollow M Ling wrote:Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill So you won't consider that even howdidthattaste one of your best heavies has stated there's a problem with the HMG?
I never said that, I just stated alldin was my battle buddy. I love my IMP heavies |
Professormohawk
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
|
Posted - 2013.05.08 03:06:00 -
[103] - Quote
i just want the Minmatar Heavy, thats what i want |
Mr Zitro
Imperfects Negative-Feedback
536
|
Posted - 2013.05.08 03:08:00 -
[104] - Quote
DS 10 wrote:Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill I'm not mad, lol. And I don't play the game solely to be competitive. It's a game. There is a reason he uses Proto gear. It's the only gear that is effective for HMG-using heavies. You can argue with me all you want, but that is a major issue. You shouldn't have to use high tiered gear in public matches to kill low-leveled assault players.
Lol only major issue is the lack of skill of some players, everyone is pretty much in basic frame proto gear. Arguing would imply that you point out reasons but all I see is I'm bad. Lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:10:00 -
[105] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members 1 guy's opinion over 70+ people.. HE MUST BE RIGHT CUZ HE'S THE BEST EVER EVER MADE IN NEW EDEN Whatever man. Seems allot of people switching class, and seems to think the HMG is broke. 1 man's opinion means nothing when there's allot saying otherwise. He's welcome to express it here on the forums. It'll be interesting to see what other heavies have to tell him...or ask him. I think you should ask him for lessons, just and idea
I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on.
Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine"
https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread
^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:12:00 -
[106] - Quote
Mr Zitro wrote:DS 10 wrote:Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill I'm not mad, lol. And I don't play the game solely to be competitive. It's a game. There is a reason he uses Proto gear. It's the only gear that is effective for HMG-using heavies. You can argue with me all you want, but that is a major issue. You shouldn't have to use high tiered gear in public matches to kill low-leveled assault players. Lol only major issue is the lack of skill of some players, everyone is pretty much in basic frame proto gear. Arguing would imply that you point out reasons but all I see is I'm bad. Lol
lolskill. I switched over to Assault and find it far easier than HMG.
|
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:13:00 -
[107] - Quote
still enjoying my FG SOOO many tankers just throwing their gear away |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:15:00 -
[108] - Quote
You heavies who ditched HMG will one day come to regret. CCP ****** us - but only for now.
Have .0000001% faith guys! |
ReGnUM Public Relations
Imperfects Public Relations
198
|
Posted - 2013.05.08 03:16:00 -
[109] - Quote
HMG is fine and working as intended.
Learn how to play your suits role and stop crying.
To help you overcome this burden I will continue in verse:
Accept me for who I am I'll do the same for you Don't try to change at all Just to yourself be true
We all have faults and failings It's what makes us all so real No one can be perfect With this we have to deal
I love you with your weaknesses I've learned that I have mine We all learn to deal with change It just takes a little time
So be patient with yourself And I'll be patient too You've given me the greatest gift The perfect gift of you |
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:18:00 -
[110] - Quote
SoTa of PoP wrote:You heavies who ditched HMG will one day come to regret. CCP ****** us - but only for now.
Have .0000001% faith guys!
srry, all hope and faith crushed long ago, only stubborn pride remains |
|
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:19:00 -
[111] - Quote
Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it.
Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:19:00 -
[112] - Quote
ReGnUM Public Relations wrote:HMG is fine and working as intended.
Learn how to play your suits role and stop crying.
To help you overcome this burden I will continue in verse:
Accept me for who I am I'll do the same for you Don't try to change at all Just to yourself be true
We all have faults and failings It's what makes us all so real No one can be perfect With this we have to deal
I love you with your weaknesses I've learned that I have mine We all learn to deal with change It just takes a little time
So be patient with yourself And I'll be patient too You've given me the greatest gift The perfect gift of you
lol
Learning to play a broken role. Good luck with that, and to all heavies that continue to play as one.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:20:00 -
[113] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive
Nah Assault Rifles are easier, so I'm gonna stick with that
Only in your fantasy world 1 opinion > 80 opinions lol |
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:21:00 -
[114] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:DS 10 wrote:Mr Zitro wrote:DS 10 wrote:
Could you be more of a fanboy? Jesus Christ. We get it. He does well. The issue is you shouldn't have to run a 180k ISK suit to be effective in the game. HMG and MH82 are useless. If you don't use the Boundless or better, you're going to die. They dropped the price, but made it so you had to use expensive fits to be worth anything.
Regardless, HMGs are broken and it has been tracked and confirmed by IW and Hans. A buff will be coming hopefully sometime soon.
I still can't believe how hard you're riding Alldin...
Alldin is my battle buddy, you sound a bit mad. Maybe you should play with friends who don't suck... Just a suggestion. All weapons are bad that aren't proto, tough luck. So 2 below average players suck with a weapon, but yet a god like alldin dominates with it but its the weapons fault? Sounds like a lack of personal skill I'm not mad, lol. And I don't play the game solely to be competitive. It's a game. There is a reason he uses Proto gear. It's the only gear that is effective for HMG-using heavies. You can argue with me all you want, but that is a major issue. You shouldn't have to use high tiered gear in public matches to kill low-leveled assault players. Lol only major issue is the lack of skill of some players, everyone is pretty much in basic frame proto gear. Arguing would imply that you point out reasons but all I see is I'm bad. Lol lolskill. I switched over to Assault and find it far easier than HMG. I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:23:00 -
[115] - Quote
I want it stated that we heavies still rock pubs - if you don't you really are a scrub.
My gripe is what happens when we enter a corp match against proto skilled players who know how to take down a heavy - we will be nearly useless if we're not holding choke points. In fact - why did you take a heavy? Scout with SG and RE works better.
My niche is better handled by the scouts.. fml |
Morathi III
Pro Hic Immortalis RISE of LEGION
83
|
Posted - 2013.05.08 03:23:00 -
[116] - Quote
Tbh my dragon fly with standard SG dont beat a standard heavy, if you dont play with a proto heavy with a proto hmg its sure your death against a good player with protogear, im still agree with a buff to hmg no doubt, heavy is great in team work if you try to solo yeah you get destroy, i just want to know what your position you want for the heavy lance some times i read you and i feel like you want heavy own any other class, ty in advance |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.08 03:24:00 -
[117] - Quote
Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:25:00 -
[118] - Quote
Mr Zitro wrote:
I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective
nah I think you hiding in your tank PADDED your KD (dafuq you patted your KD? it's a pet?). Assault players have the best KD's on the ground... I wonder why that is???? SKILL!!! lol
And they still having the best KD's. I guess tanks are fine too right? I mean, if one says it's fine, then yeah. That's all that matters.
You really wanna bring in IQ into this? Really? hahahaha |
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:29:00 -
[119] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:
I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective
nah I think you hiding in your tank PADDED your KD (dafuq you patted your KD? it's a pet?). Assault players have the best KD's on the ground... I wonder why that is???? SKILL!!! lol And they still having the best KD's. I guess tanks are fine too right? I mean, if one says it's fine, then yeah. That's all that matters. You really wanna bring in IQ into this? Really? hahahaha
Assault don't die cause they can run, fact! Fatties can't run proof your IQ is below 10 |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:33:00 -
[120] - Quote
Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already.
Well - the heavies amoung us who stayed heavies anyways - most switched to logi. |
|
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:33:00 -
[121] - Quote
Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:34:00 -
[122] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:
I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective
nah I think you hiding in your tank PADDED your KD (dafuq you patted your KD? it's a pet?). Assault players have the best KD's on the ground... I wonder why that is???? SKILL!!! lol And they still having the best KD's. I guess tanks are fine too right? I mean, if one says it's fine, then yeah. That's all that matters. You really wanna bring in IQ into this? Really? hahahaha Assault don't die cause they can run, fact! Fatties can't run proof your IQ is below 10
You JUST said you pet your KD...YOU STILL talking about IQ?
Ok bro.
What can I expect from someone who thinks 1 guy's opinion > 80 people opinions.
Curious what IQ dictates this logic of yours. Can't be as high as you might think |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:34:00 -
[123] - Quote
Mr Zitro wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you Does that pillow come with a copy of Mr Zitros book of Get Good? |
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:35:00 -
[124] - Quote
SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi.
lmao, your heavies are WEAK
and zitro only trolls....badly
why would anyone go to him for info of anysort |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:35:00 -
[125] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi. lmao, your heavies are WEAK and zitro only trolls....badly why would anyone go to him for info of anysort I'm better then any heavy in ZTCD.
:) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:36:00 -
[126] - Quote
Mr Zitro wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you
So Hollow, in other words he can't. He's too busy talking through his arse to actually give solid feedback cuz all he has is hearsay, on what his buddy said |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:37:00 -
[127] - Quote
My problem is Nades and less Damage on the HMG for me |
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:40:00 -
[128] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:
I switched to HMG and patted my kd, so heavy is easier but that requires you to have an IQ over 10 sorry Edit: assault takes an IQ of 15 to be effective
nah I think you hiding in your tank PADDED your KD (dafuq you patted your KD? it's a pet?). Assault players have the best KD's on the ground... I wonder why that is???? SKILL!!! lol And they still having the best KD's. I guess tanks are fine too right? I mean, if one says it's fine, then yeah. That's all that matters. You really wanna bring in IQ into this? Really? hahahaha Assault don't die cause they can run, fact! Fatties can't run proof your IQ is below 10 You JUST said you pet your KD...YOU STILL talking about IQ? Ok bro. What can I expect from someone who thinks 1 guy's opinion > 80 people opinions. Curious what IQ dictates this logic of yours. Can't be as high as you might think Why do you think i take care of my KD so well? IQ is my age 16, but I failed school so you take away how many years I was in school and passed. That makes it 8. But Zitro that makes your IQ below the 10 need to be good at heavy. Correct but you forgot I have golden hands that makes it x2 so it's back to 16 |
General Tiberius1
ZionTCD Unclaimed.
590
|
Posted - 2013.05.08 03:40:00 -
[129] - Quote
XxWarlordxX97 wrote:My problem is Nades and less Damage on the HMG for me and I guess 6,7 SP in to the heavy is a problem too
nades?
i feel personally that they have been nerfed. (the sound though is really nice, still practicing how too cok it long enough so that when it explodes, it does so in a guys face) |
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:41:00 -
[130] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi. lmao, your heavies are WEAK and zitro only trolls....badly why would anyone go to him for info of anysort Troll so bad but get the most responses |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:41:00 -
[131] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive
Alldin has 11mil in SP right or more right |
Mr Zitro
Imperfects Negative-Feedback
537
|
Posted - 2013.05.08 03:42:00 -
[132] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you So Hollow, in other words he can't. He's too busy talking through his arse to actually give solid feedback cuz all he has is hearsay, on what his buddy said Sorry that my buddy is better than you, you should ask for lessons |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:42:00 -
[133] - Quote
XxWarlordxX97 wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive Alldin has 11mil in SP right or more I've seen Alldin - the guy is insane. Does he use a mouse? Maybe I should consider it. |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:43:00 -
[134] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you So Hollow, in other words he can't. He's too busy talking through his arse to actually give solid feedback cuz all he has is hearsay, on what his buddy said Sorry that my buddy is better than you, you should ask for lessons
I'm asking for 3mil more |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:44:00 -
[135] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive Alldin has 11mil in SP right or more I've seen Alldin - the guy is insane. Does he use a mouse? Maybe I should consider it.
I just can't do the mouse |
General Tiberius1
ZionTCD Unclaimed.
590
|
Posted - 2013.05.08 03:44:00 -
[136] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive Alldin has 11mil in SP right or more I've seen Alldin - the guy is insane. Does he use a mouse? Maybe I should consider it.
never run into him |
General Tiberius1
ZionTCD Unclaimed.
590
|
Posted - 2013.05.08 03:44:00 -
[137] - Quote
Mr Zitro wrote:General Tiberius1 wrote:SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi. lmao, your heavies are WEAK and zitro only trolls....badly why would anyone go to him for info of anysort Troll so bad but get the most responses
lol, because you **** people off.
|
Iron Wolf Saber
BetaMax. CRONOS.
3961
|
Posted - 2013.05.08 03:45:00 -
[138] - Quote
Nades feel odd to throw this build but Ill chock it to a matter of learning. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
20
|
Posted - 2013.05.08 03:47:00 -
[139] - Quote
General Tiberius1 wrote:Mr Zitro wrote:General Tiberius1 wrote:SoTa of PoP wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? Uhm - We heavies in the Imps already have? Why do you need to go Zitro to something we've loaded in several threads already. Well - the heavies amoung us who stayed heavies anyways - most switched to logi. lmao, your heavies are WEAK and zitro only trolls....badly why would anyone go to him for info of anysort Troll so bad but get the most responses lol, because you **** people off. To be fair - pissing the emos off in ZTCD is annoyingly easy. |
General Tiberius1
ZionTCD Unclaimed.
590
|
Posted - 2013.05.08 03:47:00 -
[140] - Quote
Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning.
have yet to see any pulse nades
also, AV ones seem to have lossed their ability to track vehicles |
|
Mr Zitro
Imperfects Negative-Feedback
538
|
Posted - 2013.05.08 03:48:00 -
[141] - Quote
Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. Nope a little buggy, but it's bearable |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:49:00 -
[142] - Quote
Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning.
Everyone uses it on me |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:49:00 -
[143] - Quote
Mr Zitro wrote:Troll so bad but get the most responses
lol... your "trolls" are your excuse for sounding like someone who doesn't know what they're talking about. "Oh ****, that guy made me look like an idiot!...how should I reply to this?..."
"TROLOLOLOL!!! i was only trolling! ha! idiot scrubs with low IQ's"
Mr Zitro wrote:Why do you think i take care of my KD so well? IQ is my age 16, but I failed school so you take away how many years I was in school and passed. That makes it 8. But Zitro that makes your IQ below the 10 need to be good at heavy. Correct but you forgot I have golden hands Cool that makes it x2 so it's back to 16
You might wanna start "patting" your IQ though... |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:51:00 -
[144] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. Nope a little buggy, but it's bearable
He's not going to give me 3mil in SP is he |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:51:00 -
[145] - Quote
lol, everyone after zitro.
9 months and NOTHING has changed |
Mr Zitro
Imperfects Negative-Feedback
538
|
Posted - 2013.05.08 03:55:00 -
[146] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:Troll so bad but get the most responses lol... your "trolls" are your excuse for sounding like someone who doesn't know what they're talking about. "Oh ****, that guy made me look like an idiot!...how should I reply to this?..." "TROLOLOLOL!!! i was only trolling! ha! idiot scrubs with low IQ's" Mr Zitro wrote:Why do you think i take care of my KD so well? IQ is my age 16, but I failed school so you take away how many years I was in school and passed. That makes it 8. But Zitro that makes your IQ below the 10 need to be good at heavy. Correct but you forgot I have golden hands Cool that makes it x2 so it's back to 16 You might wanna start "patting" your IQ though... Little lady, I have played this game long and better than you. Lectures me when you get good but I don't seen that happening so stay in your fridge eating all the ice cream fatty |
Lance 2ballzStrong
SyNergy Gaming EoN.
1464
|
Posted - 2013.05.08 03:55:00 -
[147] - Quote
General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed
I don't mind biting at his bait... it's fun and entertaining
His fails crack me up... always lulz worthy material. |
Mr Zitro
Imperfects Negative-Feedback
538
|
Posted - 2013.05.08 03:56:00 -
[148] - Quote
XxWarlordxX97 wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. Nope a little buggy, but it's bearable He's not going to give me 3mil in SP is he No he doesn't play nice with others |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:56:00 -
[149] - Quote
General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed
Well you got to like Zitro |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:57:00 -
[150] - Quote
XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro
no i don't, he's too predictable. |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 03:58:00 -
[151] - Quote
Mr Zitro wrote:XxWarlordxX97 wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. Nope a little buggy, but it's bearable He's not going to give me 3mil in SP is he No he doesn't play nice with others
Then I can do better then now |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
225
|
Posted - 2013.05.08 03:58:00 -
[152] - Quote
Lance 2ballzStrong wrote:
Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine"
When the 80 are the ones who claims the earth is the center of the universe and the ONE is Copernicus, ill go with the one.
Thats what happens when CCP gets their gameplay balance fixes from bad players; playing a role and being good at it are 2 different things. |
Mr Zitro
Imperfects Negative-Feedback
539
|
Posted - 2013.05.08 03:59:00 -
[153] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable. I did predict Zion was going to be nothing more than a NPC corp so correct! |
SoTa of PoP
Circle of Huskarl Minmatar Republic
21
|
Posted - 2013.05.08 03:59:00 -
[154] - Quote
Keyser Soze VerbalKint wrote:Lance 2ballzStrong wrote:
Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine"
When the 80 are the ones who claims the earth is the center of the universe and the ONE is Copernicus, ill go with the one. Thats what happens when CCP gets their gameplay balance fixes from bad players; playing a role and being good at it are 2 different things. He's got you there Lance xD |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 03:59:00 -
[155] - Quote
Mr Zitro wrote:Little lady, I have played this game long and better than you. Lectures me when you get good but I don't seen that happening so stay in your fridge eating all the ice cream fatty
oh! You know he getting mad when he start calling people names and saying stuff like "better than you"
Must be hard work sitting in your tank or using an AR! Man, that must take some SERIOUS skill. Please sell me your book. I wanna know the secrets of farming kills on Ambush oh great one. |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 04:00:00 -
[156] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable.
How can you not like him |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 04:01:00 -
[157] - Quote
Mr Zitro wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable. I did predict Zion was going to be nothing more than a NPC corp so correct!
meh 2/10
try hard |
DUST Fiend
OSG Planetary Operations Covert Intervention
2832
|
Posted - 2013.05.08 04:02:00 -
[158] - Quote
Just posting here cuz right before I refreshed the page, this thread had 1337 views. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 04:04:00 -
[159] - Quote
started out with great info, then zitro commented and it all went to hell |
Mr Zitro
Imperfects Negative-Feedback
539
|
Posted - 2013.05.08 04:04:00 -
[160] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:Little lady, I have played this game long and better than you. Lectures me when you get good but I don't seen that happening so stay in your fridge eating all the ice cream fatty oh! You know he getting mad when he start calling people names and saying stuff like "better than you" Must be hard work sitting in your tank or using an AR! Man, that must take some SERIOUS skill. Please sell me your book. I wanna know the secrets of farming kills on Ambush oh great one.
No it just means I ran out of IQ jokes. To get kills you have to learn to aim, I know the only thing you can aim for is crying about how you can't play on a competitive level |
|
Mr Zitro
Imperfects Negative-Feedback
539
|
Posted - 2013.05.08 04:05:00 -
[161] - Quote
General Tiberius1 wrote:Mr Zitro wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable. I did predict Zion was going to be nothing more than a NPC corp so correct! meh 2/10 try hard I don't rate trash |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 04:06:00 -
[162] - Quote
General Tiberius1 wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. have yet to see any pulse nades also, AV ones seem to have lossed their ability to track vehicles
Fuse nades hurt me bad |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 04:09:00 -
[163] - Quote
Mr Zitro wrote:General Tibuote=Mr Zitro wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable. I did predict Zion was going to be nothing more than a NPC corp so correct! meh 2/10 try hard I don't rate trash [/quote]
lol
4/10 |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:11:00 -
[164] - Quote
SoTa of PoP wrote:Keyser Soze VerbalKint wrote:Lance 2ballzStrong wrote:
Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine"
When the 80 are the ones who claims the earth is the center of the universe and the ONE is Copernicus, ill go with the one. Thats what happens when CCP gets their gameplay balance fixes from bad players; playing a role and being good at it are 2 different things. He's got you there Lance xD
One man with courage makes a majority. Andrew Jackson
When you have someone who knows what they're talking about, then you have a point. Having someone "trolling" hearsay...lol
I like the argument of players not being good are the ones complaining and not adapting. Curious if people know what my lolKD is, and if that qualifies me as being good? What qualifies "good players" in this game?
I can camp with LR's all day, get a good KD. Play ambush with a tank all day, makes me good? Please inform me what is good? |
Alldin Kan
Imperfects Negative-Feedback
192
|
Posted - 2013.05.08 04:12:00 -
[165] - Quote
"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Ok, I'll try to keep this short simply because I'm beginning to feel tired and I'm not writing a college essay.
*The basic HMG as it is now is enough to take down most dropsuits quickly with the exception of Caldari Assault/Logi where its shieds become bothersome.
*Assault Variant needs a slight damage buff to make the user consider replacing the AR for it.
*Burst Variant is still deadly when used at close range with good aiming.
*Heavy Sentinel is only worth using if the person truly wants a 4th low slot as there aren't any "decent" passive bonuses like the other dropsuits.
*Sensitivity is recommended to be increased for CQC, but might get confusing if the player uses other dropsuit types.
The real problem me and many others are having is the Input Delay for aiming, on HMGs and and other high RoF weapons this is downright annoying. Whenever I shoot someone that is always mobile, I'm unable to properly place the crossharis on the dropsuit and shoot. I'd say I've missed about 77% of my shots against those that know how to play whereas on previous build I would normally miss 22% of shots fired.
I think I might have missed something (again tired), if I did then I'll make the edits or make another post. |
Mr Zitro
Imperfects Negative-Feedback
540
|
Posted - 2013.05.08 04:14:00 -
[166] - Quote
Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Ok, I'll try to keep this short simply because I'm beginning to feel tired and I'm not writing a college essay.
*The basic HMG as it is now is enough to take down most dropsuits quickly with the exception of Caldari Assault/Logi where its shieds become bothersome.
*Assault Variant needs a slight damage buff to make the user consider replacing the AR for it.
*Burst Variant is still deadly when used at close range with good aiming.
*Heavy Sentinel is only worth using if the person truly wants a 4th low slot as there aren't any "decent" passive bonuses like the other dropsuits.
*Sensitivity is recommended to be increased for CQC, but might get confusing if the player uses other dropsuit types.
The real problem me and many others are having is the Input Delay for aiming, on HMGs and and other high RoF weapons this is downright annoying. Whenever I shoot someone that is always mobile, I'm unable to properly place the crossharis on the dropsuit and shoot. I'd say I've missed about 77% of my shots against those that know how to play whereas on previous build I would normally miss 22% of shots fired.
I think I might have missed something (again tired), if I did then I'll make the edits or make another post. My battle buddy! Lance take notes |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 04:16:00 -
[167] - Quote
Mr Zitro wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Ok, I'll try to keep this short simply because I'm beginning to feel tired and I'm not writing a college essay.
*The basic HMG as it is now is enough to take down most dropsuits quickly with the exception of Caldari Assault/Logi where its shieds become bothersome.
*Assault Variant needs a slight damage buff to make the user consider replacing the AR for it.
*Burst Variant is still deadly when used at close range with good aiming.
*Heavy Sentinel is only worth using if the person truly wants a 4th low slot as there aren't any "decent" passive bonuses like the other dropsuits.
*Sensitivity is recommended to be increased for CQC, but might get confusing if the player uses other dropsuit types.
The real problem me and many others are having is the Input Delay for aiming, on HMGs and and other high RoF weapons this is downright annoying. Whenever I shoot someone that is always mobile, I'm unable to properly place the crossharis on the dropsuit and shoot. I'd say I've missed about 77% of my shots against those that know how to play whereas on previous build I would normally miss 22% of shots fired.
I think I might have missed something (again tired), if I did then I'll make the edits or make another post. My battle buddy! No 3 mil |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 04:18:00 -
[168] - Quote
From what I'm hearing it's a SP problem |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:20:00 -
[169] - Quote
Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us.
I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine".
Good for you that you're sticking to heavy. Good luck. |
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 04:23:00 -
[170] - Quote
Lance 2ballzStrong wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us. I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine". Good for you that you're sticking to heavy. Good luck.
So If it had tighter spread it may fix it |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 04:26:00 -
[171] - Quote
I'm done crying about it, I know I will find a way but it's going to kill my KD |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.08 04:26:00 -
[172] - Quote
Okay back to how we can improve the HMG. Currently the most agreed solution is to improve range to help spread and give the Heavy a little room to go out of it's comfort zone. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:26:00 -
[173] - Quote
XxWarlordxX97 wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us. I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine". Good for you that you're sticking to heavy. Good luck. So If it had tighter spread it may fix it
As I pointed out, the range + dmg nef is compounded by the crappy bullet spread. I don't know which route would be the correct way to fix this, but if CCP wants to keep the same numbers, then decreasing the spread would be cool.
Or give us a skill to upgrade. How can the gun with the least amount of accuracy have no skill for bullet spread reduction? |
Alldin Kan
Imperfects Negative-Feedback
192
|
Posted - 2013.05.08 04:28:00 -
[174] - Quote
Lance 2ballzStrong wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us. I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine". Good for you that you're sticking to heavy. Good luck.
I'm still not quite sure if it's just a few people having aiming issues (hint: you saw the threads?), but I AM having legitimate issues with the aiming responsiveness. I have to go now. |
ReGnUM Public Relations
Imperfects Public Relations
200
|
Posted - 2013.05.08 04:32:00 -
[175] - Quote
LOLOLOLOL
Lance you need chill out brah. Everyone on my Skype channel is laughing at you now. I thought things would have settled down, but guess what, you're still crying.
Like Zitro said "Takes some notes from Alldin", you could learn something other than crying |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.08 04:34:00 -
[176] - Quote
I hope CCP can fix up the controls a bit. Makes me wonder what's going on in CCP at the moment. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:37:00 -
[177] - Quote
ReGnUM Public Relations wrote:LOLOLOLOL
Lance you need chill out brah. Everyone on my Skype channel is laughing at you now. I thought things would have settled down, but guess what, you're still crying.
Like Zitro said "Takes some notes from Alldin", you could learn something other than crying
Well it's a good thing I don't take myself seriously then
I get my enjoyment from a good debate. People shouldn't get angry over crap said on the forums. I give my opinions and other people should also. If people wanna troll, cool.
I enjoy a good troll as much as the next guy....but as cynical as I am, I don't take myself as serious as some people do |
Mr Zitro
Imperfects Negative-Feedback
540
|
Posted - 2013.05.08 04:37:00 -
[178] - Quote
Lance you might need to call for some back up! Perferablly ARs because they are better |
Lance 2ballzStrong
SyNergy Gaming EoN.
1465
|
Posted - 2013.05.08 04:41:00 -
[179] - Quote
Mr Zitro wrote:Lance you might need to call for some back up! Perferablly ARs because they are better
Well that's one thing I'm not gonna argue about AR's lol |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 05:45:00 -
[180] - Quote
Lance 2ballzStrong wrote:Mr Zitro wrote:Lance you might need to call for some back up! Perferablly ARs because they are better Well that's one thing I'm not gonna argue about AR's lol
meh, assault FG's FTW |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 06:09:00 -
[181] - Quote
Tonight I did it 15/0 in a OMS solo |
TECH-SARGE
Talon Strike Force LTD Orion Empire
0
|
Posted - 2013.05.08 08:57:00 -
[182] - Quote
Fact is that an HMG should be hard hitting (huge damage, accurate) close range 1-20m and the bullet spread and damage horrible after about 30-40m so you don't hit the side of a barn.
A normal AR should be medium to long range depending on which one but should have below average damage from over 50m till maybe 100m, due to the distance, accuracy and bullet drop. Up close (1-50m) the damage should be average to good. The tactical AR should have longer range (up to 200m) to it as it will have some form of scope on it. So its accurate and and does above average damage from long distance. There should be no bullet spread correction but players need to realize that from medium to long range burst fire is the way to go.
SMG should be short range, low damage, fast firing and no to little bullet spread. i think sniper rifles speak for themselves, deadly from even the greatest distances. Laser rifles should be the most OP weapons in the game as a concentrated laser can do loads of damage and be used in a super accurate way over the longest distances. Therefore also the SP that you need for it to get it should be kinda ridiculous.
Now this is the way the guns work IRL imo. I like the sense of reality in games even if its futuristic.
Also though i understand that proto suits should be the better than the adv en enhanced ones, a medium assault proto suit imo can never outlast an adv or enhanced heavy. Same as a light proto suit can never outlast an adv or enhanced medium assault. This would mean that a heavy proto suit is the strongest and you would have to gang up on 1 player. Not to mention the sentinel suit should be a walking tank.
The tanks should be nerfed back to what they were cause they are now made of paper and that's just not right. Also i think it should be hard in SP to get the most powerful main gun version.
This is what i was thinking after playing the last 2 days.
|
Master Jaraiya
Ultramarine Corp Orion Empire
19
|
Posted - 2013.05.08 10:17:00 -
[183] - Quote
General Tiberius1 wrote:started out with great info, then zitro commented and it all went to hell
^ this
and it made me LOL |
|
CCP Remnant
C C P C C P Alliance
21
|
Posted - 2013.05.08 10:56:00 -
[184] - Quote
I don't hate the Heavies. Or the HMG.
Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!)
Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes.
- The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible.
Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better.
Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! |
|
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
297
|
Posted - 2013.05.08 11:09:00 -
[185] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
I think you need to recheck that 30m optimal range, because I have several times now stood at just over 20m from heavies and fired on them with impunity, their rounds barely dinging my shields when they do hit. |
Mithridates VI
IMPSwarm Negative-Feedback
1237
|
Posted - 2013.05.08 11:10:00 -
[186] - Quote
I don't usually play heavy but I put an alt's 1.5m SP into it, focusing on heavy frame, advanced HMG, maxed armor passives.
Other than the SP sink issue which is covered in more detail elsewhere, the main issue is that nobody is intimidated by the HMG anymore. A major part of the HMG user's survivability, in my opinion, was that the HMG scared the kitten out of people. Firing an HMG into a crowd would break up the crowd, making it possible to pick off the individuals. Firing an HMG down a hallway emptied the hallway.
I tear into a crowd of guys with the HMG now (and I don't rambo in, I'm typically a support player and an experienced nova knifer, so I understand the cautious approach) and they respond by murdering me. Hell, I fire at once guy and he'll still have a shot at taking me on with his AR by sprinting out of range (he has time to do this because my gun is awful) and firing at me. Is he backing up faster than I can approach? It seems that I can be quite effectively kited like this.
I've been on both ends of an HMG since Uprising started and there are horrifyingly few situations where the HMG user comes out on top. |
Master Jaraiya
Ultramarine Corp Orion Empire
19
|
Posted - 2013.05.08 11:11:00 -
[187] - Quote
CCP Remnant wrote:As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG
Exactly right. |
Mithridates VI
IMPSwarm Negative-Feedback
1237
|
Posted - 2013.05.08 11:11:00 -
[188] - Quote
Also, that range sounds suspicious. If you're not a dropship's length away, I need to get closer. |
|
CCP Remnant
C C P C C P Alliance
24
|
Posted - 2013.05.08 11:12:00 -
[189] - Quote
That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. |
|
ChromeBreaker
SVER True Blood Unclaimed.
435
|
Posted - 2013.05.08 11:12:00 -
[190] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. We havent got the range to put down damage, we have too much spread to concentraight fire, we dont have the damage to hurt a target. Putting those three together hurt just too much.
We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close.
I am TRYING to work the HMG. But the stacking of less dmg, worse tracking, less range, more spread... you restricted us to walking through doors and hoping there isnt more than one guy on the other side |
|
Deadeye Dic
Namtar Elite Gallente Federation
31
|
Posted - 2013.05.08 11:13:00 -
[191] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
I can appreciate this, but it's more than that. ARs can effectively pound a heavy from 45+ meters away. The projectile spread for the heavy is so great at longer ranges that Assault guys don't care about the suppression factor because heavies are missing more than they are hitting. So ARs are reaching out and destroying heavies are greater ranges than the heavies can effectively defend against.
Additionally, almost ALL maps are open area maps, and with the exception of 1 map there is no map that positively allows for heavies to use his advantages, and even on maps that should allow it, it doesn't matter since ARs have a greater advantage over you in the range department. |
Master Jaraiya
Ultramarine Corp Orion Empire
19
|
Posted - 2013.05.08 11:13:00 -
[192] - Quote
Mithridates VI wrote:I don't usually play heavy but I put an alt's 1.5m SP into it, focusing on heavy frame, advanced HMG, maxed armor passives.
Other than the SP sink issue which is covered in more detail elsewhere, the main issue is that nobody is intimidated by the HMG anymore. A major part of the HMG user's survivability, in my opinion, was that the HMG scared the kitten out of people. Firing an HMG into a crowd would break up the crowd, making it possible to pick off the individuals. Firing an HMG down a hallway emptied the hallway.
I tear into a crowd of guys with the HMG now (and I don't rambo in, I'm typically a support player and an experienced nova knifer, so I understand the cautious approach) and they respond by murdering me. Hell, I fire at once guy and he'll still have a shot at taking me on with his AR by sprinting out of range (he has time to do this because my gun is awful) and firing at me. Is he backing up faster than I can approach? It seems that I can be quite effectively kited like this.
I've been on both ends of an HMG since Uprising started and there are horrifyingly few situations where the HMG user comes out on top.
Exactly spot on dude!
Except I am a dedicated Heavy |
Mithridates VI
IMPSwarm Negative-Feedback
1237
|
Posted - 2013.05.08 11:14:00 -
[193] - Quote
Don't get me wrong, you can go positive as a heavy still. Just not in any of the situations where I thought a heavy was supposed to be superior... you're like a shotgun scout without the speed now.
I just have feelings on the distance, will check the numbers tomorrow. |
Beld Errmon
Internal Error. Negative-Feedback
601
|
Posted - 2013.05.08 11:15:00 -
[194] - Quote
I've always hated heavies with a passion but when I can stand toe to toe with a proto heavy with him firing a boundless at me and kill him with an exile rifle on my Amarrian starter suit theres something seriously wrong... though maybe its the masterful job CCP did on completely screwing the controls and aiming system. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
297
|
Posted - 2013.05.08 11:15:00 -
[195] - Quote
CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further.
Yes, from the little info bar on the bottom left, I saw and confirmed 25m ,and another was at 24. The rest that I've brought down I didn't check the ranges, but it still seemed close enough that their bullets should have at least pinged me when they generally just stop midair somewhere between us. |
|
CCP Remnant
C C P C C P Alliance
24
|
Posted - 2013.05.08 11:17:00 -
[196] - Quote
ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close
We didn't touch the movement and tracking speed on the Sentinel suit.
|
|
Blammmo
Better Hide R Die
21
|
Posted - 2013.05.08 11:18:00 -
[197] - Quote
Seems to me the HMGs new effective range is 20m, and even the proto models need stacked damage mods to even make a scratch, I'm fine with it being an up close and personal weapon, but people need to fear it at close range, and I am not seeing that in matches like I used to. |
Breakin Stuff
Goonfeet
826
|
Posted - 2013.05.08 11:19:00 -
[198] - Quote
CCP Remnant wrote:Things relevant to my interest
My experience is they aren't doing enough damage to kill anyone quickly.
proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage.
that's a rather sharp loss of firepower from chromosome from a weapon that really only shined butchering standard and militia fits and was ok shredding advanced fits and consistently lost to ARs in proto versus proto.
now I have literally charged through HMG fire in a std Gallente suit and shotgun popped heavies.
The damage output seems lacking severely against suits running 500-600+ effective HP routinely. the dropsuits got hitpoint buffs, and the heavy antipersonnel lost a lot of thoroughput. yes they still kill, but not in any fashion most of us consider effective or fun.
heavies are fun as door-kickers, they aren't fun standing in one place waiting for the enemy to get off their asses and come to you. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:20:00 -
[199] - Quote
CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further.
The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. |
|
CCP Remnant
C C P C C P Alliance
27
|
Posted - 2013.05.08 11:21:00 -
[200] - Quote
Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage.
Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. |
|
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Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2013.05.08 11:22:00 -
[201] - Quote
Well after the second page here I quit reading all the whining. I've specced into a Heavy with all my skills and yes I have to say Heavies with HMG's aren't the feared beasts they once were, but they can still kick ass. For example, last time we couldn't get pass a certain point due to a squad of 4 players behind a rock tearing all the non-heavies to shreds. So what did I? I threw a cooked flux grenade, (because every HMG user should carry those to get rid of pesky shields ) made a sprint behind the rocks they hided and just mow them down. It's all about tactics still. Oh, and the Forge Gun is still doing fine, so maybe try sniping with the forge guns more often? Once you can snipe little dots up on a hill you feel mighty! |
|
CCP Remnant
C C P C C P Alliance
27
|
Posted - 2013.05.08 11:22:00 -
[202] - Quote
Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective.
Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right? |
|
Breakin Stuff
Goonfeet
826
|
Posted - 2013.05.08 11:23:00 -
[203] - Quote
CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill.
plus IMHO heavies were far more fun when you played them as door kickers with the full knowledge you were a priority target and going to die first, but do real damage dying. |
Breakin Stuff
Goonfeet
826
|
Posted - 2013.05.08 11:24:00 -
[204] - Quote
CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
yessir. but in chromosome even I noticed that the HMG has a hard time killing targets at more than 20 meters because even constricted targets that far out fill a lot less of the cone of fire than they do at 10 meters, so you lose a lot of the rounds to empty space. 20-30 was the sweet spot that killed most heavies in duels with assault rifles. Giant head hitbox. gotta love it. |
Deadeye Dic
Namtar Elite Gallente Federation
31
|
Posted - 2013.05.08 11:24:00 -
[205] - Quote
CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
Well that only explains why he was able to get the kill at all, but the fact remains he had to use almost a whole clip to do it. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:27:00 -
[206] - Quote
Remm Duchax wrote:Well after the second page here I quit reading all the whining. I've specced into a Heavy with all my skills and yes I have to say Heavies with HMG's aren't the feared beasts they once were, but they can still kick ass. For example, last time we couldn't get pass a certain point due to a squad of 4 players behind a rock tearing all the non-heavies to shreds. So what did I? I threw a cooked flux grenade, (because every HMG user should carry those to get rid of pesky shields ) made a sprint behind the rocks they hided and just mow them down. It's all about tactics still. Oh, and the Forge Gun is still doing fine, so maybe try sniping with the forge guns more often? Once you can snipe little dots up on a hill you feel mighty!
Sprint? LOL
Seriously though are you in proto? Thats the only way I see that working!
If I try to close the distance to go in for a kill I get pwnd by on or two guys let alone 4...those guys must not have been very good at all...or you are proto. |
Blammmo
Better Hide R Die
21
|
Posted - 2013.05.08 11:27:00 -
[207] - Quote
As I said, I think the range is ok, but the damage at close range is horrible, a skill mastered, complex damage modded boundless should make a scout s**t in his skinweave, but it doesn't |
ChromeBreaker
SVER True Blood Unclaimed.
436
|
Posted - 2013.05.08 11:28:00 -
[208] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close We didn't touch the movement and tracking speed on the Sentinel suit.
movement speed is down as the "shield" varient is gone and so is their movement bonus.
For tracking consider this a bug report, or that its become more aparent in this build. I played heavy the entire beta, I can not keep my recitle on target.
At range spread forces you to look down the sights, which cant keep on anyone not walking. closer... it seems the fluidity of aiming slows directiion change, and/or causes over shooting. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:31:00 -
[209] - Quote
CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
No offense taken and yes, however at that range the spread is to wide to be effective. By increasing range it would in effect close the spread in the 30 m range which IMO is perfect any closer we get out maneuvered unlessss we are in a hallway or some other sort of funnel scenario that negates the lighter classes agility. |
Breakin Stuff
Goonfeet
826
|
Posted - 2013.05.08 11:34:00 -
[210] - Quote
ChromeBreaker wrote: For tracking consider this a bug report, or that its become more aparent in this build. I played heavy the entire beta, I can not keep my recitle on target.
At range spread forces you to look down the sights, which cant keep on anyone not walking. closer... it seems the fluidity of aiming slows directiion change, and/or causes over shooting.
I've noticed this problem too. I cannot pin it down and figure out if it's related to my controls until my baby sister (i love her, really I do) quits being a jokester and un-hides the PS3. I'll poke at this and see if I can't replicate and report the problem.
But I'm having the problem with all suits, not just fatsuits. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3750
|
Posted - 2013.05.08 11:34:00 -
[211] - Quote
CCP Remnant wrote: The HMG's optimal range is up to 30m and max. effective range caps out at 50m
So the HMG is a sidearm now |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:36:00 -
[212] - Quote
ChromeBreaker wrote:movement speed is down as the "shield" varient is gone and so is their movement bonus. For tracking consider this a bug report, or that its become more aparent in this build. I played heavy the entire beta, I can not keep my recitle on target. At range spread forces you to look down the sights, which cant keep on anyone not walking. closer... it seems the fluidity of aiming slows directiion change, and/or causes over shooting. CCP Remnant wrote:
Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
Dispertion gets tighter... Kick goes up too
I honestly only feel like this is due to the other classes movement buff in the form of strafe sprinting.It makes the much harder to track and keep on target.
|
Breakin Stuff
Goonfeet
826
|
Posted - 2013.05.08 11:38:00 -
[213] - Quote
Master Jaraiya wrote:
I honestly only feel like this is due to the other classes movement buff in the form of strafe sprinting.It makes the much harder to track and keep on target.
it's the reticle. at 20-30 meters the target usually fills 40% or so of a constricted targetting reticle. so they fill maybe 40% of the cone of fire for the HMG.
By the way I love that you guys actually used that. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:39:00 -
[214] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote: The HMG's optimal range is up to 30m and max. effective range caps out at 50m
So the HMG is a sidearm now
Lol not quite. |
Sontie
Ill Omens EoN.
272
|
Posted - 2013.05.08 11:40:00 -
[215] - Quote
Something is definitely wrong. I run winmatar scout with 2/3 complex shield extenders and I fear no heavy. He doesn't do enough damage accurately enough to be feared. I have solo'ed many a proto heavy today at about 10-20 meters with a tactical AR. I once, for lolz, pulled my nova knives out and repeatedly stabbed a proto heavy until he died. ADV knives. He backed himself into a corner. He just couldn't track me. And when I would circle him in the other direction, running though his stream of bullets, it wouldn't do enough damage to matter.
I know what you're thinking, "Thats what he gets for trying to solo." He wasn't solo. There were other red dots around, but because of the way scanning and spotting got nerfed, his teammates had no idea I was wrecking their heavy.
Poor heavy. |
Sontie
Ill Omens EoN.
272
|
Posted - 2013.05.08 11:41:00 -
[216] - Quote
you can't fire while strafe sprinting... |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:43:00 -
[217] - Quote
Sontie wrote:you can't fire while strafe sprinting...
No but you can strafe sprint circles around heavies and stop whenever you feel like it to take a few shots and there is nothing a heavy can do to stop you. |
ChromeBreaker
SVER True Blood Unclaimed.
437
|
Posted - 2013.05.08 11:46:00 -
[218] - Quote
Sontie wrote:you can't fire while strafe sprinting...
you dont need to, just get out of my field of fire and your golden. very quick, very easy |
Breakin Stuff
Goonfeet
826
|
Posted - 2013.05.08 11:46:00 -
[219] - Quote
focus guys we have a dev paying attention. try not to get sidetracked and give the man as much info as you can. I need to go to bed. 4am debating balance in DUST. I really am an irredeemable nerd. |
Musta Tornius
BetaMax. CRONOS.
323
|
Posted - 2013.05.08 11:47:00 -
[220] - Quote
Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. |
|
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:47:00 -
[221] - Quote
Breakin Stuff wrote:focus guys we have a dev paying attention. try not to get sidetracked and give the man as much info as you can. I need to go to bed. 4am debating balance in DUST. I really am an irredeemable nerd.
god do I know that feeling |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:51:00 -
[222] - Quote
Honestly I think adjusting the range so that we get optimal spread at 30m range and adjusting the damage up about 2.5 points would solve the problems heavies are facing.
I know 2.5 sounds like a lot but remember as someone else pointed out we are no longer getting buffed by the Weaponry skill. |
ChromeBreaker
SVER True Blood Unclaimed.
438
|
Posted - 2013.05.08 11:52:00 -
[223] - Quote
Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing.
Theres more to it than that, its not JUST optimals, or damage, or whatever, its eveything at once. range has effected spread, that has effected dmg, that has effected tracking, that has effected speed, that has effected range... |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 11:58:00 -
[224] - Quote
ChromeBreaker wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. Theres more to it than that, its not JUST optimals, or damage, or whatever, its eveything at once. range has effected spread, that has effected dmg, that has effected tracking, that has effected speed, that has effected range...
Increasing the range will in turn make the spread better at what is supposed to be our optimal range. Increasing damage will let us be more effective at cqc so that when someone does get close we hit hard enough to make them think twice about sticking around to test their limits. |
TECH-SARGE
Talon Strike Force LTD Orion Empire
1
|
Posted - 2013.05.08 12:08:00 -
[225] - Quote
Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing.
It's not the range that is the major problem, it's the damage output combined with the accuracy that needs to be looked at. I mean a decrease of 4m is nothing but a 20% downgrade of the base damage might have been a little bit too much. Also the fact that the tracking at close range for the heavy is crap doesn't make it any better. Heavies are not scary anymore and the heavy should be something an assault would want to avoid.
|
Canari Elphus
Pro Hic Immortalis RISE of LEGION
84
|
Posted - 2013.05.08 12:19:00 -
[226] - Quote
As a medium frame user, I can attest to the uselessness of the heavy. As the scrambler rifle is days away, I am running only Starter fits and the Dragonfly + Militia AR. I have been able to take down many advanced heavies by easy headshots at what should be their optimal range. With the hard cap on their range, you can just stand there and tease them as they shoot marshmallows at you. While its all fun now, its not fair to the heavy users.
I can only imagine what its like when these same heavies go against someone who has a built suit and a good AR. I agree with what most people are saying.. keep the range numbers where they are now, buff the damage and adjust the kick/spread so they arent constantly working against each other. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 12:27:00 -
[227] - Quote
Canari Elphus wrote:As a medium frame user, I can attest to the uselessness of the heavy. As the scrambler rifle is days away, I am running only Starter fits and the Dragonfly + Militia AR. I have been able to take down many advanced heavies by easy headshots at what should be their optimal range. With the hard cap on their range, you can just stand there and tease them as they shoot marshmallows at you. While its all fun now, its not fair to the heavy users.
I can only imagine what its like when these same heavies go against someone who has a built suit and a good AR. I agree with what most people are saying.. keep the range numbers where they are now, buff the damage and adjust the kick/spread so they arent constantly working against each other.
To me the kick isn't a problem...the HMG isn't supposed to be so easy to control because of the power it is supposed to dish out.
Buff damage and Increase range thereby reducing spread at optimal range. I think decreasing spread directly will just make it more like the shotgun. |
Snagman 313
Carbon 7
65
|
Posted - 2013.05.08 12:28:00 -
[228] - Quote
TECH-SARGE wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major problem, it's the damage output combined with the accuracy that needs to be looked at. I mean a decrease of 4m is nothing but a 20% downgrade of the base damage might have been a little bit too much. Also the fact that the tracking at close range for the heavy is crap doesn't make it any better. Heavies are not scary anymore and the heavy should be something an assault would want to avoid.
I think I'll hop onto this thread as Zion Shads has gone a bit far back in the list now.
Agreed with the OP however damage reduction was 12.5%. I'm not being arsey but I've been crunching the numbers since the update came out.
If you want a laugh check out the DPS on the Assault HMG and compare it to the basic AR
I'll probably put up my day 3 as a heavy review on this thread later tonight since this one has some serious staying power.
Regards
Snag |
Grimmnyr Odynson
WarRavens Orion Empire
2
|
Posted - 2013.05.08 12:33:00 -
[229] - Quote
These nerfs are just over the top. Between Weaponry, SS, damage and range nerf, combined with the sluggishness of the controls a lot of us are experiencing, the HMG is not in a good spot, which as our biggest and most used weapon puts the Heavy class in a bad spot. Please just revert the damage/range nerf and then leave us alone. |
ChromeBreaker
SVER True Blood Unclaimed.
438
|
Posted - 2013.05.08 12:34:00 -
[230] - Quote
Thats a point, the general HP buff was a nice touch, really feel solid now... but it doesnt go on enough, im getting more kills with my FG |
|
Thor McStrut
Terminal Pharmaceuticals Inc.
2
|
Posted - 2013.05.08 12:35:00 -
[231] - Quote
I'm not a HMG user, so I'm not familiar at all. But have the devs given any confirmation why they reduced range on top of the SS nerf? It seems to me that the SS nerf would have been sufficient to start with, then start tweaking optimal and falloff as feedback comes in. I'm betting that no changes were needed at all to damage and spread. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
121
|
Posted - 2013.05.08 12:36:00 -
[232] - Quote
CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further.
I will be uploading my gameplay from the past couple days to youtube soon. Is there a way you guys at CCP could take a look at it? See if everything is working as intended? |
Snagman 313
Carbon 7
65
|
Posted - 2013.05.08 12:37:00 -
[233] - Quote
Tiberion Deci wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. I will be uploading my gameplay from the past couple days to youtube soon. Is there a way you guys at CCP could take a look at it? See if everything is working as intended?
Be sure to post a link bud, I would like to see how other heavies are fairing with the new stats.
Regards
Snag |
Xerics
Red Star. EoN.
16
|
Posted - 2013.05.08 12:42:00 -
[234] - Quote
CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill.
Is this the case in all weapons? because the laser rifle lost alot of damage as well and gained a faster heat build and larger feedback with the crappiest sights I have ever seen. Drop the iron sights and get us a new targeting system. No reason for a laser to have the sights of a WW1 weapon. Should be integrated into the suit or something with how much feedback damage it does to us. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 12:47:00 -
[235] - Quote
Xerics wrote:CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. Is this the case in all weapons? because the laser rifle lost alot of damage as well and gained a faster heat build and larger feedback with the crappiest sights I have ever seen. Drop the iron sights and get us a new targeting system. No reason for a laser to have the sights of a WW1 weapon. Should be integrated into the suit or something with how much feedback damage it does to us.
Lasers have the same damage as before the only difference is you actually have to hold it on a merc and let it build up...no more light sabering. |
martinofski
Rebelles A Quebec Orion Empire
51
|
Posted - 2013.05.08 12:49:00 -
[236] - Quote
Just reading the last couple of pages, something is really showing off to me and most probably others.
The optimal range for the AR is definately meaning something different than the optimal range of the HMG.
SPREAD is the factor which make the difference on the HMG. It as always been huge compared to the AR and other guns.
In uprising, AR have spread from what I can see, but they also got a skill for that, so higher lvls are less affected. So you can aim the ennemy at 50M and hit the guy effectively. (not sure about the exact optimum distance, sorry).
HMG spread can't be reduced. No matter how hard you aim to the middle of the guy, only a small % of the bullets will hit at 20m+.
So I think the optimal range on the HMG need to be analysed in a different way then the other weapon if we keep the actual spread. Or the spread need to reduce from basic gun to the adv and proto, even more since the dmg are about the same for all now.
Looking at the answers from CCP Remnant here, I got some confidence the HMG will be relooked at really soon AND explanation will be given about their mindset about the changes they will do. I will look at getting some points in HMG tonight most probably, but will for sure put also point in the Forge as a plan B.
On the dropsuits: I do understand the Sentinel is a defensive dropsuit and this is why it isn't moving fast (in a heavy perspective). To bad no maps right now really benefit that role. you will always have a point of view on that hidden heavy to shot him from outside is range.
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP. |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
61
|
Posted - 2013.05.08 13:02:00 -
[237] - Quote
Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing.
This is true to an extent, most of the range shock is due to the loss of SS skill. I had SS proficiency I and a few times today when I had just rebuilt my Heavy I did find myself attempting to hit targets at 40M or so and not even registering a flash. In chromosome he'd have been shredded just as fast as if he was within 20m.
I agree that SS had broken weapon balance and I could learn to live with range nerf on HMG's, Except for the buff to AR range....I played on my Assault today and I was just toying with the fatties. Even Amarr proto fits with a boundless just don't instill the fear they once did, not even in close quarters. I would simply outrun the heavy, break out to 40-50m and put down the poor waddling bastard with my Proto Tac or Burst AR. Admittedly none of the heavies I slaughtered really played Well.
The damage nerf is maybe a bit too much, especially considering the loss of weaponrys passive gain. I use a Boundless with two complex damage mods with HMG proficiency V, yet it kills like a chromosome MH-82 with one complex mod and no operation proficiency. I honestly will not use anything but a Boundless or Six Kin because everything else just feels way to weak.
ChromeBreaker wrote: Theres more to it than that, its not JUST optimals, or damage, or whatever, its eveything at once. range has effected spread, that has effected dmg, that has effected tracking, that has effected speed, that has effected range...
Obviously I agree that there's more to it than Musta's statement but I'm pretty sure sharpshooter never effected "spread" or "dispersion". It simply increased maximum optimal range and maximum range. I always felt HMG became extremely accurate, a literal bullet hose out to 50m, and with SS bringing the damage out to that range it was a bit much.
In my experience with Uprising I can't even make an Assault think twice about engaging me at 40m. I'm fine with an AR having a distinct advantage at 40m but I should at the very least i should do just enough damage to force him to take cover or strafe-peek from cover so I can get to my own cover, get away, close the gap if possible or hold him off until my own AR wielding squadmate can come to my aid by challenging my attackers range. This I believe is the biggest issue with HMG's in Uprising.
The tracking issue I thought was just me getting comfortable with different feeling controls. Although besides noticing a decrease in turn speed I Also noticed that bullets do not leave the barrel as accurately as before while turning. Somewhat hard to explain but if you were to pivot around in circles while hip firing you may notice the bullet trails leaving the barrel at a steeper angle away from barrel than in chromosome. Maybe this has something to do with hip firing in close quarters feeling wonky, I don't know but I definitely feel it.
To heavys who want to get back to kicking down doors...Boundless, HMG proficiency V, 2 Complex damage mods, Flux grenades and most importantly Close Quarters maps.
|
Canari Elphus
Pro Hic Immortalis RISE of LEGION
84
|
Posted - 2013.05.08 13:20:00 -
[238] - Quote
Master Jaraiya wrote:Canari Elphus wrote:As a medium frame user, I can attest to the uselessness of the heavy. As the scrambler rifle is days away, I am running only Starter fits and the Dragonfly + Militia AR. I have been able to take down many advanced heavies by easy headshots at what should be their optimal range. With the hard cap on their range, you can just stand there and tease them as they shoot marshmallows at you. While its all fun now, its not fair to the heavy users.
I can only imagine what its like when these same heavies go against someone who has a built suit and a good AR. I agree with what most people are saying.. keep the range numbers where they are now, buff the damage and adjust the kick/spread so they arent constantly working against each other. To me the kick isn't a problem...the HMG isn't supposed to be so easy to control because of the power it is supposed to dish out. Buff damage and Increase range thereby reducing spread at optimal range. I think decreasing spread directly will just make it more like the shotgun.
Understood, but it seems that the issue is that the kick and spread are working against each other here. That as the spread tightens, the kick increases. I may be wrong here as Im not a HMG user (others can confirm).
I think that there needs to be a balance to the HMG. Either it starts off solid and gets wilder as you spray or the opposite. All I know is that I shouldnt be able to easily take down an ADV Heavy/HMG with a Militia BPO and no skills in AR in a stand-up fight. I agree with CCP in that we need more specialization to make this game shine but the HMG is too specialized right now and is only viable in very unique situations. |
Alldin Kan
Imperfects Negative-Feedback
196
|
Posted - 2013.05.08 13:37:00 -
[239] - Quote
Still a single other post mentioning why the current Amarr Sentinel bonus is not worth the x10 training multiplier... |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 13:44:00 -
[240] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:As a medium frame user, I can attest to the uselessness of the heavy. As the scrambler rifle is days away, I am running only Starter fits and the Dragonfly + Militia AR. I have been able to take down many advanced heavies by easy headshots at what should be their optimal range. With the hard cap on their range, you can just stand there and tease them as they shoot marshmallows at you. While its all fun now, its not fair to the heavy users.
I can only imagine what its like when these same heavies go against someone who has a built suit and a good AR. I agree with what most people are saying.. keep the range numbers where they are now, buff the damage and adjust the kick/spread so they arent constantly working against each other. To me the kick isn't a problem...the HMG isn't supposed to be so easy to control because of the power it is supposed to dish out. Buff damage and Increase range thereby reducing spread at optimal range. I think decreasing spread directly will just make it more like the shotgun. Understood, but it seems that the issue is that the kick and spread are working against each other here. That as the spread tightens, the kick increases. I may be wrong here as Im not a HMG user (others can confirm). I think that there needs to be a balance to the HMG. Either it starts off solid and gets wilder as you spray or the opposite. All I know is that I shouldnt be able to easily take down an ADV Heavy/HMG with a Militia BPO and no skills in AR in a stand-up fight. I agree with CCP in that we need more specialization to make this game shine but the HMG is too specialized right now and is only viable in very unique situations.
I would agree they are working against eachother, but only because the damage isn't there to justify it. |
|
Scramble Scrub
Osmon Surveillance Caldari State
151
|
Posted - 2013.05.08 13:49:00 -
[241] - Quote
Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members He only complains about what he KNOWS about. Since you didn't confirm his suit or gear I can assume he pub stomped and then pretended to understand the entire classes doom 'n' gloom. Alldin has spec every suit and vehicle and dominated, it just happens that you aren't that good with a heavy so sad. Lets just say his gear is black and his gun should say Alldin's Gastun HMG. Lol at how sensitive heavy players are alldin is not special in anyway. So what if speced into every roll. His opinion is still just an opinion. He has no more influence over balancing than the rest of us.
He is one person out of 5000. The fact that he's with you guys also makes little difference.
Stfu you idiot. You just hate hang because you can die from it.
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
25
|
Posted - 2013.05.08 13:49:00 -
[242] - Quote
Range needs to be completely reworked in this game. A hard range is a terrible way to differentiate classes.
Uprising and the HMG have just made it ridiculously apparent.
I can throw a football about 60 meters. Are people really suggesting that a Heavy Machine Gun only be effective at HALF that range??? This is patently ridiculous.
Increase all ranges substantially. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
215
|
Posted - 2013.05.08 14:11:00 -
[243] - Quote
Another Heavy SOB wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. This is true to an extent, most of the range shock is due to the loss of SS skill. I had SS proficiency I and a few times today when I had just rebuilt my Heavy I did find myself attempting to hit targets at 40M or so and not even registering a flash. In chromosome he'd have been shredded just as fast as if he was within 20m. I agree that SS had broken weapon balance and I could learn to live with range nerf on HMG's, Except for the buff to AR range....I played on my Assault today and I was just toying with the fatties. Even Amarr proto fits with a boundless just don't instill the fear they once did, not even in close quarters. I would simply outrun the heavy, break out to 40-50m and put down the poor waddling bastard with my Proto Tac or Burst AR. Admittedly none of the heavies I slaughtered really played Well. The damage nerf is maybe a bit too much, especially considering the loss of weaponrys passive gain. I use a Boundless with two complex damage mods with HMG proficiency V, yet it kills like a chromosome MH-82 with one complex mod and no operation proficiency. I honestly will not use anything but a Boundless or Six Kin because everything else just feels way to weak. ChromeBreaker wrote: Theres more to it than that, its not JUST optimals, or damage, or whatever, its eveything at once. range has effected spread, that has effected dmg, that has effected tracking, that has effected speed, that has effected range...
Obviously I agree that there's more to it than Musta's statement but I'm pretty sure sharpshooter never effected "spread" or "dispersion". It simply increased maximum optimal range and maximum range. I always felt HMG became extremely accurate, a literal bullet hose out to 50m, and with SS bringing the damage out to that range it was a bit much. In my experience with Uprising I can't even make an Assault think twice about engaging me at 40m. I'm fine with an AR having a distinct advantage at 40m but I should at the very least i should do just enough damage to force him to take cover or strafe-peek from cover so I can get to my own cover, get away, close the gap if possible or hold him off until my own AR wielding squadmate can come to my aid by challenging my attackers range. This I believe is the biggest issue with HMG's in Uprising. The tracking issue I thought was just me getting comfortable with different feeling controls. Although besides noticing a decrease in turn speed I Also noticed that bullets do not leave the barrel as accurately as before while turning. Somewhat hard to explain but if you were to pivot around in circles while hip firing you may notice the bullet trails leaving the barrel at a steeper angle away from barrel than in chromosome. Maybe this has something to do with hip firing in close quarters feeling wonky, I don't know but I definitely feel it. To heavys who want to get back to kicking down doors...Boundless, HMG proficiency V, 2 Complex damage mods, Flux grenades and most importantly Close Quarters maps.
I agree with all of this. One thing to add is the sentinel is designed to be a slow moving tank, much like the previous vk0 or type A etc. the 2 biggest issues with this is all suits base HP are that of the shield variant, which previously had greater movement speed.
now ALL suits have the slower movement speed, thus removing the option for heavies to be more aggressive on the battlefield. hit detection/aim has been affected in this build as well, which has been commented on several occasions.
and people can agree or disagree about the range, here is a nice example showing how sad it has become. I'm on 1 side of the tabletop, up top, and cannot damage the guy that just climbed up on the ladder on the other side. worse yet I can barely put a dent in the shields of the guy directly below me.
I'm FORCED to stack dmg mods just to not be rendered completely useless on the battlefield, and while I am finding ways to make it work, I cannot cross a road without getting destroyed from somewhere, even when I see them shooting at me cause I shoot at them and do zero damage, while they sit there, squat down, and slowly murder my 1100+ total HP before I can cross a road.
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
215
|
Posted - 2013.05.08 14:21:00 -
[244] - Quote
Mr Zitro wrote:SoTa of PoP wrote:Mr Zitro wrote:Alldin Kan says heavys are fine, maybe you guys need lessons So he got a proto heavy already and checked us out on higher tiers? Great - now that Aldin said so - it must be true. Alldin only complains when something is wrong, he only complains about input lag which every gun has. Maybe you should ask alldin for the special deal on lessons for corp members
Don't mind this kid, he's just tooting the horn of the boy that said 'yes' to his prom invitation. It's a monumental time for Zitro, as he FINALLY gets to go to prom (mom said he cant go stag cause even she wanted to spare him that humiliation).
So while shopping online for matching 'his and his' tuxes and trying to find that restaurant that sets the right mood for their enchanted evening here in a few weeks, he simply cannot restrain himself from essentially shouting from the rooftops that he FINALLY got a date!
then over the next few hours he has to discretely defend his date as he doesn't want to lose his non-refundable deposit on the tuxes or the dinner reservation, all the while debating what car to rent will 'seal the deal'
bottom line, while most people see you for who you are Zitro, which is a kid with little planned for his future and obviously has spent too much time walking the streets of boyzTowN, most WOULD be able to respect a no BS review of gameplay and mechanics.. of an AR (some might even argue a tank). you have spent no time as a heavy.. except at the end of the last build when you thought u could show the world how easy it is and u gettin mopped by the janitor's cousin and his 'recruit assault rifle'
now run along, enjoy your prom and make sure to treat Alldin right(don't forget flowers...absolute necessity) that much I KNOW your mother has taught you.
and let the people who can have a dignified, constructive conversation about a REAL issue that doesn't concern yourself take place.
|
Heavy Breaks
Ill Omens EoN.
36
|
Posted - 2013.05.08 14:24:00 -
[245] - Quote
Ok here goes.......
As has been posted already the range, damage, bullet spread and prolonged fire kick are not balance on the HMG. Ok a DEV has already said that they are trying to push our role into a defensive, tight area holding role. Which I can understand to some extent as that is what I'd like to do with my heavy. Unfortunately there are not enough area's on the current maps to make this viable. They just aren't designed that way. With the 2 new maps coming out this may improve as they may be more internal hallway focused. But for a class to be viable it should be able to at least function on all maps and area's of those maps. I'm not saying shine on all maps, just function.
I have a couple of suggestions for the DEVs. These are my ideas or things expanded upon from other posters.
Range; we need a slightly larger optimal range skill Say 2 meters per level.
Damage; easy, revert to previous build damage. It was fine, no adjustment was needed this still confuses me as to why you did it.
Spread & kick; just remove the kick. Honestly most HMG players very rarely get to the kick anyway. As we're either out of optimal range or dead by the time it kicks in. ( pun intended ) Spread is something I have no decent suggestion for. Other than it needs a tweak.
Distraction; As the mass driver rounds send visible shocks into players, why doesn't a 2000rpm HMG sprayed in your face? I think this would go a long way to improving the role, as people will again thing twice about rushing the fatty. Instead of just mocking us in our "optimal range"
Thank you for your time,
Breaks |
HowDidThatTaste
Imperfects Negative-Feedback
2442
|
Posted - 2013.05.08 14:24:00 -
[246] - Quote
CHICAGOCUBS4EVER wrote:
I agree with all of this. One thing to add is the sentinel is designed to be a slow moving tank, much like the previous vk0 or type A etc. the 2 biggest issues with this is all suits base HP are that of the shield variant, which previously had greater movement speed.
now ALL suits have the slower movement speed, thus removing the option for heavies to be more aggressive on the battlefield. hit detection/aim has been affected in this build as well, which has been commented on several occasions.
and people can agree or disagree about the range, here is a nice example showing how sad it has become. I'm on 1 side of the tabletop, up top, and cannot damage the guy that just climbed up on the ladder on the other side. worse yet I can barely put a dent in the shields of the guy directly below me.
I'm FORCED to stack dmg mods just to not be rendered completely useless on the battlefield, and while I am finding ways to make it work, I cannot cross a road without getting destroyed from somewhere, even when I see them shooting at me cause I shoot at them and do zero damage, while they sit there, squat down, and slowly murder my 1100+ total HP before I can cross a road.
Apparently by the devs comments someone has determined what the heavy role should be in this sandbox game. Which is definetly different from its original toe to toe with vehicles and survive description. By their new definition you should not be crossing roads on these huge planets with large maps and dynamic game play. You should stand in one spot for the whole match and enjoy it, you are not designed to be relevant for 90% of the game and for 10% be a beast holding a letter. Maybe for corp battles it would be with it, but for the rest of the games available to play they have now told us what are role is being designed for. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
29
|
Posted - 2013.05.08 14:25:00 -
[247] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
The ranges you have listed here are....laughable. They are game breaking.
Also, a point defense role is useless if the defender is unable to reach any attackers. In the role you've described, a suppression role, defenders need to be able to hit anyone coming in that is not using cover. Now they can just move to their range....outside of the Heavy player's range....and unload with no risk.
I'm honestly blown away by these ranges. Someone said it best in another thread: Civil War 514. Line up and fire. Maybe you'll hit something. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
216
|
Posted - 2013.05.08 14:31:00 -
[248] - Quote
HowDidThatTaste wrote:CHICAGOCUBS4EVER wrote:
I agree with all of this. One thing to add is the sentinel is designed to be a slow moving tank, much like the previous vk0 or type A etc. the 2 biggest issues with this is all suits base HP are that of the shield variant, which previously had greater movement speed.
now ALL suits have the slower movement speed, thus removing the option for heavies to be more aggressive on the battlefield. hit detection/aim has been affected in this build as well, which has been commented on several occasions.
and people can agree or disagree about the range, here is a nice example showing how sad it has become. I'm on 1 side of the tabletop, up top, and cannot damage the guy that just climbed up on the ladder on the other side. worse yet I can barely put a dent in the shields of the guy directly below me.
I'm FORCED to stack dmg mods just to not be rendered completely useless on the battlefield, and while I am finding ways to make it work, I cannot cross a road without getting destroyed from somewhere, even when I see them shooting at me cause I shoot at them and do zero damage, while they sit there, squat down, and slowly murder my 1100+ total HP before I can cross a road.
Apparently by the devs comments someone has determined what the heavy role should be in this sandbox game. Which is definetly different from its original toe to toe with vehicles and survive description. By their new definition you should not be crossing roads on these huge planets with large maps and dynamic game play. You should stand in one spot for the whole match and enjoy it, you are not designed to be relevant for 90% of the game and for 10% be a beast holding a letter. Maybe for corp battles it would be with it, but for the rest of the games available to play they have now told us what are role is being designed for.
sadly I get that feeling as well. the worst part is, in organized gameplay (CB, PC etc.) many if not most teams utilize a heavy in this regard, armor tanking holding down a small area. Currently that's not even an option.. we're all shield suits that move as slow as armor tanks. I dislike the lack of different suit options... I mean the shield variant had its uses, most notably mobility to allow fat boys to be on the 'frontlines' in situations. Pushing an objective was a big role of a heavy. now you cant push out of wherever you spawn, or ANY other class sneaking up on you, running circles around you, then you simply fall over from being dizzy |
Iron Wolf Saber
BetaMax. CRONOS.
3973
|
Posted - 2013.05.08 14:31:00 -
[249] - Quote
HMG as a long range weapon?
I am going to have to disagree and state I have NEVER used the HMG for long range 'killing' supression maybe to keep the guys in cover but I never expected to kill anyone that far out.
I am with everyone else though the inaccuracy at 'optimal' is unacceptable this is not a laser rifle this is a massive shotgun spewing out shots all over the place.
Ultimately it makes no sense to have an HMG pointed at someone's back start firing, and he turns around with an AR and guns me down far faster. That is just plain wrong.
The weapon is broken enough that a Forge Gun is a more preferable weapon in heavy's hands. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.08 14:31:00 -
[250] - Quote
I been posting threads about the heavy as well. Im not going backbthrough all the negatives again. With all these previous posts I dont need to. I havnt even turned my ps3 back on. Im done with dust unless they change the heavy back or give me my sp back so I can change to assault or something |
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Drogan Reeth
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
46
|
Posted - 2013.05.08 14:59:00 -
[251] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close We didn't touch the movement and tracking speed on the Sentinel suit.
Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range dmg and the main weakness of close range because it can't turn. But at the same time they can't hit anything at range. You can kill proto heavy's with miltia scouts and assaults now. They are beyond broken. Not a little bit broken, needs tweeks broken, completly utterly don't use this class, don't waste you sp broken. They where already lossing to proto assaults pre patch. If you undo the dmg nerf, and undo the range nerf, you would still have to give them a turning rate buff, then MAYBE they would be a usuable class in corp matches at proto level when playing with good fps players.
I understand that you where looking at some stats that say they were too strong in pub matches. But if you balance a class on pub matches where new players in militia fittings charge heavy's head on then they will be broken forever. Take a page from blizzard entertainment and balance the game for the top tier players or you will end up with a game thats fun for noobs to play around with all sorts of fitting and all the top tier players will have 1 fitting worth using. |
ChromeBreaker
SVER True Blood Unclaimed.
439
|
Posted - 2013.05.08 15:03:00 -
[252] - Quote
Drogan Reeth wrote: Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range dmg and the main weakness of close range because it can't turn. But at the same time they can't hit anything at range. You can kill proto heavy's with miltia scouts and assaults now. They are beyond broken. Not a little bit broken, needs tweeks broken, completly utterly don't use this class, don't waste you sp broken. They where already lossing to proto assaults pre patch. If you undo the dmg nerf, and undo the range nerf, you would still have to give them a turning rate buff, then MAYBE they would be a usuable class in corp matches at proto level when playing with good fps players.
tbh that would be way too much, and completely unbalanced with everything else.
it needs fixing but not to what it was either |
CHICAGOCUBS4EVER
TeamPlayers EoN.
217
|
Posted - 2013.05.08 15:08:00 -
[253] - Quote
Drogan Reeth wrote:CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close We didn't touch the movement and tracking speed on the Sentinel suit. Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range dmg and the main weakness of close range because it can't turn. But at the same time they can't hit anything at range. You can kill proto heavy's with miltia scouts and assaults now. They are beyond broken. Not a little bit broken, needs tweeks broken, completly utterly don't use this class, don't waste you sp broken. They where already lossing to proto assaults pre patch. If you undo the dmg nerf, and undo the range nerf, you would still have to give them a turning rate buff, then MAYBE they would be a usuable class in corp matches at proto level when playing with good fps players. I understand that you where looking at some stats that say they were too strong in pub matches. But if you balance a class on pub matches where new players in militia fittings charge heavy's head on then they will be broken forever. Take a page from blizzard entertainment and balance the game for the top tier players or you will end up with a game thats fun for noobs to play around with all sorts of fitting and all the top tier players will have 1 fitting worth using.
in a nutshell... +1 |
Drogan Reeth
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
46
|
Posted - 2013.05.08 15:12:00 -
[254] - Quote
ChromeBreaker wrote:Drogan Reeth wrote: Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range dmg and the main weakness of close range because it can't turn. But at the same time they can't hit anything at range. You can kill proto heavy's with miltia scouts and assaults now. They are beyond broken. Not a little bit broken, needs tweeks broken, completly utterly don't use this class, don't waste you sp broken. They where already lossing to proto assaults pre patch. If you undo the dmg nerf, and undo the range nerf, you would still have to give them a turning rate buff, then MAYBE they would be a usuable class in corp matches at proto level when playing with good fps players.
tbh that would be way too much, and completely unbalanced with everything else. it needs fixing but not to what it was either
noone was using proto heavy in corp matches. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
121
|
Posted - 2013.05.08 15:33:00 -
[255] - Quote
Drogan Reeth wrote:ChromeBreaker wrote:Drogan Reeth wrote: Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range dmg and the main weakness of close range because it can't turn. But at the same time they can't hit anything at range. You can kill proto heavy's with miltia scouts and assaults now. They are beyond broken. Not a little bit broken, needs tweeks broken, completly utterly don't use this class, don't waste you sp broken. They where already lossing to proto assaults pre patch. If you undo the dmg nerf, and undo the range nerf, you would still have to give them a turning rate buff, then MAYBE they would be a usuable class in corp matches at proto level when playing with good fps players.
tbh that would be way too much, and completely unbalanced with everything else. it needs fixing but not to what it was either noone was using proto heavy in corp matches.
Not in PXRXO anyway. But there were proto heavies in the corp battles I played in. KEQ, Seraphim, and a couple others... |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
16
|
Posted - 2013.05.08 15:36:00 -
[256] - Quote
+1
i find it hard to WANT to log in and play now.... |
WyrmHero1945
SyNergy Gaming EoN.
232
|
Posted - 2013.05.08 15:37:00 -
[257] - Quote
Deadeye Dic wrote:CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right? Well that only explains why he was able to get the kill at all, but the fact remains he had to use almost a whole clip to do it.
So? I have to do the same with the LR. Seems like CCP is telling us to HTFU lmao.
|
Gelan Corbaine
BetaMax. CRONOS.
145
|
Posted - 2013.05.08 15:39:00 -
[258] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG.
- The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
Two questions ....
If Heavies are intended for defense only why is it our only method or gaining WP's thus SP/ISK is killing people ? Sitting far from the frontlines leads to low WP contribution which leads to slow SP progression .
If this is as intended why does Heavies have the highest SP requirement of all the classes ? |
WyrmHero1945
SyNergy Gaming EoN.
232
|
Posted - 2013.05.08 15:43:00 -
[259] - Quote
Gelan Corbaine wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG.
- The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
Two questions .... If Heavies are intended for defense only why is it our only method or gaining WP's thus SP/ISK is killing people ? Sitting far from the frontlines leads to low WP contribution which leads to slow SP progression . If this is as intended why does Heavies have the highest SP requirement of all the classes ?
Exactly as I said it in my heavies have a niche now thread. You guys were doing it wrong...
|
XxWarlordxX97
Internal Error. Negative-Feedback
1685
|
Posted - 2013.05.08 15:45:00 -
[260] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! For some reason I don't feel like a snowflake, I feel like a piece of bacon |
|
Gelan Corbaine
BetaMax. CRONOS.
145
|
Posted - 2013.05.08 15:47:00 -
[261] - Quote
WyrmHero1945 wrote:[ Exactly as I said it in my heavies have a niche now thread. You guys were doing it wrong...
That does not answer the question. And saying a phrase over and over in several threads does not make it true without real facts to back it up .
|
WyrmHero1945
SyNergy Gaming EoN.
232
|
Posted - 2013.05.08 15:57:00 -
[262] - Quote
Gelan Corbaine wrote:WyrmHero1945 wrote:[ Exactly as I said it in my heavies have a niche now thread. You guys were doing it wrong...
That does not answer the question. And saying a phrase over and over in several threads does not make it true without real facts to back it up .
The CCP guy said it all. That's their intention of how heavies should work. It's a sad truth but oh well. |
Terarrim
Valor Coalition RISE of LEGION
17
|
Posted - 2013.05.08 15:58:00 -
[263] - Quote
As a logi bro with a suit I designed to support heavies especally heavy with hmg's I feel the hmg is compeltly broken. On several tests in CQC with proto heavy or proto HMG's I had huge problems keeping the heavy alive with my proto reppers. Not because my reppers or my corp mates armour was bad. Due to the fact that the enemies weapons are just putting out so much more damage than the heavies are doing (damage that lands on target.)
The Duval assault rifle vs PROTO HMG puts more dps, more accruacy, doesn't overheat, doesn't take ages to reload within the effective range of the HMG. Something is very wrong when the hmg is being so severly outpowered by something has such a large range advantage is outpowering the HMG's at CQC.
Defending areas with HMG's is practically impossible due to the fact you can jump (bunny hop) through the cones of fire, taking little or no damage and get in with shotgun or kill with milita assault rifles etc. HMG is no longer a area denial weapon and I cant keep my team mates alive even with proto reppers (dual or single) due to the fact that the heavies are being totally outclassed within their range. I am more help shooting someone than repping them because they cant put the dps on people.
I built my logi with defence in mind to work as a team with heavies to defend objectives. This does not work at all due to the fact that the HMG is broken and outclassed at the moment.
I am much more effective running with assaults, scouts and or logies due to the fact I can rep them so fast there is never ever any need to slow down. Or rep proto asaults who can actually kill people and make sure that if he does get to armour the 105hps a second is there as a added buffer to allow him to get out of firing range until his shields are back up.
So for me the drastic changes of the HMG has changed my gameplay in that I become more of an assault class when Im with heavies due to the need for added dps. I work more as a support guy with assaults and other logies due to the fact they have the dps to put people down so I can concentrate on keeping them up.
It's almost a complete roll reversal to what I intended my character to be.
After testing for days this is my feedback on the hmg from a logi bro point of view who has been hybrid support/offence logi since closed beta.
IF its CCP idea that Heavies are good at defence then they are as long as they are using a weapon other than an HMG. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
121
|
Posted - 2013.05.08 16:00:00 -
[264] - Quote
Gelan Corbaine wrote:If Heavies are intended for defense only why is it our only method or gaining WP's thus SP/ISK is killing people ? Sitting far from the frontlines leads to low WP contribution which leads to slow SP progression .
If this is as intended why does Heavies have the highest Se requirement of all the classes ?
I agree with both of these but guys, focus. We have the Devs attention, lets not waste it by whining and complaining. Thoughtful logical arguments (as mentioned in thread title) devoid of sarcasm/criticism are the way to go!
The problem we seem to be facing is that in order to fulfill the developers idea of the heavy role (point defense) we have to have something (range and damage) that makes us suitible for something else (assault). This also lenda itself to our WP argument wher, since we have no equipment we can only generate wp from killing/hacking/stuff that all other suits can do. I'm not claiming to have the answer on how to fix this right away, but given the state of the game right now I feel that CCP should at least reinstate the HMGs prior stats until a permanent solution is offered.
A parallel example is the state of the logi/assault suits right now. From my understanding most of the logi suits make better assault suits than the assault suits (or maybe just the caldari ones) because the slot layout is similar but there is a higher pg/cpu output for the added equipment slots, so people can use nicer stuff and justleave the equipment slots empty. Nothing stops them from doing that and the logi is mow playing outside its role as medic (as happened in the last build).
TL; DR: Focus! No complaining, facts only! Logis are playimg outside their role right now and its not "hurting" the gameplay in a serious manner.
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Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
32
|
Posted - 2013.05.08 16:00:00 -
[265] - Quote
WyrmHero1945 wrote:Gelan Corbaine wrote:WyrmHero1945 wrote:[ Exactly as I said it in my heavies have a niche now thread. You guys were doing it wrong...
That does not answer the question. And saying a phrase over and over in several threads does not make it true without real facts to back it up . The CCP guy said it all. That's their intention of how heavies should work. It's a sad truth but oh well.
Reading that CCP quote ruined my breakfast, lol.
Their vision appears to be weapons with the effective range of this. |
Zero Harpuia
WarRavens Orion Empire
442
|
Posted - 2013.05.08 16:03:00 -
[266] - Quote
Something I haven't seen addressed is the disparity between THIS Heavy and what we are TOLD what Heavy is supposed to be. Ingame, Heavy is touted as a big HP damagesoak to fight vehicles and act as a point man for pushes. In DEV comments, we are told that he is to serve the same role as the TF2 Heavy, close quarters combat, defensive play, and mild damagesoak. There is, however, a problem with both. He doesn't have anywhere near the HP required to truly fight toe to toe with a vehicle, and giving him enough to do so would massively break him vs infantry. He doesn't have the reach to push unless he's pushing into a building. This makes the first definition of Heavy false, so what about the DEV definition? He can't defend because he doesn't have the reach to peg or suppress attackers. He can't fight at range because of massive falloff. And most importantly, and someting you ALL seem to forget, he has TOO SLOW OF A TURN SPEED to track within his 'effective range'. This is the biggest failing. In TF2 Heavy terms, a Heavy is **** at range but eats you up close because he can track as well as the player can. Because of this artificial turning limiter, Heavies have lost whatever edge the DEVs think they have, so what's left? |
Bubba Brown
Militaires Sans Jeux
43
|
Posted - 2013.05.08 16:04:00 -
[267] - Quote
CCP Remnant wrote: a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
sorry remnant, but this is completely wrong. the HMG is too low on damage, even in CQC it can't track worth a god damn, especially with a mouse, so even in CQC people just need to strafe and you cannot hit them.
i never played the HMG at range, always as an ambush predator, and did pretty well last patch. the gun is almost laughable at this point. it just does SO little damage and SO few of the bullets hit if they're moving at all. i play KBM so the problem is escalated even worse. i tried it with a controller for shiggles and turning with that is even worse there's a slow start up to turns, so it's EVEN LESS EFFECTIVE against strafing.
honestly, just the controls fix would help heavies a lot. it might not remove the problem of low damage but it'd certainly help.
i'm wondering, do you guys even play the same game we do? or do you run around with 250mil SP Jove suits and call it balanced and working? |
WyrmHero1945
SyNergy Gaming EoN.
233
|
Posted - 2013.05.08 16:04:00 -
[268] - Quote
Dis Cord wrote:WyrmHero1945 wrote:Gelan Corbaine wrote:WyrmHero1945 wrote:[ Exactly as I said it in my heavies have a niche now thread. You guys were doing it wrong...
That does not answer the question. And saying a phrase over and over in several threads does not make it true without real facts to back it up . The CCP guy said it all. That's their intention of how heavies should work. It's a sad truth but oh well. Reading that CCP quote ruined my breakfast, lol. Their vision appears to be weapons with the effective range of this.
lmfao
|
Tiberion Deci
Subdreddit Test Alliance Please Ignore
121
|
Posted - 2013.05.08 16:05:00 -
[269] - Quote
Terarrim wrote: After testing for days this is my feedback on the hmg from a logi bro point of view who has been hybrid support/offence logi since closed beta.
Thank you for the constructive addition to this thread feom another important point of view. :) |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
21
|
Posted - 2013.05.08 16:11:00 -
[270] - Quote
This game does not have nearly enough cover to warrant a 'CQC' defender.
From what i've seen, just by pure map design, the intended engagement range for 1v1 scenarios is around 80 meters or so. Just given how open almost all of the maps are and how little cover actually exists when moving from point to point.
So really.. the heavy is a role that is useful in maybe 20% of most maps? There are very very few places in which an HMG is useful, let alone, 'fearsome'.
At the moment, heavies are just free kills. When I see a heavy, i'm like "oh score, large hitbox, no range, easy kill, ty for the 50 SP"
Fact of the matter is, heavies need a complete rework, a self defeating class that is designed to literally do nothing? The objective of a heavy is to lock down a position... okay so even if they were balanced and 'fearsome', they've now locked an objective down and are relegated to sitting there and doing nothing as the objective was 'locked down' and the opposing team doesn't wanna bother with moving in?
The problem isn't just heavy design, its fundemental map design. You can't design these maps with practically no cover and force ideal engagement ranges to be 2-2.5x the HMGs max range. Heavies are, by design, pretty much useless.
Nobody wants to sit around and do nothing CCP, this is an FPS not an MMORPG. We want to get into the action and push on objectives. You need to rethink what the intent of the heavy was. I always thought the heavy was meant to be the 'anvil' to a couple slayers 'hammer'. But atm, all they really are anymore, is a liability.
Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
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Blammmo
Better Hide R Die
24
|
Posted - 2013.05.08 16:13:00 -
[271] - Quote
Lol, I miss the days when someone with an AR would see me at close range and immediately back away spamming grenades in a 1v1 with my HMG, over the course of these last few days since uprising they don't even bother tossing one. By now, most everybody has found that if they just strafe shoot me even in close quarters that they will come out the winner. Thank you to all of you who are posting the great feedback on this thread, together we can stop the senseless slaughter of the heavy and remove them from the endangers species list |
EnIgMa99
Imperfects Negative-Feedback
266
|
Posted - 2013.05.08 16:19:00 -
[272] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close We didn't touch the movement and tracking speed on the Sentinel suit.
thats alot of SP to spend for such a situational suit
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
181
|
Posted - 2013.05.08 16:22:00 -
[273] - Quote
Terarrim wrote:As a logi bro with a suit I designed to support heavies especally heavy with hmg's I feel the hmg is compeltly broken.
It is nice seeing a Logi supporting his Heavy's out of game as well.
Just to bad you have a hard time supporting them in game now due to CCP breaking things. |
Disturbingly Bored
Universal Allies Inc.
194
|
Posted - 2013.05.08 16:29:00 -
[274] - Quote
ZDub 303 wrote:Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
As much as I'd love all the juice you're suggesting so I could start instapwning on every map, your list would make Assaults obsolete.
There's enough cover on the maps as they are (you learn damn fast as a Heavy where to duck), and the best Heavies have learned to use LAVs to cover the wide open ground that would otherwise be our deathtrap.
All Heavy needs now is for a portion of the HMG's former glory to be restored and we'll be fine.
I'll take range or damage, CCP. Looks like Remnant wants to give us range, which is just fine by me.
(The HMG would essentially become an AR with a massive magazine, which is more desirable to me than just swapping an HMG for an AR, I suppose.) |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
550
|
Posted - 2013.05.08 16:29:00 -
[275] - Quote
EnIgMa99 wrote:thats alot of SP to spend for such a situational suit
1: We haven't seen the other heavy suits yet 2: We haven't seen the other heavy weapons yet 3: Slow down, the game isn't even "launched" yet, and even if you consider open beta, it hasn't even been out a half a year yet.
Yeah, I understand the current frustration. but patience is a virtue, especially for people who play CCP games. lol. Furthermore, they didn't say heavies couldn't lead the charge, just that it wasn't their intended role for the heavy. Granted, I do think it's interesting they would pidgeon-hole the current heavy into such a ... "side role" when all the other classes are relatively versatile. but the name of uprising is Teamwork. if you have a good team, you can dominate. be it a frontline heavy, a rapid attack scout, an assault logi *harfff* or even a good frontline assault.
But if you suck at this game, no amount of EHP or range should change that. if you want more range, try a different gun. not everyone can play the role of the heavy right.. but...
You should carry the dropsuit and weapon, not the other way around. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
32
|
Posted - 2013.05.08 16:36:00 -
[276] - Quote
Orin the Freak wrote:EnIgMa99 wrote:thats alot of SP to spend for such a situational suit
1: We haven't seen the other heavy suits yet 2: We haven't seen the other heavy weapons yet 3: Slow down, the game isn't even "launched" yet, and even if you consider open beta, it hasn't even been out a half a year yet. Yeah, I understand the current frustration. but patience is a virtue, especially for people who play CCP games. lol. Furthermore, they didn't say heavies couldn't lead the charge, just that it wasn't their intended role for the heavy. Granted, I do think it's interesting they would pidgeon-hole the current heavy into such a ... "side role" when all the other classes are relatively versatile. but the name of uprising is Teamwork. if you have a good team, you can dominate. be it a frontline heavy, a rapid attack scout, an assault logi *harfff* or even a good frontline assault. But if you suck at this game, no amount of EHP or range should change that. if you want more range, try a different gun. not everyone can play the role of the heavy right.. but... You should carry the dropsuit and weapon, not the other way around.
Orin, the problem is that you're asking heavy players to wait to spec until new heavy suits and weapons come in to the game on the hopes that the future may be brighter.
That's a lot to ask people who actually enjoy playing the class, and doesn't lead one to have the hopes that statement requires. |
Master Jaraiya
Ultramarine Corp Orion Empire
20
|
Posted - 2013.05.08 16:37:00 -
[277] - Quote
Please guys stop ragging on CCP for "breaking" the game...it isn't broken! So they need to rework a few things so what. Name one single game that didn't. At least in DUST 514 we have the ability to give them CONSTRUCTIVE FEEDBACK in order to help make the game a better experience. How many other FPS games can we say the same thing about.
That being said, thank you CCP for doing everything within your power to make this FREE game fun for all. |
Zero Harpuia
WarRavens Orion Empire
443
|
Posted - 2013.05.08 16:39:00 -
[278] - Quote
Orin the Freak wrote:EnIgMa99 wrote:thats alot of SP to spend for such a situational suit
1: We haven't seen the other heavy suits yet
When they do come out, that'll be another group of an equal SP expenditure, NOT the same WPs. Remember the whole Racial Frame Size then Racial Dropsuit Type setup? More Hoovs may come out, but they won't be under the same SP umbrella. |
Purescar Engine
CrimeWave Syndicate
5
|
Posted - 2013.05.08 16:49:00 -
[279] - Quote
I respeced back into HMG for Uprising and now run around in the free fit milita assault and medic fits as i now find its easier to kill at close-mid range with those fits than that of a heavy using an MH82. The Militia assult rifle seems so much more effective than an MH82 this surley isnt right??? |
Oxskull Duncarino
Shadow Company HQ
185
|
Posted - 2013.05.08 17:02:00 -
[280] - Quote
TECH-SARGE wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major problem, it's the damage output combined with the accuracy that needs to be looked at. I mean a decrease of 4m is nothing but a 20% downgrade of the base damage might have been a little bit too much. Also the fact that the tracking at close range for the heavy is crap doesn't make it any better. Heavies are not scary anymore and the heavy should be something an assault would want to avoid. I'm in full agreement with ya TECH-SARGE. The range is not the issue here. the issue is the massive damage nurf combined with the grouping of the rounds at optimal. I try to use the assault HMG to help but seeing as it has the exact damage as a SMG, with a longer range and mag, it's no good as at close range we can't turn to use its damage, and at optimum range while crouched, an AR can shred us before we can do much to the user. |
|
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.08 17:10:00 -
[281] - Quote
Oxskull Duncarino wrote:TECH-SARGE wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major problem, it's the damage output combined with the accuracy that needs to be looked at. I mean a decrease of 4m is nothing but a 20% downgrade of the base damage might have been a little bit too much. Also the fact that the tracking at close range for the heavy is crap doesn't make it any better. Heavies are not scary anymore and the heavy should be something an assault would want to avoid. I'm in full agreement with ya TECH-SARGE. The range is not the issue here. the issue is the massive damage nurf combined with the grouping of the rounds at optimal. I try to use the assault HMG to help but seeing as it has the exact damage as a SMG, with a longer range and mag, it's no good as at close range we can't turn to use its damage, and at optimum range while crouched, an AR can shred us before we can do much to the user.
There is a misconception here, if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
The heavy suit right now does not have the appropiate tools to perform his job of a defender because we have short range, low damage, low speed and low turning speed so we are no where an effective class in the role we are suppose to be. |
Atticus Wolf
ROGUE SPADES EoN.
15
|
Posted - 2013.05.08 17:13:00 -
[282] - Quote
This has been stated before but this problem can be solved here
https://forums.dust514.com/default.aspx?g=posts&t=73708
Devs really need to read this |
General Tiberius1
ZionTCD Unclaimed.
594
|
Posted - 2013.05.08 17:14:00 -
[283] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
yay! somebody commented! does the highlited bit also mean we will be getting our base range put back where it originally started at?
an HMG shouldn't be confined to a defensive role in the way this build has forced it to be. as a base heavy, i find it extremly hard to play defence when the person i am shooting at can move faster than i can move my gun, completly defeats the purpose as i tend to end up dead every time.
and if the sentinal was designed as a guardian role, what are the basic heavies role? as it sucks just as badly at leadin a charge |
General Tiberius1
ZionTCD Unclaimed.
594
|
Posted - 2013.05.08 17:16:00 -
[284] - Quote
CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further.
optimal feels like 20meters for any standard HMG. at 30 you start to REALLY feel the effects of dropoff.
(farthest HMG kill was 42 and that was me stealing it) |
General Tiberius1
ZionTCD Unclaimed.
594
|
Posted - 2013.05.08 17:18:00 -
[285] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! You cant do that. Your effectivly restricting an entire playstyle. As a heavy i dont want to be stuck defending the whole time, i put forward that charging the breach is just as much our job. We cant even try to do that. we havent got the range to put down damage, we have to much spread to concentraight fire, we dont have the damage to hurt a target. putting those three together hurt just too much. We do do damage at close range its true... if our target stands still, you hit our tracking and movement speed too. We cant track anything at close range. You made us a close range fighter and then made it impossible to target anything close We didn't touch the movement and tracking speed on the Sentinel suit.
what about the BASE heavy suit? tracking seems horendous on it, and some of us heavies don't WANT to be sentenals |
copy left
Greatness Achieved Through Training EoN.
125
|
Posted - 2013.05.08 17:19:00 -
[286] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
What are you going to do when the 5KM maps show up? Being able to only shoot 30 Meters in front of me is not going to be enough. Will you be Hard capping the range depending on the map size. Like on 5 km matches you extend the range for every weapon?
|
General Tiberius1
ZionTCD Unclaimed.
595
|
Posted - 2013.05.08 17:19:00 -
[287] - Quote
CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
yes, but when the target MOVES that doesn't work all that great..... |
General Tiberius1
ZionTCD Unclaimed.
595
|
Posted - 2013.05.08 17:22:00 -
[288] - Quote
Breakin Stuff wrote:CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. plus IMHO heavies were far more fun when you played them as door kickers with the full knowledge you were a priority target and going to die first, but do real damage dying.
hell yes, i loved that bit, run into a group of enemies with your squad and everyone primaried you as you did insane damage up close. might only get one if they focus fire effectivly, but you go down knowing your assault budies will mop the floor with the enemies blood.
now? everyone ignores you and goes after the AR guy that can actually hurt them at a decent range |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
16
|
Posted - 2013.05.08 17:22:00 -
[289] - Quote
ZDub 303 wrote:Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
agree dissagree - if u make the heavies move as fast as, lets say, logis, then ure rendering logis obsolete. especially with your idea of *more slots*. heavy is a infantry version of a tank. therefore, should b more slow moving
agree agree disagree - dont have a problem with speed penalties with added armor, tbh
agree - dood, passive repair is a must on EVERY suit, imo. even militia. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
16
|
Posted - 2013.05.08 17:23:00 -
[290] - Quote
General Tiberius1 wrote:Breakin Stuff wrote:CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. plus IMHO heavies were far more fun when you played them as door kickers with the full knowledge you were a priority target and going to die first, but do real damage dying. hell yes, i loved that bit, run into a group of enemies with your squad and everyone primaried you as you did insane damage up close. might only get one if they focus fire effectivly, but you go down knowing your assault budies will mop the floor with the enemies blood. now? everyone ignores you and goes after the AR guy that can actually hurt them at a decent range
yeah....like....'die with honor!!!!.....arrrggghhhh *dies* |
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
16
|
Posted - 2013.05.08 17:26:00 -
[291] - Quote
General Tiberius1 wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! yay! somebody commented! does the highlited bit also mean we will be getting our base range put back where it originally started at? an HMG shouldn't be confined to a defensive role in the way this build has forced it to be. as a base heavy, i find it extremly hard to play defence when the person i am shooting at can move faster than i can move my gun, completly defeats the purpose as i tend to end up dead every time. and if the sentinal was designed as a guardian role, what are the basic heavies role? as it sucks just as badly at leadin a charge
seconded
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
16
|
Posted - 2013.05.08 17:28:00 -
[292] - Quote
Caineghis Beoulve wrote:Oxskull Duncarino wrote:TECH-SARGE wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major problem, it's the damage output combined with the accuracy that needs to be looked at. I mean a decrease of 4m is nothing but a 20% downgrade of the base damage might have been a little bit too much. Also the fact that the tracking at close range for the heavy is crap doesn't make it any better. Heavies are not scary anymore and the heavy should be something an assault would want to avoid. I'm in full agreement with ya TECH-SARGE. The range is not the issue here. the issue is the massive damage nurf combined with the grouping of the rounds at optimal. I try to use the assault HMG to help but seeing as it has the exact damage as a SMG, with a longer range and mag, it's no good as at close range we can't turn to use its damage, and at optimum range while crouched, an AR can shred us before we can do much to the user. There is a misconception here, if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range. The heavy suit right now does not have the appropiate tools to perform his job of a defender because we have short range, low damage, low speed and low turning speed so we are no where an effective class in the role we are suppose to be.
not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now. |
Glorithiel Laenreth
Prima Gallicus
1
|
Posted - 2013.05.08 17:51:00 -
[293] - Quote
Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1477
|
Posted - 2013.05.08 17:56:00 -
[294] - Quote
Wait... a dev actually read our suggestions, and a slight fix is coming?
Tbh, I didn't expect this, but thanks. |
Disturbingly Bored
Universal Allies Inc.
194
|
Posted - 2013.05.08 17:56:00 -
[295] - Quote
Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now.
If the HMG is changed how Remnant is describing, it'll be fine.
The problem now is that it's crap at mid-range and only bruises up close where you miss plenty.
If we can do reliable damage further into mid-range, we can lay down more damage when the target is either advancing or retreating. Fits my door-kicking playstyle fine, and also makes us better at holding an objective.
(You need to be able to make them duck their heads at mid-range, otherwise the assaults will just take pot shots at you until you're dead.) |
oso tiburon
The Generals EoN.
2
|
Posted - 2013.05.08 17:58:00 -
[296] - Quote
Lance 2ballzStrong wrote:Played literally a couple matches, but got enough kills and deaths to figure out it's "role".
Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you.
Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking.
MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down.
Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill.
Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced.
Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm.
ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun.
People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now?
As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please. agreed its damn near impossible when the old broadside vs new broadside take away 3.5 hp per shot cut the effective range in half and give it the spread of a 12 gauge short barrel with no choke ... truth is they want the heavys gone so the call of duty players can take over |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
121
|
Posted - 2013.05.08 18:00:00 -
[297] - Quote
Superhero Rawdon wrote:ZDub 303 wrote:Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
agree dissagree - if u make the heavies move as fast as, lets say, logis, then ure rendering logis obsolete. especially with your idea of *more slots*. heavy is a infantry version of a tank. therefore, should b more slow moving agree agree disagree - dont have a problem with speed penalties with added armor, tbh agree - dood, passive repair is a must on EVERY suit, imo. even militia.
With regards to suoerhero rawdon:
Agree Disagree. Making heavies faster doesn't obsolete logis unless we can carry our own equipment too. Agree Agree Agree, but smaller penalties. We are slow enough already :( Agree.
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Chinduko
KILL-EM-QUICK RISE of LEGION
37
|
Posted - 2013.05.08 18:07:00 -
[298] - Quote
Every class should be able to attack and defend as a squad. Along with defending an objective with suppressive, heavies should also be able to attack by using the same suppressive fire in order to keep the defenders pushing back while the heavy's squad pushes forward. Since the HMG is no longer respected and feared, it suppresses no one.
At the moment, the heavy is only able to perform, and poorly at that, in narrow corridors. They have a hard time defending letters out in the open which seems to be the majority.
The last build wasn't extremely friendly to the heavy, especially with the drop in efficiency as you advanced but there were far fewer issues all around.
CCP should have left most of the game the same.
So far the improved graphics and the skill tree system are the only improvements I've noticed.
I thought most of the weapons were balanced fairly well also.
Dust 514 was in the Beta before uprising but the new build seems to have taken a step backwards. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
25
|
Posted - 2013.05.08 18:14:00 -
[299] - Quote
I acutally dont know much about heavy move speed, so ill concede it may not need to change.
Armor plates are BS for any medium/light frame suit, you can't have move speed penalties in this game, you just cant, period. In an FPS strafe speed is god, esp with the way hit detection works in this game. As long as armor plates reduce movement speed they can never be as good as shields, period.
Armor plates should be higher EHP with less ability to repair. Shields are in a great place now with the 6ish second recharge delay and the 18-20/s recharge rate. Armor should give you higher health, but you can't self rep it that fast.
Heavy bonuses should reflect the fact that they have way more health, and so they get much less from mods than medium and light frame suits do. Also, as a logi myself, I hate repping heavies anymore... it takes forever! A boost to rep rate on heavy suits would go a long way to helping get logis to keep healing them. When my assault buddy takes ~5s to rep up but the heavy blueberry takes ~15-20s to rep up? Yeah.. ill rep my assault buddy and move back to slaying, im not wasting my time healing a heavy whos just gonna lose all that armor in seconds the moment he pops out of cover.
I'm assuming at some point caldari heavy suits will be introduced into the game, the perfect bonus for them would be increased shield extender efficiency (current caldari logi bonus). Amarr armor tanking heavies should have boost to armor reps (cause 5/s is lulz when you have 700 but amazing when you only have ~200-300).
Thats my view on it at least, I feel like a lot of these logi bonuses feel like heavy bonuses. And the logi bonuses are just flat out better than the assault bonuses in most cases. I wonder if the guy who thought up these racial bonuses in the first place plays the game?
|
General Tiberius1
ZionTCD Unclaimed.
595
|
Posted - 2013.05.08 18:23:00 -
[300] - Quote
Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks.
i know right? he must be new to CCP |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1478
|
Posted - 2013.05.08 18:29:00 -
[301] - Quote
General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP
I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
|
General Tiberius1
ZionTCD Unclaimed.
595
|
Posted - 2013.05.08 18:34:00 -
[302] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
lol, so do i get a double like then? |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
574
|
Posted - 2013.05.08 18:47:00 -
[303] - Quote
Can we get armor plating like the one on Remnant's balls for wading into this thread? |
Dagon Cthulhu Clone
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.05.08 18:50:00 -
[304] - Quote
first time HMG user here so i cant go off experience with the old HMGs, but im loving the **** outa this thing.
cant believe i never tried it before, so what i will say is i thought the heavy weapons would be ballanced like large Vs small guns in eve ie longer range and damage with worse player rotation as its downside so that peeps could close the gap and get inside your crap turn speed.
which in turn would mean you would need other people to watch your back and flanks.
just my 10 bob on the situation, fatman 4 life now though whateva happens |
General Tiberius1
ZionTCD Unclaimed.
597
|
Posted - 2013.05.08 19:06:00 -
[305] - Quote
Rynx Sinfar wrote:Can we get armor plating like the one on Remnant's balls for wading into this thread?
that got you a like |
Heavy Breaks
Ill Omens EoN.
40
|
Posted - 2013.05.08 19:08:00 -
[306] - Quote
General Tiberius1 wrote:Rynx Sinfar wrote:Can we get armor plating like the one on Remnant's balls for wading into this thread? that got you a like
Make that 2. I lol'd |
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 19:11:00 -
[307] - Quote
also, didn't i read something about "balancing game for future weapons"
what kind of stupid is that? balance the game for what you gave us, and re-do it when you introduce the new stuff |
TheSprayNPray2
Red Star. EoN.
9
|
Posted - 2013.05.08 19:12:00 -
[308] - Quote
Dagon Cthulhu Clone wrote:first time HMG user here so i cant go off experience with the old HMGs, but im loving the **** outa this thing. cant believe i never tried it before, so what i will say is i thought the heavy weapons would be ballanced like large Vs small guns in eve ie longer range and damage with worse player rotation as its downside so that peeps could close the gap and get inside your crap turn speed. which in turn would mean you would need other people to watch your back and flanks. just my 10 bob on the situation, fatman 4 life now though whateva happens
you really missed out my friend. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
576
|
Posted - 2013.05.08 19:18:00 -
[309] - Quote
General Tiberius1 wrote:also, didn't i read something about "balancing game for future weapons"
what kind of stupid is that? balance the game for what you gave us, and re-do it when you introduce the new stuff
People don't seem to be too pleased at the concept of things they speced into changing. If people specced into Amarr Sentinel when it was generic, then they changed it to balance with new suits they released, people would be pretty peeved. Just refunding when things get changed also doesn't work because what if now your whole build is ruined? Also why does frank get a respec when I regret my decisions with a medium frame? That gallante heavy looks so nice now and I would totally have gone into that if it was already there.
It's difficult because you can't play favorites if you dole out something, you can't modify something someone made decisions based on either. |
Himiko Kuronaga
SyNergy Gaming EoN.
332
|
Posted - 2013.05.08 19:22:00 -
[310] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe.
No, it isn't. At close range its terrible.
The problem you guys are having is that you have a very flawed sense of what is long range and what is short range. The AR currently is of the longest range weapons in the game, but the problem is that its actually incredibly short range by FPS standards. The HMG is even shorter range, which makes it feel worthless.
Furthermore, if the sentinel is designed as a point defense weapon platform, what is going to stop a person from simply approaching a point outside of my range and killing me? That's exactly what happens right now. I can't run them down and get them in my optimal to counter-attack because im too slow and they can just out-kite me by backpeddling.
The deterrent from making an HMG guy good at front line assaulting shouldn't be his range limitation, JUST HIS MOVEMENT. If I can't keep up with the rest of my crew, they can get from point to point faster and are therefore better for the role. By restricting my range you do not do this -- you simply make it impossible for me to fire back on the enemy trying to kill me.
By crippling my movement you also make me more vulnerable to any weapon with a splash radius, which increases the difficulty in assaulting a point. Counter-measures against a front-line heavy already exist, we don't need range penalties on top of that.
Quote: The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible.
With all due respect, replace it with a flame thrower. That's what it is. HMG's do not have this drawback in any game.
If it's suddenly viable for a different role overnight then fine, but when you put implement falloff for our gun you're going to be putting it in for other guns as well, which keeps the problem exactly the same. |
|
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 19:38:00 -
[311] - Quote
bump |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
36
|
Posted - 2013.05.08 19:45:00 -
[312] - Quote
Himiko Kuronaga wrote:CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. No, it isn't. At close range its terrible. The problem you guys are having is that you have a very flawed sense of what is long range and what is short range. The AR currently is of the longest range weapons in the game, but the problem is that its actually incredibly short range by FPS standards. The HMG is even shorter range, which makes it feel worthless. Furthermore, if the sentinel is designed as a point defense weapon platform, what is going to stop a person from simply approaching a point outside of my range and killing me? That's exactly what happens right now. I can't run them down and get them in my optimal to counter-attack because im too slow and they can just out-kite me by backpeddling. The deterrent from making an HMG guy good at front line assaulting shouldn't be his range limitation, JUST HIS MOVEMENT. If I can't keep up with the rest of my crew, they can get from point to point faster and are therefore better for the role. By restricting my range you do not do this -- you simply make it impossible for me to fire back on the enemy trying to kill me. Or I get killed by a super fast strafing shotgun scout who I cannot turn in time to shoot, thanks to the suits pathetic turning ability. In fact, the only thing a sentinel CAN stop is another heavy who is trying to assault the point solo which, according to you, are not even intended to exist. So a sentinel cannot fulfill the role you have established for it in any capacity whatsoever, nor can it assault other points with proficiency. By crippling my movement you also make me more vulnerable to any weapon with a splash radius, which increases the difficulty in assaulting a point. Counter-measures against a front-line heavy already exist, we don't need range penalties on top of that. Quote: The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. With all due respect, replace it with a flame thrower. That's what it is. HMG's do not have this drawback in any game. If it's suddenly viable for a different role overnight then fine, but when you put implement falloff for our gun you're going to be putting it in for other guns as well, which keeps the problem exactly the same.
Very well said. The concept of range in this game is unlike any other, and it simply doesn't work.
Imagine when we have even bigger maps and battles, and we still have guns that are only effective over the range of the pitchers mound to home plate (90ft ~ 30m)??? Wtf.
Solution: Shameless Plug
|
Himiko Kuronaga
SyNergy Gaming EoN.
335
|
Posted - 2013.05.08 19:51:00 -
[313] - Quote
It's like Dust is trying to justify its arena-shooter short range combat by giving it high HP, but then they make the maps too big for that to function.
Right now the only game with even remotely comparable combat is Halo. The maps in Halo are way smaller and yet the weapon ranges are still several times what they are in Dust. It makes no sense whatsoever.
Dust shooting mechanics do not work, period.
CCP needs to stop pushing it, admit they screwed up, and fix the ranges. |
DeadlyAztec11
One-Armed Bandits Atrocitas
216
|
Posted - 2013.05.08 19:53:00 -
[314] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
Please make this a sticky, damn it!
Make it read - 'CCP's Official Stance on the HMG Nerf'
Make it so #1-¬
|
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
31
|
Posted - 2013.05.08 19:56:00 -
[315] - Quote
Himiko Kuronaga wrote:It's like Dust is trying to justify its arena-shooter short range combat by giving it high HP, but then they make the maps too big for that to function.
Right now the only game with even remotely comparable combat is Halo. The maps in Halo are way smaller and yet the weapon ranges are still several times what they are in Dust. It makes no sense whatsoever.
Dust shooting mechanics do not work, period.
CCP needs to stop pushing it, admit they screwed up, and fix the ranges.
Agreed. Maps are clearly designed with long range engagements in mind, yet weapons are designed for CQC only. Its terrible. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
36
|
Posted - 2013.05.08 20:04:00 -
[316] - Quote
ZDub 303 wrote:Himiko Kuronaga wrote:It's like Dust is trying to justify its arena-shooter short range combat by giving it high HP, but then they make the maps too big for that to function.
Right now the only game with even remotely comparable combat is Halo. The maps in Halo are way smaller and yet the weapon ranges are still several times what they are in Dust. It makes no sense whatsoever.
Dust shooting mechanics do not work, period.
CCP needs to stop pushing it, admit they screwed up, and fix the ranges. Agreed. Maps are clearly designed with long range engagements in mind, yet weapons are designed for CQC only. Its terrible.
That's generous Dub. Pro NFL QB can easily out-range heavy as CCP would like to see it.
CCP Remnant wrote: The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range.
|
Flor Valentine
The Phoenix Federation
0
|
Posted - 2013.05.08 20:07:00 -
[317] - Quote
WhataguyTTU wrote:WhataguyTTU wrote:OK, Heavies are fine to the average VET I have not had too much additional troubles pwn'in faces as before uprising. EXCEPT the stupid slow turning speed. Now when scouts get in my face I **** my pants as I try to keep up with them (maxed sensitivty). This was originally boner city as ne one within 10meters would die in less then 2 seconds. Heavies can no longer show off their dancing skills with strafing, BOOO! Aside from that, heavies are still quite formidable. Ya we got a nerf but so did everything else practically.
I will say that forges guns are coming out more often than they used to. 75% of the time I would rock HMG and melt faces, now role has almost switched with the forge gun. HMG can still poop in peoples mouths (within its new range) you just need to be more accurate. See what happens when you hit someone on the dot of your reticle with a Burst machine gun (I was getting 1 shot burst last night, on ADV suits!). HMG can no longer be utilized as spray and pray, the DMG just isn't there.
NOW for newberts starting out in the game, they will ultimately get pwnd. Its almost not worth speccing heavy unless you have good amount of SP already. (~6mil sp). As a 1012eHP PROTObear, I am already having some trouble keeping up with top end assualt/logi players in advanced suits. There is no incentive for newbies to play heavy currently, without a CCP hotfix that will never come, the heavy population will plummet.
This game is a hard game to commit to with all its current trouble and bugs, but ultimately needs a bigger player base so that CCP wont be so desperate to empty our wallets and might be able to budget a bigger/better team for development. NOOBS are super frustrating, but are necessary for our beloved game to thrive.
Nonetheless we are ultimately gambling that this game with be amazing 6months-1yr down the road. So really, ENOUGH QQ MORE PEW PEW. If you can no longer stand this game after a couple weeks into this Uprising build then find another game, the constant bitching and whining does not make our game better.
SIDENOTE: Ever since Uprising came out, my PS3 no longer suffer constant hard freezes (w/ PS3s IP set in DMZ in router). I used to freezing everything ******* game and hadn't hit cap in the past two weeks. Lots of homos like me have this trouble stil, try this DMZ option if you have done the PS3's restore database and file system, unistall/restal dust clientl, game data deletion.....etc.
I have always thought the Forge Gun was a great support class. Stay behind the vanguard and blast away. When you wield the HMG was more of a lead the charge attack.
|
Iron Wolf Saber
Den of Swords
3975
|
Posted - 2013.05.08 20:09:00 -
[318] - Quote
After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
578
|
Posted - 2013.05.08 20:10:00 -
[319] - Quote
Himiko Kuronaga wrote: No, it isn't. At close range its terrible.
I currently kill reliably in 1v2 scenarios against adv/proto suits. Last night I had multiple games in a full corp squad against good corps and had reliable luck killing 2 enemies at close range and still being in okay shape (sometimes better). This was with Basic Heavy Frame and Basic HMG. Data drawing from ~7-8 games but decent fighters on both sides and a ton of proto users.
I killed a proto heavy with a toxin which was funny (in my basic heavy suit) but he started at lower health.
Current fitting Complex Damage, basic plate, complex repper, hmg/mh-82/assault hmg, toxin, std locus.
I also have been flanking enemies more because the fight lasts long enough to reach if I am 1 second away. I've been killstealing a lot as a result.
I've also had multiple instances of enemies flanking large groups shooting at me (me ducking a lot) who pushed them back because oh crap guy there. I think push forward into their space and round a corner with a wave. 3 enemies pushes it in my gear and I have to run, 4 and I need to gtfo faster. 2 enemies I take both. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
578
|
Posted - 2013.05.08 20:11:00 -
[320] - Quote
Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so.
I'd appreciate a scientific breakdown or images if possible. phone shots accepted. |
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General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 20:20:00 -
[321] - Quote
bump |
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 20:24:00 -
[322] - Quote
Rynx Sinfar wrote:Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. I'd appreciate a scientific breakdown or images if possible. phone shots accepted.
TEN METERS that's shot gun range!
that is HORRID!
oh please let there be a de-nerf by the 14th |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2013.05.08 20:26:00 -
[323] - Quote
Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so.
How did you get tyese numbers? Just in game observation? I'm curious because this was going to be my big focus for the next few days- research and experimentation
|
EnIgMa99
Imperfects Negative-Feedback
278
|
Posted - 2013.05.08 20:29:00 -
[324] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478 mass driver doesnt work injectors dont work people dont render range is crap on all guns. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
126
|
Posted - 2013.05.08 20:31:00 -
[325] - Quote
EnIgMa99 wrote:https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478 mass driver doesnt work injectors dont work people dont render range is crap on all guns.
Well after reading this your alliance name seems all too appropriate |
J Lav
Opus Arcana Orion Empire
59
|
Posted - 2013.05.08 20:39:00 -
[326] - Quote
I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so is insanely difficult - but NOT due to a range cap.
It's other attributes of a weapon that CCP needs to look at - gun handling, spread, vision obstruction from the weapon's size and sights, combinations of bursts and kick, volume of the gun - stealthy versus cannon loud. And this is how my experience with the HMG in the old build, and the new one pans out - a Shotgun on any other suit is WAY more effective within the range that has been put on the HMG. |
Himiko Kuronaga
SyNergy Gaming EoN.
339
|
Posted - 2013.05.08 20:42:00 -
[327] - Quote
J Lav wrote:I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so is insanely difficult - but NOT due to a range cap.
It's other attributes of a weapon that CCP needs to look at - gun handling, spread, vision obstruction from the weapon's size and sights, combinations of bursts and kick, volume of the gun - stealthy versus cannon loud. And this is how my experience with the HMG in the old build, and the new one pans out - a Shotgun on any other suit is WAY more effective within the range that has been put on the HMG.
This a thousand times.
Cutting off weapon range is the sharp, mathematical answer to a problem that only a dev who does not play FPS at all would come up with.
And it's the worst answer by far. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
580
|
Posted - 2013.05.08 20:45:00 -
[328] - Quote
Rynx Sinfar wrote:Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. I'd appreciate a scientific breakdown or images if possible. phone shots accepted.
also I'd like to know if your saying this info is incorrect -> https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
38
|
Posted - 2013.05.08 20:49:00 -
[329] - Quote
J Lav wrote:I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so is insanely difficult - but NOT due to a range cap.
It's other attributes of a weapon that CCP needs to look at - gun handling, spread, vision obstruction from the weapon's size and sights, combinations of bursts and kick, volume of the gun - stealthy versus cannon loud. And this is how my experience with the HMG in the old build, and the new one pans out - a Shotgun on any other suit is WAY more effective within the range that has been put on the HMG.
Exactly. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
580
|
Posted - 2013.05.08 20:50:00 -
[330] - Quote
J Lav wrote:I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so is insanely difficult - but NOT due to a range cap.
It's other attributes of a weapon that CCP needs to look at - gun handling, spread, vision obstruction from the weapon's size and sights, combinations of bursts and kick, volume of the gun - stealthy versus cannon loud. And this is how my experience with the HMG in the old build, and the new one pans out - a Shotgun on any other suit is WAY more effective within the range that has been put on the HMG.
Fun fact: In America's Army (original release, not sure about now) you could use a m203 underbarrel grenade launcher. Players practiced and learned to fire it from spawn (was CS style where everyone spawns once, game resets on death) and hit where the enemy would be at that time assuming everyone started running as soon as possible. You could usually get 2-3 kills against teams of 6-7. Sometimes more. The particular map I'm thinking of would take probably 20-30 seconds to sprint across. If something can be learned or achieved, it will be with a large enough pool of people. |
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General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 20:57:00 -
[331] - Quote
Himiko Kuronaga wrote:J Lav wrote:I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, however doing so is insanely difficult - but NOT due to a range cap.
It's other attributes of a weapon that CCP needs to look at - gun handling, spread, vision obstruction from the weapon's size and sights, combinations of bursts and kick, volume of the gun - stealthy versus cannon loud. And this is how my experience with the HMG in the old build, and the new one pans out - a Shotgun on any other suit is WAY more effective within the range that has been put on the HMG. This a thousand times. Cutting off weapon range is the sharp, mathematical answer to a problem that only a dev who does not play FPS at all would come up with. And it's the worst answer by far.
i think the community as a whole agrees on this |
Musta Tornius
BetaMax. CRONOS.
323
|
Posted - 2013.05.08 21:41:00 -
[332] - Quote
Rynx Sinfar wrote:Rynx Sinfar wrote:Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. I'd appreciate a scientific breakdown or images if possible. phone shots accepted. also I'd like to know if your saying this info is incorrect -> https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
I'm sure he's not referring to optimal range but the range where the HMG is deadly. This range can be quite a lot shorter than 30m but it is also quite situational. A guy rushing towards you with you being in an elevated position can easily be wiped out around the 30m range if they don't dodge.
I agree that the effective kill range is a lot shorter than the optimal range but it also relates to spread of bullets and so on. |
General Tiberius1
ZionTCD Unclaimed.
601
|
Posted - 2013.05.08 22:00:00 -
[333] - Quote
Musta Tornius wrote:Rynx Sinfar wrote:Rynx Sinfar wrote:Iron Wolf Saber wrote:After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters.
Also the reason why the old HMG was so effective at defense because it was a 'Zone of Control' weapon.
Essentially I drew a 20-30 meter circle around me and anything getting into that circle is going to regret doing so. I'd appreciate a scientific breakdown or images if possible. phone shots accepted. also I'd like to know if your saying this info is incorrect -> https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread I'm sure he's not referring to optimal range but the range where the HMG is deadly. This range can be quite a lot shorter than 30m but it is also quite situational. A guy rushing towards you with you being in an elevated position can easily be wiped out around the 30m range if they don't dodge. I agree that the effective kill range is a lot shorter than the optimal range but it also relates to spread of bullets and so on.
the other things to remember is that closer then 9 meters, you can't hit someone if they are strafing, we just don't turn fast enough. so our true optimal is 9-10 meters, any more ore less and you're pretty much ******
(also seems to do **** to shields now, so you waste 3/4ths of a mag just trying to drop them) |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.05.08 22:14:00 -
[334] - Quote
My longist kill so far 54.5 metres.. with a 'Freedomm and two dm mods. Give me the damage of the Boundless w the range of the Freedom. I'm at proficiency 5 in a Sentinel 4 suit and feel pretty damn impotent. Get rid of the 2 classes ( assault/ std). Merge them into one with 3 or 4 tiers. A HEAVY MACHINE GUN HAS RANGE AND DAM IRL... i'll take the bullet spread. Leave the suits alone, btw. Respect. |
Iron Wolf Saber
Den of Swords
3979
|
Posted - 2013.05.08 22:19:00 -
[335] - Quote
Basically I set out with the HMG fit and started engaging people starting as far as 50 meters away and observe the suit I am shooting. the type of tank it was likely going to have and the effect on the HP and I tried to optimize the amount of fire on the target via aiming as dead center as possible and allowing the HMG to fully spin up and get to 'peak' accuracy.
At 50, 45, 40, 35, and 30 meters (based on readout) the damage was so abysmal some target tanks where regenerating under fire. This is pretty consistent after about 40 engagements with the gun.
I am having the hard time getting people in the 25-20-15 meter ranges though or staying alive at those ranges to test long enough to get results. However at 10 meters I can see the effect fully. It would seem at 10 meters is most optimal damage throughput though based on damage amount and damage application. At 5 or less for some reason the damage dips further in terms of application against a variety of targets, including light suits. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1481
|
Posted - 2013.05.08 22:27:00 -
[336] - Quote
Iron Wolf Saber wrote:Basically I set out with the HMG fit and started engaging people starting as far as 50 meters away and observe the suit I am shooting. the type of tank it was likely going to have and the effect on the HP and I tried to optimize the amount of fire on the target via aiming as dead center as possible and allowing the HMG to fully spin up and get to 'peak' accuracy.
At 50, 45, 40, 35, and 30 meters (based on readout) the damage was so abysmal some target tanks where regenerating under fire. This is pretty consistent after about 40 engagements with the gun.
I am having the hard time getting people in the 25-20-15 meter ranges though or staying alive at those ranges to test long enough to get results. However at 10 meters I can see the effect fully. It would seem at 10 meters is most optimal damage throughput though based on damage amount and damage application. At 5 or less for some reason the damage dips further in terms of application against a variety of targets, including light suits.
Yip.
Thanks for adding more credibility to the numbers that I, and other heavies have presented. The amount of of kill stealing needed for a heavy to survive, even in a defensive position, is crazy. The ONLY purpose I have for my heavy suit atm is when I die on an objective with my Assault suit, and there's a zerg, I'll switch suits and bring out the heavy class....assuming the map suits it.
And basically camp corners. Like literally wait there for people to come. It's pathetic. When a class goes from being feared to being the community lulz, something went wrong. |
General Tiberius1
ZionTCD Unclaimed.
601
|
Posted - 2013.05.08 22:29:00 -
[337] - Quote
Iron Wolf Saber wrote:Basically I set out with the HMG fit and started engaging people starting as far as 50 meters away and observe the suit I am shooting. the type of tank it was likely going to have and the effect on the HP and I tried to optimize the amount of fire on the target via aiming as dead center as possible and allowing the HMG to fully spin up and get to 'peak' accuracy.
At 50, 45, 40, 35, and 30 meters (based on readout) the damage was so abysmal some target tanks where regenerating under fire. This is pretty consistent after about 40 engagements with the gun.
I am having the hard time getting people in the 25-20-15 meter ranges though or staying alive at those ranges to test long enough to get results. However at 10 meters I can see the effect fully. It would seem at 10 meters is most optimal damage throughput though based on damage amount and damage application. At 5 or less for some reason the damage dips further in terms of application against a variety of targets, including light suits.
at that range you lose tracking capability and your aim is most likely **** poor as a result. a person can EASILY engage a heavy at lon, mid, or point blank range, while we can only get them at close range.....and everything is either long, medium, or point blank range EXCEPT the HMG |
Himiko Kuronaga
SyNergy Gaming EoN.
346
|
Posted - 2013.05.08 22:46:00 -
[338] - Quote
So we can all basically agree that there is about a 5 meter junction where our gun actually performs its job "decent".
Anything closer and it can't track, anything further away and it can't hurt the enemy.
And to add insult to injury, because of our lack of mobility we cannot force the enemy to engage us within this 5 meter area.
Sounds like an epic design flaw. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1482
|
Posted - 2013.05.08 22:48:00 -
[339] - Quote
Himiko Kuronaga wrote:So we can all basically agree that there is about a 5 meter junction where our gun actually performs its job "decent".
Anything closer and it can't track, anything further away and it can't hurt the enemy.
And to add insult to injury, because of our lack of mobility we cannot force the enemy to engage us within this 5 meter area.
Sounds like an epic design flaw.
A CQC weapon with a slow turning speed...logic FTW!! |
Polish Hammer
Conspiratus Immortalis League of Infamy
373
|
Posted - 2013.05.08 22:58:00 -
[340] - Quote
Iron Wolf, you're a beautiful human being. |
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Iron Wolf Saber
Den of Swords
3982
|
Posted - 2013.05.08 22:59:00 -
[341] - Quote
Well I just verified a silly bug on the mass driver. The animation doesn't match what was really happening. |
hooc order
Deep Space Republic Gentlemen's Agreement
31
|
Posted - 2013.05.08 23:02:00 -
[342] - Quote
Himiko Kuronaga wrote:So we can all basically agree that there is about a 5 meter junction where our gun actually performs its job "decent".
Anything closer and it can't track, anything further away and it can't hurt the enemy.
And to add insult to injury, because of our lack of mobility we cannot force the enemy to engage us within this 5 meter area.
Sounds like an epic design flaw.
Get in a jeep...drive it to a, b ,c ,d, or e
Stand on the position and let people throw nades at you from 20 meters away....die.
I don't think that is a game flaw...i think that CCP's opinion of what HMG's role is.
Go back and read the dev's vision of what HMG is supposed to be...he said it was intended. If they intended it it cannot be a flaw....it simply is not fun or interesting or anything but crap to play the class as they intended it to be played. |
General Tiberius1
ZionTCD Unclaimed.
603
|
Posted - 2013.05.08 23:05:00 -
[343] - Quote
Iron Wolf Saber wrote:Well I just verified a silly bug on the mass driver. The animation doesn't match what was really happening.
the whole "disappearing rounds" bit? |
Himiko Kuronaga
SyNergy Gaming EoN.
349
|
Posted - 2013.05.08 23:06:00 -
[344] - Quote
I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. |
Iron Wolf Saber
Den of Swords
3982
|
Posted - 2013.05.08 23:07:00 -
[345] - Quote
General Tiberius1 wrote:Iron Wolf Saber wrote:Well I just verified a silly bug on the mass driver. The animation doesn't match what was really happening. the whole "disappearing rounds" bit?
The whole smoke trail does one thing, the actual projectile does another (actual projectile has greater range) |
Iron Wolf Saber
Den of Swords
3982
|
Posted - 2013.05.08 23:08:00 -
[346] - Quote
Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range.
And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them. |
General Tiberius1
ZionTCD Unclaimed.
604
|
Posted - 2013.05.08 23:13:00 -
[347] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them.
see you moved corps again
and lol, last thing on my mind if i was on fire is HUGGING someone |
crazy space 1
Krullefor Organization Minmatar Republic
1103
|
Posted - 2013.05.08 23:16:00 -
[348] - Quote
Why don't different guns have different upgrade skills? Instead of reload speed give an end of skill tree upgrade, plus 5% range per level. X4 skill, only for hmgs. Gives them 25 instead of 20.also range modules please, long range hmg is fine if its becuase of modules |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.08 23:21:00 -
[349] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them.
to sum it all
The HMG effective range is between 5-10 mts Longer than that and we can kill due to spread and low damage, closer than that we cant turn fast enough to track anyone who is shooting close to us. |
Himiko Kuronaga
SyNergy Gaming EoN.
351
|
Posted - 2013.05.08 23:23:00 -
[350] - Quote
Plasma thrower? |
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Howling Witch
Planetary Response Organization
6
|
Posted - 2013.05.08 23:29:00 -
[351] - Quote
CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill.
Did you really for get or did someone give you away out so you can us that as an excuse? |
hooc order
Deep Space Republic Gentlemen's Agreement
31
|
Posted - 2013.05.08 23:32:00 -
[352] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them.
We don't even have flame throwers yet and you EvE players are already trying to nerf them. |
Himiko Kuronaga
SyNergy Gaming EoN.
351
|
Posted - 2013.05.08 23:34:00 -
[353] - Quote
hooc order wrote:Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them. We don't even have flame throwers yet and you EvE players are already trying to nerf them.
Vote Himiko 2014.
Standing proudly behind theoretically awesome flame throwers that don't actually exist yet. |
Iron Wolf Saber
Den of Swords
3984
|
Posted - 2013.05.08 23:38:00 -
[354] - Quote
hooc order wrote:Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them. We don't even have flame throwers yet and you EvE players are already trying to nerf them.
Ahem to quote one infamous Sarge.
"When caught on fire, try spreading it around to try to dilute the fire! Everyone knows Sharing is Caring" |
Z3R0 GR4VITY
HavoK Core RISE of LEGION
206
|
Posted - 2013.05.08 23:41:00 -
[355] - Quote
Sounds like heavies need a buff to effective range, increased turning speed and a slight decrease to bullet spread. None of this is at all is asking too much. Something like this can easily be changed by a hotfix. I don't personally play heavy, but i can attest to the fact that they turn slow as ****. |
Himiko Kuronaga
SyNergy Gaming EoN.
351
|
Posted - 2013.05.08 23:44:00 -
[356] - Quote
CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
Yes, we know that.
It doesn't matter.
When a target sees you firing at them with the loudest gunfire audio cue in the game, they tend to move. |
Skyhound Solbrave
Rough Riders..
19
|
Posted - 2013.05.08 23:49:00 -
[357] - Quote
Have you guys considered that maybe the heavy class isn't finished yet? That maybe JUST MAYBE one of three other race variant suits is supposed to turn the heavy into a "gunner" that will have a bonus to range in some way, while this one is supposed to be the bullet sponge? |
Himiko Kuronaga
SyNergy Gaming EoN.
351
|
Posted - 2013.05.08 23:55:00 -
[358] - Quote
Skyhound Solbrave wrote:Have you guys considered that maybe the heavy class isn't finished yet? That maybe JUST MAYBE one of three other race variant suits is supposed to turn the heavy into a "gunner" that will have a bonus to range in some way, while this one is supposed to be the bullet sponge?
Even a bullet sponge is supposed to be able to fire back. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1485
|
Posted - 2013.05.08 23:59:00 -
[359] - Quote
Skyhound Solbrave wrote:Have you guys considered that maybe the heavy class isn't finished yet? That maybe JUST MAYBE one of three other race variant suits is supposed to turn the heavy into a "gunner" that will have a bonus to range in some way, while this one is supposed to be the bullet sponge?
lol... not sure if serious.
The problem is not the suit, it's the HMG. Plus I don't ever see a suit magically giving a weapon range. Judging by all the Assault and Logi bonuses, I don't expect it either. |
Schalac 17
Murderz for hire
80
|
Posted - 2013.05.09 00:13:00 -
[360] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! I like this.
What I feel should happen is when you are ADS on the HMG it should spin-up. This would help place more accurate shots when you do pull the trigger, and honesty this is the first game with a mini-gun that doesn't have this option I have played.
Another thought is the HMG bounces around way too much, I see that you want to tweak it so it has lesser kick. I would say that if a heavy is squatting there should be no kick at all. We would be beat by a sloth in a race when we crouch, snipers have no sway when they crouch. So why not make it dead nuts when we as heavies crouch.
Also, I don't feel this is a HMG issue but the heavy class in general just dies way too fast for how slow it is. TACs and lasers still destroy a heavy no matter how many HP you have. Specially when they are shooting you from outside of your range. If your goal was to get all heavies to hug corners then you succeeded. Because even 2 seconds out of cover with a proficient laser or TAC user and you are dead. Never mind the weird corner hangs where your fat suit gets stuck on a curb or a banister. Or the most prominent, the slight slope with a pebble on it where you do the running man as a sniper tears into your head.
Just my thoughts on it for now.
|
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General Tiberius1
ZionTCD Unclaimed.
607
|
Posted - 2013.05.09 00:30:00 -
[361] - Quote
+1 schalac |
General Tiberius1
ZionTCD Unclaimed.
607
|
Posted - 2013.05.09 00:42:00 -
[362] - Quote
bump
(asking that this be sticked till the sir spamalots go back to their caves |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.09 01:13:00 -
[363] - Quote
After all the games I had I finally found a match againnst a good group of enemies. Now I can safely say in a competitive environment the way Heavies are currently....are simply easy kills for good players. p.s. sorry just had to vent. |
General Tiberius1
ZionTCD Unclaimed.
608
|
Posted - 2013.05.09 01:13:00 -
[364] - Quote
that's it, i give up, everyone's attention span must have been reached |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.05.09 01:15:00 -
[365] - Quote
General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached I think we got the message acrossand we came up with some good solution that hopefully CCP will listen to. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1486
|
Posted - 2013.05.09 01:21:00 -
[366] - Quote
General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached
Thanks for your efforts man. I think we might have done enough. We'll have to wait and see how it's re-balanced. |
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CCP Remnant
C C P C C P Alliance
66
|
Posted - 2013.05.09 01:34:00 -
[367] - Quote
Tiberion Deci wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. I will be uploading my gameplay from the past couple days to youtube soon. Is there a way you guys at CCP could take a look at it? See if everything is working as intended?
By all means. Please post the link and we'll check it out. |
|
Schalac 17
Murderz for hire
89
|
Posted - 2013.05.09 01:36:00 -
[368] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:that's it, i give up, everyone's attention span must have been reached Thanks for your efforts man. I think we might have done enough. We'll have to wait and see how it's re-balanced. Hopefully it is a good rebalanced attempt, as of now HMG just gets stomped. I have 2 heavy fits. If I see an opportunity to go CQB in the initial drop I will go HMG. If not I just go FG and find a place to snipe from. As a person with 5 mil SP I am just barely able to fit a decent HMG fit. And that is with mostly tank. I tried a A/1 series suit with 2 complex damage mods and two enhanced plates, Armor at 5 shield at 4... with a 1000 HP I will maybe kill 1-2 assaulters before I am destroyed. With 2 Basic shield extenders and two enhanced armor mods I really don't fair any better. Sometimes worse. It's a toss as to how good the assaulters are. Example Core and his damned SG pisses me off though. Skinny little bastard just has the right amount of speed to avoid my HMG. And I can't hit him with my scrambler pistol. I doubt it will change too as complex plates will make me slower and better shields are really only maybe one more bullet from an AR. |
Schalac 17
Murderz for hire
89
|
Posted - 2013.05.09 01:37:00 -
[369] - Quote
CCP Remnant wrote:Tiberion Deci wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. I will be uploading my gameplay from the past couple days to youtube soon. Is there a way you guys at CCP could take a look at it? See if everything is working as intended? By all means. Please post the link and we'll check it out. Yes, I would like to see your channel as well.
|
Grimmnyr Odynson
WarRavens Orion Empire
3
|
Posted - 2013.05.09 01:40:00 -
[370] - Quote
Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters.
That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. |
|
General Tiberius1
ZionTCD Unclaimed.
610
|
Posted - 2013.05.09 01:44:00 -
[371] - Quote
Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters.
not going to sway CCP with RL facts, they would have to competly open up the maps for those kinds of ranges, and snipers would be bitching about being counter sniped all the tme by AR's and HMG's |
|
CCP Remnant
C C P C C P Alliance
67
|
Posted - 2013.05.09 01:44:00 -
[372] - Quote
martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) |
|
Breakin Stuff
Goonfeet
836
|
Posted - 2013.05.09 01:47:00 -
[373] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
i would like to retain the versatility of the old frames.
Shoehorn the specific roles onto specialist suits please. |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 01:49:00 -
[374] - Quote
Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. Please. I have shot expert in every BRM I have ever taken and 500 yards for a human sized target with iron sights is next to impossible. Specially with a longstick. Now if you would of said M14 with optics then yes I could see it but the 5.56 round at 500 meters with iron sights? Even the USMC isn't that hardcore that they can improve your eyesight. Unless that is a full 6 ft. fat guy standing 500 meters away and your weapon is zeroed to 500 meters. I still don't see it.
And is it really effective to shoot 800 yards at a vehicle with an M16 when you got Ma Deuce on the top of your truck? |
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 01:51:00 -
[375] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
more manuverability and turning would fix a great deal of problems IMO.
and if the more side variants takes away from me getting my Caldari heavy? no thanks
my one big problem is that y'all are designing the current game for the stuff not in yet, couldn't you just go back and change it once you HAVE that stuff in, and make the game work for the 25% of stuff we actually get to play with? |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.09 01:51:00 -
[376] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
That would be good, since you said that the other heavies frames are not coming soon enough, we like the idea of freedom and choice with the heavy, right now there are few close space where the sentinel can be of use, and we need the HMG fixed for this purpose. |
Fuzzy Jello
Goonfeet
3
|
Posted - 2013.05.09 01:53:00 -
[377] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Pushing all the suits more into specific race profiles does make sense, except when applied to Heavies. The reason is because the Amarr Heavy is the only one right now. And you are forcing a specific defensive role on the one available Heavy class. Players of this class expect versatility and flexibility because CCP did not give us any other version of Heavy to play.
Until CCP releases more Heavies from the different races, the expection is that the current Heavy would be multi-faceted in its current form; to be utilized offensively and defensively; short range and medium range. It is illogical to pigeon-hole the Heavy class in its current form because it is the only one we have. |
HowDidThatTaste
Imperfects Negative-Feedback
2446
|
Posted - 2013.05.09 01:54:00 -
[378] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
As much as I miss my b series from the last build. I think the heavy suit is in a good spot here. Except the sentinel suit, the bonuses for it make no sense?
What everyone here would prefer is that the HMG go back to its damage from last build and a side skill that can increase our range. Why did the assault suit get bullet dispersion decrease skills and the hmg didn't?
|
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 01:55:00 -
[379] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Yes. More shield tanked heavies please with maybe a 6 m/s sprint speed. Maybe also a slower rate of fire HMG that has more range that is single barrel with a belt feed. Faster heat buildup compared to the mini-gun but able to hit out to AR/TAR range effectively.
|
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 01:57:00 -
[380] - Quote
Schalac 17 wrote:Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. Even the USMC isn't that hardcore that they can improve your eyesight. Unless that is a full 6 ft. fat guy standing 500 meters away and your weapon is zeroed to 500 meters. I still don't see it. Point target training with an M-16 is 550 meters. 800 meters on things like hummvees and tightly grouped idiots.
browning HMG: over a mile 2500 meters is the longest confirmed kill with a 'ma deuce.
.30 cal machineguns are just shy of 2000 meters
Assault rifles range between 400-600 ironsights depending on model.
Don't post what you have no clue about. Especially not the marines if you have never been one. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1489
|
Posted - 2013.05.09 01:58:00 -
[381] - Quote
CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race.
Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed.
Faster suits encourages a more aggressive heavy playstyle...at least for me!
|
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:02:00 -
[382] - Quote
All I want is the HMG fixed to be usable.
the amarr suit is fine.
I used the armor tanked type 1, A-type and Vk.0 in the last build.
I did doorkicker just fine with it.
but the HMG is not viable even on point defense. not enough range, not enough damage.
Balancing based on **** coming out in 3-4 months is REALLY uncool. |
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 02:04:00 -
[383] - Quote
Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me!
same here. so hope the caldari heavy is an attack heavy of some sort |
Promethius Franklin
Villore Sec Ops Gallente Federation
2
|
Posted - 2013.05.09 02:05:00 -
[384] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) As someone who was looking at getting into heavies I'm somewhat on the fence without a more concrete idea of the time frame. Weeks? Months? Next Year?
The shorter the time frame, the more I'm tempted to say no new interim suits without the ability to respec. Investing heavily into a shield tanked Amarr variant only to have it stripped away and be told to go down an entirely different path seems unnecessarily punishing, but with time that loses it's bite as more SP accrues. |
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:07:00 -
[385] - Quote
General Tiberius1 wrote:Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me! same here. so hope the caldari heavy is an attack heavy of some sort
gallente needs to be an attack fatty
minmatar needs to be a versatile fatty
Caldari needs to be a long ranged fatty
Amarr need to be the toughest fatties |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.09 02:08:00 -
[386] - Quote
its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keeping the range of 30mts from uprising |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 02:08:00 -
[387] - Quote
Breakin Stuff wrote:Schalac 17 wrote:Grimmnyr Odynson wrote:Glorithiel Laenreth wrote:Just a little thing, in the real world, range of a HMG M2-HB Browing (cal 50) = 1200 meters. Range of a assault rifle = 300-400 meters. That's not true for assault rifles. Effective range for an M-16 A2 is 550 yards so approximately 503 meters. Farthest I ever had to put rounds on a target in boot camp was 500 yards (USMC) and that's on a target that is human sized. Max effective range against a vehicle is 800 yards or about 731 1/2 meters. Even the USMC isn't that hardcore that they can improve your eyesight. Unless that is a full 6 ft. fat guy standing 500 meters away and your weapon is zeroed to 500 meters. I still don't see it. Point target training with an M-16 is 550 meters. 800 meters on things like hummvees and tightly grouped idiots. browning HMG: over a mile 2500 meters is the longest confirmed kill with a 'ma deuce. .30 cal machineguns are just shy of 2000 meters Assault rifles range between 400-600 ironsights depending on model. Don't post what you have no clue about. Especially not the marines if you have never been one. I am a soldier. 550 meters? The army zeros for 300 meters because realistically are you going to hit that 550 meter target on the run with your M4/16? No you aren't, that is why we have machine guns like the 240B and M2. Because unless you are a sniper at that range you just want to send as much lead as possible down range at them hoping something kills them. Assault rifles are most effective at 100-300 meters. That is where you can be scared shitless, look into your ACOG and still get an accurate shot or 30 off and take them bastards down. Everything else call in the AWT and take pictures of the pretty explosions. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
67
|
Posted - 2013.05.09 02:10:00 -
[388] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Will any of these sidegrade suits vastly increase the range of the HMG?
Because that is the crux of the issue with Heavies right now. This thread is HMG review, after all... |
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:10:00 -
[389] - Quote
Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations.
Marines have to do more with less because they use the gear they looted from the Army disposal piles. |
General Tiberius1
ZionTCD Unclaimed.
612
|
Posted - 2013.05.09 02:11:00 -
[390] - Quote
gallente should be close range insane DPS attack fatty, with drones caldari long range/in your face with nasty e-war side effects fatty minmatar should be super fast (for a heavy) hack **** and pop up where you don't expect fatty ammar should be hold the position shrug off everything fatty that screws with nearby enemies agility |
|
General Tiberius1
ZionTCD Unclaimed.
612
|
Posted - 2013.05.09 02:13:00 -
[391] - Quote
Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles.
lol, i like this one, stealing it |
Lance 2ballzStrong
SyNergy Gaming EoN.
1490
|
Posted - 2013.05.09 02:15:00 -
[392] - Quote
Caineghis Beoulve wrote:its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keeping the range of 30mts from uprising
Tighter spread would also be good cuz 30m is nothing but a "tickle an Assault" range cuz of the number of bullets missing.
I'm not asking to give me the power to kill assault players miles away easily, but to give assault players something to think about. As of right now they have no worries at 30m out from an HMG. |
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:17:00 -
[393] - Quote
I'd like the assault players to have to think about alternate angles of attack that don't involve "stand in front of the heavy and aim for his head because LOLmachinegun"
I want a gallente man-portable blaster.
like on the tank turret.
because the HMG is not fulfilling it's purpose as an antipersonnel weapon. |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 02:18:00 -
[394] - Quote
Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates. |
HowDidThatTaste
Imperfects Negative-Feedback
2450
|
Posted - 2013.05.09 02:21:00 -
[395] - Quote
Is anyone else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.?
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1492
|
Posted - 2013.05.09 02:21:00 -
[396] - Quote
Schalac 17 wrote:Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates.
guys....I appreciate your views on the HMG and the support given to the thread, but let's keep it on topic |
Breakin Stuff
Goonfeet
840
|
Posted - 2013.05.09 02:22:00 -
[397] - Quote
Schalac 17 wrote: Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates.
Damn. things have improved for the Corps. then.
My assault rifle damn near looked Minmatar. Except I wasn't allowed to let it rust like their ships. |
Arcturis Vanguard
Militaires-Sans-Frontieres
7
|
Posted - 2013.05.09 02:23:00 -
[398] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
"Sidegrade" requires aurum. Why does someone have to be required to spend money to improve an ineffective weapon? Our current weapon stats do not fill the roll that CCP has in mind for this class. Once the weapons are fixed to be effective for area denial etc, we can sit down and discuss variants for the heavy.
I have spent countless hours the past 2 months grinding SP for the heavy class (including RL money). Now with this rework to the class I'm beginning to hate this game. Turning players off is not what any company wants to keep their game and source of income alive.
Kudos to the graphics and audio. Simply stunning. I like the weighted feeling to movement of infantry and vehicles. Dust has the potential to be one of the greatest games created, but I feel that the new build took a step in the wrong direction from the last build. Simple tweaks to build upon are needed, not drastic changes as it causes bigger problems the what is trying to be fixed. Of course this is only one opinion, maybe other's will agree |
Lance 2ballzStrong
SyNergy Gaming EoN.
1492
|
Posted - 2013.05.09 02:24:00 -
[399] - Quote
HowDidThatTaste wrote:Is any none else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED!
Well he did acknowledge the feedback given. He didn't confirm a re-balance, but we're hoping he takes the feedback given and make use of it.
I don't have a problem with the current suit, other than as you mentioned, the turn speed is... yeeeaaah. Holding a CQC weapon and can't turn quickly?... The irony there is strong. |
Breakin Stuff
Goonfeet
840
|
Posted - 2013.05.09 02:25:00 -
[400] - Quote
We would like a viable antipersonnel weapon and the tracking problems that have been talked about fixed.
other than that, the amarr heavy suits are pretty goddamned solid.
It's not the suit that needs fixed. it's the gun. |
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General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:33:00 -
[401] - Quote
Lance 2ballzStrong wrote:HowDidThatTaste wrote:Is any none else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED! Well he did acknowledge the feedback given. He didn't confirm a re-balance, but we're hoping he takes the feedback given and make use of it. I don't have a problem with the current suit, other than as you mentioned, the turn speed is... yeeeaaah. Holding a CQC weapon and can't turn quickly?... The irony there is strong.
yeah, outside of a few specific maps, FG FG and more FG as turning at range doesn't suck ass |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 02:35:00 -
[402] - Quote
Lance 2ballzStrong wrote:Schalac 17 wrote:Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates. guys....I appreciate your views on the HMG and the support given to the thread, but let's keep it on topic Well thank you. As a side note I think this song should play everytime you spawn as a heavy with a HMG in DUST http://www.youtube.com/watch?v=5qv5gY5iiCA.
It gets me pumped up and it allows me to wait for that assault to come around the corner to start laying into him. It also increases my range to 100 meters as I blast down that CRU.
What it doesn't do though is remove the movement penalties to armor mods, which I think would be a good buff to heavies as they are already insanely slow. Movement penalties in EVE to armor OK, in DUST I hate it. Or maybe a skill we can spec that would reduce the movement penalty. Just brainstorming. |
General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:37:00 -
[403] - Quote
brainstorming is great (so long as CCP is taking notes) |
Scramble Scrub
Osmon Surveillance Caldari State
153
|
Posted - 2013.05.09 02:43:00 -
[404] - Quote
Why not just temporarily give all races the ammar heavy model, just edit their colors, and stats to reflect what the actual heavies are supposed to be like.
Use it as a place holder so we atleast have a few more toys to play with, while your art team fleshes out their final design?
I doubt anyone would mind if you did that. That way you can make a complete game "content wise" and then just stream in the completed models later.
Hell you could do this with all of the missing racial vehicles, and weapons if you wanted. just copy what you did when you created all of the racial logies. |
Breakin Stuff
Goonfeet
840
|
Posted - 2013.05.09 02:44:00 -
[405] - Quote
brainstorming is great so long as CCP PARTICIPATES |
Grimmnyr Odynson
WarRavens Orion Empire
3
|
Posted - 2013.05.09 02:53:00 -
[406] - Quote
I appreciate hearing that you guys have heard us but can we get some feedback as to what, if any, changes might be made? Personally I vote for reverting the changes to HMG (not the ss or weaponry **** just that extra damage/range nerf) then, slowly, tweaking slightly until in a good spot that the community and devs can agree on. |
Breakin Stuff
Goonfeet
841
|
Posted - 2013.05.09 02:53:00 -
[407] - Quote
Grimmnyr Odynson wrote:I appreciate hearing that you guys have heard us but can we get some feedback as to what, if any, changes might be made? Personally I vote for reverting the changes to HMG (not the ss or weaponry **** just that extra damage/range nerf) then, slowly, tweaking slightly until in a good spot that the community and devs can agree on.
freaking this a million times this. |
Raze galder
Royal Uhlans Amarr Empire
36
|
Posted - 2013.05.09 03:12:00 -
[408] - Quote
Its good to see people having a discussion on something without too much fighting got so tired of the constant complaint threads.
And its nice that one of the ccp devs came in to explain there reasoning on doing something and take some advice on how to make the game better wish they did that for all the threads that had something meaningful to contribute. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:24:00 -
[409] - Quote
I considered myself a tolerated player. I don't whine. I don't QQ. I usually quietly play, adapt and die. 3 days into Uprising, I'm still adapting. Succeed to the certain extent, however, if somebody were to ask me my impression of HMG so far, all I can say is "HMG do suck hard. Avoid it".
But enough ranting since we get dev attention right ? Though, if dev want my input what is wrong with current HMG, My honest answer would be "I don't know". It could be dmg nerf. It could be range nerf. It could be spread&kick need adjustment. It could be absent or bug of some skills. It could be new aim assist system or problem with control scheme. It could be something else unrelated altogether.
The thing is you change too many things all at once. It is hard to pinpoint what went wrong this way. I thought CCP motto suppose to be "take thing slow" but when it come to balancing CCP always goes hardhanded and double-triple nerfing and/or buffing things. This happened many time before and it seem CCP will continue doing it. This is the basic of scientific method. More controlled variable and less independent variable please.
My suggestion to current situation ? I suggest two options. 1. Fix the aiming issue. I lean toward this as a main culprit right now. Fix it and see how current HMG fare without fuxxed up control (By fix, I meant undone any change you made in Uprising regarding aim assist or kbm and ds3 controlled scheme) 2. You might want to consider Rolling HMG back the way it was before and see How HMG fare without SS and weaponry first.
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:24:00 -
[410] - Quote
Now that we get the fact out of the way let continue to my opinion about current state of HMG. I will try not to be too redundant lol
Honestly, I'm cool with HMG that doesn't kill. It should be a suppression weapon, a support weapon. The thing is, as of now, nobody feel threatened by HMG thus we can't really suppress anyone. In order to suppress someone, we need to actually hit them. Either we hit them continuously or we hit them hard when we do hit them. So we need either range or damage. We currently have none of them, no dmg, no range, no accuracy, nothing.
I personally prefer range solution myself. This will make us more versatile in various range without turning us in to monstrously OP killing machine plowing through everything. I don't mind that bullet spread widely, it actually help suppress even more area. It also make HMG play out significantly different than AR. So It's good. However, it seem that CCP have another vision for HMG in their mind. If you want HMG to become close range point defend weapon, I believe its damage need to be looked at. As of now, It fail at this particular role. a Scout can sprint strafe at us, jump over us and fuxx us up from behind. We don't pack enough punch to stop someone from rushing through the hallway. We can't defend anything.
One thing that spring in my mind while writing this post is that this is, perhaps, CCP's plan all along. When we do get HMG for other race variant. It will be Caldari's range, Gallente's damage, Amarr's laser and Mimintar's........well we know how they are
|
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:25:00 -
[411] - Quote
There are also issues that are off-topic but related. I will try to not stray too far and make it heavy-related.
First, The removal of Sharpshooter skill, The overall reduction of weapon range across the board. While it sound like it will do heavies a flavor since it bring everyone close together. The reality is it doesn't. Now that we can't shoot each other from cover to cover. We have to leave our cover to actually reach someone. This hurt HMG heavies the most. We have no speed. We have no range. In short, we are sitting duck. You need to redesign the map to accommodate this change. In fact, you did the opposite, removing ridges and hills and make the maps even more "open".
Next, The current issue of control scheme. I can only speak for mkb user but It seem ds3 user also suffer the same fate. This hurt heavies as much as other class if not more. It seem like you didn't touch heavy/sentinal strafe speed. However, new mouse inconsistency control make it almost impossible to aim during gunfight/dance. I have to initially put my reticle as near the target as possible and just use strafing to fine tune my aim. This reduce my combat ability by 70%. I need to forego most of my aiming ability while I'm dancing (45% of my fighting ability) and lost half of my dancing ability because I need to keep my aim at target so I can't jump away from opponents bullets as I want to (25% of my fighting ability). Now I have to rely solely on heavy strafing speed and none of my FPS skill (aiming). Which is ridiculous to say the least.
The kick and spread is also the problem with current control scheme.Previously, a skilled heavy can compensate with any kick by aiming continuously. With current state of mouse control, it's impossible. This may be another reason we see our bullet flying widely all over the place.
Last but not the least, finish you damn game before launch please !!!! ^^" I am not trying to be rude here. Seriously, who care about sentinel and logistic suit (sorry all logibro out there lol). I'm content with just basic light, medium, heavy frame if they have all race variant !! The same goes to vehicle and weapon. Give us all AR. Give us all AV. Why push for assault dropship when there isn't Amarr and Mimintar LAV yet. I don't mind the balance just give them Caldari/Galente stat you can alway change it later. If you really haven't finish the model. Just use the Caldari/Mimintar model. At very least get the skill out there for ur player to upgrade so they have no need to respec if you don't plan to allow them !!
I'm sorry for triple posts like this. I try to minimize the TL;DR feeling. I try to keep it short since I'm not native English speaker. People seem to have hard time understand me when I write it too long lol. I hope this one was too bad lol
It also seem that the discussion goes on for a page or two when I was writing this hope my post wasn't too outdated ^^"
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Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 03:27:00 -
[412] - Quote
Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. |
Breakin Stuff
Goonfeet
841
|
Posted - 2013.05.09 03:32:00 -
[413] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
fatty with an AR.
I plan on using a scrambler rifle instead of HMG for antipersonnel. it works a lot better I'll bet
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Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 03:35:00 -
[414] - Quote
Ok I think I'm going to try those things tomorrow. AR and a laser. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
|
Posted - 2013.05.09 03:36:00 -
[415] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
Breakin Stuff wrote:fatty with an AR.
I plan on using a scrambler rifle instead of HMG for antipersonnel. it works a lot better I'll bet
The problem with these 2 scenarios is the heavy suit has no equipment slot. Playing as an assault player right now, I run out of ammo very quickly. Less supply depots on Skirmish, meant I needed to put SP into advanced nanohives.
Without nanohives, both of those classes won't be too viable. Unless you have a squad mate following you around with nanohives. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:40:00 -
[416] - Quote
After through 3 pages of discussion I missed. My posts are sure quite outdated heh?
CCP Remnant wrote: Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
As I state in my above post anything is fine as long as we have our racial skill to progress and we don't need to retrain them later. You can use same model same stat and then change it later on. However I do believe You should have some guideline in mind at this point already.
Caldari - shield tank - long range Galentte - armor tank - short range dps Amarr - balance tank - laser bases ? (Ummm........I alway thought Amarr is armor tank and Gakentte is hybrid) Mimintar - speed tank - ??? explosive ? from the look of it. (I also thought Mimintar is the longest range one here and Caldari love spamming missle) |
Breakin Stuff
Goonfeet
842
|
Posted - 2013.05.09 03:45:00 -
[417] - Quote
Talruum Tezztarozza wrote: Caldari - shield tank - long range Galentte - armor tank - short range dps Amarr - HEAVY tank - laser bases ? (Ummm........I alway thought Amarr is armor tank and Gakentte is hybrid) Mimintar - speed tank - ??? explosive ? from the look of it. (I also thought Mimintar is the longest range one here and Caldari love spamming missle)
fixed that for you.
Amarr traditionally field the most hardened defenses overall. Both in terms of resistances and potential buffer.
But rarely both at once.
|
HowDidThatTaste
Imperfects Negative-Feedback
2454
|
Posted - 2013.05.09 03:49:00 -
[418] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 03:55:00 -
[419] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
Yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 04:00:00 -
[420] - Quote
Please bring back the Damage for the HMG |
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XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 04:01:00 -
[421] - Quote
HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance.
not you too |
General Tiberius1
ZionTCD Unclaimed.
620
|
Posted - 2013.05.09 04:29:00 -
[422] - Quote
XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too
yeah i noticed those are back to being the dominate AR's |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.05.09 04:45:00 -
[423] - Quote
I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
|
Posted - 2013.05.09 04:45:00 -
[424] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too yeah i noticed those are back to being the dominate AR's
lol @ 71.6 dmg |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
|
Posted - 2013.05.09 04:50:00 -
[425] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. |
Grimmnyr Odynson
WarRavens Orion Empire
4
|
Posted - 2013.05.09 05:04:00 -
[426] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
In what way shape or form did having a slow moving meat shield with a decent weapon (outranged by most) take less skill to use successfully than the COD/Halo kids and their AR? The TAR has that nice built in scope for accurate shots from farther range than most weapons or the regular old AR that can put out more damage in 60 rounds than a Heavy can in 425. Keep kidding yourself that AR are anything but easy mode. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.05.09 05:16:00 -
[427] - Quote
Lance 2ballzStrong wrote:Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy.
I also think that assault fits are also easy mode. I played as a heavy in the build before the chromosome, so two build ago iirc. In my opinion Dust was built around AR, HMG and Tanks that were the only viable options for combat. Logibros also got to eat a piece of cake as support. Everything else in the game was marginalizd and squized to far periphery. So much for diversity. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 05:17:00 -
[428] - Quote
I think the shotgun is the easiest |
Breakin Stuff
Goonfeet
843
|
Posted - 2013.05.09 05:17:00 -
[429] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
2/10
nice attempt at thread derail. What's the matter, afraid something constructive will happen and you'll lose your effortless HMG kills? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
|
Posted - 2013.05.09 05:28:00 -
[430] - Quote
Ludvig Enraga wrote:Lance 2ballzStrong wrote:Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. I also think that assault fits are also easy mode. I played as a heavy in the build before the chromosome, so two build ago iirc. In my opinion Dust was built around AR, HMG and Tanks that were the only viable options for combat. Logibros also got to eat a piece of cake as support. Everything else in the game was marginalizd and squized to far periphery. So much for diversity.
Pretty sure there's more Assault players / logis than there are heavies. Everything else just leaves scout... you mad about scout? Why don't you make a feedback thread and not come into a heavy thread and talk about lack of skill
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Disturbingly Bored
Universal Allies Inc.
194
|
Posted - 2013.05.09 05:57:00 -
[431] - Quote
Okay, some new data from playing tonight.
Furthest kill: 28m Usual kill range: 12-15m Average range I died at: 19m Weapon that killed me most: GEK-38 AR Suit that killed me most: Caldari Medium Frame ck.0 KDR for the night: 2.1 (underwhelming compared to what it used to be)
Frustrating new discovery:
AR Heavies. I ran into at least one in every game. I lost toe-to-toe against them every single time at every possible range, and I use M-82 HMG with HMG Spec V and 2x Damage Mods.
HMG must be more viable on Heavy than Assault Rifle. I think that should go without saying, but after tonight, it has to be said.
Other things I learned:
If I want to kill beyond 15m, I need to crouch and waste 20% of my clip on barrel spin-up before I can kill at "range." |
General Tiberius1
ZionTCD Unclaimed.
621
|
Posted - 2013.05.09 06:20:00 -
[432] - Quote
Disturbingly Bored wrote:Okay, some new data from playing tonight.
Furthest kill: 28m Usual kill range: 12-15m Average range I died at: 19m Weapon that killed me most: GEK-38 AR Suit that killed me most: Caldari Medium Frame ck.0 KDR for the night: 2.1 (underwhelming compared to what it used to be)
Frustrating new discovery:
AR Heavies. I ran into at least one in every game. I lost toe-to-toe against them every single time at every possible range, and I use M-82 HMG with HMG Spec V and 2x Damage Mods.
HMG must be more viable on Heavy than Assault Rifle. I think that should go without saying, but after tonight, it has to be said.
Other things I learned:
If I want to kill beyond 15m, I need to crouch and waste 20% of my clip on barrel spin-up before I can kill at "range."
this is what pisses me off, one of two unique heavy only weapons, and not even heavies find it useful |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 06:27:00 -
[433] - Quote
I'm ready to hear from someone who has tried the heavy with a good laser. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
81
|
Posted - 2013.05.09 07:41:00 -
[434] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
what about giving us the full Racial Suits just with the Amaar Model Frames.
If its only the Models not complete wouldnt you be able to give us are racial stats, Bonuses, and skills just with the Amaar Model? |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 08:29:00 -
[435] - Quote
They say surver is down for extended time for Gothic but don't mention anything helping heavies. Only lav smh this is crazy |
General Tiberius1
ZionTCD Unclaimed.
621
|
Posted - 2013.05.09 08:54:00 -
[436] - Quote
Grenadez Rollack wrote:They say surver is down for extended time for Gothic but don't mention anything helping heavies. Only lav smh this is crazy
why am i not surprised? |
ChromeBreaker
SVER True Blood Unclaimed.
442
|
Posted - 2013.05.09 09:43:00 -
[437] - Quote
Go go magic thread!
HMG weaknesses:
Range, dmg, spread-kick, tracking, (Heavy) speed
Strengths: High RoF Lrg Mag
My proposed fix - Increase Range (not necessarily optimal), use spread to reduce accuracy at long ranges, reduce kick overall. Increase dmg. Keep tracking, speed etc.
|
ChromeBreaker
SVER True Blood Unclaimed.
442
|
Posted - 2013.05.09 10:20:00 -
[438] - Quote
Shameless bump |
Musta Tornius
BetaMax. CRONOS.
327
|
Posted - 2013.05.09 11:01:00 -
[439] - Quote
Not to mention the massive muzzle flash obscuring the target when tracking in doom mode :P It's easier to look for the red name of a player than actually see their body. |
Master Jaraiya
Ultramarine Corp Orion Empire
25
|
Posted - 2013.05.09 11:05:00 -
[440] - Quote
Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades
Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies)
Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets. |
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 11:17:00 -
[441] - Quote
Master J I respect that to the fullest but right now there is no real heavy |
Llan Heindell
One-Armed Bandits Atrocitas
65
|
Posted - 2013.05.09 11:33:00 -
[442] - Quote
Well, depending on who is reping you, heavies can be deadly. I can keep a Heavy up through a Protostorm with my Core rep tool. Heavies just seem to rely even more in Logis now.
Llan Heindell. |
Master Jaraiya
Ultramarine Corp Orion Empire
25
|
Posted - 2013.05.09 11:46:00 -
[443] - Quote
CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Thank you, but no thank you.
I can't wait for the Heavy Variant Suits, however making corrections to the HMG must have top priority where the class is concerned. No suit will benefit a gun that we cannot use for any type of roll in the battlefield.
I understand you wanted to make the Heavy play the role of point defender. To me this means being able to take on at least a full squad of 6 by myself as is often the case. In order for this to happen HMG needs either:
category a.) Longer range, tighter bullet spread, less kick/heat build up, smaller targeting reticule, wind up upon ADS, suppression effect: stopping power (-__% movement speed per landed round), more damage
or
category b.)More turning speed, more damage, suppression effect: blur (-__% visibility per landed round), longer range, tighter spread wind up upon ADS, less kick/heat build up
These are my suggestions please note under each category suggestions are listed in order of importance for intended purpose. |
Master Jaraiya
Ultramarine Corp Orion Empire
25
|
Posted - 2013.05.09 12:02:00 -
[444] - Quote
Grenadez Rollack wrote:Master J I respect that to the fullest but right now there is no real heavy
I still run the HMG despite its current state, and I know there are some who stand with me (you know who you are). |
ChromeBreaker
SVER True Blood Unclaimed.
442
|
Posted - 2013.05.09 12:03:00 -
[445] - Quote
A heavy should have presence, they should walk around a corner and demand attention. Thats why they have the huge HP.
But as they are now, they are just slow lumps that people can deal with at their leisure.
Give them damage, a way to apply damage. Make the HMG a force to be reckoned with.
A giant whirling death machine should not be out gunned by an assault rifle. The assault rifle needs to out flank and use its extra speed. |
Chibi Andy
Forsaken Immortals
152
|
Posted - 2013.05.09 12:24:00 -
[446] - Quote
i played my first dust game last night after the update and embarrassed to say, i play as a heavy, was a heavy before uprising and still a heavy now, but the HMG now feels like a huge BB gun, no one is afraid of me, now they see a heavy they'll be like "lol look its a heavy, lets put him out of his misery" don't get me wrong i can still kill pretty well with the heavy, managed to get 20 kills on my first uprising gameplay. It just feel like i need to make an effort to kill ONE guy and not to mention the fact i have to run towards that guy who has a longer range than my HMG.
and man the aiming is a *****, most suits just outruns the HMG's firing arch or just jump up and then they'd be avoiding most of my bullets |
CHICAGOCUBS4EVER
TeamPlayers EoN.
228
|
Posted - 2013.05.09 13:15:00 -
[447] - Quote
Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them.
well EVERY heavy in this game musta never seen this button.
the sad truth is I am the ONLY dedicated heavy that is near the top of the leaderboard. Not gloating or anything, but if it was sooooo good before there would be a lot of company at the top, as there are quite a few fatboys out there that are more skilled than myself.
it seems like everyone with the experience behind the wheel so to speak is in agreement of the issues the HMG and the heavy in general currently have, and that we at LEAST have confirmation that CCP knows about it and is looking into how they can improve it likely while trying to maintain their idea of 'balance' in the game.
turn speed, movement and just hit detection in general (very prevalent in heavy but I know all other classes having issues as well).
Sure it could possibly be a dispersion issue, but when Im on top of a group INSIDE 10m and and lighting up 2-3 grouped together and I see damn near NO damage to their health.. there is an issue.
other players don't even run away then shoot like they did on day 1. Now they just stay where they are, take the little damage they get and put me down, moving onto the next target.
I'd say right now about 80% of my kills are from nades and Orbitals, which is sad. I get the feeling more and more that the heavy class should just be renamed to the soon(tm) crusader class. I keep orders up and call out where they are, and then just try to stay alive. OR just run around in a forge and blow up everything the other team decides to bring in, getting easy WP.
As stubborn as I am and as much as I TRY to make the HMG work, I just haven't found that groove yet.
another example.. I get a guy at around 10-12m out in the open, fire away at him and start to melt him, then all of a sudden he stops taking damage. NOT cause he ran away, took to cover, or anything of the sort, but that the bullets that WERE destroying him all of a sudden turned into DUST before his very eyes.. prolly the most frustrating thing |
martinofski
Rebelles A Quebec Orion Empire
55
|
Posted - 2013.05.09 13:30:00 -
[448] - Quote
CHICAGOCUBS4EVER wrote: As stubborn as I am and as much as I TRY to make the HMG work, I just haven't found that groove yet.
another example.. I get a guy at around 10-12m out in the open, fire away at him and start to melt him, then all of a sudden he stops taking damage. NOT cause he ran away, took to cover, or anything of the sort, but that the bullets that WERE destroying him all of a sudden turned into DUST before his very eyes.. prolly the most frustrating thing
I totally agree with you and all other people who dedicated to the Heavy class with HMG. I did skill up into it, even though I knew the HMG suck at the moment. Love the class itself. Can't trash it away, even though I almost did.
I did some game last night and experienced the same thing while shooting a guy at less than 10m in a scout suit (he wasn't even moving). He emptied a full clip on me, reloaded and start shooting again while I was holding my fire right on is chest. Really felt like shooting pellets. I loled hard. I should have knock him with the elbow twice, he would have died faster.
2-3 time I got circled around by assault and scout which emptied 2-3 clips on me. The HP of the heavy is great, but useless when you can even counter attack in CQC. I was litterally holding the stick completely to turn as fast as I could, they were pulling ahead, laughing as I shoot nowhere in circle...I actually laughed too, but it is lame for a low range, low dmg, low speed class. |
J Lav
Opus Arcana Orion Empire
60
|
Posted - 2013.05.09 13:44:00 -
[449] - Quote
Last night, it took 400+ rounds to drop 1 Minmitar assault at 20-30 m. At 1 m I emptied ~ 100 rounds into a scout suit's head, while he stood still, taking his time to reload and shoot me in the head to kill me. I actually laughed at how silly it is now. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
232
|
Posted - 2013.05.09 13:47:00 -
[450] - Quote
martinofski wrote:CHICAGOCUBS4EVER wrote: As stubborn as I am and as much as I TRY to make the HMG work, I just haven't found that groove yet.
another example.. I get a guy at around 10-12m out in the open, fire away at him and start to melt him, then all of a sudden he stops taking damage. NOT cause he ran away, took to cover, or anything of the sort, but that the bullets that WERE destroying him all of a sudden turned into DUST before his very eyes.. prolly the most frustrating thing
I totally agree with you and all other people who dedicated to the Heavy class with HMG. I did skill up into it, even though I knew the HMG suck at the moment. Love the class itself. Can't trash it away, even though I almost did. I did some game last night and experienced the same thing while shooting a guy at less than 10m in a scout suit (he wasn't even moving). He emptied a full clip on me, reloaded and start shooting again while I was holding my fire right on is chest. Really felt like shooting pellets. I loled hard. I should have knock him with the elbow twice, he would have died faster. 2-3 time I got circled around by assault and scout which emptied 2-3 clips on me. The HP of the heavy is great, but useless when you can even counter attack in CQC. I was litterally holding the stick completely to turn as fast as I could, they were pulling ahead, laughing as I shoot nowhere in circle...I actually laughed too, but it is lame for a low range, low dmg, low speed class.
this happened before... when a SCOUT got in your face... it was a pain then, but not something you would complain is an issue with the game. scouts are supposed to be extremely nimble and those that do it well can attest and undoubtedly share stories of their many heavy do-si-do encounters.
but now EVERYONE can do it (aside from the hillbilly heavy square dance competition broadcast from the cornfields of southern Iowa)
but yea I think tonight I might just run around with an SMG and try my luck, at least it seems to do consistent damage within its 5m range
|
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martinofski
Rebelles A Quebec Orion Empire
55
|
Posted - 2013.05.09 14:00:00 -
[451] - Quote
I know they could do it before, but it was a little harder for them to get close at the time.
Now they can run straight at you while strafing a little during the time you are shooting them and then circle around until you are dead. No need to get close from the back unnoticed. more cqc dmg would help. Map are so small in ambush, that if they fail to finish you because another blue killed them, they come back in a instant the finish you of the same way they started.
Did you skilled in forge Chicago?
I do have killed more with the SMG or grenades than the HMG I think. I got about 1.5M SP left to spend, waiting for the output of this to see if I go all out in forge. But the optimization skill at the end of the HMG tree tell me I should wait for the customizable HMG... single barrel HMG
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
239
|
Posted - 2013.05.09 14:11:00 -
[452] - Quote
yea im fully skilled into forge and I run with it prolly 70% of the time atm. im trying for that # not to increase but I can at least kill people with the forge. although splash radius is broken, direct hits literally make the enemy evaporate. brings a smile to my face with each and every kill ;)
their body doesn't fly 20 feet into the air anymore, it literally evaporates... quite an entertaining animation that hasn't gotten old yet.
plus forge sniping is the ultimate challenge. keeps me busy while I keep trying to brainstorm ways to make the HMG viable, which ive had no luck with so far..
and ive got a couple levels into optimization. I JUST did this cause I wanted to put on complex armor plates, which are PG intensive.
other than that its a 6x skill I don't see a use for at this time. maybe down the road if I skill up the SMG and rock proto SMG along with everything else, but Ive had zero issues with space to this point, and that's with a freedom or ishukone AND proto nades. The upside of the new skill tree is the ability to create more space rather easily (with a pile of SP that is) |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 14:13:00 -
[453] - Quote
Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets.
lol, real heavies are broke SoB's
as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies |
CHICAGOCUBS4EVER
TeamPlayers EoN.
241
|
Posted - 2013.05.09 14:19:00 -
[454] - Quote
General Tiberius1 wrote:Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets. lol, real heavies are broke SoB's as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies
I have to disagree, before we all got our government checks on Monday I had over 220mil ISK, and as the last build went further in I used a roughly 200k fit almost exclusively.
NOW I run proto all the time, with proto gun AND proto nades.. and my fit is still around 200k. one thing we can all agree on is the heavy has increased survivability, allowing us to use better stuff and still being able to make money.
I get anywhere from 200-500k ISK per match, and over any 10 game span I come out on top in the $ department at least.
1 of the worst things about the heavy now.. if you want to have an effect on the battlefield you simply cannot run the cheap stuff anymore. I have a hard enough time putting people down with a boundless or freedom, I cannot even imagine the frustration of using an MH82 like I did often previously |
Master Jaraiya
Ultramarine Corp Orion Empire
27
|
Posted - 2013.05.09 14:22:00 -
[455] - Quote
General Tiberius1 wrote:Master Jaraiya wrote:Grenadez Rollack wrote:I'm ready to hear from someone who has tried the heavy with a good laser. I was thinking that may be a good way to be the point defense man. Camp objective woth laser and smg and grenades Heavies don't use lasers. Heavies use HMGs or FG (REAL Heavies) Cowardly CoD and Halo players who want to get as many kills as they can before they die step into a Heavy suit and strap on a LR and sit somewhere near their max rang and pick targets. lol, real heavies are broke SoB's as i don't intend to throw my money away on a broken PoS, i am now using my skinweave heavy with basic **** till something is done to improve said heavies
I feel ya...I been running a MLT suit with standard gear except comp. damage mod and armor repper. Partly because I don't have SP to spec into Heavy suit yet as I decided to use my 4.4 mil SP on core skills (shields, Field Mech., armor repair, armor upgrades, HMG core skils, explosives, sidearms) |
Azrael Nightbane
Turalyon Plus
0
|
Posted - 2013.05.09 14:24:00 -
[456] - Quote
Scramble Scrub wrote:Why not just temporarily give all races the ammar heavy model, just edit their colors, and stats to reflect what the actual heavies are supposed to be like.
Use it as a place holder so we atleast have a few more toys to play with, while your art team fleshes out their final design?
I doubt anyone would mind if you did that. That way you can make a complete game "content wise" and then just stream in the completed models later.
Hell you could do this with all of the missing racial vehicles, and weapons if you wanted. just copy what you did when you created all of the racial logies.
Just throw in a small blurb in the item a description that would tell the avarage Joe that this particular piece of equipment is just a place holder.
Content now, visuals later.
i would be on board for this idea, since i am waiting for the gallente heavy suit so i would be happy with a temp graphic.
same as everyone else iam finding the range is just horrible on as HMG now and as soon as they start to get in range i have to hide because i am getting torn apart, i am really hoping they fix it soon.
but untill that time ill keep trying to adapt with my heavy marshmallow gun
|
Snagman 313
Carbon 7
73
|
Posted - 2013.05.09 14:31:00 -
[457] - Quote
Master Jaraiya wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Thank you, but no thank you. I can't wait for the Heavy Variant Suits, however making corrections to the HMG must have top priority where the class is concerned. No suit will benefit a gun that we cannot use for any type of roll in the battlefield. I understand you wanted to make the Heavy play the role of point defender. To me this means being able to take on at least a full squad of 6 by myself as is often the case. In order for this to happen HMG needs either: category a.) Longer range, tighter bullet spread, less kick/heat build up, smaller targeting reticule, wind up upon ADS, suppression effect: stopping power (-__% movement speed per landed round), more damage or category b.)Faster turning speed, more damage, faster wind up when AFH, suppression effect: blur (-__% visibility per landed round), longer range, tighter spread, wind up upon ADS, less kick/heat build up I wouldn't mind seeing a category a.) HMG(point man assaulter) and a category b.) HMG(point defender) in each tier for the HMG in order to add more diversification for the Heavy's role. Either one of these categories would work for point defender, however. These are my suggestions please note under each category suggestions are listed in order of importance for intended purpose. These suggestions are based off of my own experience, other players' suggestions, and the DEVs'/players' communications.
+1
Something like this will keep the heavy competitive until more gear comes out. As stated the suit although slow and a bit unflexable is ok and useable with a powerful weapon but without one it's a bit of a lumbering target.
Regards
Snag |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2013.05.09 14:49:00 -
[458] - Quote
I have to say, I'm really glad I'm waiting for more variety on Heavy/Sentinel suits at the moment. Although I am missing my AV possibilities very much so, I've found that even in an Advanced Minmatar Assault suit with Militia modules, equipment, and grenades, I go toe-to-toe with Heavies too easily. I remember a match of Skirmish where I took out two HMG-wielding Heavies trying to hack an objective, simply because I hit them by surprise and their weapons were practically useless. It took another Assault to kill me instead of the heavies themselves. |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:05:00 -
[459] - Quote
CAELAN Andoril wrote:I have to say, I'm really glad I'm waiting for more variety on Heavy/Sentinel suits at the moment. Although I am missing my AV possibilities very much so, I've found that even in an Advanced Minmatar Assault suit with Militia modules, equipment, and grenades, I go toe-to-toe with Heavies too easily. I remember a match of Skirmish where I took out two HMG-wielding Heavies trying to hack an objective, simply because I hit them by surprise and their weapons were practically useless. It took another Assault to kill me instead of the heavies themselves.
that's just sad |
Muzodor
Subdreddit Test Alliance Please Ignore
22
|
Posted - 2013.05.09 15:09:00 -
[460] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race.
I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game.
You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah."
You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!?
(^assuming coding a game is easy^) |
|
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:30:00 -
[461] - Quote
Muzodor wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race. I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game. You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah." You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!?(^assuming coding a game is easy^)
they better be, 9~ish months with the same 2 weapons......yeah, somewhat stale at this point |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:43:00 -
[462] - Quote
*points people to the stickies, points out hans new post* |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
135
|
Posted - 2013.05.09 15:45:00 -
[463] - Quote
I would like to say I've had limited success with the burst hmg variants in this build. The range is still awful and they are more difficult to use but if you do manage to catch someone inside 15-20m with a full burst you can get through most shields and half of health with one burst.
Also managed to do some basic evaluations yesterday. If you go to twitch.tv/iceberglives and look at my broadcast from yesterday I was doing some range evaluations. I haven't cut the clips into games yet but if you want to watch you are more than welxome to. Maybe you wikl see something that will help you out that you can share with the rest of us. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
135
|
Posted - 2013.05.09 15:48:00 -
[464] - Quote
Muzodor wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race. I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game. You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah." You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on.. you are working on that right? RIGHT?!? (^assuming coding a game is easy^)
I think this is a great idea!
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 15:51:00 -
[465] - Quote
Disturbingly Bored wrote:Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now.
If the HMG is changed how Remnant is describing, it'll be fine. The problem now is that it's crap at mid-range and only bruises up close where you miss plenty. If we can do reliable damage further into mid-range, we can lay down more damage when the target is either advancing or retreating. Fits my door-kicking playstyle fine, and also makes us better at holding an objective. (You need to be able to make them duck their heads at mid-range, otherwise the assaults will just take pot shots at you until you're dead.)
still cant turn for ****.......
look, the damage and range from b4 uprising was perfect for our supposed 'role' on the battlefield. a walking tank with a mini-gun, who is slow moving, able to hold objectives/tactical points, and DECENT at CQC
honestly, even if they bring one back (range or dmg) we still wont b as strong as we could, or SHOULD, be |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 15:54:00 -
[466] - Quote
Tiberion Deci wrote:Superhero Rawdon wrote:ZDub 303 wrote:Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
agree dissagree - if u make the heavies move as fast as, lets say, logis, then ure rendering logis obsolete. especially with your idea of *more slots*. heavy is a infantry version of a tank. therefore, should b more slow moving agree agree disagree - dont have a problem with speed penalties with added armor, tbh agree - dood, passive repair is a must on EVERY suit, imo. even militia. With regards to suoerhero rawdon: Agree Disagree. Making heavies faster doesn't obsolete logis unless we can carry our own equipment too. Agree Agree Agree, but smaller penalties. We are slow enough already :( Agree.
touche, Tiberion. i forgot about eq slots
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 16:30:00 -
[467] - Quote
Lance 2ballzStrong wrote:CCP Remnant wrote:Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) Having more choices in suits is always a good thing. Having said that, I didn't really have a problem with the current suits other than being forced to spec into only 1 race. Slower mobility is a pain, but it becomes even more of a pain with the limitations of the current HMG. If we had more range / dmg / tighter spread / something that improves the HMG in general, then adapting to a slower suit becomes easier. Like if I had this suit in the last build but with the old HMG stats, it would have been a matter of changing playstyle, to a more defensive role due to lack of mobility and speed. Faster suits encourages a more aggressive heavy playstyle...at least for me!
my answer, remnant, is exactly the same as lance's here. the new suit is fine....i dont really care about the suits. i care about the HMGs and being able to functionally do my job on the battlefield. the job im not able to do now..... increase range and dmg (preferably back to where they were, or VERY close to it), tighter spread, maybe maybe a buff to turn speed...... im fine with every other aspect, really |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 16:41:00 -
[468] - Quote
Master Jaraiya wrote:Grenadez Rollack wrote:Master J I respect that to the fullest but right now there is no real heavy I still run the HMG despite its current state, and I know there are some who stand with me (you know who you are).
meh
only bc i have no choice.....dont have enough SP to spec into assault (not that i want to spec into assault or anything ) |
Kovak Therim
ZionTCD Unclaimed.
235
|
Posted - 2013.05.09 16:42:00 -
[469] - Quote
Iron Wolf Saber wrote:
The whole smoke trail does one thing, the actual projectile does another (actual projectile has greater range)
I messed around with the MD. Is that why I wasn't hitting anything when it looked like I was right on?
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
19
|
Posted - 2013.05.09 16:48:00 -
[470] - Quote
sticky this thread, already......sheesh |
|
Kovak Therim
ZionTCD Unclaimed.
235
|
Posted - 2013.05.09 16:54:00 -
[471] - Quote
CCP Remnant wrote:
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
First of all, thank you for participating in this discussion, Remnant. Variants are good, but I wouldn't want them (not Amarr, anyway). My dude is Gallente and would like to stick with that. What I would like to see is another respec when all the racial light, med, and heavy frames are in the game. After that, we're on our own. Having all the frames available just seems like it's one of the most basic things that this game needs before launch, even though I know that won't be happening. |
oso tiburon
The Generals EoN.
3
|
Posted - 2013.05.09 17:00:00 -
[472] - Quote
Superhero Rawdon wrote:Disturbingly Bored wrote:Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now.
If the HMG is changed how Remnant is describing, it'll be fine. The problem now is that it's crap at mid-range and only bruises up close where you miss plenty. If we can do reliable damage further into mid-range, we can lay down more damage when the target is either advancing or retreating. Fits my door-kicking playstyle fine, and also makes us better at holding an objective. (You need to be able to make them duck their heads at mid-range, otherwise the assaults will just take pot shots at you until you're dead.) still cant turn for ****....... look, the damage and range from b4 uprising was perfect for our supposed 'role' on the battlefield. a walking tank with a mini-gun, who is slow moving, able to hold objectives/tactical points, and DECENT at CQC honestly, even if they bring one back (range or dmg) we still wont b as strong as we could, or SHOULD, be look im not asking to walk around the battle field like a god far from it im more realistic than the c.o.d fan boys but at least let me be able to shoot someone across the street from me or maybe give some one second thoughts about approaching me solo when im stuck out in bfe from a **** spawn sure keep the damage low give me some ******* range my toy air soft gun shoots farther than the hmg |
martinofski
Rebelles A Quebec Orion Empire
57
|
Posted - 2013.05.09 17:06:00 -
[473] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Thanks for the reply, I do think your idea would be a great fix, having all variation under Amarr for testing purpose until we get the different race in there. A respec would be needed when the time come you seperate them in clases though. At least this way we wouldn't fell left behind in our class.
Now that's solved, lets talk HMG |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 17:09:00 -
[474] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too yeah i noticed those are back to being the dominate AR's lol @ 71.6 dmg
people are AR tact heavy , because HMG ended |
Emi Love
The Southern Legion RISE of LEGION
52
|
Posted - 2013.05.09 17:13:00 -
[475] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
I think that this would be a good idea, a few different variants as you stated it might be a while until the rest of the suits arrive
My suggestion would be shield variant, (400-550 hp) Less armor - (around 200- 280 hp should be in line with the overall buff) 2 hi slots 1 low And the rest stand ard for heavys
A heavy suit with dual light and heavy weapon slot Comes with equal armor and shield (300-400 each) Only 1 hi and low slots And the grenade slot However has lower cpu/pg overall as well, even after maxed circuitry and other cpu/pg enhancing skills (this is to help balance this suit so two proto weapons pretty much takes all of the cpu /pg for the suit, or can run a advance secondary weapon and fit a high/low mod)
Not sure what else, but I think it would be a good idea to at least have some variety even if only for it gets taken away when the racial suits get here, in I'm assuming 6months - ish
Also I didn't mention how to fix the hmg as enough ppl have giving you good/great advice already,
Also thanks for engaging in the thread CCP Remnant |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 17:27:00 -
[476] - Quote
Emi Love wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) I think that this would be a good idea, a few different variants as you stated it might be a while until the rest of the suits arrive My suggestion would be shield variant, (400-550 hp) Less armor - (around 200- 280 hp should be in line with the overall buff) 2 hi slots 1 low And the rest stand ard for heavys A heavy suit with dual light and heavy weapon slot Comes with equal armor and shield (300-400 each) Only 1 hi and low slots And the grenade slot However has lower cpu/pg overall as well, even after maxed circuitry and other cpu/pg enhancing skills (this is to help balance this suit so two proto weapons pretty much takes all of the cpu /pg for the suit, or can run a advance secondary weapon and fit a high/low mod) Not sure what else, but I think it would be a good idea to at least have some variety even if only for it gets taken away when the racial suits get here, in I'm assuming 6months - ish Also I didn't mention how to fix the hmg as enough ppl have giving you good/great advice already, Also thanks for engaging in the thread CCP Remnant
well.....ok then
|
martinofski
Rebelles A Quebec Orion Empire
57
|
Posted - 2013.05.09 17:32:00 -
[477] - Quote
Emi Love wrote:CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) I think that this would be a good idea, a few different variants as you stated it might be a while until the rest of the suits arrive My suggestion would be shield variant, (400-550 hp) Less armor - (around 200- 280 hp should be in line with the overall buff) 2 hi slots 1 low And the rest stand ard for heavys A heavy suit with dual light and heavy weapon slot Comes with equal armor and shield (300-400 each) Only 1 hi and low slots And the grenade slot However has lower cpu/pg overall as well, even after maxed circuitry and other cpu/pg enhancing skills (this is to help balance this suit so two proto weapons pretty much takes all of the cpu /pg for the suit, or can run a advance secondary weapon and fit a high/low mod) Not sure what else, but I think it would be a good idea to at least have some variety even if only for it gets taken away when the racial suits get here, in I'm assuming 6months - ish Also I didn't mention how to fix the hmg as enough ppl have giving you good/great advice already, Also thanks for engaging in the thread CCP Remnant
I am pretty sure CCP know what will be the other variant though. |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
7
|
Posted - 2013.05.09 17:39:00 -
[478] - Quote
We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced |
martinofski
Rebelles A Quebec Orion Empire
57
|
Posted - 2013.05.09 18:00:00 -
[479] - Quote
Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced
Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before.
But, yes Let focus on HMG.
Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 18:21:00 -
[480] - Quote
martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances.
Can't wait for them to fix it |
|
Tiberion Deci
Subdreddit Test Alliance Please Ignore
139
|
Posted - 2013.05.09 18:37:00 -
[481] - Quote
martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances.
I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced. |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
7
|
Posted - 2013.05.09 18:43:00 -
[482] - Quote
Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced.
Yeah, we had to skill into SS otherwise we werent be able to shoot anyone with the insane range of AR and laser rifle, i think the range withour SS was ok for the HMG in Chromosome and the damage was more than good, in fact no one complain about the damage of the HMG in the forums back in chromosome |
CHICAGOCUBS4EVER
TeamPlayers EoN.
250
|
Posted - 2013.05.09 18:44:00 -
[483] - Quote
Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced.
no even then it wasnt fair.. .heavy was 3x/6x vs light weapons at 2x/5x
so not only did we get sh@t on by the constant QQ of our range, but no one aside from us ever acknowledged that it cost us a fair amount more to have those similar ranges.
one of the biggest things from before. now the SP cost seems balanced at least, now to balance the in game result |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 18:52:00 -
[484] - Quote
Caineghis Beoulve wrote:Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced. Yeah, we had to skill into SS otherwise we werent be able to shoot anyone with the insane range of AR and laser rifle, i think the range withour SS was ok for the HMG in Chromosome and the damage was more than good, in fact no one complain about the damage of the HMG in the forums back in chromosome
^this which makes u wonder why the damage was touched at all........ |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
141
|
Posted - 2013.05.09 18:52:00 -
[485] - Quote
CHICAGOCUBS4EVER wrote:Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced. no even then it wasnt fair.. .heavy was 3x/6x vs light weapons at 2x/5x so not only did we get sh@t on by the constant QQ of our range, but no one aside from us ever acknowledged that it cost us a fair amount more to have those similar ranges. one of the biggest things from before. now the SP cost seems balanced at least, now to balance the in game result
I totally agree the sp difference was blatantly unfair and pointed it out many times in the forums. But the HMG itself was fine (apart from the difference in cost). It was a balanced weapon. Now its is pretty useless...
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1503
|
Posted - 2013.05.09 19:00:00 -
[486] - Quote
Cool story bro incoming...
So I've been playing assault these days, you know, like 80% of the community, and ran up on 2 proto heavies...
Now, if this was last build, I would have just put my head between my legs, and kiss my arse goodbye. But this is Uprising. I lol'd when I saw these poor schmucks, turn around and ran. Got like 30-40m range, and kept chipping away at these guys trying to hack an objective.
It was pathetic to see what heavies have become. 1 assault player, with a crappy suit since most of my SP went into heavy stuff, kept 2 heavies from hacking 1 objective. I kept chipping away at them till back up arrived. Sad.
So back in the day it was 1 heavy vs 2 assaults... now? 1 assault vs 2 heavies ... not just heavies mind you, one was in sentinel proto, the other was basic proto...
I was in an advanced basic assault.
Are heavies going to see a re-balance? Who knows. What "data" CCP used to handicap heavies this much? Who knows. How many heavies are still playing the class in Uprising? I can guarantee you, allot less. How many assault players? I can guarantee you allot more.
Scout suits got gimped, heavies got neutered, tanks became P2W to get a decent tank. So yeah, obviously CCP wanted more people to convert to Assault. What other explanation is there?
Going by this data they seem to go on, did allot more harm than it did good.
|
Master Jaraiya
Ultramarine Corp Orion Empire
29
|
Posted - 2013.05.09 19:02:00 -
[487] - Quote
Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced
Exactly what I was saying on page 23 of this thread.
We need to focus on what needs to be done to the HMG to make it viable.
I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! Better yet expand upon it. If you disagree with any of it offer alternatives.
Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution.
|
CLAYTON84
Not Guilty EoN.
0
|
Posted - 2013.05.09 19:02:00 -
[488] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
I would like to know are us heavies that are have our skill points into amarr heavy stuck with amarr or when the suit come out in the future will we get another skill point re-spec. main reason I would like to know this is because if the heavies are not fixed by then and we do get a re-spec I will not spec into heavy with over 11 mill in skill points that more than enough to be a beast AR If none of the above happens I would sadly quit the game. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1504
|
Posted - 2013.05.09 19:09:00 -
[489] - Quote
CLAYTON84 wrote:I would like to know are us heavies that are have our skill points into amarr heavy stuck with amarr or when the suit come out in the future will we get another skill point re-spec. main reason I would like to know this is because if the heavies are not fixed by then and we do get a re-spec I will not spec into heavy with over 11 mill in skill points that more than enough to be a beast AR If none of the above happens I would sadly quit the game.
There will be no re-spec. We were forced to put our SP into 1 race. The ONLY class in the game that was forced to not have a choice.
Alright, fine, then we put our SP in a class that requires MORE SP than any other infantry class. Alright, cool, then we found out how BAD the HMG is.
Do we deserve a re-spec? Maybe we do. Tankers also, cuz CCP failed on the wording of some stuff.
Will we get it? I highly doubt it.
Tbh, I'm about to give up on this game. I'll be going away for a couple weeks, and I'll see what CCP does, and depending on that, I'll make up my mind.
The game has great potential, but it's not heading in a good direction. |
CLAYTON84
Not Guilty EoN.
0
|
Posted - 2013.05.09 19:13:00 -
[490] - Quote
agreed Lance this is one of the best fps I have ever played but now im starting to get bored so so sad |
|
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.09 19:53:00 -
[491] - Quote
Master Jaraiya wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Exactly what I was saying on page 23 of this thread. We need to focus on what needs to be done to the HMG to make it viable. I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! Better yet expand upon it. If you disagree with any of it offer alternatives. Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution.
Dont worry jiraiya, i keep liking all the possible solution that could help the HMG restore its glory, i also put an idea myself which i quote below.
Caineghis Beoulve wrote:if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
|
Posted - 2013.05.09 20:13:00 -
[492] - Quote
Caineghis Beoulve wrote:Master Jaraiya wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Exactly what I was saying on page 23 of this thread. We need to focus on what needs to be done to the HMG to make it viable. I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! Better yet expand upon it. If you disagree with any of it offer alternatives. Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution. Dont worry jiraiya, i keep liking all the possible solution that could help the HMG restore its glory, i also put an idea myself which i quote below. Caineghis Beoulve wrote:if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you.
In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.
They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game. |
martinofski
Rebelles A Quebec Orion Empire
59
|
Posted - 2013.05.09 20:15:00 -
[493] - Quote
Just played a game where there was Radar from PFBHz and he killed my 1300hp heavy in 2 hitts, with nova knifes... not like i didn't see him coming.
Not sure I can do close to that with my HMG lol
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1507
|
Posted - 2013.05.09 20:18:00 -
[494] - Quote
Dis Cord wrote:You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you. In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game.
Well according to CCP's logic, our role is defender. How to defend an objective you ask? Well considering most maps don't have enough cover to consider them "CQC" and we're using, funny enough, a CQC weapon, the simple answer is to camp.
That's right. A heavy's role right now is the camp corners. Find a room, find a corner, and wait. Someone might walk by. This gameplay sounds intense!
|
Schalac 17
Murderz for hire
91
|
Posted - 2013.05.09 20:21:00 -
[495] - Quote
Lance 2ballzStrong wrote:Dis Cord wrote:You can't defend without range. Anyone with more range (everyone else in the game) will simply stand outside your ability to shoot them and kill you. In NO other game is range as fubarred as it is in DUST. It defies logic. Rework it completely.They tried a novel way to differentiate classes (hard range), and it simply doesn't work. It is the core of most balance issues in this game. Well according to CCP's logic, our role is defender. How to defend an objective you ask? Well considering most maps don't have enough cover to consider them "CQC" and we're using, funny enough, a CQC weapon, the simple answer is to camp. That's right. A heavy's role right now is the camp corners. Find a room, find a corner, and wait. Someone might walk by. This gameplay sounds intense! My MQ has all the perfect corners and my HMG can shoot from one side to the other. Best part, the enemy can't get away because the door doesn't open. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
|
Posted - 2013.05.09 20:25:00 -
[496] - Quote
martinofski wrote:Just played a game where there was Radar from PFBHz and he killed my 1300hp heavy in 2 hitts, with nova knifes... not like i didn't see him coming.
Not sure I can do close to that with my HMG lol
This verifies my theory....
Current Best Heavy Build:
The Bear Trap -Sentinel Suit -Proto Knives
Stand in one place and wait for someone to run by. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 20:26:00 -
[497] - Quote
just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) |
Mark Burkhart
Hellstorm Inc League of Infamy
12
|
Posted - 2013.05.09 20:36:00 -
[498] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages!
Ok, some are more questions then statments.
1. hip fire range and zoom range... does it increase the over all range? or is it simply cause you come in more while zoomed in and that makes the tighter shoot group?
2. there has been a slight movement change to the heavy suits because i use to play with 0 sense and now i have had to put it at 40-50 just to move more like i did before.
3. someone one els stated it but on your point that we are suppose to be a defender class and not an attacking class, you have to understand that alot of the maps are very open and with being said you CCP have made the heavy deal with that and adapt, so we end up pushing into alot of fights to catch them off guard. but now with 50m max range and only 15dmg its kinda hard.
4. I served in the army so when i think of a HMG i tend to think of a 50cal... where on gods green earth have you ever herd of a heavy machine gun shooting at a max range or 50 meters!!!! get real.... nuff said. also note i have expert on the M4 assault rifle and the first target you shoot at in any range is.... can you guess it....? 50 ******* meters... i know this game isnt suppose to be like real life but you should maybe look at some real gun befor you give a game gun your CCP touch and totally **** it up.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1509
|
Posted - 2013.05.09 20:36:00 -
[499] - Quote
Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz)
well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ"
So here we are today camping corners
Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.09 20:42:00 -
[500] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all.
This ^
They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers |
|
Baal Omniscient
L.O.T.I.S. RISE of LEGION
485
|
Posted - 2013.05.09 20:46:00 -
[501] - Quote
Breakin Stuff wrote:CCP Remnant wrote:Master Jaraiya wrote:CCP Remnant wrote:That's odd.
Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range.
I'll investigate further. The longest HMG kill I have gotten was 29m and that took nearly an entire clip because the spread is so wide at that range it becomes highly ineffective. Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right? yessir. but in chromosome even I noticed that the HMG has a hard time killing targets at more than 20 meters because even constricted targets that far out fill a lot less of the cone of fire than they do at 10 meters, so you lose a lot of the rounds to empty space. 20-30 was the sweet spot that killed most heavies in duels with assault rifles. Giant head hitbox. gotta love it.
Now THAT'S going a little far. I've come across fully specced heavies last build that could still do decent DPS at 70m+. If you were to be in an open area without cover (or they had altitude and could shoot over your cover) and they were to crouch, they could drop you at ~70m in about 5-6 seconds, and that's against a B-Series assault suit with Shield Control 4, Mechanics 5 and 3 complex complex shield extenders. Altina McAlterson is one that immediately comes to mind for being able to drop assaults et. al at SERIOUS range with an HMG. Sure, with sharpshooter skills still in the operation levels and your HMG not maxed out you might have had an issue getting full damage at a 40~50+ , but players who specialized were able to do WAY more than 20-30 when crouched and ADS. I personally had heavy sharpshooter to lvl 2 and could hit people as far away as the length of the catwalk above B in Ashlands for decent damage, and while crouching and fully heated about half to 3/4 of my rounds would still hit.
TL;DR: Crouch+ADS+Sharpshooter+heat up spray tightening=heavies old effective range was more than they are willing to admit. |
Polish Hammer
Conspiratus Immortalis League of Infamy
380
|
Posted - 2013.05.09 20:46:00 -
[502] - Quote
"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
|
martinofski
Rebelles A Quebec Orion Empire
59
|
Posted - 2013.05.09 20:49:00 -
[503] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. This ^ They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers
yep, because we are late at hacking objectives, can drop nanohives or revive people. just kill...camped in a corner indeed, that is the only way I did good kill today. Which could have benn done with any, but I mean any weapon...even the elbow (I tried it and it work as well when killing a guy from behind). |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 20:50:00 -
[504] - Quote
Polish Hammer wrote:"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
pretty much
skinweave heavy plus militia everything FTW till the heavy gets fixed |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 20:54:00 -
[505] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all. This ^ They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers
lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread |
Lance 2ballzStrong
SyNergy Gaming EoN.
1518
|
Posted - 2013.05.09 21:01:00 -
[506] - Quote
Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread
Let's look at what the Dev said:
CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill.
It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf.
|
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
84
|
Posted - 2013.05.09 21:05:00 -
[507] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread Let's look at what the Dev said: CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's. So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5) So in total it was a 20% dmg nerf.
|
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.09 21:15:00 -
[508] - Quote
Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf. .
That without counting the lose of 1 high slot in the sentinel class we could use to put a complex damage mod, thats another 10% |
Failonius
Quantum Degeneracy
9
|
Posted - 2013.05.09 21:16:00 -
[509] - Quote
Heavies are a joke right now, and I don't even play with them!
They should be the walking tanks that were mentioned early in the beta, and not defensive turrets! This is horrible design.
I remember a few weeks back that when a heavy showed up in any area, either everybody concentrated fire on him, or left.
Now I am a firm believer that if this approach were to occur, the amount of SP to level up a heavy should be ridiculous. They are supposed to be the most valuable infantry unit in your team, and reserved to the most dedicated grinders. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.09 21:16:00 -
[510] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created?
beoulve - exactly. everyone QQ about everything EXCEPT the damage b4........funny.....
this was mentioned earlier in this thread Let's look at what the Dev said: CCP Remnant wrote:Breakin Stuff wrote:CCP Remnant wrote:Things relevant to my interest proto HMG lost two high slots for complex mods, lost weaponry bonus, lost over 20% base damage. Excellent point. I'd forgotten that they were being buffed by the blanket bonus to all weapon damage given by the weaponry skill. It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's. So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5) So in total it was a 20% dmg nerf.
hahahahahaha
typical just....cant help but lol at this....
|
|
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 21:22:00 -
[511] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf. .
That without counting the lose of 1 high slot in the sentinel class we could use to put a complex damage mod, thats another 10%
now i'm pissed |
hooc order
Deep Space Republic Gentlemen's Agreement
40
|
Posted - 2013.05.09 21:22:00 -
[512] - Quote
Polish Hammer wrote:"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
Yeah i did this. Was not even using scout gear....only the militia starter gear.
felt bad for the heavy...he was in position, had me in his sights at 60 meters (which of course he could not hit) surprised me after i reemerged from cover around a corner, hit me first, yet I won cuz i bounced around and out ran his turn.
For a role that CCP says is intended to protect areas in close quarters they sure decided to make the actual role pretty damn ineffective at it. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.05.09 21:24:00 -
[513] - Quote
Lance 2ballzStrong wrote:So in total it was a 20% dmg nerf.
%22.5 :(
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
113
|
Posted - 2013.05.09 21:25:00 -
[514] - Quote
Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 21:27:00 -
[515] - Quote
SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were.
everyone is upset about the extra 10% damage nerf to the HMG....
and yeah, lose internet connection for 3 hours, and have to play catch up |
Lance 2ballzStrong
SyNergy Gaming EoN.
1518
|
Posted - 2013.05.09 21:31:00 -
[516] - Quote
SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were.
At this point the dev didn't even confirm a fix.
Tbh man, I don't expect heavies to be buffed better than what they were in Chromosome, and as you and I know, we were barely able to keep up at a competitive lvl THEN.
They seem hellbent on nerfing heavies into the ground, and making them a purely defensive role. If Chromosome was the opposite to what they wanted, then yeah. Don't hold your breath for a competitive heavy class set up.
Thought people would know by now pubs > corp matches.
Balancing the game based on pub data is what CCP seems to be doing. Pub heavies =/= corp match heavies. But hey, what do we know? We've only been playing the game all this time.
CCP has the "data" |
Schalac 17
Murderz for hire
92
|
Posted - 2013.05.09 21:32:00 -
[517] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. everyone is upset about the extra 10% damage nerf to the HMG.... and yeah, lose internet connection for 3 hours, and have to play catch up I'm not upset about the damage nerf to HMG, what gets me though is why they had to nerf the range even further after SS was taken away. That was uncalled for.
Also the new glare effects on FG and HMG need to go. |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 21:38:00 -
[518] - Quote
Schalac 17 wrote:General Tiberius1 wrote:SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. everyone is upset about the extra 10% damage nerf to the HMG.... and yeah, lose internet connection for 3 hours, and have to play catch up I'm not upset about the damage nerf to HMG, what gets me though is why they had to nerf the range even further after SS was taken away. That was uncalled for. Also the new glare effects on FG and HMG need to go.
agreed, can't see your target when a ball of blue light or red flames are in your face.... |
Erikka Longstick
Dark Force Side
1
|
Posted - 2013.05.09 21:40:00 -
[519] - Quote
i'm an ar guy from day 1 and from my point of view heavies have become some what weaker. last build i had to pick and choose when to engage a heavy in a confined space 1. make sure there are boxes around to take cover behind for when they spooled up. 2. a take picked head shot to at leashed back them up a little til i could lay a long burst. 3. then back to cover repeat. I skilled up my AR's just to take them out and it was fun now after uprising it's way to easy now my average distance is 40 to 50 meter and half a clip of a gek 38, not counting using an exile with a basic dam mod. there's nothing fun about going up against a heavies now. please ccp give them back the range and close the spread at max distances they need it to make it fun again tearing them down. from the milita suit wearing guy who like eating heavies like bannanas |
General Tiberius1
ZionTCD Unclaimed.
628
|
Posted - 2013.05.09 21:42:00 -
[520] - Quote
Erikka Longstick wrote:i'm an ar guy from day 1 and from my point of view heavies have become some what weaker. last build i had to pick and choose when to engage a heavy in a confined space 1. make sure there are boxes around to take cover behind for when they spooled up. 2. a take picked head shot to at leashed back them up a little til i could lay a long burst. 3. then back to cover repeat. I skilled up my AR's just to take them out and it was fun now after uprising it's way to easy now my average distance is 40 to 50 meter and half a clip of a gek 38, not counting using an exile with a basic dam mod. there's nothing fun about going up against a heavies now. please ccp give them back the range and close the spread at max distances they need it to make it fun again tearing them down. from the milita suit wearing guy who like eating heavies like bannanas
lol, it was fun dueling y'all before, now? it's just plain slaughter |
|
martinofski
Rebelles A Quebec Orion Empire
60
|
Posted - 2013.05.09 21:43:00 -
[521] - Quote
We are not even at pub level now.
Heavies were not at competitive level in the last patch. What else there is to be say about competitive.
Put me in a place where I can deal in pub without getting laugh at and the we will check the competive part after...we don't even have Corp battle now anyway, so we can't try that.
What would happen in a corp match as a heavy right now?
Heavy would hide in a corner near a letter waiting for some dude to go hack without looking around, but it ain't gonna happen, since someone with a scanner will find him, 1 dude with a TAR duvolle or else will go and kill is 1800hp sentinel without any issue since he would be 20 meters away with 5 High and 4 low on is fast runing and strafing logi suit. filled with dmg amplifiers, shield, plate and repair nanohives.
We don't even need to test it?
What are your thought Sota? How would you see it? |
REDRUM JACK
Shining Flame Amarr Empire
9
|
Posted - 2013.05.09 21:46:00 -
[522] - Quote
Yes CCP - Retire it - and give the game back the joy and dynamic of lumbering heavies. |
General Tiberius1
ZionTCD Unclaimed.
629
|
Posted - 2013.05.09 21:56:00 -
[523] - Quote
i liked being a lumbering heavy, list i could hit **** back then |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.05.09 22:00:00 -
[524] - Quote
General Tiberius1 wrote:i liked being a lumbering heavy, list i could hit **** back then
I totally accept the *normal* drawbacks of an HMG:
-Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight)
-Difficult Handling (Kick)
Range and power are simply not HMG drawbacks. |
General Tiberius1
ZionTCD Unclaimed.
630
|
Posted - 2013.05.09 22:02:00 -
[525] - Quote
Dis Cord wrote:General Tiberius1 wrote:i liked being a lumbering heavy, list i could hit **** back then I totally accept the *normal* drawbacks of an HMG: -Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight) -Difficult Handling (Kick) Range and power are simply not HMG drawbacks.
tell that to CCP...oh wait |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 22:27:00 -
[526] - Quote
bump |
Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 22:32:00 -
[527] - Quote
As much as I dislike agreeing with SoTa, he has a point in bringing up heavies in the context of the upcoming Planetary Conquest.
Let's make one thing clear: the big name corps will attack/defend planets with the best gear they have, which is likely to consist of proto-everything.
Now, looking at the state of HMGs, there is really no point in bringing one to attack/defend anything. You've effectively, with Uprising, made the only place that the HMG (even at the prototype level) is viable public matches. They don't area deny so much as area-annoy. |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 22:44:00 -
[528] - Quote
Polish Hammer wrote:As much as I dislike agreeing with SoTa, he has a point in bringing up heavies in the context of the upcoming Planetary Conquest.
Let's make one thing clear: the big name corps will attack/defend planets with the best gear they have, which is likely to consist of proto-everything.
Now, looking at the state of HMGs, there is really no point in bringing one to attack/defend anything. You've effectively, with Uprising, made the only place that the HMG (even at the prototype level) is viable public matches. They don't area deny so much as area-annoy.
pretty much, unless someone one the other side calls in tanks or dropships, the few true heavies left will be twiddle farting around with their thumbs up their asses |
Bazookah Tooth
Ghost Planet Syndicate
1
|
Posted - 2013.05.09 22:50:00 -
[529] - Quote
bump |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
15
|
Posted - 2013.05.09 22:54:00 -
[530] - Quote
try heavy AR. its pretty beasty, use the toxin on pesty scouts. i dont even bother aiming. fire a full clip reload. repeat til ur outta ammo. uprising blows |
|
DS 10
G I A N T EoN.
274
|
Posted - 2013.05.09 22:55:00 -
[531] - Quote
Bazookah Tooth wrote:bump
Do you really think a thread with 27 pages needs a bump? Haha. This is the heavy hangout, bruh. It did work though... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1519
|
Posted - 2013.05.09 23:02:00 -
[532] - Quote
DS 10 wrote:Bazookah Tooth wrote:bump Do you really think a thread with 27 pages needs a bump? Haha. This is the heavy hangout, bruh. It did work though...
i think heavies appreciate the bump to keep the fight going, but I think CCP might have got the msg. I really didn't expect this thread to reach so far.
Good to see all the heavies come and give their input, and keep the thread going. Hell even none heavies came in to say how weak heavies got |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 23:03:00 -
[533] - Quote
Darken-Sol wrote:try heavy AR. its pretty beasty, use the toxin on pesty scouts. i dont even bother aiming. fire a full clip reload. repeat til ur outta ammo. uprising blows
yup, this is pretty much how i play |
SoTa of PoP
Circle of Huskarl Minmatar Republic
118
|
Posted - 2013.05.09 23:10:00 -
[534] - Quote
Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3 |
Himiko Kuronaga
SyNergy Gaming EoN.
371
|
Posted - 2013.05.09 23:15:00 -
[535] - Quote
Greatly increase range and damage for the HMG.
Greatly increase kick.
Suddenly weapon is fun.
Also serves purpose as badass point defense weapon with armor plated sentinel suits. |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 23:36:00 -
[536] - Quote
bump
(i refuse to let the heavies thread die) |
Azrael Nightbane
Turalyon Plus
0
|
Posted - 2013.05.09 23:37:00 -
[537] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3
this is what I am finding if I don't have any squad I just crumble over and over, the night I got destroyed by a nova knife over and over was really discouraging since I was completely unable to turn fast enough to hit them, most games I find myself just changing to milita starting gear just so I can be helpful to the team and not just wasting clones as I try to hurt people
|
Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 23:39:00 -
[538] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes.
I can't stay mad at you |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
102
|
Posted - 2013.05.09 23:44:00 -
[539] - Quote
Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
This is quite similar to my experience.
Flanking doesn't work. Murder taxi doesn't work. Running with squad yield me nothing. I simply can't keep up with them.
I do find mild success running solo in skirmish. Enemies are easy to read there so it's easier to flank a strayed one. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
121
|
Posted - 2013.05.09 23:44:00 -
[540] - Quote
Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you What things |
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
121
|
Posted - 2013.05.09 23:46:00 -
[541] - Quote
Talruum Tezztarozza wrote:Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
I stopped giving proper feedback a long time ago - sorry if I appear overly trollish. Just passing time.
SoTa PoP - my main - is banned for a month from the forums. |
Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 23:46:00 -
[542] - Quote
SoTa of PoP wrote:Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you What things I'll keep those to myself. |
HowDidThatTaste
Imperfects Negative-Feedback
2456
|
Posted - 2013.05.09 23:47:00 -
[543] - Quote
I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand.
|
Azrael Nightbane
Turalyon Plus
3
|
Posted - 2013.05.09 23:48:00 -
[544] - Quote
Talruum Tezztarozza wrote:Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
This is quite similar to my experience.
Flanking doesn't work. Murder taxi doesn't work. Running with squad yield me nothing. I simply can't keep up with them.
I do find mild success running solo in skirmish. Enemies are easy to read there so it's easier to flank a strayed one.
just need like a 5 min head start so you can waddle over to a spot and meet your squad there |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
62
|
Posted - 2013.05.09 23:50:00 -
[545] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3
Just felt this needed to be quoted to ensure CCP gives it a read.
I will not play my heavy without a squad I know can stick together, solo play simply results in being surrounded by 6 red dots because I cannnot keep up with the zerg.
|
Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 23:57:00 -
[546] - Quote
HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand. <3 u HDTT *end creeper mode* |
General Tiberius1
ZionTCD Unclaimed.
633
|
Posted - 2013.05.10 00:04:00 -
[547] - Quote
Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you
who can? he's to funny a troll |
SoTa of PoP
Circle of Huskarl Minmatar Republic
122
|
Posted - 2013.05.10 00:04:00 -
[548] - Quote
HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. It just seems no matter what we do - limited mod choice's - no equipment - ****** variants - no high slots - PG used up too quickly - SP extensive... CCP wants us to leave the fat suit. "You want to be a killer with a big gun? TOO ******* BAD." Seems to be what I get these days.
"Adapt or die." Sure - In the heavy suit. How can I adapt in the heavy suit? Give me numbers and show me if you need too to the people who love to quote these damn lines. In fact - go stream a video where 10 games in a row you go 25/2 because you're so good at adapting.
If adapt means abandon the class I want to play - that's not adapting - that's giving up and moving on to another class. |
General Tiberius1
ZionTCD Unclaimed.
633
|
Posted - 2013.05.10 00:06:00 -
[549] - Quote
Polish Hammer wrote:HowDidThatTaste wrote:I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand. <3 u HDTT *start creeper mode*
fixed it |
Polish Hammer
Conspiratus Immortalis League of Infamy
384
|
Posted - 2013.05.10 00:08:00 -
[550] - Quote
SoTa of PoP wrote:If adapt means abandon the class I want to play - that's not adapting - that's giving up and moving on to another class. This. See, I don't disagree with everything. |
|
martinofski
Rebelles A Quebec Orion Empire
63
|
Posted - 2013.05.10 00:09:00 -
[551] - Quote
Just did some efficiency testing with corp mates tonight.
Here is the run down quickly: Edit, cant make the table to work...
%eff. ................Boundless HMG ............. HMG................. TAC Duvolle ............... Duvolle.................Shotgun 110.........................N/A..........................N/A ........................up to 70m....................up to 47m.....................up to 5m 100..........................N/A...........................N/A..............................70m..............................47m...........................6m 95......................up to 30m..................up to 28m.........................?............................... ?..................................? 75..........................40m.............................33m...........................80m..............................54m.........................8m 50...........................43m...........................38m............................90m............................62m.........................12m 25............................51m...........................46m.............................98m............................70m........................15m 0..............................55m...........................50m............................100m...........................71m........................18m
Big problem with the HMG (and shotgun) is that is as so much spread that you could multiply a % of missed shot which increase with distance to the %eff damage.
So let say at 40m, you hit with your boudless about 40% of the shoots, and your %eff. is 75. It give you 30% of your DPS, so 30%of 513, which is 153 DPS.
We have fired 33 bullets. 13 bullets have hit, with an average dmg per bullet of 4.63.
We tested the TAR at 80m, and when aiming, you can even get a headshot bonus if the target isn't moving. 112%eff. with 2 burst of 2 shoots deal 320 dmg in about 1 sec, at 80M
Just thought I would give some numbers since I don't enjoy playing the HMG at the moment |
Polish Hammer
Conspiratus Immortalis League of Infamy
384
|
Posted - 2013.05.10 00:09:00 -
[552] - Quote
General Tiberius1 wrote:Polish Hammer wrote: *start creeper mode*
fixed it Such a gentleman :P |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.10 00:17:00 -
[553] - Quote
Heavy died till it is fix |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.05.10 00:19:00 -
[554] - Quote
Himiko Kuronaga wrote:Greatly increase range and damage for the HMG.
Greatly increase kick so its difficult for run-and-gun.
Suddenly weapon is fun.
Also serves purpose as badass point defense weapon with armor plated sentinel suits. This... |
Azrael Nightbane
Turalyon Plus
5
|
Posted - 2013.05.10 00:28:00 -
[555] - Quote
martinofski wrote:Just did some efficiency testing with corp mates tonight.
Here is the run down quickly:
%eff. ................Boundless HMG ............. HMG................. TAC Duvolle ............... Duvolle.................Shotgun 110.........................N/A..........................N/A ........................up to 70m....................up to 47m.....................up to 5m 100..........................N/A...........................N/A..............................70m..............................47m...........................6m 95......................up to 30m..................up to 28m.........................?............................... ?..................................? 75..........................40m.............................33m...........................80m..............................54m.........................8m 50...........................43m...........................38m............................90m............................62m.........................12m 25............................51m...........................46m.............................98m............................70m........................15m 0..............................55m...........................50m............................100m...........................71m........................18m
Big problem with the HMG (and shotgun) is that is as so much spread that you could multiply a % of missed shot which increase with distance to the %eff damage.
So let say at 40m, you hit with your boudless about 40% of the shoots, and your %eff. is 75. It give you 30% of your DPS, so 30%of 513, which is 153 DPS.
We have fired 33 bullets. 13 bullets have hit, with an average dmg per bullet of 4.63.
We tested the TAR at 80m, and when aiming, you can even get a headshot bonus if the target isn't moving. 112%eff. with 2 burst of 2 shoots deal 320 dmg in about 1 sec, at 80M
Just thought I would give some numbers since I don't enjoy playing the HMG at the moment
awesome good work!
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1521
|
Posted - 2013.05.10 00:40:00 -
[556] - Quote
Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
125
|
Posted - 2013.05.10 00:46:00 -
[557] - Quote
Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using.
Survival of the fittest indeed. |
martinofski
Rebelles A Quebec Orion Empire
65
|
Posted - 2013.05.10 00:49:00 -
[558] - Quote
SoTa of PoP wrote:Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using. Survival of the fittest indeed.
I am stubborn, I don't want to play the Kitten AR. I am sure this is not a solution anyway....CCP want input from us, not us changing to AR when other guns are to broken. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1522
|
Posted - 2013.05.10 00:52:00 -
[559] - Quote
SoTa of PoP wrote:Lance 2ballzStrong wrote:Just thought I'll share a little experience with the Codewish Duvolle tact.
All I can say is LOOOOOOOL
This thing is WAY superior TO ANYTHING in this game. No wonder you see all the "good" players using it. It's EASYMODE, and let's wait for all the modded controllers to come out. This gun is gonna rule everything.
Forget about the HMG guys. Lvl up AR's and get a Duvolle tact. on your heavy suit. So adapting in this sense means... changing weapons to what everyone else is using. Survival of the fittest indeed.
lol yea. All the Assault players who cried about heavies got what they wanted. Bring on the Commando heavy suit. 2 Duvolles...1 tact, 1 normal. It's gonna be beast! hahahahaa
Sorry, but playing with an AR on a heavy suit is the funniest **** ever.
One of these days I might bring out my heavy suit with the tact. Duvolle. In a competitive environment this might be the best class set up for a heavy... how sad and pathetic is that?!
Can keep your range so tracking isn't a problem, and you have more HP than the regular assault tact. user....
pathetic lol |
ARF 1049
xevenom
18
|
Posted - 2013.05.10 01:01:00 -
[560] - Quote
so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH.
this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back.
or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun.
this update was really telling heavies what there role is! not that they can tank around and mow down crowds.
if you look at it through this perspective it is a supporting role!
so are scouts by flank and logis by triage!
now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... |
|
martinofski
Rebelles A Quebec Orion Empire
66
|
Posted - 2013.05.10 01:04:00 -
[561] - Quote
I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). |
Lance 2ballzStrong
SyNergy Gaming EoN.
1524
|
Posted - 2013.05.10 01:07:00 -
[562] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role...
Oh boy...sir, did you even read?
DON'T MATTER WHAT SUIT YOU USE, THE HMG SUCKS.
IF I USE A FAST FAT SUIT, IT DOESN'T CHANGE THE FACT THAT THE GUN SUCKS.
There, I hope you read this time.
Edit: forgot this important bit.
HOW ARE WE DEFENDERS, CQC FIGHTERS, WHEN WE TURN TOO SLOW TO TRACK TARGETS?! |
Thor Thunder Fist
Better Hide R Die
98
|
Posted - 2013.05.10 01:07:00 -
[563] - Quote
fianlly got to the end of the thread.... I've been using an Exile and a toxin on my heavy and doing a LOT better then my HMG with almost all the skills unlocked and leveled up in the HMG. I was able to out damage an HMG with my SMG earlier today. you say it is where it's role is then it's role is the trash |
General Tiberius1
ZionTCD Unclaimed.
634
|
Posted - 2013.05.10 01:09:00 -
[564] - Quote
Polish Hammer wrote:General Tiberius1 wrote:Polish Hammer wrote: *start creeper mode*
fixed it Such a gentleman :P
i try
|
Azrael Nightbane
Turalyon Plus
7
|
Posted - 2013.05.10 01:15:00 -
[565] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role...
thats fine and dandy, but you cant defend a point/hallway or w/e with a gun that shoots marshmallows.......its like trying to kill a tank with a pillow.
imo beside a defensive roll, heavy's should be able to provide forward support roll with mass suppression fire making room for assaults to assault and logis to heal and revive.
not using a walking tank as a assault/suppression weapon is dumb. I prefer standing on the bodies of clones, as i keep watch by moving forward giving my team cover :P
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
131
|
Posted - 2013.05.10 01:19:00 -
[566] - Quote
ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... Oh look - someone else telling us how everyone of the same class should play.
I guess that means CCP is also telling everyone Logi's are the prime slayers, too? |
General Tiberius1
ZionTCD Unclaimed.
635
|
Posted - 2013.05.10 01:32:00 -
[567] - Quote
SoTa of PoP wrote:ARF 1049 wrote:so tell me... what is the the heavy called? a sentinel yes that is correct! now does anyone know what sentinel means? anyone? yes it means a soldier or guard whos job is to STAND AND KEEP WATCH. this means you sit in a room near a choke point door etc. and then you wait and keep flankers (like myself) from getting behind lines and wreaking havoc behind the enemies back. or.... it is to get to an elevated point of high visibility and keep track of enemy vehicles and light them up with the forge gun. this update was really telling heavies what there role is! not that they can tank around and mow down crowds. if you look at it through this perspective it is a supporting role! so are scouts by flank and logis by triage! now you see what i am getting at? how every role on the battlefield must maintain and kill another specialty role... Oh look - someone else telling us how everyone of the same class should play. I guess that means CCP is also telling everyone Logi's are the prime slayers, too?
lol, he has no clue how to troll.
and logi's are a pain in the ass now |
Himiko Kuronaga
SyNergy Gaming EoN.
375
|
Posted - 2013.05.10 01:38:00 -
[568] - Quote
martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial).
I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". |
Lance 2ballzStrong
SyNergy Gaming EoN.
1529
|
Posted - 2013.05.10 01:40:00 -
[569] - Quote
Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats".
lolstats.
Judging balance by pub games! GG! |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 01:41:00 -
[570] - Quote
Lance 2ballzStrong wrote:Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". lolstats. Judging balance by pub games! GG!
do we even HAVE any other game mode right now? FW was up for one day, seen no corp contracts, AND the new map i played on monday poofed (oh, and my sounds are all chromosome build again) |
|
Azrael Nightbane
Turalyon Plus
7
|
Posted - 2013.05.10 01:50:00 -
[571] - Quote
General Tiberius1 wrote:Lance 2ballzStrong wrote:Himiko Kuronaga wrote:martinofski wrote:I hope CCP Remnant will read from where he left reading at the end of is day and analyse all our suggestion understand we dont want the be fat AR user, which is lame, but all would be really effective with a TAR(that would be area denial). I'm just hoping that their team is not draconian to the point where such a massive demonstration of unsatisfied heavies gets waved off because our expectations do not conform to Commander Wang's "stats". lolstats. Judging balance by pub games! GG! do we even HAVE any other game mode right now? FW was up for one day, seen no corp contracts, AND the new map i played on monday poofed (oh, and my sounds are all chromosome build again)
hope it comes back soon, and almost at page 30 back to the top! |
Himiko Kuronaga
SyNergy Gaming EoN.
375
|
Posted - 2013.05.10 01:52:00 -
[572] - Quote
I am really truly terrified right now that CCP Shanghai staff are not actually gamers at all and are attempting to build this game purely from stats and theorycraft.
Because that does not work. Ever. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
135
|
Posted - 2013.05.10 01:53:00 -
[573] - Quote
How does CCP look at CB data and completely miss how easy it was to avoid HMG/Boundless? Now it's even easier with the added bonus of it not packing the same punch... |
DS 10
G I A N T EoN.
276
|
Posted - 2013.05.10 01:56:00 -
[574] - Quote
I had my first no death heavy game earlier. Felt good. I missed it.
The fit I'm running is a Frame A/1 suit, 2 complex damage mods, 2 enhanced armor plates, Boundless HMG and Toxin SMG (I think). It felt like the MH-82 last build. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.10 01:59:00 -
[575] - Quote
as i carry on with the HMG, as i specced into those heavy skills (bc thats where they were b4) not knowing what trash has emerged
the ONLY time the HMG is useful (this has been said already too) is that 10meter range...to about 15.....20 if ure lucky......
my longest kill? 33.2 (i think) meters. how? his armor was at about 20 and his shield was gone. and it took about 5 seconds to kill him (yaknow, bullet spread and all)
GFG |
SoTa of PoP
Circle of Huskarl Minmatar Republic
135
|
Posted - 2013.05.10 02:11:00 -
[576] - Quote
I think HMG's suck.
This is not a bump - just an opinion. |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 02:15:00 -
[577] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=774276#post774276
last post by wang
they are "listening"
but next week before we hear anything.......so heavies are screwed till AFTER pc comes, oh joy..... |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
22
|
Posted - 2013.05.10 02:22:00 -
[578] - Quote
General Tiberius1 wrote:https://forums.dust514.com/default.aspx?g=posts&m=774276#post774276
last post by wang
they are "listening"
but next week before we hear anything.......so heavies are screwed till AFTER pc comes, oh joy.....
mehhhhhhhhhh |
Eisen Sonnet
S.e.V.e.N. Gentlemen's Agreement
5
|
Posted - 2013.05.10 02:22:00 -
[579] - Quote
Forge Sniping at this point.
The HMG is currently less situational viable. That combination of range nerf, DPS nerf, slow turn speed, and spool time make it one of the worst weapons available.
If we could trade for higher weapon cost, or higher SP cost to have these heavy weapons actually be worth it I would be totally ok with that. As it stands now, higher and more reliable damage is being output by light weapons along with light weapons offering more variety in styles. |
Blammmo
Better Hide R Die
25
|
Posted - 2013.05.10 02:26:00 -
[580] - Quote
Played a bunch today and the HMG still blows, the only playstyle I can see the heavy now accomplishing is kill theif... I can make kills easy buy letting others wear enemies down then spam HMG rounds like its my job. Lol, don't squad with me unless you are into getting assists |
|
martinofski
Rebelles A Quebec Orion Empire
75
|
Posted - 2013.05.10 02:27:00 -
[581] - Quote
I wont even play in PC, leaving my place for a corp mates using a Tactical rifle for better results.
Best game I made, I did 10 kill and 1 death. Camping a letter in a corner, waiting for the fools to come and hack, when they did, I would walk behind and put my gun right on the back of their head saying : fell those BB pellets you bastard!
Edit: yay, first on page 30! lol |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 02:31:00 -
[582] - Quote
martinofski wrote:I wont even play in PC, leaving my place for a corp mates using a Tactical rifle for better results.
Best game I made, I did 10 kill and 1 death. Camping a letter in a corner, waiting for the fools to come and hack, when they did, I would walk behind and put my gun right on the back of their head saying : fell those BB pellets you bastard!
Edit: yay, first on page 30! lol
did this just become another "last one to post wins" thread
oh dear, we did it again |
SoTa of PoP
Circle of Huskarl Minmatar Republic
136
|
Posted - 2013.05.10 02:34:00 -
[583] - Quote
General Tiberius1 wrote:
oh dear, we did it again
I played with your heaaaart! Got lost in the game! Oh baby baby
Ops, you think I'm in love? That I was sent from abooooooooove?! I'm not, that, interested in using HMG anymore :( |
Lance 2ballzStrong
SyNergy Gaming EoN.
1530
|
Posted - 2013.05.10 02:41:00 -
[584] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:
oh dear, we did it again
We played with your heaaaart! Got lost in the game! Oh baby baby Ops, you think I'm in love? That I was sent from abooooooooove?! I'm not, that, interested in using HMG anymore :(
Duvolle tact. is where it's at bro. If I'm rolling with logis, I'll bring out this class. I need nanohives lol.
Edit: On a serious note though, the number I wanna see, is the number of heavies playing now, compared to the number of heavies playing in Chromosome. |
martinofski
Rebelles A Quebec Orion Empire
76
|
Posted - 2013.05.10 02:44:00 -
[585] - Quote
General Tiberius1 wrote:martinofski wrote:I wont even play in PC, leaving my place for a corp mates using a Tactical rifle for better results.
Best game I made, I did 10 kill and 1 death. Camping a letter in a corner, waiting for the fools to come and hack, when they did, I would walk behind and put my gun right on the back of their head saying : fell those BB pellets you bastard!
Edit: yay, first on page 30! lol did this just become another "last one to post wins" thread oh dear, we did it again
Nah, I was just messing around. I can re-edit that no problem. |
bill the noon
PSU GHOST SYNDICATE
4
|
Posted - 2013.05.10 03:03:00 -
[586] - Quote
is any one sic of hearing how heavies are supposed to be point guards not offensive. as though if your defending near a blue objective that suddenly your gun stops sucking. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
136
|
Posted - 2013.05.10 03:05:00 -
[587] - Quote
I just want to know why just because the SUIT is defensive the WEAPON has to be the same thing - they're two different items.
HMG = Big gun with big bullets. AR is a small gun with small bullets. Why does one beat the other? Because AR users QQ the hardest.
Just because the suit says it's for defensive reasons doesn't mean that's what's explained in the weapons details. |
Morathi III
Pro Hic Immortalis RISE of LEGION
85
|
Posted - 2013.05.10 03:17:00 -
[588] - Quote
martinofski wrote:General Tiberius1 wrote:martinofski wrote:I wont even play in PC, leaving my place for a corp mates using a Tactical rifle for better results.
Best game I made, I did 10 kill and 1 death. Camping a letter in a corner, waiting for the fools to come and hack, when they did, I would walk behind and put my gun right on the back of their head saying : fell those BB pellets you bastard!
Edit: yay, first on page 30! lol did this just become another "last one to post wins" thread oh dear, we did it again Nah, I was just messing around. I can re-edit that no problem. Edit: I just hope they dont decide to just nerf the Tactical AR instead of fixing the other...all that nerfing bring guns to such a low enjoyability. Like the range nerf, which make everyone feel they are not shooting weapons anymore. A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
16
|
Posted - 2013.05.10 03:19:00 -
[589] - Quote
Currently I have been the MH-82 (I know not a smart move) but I've been doing decent...mostly because the people I've been facing stand still while I shoot them or if my teammates already did damage to the enemy and I just got lucky. It's getting less bad but against good players at range or cqc in adv or proto gear is just a pain. I hope the dev was right and soon we'll get a slight buff. |
Morathi III
Pro Hic Immortalis RISE of LEGION
85
|
Posted - 2013.05.10 03:24:00 -
[590] - Quote
Hollow M Ling wrote:Currently I have been the MH-82 (I know not a smart move) but I've been doing decent...mostly because the people I've been facing stand still while I shoot them or if my teammates already did damage to the enemy and I just got lucky. It's getting less bad but against good players at range or cqc in adv or proto gear is just a pain. I hope the dev was right and soon we'll get a slight buff. Agree, i just dont want to see heavy killing anything without skill and tactic |
|
Laurade Eve
D3LTA FORC3 Orion Empire
0
|
Posted - 2013.05.10 03:32:00 -
[591] - Quote
SoTa of PoP wrote:I just want to know why just because the SUIT is defensive the WEAPON has to be the same thing - they're two different items.
HMG = Big gun with big bullets. AR is a small gun with small bullets. Why does one beat the other? Because AR users QQ the hardest.
Just because the suit says it's for defensive reasons doesn't mean that's what's explained in the weapons details.
this
atm i ditched the hmg for millitia AR and doing a tonnn better now in my fat suit grinding my way back up to proto guns. any AR preferbly the douvolles and with heavy proto suits those proto assaults will fear u again loool and then the AR users will QQ heavies have too much HP |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 03:40:00 -
[592] - Quote
Laurade Eve wrote:SoTa of PoP wrote:I just want to know why just because the SUIT is defensive the WEAPON has to be the same thing - they're two different items.
HMG = Big gun with big bullets. AR is a small gun with small bullets. Why does one beat the other? Because AR users QQ the hardest.
Just because the suit says it's for defensive reasons doesn't mean that's what's explained in the weapons details. this atm i ditched the hmg for millitia AR and doing a tonnn better now in my fat suit grinding my way back up to proto guns. any AR preferbly the douvolles and with heavy proto suits those proto assaults will fear u again loool and then the AR users will QQ heavies have too much HP
this, i see more and more heavies switching to AR's as they read the writing on the wall.
it's quite sad IMO that such an iconic weapon in dust is getting tossed aside for a PoS that can outperform it |
Disturbingly Bored
Universal Allies Inc.
196
|
Posted - 2013.05.10 03:41:00 -
[593] - Quote
Morathi III wrote: A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout
CQC Scout was the most efficient Heavy murderer there was last build, second only to skilled Mass Driver users. All they have to do is:
GÇó Approach from non-direct angle and fire first shot GÇó Wait 1/4 second for the heavy to start turning GÇó Strafe in the direction the heavy is turning GÇó Fire second shot, possibly third, +50 WP
I took the lesson from Annie Oakley II, and used it myself when I was getting sick of certain heavies on the opposite team. It was harder for me to kill Assaults as Scout than Heavies when I used it.
Scout approaching HMG Heavy dead-on should honestly be certain death. It would be ridiculous otherwise. |
General Tiberius1
ZionTCD Unclaimed.
637
|
Posted - 2013.05.10 03:45:00 -
[594] - Quote
Disturbingly Bored wrote:Morathi III wrote: A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout
CQC Scout was the most efficient Heavy murderer there was last build, second only to skilled Mass Driver users. All they have to do is: GÇó Approach from non-direct angle and fire first shot GÇó Wait 1/4 second for the heavy to start turning GÇó Strafe in the direction the heavy is turning GÇó Fire second shot, possibly third, +50 WP I took the lesson from Annie Oakley II, and used it myself when I was getting sick of certain heavies on the opposite team. It was harder for me to kill Assaults as Scout than Heavies when I used it. Scout approaching HMG Heavy dead-on should honestly be certain death. It would be ridiculous otherwise.
have to agree with this, i picked up a militia suit and shotgun and did EXACTLY that when i saw really great Heavies on the enemy side (or idiots that pulled out the officer HMG/FG's)
now? both classes are a joke |
bill the noon
PSU GHOST SYNDICATE
5
|
Posted - 2013.05.10 04:13:00 -
[595] - Quote
Morathi III wrote: A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout
your worry about the weakest suit not being able to withstand damage from one of the highest dps weapons seems to be a common one. while i do not worry about the effects of the hmgs, probably out of pure selfishness clouding my mind, i am worried that the tanks blaster cannons make it hard for scouts to operate freely and should probably be nerfed. |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
6
|
Posted - 2013.05.10 05:00:00 -
[596] - Quote
I said I was gonna try running with an AR but today I still didnt even turn my ps3 on. I just dont see why I habe to switch to an AR just to be able to enjoy dust. I had put all my sp into heavy class. I had over 8 million sp and spect it all in heavy and can't even kill some players in militia suits. I think ill just sit out and wait and hope they redo the heavy class or give us a chance to respect again. I guess its a giod thing though cause now I give my girl and kids more time and get more sleep for work instead of playing dust all day |
Breakin Stuff
Goonfeet
849
|
Posted - 2013.05.10 05:13:00 -
[597] - Quote
Grenadez Rollack wrote:I said I was gonna try running with an AR but today I still didnt even turn my ps3 on. I just dont see why I habe to switch to an AR just to be able to enjoy dust. I had put all my sp into heavy class. I had over 8 million sp and spect it all in heavy and can't even kill some players in militia suits. I think ill just sit out and wait and hope they redo the heavy class or give us a chance to respect again. I guess its a giod thing though cause now I give my girl and kids more time and get more sleep for work instead of playing dust all day
when something ceases to be fun, then there's always stuff to do.
+1 |
XxWarlordxX97
Internal Error. Negative-Feedback
1693
|
Posted - 2013.05.10 05:18:00 -
[598] - Quote
Breakin Stuff wrote:Grenadez Rollack wrote:I said I was gonna try running with an AR but today I still didnt even turn my ps3 on. I just dont see why I habe to switch to an AR just to be able to enjoy dust. I had put all my sp into heavy class. I had over 8 million sp and spect it all in heavy and can't even kill some players in militia suits. I think ill just sit out and wait and hope they redo the heavy class or give us a chance to respect again. I guess its a giod thing though cause now I give my girl and kids more time and get more sleep for work instead of playing dust all day (when something ceases to be fun), then there's always stuff to do. +1
you fix it |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
|
Posted - 2013.05.10 05:29:00 -
[599] - Quote
Morathi III wrote:Hollow M Ling wrote:Currently I have been the MH-82 (I know not a smart move) but I've been doing decent...mostly because the people I've been facing stand still while I shoot them or if my teammates already did damage to the enemy and I just got lucky. It's getting less bad but against good players at range or cqc in adv or proto gear is just a pain. I hope the dev was right and soon we'll get a slight buff. Agree, i just dont want to see heavy killing anything without skill and tactic
Like the Tac-AR does now? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1530
|
Posted - 2013.05.10 05:38:00 -
[600] - Quote
Brought out Proto everything heavy + 2 complex dmg mods.
went 24-0 and 32-2 against organized players. They basically ran TOWARDS me for the most part. People really disrespected the heavy so much that they're running towards us again. Normally only noobs would do this, but hey, if you have a duvolle, then lolheavies.
It was a CQC map. Normally people would have had more caution when hearing a heavy, but I guess not. Btw, this map usually has 3+ heavies on it...this time it was just me, and some poor proto heavy on the other side.
I felt sorry for that guy. I got killed a few times in his proto stuff.
But yeah, this shows you can't have a heavy suit as your primary class, as it suits certain maps, at certain areas. Wanna make money and not get frustrated, have an Assault class, and when the map you're most comfortable with as a heavy comes around, pull it.
Til they fix it, that's the only solution I have. |
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
153
|
Posted - 2013.05.10 05:38:00 -
[601] - Quote
30 pages of heavys crying out
1 years worth of HMG data
0 good responses from CCP.
Remnant seems completely confused. Maybe if he and the rest of CCP actually TRIED there game on a real server and not a local connection they could of gotton proper feedback.
You release a build with obviously broken things - how? Why? Why did this build get pushed through? Really - I used to help maintain a Minecraft server - if we changed a mod and didn't explain it to the people who used our server we'd expect outrage and no excuses we give them would suppress that we arbitrarily decided how they were going to enjoy a game they've already been enjoying for some time. They were already asking for changes to the server - if we ignored them for our own ideals we'd be taking a dump on the people who support us and helped donate to keep the dedicated server paid for.
Guess what you just did CCP? |
XxWarlordxX97
Internal Error. Negative-Feedback
1693
|
Posted - 2013.05.10 06:01:00 -
[602] - Quote
I want my old HMG it did it's job |
XxWarlordxX97
Internal Error. Negative-Feedback
1693
|
Posted - 2013.05.10 06:05:00 -
[603] - Quote
XxWarlordxX97 wrote:I want my old HMG it did it's job
It made me aaaaaaaaa me |
Snagman 313
Carbon 7
73
|
Posted - 2013.05.10 06:11:00 -
[604] - Quote
I want my Replication build Boundless HMG, then we'll have a good laugh!!!!
Snag |
General Tiberius1
ZionTCD Unclaimed.
638
|
Posted - 2013.05.10 06:17:00 -
[605] - Quote
Snagman 313 wrote:I want my Replication build Boundless HMG, then we'll have a good laugh!!!!
Snag
i miss replication heavy stats |
XxWarlordxX97
Internal Error. Negative-Feedback
1696
|
Posted - 2013.05.10 06:24:00 -
[606] - Quote
I miss the heavy being good at fighting |
SoTa of PoP
Circle of Huskarl Minmatar Republic
154
|
Posted - 2013.05.10 06:38:00 -
[607] - Quote
I think it's time they gave heavies grappling hooks. :D |
Protoman Is God
Red and Silver Hand Amarr Empire
179
|
Posted - 2013.05.10 06:40:00 -
[608] - Quote
they should just let me strap an HMG on to an assault suit already tbh. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
154
|
Posted - 2013.05.10 06:45:00 -
[609] - Quote
Protoman Is God wrote:they should just let me strap an HMG on to an assault suit already tbh. Why would they with SMG around? It's the same weapon - but SMG actually gets kills. |
Flamesea
Shadow Company HQ
10
|
Posted - 2013.05.10 07:28:00 -
[610] - Quote
Only HMG I have found usable now is that last burst model ( Kirin or smth?) that has 4000rpm.. but it costs like 72k+ and you really need to have good aim with it. |
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
7
|
Posted - 2013.05.10 07:33:00 -
[611] - Quote
I want my sp back. I'll go scout or assault |
Bethhy
Not Guilty EoN.
30
|
Posted - 2013.05.10 08:05:00 -
[612] - Quote
nerf badminton never works, u cant wack the nerf birdie to either side of the game court and forget about the middle
|
Musta Tornius
BetaMax. CRONOS.
330
|
Posted - 2013.05.10 09:31:00 -
[613] - Quote
So, could we get a CCP dev to pipe in with their intended course for adjusting HMG as I'm sure the community has voiced their opinion loud enough by now? |
Eisen Sonnet
S.e.V.e.N. Gentlemen's Agreement
5
|
Posted - 2013.05.10 09:40:00 -
[614] - Quote
Flamesea wrote:Only HMG I have found usable now is that last burst model ( Kirin or smth?) that has 4000rpm.. but it costs like 72k+ and you really need to have good aim with it.
Six Kin Burst Heavy Machine Gun ? In general I've had more luck with Burst HMG's during this build since we are stuck fighting close range anyways. I like the Six-Kin too, but for that price I wouldn't recommend it for pugs. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:48:00 -
[615] - Quote
Six Kin Burst was awesome pre-nerf. You could kill people in single bursts easily. **** was terrifying, as well it should have been.
Gun cost like 200k by itself. |
General Tiberius1
ZionTCD Unclaimed.
639
|
Posted - 2013.05.10 10:03:00 -
[616] - Quote
Himiko Kuronaga wrote:Six Kin Burst was awesome pre-nerf. You could kill protos in single bursts easily. **** was terrifying, as well it should have been.
Gun cost like 200k by itself.
now a semi-cheap PoS |
Aoena Rays
Bragian Order Amarr Empire
12
|
Posted - 2013.05.10 10:04:00 -
[617] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=780899 read iiiiiiiiiiiittttttttttttttttttttttttttttttttttt |
Eisen Sonnet
S.e.V.e.N. Gentlemen's Agreement
5
|
Posted - 2013.05.10 10:13:00 -
[618] - Quote
Aoena Rays wrote:https://forums.dust514.com/default.aspx?g=posts&m=780899 read iiiiiiiiiiiittttttttttttttttttttttttttttttttttt
Glorious! |
Musta Tornius
BetaMax. CRONOS.
330
|
Posted - 2013.05.10 10:15:00 -
[619] - Quote
For those that were following this thead, HMG is getting boosted to 18 dmg with 5% less dispersion. All handheld weapons are getting a blanket 10% increase to weapon damage. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 10:15:00 -
[620] - Quote
That buff is going to result in a river of tears.
I can't wait. |
|
ChromeBreaker
SVER True Blood Unclaimed.
447
|
Posted - 2013.05.10 10:42:00 -
[621] - Quote
/o\ a blanket increase!
lasers, grenades, forge guns, tacticals, tanks.... this could break things more than the nerf!
|
Master Jaraiya
Ultramarine Corp Orion Empire
29
|
Posted - 2013.05.10 10:42:00 -
[622] - Quote
Darken-Sol wrote:try heavy AR. its pretty beasty, use the toxin on pesty scouts. i dont even bother aiming. fire a full clip reload. repeat til ur outta ammo. uprising blows
Hmm about 1000 hp + about 300 rounds total with no Eq.slots and very few supply depots is not a very viable scenario. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 10:43:00 -
[623] - Quote
Buffs are a beautiful thing, man.
Arms race > Nerf race |
ChromeBreaker
SVER True Blood Unclaimed.
447
|
Posted - 2013.05.10 10:48:00 -
[624] - Quote
Himiko Kuronaga wrote:Buffs are a beautiful thing, man.
Arms race > Nerf race
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
The only problem was the HMG!!! everything else, dmg - hp profiles were almost perfect!
AR's are dangerous but not op (if you can hit which is a seperate issue)
AV/Tank is almost perfect (might change with skill fix)
..... |
J Lav
Opus Arcana Orion Empire
62
|
Posted - 2013.05.10 11:00:00 -
[625] - Quote
ChromeBreaker wrote:Himiko Kuronaga wrote:Buffs are a beautiful thing, man.
Arms race > Nerf race Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The only problem was the HMG!!! everything else, dmg - hp profiles were almost perfect! AR's are dangerous but not op (if you can hit which is a seperate issue) AV/Tank is almost perfect (might change with skill fix) .....
There's more going on than just a damage increase across the board. -Dispersion is being addressed, Range is being addressed, and the HMG is getting more of a damage increase than others. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 11:03:00 -
[626] - Quote
Range isn't being addressed yet but yea, it's on the way.
Sort of.
I've got my damage now, at least... thats half the battle. |
ChromeBreaker
SVER True Blood Unclaimed.
447
|
Posted - 2013.05.10 11:05:00 -
[627] - Quote
J Lav wrote:ChromeBreaker wrote:Himiko Kuronaga wrote:Buffs are a beautiful thing, man.
Arms race > Nerf race Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo The only problem was the HMG!!! everything else, dmg - hp profiles were almost perfect! AR's are dangerous but not op (if you can hit which is a seperate issue) AV/Tank is almost perfect (might change with skill fix) ..... There's more going on than just a damage increase across the board. -Dispersion is being addressed, Range is being addressed, and the HMG is getting more of a damage increase than others.
Yeah i agree this is healthy for the HMG
But its going to throw the balance of the other weapons |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 11:08:00 -
[628] - Quote
One thing is for sure.
People gonna be dying a hell of a lot faster now. |
ChromeBreaker
SVER True Blood Unclaimed.
448
|
Posted - 2013.05.10 11:43:00 -
[629] - Quote
Himiko Kuronaga wrote:One thing is for sure.
People gonna be dying a hell of a lot faster now.
I dont feel this is a good thing... removes more of the gungame.
All those times you "just" get into cover... |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
16
|
Posted - 2013.05.10 11:55:00 -
[630] - Quote
Day 4 of HMG nerf...It has been a hard few days, the enemy has me pined down. My HMG doesn't output enough damage, the range is to short to suppress the enemy. I may not last much longer, there doesn't seem to be any hope. But on this day I hear news from the higher ups, they have declared my weapon will have upgraded ammunition for higher dmg and range. I may now just survive this fight. |
|
Big Popa Smurff
Seraphim Initiative. CRONOS.
173
|
Posted - 2013.05.10 12:35:00 -
[631] - Quote
So they've buffed our HMG, how is it? Im at work so i cant check. too excited to wait. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
87
|
Posted - 2013.05.10 13:24:00 -
[632] - Quote
If they haven't addressed the problem of range, then the HMG is still broken. |
Disturbingly Bored
Universal Allies Inc.
196
|
Posted - 2013.05.10 13:31:00 -
[633] - Quote
Dis Cord wrote:If they haven't addressed the problem of range, then the HMG is still broken.
The stats make it a lumbering bruiser now, dying at long range. Which is probably the only role for heavy that's actually balanced and still fun to play. (Mid-long range heavy is what was broken in the last build.) |
Blammmo
Better Hide R Die
28
|
Posted - 2013.05.10 13:36:00 -
[634] - Quote
Can't wait to try out the HMG again, it would be nice to have paper thin scout shotties fear it again |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
89
|
Posted - 2013.05.10 13:42:00 -
[635] - Quote
Disturbingly Bored wrote:Dis Cord wrote:If they haven't addressed the problem of range, then the HMG is still broken. The stats make it a lumbering bruiser now, dying at long range. Which is probably the only role for heavy that's actually balanced and still fun to play. (Mid-long range heavy is what was broken in the last build.)
I disagree. I think that this game's concept of range is the core problem. It is unique to this game, and there's a reason for that. Hard range is a terrible mechanic for weapon differentiation. I know they said they will fix that, but it still begs the question of why a HMG is out ranged by High School quarterbacks. |
Disturbingly Bored
Universal Allies Inc.
196
|
Posted - 2013.05.10 14:04:00 -
[636] - Quote
Dis Cord wrote:I disagree. I think that this game's concept of range is the core problem. It is unique to this game, and there's a reason for that. Hard range is a terrible mechanic for weapon differentiation. I know they said they will fix that, but it still begs the question of why a HMG is out ranged by High School quarterbacks.
So, all honesty here:
If they removed the "disappearing bullets" mechanic, they're probably going to mess with shot dispersion and make it kick like a mule to the point that HMG is only really useful at the current ranges anyway.
I don't see longer-range HMG Heavy coming back anytime soon, even with everything CCP said being implemented. But, my crystal ball is as good as yours, so we'll have to wait and see. I'm happy with the changes for now. |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
90
|
Posted - 2013.05.10 14:06:00 -
[637] - Quote
Disturbingly Bored wrote:Dis Cord wrote:I disagree. I think that this game's concept of range is the core problem. It is unique to this game, and there's a reason for that. Hard range is a terrible mechanic for weapon differentiation. I know they said they will fix that, but it still begs the question of why a HMG is out ranged by High School quarterbacks. So, all honesty here: If they removed the "disappearing bullets" mechanic, they're probably going to mess with shot dispersion and make it kick like a mule to the point that HMG is only really useful at the current ranges anyway. I don't see longer-range HMG Heavy coming back anytime soon, even with everything CCP said being implemented. But, my crystal ball is as good as yours, so we'll have to wait and see. I'm happy with the changes for now.
I want the HMGs handling factor to be kick. But even then, ranges need to be stretched substantially.
They've built weapon differentiation around ridiculous ranges. This is the core of the problem. |
Himiko Kuronaga
SyNergy Gaming EoN.
382
|
Posted - 2013.05.10 14:26:00 -
[638] - Quote
With the exception of the Assault HMG, it handles like a flame thrower currently.
That said, it's a damn effective flame thrower. Not the way I want it balanced, but I can't deny the results it yields... |
HowDidThatTaste
Imperfects Negative-Feedback
2472
|
Posted - 2013.05.10 14:31:00 -
[639] - Quote
Balance is close at hand the new damage buff makes the gun fun again! We will still have to work on range but at least we are viable again!
Happy happy happy |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.05.10 14:32:00 -
[640] - Quote
Himiko Kuronaga wrote:With the exception of the Assault HMG, it handles like a flame thrower currently.
That said, it's a damn effective flame thrower. Not the way I want it balanced, but I can't deny the results it yields...
See, if they just changed the graphic to a flame and renamed the weapon, I'd be satisfied with it's current stats.
And I would also change my spec immediately....lol.... |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1533
|
Posted - 2013.05.10 17:00:00 -
[641] - Quote
Last thread bump by me. Just wanted to thank all the heavies for contributing their opinions and ideas in this thread. We got a damage increase, and a spread reduction. The spread reduction means you'll see slightly more range.
So I guess the data showed allot less heavies on the battlefield. I didn't expect a fix THIS quick tbh
Thank you CCP. |
Snagman 313
Carbon 7
74
|
Posted - 2013.05.10 17:16:00 -
[642] - Quote
Victory my brothers and sisters!!!!
The Heavy Core has stood it's ground, we shouted, screamed, howled and roared then the Devs listened to our plight.
Amongst all the hate, whining and anger against us on these forums we were not forgotten!!!
I say thank you CCP!!!
Now my brothers and sisters let us set the universe ablaze and show everyone how Heavies wage war!!!!! |
HowDidThatTaste
Imperfects Negative-Feedback
2472
|
Posted - 2013.05.10 18:46:00 -
[643] - Quote
Just to be clear the friendship we showed here is now over I plan on decimating all you fellow heavies on the battelfield.
May you die gloriously at the hands of my meat grinder! |
Snagman 313
Carbon 7
75
|
Posted - 2013.05.10 18:50:00 -
[644] - Quote
HowDidThatTaste wrote:Just to be clear the friendship we showed here is now over I plan on decimating all you fellow heavies on the battelfield. May you die gloriously at the hands of my meat grinder!
And the same you sir, may your kills be plenty but pray you don't face me.
See you on the battlefield
Snag |
semperfi1999
Internal Error. Negative-Feedback
430
|
Posted - 2013.05.10 18:50:00 -
[645] - Quote
Well it was fun while it lasted. Rushing you guys that carried HMGs and meleeing you to death while only taking 200 dmg was delicious. And perhaps next time there is a huge nerf maybe you will actually sit and listen to the complaints/issues that are noted instead of instantly saying HTFU like you have done previously. Honestly the HMG did need this adjustment and I am glad you guys got it. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
270
|
Posted - 2013.05.10 18:53:00 -
[646] - Quote
Im just glad to see that the system actually works... a game-breaking issue arose, players from all corners of the globe chimed in to give the devs insight, and the devs acted..ALL within a 4 day span!!
impressive by any standards in gaming, and shows theres still hope...
"just when I thought I was out... they pulled me back in" |
DJINN Marauder
Hellstorm Inc League of Infamy
549
|
Posted - 2013.05.10 19:00:00 -
[647] - Quote
Damn.. Well I guess that ends my days of tanking HMG dmg with scout... Lol
Awesome job heavies for sticking through it and thanks CCP! |
XxWarlordxX97
Internal Error. Negative-Feedback
1706
|
Posted - 2013.05.10 19:49:00 -
[648] - Quote
How much damage does it do? |
XxWarlordxX97
Internal Error. Negative-Feedback
1706
|
Posted - 2013.05.10 19:51:00 -
[649] - Quote
HowDidThatTaste wrote:Just to be clear the friendship we showed here is now over I plan on decimating all you fellow heavies on the battelfield. May you die gloriously at the hands of my meat grinder!
Die never heard of the word |
Schalac 17
Murderz for hire
95
|
Posted - 2013.05.10 19:52:00 -
[650] - Quote
So the 1 level I put into AR is now wasted? I call for a SP refund NOAW. |
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
23
|
Posted - 2013.05.10 19:58:00 -
[651] - Quote
Disturbingly Bored wrote:Morathi III wrote: A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout
CQC Scout was the most efficient Heavy murderer there was last build, second only to skilled Mass Driver users.
lasers, bro. lasers. |
Frodaris Sortana 2100058545
DUST University Ivy League
56
|
Posted - 2013.05.10 20:02:00 -
[652] - Quote
Major props goes to the legions of heavies for giving the constructive feedback that CCP needed to see, now you guys got some reasonable buffs out of it!
I look forward to being murdered just a bit more frequently by you guys soon enough. :D |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
23
|
Posted - 2013.05.10 20:07:00 -
[653] - Quote
HowDidThatTaste wrote:Just to be clear the friendship we showed here is now over I plan on decimating all you fellow heavies on the battelfield. May you die gloriously at the hands of my meat grinder!
come at me, bro |
XxWarlordxX97
Internal Error. Negative-Feedback
1707
|
Posted - 2013.05.10 20:07:00 -
[654] - Quote
Frodaris Sortana 2100058545 wrote:Major props goes to the legions of heavies for giving the constructive feedback that CCP needed to see, now you guys got some reasonable buffs out of it!
I look forward to being murdered just a bit more frequently by you guys soon enough. :D
sounds fun |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.05.10 23:35:00 -
[655] - Quote
Lance 2ballzStrong wrote:Ludvig Enraga wrote:Lance 2ballzStrong wrote:Ludvig Enraga wrote:I love this thread. CCP takes out the 'Heavy + HMG = I win button' and here comes a river of tears. It's funny to think that all those ppl that thought they had gun skills now realize that they did not have anything that CCP did not spoon feed them. I'm doing great with my assault fit... don't know how you think Heavy + HMG = no skill. I was an assault player before going heavy. Pretty sure playing as Assault is FAR easier than playing as a heavy...just an FYI cuz you sound like you've never played as a heavy. I also think that assault fits are also easy mode. I played as a heavy in the build before the chromosome, so two build ago iirc. In my opinion Dust was built around AR, HMG and Tanks that were the only viable options for combat. Logibros also got to eat a piece of cake as support. Everything else in the game was marginalizd and squized to far periphery. So much for diversity. Pretty sure there's more Assault players / logis than there are heavies. Everything else just leaves scout... you mad about scout? Why don't you make a feedback thread and not come into a heavy thread and talk about lack of skill
I do post everywhere. What happened to Heavy and HMG 5 days ago has been scout's baseline for the past 8 months. Just wanted to make an observation that the majority of ppl would not care about game or weapon imbalance so long as they got their piece of pie. HMG and Heavy got the shaft the same way half the weapons, and, yes, scout have been getting for the majority of the game, but it's only now there is this massive outrage: "Oh, look, CCP, this game is so unbalanced". It has been this way for months now and I bet half the ppl who post in this thread did not even care to notice. You know what I am saying? I am just saying. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1547
|
Posted - 2013.05.10 23:56:00 -
[656] - Quote
Ludvig Enraga wrote:I do post everywhere. What happened to Heavy and HMG 5 days ago has been scout's baseline for the past 8 months. Just wanted to make an observation that the majority of ppl would not care about game or weapon imbalance so long as they got their piece of pie. HMG and Heavy got the shaft the same way half the weapons, and, yes, scout have been getting for the majority of the game, but it's only now there is this massive outrage: "Oh, look, CCP, this game is so unbalanced". It has been this way for months now and I bet half the ppl who post in this thread did not even care to notice. You know what I am saying? I am just saying.
I know what you're saying, but if people don't post about scouts, who's to know?
I know scouts CPU and PG is **** poor, but other than that, I can't have a valid opinion on the matter cuz I don't play the class. I played it for a while a few builds back, but to go into detail, I can't. Same with the current problem HAV's have right now.
I know CCP nerfed the PG, and lowered HP on the top tiered HAV's currently. That's all I know about them, so I won't have a valid opinion on the matter.
Hence I won't make a thread about those things, BUT people who know about them should. This thread was lucky enough to succeed due to the amount of heavies that felt they got nerfed too hard. Everyone came in here and gave their opinions on the matter.
People should create threads about the scout suit. I haven't seen much, and if I didn't know the problems the scout suit has, I won't have thought there was a problem at all! |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
16
|
Posted - 2013.05.10 23:59:00 -
[657] - Quote
The HMG seems to be in working order. But on a side note....that Tac AR |
SoTa of PoP
Circle of Huskarl Minmatar Republic
174
|
Posted - 2013.05.11 00:01:00 -
[658] - Quote
Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. |
General Tiberius1
ZionTCD Unclaimed.
650
|
Posted - 2013.05.11 00:02:00 -
[659] - Quote
Lance 2ballzStrong wrote:Ludvig Enraga wrote:I do post everywhere. What happened to Heavy and HMG 5 days ago has been scout's baseline for the past 8 months. Just wanted to make an observation that the majority of ppl would not care about game or weapon imbalance so long as they got their piece of pie. HMG and Heavy got the shaft the same way half the weapons, and, yes, scout have been getting for the majority of the game, but it's only now there is this massive outrage: "Oh, look, CCP, this game is so unbalanced". It has been this way for months now and I bet half the ppl who post in this thread did not even care to notice. You know what I am saying? I am just saying. I know what you're saying, but if people don't post about scouts, who's to know? I know scouts CPU and PG is **** poor, but other than that, I can't have a valid opinion on the matter cuz I don't play the class. I played it for a while a few builds back, but to go into detail, I can't. Same with the current problem HAV's have right now. I know CCP nerfed the PG, and lowered HP on the top tiered HAV's currently. That's all I know about them, so I won't have a valid opinion on the matter. Hence I won't make a thread about those things, BUT people who know about them should. This thread was lucky enough to succeed due to the amount of heavies that felt they got nerfed too hard. Everyone came in here and gave their opinions on the matter. People should create threads about the scout suit. I haven't seen much, and if I didn't know the problems the scout suit has, I won't have thought there was a problem at all!
i played around with the dragonfly suit last build, and i can say without a doubt that with a sniper rifle or shotgun, they were the bane of heavies or stupid assault guys. a militia shotgun and i could slaughter people in CQC.
now? i can't say except from the recieving end. the shotgun and sniper rifle both seem weaker and that makes me sad |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
16
|
Posted - 2013.05.11 00:03:00 -
[660] - Quote
SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. |
|
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
28
|
Posted - 2013.05.11 00:09:00 -
[661] - Quote
SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side.
this is true |
SoTa of PoP
Circle of Huskarl Minmatar Republic
175
|
Posted - 2013.05.11 00:14:00 -
[662] - Quote
Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself.
Heavies are lucky to have so many forum warriors AND passionate players. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1548
|
Posted - 2013.05.11 00:24:00 -
[663] - Quote
SoTa of PoP wrote:Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself. Heavies are lucky to have so many forum warriors AND passionate players.
forum warriors ftw! |
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.11 00:54:00 -
[664] - Quote
Lance 2ballzStrong wrote:SoTa of PoP wrote:Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself. Heavies are lucky to have so many forum warriors AND passionate players. forum warriors ftw!
Heavies FTW! |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
102
|
Posted - 2013.05.11 00:59:00 -
[665] - Quote
At least, there are enough forum warriors in this thread that speak reason. |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
18
|
Posted - 2013.05.11 01:00:00 -
[666] - Quote
I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 01:17:00 -
[667] - Quote
SoTa of PoP wrote:Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself. Heavies are lucky to have so many forum warriors AND passionate players.
I am a dust warrior FEAR MY NAME |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 01:18:00 -
[668] - Quote
Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me.
I can't wait too |
General Tiberius1
ZionTCD Unclaimed.
654
|
Posted - 2013.05.11 01:46:00 -
[669] - Quote
XxWarlordxX97 wrote:Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. I can't wait too
already been doing so.
oh, and 6 heavies in a squad is hilarious
(need nano hives though) |
Schalac 17
Murderz for hire
102
|
Posted - 2013.05.11 02:12:00 -
[670] - Quote
TARs have always beaten heavies. In the last build I had AR Pro trained and SS and my TAR always beat a heavy. TAR is the battle rifle of DUST. I am surprised that it took so long for everyone else to see this. Maybe it was because the GEK just destroyed everything. Oh, and the Viziam...
What hurt HMG the most though wasn't the damage nerf. It was the range reduction. CCP placated the scrub heavies with 18 damage. Damage was never the problem. The reduced range on top of SS nerf is what killed the HMG. Take away my damage. Put me back to Uprising HMG damage, but give me back chromozone base HMG and assault HMG range. Then we will truly see AR users cry. Because there was not much difference between AR and HMG in chromozone. A few meters that our fatasses could cover easily to apply full damage. SS is what hurt us as percentiles grow greater the more they are applied.
I find the damage buff to be a placebo. CCP leading us into a new role. Fuxx that shite. We as heavies are the catalyst of an offensive push, we are the ones people follow into enemy territory. For us to go 30+ pages and then accept this new role of defense after playing a pusher for so long is asinine. I'm against it.
That is my battle cry. I'M AGAINST IT. I do not want to be cordoned off into a small section of the map because I am a heavy. I do not want to have to sit on an objective waiting for the enemy to assault it because of the suit I am wearing. I AM AGAINST IT! It is silly to even request that of me. I am a pusher. I move the front line. It's what I am made for. CCP be damned |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 03:19:00 -
[671] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. I can't wait too already been doing so. oh, and 6 heavies in a squad is hilarious (need nano hives though)
I don't like you right now |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:01:00 -
[672] - Quote
And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. |
Smooth Head
Vherokior Combat Logistics Minmatar Republic
29
|
Posted - 2013.05.11 04:04:00 -
[673] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! This post is just evidence of how bad CCP are when it comes to running a beta or developing an FPS.
An eternity of beta to release with basic design flaws that would be obvious to anyone.
You know a game is bad when the developer either hides or fudges the player numbers. |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:07:00 -
[674] - Quote
Smooth Head wrote:
You know a game is bad when the developer either hides or fudges the player numbers.
So you think the recent addition of adding pod pilots to the log in screen of DUST is a coverup? Because I can tell you as soon as I saw 50000+ on DUST I logged into EVE and it was at 48000.
|
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:08:00 -
[675] - Quote
Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread.
are you calling me a scrub? |
Smooth Head
Vherokior Combat Logistics Minmatar Republic
29
|
Posted - 2013.05.11 04:11:00 -
[676] - Quote
Schalac 17 wrote:Smooth Head wrote:
You know a game is bad when the developer either hides or fudges the player numbers.
So you think the recent addition of adding pod pilots to the log in screen of DUST is a coverup? Because I can tell you as soon as I saw 50000+ on DUST I logged into EVE and it was at 48000. Point proven I would think.
EVE players are savvy, scrubs would assume TURD 514 was humming. |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:13:00 -
[677] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had?
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1551
|
Posted - 2013.05.11 04:24:00 -
[678] - Quote
Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread.
Don't think heavies forgot about this thread, just that any comment a dev has to make regarding the matter will be here.
Heavies are free to discuss the changes, just don't expect a dev to say anything about it in here
Edit: Don't know why you felt the need to call people scrubs btw. |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:26:00 -
[679] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had?
I like this guy, he knows nothing about me |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:27:00 -
[680] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had?
Yes damage was a problem, 20 kill assets is bad |
|
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:32:00 -
[681] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? I like this guy, he knows nothing about me Well then that is because you weren't a heavy, or if you were, you weren't worth learning your name. |
Blammmo
Better Hide R Die
28
|
Posted - 2013.05.11 04:32:00 -
[682] - Quote
Thank you CCP for listening to your community, the HMG is once again a feared weapon on the battlefield, IMO, it's perfect, the proto carves turkeys and the standard still puts up a bit of a fight with good aim and some luck! I'm a happy fat bastard |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:34:00 -
[683] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem.
|
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:41:00 -
[684] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? I like this guy, he knows nothing about me Well then that is because you weren't a heavy, or if you were, you weren't worth learning your name. What is your KD scrub |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:43:00 -
[685] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem. Damage and range was the problem |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:48:00 -
[686] - Quote
XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1551
|
Posted - 2013.05.11 04:48:00 -
[687] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem.
ALL weapons got a 10% dmg increase? WTF's your problem? |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:51:00 -
[688] - Quote
Lance 2ballzStrong wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: are you calling me a scrub?
Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem. ALL weapons got a 10% dmg increase? WTF's your problem?
I'm happy |
Lance 2ballzStrong
SyNergy Gaming EoN.
1551
|
Posted - 2013.05.11 04:52:00 -
[689] - Quote
XxWarlordxX97 wrote:I'm happy
yea we all are. I don't get what this guy's problem is...
Is he the first legit person to be angry over the heavy buff?
#umadbroyolo |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:53:00 -
[690] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 04:55:00 -
[691] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:I'm happy yea we all are. I don't get what this guy's problem is... Is he the first legit person to be angry over the heavy buff? #umadbroyolo
He's funny |
SoTa of PoP
Circle of Huskarl Minmatar Republic
180
|
Posted - 2013.05.11 04:56:00 -
[692] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. Schalac I know you have good intentions but pick your targets better.
Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :( |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:59:00 -
[693] - Quote
Lance 2ballzStrong wrote:
ALL weapons got a 10% dmg increase? WTF's your problem?
How about the fact that 1 million damage per shot is worthless if you can't shoot further than you could ****. That is the problem and before CCP nerfed HMG range with the removal of SS and for an added bonus, just for us, we would of been able to stand toe to toe with AR users and hold our own. Now though we get destroyed by all classes because if you can one shot us we can't track you as well and if you are outside our range we just simply cannot damage you. THIS IS EVERY AR USER IN THE GAME. I CCP gives us back our prenerf range on HMG, a short 3-5 meter jog wil put us in optimal of a GEK. As it stands though we now need to run 20-25 into fire to get into optimal, a heavy doesn't circle strafe. |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 05:07:00 -
[694] - Quote
SoTa of PoP wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :( And that is what is sad. The other weapons do not need a range buff. I feel that every weapon as it stands today is good for what it is doing. Minus the HMG. The HMG should have the range of the assault HMG and the assault HMG needs to go back to it's range it had in chromozone. Take away the damage buff that was really just a hotfix to placate the masses and let us compete with the ARs. If we can't compete with the ARs then we as HMG wielders are worthless. I'm not even saying to give us the range the AR has, just what we had in chromozone, which was slightly shorter than the AR range, but it let us be competitive. |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 05:07:00 -
[695] - Quote
SoTa of PoP wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :(
I was having some fun |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:14:00 -
[696] - Quote
XxWarlordxX97 wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. I can't wait too already been doing so. oh, and 6 heavies in a squad is hilarious (need nano hives though) I don't like you right now
<3
it's fun, trust me |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:15:00 -
[697] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub?
i am |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:16:00 -
[698] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad
back to an average 8-12 kills a match, but still also making about 24~ish assists |
SoTa of PoP
Circle of Huskarl Minmatar Republic
180
|
Posted - 2013.05.11 05:17:00 -
[699] - Quote
Schalac 17 wrote:
And that is what is sad. The other weapons do not need a range buff. I feel that every weapon as it stands today is good for what it is doing. Minus the HMG. The HMG should have the range of the assault HMG and the assault HMG needs to go back to it's range it had in chromozone. Take away the damage buff that was really just a hotfix to placate the masses and let us compete with the ARs. If we can't compete with the ARs then we as HMG wielders are worthless. I'm not even saying to give us the range the AR has, just what we had in chromozone, which was slightly shorter than the AR range, but it let us be competitive.
Sadly every weapon in this game needs a brand/character that defines it differently. CCP wants HMG to be an automatic shotgun that can reach a little bit so it can possibly defend an area half-well. Even with the buff the other weapons get we'll probably see the most benefit from it.
XxWarlordxX97 wrote:SoTa of PoP wrote:Schalac 17 wrote: Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same.
Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :( I was having some fun Sorry to ruin your fun xD
What's your KDR warlord? Mines like 4.15 now. Terrible I know :( |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:19:00 -
[700] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together
but.....but....i thought we were scrub buddies!
lol, i stopped carring about KDR and just play for fun now sota |
|
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:21:00 -
[701] - Quote
SoTa of PoP wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :(
right back at chromosome minus SS |
SoTa of PoP
Circle of Huskarl Minmatar Republic
181
|
Posted - 2013.05.11 05:22:00 -
[702] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together but.....but....i thought we were scrub buddies! You guys should be scrub buddies.
Let the real heavies handle the battlefields. |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:27:00 -
[703] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together but.....but....i thought we were scrub buddies! You guys should be scrub buddies. Let the real heavies handle the battlefields.
lol, so chicago cubs guy right?
also, i refuse to like your alt |
SoTa of PoP
Circle of Huskarl Minmatar Republic
181
|
Posted - 2013.05.11 05:31:00 -
[704] - Quote
That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:41:00 -
[705] - Quote
SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me.
nvr run into him
i wanna fight him |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 05:41:00 -
[706] - Quote
Honestly, you guys can take your little damage boost and have fun with it while you are still nerfed in oblivion. I hate it. I need to use an assault HMG just to feel like I used to with being able to attack people that are assaulting me. But if CCP wants the heavy class to be a point defense, then buff our suits. I don't mean a little buff, I mean a real point defense buff. As a defensive character I should be able to take 3 blasts from the opposition before I am dead. That would mean that I need enough HP to eat 2 FG shells before I die as a heavy. Dead nuts full impact FG shells should not kill a defensive character such as a heavy if it is supposed to be viable at all in it's role. That would mean that SG shells are now going to be nothing more than slight annoyances to heavies. That would mean that AR users would run out of ammo before they killed a heavy. If CCP really wants the heavy to be point defense, then give us the means to be that role. Because as of now 1-2 SG shells we are dead, HMG ain't killing them scouts before they get on top of us. 1 FG shell we are dead, what good is a point defense that can be 1 shot?
I honestly think that CCP nerfed HMG because some dev got owned by chicago multiple times. So he took away what killed him and now he can continue to play in his own little world unhindered. |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 05:43:00 -
[707] - Quote
Schalac 17 wrote:Honestly, you guys can take your little damage boost and have fun with it while you are still nerfed in oblivion. I hate it. I need to use an assault HMG just to feel like I used to with being able to attack people that are assaulting me. But if CCP wants the heavy class to be a point defense, then buff our suits. I don't mean a little buff, I mean a real point defense buff. As a defensive character I should be able to take 3 blasts from the opposition before I am dead. That would mean that I need enough HP to eat 2 FG shells before I die as a heavy. Dead nuts full impact FG shells should not kill a defensive character such as a heavy if it is supposed to be viable at all in it's role. That would mean that SG shells are now going to be nothing more than slight annoyances to heavies. That would mean that AR users would run out of ammo before they killed a heavy. If CCP really wants the heavy to be point defense, then give us the means to be that role. Because as of now 1-2 SG shells we are dead, HMG ain't killing them scouts before they get on top of us. 1 FG shell we are dead, what good is a point defense that can be 1 shot?
I honestly think that CCP nerfed HMG because some dev got owned by chicago multiple times. So he took away what killed him and now he can continue to play in his own little world unhindered.
the heavy and it's weapons have been nerfed so often, i take what i can get these days |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 05:51:00 -
[708] - Quote
SoTa of PoP wrote:Schalac 17 wrote:
And that is what is sad. The other weapons do not need a range buff. I feel that every weapon as it stands today is good for what it is doing. Minus the HMG. The HMG should have the range of the assault HMG and the assault HMG needs to go back to it's range it had in chromozone. Take away the damage buff that was really just a hotfix to placate the masses and let us compete with the ARs. If we can't compete with the ARs then we as HMG wielders are worthless. I'm not even saying to give us the range the AR has, just what we had in chromozone, which was slightly shorter than the AR range, but it let us be competitive.
Sadly every weapon in this game needs a brand/character that defines it differently. CCP wants HMG to be an automatic shotgun that can reach a little bit so it can possibly defend an area half-well. Even with the buff the other weapons get we'll probably see the most benefit from it. XxWarlordxX97 wrote:SoTa of PoP wrote:Schalac 17 wrote: Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same.
Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :( I was having some fun Sorry to ruin your fun xD What's your KDR warlord? Mines like 4.15 now. Terrible I know :( Why do you want to know |
SoTa of PoP
Circle of Huskarl Minmatar Republic
181
|
Posted - 2013.05.11 05:54:00 -
[709] - Quote
XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 05:54:00 -
[710] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. nvr run into him i wanna fight him
He is a very good heavy |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 05:55:00 -
[711] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance.
are you mad or something? |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 05:57:00 -
[712] - Quote
General Tiberius1 wrote:
the heavy and it's weapons have been nerfed so often, i take what i can get these days
Well, I was born in august of 2012 but only got to play since february of 2013 due to real life hindrances. But if I was around for all the HMG nerfs I would be just as vocal then as I am now. Every game I play I gravitate toward suppression and LMG/HMG. It is what I am good at. Pushing lines and providing fire support. Never once have I ever thought of a machine gun as a defensive only weapon. CCP obviously never heard of fire teams, where one guy fires and carries the gun and the other guy carries the tripod and ammo, in an offensive maneuver. Why did they do that? To push the line and provide suppressive fire during an assault. Luckily, we as heavies do not need an A-gunner because our suit is the A-gunner. No, in this game we just need the enemy to be dumb enough to come into our range because we really have none. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
181
|
Posted - 2013.05.11 05:58:00 -
[713] - Quote
XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 06:01:00 -
[714] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D
6.01 |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 06:02:00 -
[715] - Quote
XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D 6.01 I think it is |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 06:08:00 -
[716] - Quote
It's bad too |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 06:11:00 -
[717] - Quote
XxWarlordxX97 wrote:General Tiberius1 wrote:SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. nvr run into him i wanna fight him He is a very good heavy
top on the leaderboards, i wanna see him in action (even if it's against me) |
XxWarlordxX97
Internal Error. Negative-Feedback
1708
|
Posted - 2013.05.11 06:13:00 -
[718] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. nvr run into him i wanna fight him He is a very good heavy top on the leaderboards, i wanna see him in action (even if it's against me)
He will give you a good fight |
General Tiberius1
ZionTCD Unclaimed.
655
|
Posted - 2013.05.11 06:15:00 -
[719] - Quote
XxWarlordxXarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D 6.01 I think it is[/quote]
1.61 KDR (i take long breaks for forum warrioring, and don't care if i die so long as my team wins)
WP's are what count (but logi's have a monopoly on that) |
RuckingFetard
Better Hide R Die
61
|
Posted - 2013.05.11 06:16:00 -
[720] - Quote
Schalac 17 wrote:Honestly, you guys can take your little damage boost and have fun with it while you are still nerfed in oblivion. I hate it. I need to use an assault HMG just to feel like I used to with being able to attack people that I'm attacking. But if CCP wants the heavy class to be a point defense, then buff our suit.
Did you just say that you need an ASSAULT HMG for assaulting a position?
Mind blown |
|
General Tiberius1
ZionTCD Unclaimed.
656
|
Posted - 2013.05.11 06:20:00 -
[721] - Quote
RuckingFetard wrote:Schalac 17 wrote:Honestly, you guys can take your little damage boost and have fun with it while you are still nerfed in oblivion. I hate it. I need to use an assault HMG just to feel like I used to with being able to attack people that I'm attacking. But if CCP wants the heavy class to be a point defense, then buff our suit. Did you just say that you need an ASSAULT HMG for assaulting a position? Mind blown
nvr get tired of your name |
HowDidThatTaste
Imperfects Negative-Feedback
2477
|
Posted - 2013.05.11 06:48:00 -
[722] - Quote
Happy happy happy! The nerf hmg will follow I ruined the curve |
General Tiberius1
ZionTCD Unclaimed.
656
|
Posted - 2013.05.11 07:04:00 -
[723] - Quote
HowDidThatTaste wrote:Happy happy happy! The nerf hmg will follow I ruined the curve
uh.......ok? |
General Tiberius1
ZionTCD Unclaimed.
657
|
Posted - 2013.05.11 09:06:00 -
[724] - Quote
heavy convo with all my favorite people in it, so........bump |
General Tiberius1
ZionTCD Unclaimed.
657
|
Posted - 2013.05.11 10:29:00 -
[725] - Quote
bump damn you, bump! |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
102
|
Posted - 2013.05.11 10:41:00 -
[726] - Quote
Schalac 17 wrote: Well, I was born in august of 2012 but only got to play since february of 2013 due to real life hindrances. But if I was around for all the HMG nerfs I would be just as vocal then as I am now. Every game I play I gravitate toward suppression and LMG/HMG. It is what I am good at. Pushing lines and providing fire support. Never once have I ever thought of a machine gun as a defensive only weapon. CCP obviously never heard of fire teams, where one guy fires and carries the gun and the other guy carries the tripod and ammo, in an offensive maneuver. Why did they do that? To push the line and provide suppressive fire during an assault. Luckily, we as heavies do not need an A-gunner because our suit is the A-gunner. No, in this game we just need the enemy to be dumb enough to come into our range because we really have none.
This is just my theory but my guess is that CCP will save that long(er) range suppression HMG for other race variant, perhaps Caldari's HMG (or whatever it will be called). The games is not damn near finished. We only have 1 heavy anti-infantry weapon and 1 heavy anti-vehicle weapon so far. We are missing 6. That and 3 more race-variant suit.
|
Big Popa Smurff
Seraphim Initiative. CRONOS.
173
|
Posted - 2013.05.11 12:51:00 -
[727] - Quote
Well i think all the heavies here would like to thank you Lance for making this awesome thread and for pushing so hard for our well needed buff. very happy with my HMG now, just needs a little work with the turning speed, but everything is fine other than that for me. |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
28
|
Posted - 2013.05.11 15:17:00 -
[728] - Quote
well......crapballs......this fell to page 3 |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
120
|
Posted - 2013.05.11 15:41:00 -
[729] - Quote
Yeah I gotta to hand it to lance going balls deep, and strong, into the issue, and to IWS to actually listien and confirm, giving credit where is due, gentleman. |
General Tiberius1
ZionTCD Unclaimed.
670
|
Posted - 2013.05.11 18:20:00 -
[730] - Quote
Superhero Rawdon wrote:well......crapballs......this fell to page 3
damnit |
|
Arkena Wyrnspire
Turalyon Plus
277
|
Posted - 2013.05.11 18:26:00 -
[731] - Quote
It just got buffed though, so there's no need for this anymore. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1552
|
Posted - 2013.05.11 18:30:00 -
[732] - Quote
Big Popa Smurff wrote:Well i think all the heavies here would like to thank you Lance for making this awesome thread and for pushing so hard for our well needed buff. very happy with my HMG now, just needs a little work with the turning speed, but everything is fine other than that for me.
Rupture Reaperson wrote:Yeah I gotta to hand it to lance going balls deep, and strong, into the issue, and to IWS to actually listien and confirm, giving credit where is due, gentleman.
<3 |
SoTa of PoP
Circle of Huskarl Minmatar Republic
195
|
Posted - 2013.05.11 18:31:00 -
[733] - Quote
Arkena Wyrnspire wrote:It just got buffed though, so there's no need for this anymore. What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D |
General Tiberius1
ZionTCD Unclaimed.
670
|
Posted - 2013.05.11 18:38:00 -
[734] - Quote
SoTa of PoP wrote:Arkena Wyrnspire wrote:It just got buffed though, so there's no need for this anymore. What? It got buffed but that didn't fix the weapon. Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints. Although ever since I got my Saga my murder taxi is back :D
LMAO
i hate those things
/me gets assault FG |
SoTa of PoP
Circle of Huskarl Minmatar Republic
195
|
Posted - 2013.05.11 18:44:00 -
[735] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:Arkena Wyrnspire wrote:It just got buffed though, so there's no need for this anymore. What? It got buffed but that didn't fix the weapon. Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints. Although ever since I got my Saga my murder taxi is back :D LMAO i hate those things /me gets assault FG I no longer fear MLT forges! Takes you two shots and I'll be gone before you know it! :D |
General Tiberius1
ZionTCD Unclaimed.
670
|
Posted - 2013.05.11 19:13:00 -
[736] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:SoTa of PoP wrote:Arkena Wyrnspire wrote:It just got buffed though, so there's no need for this anymore. What? It got buffed but that didn't fix the weapon. Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints. Although ever since I got my Saga my murder taxi is back :D LMAO i hate those things /me gets assault FG I no longer fear MLT forges! Takes you two shots and I'll be gone before you know it! :D
i use the advanced assault, 2 for every one of the standard shots |
J0hlss0n
Planetary Response Organization
6
|
Posted - 2013.05.11 19:18:00 -
[737] - Quote
Big Popa Smurff wrote:Well i think all the heavies here would like to thank you Lance for making this awesome thread and for pushing so hard for our well needed buff. .
Very true. =)
|
General Tiberius1
ZionTCD Unclaimed.
670
|
Posted - 2013.05.11 19:27:00 -
[738] - Quote
now if only we had more suits and weapons..... |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.05.11 19:52:00 -
[739] - Quote
SoTa of PoP wrote: What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D
I don't have nearly enough sp for that. Since infantry and vehicle don't share passive anymore, that would cost me tons of SP
I also need to work my way toward assault FG first. After use it for so long, I simply can't get use to the normal one lol. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
48
|
Posted - 2013.05.11 19:56:00 -
[740] - Quote
u shud let this thread die and post one where u r grateful for ccps mercy. i doubt it will be so long winded |
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
203
|
Posted - 2013.05.11 19:58:00 -
[741] - Quote
Talruum Tezztarozza wrote:SoTa of PoP wrote: What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D
I don't have nearly enough sp for that. Since infantry and vehicle don't share passive anymore, that would cost me tons of SP I also need to work my way toward assault FG first. After use it for so long, I simply can't get use to the normal one lol. costs roughly 50,000 SP - how do you not have that? |
General Tiberius1
ZionTCD Unclaimed.
670
|
Posted - 2013.05.11 20:56:00 -
[742] - Quote
SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D
I don't have nearly enough sp for that. Since infantry and vehicle don't share passive anymore, that would cost me tons of SP I also need to work my way toward assault FG first. After use it for so long, I simply can't get use to the normal one lol. costs roughly 50,000 SP - how do you not have that?
love the normal one for sniping infintry (lets me line up perfect shots) and the assault for bashing in tankers |
General Tiberius1
ZionTCD Unclaimed.
671
|
Posted - 2013.05.11 21:16:00 -
[743] - Quote
seeing as there are so many stickies now that the first page is only half available......bump |
XxWarlordxX97
Internal Error. Negative-Feedback
1723
|
Posted - 2013.05.11 21:19:00 -
[744] - Quote
Big Popa Smurff wrote:Well i think all the heavies here would like to thank you Lance for making this awesome thread and for pushing so hard for our well needed buff. very happy with my HMG now, just needs a little work with the turning speed, but everything is fine other than that for me.
THANK YOU FOR FIXING MY HMG |
XxWarlordxX97
Internal Error. Negative-Feedback
1723
|
Posted - 2013.05.11 21:24:00 -
[745] - Quote
SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D
I don't have nearly enough sp for that. Since infantry and vehicle don't share passive anymore, that would cost me tons of SP I also need to work my way toward assault FG first. After use it for so long, I simply can't get use to the normal one lol. costs roughly 50,000 SP - how do you not have that?
I may have to get one of them |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.05.11 21:35:00 -
[746] - Quote
SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? |
Azrael Nightbane
Turalyon Plus
8
|
Posted - 2013.05.11 21:46:00 -
[747] - Quote
General Tiberius1 wrote:now if only we had more suits and weapons.....
agree maybe we should push for this next!
https://forums.dust514.com/default.aspx?g=postmessage&t=75700&f=728&q=784121 using a good idea that come from this thread but might have been lost do to pushing for the hmg fix |
SoTa of PoP
Circle of Huskarl Minmatar Republic
205
|
Posted - 2013.05.11 21:49:00 -
[748] - Quote
Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. |
XxWarlordxX97
Internal Error. Negative-Feedback
1725
|
Posted - 2013.05.11 21:50:00 -
[749] - Quote
SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond.
Now I'm going to try it |
General Tiberius1
ZionTCD Unclaimed.
672
|
Posted - 2013.05.11 22:10:00 -
[750] - Quote
XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it
lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff |
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
205
|
Posted - 2013.05.11 22:24:00 -
[751] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff Which - considering the SP sinks - means they were dedicated AV to begin with. |
General Tiberius1
ZionTCD Unclaimed.
673
|
Posted - 2013.05.12 00:22:00 -
[752] - Quote
SoTa of P=General Tiberius1 wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff Which - considering the SP sinks - means they were dedicated AV to begin with.[/quote]
not me
LV 4 FG and HMG. i hedged my bets when the expansion hit. the HMG sucked, but as i had FG's, i was still able to do something.
plus, advanced is SO much cheaper for such a slight reduction in effectivness (still likr the proto suit though, i like my slots) |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
8
|
Posted - 2013.05.12 15:02:00 -
[753] - Quote
I want to respec my sp where is the petition for that |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
31
|
Posted - 2013.05.12 21:31:00 -
[754] - Quote
bumping this just bc sota and tiberius and lance and other heavies including myself have worked so hard to keep this afloat
heres to u, fatboys!! |
XxWarlordxX97
Internal Error. Negative-Feedback
1731
|
Posted - 2013.05.13 03:05:00 -
[755] - Quote
Superhero Rawdon wrote:bumping this just bc sota and tiberius and lance and other heavies including myself have worked so hard to keep this afloat
heres to u, fatboys!! thank you |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
602
|
Posted - 2013.05.13 03:16:00 -
[756] - Quote
Grenadez Rollack wrote:I want to respec my sp where is the petition for that
I'm going to laugh so hard when everyone specs out of heavy, then they buff the crap out of the heavy.
"GIV 'NOTHER RESPACK CCP!1!1!! OR I KWIT 4EVAR!!11"! |
XxWarlordxX97
Internal Error. Negative-Feedback
1731
|
Posted - 2013.05.13 04:16:00 -
[757] - Quote
Orin the Freak wrote:Grenadez Rollack wrote:I want to respec my sp where is the petition for that I'm going to laugh so hard when everyone specs out of heavy, then they buff the crap out of the heavy. "GIV 'NOTHER RESPACK CCP!1!1!! OR I KWIT 4EVAR!!11"!
But if that happens I will stay heavy still |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
9
|
Posted - 2013.05.13 15:16:00 -
[758] - Quote
Yes that is true orin but what we suppose to do just get picked on until they decide to buff the heavy. That may take weeks. While until then we continue to get slaughtered by militia gear. Dont get me wrong ive had good games but on boards with less cover its hard and not fun. You have to catch the person close up and they have nowhere to run then u can do your role as a heavy. Truthfully you catch a group of ppl close range you can kill them. But just out of your range then you only getting laughed at. |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:01:00 -
[759] - Quote
Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? |
SoTa of PoP
Circle of Huskarl Minmatar Republic
216
|
Posted - 2013.05.13 18:17:00 -
[760] - Quote
Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1577
|
Posted - 2013.05.13 18:24:00 -
[761] - Quote
SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot.
yeea. It's a dance with L1 cuz DOOM mode sucks. It slows down the turn speed too much, so it's a constant battle between ADS and not ADS. Annoying when there's multiple targets. |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:27:00 -
[762] - Quote
SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot.
This I try to do as much as possible. I have noticed lately though that at really close range when firing from the hip it doesn't seem like I'm getting proper hit detection on enemies. It kinda seems like I have to have the center dot on the reticule dead center on the hostile to get any detection. |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:30:00 -
[763] - Quote
Lance 2ballzStrong wrote:SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot. yeea. It's a dance with L1 cuz DOOM mode sucks. It slows down the turn speed too much, so it's a constant battle between ADS and not ADS. Annoying when there's multiple targets.
Yeah I only really use ADS when my target is 20 - 30 m out any closer and they move way to fast to track. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
216
|
Posted - 2013.05.13 18:33:00 -
[764] - Quote
Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1577
|
Posted - 2013.05.13 18:37:00 -
[765] - Quote
SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap.
Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game.
Increasing turn speed would be nice since...well...we're using a CQQ weapon after all
The irony of using a CQC weapon and not being able to track target in my effective range... |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
169
|
Posted - 2013.05.13 18:41:00 -
[766] - Quote
Lance 2ballzStrong wrote:SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game. Increasing turn speed would be nice since...well...we're using a CQQ weapon after all The irony of using a CQC weapon and not being able to track target in my effective range...
I personally like the doom mode, if I have enough time to get into it before dying. I enjoyed it much more in the last build, the transition to ADS now is very clunky and pretty much makes it impossible to hit anything or even aim at anything for a full second, and by that time my shields are already gone. It pretty much completely disorients you while in transition. |
martinofski
Rebelles A Quebec Orion Empire
92
|
Posted - 2013.05.13 18:51:00 -
[767] - Quote
Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now?
I did some test for range a week ago and tested this too. I noticed that (when the enemy isn't moving at all), if you aim dead center, you will hit pretty good, even though you can notice some misses.
If the center of the reticle is just outside of the target, but he is still completely inside the reticle. You get way less hit. about 20-30%, but I really can't say, since it was a corp mate. I would need to try it with FF to get better results, like recording fire duration until death. All due to our great dispersion of bullet.
I thought this thread died, look like not .
I am the only one thinking they haven't fix much? HMG got a 5% buff to dmg and 5% reduction to dispersion. Something else is wrong. I guess it's range....oh yeah, that is the first thing we pointed out... |
martinofski
Rebelles A Quebec Orion Empire
92
|
Posted - 2013.05.13 18:52:00 -
[768] - Quote
MassiveNine wrote:Lance 2ballzStrong wrote:SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game. Increasing turn speed would be nice since...well...we're using a CQQ weapon after all The irony of using a CQC weapon and not being able to track target in my effective range... I personally like the doom mode, if I have enough time to get into it before dying. I enjoyed it much more in the last build, the transition to ADS now is very clunky and pretty much makes it impossible to hit anything or even aim at anything for a full second, and by that time my shields are already gone. It pretty much completely disorients you while in transition.
Now you actually doom yourself |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:55:00 -
[769] - Quote
martinofski wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? I did some test for range a week ago and tested this too. I noticed that (when the enemy isn't moving at all), if you aim dead center, you will hit pretty good, even though you can notice some misses. If the center of the reticle is just outside of the target, but he is still completely inside the reticle. You get way less hit. about 20-30%, but I really can't say, since it was a corp mate. I would need to try it with FF to get better results, like recording fire duration until death. All due to our great dispersion of bullet. I thought this thread died, look like not . I am the only one thinking they haven't fix much? HMG got a 5% buff to dmg and 5% reduction to dispersion. Something else is wrong. I guess it's range....oh yeah, that is the first thing we pointed out...
Nice to see im not the only one who noticed this. |
WhataguyTTU
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.05.13 19:25:00 -
[770] - Quote
Heavies are great now, they can do some serious damg.
Now for the competitive drawbacks.
1.) good duvolle tac users will crumble your heavy suit like tin foil before Your accuracy has the opportunity to hit these targets at range. 2.) veteran players will prevent you from making any push on the By hiding behind something to cook a grenade, which of you try pushing will get a grenade to the face to welcome your push. 3.) good players that know the heavies range well enough to never put themselves in troubles way, comes back to heavies needing to camp capture points to force them to you while hoping to god that they don't get that right angle on you to push you out. Or bank a nade of a wall at you. 4.) good SG users, but this is the way it should be. 5.) turn speed is still a vice, but manageable with good aiming at maxed sensitivity.
Other then these, heavies just need to pick their battles wisely and do need help against Top notch players. I'm sure there are plenty more situations that heavies are bad at but I find these problems most often upon deaths.
|
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
113
|
Posted - 2013.05.13 21:01:00 -
[771] - Quote
Master Jaraiya wrote:SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot. This I try to do as much as possible. I have noticed lately though that at really close range when firing from the hip it doesn't seem like I'm getting proper hit detection on enemies. It kinda seems like I have to have the center dot on the reticule dead center on the hostile to get any detection.
I also notice that our HMG is now more................ accurate ? In fact, I noticed it ever since the start of Uprising. While our reticle is still a one big ass circle as ever, our bullets aren't spreading that much, especially if you hold the trigger for awhile. Our storm of bullet is deadly accurate. They go right at center of our screen except........we don't have a proper reticle there. This sound like a good thing but I can see a newbie struggling with it and The OPness in the hand of veteran. So I'm not quite sure if this is for the good of the weapon itself. I do prefer my bullets to spread out evenly all over my reticle to limited its usage over long range rather than an artificial range limit we currently have. But I will leave it to CCP decision.
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
13
|
Posted - 2013.05.13 23:39:00 -
[772] - Quote
Hmg still sucks |
Lance 2ballzStrong
SyNergy Gaming EoN.
1581
|
Posted - 2013.05.13 23:51:00 -
[773] - Quote
WhataguyTTU wrote:Heavies are great now, they can do some serious damg.
Now for the competitive drawbacks.
1.) good duvolle tac users will crumble your heavy suit like tin foil before Your accuracy has the opportunity to hit these targets at range. 2.) veteran players will prevent you from making any push on them By hiding behind something to cook a grenade, which if you try pushing will result n getting a grenade to the face to welcome your push. 3.) good players that know the heavies range well enough to never put themselves in troubles way,this comes back to heavies needing to camp capture points to force them to you while hoping to god that they don't get that right angle on you to push you out. Or bank a nade of a wall at you. 4.) good SG users, but this is the way it should be. 5.) turn speed is still a vice, but manageable with good aiming at maxed sensitivity.
Other then these, heavies just need to pick their battles wisely and do need help against Top notch players. I'm sure there are plenty more situations that heavies are bad at but I find these problems most often upon deaths.
basically without proper range, we're even more useless than Chromosome. In corp matches last build I could lend a hand to teammates and defend an objective. Now? I picture myself only defending.
The range isn't there to keep people's head down still. They're gonna remove the hard range cap soon, but that means what for the bullet spread exactly? Does it mean after a certain range it keeps the spread, or it goes wider as the range goes on? Taking off the range cap means nothing if the bullet spread grows over distance.
I understand damage drop off is needed, but if that's the case, they need to keep the spread and not make it worse over distance as well. Otherwise we'll be back here complaining about the HMGs again, like nothing ever happened |
Chinduko
KILL-EM-QUICK RISE of LEGION
53
|
Posted - 2013.05.14 00:25:00 -
[774] - Quote
martinofski wrote:[quote=Master Jaraiya]
I am the only one thinking they haven't fix much? HMG got a 5% buff to dmg and 5% reduction to dispersion. Something else is wrong. I guess it's range....oh yeah, that is the first thing we pointed out...
Technically the HMG wasn't buffed as CCP gave extra dmg to all weapons which pretty much negates the extra HMG dmg. They seem to not want to help the heavy and HMG much.
At least they're offering the respect. I can put those SP into assault or logi suits which only have a few hundred less HP and use more powerful weapons than the HMG. |
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 00:52:00 -
[775] - Quote
Talruum Tezztarozza wrote:I also notice that our HMG is now more................ accurate ? In fact, I noticed it ever since the start of Uprising. While our reticle is still a one big ass circle as ever, our bullets aren't spreading that much, especially if you hold the trigger for awhile. Our storm of bullet is deadly accurate. They go right at center of our screen except........we don't have a proper reticle there. This sound like a good thing but I can see a newbie struggling with it and The OPness in the hand of veteran. So I'm not quite sure if this is for the good of the weapon itself. I do prefer my bullets to spread out evenly all over my reticle to limited its usage over long range rather than an artificial range limit we currently have. But I will leave it to CCP decision.
This.
I liked it much better when damage started as soon as the reticule was over a target. The way it is now when I get swarmed by several reds it doesn't seem as effective; I can't do what I like to call a "clean sweep" and push enemies back. I have to focus fire on only one enemy while getting shredded by 2 or 3 where before I could kind of sweep back and forth and take out two or three together. It worked really well for holding back a crowd while defending an objective till my team showed up.
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
115
|
Posted - 2013.05.14 02:37:00 -
[776] - Quote
Master Jaraiya wrote:This.
I liked it much better when damage started as soon as the reticule was over a target. The way it is now when I get swarmed by several clustered reds it doesn't seem as effective; I can't do what I like to call a "clean sweep" and push enemies back. I have to focus fire on only one enemy while getting shredded by 2 or 3 where before I could kind of sweep back and forth and take out two or three clustered together. It worked really well for holding back a crowd while defending an objective till my team showed up. Oh yea, this as well. It doesn't matter much right now that we have our damage unnerfed. First few days of uprising is very frustrating. Even if you can completely flanked the whole squad, you simply can't kill the first guy fast enough before he run behind his friend or worse, a proper cover. You will end up damage everyone of them without killing a single one before you died. Now that we have our damage back. We are back to business . I can simply shred through all (or at least half) of them if I caught them exposed. Charging a squad head on is still a very bad idea with our range handicap. You will get shredded before you even reach them but that is to expected.
HMG is doing good now. Just don't use it as suppression weapon. It just isn't. It's a good old beast that plow through everything at close range. CCP seem to clearly state that this is their vision for HMG. I am fine with it and will use it accordingly. Btw heavies love telling HMG whiners to HTFU, L2P, stay away and snipe us at range. So this is what we get and we deserve it. So let's adapt and let the range go.
I still hoping CCP will add long(er) range suppression heavy weapon sooner or later though. We need that option and it seem to fit our suit image nicely.
Alternatively, I also want to suggest CCP to add LMG to the game as well. Light suppression weapon with relatively large clip, some range and not so much damage for everyone, a Mimintar's combat rifle perhaps. |
General Tiberius1
ZionTCD Unclaimed.
710
|
Posted - 2013.05.14 02:53:00 -
[777] - Quote
holy wall of text batman, it's still alive?!?! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1583
|
Posted - 2013.05.14 02:54:00 -
[778] - Quote
General Tiberius1 wrote:holy wall of text batman, it's still alive?!?!
almost 40 pages now |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
115
|
Posted - 2013.05.14 02:54:00 -
[779] - Quote
The story of HMG never end, man. |
General Tiberius1
ZionTCD Unclaimed.
711
|
Posted - 2013.05.14 03:01:00 -
[780] - Quote
Talruum Tezztarozza wrote:The story of HMG never end, man.
lol
and, LMAO i got the 777 post, i am feeling lucky |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1742
|
Posted - 2013.05.14 03:03:00 -
[781] - Quote
You guys don't want to see my HMG |
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 03:04:00 -
[782] - Quote
Talruum Tezztarozza wrote:suppression heavy weapon
I would absolutely love to see some kind of suppression effect on the HMG i mean seriously, if I'm spraying a red in the face with 2k - 4k rpm how is it possible for him to see to shoot me with an AR?
I actually had a couple of really good ideas for the HMG on page 23, but they got buried:
https://forums.dust514.com/default.aspx?g=posts&t=73100&p=23 |
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 03:07:00 -
[783] - Quote
General Tiberius1 wrote:holy wall of text batman, it's still alive?!?!
just thinking about that classic LOL
+1 |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
115
|
Posted - 2013.05.14 03:12:00 -
[784] - Quote
XxWarlordxX97 wrote:You guys don't want to see my HMG It still lack range I guess ? |
XxWarlordxX97
Internal Error. Negative-Feedback
1743
|
Posted - 2013.05.14 03:13:00 -
[785] - Quote
Talruum Tezztarozza wrote:XxWarlordxX97 wrote:You guys don't want to see my HMG It still lack range I guess ?
Because it will be the last thing you see,
Thank thank |
General Tiberius1
ZionTCD Unclaimed.
713
|
Posted - 2013.05.14 03:19:00 -
[786] - Quote
XxWarlordxX97 wrote:Talruum Tezztarozza wrote:XxWarlordxX97 wrote:You guys don't want to see my HMG It still lack range I guess ? Because it will be the last thing you see , Thank thank
lmao |
D legendary hero
One-Armed Bandits Unclaimed.
18
|
Posted - 2013.05.27 15:38:00 -
[787] - Quote
-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
|
XxWarlordxX97
Internal Error. Negative-Feedback
1793
|
Posted - 2013.05.27 17:22:00 -
[788] - Quote
D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:28:00 -
[789] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy
Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. |
XxWarlordxX97
Internal Error. Negative-Feedback
1793
|
Posted - 2013.05.27 17:35:00 -
[790] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. You just did, Because the Tact AR kills my heavy so fast and I have 647 in shield 506 in armor. that is why I'm thinking of going AR |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:39:00 -
[791] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. You just did, Because the Tact AR kills my heavy so fast and I have 647 in shield 506 in armor. that is why I'm thinking of going AR
Not my fault that CCP is waiting for everyone to respec into DTARs before they beat them into the ICU with the nerf bat.
Heavies are Heavies, not bulky Assaults. They need to be buffed to reflect this, this would include a nerf to movement speed and a buff to Raw HP, resists and turning speed (IMHO). |
XxWarlordxX97
Internal Error. Negative-Feedback
1793
|
Posted - 2013.05.27 17:42:00 -
[792] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. You just did, Because the Tact AR kills my heavy so fast and I have 647 in shield 506 in armor. that is why I'm thinking of going AR Not my fault that CCP is waiting for everyone to respec into DTARs before they beat them into the ICU with the nerf bat. Heavies are Heavies, not bulky Assaults. They need to be buffed to reflect this, this would include a nerf to movement speed and a buff to Raw HP, resists and turning speed (IMHO). Slower movement speed means LAV problems |
Master Jaraiya
Ultramarine Corp
110
|
Posted - 2013.05.27 17:54:00 -
[793] - Quote
Alaika Arbosa wrote:Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits.
Already happening! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
225
|
Posted - 2013.05.27 17:57:00 -
[794] - Quote
@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). |
XxWarlordxX97
Internal Error. Negative-Feedback
1793
|
Posted - 2013.05.27 18:49:00 -
[795] - Quote
Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good |
Oxskull Duncarino
Shadow Company HQ
196
|
Posted - 2013.05.27 19:10:00 -
[796] - Quote
Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). +1 |
D legendary hero
One-Armed Bandits Unclaimed.
21
|
Posted - 2013.05.27 19:33:00 -
[797] - Quote
[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
Quote: yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits.
whell that wont happen because need to spec almost 5million sp into being heavy and even with the mitlita fit and the 30% one clip from an AR can still kill you. so, yeah if they want to be ARfops, then they might as welll keep the assualt suits |
Superhero Rawdon
Bloodwolves Battalion
35
|
Posted - 2013.05.27 19:58:00 -
[798] - Quote
omy goody goodness, its back |
Big Popa Smurff
Seraphim Initiative. CRONOS.
213
|
Posted - 2013.05.27 20:18:00 -
[799] - Quote
D legendary hero wrote:[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
YES TO ALL OF THESE PLEASE |
ElitePixelEnemy
OverKill Corp
146
|
Posted - 2013.05.27 20:24:00 -
[800] - Quote
Big Popa Smurff wrote:D legendary hero wrote:[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling YES TO ALL OF THESE PLEASE ME TO |
|
Scheneighnay McBob
Bojo's School of the Trades
1376
|
Posted - 2013.05.27 20:31:00 -
[801] - Quote
I've decided to begin personally looking into heavies.
Bojo's School of the Trades is dedicated to finding out all of the ways to best use everything on the market. |
ElitePixelEnemy
OverKill Corp
146
|
Posted - 2013.05.27 20:38:00 -
[802] - Quote
Lance 2ballzStrong wrote:Played literally a couple matches, but got enough kills and deaths to figure out it's "role". Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you. Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking. MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down. Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill. Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced. Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm. ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck. Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun. People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now? As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please. Update: CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! CCP Remnant answers a few questions after his initial reply. Starts on page 10.Last Update: CCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range. nICE |
ElitePixelEnemy
OverKill Corp
146
|
Posted - 2013.05.27 20:39:00 -
[803] - Quote
THIS Forum as Over 41 PAGES HOME RUN |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
231
|
Posted - 2013.05.27 21:15:00 -
[804] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good
Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles).
I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above.
Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
134
|
Posted - 2013.05.28 03:55:00 -
[805] - Quote
Big Popa Smurff wrote:D legendary hero wrote:[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling YES TO ALL OF THESE PLEASE While we are at it. How about we make a heavy look and work like this
|
XxWarlordxX97
Internal Error. Negative-Feedback
1795
|
Posted - 2013.05.28 04:08:00 -
[806] - Quote
D legendary hero wrote:[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully. if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff. in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out! Quote: yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. whell that wont happen because need to spec almost 5million sp into being heavy and even with the mitlita fit and the 30% one clip from an AR can still kill you. so, yeah if they want to be ARfops, then they might as welll keep the assualt suits I have 7mil in to the heavy still bad |
XxWarlordxX97
Internal Error. Negative-Feedback
1795
|
Posted - 2013.05.28 04:11:00 -
[807] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles). I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above. Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up.
I like you |
Himiko Kuronaga
SyNergy Gaming EoN.
496
|
Posted - 2013.05.28 04:15:00 -
[808] - Quote
Buffs to the suit?
Sure, I like that.
Can I fire lasers from my eyes as well? |
Chinduko
KILL-EM-QUICK RISE of LEGION
136
|
Posted - 2013.05.28 04:53:00 -
[809] - Quote
Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of 5 high and low medium slots per top tier suit. That might at least make the heavy as weak as in Chromosome when heavies weren't great but definitely not as bad as now. Then again, we had an HMG with good enough range to shoot someone from 20m out as well. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
47
|
Posted - 2013.05.28 04:57:00 -
[810] - Quote
Chinduko wrote:Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of 5 high and low medium slots per top tier suit. That might at least make the heavy as weak as in Chromosome when heavies weren't great but definitely not as bad as now. Then again, we had an HMG with good enough range to shoot someone from 20m out as well. We just need more heavy weapons. I'm starting to thing that the whole HMG issue is centered around it being scaled with light weapons when it shouldn't. |
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
134
|
Posted - 2013.05.28 05:10:00 -
[811] - Quote
Jenova's Witness wrote: We just need more heavy weapons. I'm starting to thing that the whole HMG issue is centered around it being scaled with light weapons when it shouldn't.
I completely agree with this one. A heavy is fine. A HMG is fine. We just need more choice in our weapon and suit load out. |
D legendary hero
One-Armed Bandits Unclaimed.
28
|
Posted - 2013.05.28 06:17:00 -
[812] - Quote
Chinduko wrote:Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of 5 high and low medium slots per top tier suit. That might at least make the heavy as weak as in Chromosome when heavies weren't great but definitely not as bad as now. Then again, we had an HMG with good enough range to shoot someone from 20m out as well.
20 mm range is great and make sense as it shoulg have the same range or similar range to an AR. the balance is the dispersion is greater so at the same range the heavy is missing many more shots |
Lance 2ballzStrong
SyNergy Gaming EoN.
1978
|
Posted - 2013.05.28 07:22:00 -
[813] - Quote
Jenova's Witness wrote:Chinduko wrote:Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of 5 high and low medium slots per top tier suit. That might at least make the heavy as weak as in Chromosome when heavies weren't great but definitely not as bad as now. Then again, we had an HMG with good enough range to shoot someone from 20m out as well. We just need more heavy weapons. I'm starting to thing that the whole HMG issue is centered around it being scaled with light weapons when it shouldn't.
Well CCP's balancing act is based on stuff not in the game, and won't be in the game for months still. In the mean time heavies are to make do with 1 suit and 1 weapon (purely anti personnel).
Now I'm not saying the HMG doesn't have a place in the game. Since the small buff it got it's useful...very situational weapon, but still useful. The problem with class is that we went from being a strong attacking / defending class to mainly a defending one in Uprising.
The balancing is wrong if that's what CCP intended as well. We have a CQC weapon, but our turn speed is that of a 747 Boeing. So this situational weapon is rendered even MORE situational due to movement speed. Which again, come right back around to CCP balancing the class based on stuff coming in the future. |
SoTah Pawp
Amarr Templars Amarr Empire
48
|
Posted - 2013.05.28 07:27:00 -
[814] - Quote
we're loved in PC as it is - but it's no fun sitting city side waiting for a push that won't come. Camping is dull and not having access to 3/5 objectives because our weapon has no reach is utter crap. If we do anything but stay in city limits we turn into large moving targets of LOL WHY YOU HERE? |
Himiko Kuronaga
SyNergy Gaming EoN.
506
|
Posted - 2013.05.28 07:29:00 -
[815] - Quote
I'm not entirely certain how adding more weapons to the game down the road which can potentially kill our HMG'r is going to help it.
Then again, honestly... my biggest problem right now is that we are slow and a huge target. We have no movement, and thanks to Uprising we cannot aim properly to track faster targets. But its not really difficult to track us, even with the messed up aim system.
So anyone with a medium frame or smaller has a massive unintended advantage on top of our intended drawbacks.
It's a ****** situation. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1982
|
Posted - 2013.05.28 08:02:00 -
[816] - Quote
SoTah Pawp wrote:we're loved in PC as it is - but it's no fun sitting city side waiting for a push that won't come. Camping is dull and not having access to 3/5 objectives because our weapon has no reach is utter crap. If we do anything but stay in city limits we turn into large moving targets of LOL WHY YOU HERE?
sounds like a blaster instalation lol
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
136
|
Posted - 2013.05.28 11:41:00 -
[817] - Quote
Himiko Kuronaga wrote:I'm not entirely certain how adding more weapons to the game down the road which can potentially kill our HMG'r is going to help it.
Then again, honestly... my biggest problem right now is that we are slow and a huge target. We have no movement, and thanks to Uprising we cannot aim properly to track faster targets. But its not really difficult to track us, even with the messed up aim system.
So anyone with a medium frame or smaller has a massive unintended advantage on top of our intended drawbacks.
It's a ****** situation. Because current HMG is a situational weapon. And a heavy have only one anti-infantry weapon. this make us a very situational class, thus generally not useful and/or boring. A shotgun is also a very situational weapon. It's range is even more limited than HMG. Does this make it a dying weapon ? No. It still shine when it shine. Does this make assault class boring ? No. He just grab AR when he goes out in open.
HMG is still doing a fine job where it belong, CQC battle. A heavy is still loved in PC to hold the compound where 2-3 objective lie. However when a heavy want to venture outside the compound. Our best bet is to grab an AR which is silly to do in a heavy suit. We better off going with meduim frame. Now if only we have a long-range anti-infantry heavy weapon, things will change.
I personally don't have a problem CQC with HMG. If you have problem with people circling around you at point blank range, back pedal is your friend. Stay at our sweet spot of 10ish metre and turning speed is less an issue. Fortunately, HMG now pack enough punch that nobody will survive splinting toward us. Those who sprint away rarely survive as well.
Another contribute factor would be our HMG is now actually very accurate, thus need more precise work. Together with odd aiming system (it has become a lot better compare to the beginning of Uprising), I can see it impact many heavies. You need to keep that little dot on the center on enemy, not the whole circle. It won't do ****. This is something outside HMG/Heavy issue. I don't think CCP need to change anything to accommodate this, except the aiming of course. |
xxBIG DIRTYxx
Famous.OTF Only The Famous
15
|
Posted - 2013.06.05 19:03:00 -
[818] - Quote
Give me a Boundless/ Freedom hybrid. Machinegune are about range/ damage nothing else. Make them unwieldy, fine. Make them inaccurate, fine. But give me range & damage. The machine gun. It is what is... At 11.5 m Sp I'm losing interest. |
Denidil Taureran
Turalyon Plus
4
|
Posted - 2013.06.05 19:08:00 -
[819] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote: The HMG's optimal range is up to 30m and max. effective range caps out at 50m
So the HMG is a sidearm now
yeah.. a heavy machine gun should really have more range than that. |
KOBLAKA1
Opus Arcana Orion Empire
32
|
Posted - 2013.06.05 19:42:00 -
[820] - Quote
HMGs are supposed to put the fear of god(s) in people. They need range and damage and with how this HMG superior accuracy close to overheat. The british military uses them as small scale artillery they are so accurate. Some uk guys back me up on this. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
300
|
Posted - 2013.06.05 19:42:00 -
[821] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles). I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above. Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up. I like you
I can't shake the feeling that you are patronizing me. |
D legendary hero
One-Armed Bandits Unclaimed.
84
|
Posted - 2013.06.05 22:56:00 -
[822] - Quote
why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) |
XxWarlordxX97
Internal Error. Negative-Feedback
1832
|
Posted - 2013.06.05 23:10:00 -
[823] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles). I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above. Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up. I like you I can't shake the feeling that you are patronizing me.
|
XxWarlordxX97
Internal Error. Negative-Feedback
1832
|
Posted - 2013.06.05 23:10:00 -
[824] - Quote
D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed |
Lance 2ballzStrong
SyNergy Gaming EoN.
2105
|
Posted - 2013.06.05 23:26:00 -
[825] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed
at least the turn speed needs to increase. My argument still stands that they gave us a CQC weapon, but the turning makes tracking CQC targets hard. No logic there.
I play on max sensitivity btw. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
301
|
Posted - 2013.06.06 00:38:00 -
[826] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed
I'll agree that the turn speed should be increased, though I still feel that they should have movement speed of a stump.
Once they give us MTACs, then you can have your high-mobility Infantry (well as Infantry as a Mech can be) tank.
I do have to say that I really, really want the ability to collect helmets so that when we do get MTACs I can spend AUR on having a "grass skirt" for my MTAC that consists of steel cable with PRO helmets at the ends. |
Podge89
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.06.06 01:41:00 -
[827] - Quote
Lance 2ballzStrong wrote:CCP said they are going to look at the numbers and see how they balance the HMG from there...IF they decide to re-balance.
In any case, there's less heavies now than EVER before. People switched. If you're still running heavy after a day, I feel for ya. It's the most frustrating thing I've ever come across in this game. Creating a generic Assault class finally made me realize why my corpmates were having fun.
I was playing and hearing them laugh and have fun, while I was there frustrated as hell and thinking "how dafuq are you guys having fun?!!! this sucks!"
Sure enough, I changed my class, and fun was had. Funny. I hope CCP gets some numbers from the few remaining heavies out there, cuz I'll hardly ever use my suit and HMG, and I'm sure others have switched roles as well.
I almost changed class but iv put so much time and effort into my heavy that it would make me not want to play at all! I love this game it had serious potential even from the start I really would like this sorted out cos rite now it seriously sucks |
General Tiberius1
ZionTCD Unclaimed.
746
|
Posted - 2013.06.06 01:50:00 -
[828] - Quote
this is STILL ALIVE!?!?! |
Podge89
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.06.06 02:09:00 -
[829] - Quote
General Tiberius1 wrote:this is STILL ALIVE!?!?!
Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each level? That would be ideal |
Lance 2ballzStrong
SyNergy Gaming EoN.
2110
|
Posted - 2013.06.06 02:14:00 -
[830] - Quote
Podge89 wrote:General Tiberius1 wrote:this is STILL ALIVE!?!?! Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each level? That would be ideal
They lowered the dispersion by 5%, which made a world of difference. 1-10m is no problem, 10-20m is where you'll notice the spread. Tbh, I like where the HMG is now compared to the start of Uprising.
If CCP would remove the range hard cap, then HMG would be allot better. Hopefully the spread doesn't increase as range increases. The dmg should drop off, not the spread increase + dmg drop off.
But we'll see. |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1834
|
Posted - 2013.06.06 02:28:00 -
[831] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed I'll agree that the turn speed should be increased, though I still feel that they should have movement speed of a stump. Once they give us MTACs, then you can have your high-mobility Infantry (well as Infantry as a Mech can be) tank. I do have to say that I really, really want the ability to collect helmets so that when we do get MTACs I can spend AUR on having a "grass skirt" for my MTAC that consists of steel cable with PRO helmets at the ends.
No way stump speed never |
XxWarlordxX97
Internal Error. Negative-Feedback
1834
|
Posted - 2013.06.06 02:29:00 -
[832] - Quote
General Tiberius1 wrote:this is STILL ALIVE!?!?!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
302
|
Posted - 2013.06.06 03:57:00 -
[833] - Quote
XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed I'll agree that the turn speed should be increased, though I still feel that they should have movement speed of a stump. Once they give us MTACs, then you can have your high-mobility Infantry (well as Infantry as a Mech can be) tank. I do have to say that I really, really want the ability to collect helmets so that when we do get MTACs I can spend AUR on having a "grass skirt" for my MTAC that consists of steel cable with PRO helmets at the ends. No way stump speed never
Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2116
|
Posted - 2013.06.06 04:03:00 -
[834] - Quote
Alaika Arbosa wrote:Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought.
I'm not understanding what you want...
Heavies are slower now than they've EVER been. If you got ran down by a heavy, then the joke's on you tbh. You didn't run far enough.
People should be free to use the suit as they want. Playing a heavy shouldn't be a "DEFEND ALONE! NO ATTACK FOR YOU!" role. The speed of the heavy, and the range of the HMG is what determines the limits of the class / role. People need stop pigeon holing the class.
Heavies are slow enough, and tbh, they SHOULD be a little quicker, especially in the turning department, but all we have is the Amarr suit, so maybe another race will be faster with less HP. |
D legendary hero
One-Armed Bandits Unclaimed.
86
|
Posted - 2013.06.06 05:29:00 -
[835] - Quote
Lance 2ballzStrong wrote:Alaika Arbosa wrote:Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought. I'm not understanding what you want... Heavies are slower now than they've EVER been. If you got ran down by a heavy, then the joke's on you tbh. You didn't run far enough. People should be free to use the suit as they want. Playing a heavy shouldn't be a "DEFEND ALONE! NO ATTACK FOR YOU!" role. The speed of the heavy, and the range of the HMG is what determines the limits of the class / role. People need stop pigeon holing the class. Heavies are slow enough, and tbh, they SHOULD be a little quicker, especially in the turning department, but all we have is the Amarr suit, so maybe another race will be faster with less HP.
^^this. even with the amar suit though, it should be fixed. because all other suits will be based off of this. and if this one is that bad, imagine how much worse the other ones might be.
the amar suit gets slaughtered right now with all the ehp, it has. minmintars have the lowest ehp. what would be the point to a minmintar heavy it would have the same ehp as an amar assault...lol thats laughable.
thats why i propose, that they get an ehp increase of 200 for a basic total of 1000ehp. heavies need an increase in running speed, turn speed. and need a base resistance to small arms fire. https://forums.dust514.com/default.aspx?g=posts&t=81725
this will balance out the falacies of the heavy suit and the hmg.
|
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 05:36:00 -
[836] - Quote
Lance 2ballzStrong wrote:Played literally a couple matches, but got enough kills and deaths to figure out it's "role". Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you. Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking. MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down. Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill. Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced. Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm. ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck. Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun. People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now? As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please. Update: CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! CCP Remnant answers a few questions after his initial reply. Starts on page 10.Last Update: CCP Cmdr Wang wrote:Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range. Im dedicated heavy since i started thats the only issue rly is the hard stop dmg and dispersion scrabler pistols are more effective and have twice as much range |
D legendary hero
One-Armed Bandits Unclaimed.
86
|
Posted - 2013.06.06 05:37:00 -
[837] - Quote
Lance 2ballzStrong wrote:Podge89 wrote:General Tiberius1 wrote:this is STILL ALIVE!?!?! Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each level? That would be ideal They lowered the dispersion by 5%, which made a world of difference. 1-10m is no problem, 10-20m is where you'll notice the spread. Tbh, I like where the HMG is now compared to the start of Uprising. If CCP would remove the range hard cap, then HMG would be allot better. Hopefully the spread doesn't increase as range increases. The dmg should drop off, not the spread increase + dmg drop off. But we'll see.
the hmg needs that dispersion reduced another 5% and to fix the range. the damage should be increased to 1.5 hp for every level.
so the AHMG instead of 13.8 would be 15.3, the basic instead of 18 will be 19.5.
this way within the max range of an HMG people would need to play smart. basically. if your in an open field a sniper has to kill you if they can aim. well, if your in front of a mini-gun and your not taking evasive maneuvers and using cover you should die. period.
since getting head shots with the HMG is almost inpossible, this slight buff will off set that imbalance.
|
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 05:57:00 -
[838] - Quote
Slow down heavies if yougive us out armor back and make shield and armor again dont **** us please you guys are turing this game intoa ball of clay where everyclass is one |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
304
|
Posted - 2013.06.06 16:51:00 -
[839] - Quote
Lance 2ballzStrong wrote:Alaika Arbosa wrote:Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though they should have MORE difficulty getting around. I really do want them to be buffed with HP, turn speed and whatnot; though they should move much less faster than they currently do.
They should be the Jason Vorhees of the battlefield, painfully slow, unrelenting and out for blood. As it is right now, they're not this, they're still too fast.
I've faced off against many, many heavies today (seemed like 90% of my deaths were heavies) and I was even run down by one on foot, how the **** does that happen?
Heavies need to be more distinct from Assault, I've seen too many people using Heavies as though they were Assault suit, this shouldn't even be an entertained thought. I'm not understanding what you want... Heavies are slower now than they've EVER been. If you got ran down by a heavy, then the joke's on you tbh. You didn't run far enough. People should be free to use the suit as they want. Playing a heavy shouldn't be a "DEFEND ALONE! NO ATTACK FOR YOU!" role. The speed of the heavy, and the range of the HMG is what determines the limits of the class / role. People need stop pigeon holing the class. Heavies are slow enough, and tbh, they SHOULD be a little quicker, especially in the turning department, but all we have is the Amarr suit, so maybe another race will be faster with less HP.
I guess I just don't know what CCP's vision of the Heavy is. I mean, yes, everyone should be free to use the suit as they want within the intended role for it.
Look at Eve, you are free to fit each ship there however you like within certain criteria (no MJD on anything aside from BS, no CovOps Cloaks on ships that aren't designated for it). If you want to fit blasters on your Rifter, go ahead, do it, it'll be silly and less than optimally effective but you can do it.
The different suit frames are the same as the different ship classes in Eve. You wouldn't use a BS as fast tackle just like you wouldn't use a frigate as an 200km alpha sniper. You can still fit the ships the way you want within their class/role and it should be the same here.
We have Assault suits, they're the suits that should be the "I'm a frontline soldier pressing the attack", the Heavys should bring up the rear and defend the gains taken by the Assault suits; freeing them up so that they can run off and (wait for it......) Assault another objective.
Heavies need to be distinctly Heavies, not simply the Crutch-specialized Assault suit. While I agree that some of the changes you are requesting are sorely needed to help set the Heavy apart, a buff to the movement speed is just a veiled plea to be the Crutch-specialized Assault suit. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
373
|
Posted - 2013.06.06 17:17:00 -
[840] - Quote
I can honestly see different variants having different movement speeds.
Im totally fine with movement speed as is, if u wanna be faster, get your biotics up
turn speed is really the only issue with heavies that still requires addressing.
that and the broken hit detection and super LAV speed but those are for different discussions.
turn speed is still sadly ridiculous, even with sensitivity maxed |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
2123
|
Posted - 2013.06.06 18:14:00 -
[841] - Quote
Alaika Arbosa wrote:I guess I just don't know what CCP's vision of the Heavy is. I mean, yes, everyone should be free to use the suit as they want within the intended role for it.
Look at Eve, you are free to fit each ship there however you like within certain criteria (no MJD on anything aside from BS, no CovOps Cloaks on ships that aren't designated for it). If you want to fit blasters on your Rifter, go ahead, do it, it'll be silly and less than optimally effective but you can do it.
The different suit frames are the same as the different ship classes in Eve. You wouldn't use a BS as fast tackle just like you wouldn't use a frigate as an 200km alpha sniper. You can still fit the ships the way you want within their class/role and it should be the same here.
We have Assault suits, they're the suits that should be the "I'm a frontline soldier pressing the attack", the Heavys should bring up the rear and defend the gains taken by the Assault suits; freeing them up so that they can run off and (wait for it......) Assault another objective.
Heavies need to be distinctly Heavies, not simply the Crutch-specialized Assault suit. While I agree that some of the changes you are requesting are sorely needed to help set the Heavy apart, a buff to the movement speed is just a veiled plea to be the Crutch-specialized Assault suit.
Heavies WILL get a buff in movement speed, but that will be race based. The Amarr wasn't meant to be fast, hence the current speed.
I don't understand your argument of heavies being a "Crutch-specialized Assault suit." What does that mean, or imply? Have you ever played as a heavy in Uprising? By the way you're talking I'm assuming no.
I don't know how much different you want heavies to be from other classes ... they're big, slow, have more HP, and carry an HMG...what else would set them apart?
Slower movement speed? How about painting an big bullseye on us, cuz that's essentially what you're asking for. Again, if you get killed by a heavy chasing you, BLAME YOURSELF. |
martinofski
Les Rebelles A Qc
170
|
Posted - 2013.06.06 18:17:00 -
[842] - Quote
I do agree with the too slow turning speed. We got to keep in mind that we only got the Amarr suit. Which is why we are stuck with this slow, armor based heavy suit.
The bad thing is: it does have a way too slow turning speed when paired with the HMG CQC ranges. It's that combo which suck.
The heavy class is bad from is lack of possibilities. I am sure we will get a faster minmatar/caldari suit to match with someone wish for a fast heavy. Turning speed might be different too here.
They need to work the suits to give them purpose over their basic versions. Like the sentinel we got now, which should not be skilled into.
For now, I can only deal with what I got, adapt to it, until they release other stuff so we can actually built compatible fittings.
Like a Minmatar+HMG fitting, made to be the first to enter the fight, pushing the objectives in a tight/interior type map or outpost. While the Amarr hold position with is laser melting troops attacking the outpost he defend.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
305
|
Posted - 2013.06.06 19:02:00 -
[843] - Quote
Crutch-specialized Assault Suit:
Heavies who are used (in large majority) by scrubs who want to run around and do Assault suit things (i.e. Squad Vanguard) with the added EHP of the Heavy dropsuit. They will often (though not always) fit light weapons as well as neglecting tank fittings for DPS/Mobility fittings since they wish they were an Assault suit though don't want to use the Assault suit where they'd need to fit tank to get comparable EHP to what they get with a basic Heavy. They seek to obsolesce the Assault suit through their desire to do everything the Assault suit can do, only better due to increase EHP (not counting the other changes they propose such as marginally less movement speed than Assault suits, higher turn speed, small arms fire resists etc).
I have now defined what I mean by "Crutch-specialized Assault Suit".
Heavies need to be distinctly Heavies, they should be the primary Defensive dropsuit choice where the Assault should be the primary Offensive dropsuit choice. Heavies shouldn't obsolesce the Assault suit by being only marginally less capable in most areas than the Assault suit with massive advantages over it (which is what many heavies are begging for from what I've read). |
Lance 2ballzStrong
SyNergy Gaming EoN.
2125
|
Posted - 2013.06.06 19:23:00 -
[844] - Quote
Alaika Arbosa wrote:Crutch-specialized Assault Suit:
Heavies who are used (in large majority) by scrubs who want to run around and do Assault suit things (i.e. Squad Vanguard) with the added EHP of the Heavy dropsuit. They will often (though not always) fit light weapons as well as neglecting tank fittings for DPS/Mobility fittings since they wish they were an Assault suit though don't want to use the Assault suit where they'd need to fit tank to get comparable EHP to what they get with a basic Heavy. They seek to obsolesce the Assault suit through their desire to do everything the Assault suit can do, only better due to increase EHP (not counting the other changes they propose such as marginally less movement speed than Assault suits, higher turn speed, small arms fire resists etc).
I have now defined what I mean by "Crutch-specialized Assault Suit".
Heavies need to be distinctly Heavies, they should be the primary Defensive dropsuit choice where the Assault should be the primary Offensive dropsuit choice. Heavies shouldn't obsolesce the Assault suit by being only marginally less capable in most areas than the Assault suit with massive advantages over it (which is what many heavies are begging for from what I've read).
lol @ pigeon holing the class.
I see allot more assaults than heavies, and btw, you're judging a class based on what you've seen in pub games. Your input on the matter is limited to that, and has nothing to do with competitive play.
Heavies that run around rambo'ing are free to do so. Heavies that snipe on a mountain are free to do so. Heavies that use an AR are free to do so. You telling us how heavies are SUPPOSE to be means nothing in a game where classes have freedom.
Your argument is laughable to say the least. You saying heavies are almost as good as assault suits? LOOOL... I'm sorry, but this has to be one of the funniest arguments I've heard against heavies in a while.
If you've ever played a competitive match as a heavy you'll know. Heavies that run around playing rambo, die, and they die quickly. Heavies that move with their squad are an asset, attacking AND defending, as they should be. Shoving a class in 1 specific role is a dumb idea, sorry, but this thread isn't for you. Go and make another thread calling for the nerf of heavy movement speed and see how far that gets.
Don't use my thread as a foothole to try and make a point. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
305
|
Posted - 2013.06.06 19:33:00 -
[845] - Quote
When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. |
D legendary hero
One-Armed Bandits Unclaimed.
95
|
Posted - 2013.06.06 19:36:00 -
[846] - Quote
^^this. its sad how people are still trying to nerf heavies and are so afraid of heavies being OP. heavies arent and never will be OP. they need a buff so they can be good at what they are supposed to do.
AR users and snipers what heavies slower and weak so nothing can stop them and they can get free points. really the heavy is anti assault rifle, so of course they would want to nerf it beyond use
https://forums.dust514.com/default.aspx?g=posts&m=908816#post908816 |
D legendary hero
One-Armed Bandits Unclaimed.
95
|
Posted - 2013.06.06 19:38:00 -
[847] - Quote
Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms.
dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp.
so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable |
XxWarlordxX97
Internal Error. Negative-Feedback
1855
|
Posted - 2013.06.06 21:11:00 -
[848] - Quote
D legendary hero wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp. so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable
Very true |
KOBLAKA1
Opus Arcana Orion Empire
35
|
Posted - 2013.06.06 21:26:00 -
[849] - Quote
XxWarlordxX97 wrote:D legendary hero wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp. so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable Very true
Very very true Devs please read this a few times and mull it over |
Lance 2ballzStrong
SyNergy Gaming EoN.
2135
|
Posted - 2013.06.06 21:50:00 -
[850] - Quote
Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms.
lol
man you must be new around here. You're saying people gonna switch to heavy AWAY from the assault class??? Oh boy...
That will never happen.
Funny argument though, gave me a chuckle thinking about so many heavies running around |
|
XxWarlordxX97
Internal Error. Negative-Feedback
1856
|
Posted - 2013.06.06 21:55:00 -
[851] - Quote
Lance 2ballzStrong wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. lol man you must be new around here. You're saying people gonna switch to heavy AWAY from the assault class??? Oh boy... That will never happen. Funny argument though, gave me a chuckle thinking about so many heavies running around I feel sorry for the heavies running around now |
Lance 2ballzStrong
SyNergy Gaming EoN.
2135
|
Posted - 2013.06.06 22:04:00 -
[852] - Quote
XxWarlordxX97 wrote:I feel sorry for the heavies running around now
ikr
I'm really happy i spent some SP into getting a medium suit for pubs. I still bring out the heavy + hmg now and then in pubs but Assault suit is where my bread and butter is in pubs. |
XxWarlordxX97
Internal Error. Negative-Feedback
1857
|
Posted - 2013.06.06 22:13:00 -
[853] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:I feel sorry for the heavies running around now ikr I'm really happy i spent some SP into getting a medium suit for pubs. I still bring out the heavy + hmg now and then in pubs but Assault suit is where my bread and butter is in pubs.
|
Scheneighnay McBob
Bojo's School of the Trades
1415
|
Posted - 2013.06.06 22:30:00 -
[854] - Quote
Heavies just need teamwork (Logibros still make them invincible) However, the HMG is a joke, now that I've tried it. |
XxWarlordxX97
Internal Error. Negative-Feedback
1867
|
Posted - 2013.06.06 22:32:00 -
[855] - Quote
Scheneighnay McBob wrote:Heavies just need teamwork (Logibros still make them invincible) However, the HMG is a joke, now that I've tried it.
Finally |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
307
|
Posted - 2013.06.06 23:38:00 -
[856] - Quote
D legendary hero wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp. so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable
What tiers are you comparing?
PRO Assault to STD Heavy?
I also think you mean PRO Caldari Logi, I've seen tons more of them than the Caldari Assaults, though still not as many as I have seen Heavies (any tier) followed by free suits (usually tweaked starter fits). You're also exaggerating the mobility gap.
@Lance
No, I'm not new around here, been here over a year now.
Yes, I am definitively stating right now that if the Heavies are buffed the way D legendary hero keeps asking for in his thread as well as everywhere else that he's able, EVERYONE able to will stop using other suits for even just the basic heavy frames. I actually do want the Heavies to be something unique and worthwhile to play, however I don't think that making them the uber-assault suit that you all apparently want is the way to do it.
BTW, I'm done arguing about this, I hope you get what you want and then I'll laugh as you all realize how ****** this makes the game. |
Breakin Stuff
Goonfeet
956
|
Posted - 2013.06.06 23:44:00 -
[857] - Quote
sentinels are defensive.
Heavies are heavies.
Let's kick some doors in.
Edit: And D Legendary Hero's bad ideas are bad. He should feel bad.
that is all.
Send your tribute to me, the King of Heavies, within the next week. |
MassiveNine
The Dark Flock
179
|
Posted - 2013.06.06 23:53:00 -
[858] - Quote
I'm fairly content with the heavy now, the only problem remaining is the damn barrel flash. Once I spool up I can't see crap. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
540
|
Posted - 2013.06.06 23:53:00 -
[859] - Quote
The heavy suit is the ONLY suit relegated to serving a specific role, and that role can be better performed by other suits who through stacking tanks in one way or the other can achieve nearly the same HP while preserving their speed and DPS.
The balance was much better in replication when heavies had their short "everything dies" inner area and the outer "Loldon'tbother" outside 20m range. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2140
|
Posted - 2013.06.07 00:10:00 -
[860] - Quote
Alaika Arbosa wrote:@Lance
No, I'm not new around here, been here over a year now.
Yes, I am definitively stating right now that if the Heavies are buffed the way D legendary hero keeps asking for in his thread as well as everywhere else that he's able, EVERYONE able to will stop using other suits for even just the basic heavy frames. I actually do want the Heavies to be something unique and worthwhile to play, however I don't think that making them the uber-assault suit that you all apparently want is the way to do it.
BTW, I'm done arguing about this, I hope you get what you want and then I'll laugh as you all realize how ****** this makes the game.
I don't see where I implied I wanted the heavy suit to be like the assault suit. My biggest gripe with the suit now is the stupid turning speed.
I'll repeat this again, heavies will get faster suits when different races come. There's nothing you can do about it. Amarr is the most armor tanked class in EVE, hence the speed now.
I still find it funny you think people will actually switch to heavy suits from their assaults lol... never gonna happen cuz the heavy suit sucks, and every heavy in Uprising are masochist and a glutton for punishment.
The assault class is far better, and useful. The heavy class + HMG has its uses though, but there's fewer heavies than any other class for a reason...maybe scout has less users |
|
D legendary hero
One-Armed Bandits Unclaimed.
104
|
Posted - 2013.06.07 00:20:00 -
[861] - Quote
scouts still are used more because they are the fastest and most effective with shotguns, and knove knives.
i showed the math, give the heavy armor resistance by 30% small arms fire will make it playable. increasing its movement speed by 5% and turn speed 10% is not going to make it an assault suit.
with the current slot load out heavies even with this boost and biotics couldnt move nearly as fast as an armor tanked assault.
logis, and other medium frames that armor tank can get more powerful than a heavy EHP wise. some as high as 914EHP (see thread "shield tank > armor tank" dev posted on it too).
so these dudes in minmintar logistics gear can tank better than a heavy, run around WAY faster, turn WAY faster, at half the price. without proto gear.
the heavy suit is a joke. im trying to make this game competetive. the only reason people contest to heavies getting any buff, is because then they will have to play the game tactically, instead of like CoD. |
Breakin Stuff
Goonfeet
958
|
Posted - 2013.06.07 00:27:00 -
[862] - Quote
It's playable now.
If it's not you suck at it.
try something you're good at D.
there is nothing unplayable about the heavy or no one would. |
XxWarlordxX97
Internal Error. Negative-Feedback
1887
|
Posted - 2013.06.07 00:35:00 -
[863] - Quote
Breakin Stuff wrote:sentinels are defensive.
Heavies are heavies.
Let's kick some doors in.
Edit: And D Legendary Hero's bad ideas are bad. He should feel bad.
that is all.
Send your tribute to me, (the King of Heavies), within the next week.
I don't think so |
D legendary hero
One-Armed Bandits Unclaimed.
105
|
Posted - 2013.06.07 00:39:00 -
[864] - Quote
Alaika Arbosa wrote:D legendary hero wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp. so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable What tiers are you comparing? PRO Assault to STD Heavy? I also think you mean PRO Caldari Logi, I've seen tons more of them than the Caldari Assaults, though still not as many as I have seen Heavies (any tier) followed by free suits (usually tweaked starter fits). You're also exaggerating the mobility gap. @Lance No, I'm not new around here, been here over a year now. Yes, I am definitively stating right now that if the Heavies are buffed the way D legendary hero keeps asking for in his thread as well as everywhere else that he's able, EVERYONE able to will stop using other suits for even just the basic heavy frames. I actually do want the Heavies to be something unique and worthwhile to play, however I don't think that making them the uber-assault suit that you all apparently want is the way to do it. BTW, I'm done arguing about this, I hope you get what you want and then I'll laugh as you all realize how ****** this makes the game.
the mobility gamp is about 5x. its not just running speed, its jumping, height, total stamina and turn speed. if you put all that into one stat and compare heavy to caldari assault its about a 5x difference in the caldaris favor
also, the proto heavy suits are just as much a joke as the standard. you dnt get much more for investing in them. the proto basic, and the sentinel are pretty lame, slot wise. ao, even as a heavy i can't tank as hard. because heavies by default have extremely low shield recharge speed, and armor tanking, are you serious? by the time i can jump out the MCC moss is growing all over my rusted armor.
if your a heavy and have 2.5 million sp laying around to put into the shield and armor boosting skills you might break 1000 ehp. but a regular standard AR does 1860 per clip. so having a someone in advanced logi suitor assault suit with just as much or more armor than a heavy, killing a heavy in half a clip with a basic assault rifle (31 hp per shot, 60 clip. with no damage mods, not adding the blanket 10% from the update)
again. with all the penalties of the heavy suit, a logistics caldari, just to name one medium frame that can do it. can have all the benefits of the heavy suit, with none of the penalty. and still with a basic AR kill heavies.
|
D legendary hero
One-Armed Bandits Unclaimed.
105
|
Posted - 2013.06.07 00:48:00 -
[865] - Quote
Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy
bro you obviously have never played heavy.
when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever.
now go to a corner and think about your life.
nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed.
people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro |
SoTa PoP
Internal Error. Negative-Feedback
2307
|
Posted - 2013.06.07 00:52:00 -
[866] - Quote
D legendary hero wrote:Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever. now go to a corner and think about your life. nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed. people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro Hi - not only are they playable - there down-right mean when in skilled hands. And I'm pretty sure Breakin Stuff would walk all over you in a heavy suit.
What's the secret to the heavy suit? Logi-LAV / Forge-gun with SMG side arm and flux nades. Nothing will stop you unless a couple of dedicated AV want to risk there lives tryin' to catch you ;) And I don't even use proto in pub matches because I got sick of mail sayin' I'm a proto pub stomper with the noob cannon. Lol |
XxWarlordxX97
Internal Error. Negative-Feedback
1889
|
Posted - 2013.06.07 00:55:00 -
[867] - Quote
SoTa PoP wrote:D legendary hero wrote:Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever. now go to a corner and think about your life. nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed. people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro Hi - not only are they playable - there down-right mean when in skilled hands. (And I'm pretty sure Breakin Stuff would walk all over you in a heavy suit). What's the secret to the heavy suit? Logi-LAV / Forge-gun with SMG side arm and flux nades. Nothing will stop you unless a couple of dedicated AV want to risk there lives tryin' to catch you ;) And I don't even use proto in pub matches because I got sick of mail sayin' I'm a proto pub stomper with the noob cannon. Lol I still think not |
SoTa PoP
Internal Error. Negative-Feedback
2307
|
Posted - 2013.06.07 00:58:00 -
[868] - Quote
XxWarlordxX97 wrote:SoTa PoP wrote:D legendary hero wrote:Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever. now go to a corner and think about your life. nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed. people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro Hi - not only are they playable - there down-right mean when in skilled hands. (And I'm pretty sure Breakin Stuff would walk all over you in a heavy suit). What's the secret to the heavy suit? Logi-LAV / Forge-gun with SMG side arm and flux nades. Nothing will stop you unless a couple of dedicated AV want to risk there lives tryin' to catch you ;) And I don't even use proto in pub matches because I got sick of mail sayin' I'm a proto pub stomper with the noob cannon. Lol I still think not get good warlord. Maybe you're not eating enough bacon?
|
XxWarlordxX97
Internal Error. Negative-Feedback
1890
|
Posted - 2013.06.07 01:02:00 -
[869] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:SoTa PoP wrote:D legendary hero wrote:Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever. now go to a corner and think about your life. nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed. people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro Hi - not only are they playable - there down-right mean when in skilled hands. (And I'm pretty sure Breakin Stuff would walk all over you in a heavy suit). What's the secret to the heavy suit? Logi-LAV / Forge-gun with SMG side arm and flux nades. Nothing will stop you unless a couple of dedicated AV want to risk there lives tryin' to catch you ;) And I don't even use proto in pub matches because I got sick of mail sayin' I'm a proto pub stomper with the noob cannon. Lol I still think not get good warlord. Maybe you're not eating enough bacon? Get on my level, he's going down then you |
XxWarlordxX97
Internal Error. Negative-Feedback
1890
|
Posted - 2013.06.07 01:06:00 -
[870] - Quote
Come here Sota |
|
SoTa PoP
Internal Error. Negative-Feedback
2308
|
Posted - 2013.06.07 01:08:00 -
[871] - Quote
XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;) |
KOBLAKA1
Opus Arcana Orion Empire
50
|
Posted - 2013.06.07 01:10:00 -
[872] - Quote
Just out of curiosity when was the last dev visit to this 50 page plus thread? Must not have any chubby chaser devs lol |
Gitsum 77
Reckoners
0
|
Posted - 2013.06.07 01:12:00 -
[873] - Quote
My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not.
Heavies are Danny Devito in that movie Twins compared to assaults being Ahhhnold...
Im not worried about the movement speed so much. We are heavy for a reason. But turn speed and that spread are ridiculous. There shouldn't be assault and scout suits surviving 15m CQC fights with heavies unless somebody is proto'd one way or the other.
Just mho...
|
XxWarlordxX97
Internal Error. Negative-Feedback
1894
|
Posted - 2013.06.07 01:12:00 -
[874] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;)
Whooping, I think I will be own |
Lance 2ballzStrong
SyNergy Gaming EoN.
2141
|
Posted - 2013.06.07 01:20:00 -
[875] - Quote
KOBLAKA1 wrote:Just out of curiosity when was the last dev visit to this 50 page plus thread? Must not have any chubby chaser devs lol
not recently in this thread, but they stickied a thread a while back... it's not there anymore... basically asking more opinions about the heavy and such.
|
XxWarlordxX97
Internal Error. Negative-Feedback
1898
|
Posted - 2013.06.07 01:44:00 -
[876] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;)
I will give you a schooling in the arts of heavy |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
116
|
Posted - 2013.06.07 01:47:00 -
[877] - Quote
I have been doing really good with my Heavy in PC, in pub matches I am not quite as good as I was in Chromosome but that is to be expected with the range nerf, and the fact I still run std and everyone has proto. CCP is adding different armor plates so that will be very nice. The main thing I want to see atm is ccp adding 5-10m to my HMG, and a slight speed increase like type 2 suits used to have other than that they are good imo. |
XxWarlordxX97
Internal Error. Negative-Feedback
1898
|
Posted - 2013.06.07 01:51:00 -
[878] - Quote
Boomer Dues Mortis wrote:I have been doing really good with my Heavy in PC, in pub matches I am not quite as good as I was in Chromosome but that is to be expected with the range nerf, and the fact I still run std and everyone has proto. CCP is adding different armor plates so that will be very nice. The main thing I want to see atm is ccp adding 5-10m to my HMG, and a slight speed increase like type 2 suits used to have other than that they are good imo. Hm |
D legendary hero
One-Armed Bandits Unclaimed.
118
|
Posted - 2013.06.07 03:42:00 -
[879] - Quote
Gitsum 77 wrote:My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not.
Heavies are Danny Devito in that movie Twins compared to assaults being Ahhhnold...
Im not worried about the movement speed so much. We are heavy for a reason. But turn speed and that spread are ridiculous. There shouldn't be assault and scout suits surviving 15m CQC fights with heavies unless somebody is proto'd one way or the other.
Just mho...
^^yes. |
Fargen Icehole
SyNergy Gaming EoN.
111
|
Posted - 2013.06.07 03:59:00 -
[880] - Quote
The Heavy is definitely usable now. (at the start of uprising, not so much) Definitely not the powerhouse that is was last build, but this is probably a good thing. If for nothing else, just maintaining match balance.
I think our class is ok for now. I want to see all the other racial variants before I start asking for any tweaks. I don't think the class is perfect, but I think we're close, and perhaps the slight differences with the other variants will allow every heavy to find their "sweet spot" |
|
D legendary hero
One-Armed Bandits Unclaimed.
125
|
Posted - 2013.06.07 05:35:00 -
[881] - Quote
this is exactly why i gave the percentages i did. a 10% increase in speed, a 10% increase in turning speed, a 30% resistance to small arms fire, and a buff to an EHP of 1000 is necesary for the heavy to become a competative unit on the battle field.
think about it. without damge mods, or even adding the 10% buff they gave all weapons, a militia assault rifle at 31 hp per shot in one clip of 60 does 1860 damage.
@ 388 dps a basic assault rifle does over 1000 hp of damage to a heavy in less than 3 seconds!
if the heavy armor is designed to be able to endure sustained small arms fire as has been mentioned in the description of the armor. then these buffs are necesary. because right now the basica AR is more effective at wiping out infantry than the HMG.
low mobility, slow turning, long reload time, combined with the HMG's horrible range make the class itself pointless.
something must be done now. otherwise the other races will be based off this model. and if you bake cookies in a dented pan they'll all come out ****** up.
|
Breakin Stuff
Goonfeet
962
|
Posted - 2013.06.07 07:54:00 -
[882] - Quote
D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. Insert Irrelevant tinfoil hat crap.
Me? Ask you to teach me how to play Heavy?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
I'm sorry when I want to go back to the toddler class for Fatsuits I'll ask you for a how-to manual.
Unfortunately I'll correct it with red crayon before continuing on.
|
SoTa PoP
Internal Error. Negative-Feedback
2325
|
Posted - 2013.06.07 07:55:00 -
[883] - Quote
Breakin Stuff wrote:D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. Insert Irrelevant tinfoil hat crap. Me? Ask you to teach me how to play Heavy? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA I'm sorry when I want to go back to the toddler class for Fatsuits I'll ask you for a how-to manual. Unfortunately I'll correct it with red crayon before continuing on. Breakin' still isn't at my level though ;) |
Breakin Stuff
Goonfeet
962
|
Posted - 2013.06.07 07:56:00 -
[884] - Quote
that's because you still care. I don't. which makes me far more awesome, and dangerous. |
ChromeBreaker
SVER True Blood Unclaimed.
552
|
Posted - 2013.06.07 08:48:00 -
[885] - Quote
What did you do to this thread!!! this used to be cool we even got the HMG fix and now your ruining it |
Breakin Stuff
Goonfeet
962
|
Posted - 2013.06.07 09:16:00 -
[886] - Quote
ChromeBreaker wrote:OMG STUFF
Now you too know the horror.
This is the guy who threadjacks everything to spam this crap all over.
He also thinks he gets to instruct me in how to play heavy. Hilarious no?
No, still insulting. |
D legendary hero
One-Armed Bandits Unclaimed.
127
|
Posted - 2013.06.07 10:31:00 -
[887] - Quote
^^serious? i give the **** up. i need to respec into ARs so i can insta win like everyone. looks we have another call of derp |
D legendary hero
One-Armed Bandits Unclaimed.
127
|
Posted - 2013.06.07 10:41:00 -
[888] - Quote
Breakin Stuff wrote:D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. presents case. thank you for the enlightenment. take me on as pupil and raise my children as your own
i would but you dnt appreciate logic. sorry, but no thanks. |
Breakin Stuff
Goonfeet
962
|
Posted - 2013.06.07 10:45:00 -
[889] - Quote
D legendary hero wrote: the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
You're a moron.
I play heavy exclusively, and I use the HMG, not an AR.
My specialty is Forge Guns though. I'm very good at removing vehicles from the map.
I only run an assault fit when I feel like tooling around pretending to be one of the cool kids. But I use militia fits for that. |
D legendary hero
One-Armed Bandits Unclaimed.
127
|
Posted - 2013.06.07 11:07:00 -
[890] - Quote
Breakin Stuff wrote:D legendary hero wrote: the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
You don't pay attention well. I play heavy exclusively, and I use the HMG, not an AR. My specialty is Forge Guns though. I'm very good at removing vehicles from the map. I only run an assault fit when I feel like tooling around pretending to be one of the cool kids. But I use militia fits for that. and your math failcascades when you start claiming that an assault can match my standard fatsuit's EHP. They cap out 300 HP behind me at best. Hint: I don't have 800 EHP. I have no problem massacreing proto in close with an HMG. I just have to be close. what you're demanding is to make heavies so powerful they are the ideal platform for solo play. I object to this agenda. Heavies should shine in team play, and be balanced to support and be supported by a combat squad. Further your modifying my posts is pathetic. Learn to use grammar and spelling properly. I demand a higher class of troll.
english is my third language pal and I'm self taught so give me a break, since your good at breaking stuff. se voce quiser a gente pode falar o portugues e lhe o exponho melhor no meu idioma da mae, entendeu?
if you read this post on shield tanking verse armor tanking you'll see what i mean. https://forums.dust514.com/default.aspx?g=posts&t=83983&p=6
the post on page six contains details of the high EHP that suits can attain. many of which go beyond a heavies base ehp.
i want us heavies to be able to do our job. thats it. |
|
D legendary hero
One-Armed Bandits Unclaimed.
127
|
Posted - 2013.06.07 11:07:00 -
[891] - Quote
Breakin Stuff wrote:D legendary hero wrote: the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
You don't pay attention well. I play heavy exclusively, and I use the HMG, not an AR. My specialty is Forge Guns though. I'm very good at removing vehicles from the map. I only run an assault fit when I feel like tooling around pretending to be one of the cool kids. But I use militia fits for that. and your math failcascades when you start claiming that an assault can match my standard fatsuit's EHP. They cap out 300 HP behind me at best. Hint: I don't have 800 EHP. I have no problem massacreing proto in close with an HMG. I just have to be close. what you're demanding is to make heavies so powerful they are the ideal platform for solo play. I object to this agenda. Heavies should shine in team play, and be balanced to support and be supported by a combat squad. Further your modifying my posts is pathetic. Learn to use grammar and spelling properly. I demand a higher class of troll.
*trolling |
Master Jaraiya
Ultramarine Corp
161
|
Posted - 2013.06.07 11:13:00 -
[892] - Quote
D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit.
Well there's your problem right there guy.
I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.)
You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up!
Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil.
Then get some complex reppers/armor plates.
Then mabey a complex damage mod or shield extender.
Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload.
You cannot depend on the suit bro.
I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod.
I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot.
I do agree that the turn speed needs to be tweaked up just a bit though.
|
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 12:44:00 -
[893] - Quote
D legendary hero wrote:^^serious? i give the **** up. i need to respec into ARs so i can insta win like everyone else. looks we have another call of derp. you happy thats another heavy down.
you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit.
i dnt litter my links everywhere i put them places people who are interested in heavies might like it. which to a large extent they enjoy as is evidence by the large number of likes, and views ive amassed.
i presented my case. i showed the math. i was very detailed. and just about everyone who actually plays heavy agrees with what im talking about. still if you want ARs and Snipers to rule the day, be my guest. when all you see are ARs and snipers dnt complain about the game not having any diversity or being unbalanced... oh wait didnt this already happen? oh yeah that was the TAR that everyone speced into.
the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
omg
look AR's are not the crazy super weapons your making them out to be lol (tac was lol). A heavy has the hp to survive and do a lot of damage but what your suggesting is that a heavy should completly dominate. With the changes your suggesting you will destroy the game for other players and heavies will become the go to class.
Of course other heavies like it your saying pretty words, that sound nice. But the world you see is only yours and your asking too much. I have been playing heavies from the beging of the beta, every iliteration from the crazy OP days to the recent "my hmg is shooting cotton wool". |
SoTa PoP
Internal Error. Negative-Feedback
2328
|
Posted - 2013.06.07 12:54:00 -
[894] - Quote
How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 13:00:00 -
[895] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :(
This i can agree with. maybe not the turn speed out of doom mode but much more reasonable.
I think the range will become a little better when they remove the hard range cap, waiting till after that to make a solid assesment.
The racial variants should hopefully open up the entire class, perhaps the minmitar heavy wil lbe a little quicker |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 13:38:00 -
[896] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( forget the fact i cant turn around forget the fact that scouts regularly mario over me and run away part of the game im slow heavy and cant turn or go into open areas because guys with side arms out range me , get in side of 20 to 15 m your dead plain and simple but what sota says up here hits it on the head you give me that and hell give every one free tac duvolles with all the firing speed you want hell let em have grenade rounds comming out of them and yes ccp you realy did screw up the ammar heavy it blows but i still am doing better as a heavy on this build than the last ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 13:46:00 -
[897] - Quote
oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing
Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 14:42:00 -
[898] - Quote
ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 14:48:00 -
[899] - Quote
oso tiburon wrote:ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit
Its another problem that negatively effects the heavy, true "logi's" are having a very hard time at the moment. Needles are very hit and miss, and rep tools stop giving rewards pretty quickly. Fix those and we may see more logi's and they might be willing to follow us around more
On a side note, try squading up with other heavies... its hilarious hitting up 5 other heavies and rolling together |
Lance 2ballzStrong
SyNergy Gaming EoN.
2149
|
Posted - 2013.06.07 14:57:00 -
[900] - Quote
ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work
a CQC weapon with a slow turn speed... yea that's logical
I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. |
|
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 15:03:00 -
[901] - Quote
ChromeBreaker wrote:oso tiburon wrote:ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit Its another problem that negatively effects the heavy, true "logi's" are having a very hard time at the moment. Needles are very hit and miss, and rep tools stop giving rewards pretty quickly. Fix those and we may see more logi's and they might be willing to follow us around more On a side note, try squading up with other heavies... its hilarious hitting up 5 other heavies and rolling together anubis is a heavy im a adv heavy usualy we have reaper of dust a forge heavy thing that kills us is our logis think they can just bail on us my lady plays logi but shes still pretty low sp and her choice of gallente logi was well she trys real hard but when shes not with us we have very very few true logis maybe 3 or 4 that will stick with us and keep the tape flowing |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 15:03:00 -
[902] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense.
??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else |
Lance 2ballzStrong
SyNergy Gaming EoN.
2150
|
Posted - 2013.06.07 15:06:00 -
[903] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else
are you honestly saying the HMG is NOT cqc? not sure if serious
The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument! |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 15:18:00 -
[904] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else are you honestly saying the HMG is NOT cqc? not sure if serious The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument!
? Im pretty serious yeah... i dont really try to generalise to such a degree, I imagine HMG as a cone and if you get close to its point its harder to hit "but" if you do get a hit it wrecks them.
Think of a Heavy as having a type of minimum range. Lets be honest here, you can normally murder anything before it gets that close but its a point that allows other suits to have a chance... if they can get there.
Long range or incradibly short range is a HMG's acillies. There are things you can do to mitigate that of course which is where player skill comes in. |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:00:00 -
[905] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else. oso tiburon wrote: Anubis is a heavy, im a adv heavy, usualy we have reaper of dust a forge heavy. Thing that kills us is our logis, think they can just bail on us. My lady plays logi but shes still pretty low sp and her choice of gallente logi. Was well she trys real hard but when shes not with us we have very very few true logis maybe 3 or 4 that will stick with us and keep the tape flowing
A pure 6 man Proto Heavy squad is a beautiful thing. Mix in some FG's and your golden no becuase then all the call of duty fan boys on here would start screaming and QQ heavys are op heavys are op all over again then its back to us having marshmellow shooters and paper 10 ton suits .... ccp hates heavys |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
11
|
Posted - 2013.06.07 16:02:00 -
[906] - Quote
under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
|
Fargen Icehole
SyNergy Gaming EoN.
111
|
Posted - 2013.06.07 16:05:00 -
[907] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :(
I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:06:00 -
[908] - Quote
jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg
|
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:07:00 -
[909] - Quote
Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) agreed hard cap gone slight turn speed buff ... golden |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:15:00 -
[910] - Quote
oso tiburon wrote:Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( hey ccp taking notes I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) agreed hard cap gone slight turn speed buff ... golden
|
|
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
11
|
Posted - 2013.06.07 17:04:00 -
[911] - Quote
oso tiburon wrote:jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg
is this with/ without the lag issue?
as stated, i had issues with lag, when i tried PC. i usually have a decent (ie. positive) K/D ration when playing Pub matches, i just found that the usual handicaps were exacerbated by the lag in PC. if you dont have the Lag problem i suspect the game should run as usual, and u'd get the usual results. |
XxWarlordxX97
Internal Error. Negative-Feedback
1925
|
Posted - 2013.06.07 17:05:00 -
[912] - Quote
jamstar saa187 wrote:oso tiburon wrote:jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg is this with/ without the lag issue? as stated, i had issues with lag, when i tried PC. i usually have a decent (ie. positive) K/D ration when playing Pub matches, i just found that the usual handicaps were exacerbated by the lag in PC. if you dont have the Lag problem i suspect the game should run as usual, and u'd get the usual results.
I.E. Positive? |
Oxskull Duncarino
Shadow Company HQ
199
|
Posted - 2013.06.07 17:34:00 -
[913] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. It's not a CQB weapon as in the sense of a shotgun. It covers outside the shotgun range up to the 15/20m range. The heavy might have issues but they are minor, and just might be sorted by the introduction of falloff damage. We have alot of weaknesses, but feckin hell, we rock in the right situations. It's mainly our logi support that need issues sorted to have us running at optimal. Fair enough, I've only being running heavy for the last 4 months or so with 12mil+SP sank into the class, so maybe some others using it longer have a better idea. Either way, we are maybe the most (least worst) balanced class at the moment. The only major issue I have is how useless the burst HMG is in most situations. All the forgeguns have their place and are fairly perfect, but the burst HMG is not even in my thoughts for fittings. |
Oxskull Duncarino
Shadow Company HQ
199
|
Posted - 2013.06.07 17:48:00 -
[914] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else are you honestly saying the HMG is NOT cqc? not sure if serious The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument! Come off it. There are grey areas in all ranges. Maybe you're just looking to stir it up, but in fairness, cop on and look at the overall picture. Range supremacy is Sniper > Tac AR, scrambler rifle, and hopefully after a fix the laser rifle > Auto ARs > HMG, SMG, Scrambler pistol, maybe Flaylock with good aim > Shotgun > Nova knives, and Melee. Each weapon might have an optimum range band, but operates overlapping with the next, finally being less powerful or more powerful as the overlap goes more in favour of the lower or higher weapon. The last 2 weapons are the only ones that have a set range, nose to nose with the target. |
D legendary hero
One-Armed Bandits Unclaimed.
130
|
Posted - 2013.06.07 20:48:00 -
[915] - Quote
^^actually the HMG is supposed to be in the same range band as the Auto ARs. isnt that OP?
yeah, yeah, everyone screams OP when i talk about thier precious ARs that win in all situations. ok, the HMG is supposed to be in tha auto AR range, because its high dispersion and low accuracy balance it out against the ARs low dispersion and high accuracy.
the HMG is a suppresion weapon i cant suppress anything if i cant threaten it. if my bullets cnt go far enough to hit you there is no threat therefor eno suppression.
also, the HMG was never, meant to excel in CQC, slow turn speed, and low damage per shot is a bad combo for cqc. CQC weapons are high mobility, and high damage (shotguns, nova knives, melee, smgs [w/ headshots]) mid range weapons are slightly lower turn speed (to help with accuracy at that range) and medium damage (which accounts for the increased range) (auto ARs, HMGs [if they ever fix the damn thing]) long range weapons are pretty obvious, high damage low rate of fire (firing to fast to far away will waste ammo)
as you can see the HMG should not be in CQC, its optimal range should be midrange the same as an full auto AR. now an hmg can be used in cqc like any other weapon can be used in cc, but they will always be out classed by nova knives and shotguns. but of course people who use ARs dnt want the hmg to be good at midrange because then they will actually be forced to aim.
the advantage of AR over HMG in midrange encounters is accuracy, but both should have identical range.
P.S. chrome breaker is right. there is no such thing as a CQC weapon with low turn speed, it just doesnt happen. shotguns, nova knives, smgs are much more effective close range and should be for a variety of reasons. |
Podge89
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.06.08 10:32:00 -
[916] - Quote
Breakin Stuff wrote:D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. Insert Irrelevant tinfoil hat crap. Me? Ask you to teach me how to play Heavy? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA I'm sorry when I want to go back to the toddler class for Fatsuits I'll ask you for a how-to manual. Unfortunately I'll correct it with red crayon before continuing on. And medium suits with the same EHP as my fatsuit? Only in their sweetest, most orgasmic dreams. I don't run heavy with less than 1100 HP. Ever. Your sad man. This has gone from a genuine thread to a vendetta between you and another, **** off somewhere else and argue! We got a problem that needs fixin
|
Breakin Stuff
Goonfeet
968
|
Posted - 2013.06.08 11:04:00 -
[917] - Quote
Podge89 wrote: Your sad man. This has gone from a genuine thread to a vendetta between you and another, **** off somewhere else and argue! We got a problem that needs fixin
got bored. wandered off.
I could come back, but since CCP fixed the HMG already I was blowing off steam with someone who's better at threadjacking than providing actual evidence.
I can only have a battle of wits with the unarmed for so long before It gets dull. |
D legendary hero
One-Armed Bandits Unclaimed.
139
|
Posted - 2013.06.08 15:52:00 -
[918] - Quote
Master Jaraiya wrote:D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit. Well there's your problem right there guy. I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.) You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up! Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil. Then get some complex reppers/armor plates. Then mabey a complex damage mod or shield extender. Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload. You cannot depend on the suit bro. I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod. I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot. I do agree that the turn speed needs to be tweaked up just a bit though.
i see what you mean. but i only have advanced lvl heavy suits. i have lvl 5 HMG proficiency, and lvl5 damage mods. i have points into shields and armor as well. i worked on my core. but the heavy weapons altogether eat up alot of SP, for very poor retunrs. with my std AR i can do much more. and since i can carry equipment im more useful to my team placing drop uplinks everywhere.
idk, maybe CCP should just get rid of heavies, i mean my std AR has better dps than an HMG, and i pwn pretty much any heavy i face 1v1. and i have no points in light weaponry at all...lol
P.S. for the others that said i provided no evidence. i have been spewing out facts left and right with statistics and first hand accounts that are easily verifible. just because you want to ignore the facts doesnt mean they arent there. if your only evidence is sarcasm then you can have, you win. because i sonly speak with people who are willing to accept fact. @ breakin stuff
anyways, im done with this thread. sorry if i ruined it for everyone. peace out |
oso tiburon
The Generals EoN.
9
|
Posted - 2013.06.08 16:19:00 -
[919] - Quote
D legendary hero wrote:Master Jaraiya wrote:D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit. Well there's your problem right there guy. I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.) You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up! Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil. Then get some complex reppers/armor plates. Then mabey a complex damage mod or shield extender. Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload. You cannot depend on the suit bro. I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod. I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot. I do agree that the turn speed needs to be tweaked up just a bit though. i see what you mean. but i only have advanced lvl heavy suits. i have lvl 5 HMG proficiency, and lvl5 damage mods. i have points into shields and armor as well. i worked on my core. but the heavy weapons altogether eat up alot of SP, for very poor retunrs. with my std AR i can do much more. and since i can carry equipment im more useful to my team placing drop uplinks everywhere. idk, maybe CCP should just get rid of heavies, i mean my std AR has better dps than an HMG, and i pwn pretty much any heavy i face 1v1. and i have no points in light weaponry at all...lol P.S. for the others that said i provided no evidence. i have been spewing out facts left and right with statistics and first hand accounts that are easily verifible. just because you want to ignore the facts doesnt mean they arent there. if your only evidence is sarcasm then you can have, you win. because i sonly speak with people who are willing to accept fact. @ breakin stuff anyways, im done with this thread. sorry if i ruined it for everyone. peace out ok lets look at this from ccps veiw k. eve has been around for eons like 10 years or better most players on eve have been on for around that same lenght of time , the title of this game is eve dust 514 . this is not a game where you reach max level in a few weeks it will take at least a year if not more , yes being a heavy is expensive i agree but if you throw every thing you have just into a gun and say **** your suits and shields of course you will get mowed down over and over same thing if you just put all your sp into suit and nothing into guns then hey guess what youll live a long time but wont have **** for kills. like me im hmg prof 4 opt 1 my cores are 5 armor 5 shield 3 weapon upgrades then all 3s in the armor plates reps shield regs rechargers and extenders 3s in the electronics why this its called a balanced build why do this why go onto the battle field with a howitzer if youre weaing bikini as for the heavys im glad you can get 30 plus kills a match do me one favor go look at your kdr if its under 3.0 youre wasting money the heavys have 3 jobs fire team support i.e. pushing in on a objective laying suppressive fire how many assult guys will have 4 guys stop what they are dont to drop them none how many times have i walked up with my back up and had every redot turn and look at me saying oh **** heavy and having the wisdom on how to use my gun and suit gave my team the ability to take the objective , if your running around in call of duty mode then yes its pointless to be a heavy a, the isk pay out isnt enough to recover if you lose a suit and b, its just a bunch of call of duty fan boys running around killing each other no real stratagey involved . 2 point defence weve taken the letter now we are slow so what does a good heavy do guards it some of my best 30 + games comes from me holding a letter whiles scouts and assult guys pile up dead in front of what ever im holding ,and last intimidation realy oh no a proto assult ass clown with 500 total hp oh no , yea ive never heard that either now oh **** heavy heavy heavy i hear that all the time hence the reason we go down what seems like so fast because most GOOD players will stop what they are doing to gang up on a heavy .. but hey on the bright side the new call of duty is comming out soon so maybe we wont hear all this op QQing or heavys dont belong any more on this page maybe will rid ourselves of the sqeakers finaly till then run around in your proto assult ill keep my boundless and watch my isk and kdr keep growing |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.08 18:10:00 -
[920] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) YES YES YES YES YES
there is a 18 page thread asking for that! started by the CPM of all things! Are you not reading the forum???
Please just add 3 more ammar heavies, call them type 2-3-4 Then add in the show info that without time to make their own frames the other factions have stolen the ammar frames and done their best to make them work for their mercs needs.
You can even state that it's expensive and the factions are working as fast as possible
Please do the same with LAVs, HAVs, please : ( You released your game without finshing it! WHY! eve online didn't come out with only 2 races that would of been crazy! Eve online doesn't release content and leave out races they just don't.
What do you think would of happen if they released those new tier 3 battle cruisers, but just left out the ammar one becuase art wasn't ready. And it took 6 months to get it out, people would be RAGING. Eve online players like me as mad, and fps players don't get why. I hope you understand you hit the point on the head when you said, balance holes are bound to happen...
So don't let them happen! This is your game! Also do you need more art done? I'll sign an NDA and start modeling off any concept art you've got for free. I know you guys were thinking about adding eve online to steams awesome model your own stuff program. Dust needs to get finished!
*note when I say finished I mean JUST the basics* also if the ammar scout is amazing I will start a huge 30 page epic rage thread asking for my scout skill points back. Because eve online would never pull that **** on me. Sorry, yes I'm a little frustrated, I'm trying to not be a child :/
Thanks if you took the time to read my post for whatever it's worth.
;_; |
|
crazy space 1
Unkn0wn Killers
1318
|
Posted - 2013.06.08 18:16:00 -
[921] - Quote
Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health)
The issue with turn seed is that there are no mods to increase base movement speed. They should be a highslot item like the sprint boost but just for your non sprinting speed. This number effects turning rate as well. Not sure how to balance the influx of scout using them though, I'm guessing that's why they don't have it yet.
|
D legendary hero
One-Armed Bandits Unclaimed.
141
|
Posted - 2013.06.09 05:57:00 -
[922] - Quote
^^this is what im talking about.
well, although CCP doesn't always respond. they read most of the threads. so, i'm hoping they make a good judgement call. removing the hard range cap will fix alot of things.
a speed buff, and turning speed buff, will fix it more.
if they do impliment the armor plats that self heal that will do heavies some good. (i use armor repers as a heavy and can survive pretty well without a logi.)
im just saying anyone who puts 5million SP into a suit, weapon, gear and mods should have no problem keeping up with ppl in militia gear, im just saying. people with free dragon fly scout suits and free toxin SMGs just completely own my heavy. but when i run AR i win periond....lol
and is 30% resistance to small arms really alot? will that really make a heavy OP? they nerfed the TACs and they still own heavies at all ranges, especially close range. the TAcs are not as effective against faster armor but heavy suits are still easy targets.
Honestly. use logic and explain to me why this is always the case. i am a reasonable man. but i need facts.
(please dnt talk about using cover with a heavy. your not fast enough to peek out cover, and fire. your not accurate enoguh with an HMG to shoot over cover, and everyone else who weakens you can simply vault/jump over your cover and finish you off. cover + heavy doesnt work very well. in very specific situations i can use cover to great effect but for the most part, you have to have some decent movement speed to utilize cover.) |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
197
|
Posted - 2013.06.09 06:55:00 -
[923] - Quote
Look, the HMG should do the same DPS in CQC to Short range as the AR does at Short to Mid range as the TAC does at Mid to Long range as the Charge Sniper rifle does at Long to HOMOSNIPINGFROMTHEMCC range.
End of discussion. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.06.09 07:18:00 -
[924] - Quote
imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
198
|
Posted - 2013.06.09 07:34:00 -
[925] - Quote
Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period.
Normally i would agree, but the other classes have remained basically the same - the OG nerf was to the HMG. It would just be easier to put it back the way it was before, no? laughably limited range with 30 - 40% higher damage. |
Karazantor
Mannar Focused Warfare Gallente Federation
16
|
Posted - 2013.06.09 07:36:00 -
[926] - Quote
Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
558
|
Posted - 2013.06.09 07:43:00 -
[927] - Quote
Novawolf McDustingham The514th wrote: laughably limited range with 30 - 40% higher damage, 2x the heat build-up.
This.
Karazantor wrote:Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered.
My sympathies... The only fun I have killing heavies is in my militia scout set-uo. I added flux grenades to it and it takes all the fun out of it.
|
D legendary hero
One-Armed Bandits Unclaimed.
143
|
Posted - 2013.06.09 12:01:00 -
[928] - Quote
Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period.
heavies have nothing to do in the game, right now except get raped or gang raped by everyone else |
oso tiburon
The Generals EoN.
12
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Posted - 2013.06.09 13:57:00 -
[929] - Quote
D legendary hero wrote:Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period. heavies have nothing to do in the game, right now except get raped or gang raped by everyone else i sir do not expierence this symptom at all i personaly last night in a pc drilled home about 15 scouts and 3 assults dont even get started on the anal exams i give in pub matches
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oso tiburon
The Generals EoN.
12
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Posted - 2013.06.09 14:06:00 -
[930] - Quote
D legendary hero wrote:^^this is what im talking about.
well, although CCP doesn't always respond. they read most of the threads. so, i'm hoping they make a good judgement call. removing the hard range cap will fix alot of things.
a speed buff, and turning speed buff, will fix it more.
if they do impliment the armor plats that self heal that will do heavies some good. (i use armor repers as a heavy and can survive pretty well without a logi.)
im just saying anyone who puts 5million SP into a suit, weapon, gear and mods should have no problem keeping up with ppl in militia gear, im just saying. people with free dragon fly scout suits and free toxin SMGs just completely own my heavy. but when i run AR i win periond....lol
and is 30% resistance to small arms really alot? will that really make a heavy OP? they nerfed the TACs and they still own heavies at all ranges, especially close range. the TAcs are not as effective against faster armor but heavy suits are still easy targets.
Honestly. use logic and explain to me why this is always the case. i am a reasonable man. but i need facts.
(please dnt talk about using cover with a heavy. your not fast enough to peek out cover, and fire. your not accurate enoguh with an HMG to shoot over cover, and everyone else who weakens you can simply vault/jump over your cover and finish you off. cover + heavy doesnt work very well. in very specific situations i can use cover to great effect but for the most part, you have to have some decent movement speed to utilize cover.) are you serious dont you know how to hide behind crates just to the corner of it and strafe back and forth a little jesus man just spec into a scout leave this job to the big boys
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D legendary hero
One-Armed Bandits Unclaimed.
143
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Posted - 2013.06.09 19:25:00 -
[931] - Quote
^^bro, if you read anything, anything at, you will see that i have answered you question and my statement remains unchallenged. |
oso tiburon
The Generals EoN.
13
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Posted - 2013.06.09 19:36:00 -
[932] - Quote
D legendary hero wrote:^^bro, if you read anything, anything at, you will see that i have answered you question and my statement remains unchallenged. old build kdr was .79 new build since stat tracking started working again 1.19 and climbing maybe i just have a freak setup but my wp avg is 1900 a match and any gen or waseland can verify this
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Lance 2ballzStrong
SyNergy Gaming EoN.
2191
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Posted - 2013.06.09 19:54:00 -
[933] - Quote
Karazantor wrote:Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered.
sounds like pubs...
jump in a competitive game where people spam contact nades... won't take many people to take down a heavy...
just 1-2...easily.
Judging a class based on pub experiences, lol...never gets old. |
oso tiburon
The Generals EoN.
13
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Posted - 2013.06.09 20:48:00 -
[934] - Quote
Lance 2ballzStrong wrote:Karazantor wrote:Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered. sounds like pubs... jump in a competitive game where people spam contact nades... won't take many people to take down a heavy... just 1-2...easily. Judging a class based on pub experiences, lol...never gets old. thats any match pc usualy less as im doing what a heavy is supposed to do sit and guard inside a letter kdr as of right this second is 1.19 up from .89 last week from old build stats check it next week promise ill be around 2.2
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Scheneighnay McBob
Bojo's School of the Trades
1509
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Posted - 2013.06.09 21:12:00 -
[935] - Quote
crazy space 1 wrote:Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) The issue with turn seed is that there are no mods to increase base movement speed. They should be a highslot item like the sprint boost but just for your non sprinting speed. This number effects turning rate as well. Not sure how to balance the influx of scout using them though, I'm guessing that's why they don't have it yet. A mod like vehicle chassis that takes armor off and increases speed. |
lowratehitman
Subdreddit Test Alliance Please Ignore
661
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Posted - 2013.06.09 21:53:00 -
[936] - Quote
The heavy is indeed at a low point that even I will admit. I have found and have video proof how easy it is to tank a heavy with hmg using assault and smg. |
4447
ZionTCD Unclaimed.
748
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Posted - 2013.06.09 22:20:00 -
[937] - Quote
Heavies need a faster tracking speed that's all. |
XxWarlordxX97
Internal Error. Negative-Feedback
1964
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Posted - 2013.06.09 23:46:00 -
[938] - Quote
4447 wrote:Heavies need a faster tracking speed that's all.
And movement speed |
XxWarlordxX97
Internal Error. Negative-Feedback
1964
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Posted - 2013.06.09 23:46:00 -
[939] - Quote
lowratehitman wrote:The heavy is indeed at a low point that even I will admit. I have found and have video proof how easy it is to tank a heavy with hmg using assault and smg.
Thank you |
D legendary hero
One-Armed Bandits Unclaimed.
145
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Posted - 2013.06.10 07:37:00 -
[940] - Quote
^^exactly.
this isnt about making heavies the ultimate super soldier the end to all antiinfantry situations. but we arent going to sit here and have the heavy pigeon-holed into a highly specified role that is not applicable even to the game.
[b]this is about getting the heavy balanced with out suits.[b] giving the heavy these slight buffs, will enable the heavy to perform its job.
1v1 a heavy vs another suit, with both players being of appr. equal skill both should die or suffer sever damage at the least.
anyone standing directly in the line of fire of the hmg should be anilated, and thier damage per second should not be able to over come the hmg. no other suit or weapon should over power the hmg within its optimal. however, by using tactics that take advantage of the heavies weaknesses the ohter suits balance out because they have the speed advantage.
right now in all respects, the heavy is just too slow, and too weak to defend itself. |
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
207
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Posted - 2013.06.10 07:42:00 -
[941] - Quote
Ignatius Crumwald wrote:Novawolf McDustingham The514th wrote: laughably limited range with 30 - 40% higher damage, 2x the heat build-up.
This.
Agreeing with me will never lead to me acknowledging you as a good player, good heavy, or even a good person.
But very limited range high DPS is exactly the place heavies should be in. Bring the OHSHI- factor back to the suit. The dispersion makes range almost ******** and the heat build up is a joke. A proto HMG should do 25 dmg a shot base. |
TuFar Gon
0uter.Heaven League of Infamy
5
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Posted - 2013.06.10 15:30:00 -
[942] - Quote
Lance 2ballzStrong wrote:xxBIG DIRTYxx wrote:Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing.. I thought about using the Assault version, but I wanted to see how the normal one worked in CQC... After seeing how it performed, I was scared to see the Assault version in action. the freedom assault does have nice range but its seriously way too weak,,dont waste your time/isk fella's,,or,,simply try it out and see for yourself,,good luck lol. Try the six-kin,,rips'em in half but not as effective against other heavies using boundless UNLESS U GET THAT DOT ON THEIR HEADS. LUVIN THE SIX-KIN TBH. TRY,,HAVE FUN
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D legendary hero
One-Armed Bandits Unclaimed.
145
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Posted - 2013.06.10 21:02:00 -
[943] - Quote
Novawolf McDustingham The514th wrote:Ignatius Crumwald wrote:Novawolf McDustingham The514th wrote: laughably limited range with 30 - 40% higher damage, 2x the heat build-up.
This. Agreeing with me will never lead to me acknowledging you as a good player, good heavy, or even a good person. But very limited range high DPS is exactly the place heavies should be in. Bring the OHSHI- factor back to the suit. The dispersion makes range almost ******** and the heat build up is a joke. A proto HMG should do 25 dmg a shot base.
exactly because a submachine gun should not have bigger bullets than a heavy machine gun |
D legendary hero
One-Armed Bandits Unclaimed.
145
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Posted - 2013.06.10 21:13:00 -
[944] - Quote
TuFar Gon wrote:Lance 2ballzStrong wrote:xxBIG DIRTYxx wrote:Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing.. I thought about using the Assault version, but I wanted to see how the normal one worked in CQC... After seeing how it performed, I was scared to see the Assault version in action. the freedom assault does have nice range but its seriously way too weak,,dont waste your time/isk fella's,,or,,simply try it out and see for yourself,,good luck lol. Try the six-kin,,rips'em in half but not as effective against other heavies using boundless UNLESS U GET THAT DOT ON THEIR HEADS. LUVIN THE SIX-KIN TBH. TRY,,HAVE FUN
here is a quick state.
submachine gun standard = 23hp 1000rpm = 383dps assault heavy machine gun = 13.8 2000 = ~460dps
assault heavy machine gun does only 77 more dps. sounds like alot right? wrong. look at the RPM. you have fire nearly twice as many rounds as an smg to get a similar effect.
AHMG still has the same dispersion as the STD so your still only hittin a stationary target with 70% of your rounds.
460dps - (460*30%dispersion) - damage reduction*m = effective dps where m = meters past optimal range
460 - 138 - dr*0 = 322dps
so in your optimal range if your dispersion is 30% which i believe the case to be your dps becomes 322. less than an SMG. if you hit with ever single bullet you fire in a second you get 460dps
but we all know with that turn speed your not doing much of that.
HMGs should all have the damage profile per shot of smgs but with the improved fire rate of course. because a smg should never be stronger than an hmg.
its stupid to have to fire 2x as many shots as a secondary to get the same effect. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
208
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Posted - 2013.06.10 21:23:00 -
[945] - Quote
D legendary hero wrote:Novawolf McDustingham The514th wrote:Ignatius Crumwald wrote:Novawolf McDustingham The514th wrote: laughably limited range with 30 - 40% higher damage, 2x the heat build-up.
This. Agreeing with me will never lead to me acknowledging you as a good player, good heavy, or even a good person. But very limited range high DPS is exactly the place heavies should be in. Bring the OHSHI- factor back to the suit. The dispersion makes range almost ******** and the heat build up is a joke. A proto HMG should do 25 dmg a shot base. exactly because a submachine gun should not have bigger bullets than a heavy machine gun
Right, and for those than need a technical explanation as to why kinetic rounds would have limited range in this universe they simply lack the energy to damage shield and armor at a certain point, but at close ranges they have both a envelope of increased heat enveloping the round and kinetic energy that both saps shield energy and causes severe damage to armor plating that requires repair systems to both remove the projectile and close the damage.
And that's why kinetic weapons are close range.
Anyway, a limited range actually accentuates the strengths of the HMG while providing a reasonable foil to it's hypothetical power that it actually doesn't have right now.
It is my opinion that the original nerf to the HMG dmg output is the echo that started the rockslide that lead to the fail avalanche that is this game's balance right now. |
D legendary hero
One-Armed Bandits Unclaimed.
148
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Posted - 2013.06.11 07:15:00 -
[946] - Quote
Novawolf McDustingham The514th wrote: It is my opinion that the original nerf to the HMG dmg output is the echo that started the rockslide that lead to the fail avalanche that is this game's balance right now.
^^this.
still, kenetic weapons should have longer range that plasma weaponry BUT have higher fall than plasma weaponry. why?
bullet weapons fire actual projectiles that wind, air friction and the Coriolis effect affects. so they would lose greater damage over range than a plasma weapon.
however, plasma weaponry should have less range than kenetic weaponry because plsama is a state of matter that is extremely difficult to maintain and loses its energy fast. so the plasma based weapons should have less range than their bullet counter parts.
what does this mean? the HMG should have greater range than the ARs right now, but past its optimal range, should have a damage fall of that increases by a high multiple.
as far as damage is concerned the basic hmg should do 23 hp per shot, the AHMG 20hp. the busrt should do 26hp, and protos in the mid 30s. in their optimal range they should keep 100% damage, but past that range (which is farther than ARs) would do 70%, then 40% damage, out to 35% (with dispersion thats zero damage doen to target.)
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xSir Campsalotx
Always playing to AFK
11
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Posted - 2013.06.11 08:44:00 -
[947] - Quote
Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more damage than a smg, this "HMG"is a faster firing smg with weaker rounds and a bigger mag. |
D legendary hero
One-Armed Bandits Unclaimed.
149
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Posted - 2013.06.11 09:50:00 -
[948] - Quote
xSir Campsalotx wrote:Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more damage than a smg, this "HMG"is a faster firing smg with weaker rounds and a bigger mag.
exactly my point. and all though the HMG can sustain fire longer it over heats and has an 8 sec reload (which of course would balance it , if the weapon itself didnt already suck so hard)
smg has a 2.5-3sec reload, with an 80 round clip and does way more damage per shot.
ranage is what makes the HMG better than the SMG, but its slight because the range was nerfed hard. nonetheless, a secondary should never be superior to a primary.
and no one, can reasonably say that a SMG should have more damage per shot than an HMG. the SMG is suposed to be the pocket sized version of the hmg. |
Master Jaraiya
Ultramarine Corp
169
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Posted - 2013.06.11 15:24:00 -
[949] - Quote
D legendary hero wrote:xSir Campsalotx wrote:Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more damage than a smg, this "HMG"is a faster firing smg with weaker rounds and a bigger mag. exactly my point. and all though the HMG can sustain fire longer it over heats and has an 8 sec reload (which of course would balance it , if the weapon itself didnt already suck so hard) smg has a 2.5-3sec reload, with an 80 round clip and does way more damage per shot. ranage is what makes the HMG better than the SMG, but its slight because the range was nerfed hard. nonetheless, a secondary should never be superior to a primary. and no one, can reasonably say that a SMG should have more damage per shot than an HMG. the SMG is suposed to be the pocket sized version of the hmg.
I agree. The M 134 minigun uses 7.62 mm rounds. This the standard ammunition for Most assault rifles is in the 5mm caliber ! So this M 134 Minigun does more damage per bullet an AR, with 6x higher RoF.
Dust 514: Minigun (HMG) does LESS damage per bullet with about 4x RoF compared to ARs |
ChromeBreaker
SVER True Blood Public Disorder.
566
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Posted - 2013.06.11 15:40:00 -
[950] - Quote
Real life =/= Game
The power needed to force a laser through an atmosphere and have enough energy to warm up your brain cells is HUGE! laser rifle would need its own reactor.
A rail gun of the size on a tank, would have enough kinetic energy to fling ITSELF across a map. Ignoring the Forgegun lol
Balance First. Then Lore
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oso tiburon
The Generals EoN.
14
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Posted - 2013.06.11 15:49:00 -
[951] - Quote
Master Jaraiya wrote:D legendary hero wrote:xSir Campsalotx wrote:Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more damage than a smg, this "HMG"is a faster firing smg with weaker rounds and a bigger mag. exactly my point. and all though the HMG can sustain fire longer it over heats and has an 8 sec reload (which of course would balance it , if the weapon itself didnt already suck so hard) smg has a 2.5-3sec reload, with an 80 round clip and does way more damage per shot. ranage is what makes the HMG better than the SMG, but its slight because the range was nerfed hard. nonetheless, a secondary should never be superior to a primary. and no one, can reasonably say that a SMG should have more damage per shot than an HMG. the SMG is suposed to be the pocket sized version of the hmg. I agree. The M 134 minigun uses 7.62 mm rounds. This the standard ammunition for Most assault rifles is in the 5mm caliber ! So this M 134 Minigun does more damage per bullet an AR, with 6x higher RoF. Dust 514: Minigun (HMG) does LESS damage per bullet with about 4x RoF compared to ARs actualy the g.e. vulcan mini gun uses a 5.56 nato or .223 with a max range effective of over 500 m after that the bullet drop become exponatial .. played with a few of those in iraq and afgahn thats why they mostly put them on doors on heli's |
D legendary hero
One-Armed Bandits Unclaimed.
155
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Posted - 2013.06.12 07:48:00 -
[952] - Quote
ChromeBreaker wrote:Real life =/= Game
The power needed to force a laser through an atmosphere and have enough energy to warm up your brain cells is HUGE! laser rifle would need its own reactor.
A rail gun of the size on a tank, would have enough kinetic energy to fling ITSELF across a map. Ignoring the Forgegun lol
Balance First. Then Lore
balance =/= making ARs better than every other specialty weapon in their feild of operation.
the amount of energy required to magentically seal and then launch plsama rounds, plasma of course being an extremely unstable element, would requiere more energy than everything you just mentioned. and certainly the range on that projectile would be limited as the plsama would almost instantly change state. dnt BS.
when we speak of balance we balance weapons in the same category against their designated purpose.
ARs are supposed to = the jack of all trades, masters of none. a AR is supposed to be decent at mid range and close range combat but should not excel in either. its strengths are its accuracy, rate of fire. its supposed to be balanced by medium damage, reload and dispersion. its an average weapon.
shotguns, SMG = the best CQC weapon. high damage, but limited ammo and range
HMG = the best mid range weapon. supposed to have, high rate of fire, high damage, large magazine capacity. it supposed to be balanced by its long reload, and higher inaccuracy.
right now the AR excels in close range due to its high damage, high rate of fire, and its out ranging everything else, inaddition to accuracy, great hipfire, and fast reolad make it good at everything. period.
the last time i checked balance =/= ARs are better at everything and are better than everything. |
D legendary hero
One-Armed Bandits Unclaimed.
155
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Posted - 2013.06.12 07:56:00 -
[953] - Quote
oso tiburon wrote: actualy the g.e. vulcan mini gun uses a 5.56 nato or .223 with a max range effective of over 500 m after that the bullet drop become exponatial .. played with a few of those in iraq and afgahn thats why they mostly put them on doors on heli's
for economy of Ammo purposes they are designed like that. instead of having the squad or the unit carry separate ammo for every gun they decided it better to have the AR and minigun fire the same type of ammo.
in fact most squads hae at least one person with an LMG (because that minigun you just described is basically an LMG with a bigger ammo capacity). the LMG and AR use the same munition. however, due to the hire mag capacity and fire rate of the LMG it puts out the a greater wall of lead giving better supression than an AR helping to achieve fire superiority faster.
what this would equate to in DUST is the HMG doing the same 34 hp per bullet the AR does. that would be nice. ;) but then AR users would scream OP.
i dnt get it AR users that go 32 -1 complain because they think the Ar is the 'most balanced gun in the game' so anything that kills them even one time MUST be OP. its faulty reasoning they just dont want to actually use tactics. |
ChromeBreaker
SVER True Blood Public Disorder.
567
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Posted - 2013.06.12 08:32:00 -
[954] - Quote
D legendary hero wrote:ChromeBreaker wrote:Real life =/= Game
The power needed to force a laser through an atmosphere and have enough energy to warm up your brain cells is HUGE! laser rifle would need its own reactor.
A rail gun of the size on a tank, would have enough kinetic energy to fling ITSELF across a map. Ignoring the Forgegun lol
Balance First. Then Lore
balance =/= making ARs better than every other specialty weapon in their feild of operation. the amount of energy required to magentically seal and then launch plsama rounds, plasma of course being an extremely unstable element, would requiere more energy than everything you just mentioned. and certainly the range on that projectile would be limited as the plsama would almost instantly change state. dnt BS. when we speak of balance we balance weapons in the same category against their designated purpose. ARs are supposed to = the jack of all trades, masters of none. a AR is supposed to be decent at mid range and close range combat but should not excel in either. its strengths are its accuracy, rate of fire. its supposed to be balanced by medium damage, reload and dispersion. its an average weapon. shotguns, SMG = the best CQC weapon. high damage, but limited ammo and range HMG = the best mid range weapon. supposed to have, high rate of fire, high damage, large magazine capacity. it supposed to be balanced by its long reload, and higher inaccuracy. right now the AR excels in close range due to its high damage, high rate of fire, and its out ranging everything else, inaddition to accuracy, great hipfire, and fast reolad make it good at everything. period. the last time i checked balance =/= ARs are better at everything and are better than everything.
Right you've just gone to balance between weapons IN game, with no referance to real life. Stop waving your arguments all over the place. SO like i said, and funnily enough actually somehow agrees with your ramblings:
Balance First. Then Lore.
When we balance weapons we balance them against EVERYTHING, other weapons, their effect, suits, vehicles... not just their purpose. A HMG's "purpose" is to liquidize whatever happens to be in front of it... thats not very balanced... however cool you might think it might be.
Plasma containment issue... first didnt say anything about it so no BS from me, however i would say... shields... nanites... because of QUANTUM
Just so my position is absolutly clear... AR's is not a crazy god weapon, and HMG arent useless marshmellow shooters. |
D legendary hero
One-Armed Bandits Unclaimed.
157
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Posted - 2013.06.12 17:50:00 -
[955] - Quote
i wasnt all over the place, i actually countered your arguement starting in the real world physics part you mentioned, and then went to the game proving in a logical manner that both your arguements are invalid.
ARs dnt do everything in real life.
ARs shouldnt do everything in the game.
Balance =/= one GOD weapon. period.
Is that clear enough for you? |
Lance 2ballzStrong
SyNergy Gaming EoN.
2210
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Posted - 2013.06.12 18:05:00 -
[956] - Quote
damn 48 pages... what a monster of a thread |
martinofski
Rebelles A Quebec Orion Empire
191
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Posted - 2013.06.12 18:17:00 -
[957] - Quote
ChromeBreaker wrote: When we balance weapons we balance them against EVERYTHING, other weapons, their effect, suits, vehicles... not just their purpose. A HMG's "purpose" is to liquidize whatever happens to be in front of it... thatGÇÖs not very balanced... however cool you might think it might be.
Yep, agains't everything and including EVERY factor, like reload time, dropsuit speed, hitbox, detectability and so on.
It isn't the case right now.
HMG is about equal to the AR when in 1 vs 1 at the HMG optimal range. But when you consider the other factor, like range, accuracy, suit speed, strafing speed, equipment, hitbox and so on, not sure where the heavy has to upper hand except for the eHP factor. So basically, agains't people going head first without evading bullets, heavys are good, for people using tactics, not that much.
I remember a few ambush where I kept fighting against Aldin Kan. First few games, he was a heavy with a boundless, he was doing ok, but I could still kill him in 50% of fight, (HMG vs HMG). Then he switched to the AR, doing crazy scores and out damaging me with is AR hipfiring+dmg mods+strafing like mad, I didn't killed him once then, even if I encountered if more than 10 times in various games. played about 8 ambush in a row, always against him.
It's really hard to balance things out when you got 90% of the player playing AR, and 50% of them aren't good at all for various reason, like coming right out of the academy, while 5% play heavies and 4% are not too bad. If they compare the KDR, heavy will be good, AR bad.
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D legendary hero
One-Armed Bandits Unclaimed.
157
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Posted - 2013.06.12 18:21:00 -
[958] - Quote
most of the people commenting dnt want heavies to get a buff, because then the heavy would actually have a purpose in the game.
the HMG is garbage right now. it seems as though it was balanced against the SMG because the SMG does more damage with half the fire rate...lol
CCP forgets when balancing weapons balance them based on their 1. purpose, then 2. category first, then other 3. weapon categories, 4. private server testing. 5. feed back
the HMG should first have whatever damage the feel would help it accomplish its purposes, lets say 100hp per shot, then they look at the other heavy weapons, and say 100hp is too much lets reduce that to 40hp. then they look at other weapons categories, and say ok 40hp is really high considering the fire rate, lets bring it down to 35hp per shot.
finally they test it in their servers and find that 35 is too high. and they bring it down to a base damage of 25 per shot.
with a high fire rate, and large magazine size it is designed to suppress and destroy enemies infront of it. thats its purpose, but based on the long reload, and the suits low speed, it needs a higher damage to be effective.
after some testing on their servers they may bump it to 27hp. before an up date. then they should release the patch notes a week before the update and after letting players play for a month get feedback.
finally they should adjust accordingly with slight buffs/nerfs as need be.
^^this is how you balance a weapon.
never let a gun loss its PURPOSE in balancing it because then it has NO POINT in being in the game. |
oso tiburon
The Generals EoN.
23
|
Posted - 2013.06.12 18:23:00 -
[959] - Quote
martinofski wrote:ChromeBreaker wrote: When we balance weapons we balance them against EVERYTHING, other weapons, their effect, suits, vehicles... not just their purpose. A HMG's "purpose" is to liquidize whatever happens to be in front of it... thatGÇÖs not very balanced... however cool you might think it might be.
Yep, agains't everything and including EVERY factor, like reload time, dropsuit speed, hitbox, detectability and so on. It isn't the case right now. HMG is about equal to the AR when in 1 vs 1 at the HMG optimal range. But when you consider the other factor, like range, accuracy, suit speed, strafing speed, equipment, hitbox and so on, not sure where the heavy has to upper hand except for the eHP factor. So basically, agains't people going head first without evading bullets, heavys are good, for people using tactics, not that much. I remember a few ambush where I kept fighting against Aldin Kan. First few games, he was a heavy with a boundless, he was doing ok, but I could still kill him in 50% of fight, (HMG vs HMG). Then he switched to the AR, doing crazy scores and out damaging me with is AR hipfiring+dmg mods+strafing like mad, I didn't killed him once then, even if I encountered if more than 10 times in various games. played about 8 ambush in a row, always against him. It's really hard to balance things out when you got 90% of the player playing AR, and 50% of them aren't good at all for various reason, like coming right out of the academy, while 5% play heavies and 4% are not too bad. If they compare the KDR, heavy will be good, AR bad. basicaly what the hmg is now is area denile and or squad support in the way of you can soften up 3 or 4 targets and let the ar guys finish em off
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Lance 2ballzStrong
SyNergy Gaming EoN.
2210
|
Posted - 2013.06.12 18:28:00 -
[960] - Quote
the problem is CCP balances w/e they wanted based on data from pub games. They ignored the threads made my competitive heavies, and swept the real issues under the rug and gave us a cheaper proto suit as a way to "give" us something competitive.
The only reason CCP fixed the HMG slightly was because the number of people that voiced their concern, and the LACK of people who went back to being a heavy. I'm sure the data reflected the number of heavies dropped in Uprising.
I give up on CCP ever doing anything meaningful with the HMG again. Removing the range hard cap would be great, but when they do that, they NEED to keep the spread over range, and not increase it. Drop bullet dmg CCP, not increase the spread over range!
|
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martinofski
Rebelles A Quebec Orion Empire
193
|
Posted - 2013.06.12 18:28:00 -
[961] - Quote
I am pretty sure the HMG is like it is because people compared raw DPS between AR and the HMG, complaint about it and then everything is like it is...SMG outdamaging a HMG.
And it not only dispersion which need to be considered, it's also all the downsides from the suit which come to play, since we are forced to use it.
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D legendary hero
One-Armed Bandits Unclaimed.
157
|
Posted - 2013.06.12 18:32:00 -
[962] - Quote
^^this |
martinofski
Rebelles A Quebec Orion Empire
193
|
Posted - 2013.06.12 18:37:00 -
[963] - Quote
By the way, I would love to see an excel stats regarding every weapons, qty of players, by SP categories. Not sure why CCP can't show their magic numbers. |
Alldin Kan
Imperfects Negative-Feedback
258
|
Posted - 2013.06.12 19:20:00 -
[964] - Quote
There's people still discussing something that no longer needs tweaks? |
Lance 2ballzStrong
SyNergy Gaming EoN.
2213
|
Posted - 2013.06.12 19:22:00 -
[965] - Quote
Alldin Kan wrote:There's people still discussing something that no longer needs tweaks?
i think people can discuss whatever they want... |
SoTa PoP
Internal Error. Negative-Feedback
2557
|
Posted - 2013.06.12 19:26:00 -
[966] - Quote
Lance 2ballzStrong wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? i think people can discuss whatever they want... You just want your thread to keep growing :P |
Lance 2ballzStrong
SyNergy Gaming EoN.
2213
|
Posted - 2013.06.12 19:28:00 -
[967] - Quote
SoTa PoP wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? i think people can discuss whatever they want... You just want your thread to keep growing :P
actually i haven't bumped the thread once... at least not after the dev commented in it. It keeps coming back now and then lol
Should rename it to "Heavies post here!" |
D legendary hero
One-Armed Bandits Unclaimed.
157
|
Posted - 2013.06.12 21:40:00 -
[968] - Quote
it doesnt need tweaks, i needs to either be fixed or removed from the game altogether and have SP refunded, because i could really use the SP back.
i live longer and get just as many if not more kills with my scrambler pistol than i do with the HMG. i should just request another respec and leave other heavies to suffer. in my free @$$ dren suit with my dren AR and no damage mods, i crush proto heavies. if i had my skills in ARs id be unstoppable. |
D legendary hero
One-Armed Bandits Unclaimed.
157
|
Posted - 2013.06.12 21:41:00 -
[969] - Quote
Alldin Kan wrote:There's people still discussing something that no longer needs tweaks?
it needs far more than a tweak |
SoTa PoP
Internal Error. Negative-Feedback
2557
|
Posted - 2013.06.12 21:57:00 -
[970] - Quote
D legendary hero wrote:it doesnt need tweaks, i needs to either be fixed or removed from the game altogether and have SP refunded, because i could really use the SP back.
i live longer and get just as many if not more kills with my scrambler pistol than i do with the HMG. i should just request another respec and leave other heavies to suffer. in my free @$$ dren suit with my dren AR and no damage mods, i crush proto heavies. if i had my skills in ARs id be unstoppable. You're a pub heavy - come back when you're on me or Lance's level. |
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oso tiburon
The Generals EoN.
24
|
Posted - 2013.06.12 22:02:00 -
[971] - Quote
SoTa PoP wrote:D legendary hero wrote:it doesnt need tweaks, i needs to either be fixed or removed from the game altogether and have SP refunded, because i could really use the SP back.
i live longer and get just as many if not more kills with my scrambler pistol than i do with the HMG. i should just request another respec and leave other heavies to suffer. in my free @$$ dren suit with my dren AR and no damage mods, i crush proto heavies. if i had my skills in ARs id be unstoppable. You're a pub heavy - come back when you're on me or Lance's level. pub matched i dont even bother to pull out an ak0 and i still hold avg of 5 kdr unless its an open map pc i get about 10 to 15 kill im mostly on gaurd duty though so i dont get to roam around like a pub stomp but any heavy that would willingly go into a oms or straight out ambush ... not a very bright man
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D legendary hero
One-Armed Bandits Unclaimed.
158
|
Posted - 2013.06.12 22:14:00 -
[972] - Quote
look. anyone who knows me, knows that in any match type i can use a heavy and go 20+k and 4-d. I am a professional heavy. but, for the aforementioned reasons, the suit and the weapon pail in comparison to the very thing HMGs are supposed to be a better version of, ARs.
just last match i got 32-2 so, maybe you need to step it up, because i can do all that without a logi. in fact just last week i got an orbital by myself. but at the same time if their are abunch of proto thugs running around with proto ARs their is nothing you can do they out range and dps you and they have the mobility advantage.
so, when i say that i do beter with the AR that means, i am doing exceedingly well. most people using ARs have no skill. i have killed proto shield tanking logis with my 'dren' AR because the were just standing still and shooting without moving around, strafing.
that means that they just rely on their suits and high powered guns to get skills. dnt give me that BS. oso tiburon dudo que tu usas el traje pesado pues, tu hablas omo si fuera uno de los usadores de la ametralladora de asulto.
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Arcturis Vanguard
Militaires-Sans-Frontieres
35
|
Posted - 2013.06.12 23:13:00 -
[973] - Quote
No need for the other languages, as this is the English forum. |
XxWarlordxX97
Internal Error. Negative-Feedback
2026
|
Posted - 2013.06.13 01:42:00 -
[974] - Quote
SoTa PoP wrote:D legendary hero wrote:it doesnt need tweaks, i needs to either be fixed or removed from the game altogether and have SP refunded, because i could really use the SP back.
i live longer and get just as many if not more kills with my scrambler pistol than i do with the HMG. i should just request another respec and leave other heavies to suffer. in my free @$$ dren suit with my dren AR and no damage mods, i crush proto heavies. if i had my skills in ARs id be unstoppable. You're a pub heavy - come back when you're on me or Lance's level.
You are using HMG now, |
D legendary hero
One-Armed Bandits Unclaimed.
158
|
Posted - 2013.06.13 03:25:00 -
[975] - Quote
yeah all my points are in heavy suits. but the dren stuff is different. the HMG needs some fixes. when i speak off buffs im taking about slight buffs, that a heavy would notice immediately but most players wouldnt really notice (they die alittle more but would probably dismiss it as something else).
a slight range buff, a slight damage buff, a slight movement and turn speed buff, thats all im asking. do i want the HMg to be the i win button everyone thinks it is? NO. do i want the heavy suit to be the unstoppable juggernaut everyone is afraid of? NO.
i want a useful weapon not a a fully automatic water balloon cannon. i want a suit that is balanced for its purpose, not a pair of pajamas with pillows in it. is that too much to ask? |
XxWarlordxX97
Internal Error. Negative-Feedback
2026
|
Posted - 2013.06.13 04:47:00 -
[976] - Quote
D legendary hero wrote:yeah all my points are in heavy suits. but the dren stuff is different. the HMG needs some fixes. when i speak off buffs im taking about slight buffs, that a heavy would notice immediately but most players wouldnt really notice (they die alittle more but would probably dismiss it as something else).
a slight range buff, a slight damage buff, a slight movement and turn speed buff, thats all im asking. do i want the HMg to be the i win button everyone thinks it is? NO. do i want the heavy suit to be the unstoppable juggernaut everyone is afraid of? NO.
i want a useful weapon not a a fully automatic water balloon cannon. i want a suit that is balanced for its purpose, not a pair of pajamas with pillows in it. is that too much to ask? Agreed, |
bobtbob
Bojo's School of the Trades
7
|
Posted - 2013.06.13 07:00:00 -
[977] - Quote
Lance 2ballzStrong wrote:SoTa PoP wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? i think people can discuss whatever they want... You just want your thread to keep growing :P actually i haven't bumped the thread once... at least not after the dev commented in it. It keeps coming back now and then lol Should rename it to "Heavies post here!"
As you've just said, this appears to be the place to ask about the HMG...
I've started messing around with some MLT Hvy HMG in Ambush and OMS, at least until they release the remaining suits. Mostly using the Asslt version for that bit more range (not killing many people, but I am racking up the Assists)
I understand there's a "spin up" time on the HMG when dispersion is higher. Do any of you more experienced Hvys have numbers or a feeling of how long this actually takes? I'm trying to get out of the habit of bursting weapons to keep the dispersion/spread down so it's a bit counterintuitive. Just wondering if I shouldn't be firing less than a second (for example), if I want to actually get some "accurate" fire. |
D legendary hero
Strong-Arm
160
|
Posted - 2013.06.13 08:46:00 -
[978] - Quote
Lance 2ballzStrong wrote:SoTa PoP wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? i think people can discuss whatever they want... You just want your thread to keep growing :P actually i haven't bumped the thread once... at least not after the dev commented in it. It keeps coming back now and then lol Should rename it to "Heavies post here!"
hey dude i just played your squad in a match a few minutes ago, you guys are pretty good. the map was abit laggy though i probably should have reset. why was everyone running so much proto gear in pub matches? i still did good with my heavy but it still desparately needs a fix. |
Master Jaraiya
Ultramarine Corp
202
|
Posted - 2013.06.13 09:15:00 -
[979] - Quote
bobtbob wrote:Lance 2ballzStrong wrote:SoTa PoP wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? i think people can discuss whatever they want... You just want your thread to keep growing :P actually i haven't bumped the thread once... at least not after the dev commented in it. It keeps coming back now and then lol Should rename it to "Heavies post here!" As you've just said, this appears to be the place to ask about the HMG... I've started messing around with some MLT Hvy HMG in Ambush and OMS, at least until they release the remaining suits. Mostly using the Asslt version for that bit more range (not killing many people, but I am racking up the Assists) I understand there's a "spin up" time on the HMG when dispersion is higher. Do any of you more experienced Hvys have numbers or a feeling of how long this actually takes? I'm trying to get out of the habit of bursting weapons to keep the dispersion/spread down so it's a bit counterintuitive. Just wondering if I shouldn't be firing less than a second (for example), if I want to actually get some "accurate" fire.
I find it takes about 1/4 "clip" before I'm fully spooled. Once I reach this point I usually "burst fire" to keep accuracy optimal and keep heat build up and kick down. The only time I hold the trigger full on is when there are 4 or more tangos grouped tightly. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
257
|
Posted - 2013.06.13 10:29:00 -
[980] - Quote
Alldin Kan wrote:There's people still discussing something that no longer needs tweaks?
Aldin, your opinion is invalid.
In fact, it's never been valid.
Never.
Ever. |
|
ChromeBreaker
SVER True Blood Public Disorder.
568
|
Posted - 2013.06.13 11:44:00 -
[981] - Quote
Every one that comes in here says that they can do well with a HMG... and then says its broken... I can do pretty well in a match, HMG are fine. Use it to its advantages, and as we all well know, it can rake in the kills.
The only thing i would like to see with a HMG is a little more range, and CCP have said that they're removing the hard cap on bullet range. Im waiting until that comes in to make an opinion.
Also if we take the poor sentinal as a basis, the racial suits are going to have bonuses to their racial weapons... that means the minmitar heavy might specialise the HMG to some degree. |
martinofski
Rebelles A Quebec Orion Empire
200
|
Posted - 2013.06.13 12:11:00 -
[982] - Quote
Novawolf McDustingham The514th wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? Aldin, your opinion is invalid. In fact, it's never been valid. Never. Ever.
Even more when you see him switch to a TAR assault from a proto heavy when things go bad. |
D legendary hero
Strong-Arm
163
|
Posted - 2013.06.14 05:48:00 -
[983] - Quote
^^and thats why i say the HMG needs a buff. if the HMG does AR damage, but with 5% less range than an AR, keeping all current factors the same. i think the weapon will get balanced out.
so,
-same damage per lvl as full auto ARs (std, adv, proto) -5% less range than a full Auto AR -all other factors stay the same.
these combined will balance out the heavy weapon. the suit is another story but this for the weapoon will make it worth specing over 2.5 million SP into. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2243
|
Posted - 2013.06.14 05:57:00 -
[984] - Quote
martinofski wrote:Novawolf McDustingham The514th wrote:Alldin Kan wrote:There's people still discussing something that no longer needs tweaks? Aldin, your opinion is invalid. In fact, it's never been valid. Never. Ever. Even more when you see him switch to a TAR assault from a proto heavy when things go bad.
lol |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1647
|
Posted - 2013.06.14 06:01:00 -
[985] - Quote
D legendary hero wrote:^^and thats why i say the HMG needs a buff. if the HMG does AR damage, but with 5% less range than an AR, keeping all current factors the same. i think the weapon will get balanced out.
so,
-same damage per lvl as full auto ARs (std, adv, proto) -5% less range than a full Auto AR -all other factors stay the same.
these combined will balance out the heavy weapon. the suit is another story but this for the weapoon will make it worth specing over 2.5 million SP into. Yeah, the suit is fine, it's the weapon that needs work. Without other heavy weapons for the HMG to be balanced amongst its class with, it winds up getting watered down to the standards of light weapons because it's the only anti-infantry heavy weapon. |
D legendary hero
Strong-Arm
163
|
Posted - 2013.06.14 06:51:00 -
[986] - Quote
Cosgar wrote:D legendary hero wrote:^^and thats why i say the HMG needs a buff. if the HMG does AR damage, but with 5% less range than an AR, keeping all current factors the same. i think the weapon will get balanced out.
so,
-same damage per lvl as full auto ARs (std, adv, proto) -5% less range than a full Auto AR -all other factors stay the same.
these combined will balance out the heavy weapon. the suit is another story but this for the weapoon will make it worth specing over 2.5 million SP into. Yeah, the suit is fine, it's the weapon that needs work. Without other heavy weapons for the HMG to be balanced amongst its class with, it winds up getting watered down to the standards of light weapons because it's the only anti-infantry heavy weapon.
the suit could use a slight buff too, i have that in a separate post.
but as far as the weapon itself is concerned, it'll better be able to accomplish its purpose if they buff the way i recommended.
quite frankly it does'nt need other heavy weapons to balance against it, as long as its purpose is clear. its supposed to be an anti-infantry, suppressive weapon.
if it has the same damage as an AR with 5-10% less range than a full Auto AR does right now it will be able to do its job very well.
alot of people cried OP in the past because they like to stand still and shoot and charge directly into gun fire, but the HMGs purpose sis to supprese advancing troops, or help its squad to advance by suppressing the enemy. as a result noobs who just ran directly at the HMG died in the old build, no people can still charge an HMG and win out or do massive damage, making the HMG lose its purpose.
CCP buff the range and damage as i have recommended and the weapon will need no further fixing. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1655
|
Posted - 2013.06.14 07:12:00 -
[987] - Quote
Fix the weapon before so it's on par with the suit and you might not need the suit buffed. Just like you said, the HMG is meant to run crowd control and right now, it's not doing its job. A bit more range and an increased ROF at advanced and prototype might do the trick. |
D legendary hero
Strong-Arm
163
|
Posted - 2013.06.14 07:15:00 -
[988] - Quote
RoF is fine, i dnt wanna burn through my 425 too fast as it is real easy to miss with this HMG but more damage per shot is very important as the dispersion kills the DPS. 18hp is way too low for this guns role, it needs to be at least 20+ std. ideally 30+ is the way to go. that way it can do its job, anyone dumb enough to run into the stream of bullets should die. |
KOBLAKA1
Opus Arcana Covert Intervention
103
|
Posted - 2013.06.28 00:49:00 -
[989] - Quote
because this thread is too long to die |
D legendary hero
Strong-Arm
234
|
Posted - 2013.06.28 02:42:00 -
[990] - Quote
bump |
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D legendary hero
Strong-Arm
234
|
Posted - 2013.06.28 02:51:00 -
[991] - Quote
CCP Remnant wrote: Please don't take this as me being snarky, but you guys do know that the HMG dispersion get tighter the longer you fire it, right?
^^why does the AHMG do the same DPS as an SMG with on a 2m increase on the regular HMG? |
oso tiburon
The Generals EoN.
37
|
Posted - 2013.06.28 11:16:00 -
[992] - Quote
never fear boys and girls we now have the commando suit -____- |
Nocturnal Soul
Immortal Retribution
8
|
Posted - 2013.06.28 11:44:00 -
[993] - Quote
Mithridates VI wrote:I don't usually play heavy but I put an alt's 1.5m SP into it, focusing on heavy frame, advanced HMG, maxed armor passives.
Other than the SP sink issue which is covered in more detail elsewhere, the main issue is that nobody is intimidated by the HMG anymore. A major part of the HMG user's survivability, in my opinion, was that the HMG scared the kitten out of people. Firing an HMG into a crowd would break up the crowd, making it possible to pick off the individuals. Firing an HMG down a hallway emptied the hallway.
I tear into a crowd of guys with the HMG now (and I don't rambo in, I'm typically a support player and an experienced nova knifer, so I understand the cautious approach) and they respond by murdering me. Hell, I fire at once guy and he'll still have a shot at taking me on with his AR by sprinting out of range (he has time to do this because my gun is awful) and firing at me. Is he backing up faster than I can approach? It seems that I can be quite effectively kited like this.
I've been on both ends of an HMG since Uprising started and there are horrifyingly few situations where the HMG user comes out on top.
i know exactly what you mean though i haven't played a heavy since Chrom i found that if my shields are full and my armor is between the range of 300 to 413 i could easily take a heavy down |
oso tiburon
The Generals EoN.
37
|
Posted - 2013.06.28 12:38:00 -
[994] - Quote
ok i consider myself a very good fatty and all i use realy is the boundless.. honestly if they just leave it alone id be ok with it its not all the gun its the player and learning how to use the suit and the gun together . scouts dont give me much **** ar guys out of my range yes but i learned somthing we as heavys dont belong in the open we gotta use cover . do i wish i had more range yea , damage yea it could use a little more dps every last one of my load outs has a complex damage mod on it and it wors for me . what we need is the other flavors of suits in crom i was a armor heavy and i loved it 1002 hp armor and like 200 shields now im at like 776 armor 506 a little more than before but not my comfort zone . all in all i see alot more fattys wadling around the maps these days and mostly ... they are where they dont belong trying to chuck norris a squad or running around outside with no cover . we are meant for hallways and bottle necks where you can have good cover lear how to use the suit .... the gun works fine |
martinofski
Rebelles A Quebec Orion Empire
238
|
Posted - 2013.06.28 12:54:00 -
[995] - Quote
The more I play, the more I noticed that when the connection is good, my hit register pretty well in the optimal range, but in 30% of the games, I end up with really bad hit detection issues, where I hear the hit registering on the ennemy, but no damage is done. It happens that I see myself emptying the Boundless on someone at about 20m and get only is shield down, while in other games, ennemies drop quite faster.
I am pretty sure it isn't just a player skill factor, it's probably a region factor...since it happen in one game but not the next. I am expecting some improvement regarding this when the 1.2 comes in with the hit detection fix.
I am just thinking CCP nerfed the HMG in uprising from internal testing, where they don't have server lag that much and such. Same with the MD. when lag came in, those weapon act completely differently.
We will see next week I guess. |
KOBLAKA1
Opus Arcana Covert Intervention
115
|
Posted - 2013.06.28 13:22:00 -
[996] - Quote
oso tiburon wrote:ok i consider myself a very good fatty and all i use realy is the boundless.. honestly if they just leave it alone id be ok with it its not all the gun its the player and learning how to use the suit and the gun together . scouts dont give me much **** ar guys out of my range yes but i learned somthing we as heavys dont belong in the open we gotta use cover . do i wish i had more range yea , damage yea it could use a little more dps every last one of my load outs has a complex damage mod on it and it wors for me . what we need is the other flavors of suits in crom i was a armor heavy and i loved it 1002 hp armor and like 200 shields now im at like 776 armor 506 a little more than before but not my comfort zone . all in all i see alot more fattys wadling around the maps these days and mostly ... they are where they dont belong trying to chuck norris a squad or running around outside with no cover . we are meant for hallways and bottle necks where you can have good cover lear how to use the suit .... the gun works fine
I Concur overall, with caveat that our range makes no sense. (The assault variants dmg decrease is too steep). We'll see with the new falloff system helps though. |
D legendary hero
Strong-Arm
239
|
Posted - 2013.06.30 05:36:00 -
[997] - Quote
the heavy suit and HMG are utterly pathetic. the only time i die to a heavy is a.) when you spawns right behind me while im at an objective or CRU) or b.) when someone with a sniper or assault rifle are shooting at me and he gets the last shot in.
when i use my 'dren' assault suit with freaking pillows for armor and shields easier to break than an iphone screen. my ehp is 314 or a little more. i have no SP into Ars, i put one complex damage mod on my 'dren; AR and just aniliate heavies complete. at all ranges. if they are too close i just jjump around them and spray and i just completely make them my b****.
the heavy suit is so susepitble to everything that i can run away through grenades at them shoot and they cnt get away from my uncooked grenades...lol
the worst part is that i have basic armor repairers on so, if i move long enough out the way my shields and armo come back and the heavy jsut can't damage me enough to be worth anything.
i use heavy suits so its real easy for me to take advantage of them |
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