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1. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Now is the part where I discuss the UI and get angry again. We're also going back to this guy Look at number 6. Who okayed that? Who said "Yeah the description on that one looks fine to show to everyone". The description is the same as the name...
- by Rynx Sinfar - at 2014.12.03 19:53:00
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2. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Hi again. Feedback on the presentation like last time. This post is meant to get people excited for new content, get people logging in, etc etc. This image looks like the text was written by a developer to give someone a rough idea of the set...
- by Rynx Sinfar - at 2014.12.03 19:48:00
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3. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Thanks for posting this and as someone who has not logged into the game in quite some time I am very eager to see more. That said I'm gonna make fun of you a bit. First, for the Kills chart... come on man, that axis . Second, for the K/S chart...
- by Rynx Sinfar - at 2014.10.30 18:48:00
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4. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I'd be impressed with an official response as to any reason. Heck I'd be impressed with CPM responses with reasons. I emailed a few long time ago about it and never got a straight answer then either. It befuddles me that it was never really addr...
- by Rynx Sinfar - at 2014.07.17 13:37:00
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5. Nerf the Caldari Heavies - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: At least he's tanky. More like tankard
- by Rynx Sinfar - at 2014.06.09 12:19:00
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6. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
I would like to feel like a critical part of a match and not a cog
I would like the option to be a cog sometimes or feel less pressured to perform
I care about how my character looks. I also want to be able to change things up
I like ...
- by Rynx Sinfar - at 2014.05.12 14:03:00
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7. [Bug] Weapon Firing Animations continue after lag spikes - in Technical Support/Bugs [original thread]
tl;dr; When Magsec SMG began firing during(?) lag spike it continued firing even when a smooth connection established. During this time it showed a firing animation and their shields would show the impact. However no ammo was used and damage was d...
- by Rynx Sinfar - at 2014.04.17 14:50:00
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8. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
Viktor Hadah Jr wrote: Found a little problem with your math... You are saying you need to buy 18 more tickets for 9mil that is what you are using as an expense that is your ISK so you can no count it towards your profit your profit will be ...
- by Rynx Sinfar - at 2014.04.03 19:49:00
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9. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
Hey Brush I may have gotten a little emotionally invested in the math. IR = Investment Return - Total you will have if lottery won compared to what you invested (if you put in 100m and win 200m this would be 200%) iP = Initial Pot Size OW = Odds ...
- by Rynx Sinfar - at 2014.04.03 17:46:00
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10. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
Jadek Menaheim wrote: Rynx Sinfar wrote: I too am curious about this since the payouts have to be manually done I wondered if there was a way to stipulate that if player X payed over a certain threshold to gain Y number of tickets, any add...
- by Rynx Sinfar - at 2014.04.03 14:01:00
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11. dust 514 mini comic - in My DUST 514 [original thread]
Would definitely keep reading. Got linked on Reddit btw. They have a subreddit dedicated to comics/webcomics here: http://www.reddit.com/r/comics/ Though if you post there I'd recommend some sort of short "comment" at the bottom like Awkward ...
- by Rynx Sinfar - at 2014.04.03 12:44:00
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12. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
Jadek Menaheim wrote: Asked earlier, is there a script in place to limit the number ticket purchases a player can make? Someone can flood a ticket box last minute. I too am curious about this since the payouts have to be manually done
- by Rynx Sinfar - at 2014.04.03 12:31:00
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13. DustNews24 launches (+giveaway) - in General Discussions [original thread]
How come a launch announcement was created today for a site that has articles going back 6 months? Also monies.
- by Rynx Sinfar - at 2014.03.21 20:04:00
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14. Announcement:February Event! - in Announcement and Events [original thread]
CCP Logibro wrote: Alright guys, we've found another issue when players used multiple types of HMGs or Forge Guns. This should be fixed when we rerun the script. Will it show up as items to be collected by one of our characters when we log i...
- by Rynx Sinfar - at 2014.03.18 13:47:00
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15. Beta access to dust.thang.dk - in My DUST 514 [original thread]
Any ETA on being able to use 1.8 data?
- by Rynx Sinfar - at 2014.03.17 13:36:00
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16. [Tool] Health Recovery/Efficiency Calculator 1.0 (Google Spreadsheet... - in DUST 514 Technology Lab [original thread]
If you can confirm again for me (heard yes once before) that slash damage is based on initial damage and not explosive I'd appreciate it. Also do nova knives or melee attacks have resists? Thanks for the info btw
- by Rynx Sinfar - at 2014.03.16 00:09:00
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17. [Tool] Health Recovery/Efficiency Calculator 1.0 (Google Spreadsheet... - in DUST 514 Technology Lab [original thread]
Reserved because... a LOT a lot.
- by Rynx Sinfar - at 2014.03.14 17:05:00
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18. [Tool] Health Recovery/Efficiency Calculator 1.0 (Google Spreadsheet... - in DUST 514 Technology Lab [original thread]
Reserved for idk and because I talk a lot
- by Rynx Sinfar - at 2014.03.14 17:03:00
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19. [Tool] Health Recovery/Efficiency Calculator 1.0 (Google Spreadsheet... - in DUST 514 Technology Lab [original thread]
This is what I'd call version 1.0 from what I originally built to go along with HydraSlav's own tool. Special thanks to HydraSlav's for showing me what could be done with a spreadsheet as I had not had occasion to fiddle with them before. [Heal...
- by Rynx Sinfar - at 2014.03.14 17:02:00
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20. [Tool] Health Recovery/Efficiency Calculator 1.0 (Google Spreadsheet... - in DUST 514 Technology Lab [original thread]
Math Explanation for resistances First I'm not 100% sure of the resistance numbers because we have not previously had any skills that modified it. I am guessing it is a multiplier though. Second, it may not be readily apparent how the numbers resu...
- by Rynx Sinfar - at 2014.03.14 17:02:00
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