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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
SoTa PoP
Internal Error. Negative-Feedback
2308
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Posted - 2013.06.07 01:08:00 -
[871] - Quote
XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;) |
KOBLAKA1
Opus Arcana Orion Empire
50
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Posted - 2013.06.07 01:10:00 -
[872] - Quote
Just out of curiosity when was the last dev visit to this 50 page plus thread? Must not have any chubby chaser devs lol |
Gitsum 77
Reckoners
0
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Posted - 2013.06.07 01:12:00 -
[873] - Quote
My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not.
Heavies are Danny Devito in that movie Twins compared to assaults being Ahhhnold...
Im not worried about the movement speed so much. We are heavy for a reason. But turn speed and that spread are ridiculous. There shouldn't be assault and scout suits surviving 15m CQC fights with heavies unless somebody is proto'd one way or the other.
Just mho...
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XxWarlordxX97
Internal Error. Negative-Feedback
1894
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Posted - 2013.06.07 01:12:00 -
[874] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;)
Whooping, I think I will be own |
Lance 2ballzStrong
SyNergy Gaming EoN.
2141
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Posted - 2013.06.07 01:20:00 -
[875] - Quote
KOBLAKA1 wrote:Just out of curiosity when was the last dev visit to this 50 page plus thread? Must not have any chubby chaser devs lol
not recently in this thread, but they stickied a thread a while back... it's not there anymore... basically asking more opinions about the heavy and such.
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XxWarlordxX97
Internal Error. Negative-Feedback
1898
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Posted - 2013.06.07 01:44:00 -
[876] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;)
I will give you a schooling in the arts of heavy |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
116
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Posted - 2013.06.07 01:47:00 -
[877] - Quote
I have been doing really good with my Heavy in PC, in pub matches I am not quite as good as I was in Chromosome but that is to be expected with the range nerf, and the fact I still run std and everyone has proto. CCP is adding different armor plates so that will be very nice. The main thing I want to see atm is ccp adding 5-10m to my HMG, and a slight speed increase like type 2 suits used to have other than that they are good imo. |
XxWarlordxX97
Internal Error. Negative-Feedback
1898
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Posted - 2013.06.07 01:51:00 -
[878] - Quote
Boomer Dues Mortis wrote:I have been doing really good with my Heavy in PC, in pub matches I am not quite as good as I was in Chromosome but that is to be expected with the range nerf, and the fact I still run std and everyone has proto. CCP is adding different armor plates so that will be very nice. The main thing I want to see atm is ccp adding 5-10m to my HMG, and a slight speed increase like type 2 suits used to have other than that they are good imo. Hm |
D legendary hero
One-Armed Bandits Unclaimed.
118
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Posted - 2013.06.07 03:42:00 -
[879] - Quote
Gitsum 77 wrote:My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not.
Heavies are Danny Devito in that movie Twins compared to assaults being Ahhhnold...
Im not worried about the movement speed so much. We are heavy for a reason. But turn speed and that spread are ridiculous. There shouldn't be assault and scout suits surviving 15m CQC fights with heavies unless somebody is proto'd one way or the other.
Just mho...
^^yes. |
Fargen Icehole
SyNergy Gaming EoN.
111
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Posted - 2013.06.07 03:59:00 -
[880] - Quote
The Heavy is definitely usable now. (at the start of uprising, not so much) Definitely not the powerhouse that is was last build, but this is probably a good thing. If for nothing else, just maintaining match balance.
I think our class is ok for now. I want to see all the other racial variants before I start asking for any tweaks. I don't think the class is perfect, but I think we're close, and perhaps the slight differences with the other variants will allow every heavy to find their "sweet spot" |
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D legendary hero
One-Armed Bandits Unclaimed.
125
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Posted - 2013.06.07 05:35:00 -
[881] - Quote
this is exactly why i gave the percentages i did. a 10% increase in speed, a 10% increase in turning speed, a 30% resistance to small arms fire, and a buff to an EHP of 1000 is necesary for the heavy to become a competative unit on the battle field.
think about it. without damge mods, or even adding the 10% buff they gave all weapons, a militia assault rifle at 31 hp per shot in one clip of 60 does 1860 damage.
@ 388 dps a basic assault rifle does over 1000 hp of damage to a heavy in less than 3 seconds!
if the heavy armor is designed to be able to endure sustained small arms fire as has been mentioned in the description of the armor. then these buffs are necesary. because right now the basica AR is more effective at wiping out infantry than the HMG.
low mobility, slow turning, long reload time, combined with the HMG's horrible range make the class itself pointless.
something must be done now. otherwise the other races will be based off this model. and if you bake cookies in a dented pan they'll all come out ****** up.
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Breakin Stuff
Goonfeet
962
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Posted - 2013.06.07 07:54:00 -
[882] - Quote
D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. Insert Irrelevant tinfoil hat crap.
Me? Ask you to teach me how to play Heavy?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
I'm sorry when I want to go back to the toddler class for Fatsuits I'll ask you for a how-to manual.
Unfortunately I'll correct it with red crayon before continuing on.
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SoTa PoP
Internal Error. Negative-Feedback
2325
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Posted - 2013.06.07 07:55:00 -
[883] - Quote
Breakin Stuff wrote:D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. Insert Irrelevant tinfoil hat crap. Me? Ask you to teach me how to play Heavy? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA I'm sorry when I want to go back to the toddler class for Fatsuits I'll ask you for a how-to manual. Unfortunately I'll correct it with red crayon before continuing on. Breakin' still isn't at my level though ;) |
Breakin Stuff
Goonfeet
962
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Posted - 2013.06.07 07:56:00 -
[884] - Quote
that's because you still care. I don't. which makes me far more awesome, and dangerous. |
ChromeBreaker
SVER True Blood Unclaimed.
552
|
Posted - 2013.06.07 08:48:00 -
[885] - Quote
What did you do to this thread!!! this used to be cool we even got the HMG fix and now your ruining it |
Breakin Stuff
Goonfeet
962
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Posted - 2013.06.07 09:16:00 -
[886] - Quote
ChromeBreaker wrote:OMG STUFF
Now you too know the horror.
This is the guy who threadjacks everything to spam this crap all over.
He also thinks he gets to instruct me in how to play heavy. Hilarious no?
No, still insulting. |
D legendary hero
One-Armed Bandits Unclaimed.
127
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Posted - 2013.06.07 10:31:00 -
[887] - Quote
^^serious? i give the **** up. i need to respec into ARs so i can insta win like everyone. looks we have another call of derp |
D legendary hero
One-Armed Bandits Unclaimed.
127
|
Posted - 2013.06.07 10:41:00 -
[888] - Quote
Breakin Stuff wrote:D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. presents case. thank you for the enlightenment. take me on as pupil and raise my children as your own
i would but you dnt appreciate logic. sorry, but no thanks. |
Breakin Stuff
Goonfeet
962
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Posted - 2013.06.07 10:45:00 -
[889] - Quote
D legendary hero wrote: the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
You're a moron.
I play heavy exclusively, and I use the HMG, not an AR.
My specialty is Forge Guns though. I'm very good at removing vehicles from the map.
I only run an assault fit when I feel like tooling around pretending to be one of the cool kids. But I use militia fits for that. |
D legendary hero
One-Armed Bandits Unclaimed.
127
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Posted - 2013.06.07 11:07:00 -
[890] - Quote
Breakin Stuff wrote:D legendary hero wrote: the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
You don't pay attention well. I play heavy exclusively, and I use the HMG, not an AR. My specialty is Forge Guns though. I'm very good at removing vehicles from the map. I only run an assault fit when I feel like tooling around pretending to be one of the cool kids. But I use militia fits for that. and your math failcascades when you start claiming that an assault can match my standard fatsuit's EHP. They cap out 300 HP behind me at best. Hint: I don't have 800 EHP. I have no problem massacreing proto in close with an HMG. I just have to be close. what you're demanding is to make heavies so powerful they are the ideal platform for solo play. I object to this agenda. Heavies should shine in team play, and be balanced to support and be supported by a combat squad. Further your modifying my posts is pathetic. Learn to use grammar and spelling properly. I demand a higher class of troll.
english is my third language pal and I'm self taught so give me a break, since your good at breaking stuff. se voce quiser a gente pode falar o portugues e lhe o exponho melhor no meu idioma da mae, entendeu?
if you read this post on shield tanking verse armor tanking you'll see what i mean. https://forums.dust514.com/default.aspx?g=posts&t=83983&p=6
the post on page six contains details of the high EHP that suits can attain. many of which go beyond a heavies base ehp.
i want us heavies to be able to do our job. thats it. |
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D legendary hero
One-Armed Bandits Unclaimed.
127
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Posted - 2013.06.07 11:07:00 -
[891] - Quote
Breakin Stuff wrote:D legendary hero wrote: the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
You don't pay attention well. I play heavy exclusively, and I use the HMG, not an AR. My specialty is Forge Guns though. I'm very good at removing vehicles from the map. I only run an assault fit when I feel like tooling around pretending to be one of the cool kids. But I use militia fits for that. and your math failcascades when you start claiming that an assault can match my standard fatsuit's EHP. They cap out 300 HP behind me at best. Hint: I don't have 800 EHP. I have no problem massacreing proto in close with an HMG. I just have to be close. what you're demanding is to make heavies so powerful they are the ideal platform for solo play. I object to this agenda. Heavies should shine in team play, and be balanced to support and be supported by a combat squad. Further your modifying my posts is pathetic. Learn to use grammar and spelling properly. I demand a higher class of troll.
*trolling |
Master Jaraiya
Ultramarine Corp
161
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Posted - 2013.06.07 11:13:00 -
[892] - Quote
D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit.
Well there's your problem right there guy.
I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.)
You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up!
Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil.
Then get some complex reppers/armor plates.
Then mabey a complex damage mod or shield extender.
Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload.
You cannot depend on the suit bro.
I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod.
I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot.
I do agree that the turn speed needs to be tweaked up just a bit though.
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ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 12:44:00 -
[893] - Quote
D legendary hero wrote:^^serious? i give the **** up. i need to respec into ARs so i can insta win like everyone else. looks we have another call of derp. you happy thats another heavy down.
you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit.
i dnt litter my links everywhere i put them places people who are interested in heavies might like it. which to a large extent they enjoy as is evidence by the large number of likes, and views ive amassed.
i presented my case. i showed the math. i was very detailed. and just about everyone who actually plays heavy agrees with what im talking about. still if you want ARs and Snipers to rule the day, be my guest. when all you see are ARs and snipers dnt complain about the game not having any diversity or being unbalanced... oh wait didnt this already happen? oh yeah that was the TAR that everyone speced into.
the AR is supposed to be the most versitile weapon but not just plain OP. but since you like being able to do everyone's job with the AR so be it.
omg
look AR's are not the crazy super weapons your making them out to be lol (tac was lol). A heavy has the hp to survive and do a lot of damage but what your suggesting is that a heavy should completly dominate. With the changes your suggesting you will destroy the game for other players and heavies will become the go to class.
Of course other heavies like it your saying pretty words, that sound nice. But the world you see is only yours and your asking too much. I have been playing heavies from the beging of the beta, every iliteration from the crazy OP days to the recent "my hmg is shooting cotton wool". |
SoTa PoP
Internal Error. Negative-Feedback
2328
|
Posted - 2013.06.07 12:54:00 -
[894] - Quote
How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 13:00:00 -
[895] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :(
This i can agree with. maybe not the turn speed out of doom mode but much more reasonable.
I think the range will become a little better when they remove the hard range cap, waiting till after that to make a solid assesment.
The racial variants should hopefully open up the entire class, perhaps the minmitar heavy wil lbe a little quicker |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 13:38:00 -
[896] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( forget the fact i cant turn around forget the fact that scouts regularly mario over me and run away part of the game im slow heavy and cant turn or go into open areas because guys with side arms out range me , get in side of 20 to 15 m your dead plain and simple but what sota says up here hits it on the head you give me that and hell give every one free tac duvolles with all the firing speed you want hell let em have grenade rounds comming out of them and yes ccp you realy did screw up the ammar heavy it blows but i still am doing better as a heavy on this build than the last ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 13:46:00 -
[897] - Quote
oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing
Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 14:42:00 -
[898] - Quote
ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 14:48:00 -
[899] - Quote
oso tiburon wrote:ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit
Its another problem that negatively effects the heavy, true "logi's" are having a very hard time at the moment. Needles are very hit and miss, and rep tools stop giving rewards pretty quickly. Fix those and we may see more logi's and they might be willing to follow us around more
On a side note, try squading up with other heavies... its hilarious hitting up 5 other heavies and rolling together |
Lance 2ballzStrong
SyNergy Gaming EoN.
2149
|
Posted - 2013.06.07 14:57:00 -
[900] - Quote
ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work
a CQC weapon with a slow turn speed... yea that's logical
I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. |
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