Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Heavy Breaks
Ill Omens EoN.
28
|
Posted - 2013.05.06 22:24:00 -
[31] - Quote
Lance 2ballzStrong wrote:Heavy Breaks wrote:Pretty much summed it up Lance. I was going to do this thread but no need. Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless. I actually might QQ! I didn't want to use the boundless... it's not worth it man. I have allot of ISK to spend, but I'm not gonna waste it on something like that. May as well run Adv suits and HMG's and hope you don't die 3-4 times.
I ran it with 2 complex and unless they ran in a straight line towards my Killzone it was pretty weak tbh. |
Gelan Corbaine
BetaMax. CRONOS.
142
|
Posted - 2013.05.06 22:29:00 -
[32] - Quote
On a bright note ... free LAV's control better to get from place to place as a heavy . Too bad I had to give up my standard LAV's because .... Heavy REQUIRES more SP than other roles . |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
154
|
Posted - 2013.05.06 22:32:00 -
[33] - Quote
Stuff like this makes you wonder if CCP even tests this stuff for themselves before they go making imaginary balanced numbers. If they actually tested this stuff themselves before release maybe they would release how ******** they actually are. |
Iron Wolf Saber
BetaMax. CRONOS.
3913
|
Posted - 2013.05.06 22:33:00 -
[34] - Quote
MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed.
Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. |
Heavy Breaks
Ill Omens EoN.
28
|
Posted - 2013.05.06 22:38:00 -
[35] - Quote
Iron Wolf Saber wrote:MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed. Fixing crap by the numbers doesn't require a new build and can and should be hot fixable. However it does require a developer and the most I can do is shove input on balance priority. The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken.
We appreciate anything you can do wolf.
I understand that without testing that's not a lot. |
Polish Hammer
Conspiratus Immortalis League of Infamy
344
|
Posted - 2013.05.06 22:38:00 -
[36] - Quote
Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen.....
Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it. |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
154
|
Posted - 2013.05.06 22:40:00 -
[37] - Quote
Iron Wolf Saber wrote:MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed. Fixing crap by the numbers doesn't require a new build and can and should be hot fixable. However it does require a developer and the most I can do is shove input on balance priority. The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken.
Here's to hoping you don't get the developer that thought it would be a good idea to nerf the heavy in the first place. What I would like more from CCP than anything else is an explanation. At least tell us why they thought it was a good idea. Thanks for you help thus far, maybe it will ACTUALLY be fixed sooner than later...
p.s. i understand you can only do so much, not mad at you but at least venting at you gets the voice heard. |
Mavado V Noriega
SyNergy Gaming EoN.
3023
|
Posted - 2013.05.06 22:40:00 -
[38] - Quote
Lance 2ballzStrong wrote:RazielJones wrote:Damage is fine, the range does need to be looked at. I don't want to be able to snipe people with it but at over 10 meters Red's can take you out with out any fear.
Not looking for a massive increase in range, but it really does need something done with it. The range can be fine, but the bullet spread makes it hard to judge. Same with damage. The damage can be fine, but when your bullets is shooting at and AROUND the target, it's hard to judge what the problem is, and THAT'S where CCP went wrong with the nerfing. The nerfed damage AND range the same time. So what's the problem now? How can you judge progress when small steps is not taken?
dont make sense that hmgs dont got a spread reducing skill thats the issue tbh |
Iron Wolf Saber
BetaMax. CRONOS.
3919
|
Posted - 2013.05.06 22:51:00 -
[39] - Quote
Polish Hammer wrote:Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen..... Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it.
I will I been shot and shot plenty of people with HMGs last build as an Omni-soldier, if my gimped self cant be effective on the field with it nor could I see it being feild capable you're going to have someone fighting in getting that fixed. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1428
|
Posted - 2013.05.06 22:53:00 -
[40] - Quote
Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
IW, I know this might not mean much, as it's just a thread about protest, but take a look at the number of people signed up. I mean people that I hardly ever see here on the forums, felt the need to show their disapproval
https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread
I mean yeah, there's no feedback to be had there, except the amount of unhappy heavies. As you can see, it's not just a couple people who are angered or frustrated by the huge change. Lend us a voice so CCP can at least acknowledge the problem. |
|
Polish Hammer
Conspiratus Immortalis League of Infamy
348
|
Posted - 2013.05.06 23:03:00 -
[41] - Quote
Iron Wolf Saber wrote:Polish Hammer wrote:Iron Wolf Saber wrote:Fixing crap by the numbers doesn't require a new build and can and should be hot fixable.
However it does require a developer and the most I can do is shove input on balance priority.
The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken. This I respect. Much more approachable than Mr. Jagerblitzen..... Please do check out the HMGs yourself and let us know if you agree or not. I'd like to hear from someone who is not normally a heavy and see what they have to say about it. I will I been shot and shot plenty of people with HMGs last build as an Omni-soldier, if my gimped self cant be effective on the field with it nor could I see it being feild capable you're going to have someone fighting in getting that fixed. Thank you kindly good sir |
Matakage
WildCard Ninja Clan
37
|
Posted - 2013.05.07 01:29:00 -
[42] - Quote
Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!?
I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. |
Blammmo
Better Hide R Die
20
|
Posted - 2013.05.07 01:43:00 -
[43] - Quote
The nerf was too much on the HMG, I don't mind if they would've Nerfed damage but kept some range, or nerf the range and keep the damage, but both is a bit much, the whole HMG just feels a bit clumsy to me now, and upgrading the efficiency to the maximum didnt seem to help at all. You can still get kills and do fairly well with some skill, but bring a tent and some s'mores |
General Tiberius1
ZionTCD Unclaimed.
569
|
Posted - 2013.05.07 03:30:00 -
[44] - Quote
hmm, logical discussion......bump |
Himiko Kuronaga
SyNergy Gaming EoN.
286
|
Posted - 2013.05.07 03:40:00 -
[45] - Quote
Mass Driver's now... if you're anywhere in their explosion radius, your aim is knocked off target quite significantly in a random direction. If they keep unloading on you, it's pretty much impossible to win that fight. There is no way to acquire the target and hold it long enough to kill them.
Not sure if this is something that should or shouldn't be in the game, but considering they already obscure your vision quite significantly with the amount of smoke their explosions leave I don't see why this was necessary. I also don't think a little shock factor should be doing anything to a Heavy's ability to aim. |
General Tiberius1
ZionTCD Unclaimed.
570
|
Posted - 2013.05.07 05:26:00 -
[46] - Quote
ker-bump
(cause i hate seeing useful threads drowned out) |
General Tiberius1
ZionTCD Unclaimed.
570
|
Posted - 2013.05.07 08:21:00 -
[47] - Quote
bad forum warriors are bad |
Master Jaraiya
Ultramarine Corp Orion Empire
12
|
Posted - 2013.05.07 18:40:00 -
[48] - Quote
Iron Wolf Saber wrote:/me jots this issue down as hands on testing required urgent.
Thank you.
I have been saying the HMG nerf was a bad idea since I saw the patch notes posted on the forums. As it turns out it is a terrible idea.
Constructive feedback:
The main problem I have seen with it is that by the time anyone but another heavy gets within range of my HMG I am so completely outmaneuvered that they easily:
strafe kill me literally jump over my gunfire rush me head on and shotgun me rush me jump over me and shotgun/AR me from behind.
Bottom line IMO we need more range to keep hostiles from closing in without using any strategy and easily taking advantage of our slow speed and perform one of the aforementioned maneuvers or some other variant.
also if a merc is from mid to end optimal range they just simply take a few steps back and dakka dakka MLT AR kill.
BTW as to where I stand in skill i have 4.4 mil SP. Field Mech is full. Shields are maxed HMG Operation is lvl 3 i think.
Running in MLT Heavy Suit with all standard gear except for a Complex DMG Mod and a Complex Armour Repairer. (cant spec into better suit yet because of the sink which is NP just gotta get back on the grind) |
Lance 2ballzStrong
SyNergy Gaming EoN.
1445
|
Posted - 2013.05.07 18:47:00 -
[49] - Quote
CCP said they are going to look at the numbers and see how they balance the HMG from there...IF they decide to re-balance.
In any case, there's less heavies now and EVER before. People switched. If you're still running heavy after a day, I feel for ya. It's the most frustrating thing I've ever come across in this game. Creating a generic Assault class finally made me realize why my corpmates were having fun.
I was playing and hearing them laugh and have fun, while I was there frustrated as hell and thinking "how dafuq are you guys having fun?!!! this sucks!"
Sure enough, I changed my class, and fun was had. Funny. I hope CCP gets some numbers from the few remaining heavies out there, cuz I'll hardly ever use my suit and HMG, and I'm sure others have switched roles as well.
|
martinofski
Rebelles A Quebec Orion Empire
51
|
Posted - 2013.05.07 19:07:00 -
[50] - Quote
Your right lance, they should check how many heavy there is now compare to the last built also I guess. I was heavy, right now I am nothing, just waiting for something to happen and hoping it will.
It feel like CCP looked at the forum when people were complaining heavy were OP every 5 topics, then started working on uprising while the forum turned around and said heavy needed a small buff to dropsuits and that HMG were fine, even with the sharpshooter, because heavy was still weak in corp battle when in proto vs proto. |
|
Master Jaraiya
Ultramarine Corp Orion Empire
12
|
Posted - 2013.05.07 19:08:00 -
[51] - Quote
I know for a fact many heavies have switched over to light infantry and it saddens me.
Personally after using all classes and finding my niche, i can't see myself playing this game if I'm not a heavy. |
martinofski
Rebelles A Quebec Orion Empire
51
|
Posted - 2013.05.07 19:12:00 -
[52] - Quote
Master Jaraiya wrote:I know for a fact many heavies have switched over to light infantry and it saddens me.
Personally after using all classes and finding my niche, i can't see myself playing this game if I'm not a heavy.
Same, I am just glad I haven't spent a skill point on anything. I do suck alot now though. Still manage to do a 1 KDR driving the LAV |
CHICAGOCUBS4EVER
TeamPlayers EoN.
206
|
Posted - 2013.05.07 19:19:00 -
[53] - Quote
Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault.
2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive.
but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own.
instead, lets just make the HMG and the shotgun the same range.
I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance.
the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE
honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range... |
Master Jaraiya
Ultramarine Corp Orion Empire
13
|
Posted - 2013.05.07 19:21:00 -
[54] - Quote
I really Love this game and other than my gripes about the heavies it plays really well.
Uprising is awesome IMO. Great graphics smooth gameplay. Still a few latencey problems occasionally but those bugs will eventually work out.
The other classes are fine IMO in Uprising (i used a free Minmatar frontline in my first few matches b4 I started speccing) despite what everyone is saying about AR aim and MD nerf and all the other complaints.
Fact is only the HMG took a direct nerf to base damage and base range...why is beyond me!fI
CCP is doing a great job IMO...just please put the heavy back how it was...i just can't seem to say tha enough lol. |
Master Jaraiya
Ultramarine Corp Orion Empire
13
|
Posted - 2013.05.07 19:25:00 -
[55] - Quote
CHICAGOCUBS4EVER wrote:Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. 2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive. but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own. instead, lets just make the HMG and the shotgun the same range. I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance. the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range...
The thing about the SS skill is it was available to everyone so if you didn't have it IMO yo were slipping. I can't count the number of times I was taken out by a dot on the horizon wielding a Duvolle in about 1.5 seconds.
If they had only removed everyone's SS the game would still be balanced just like it was in Chromosome
|
DS 10
G I A N T EoN.
265
|
Posted - 2013.05.07 19:30:00 -
[56] - Quote
Master Jaraiya wrote:CHICAGOCUBS4EVER wrote:Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. 2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive. but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own. instead, lets just make the HMG and the shotgun the same range. I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance. the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range... The thing about the SS skill is it was available to everyone so if you didn't have it IMO yo were slipping. I can't count the number of times I was taken out by a dot on the horizon wielding a Duvolle in about 1.5 seconds. If they had only removed everyone's SS the game would still be balanced just like it was in Chromosome
IMO, even ARs' ranges weren't TOO OP. Yes, they needed to be decreased, but they should have been decreased from the SS 5 Level. Put everything at the SS 1 or 2 level. Increase the base range, but not too much. Instead we have less range than we had before without SS, which pretty much cut our range from good to wtf.
To add to that, we don't get the new SS skill which is basically a damage mod. Funny how the most inaccurate weapon doesn't get an accuracy bonus whatsoever. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
206
|
Posted - 2013.05.07 19:32:00 -
[57] - Quote
Master Jaraiya wrote:CHICAGOCUBS4EVER wrote:Matakage wrote:Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4EVER had his HMG tweaked to nearly Tactical Assault Rifle range, and I thought that was a little extreme. However, most of the time I found the range of the HMGs prior to Uprising was perfectly acceptable, and this is coming from someone who's only played as assault. 2.7mil SP into SS and yes the HMG had insane range. I have never denied that nor have I disputed any claims that it was a bit excessive. but the range at SS 6 or 7 was realistic, provided viability and made the game fun. Perhaps even fixing the broken percentages where everything rounded up would have resolved this on its own. instead, lets just make the HMG and the shotgun the same range. I'm actually fine with the damage nerf... needed? no not at all, but with the HP buff (and in honesty its not much of a buff compared to the shield variant before, its just now SLOWER and has 1 more slot on the right) it creates more imbalance. the range is what made the heavy fun. was it a little over the top before? sure... and so was the laser, AR and pretty much everything... but their was BALANCE honestly if they had a sharpshooter skill for heavies that increased range, i would be interested to see where it would max out with the current effective range... The thing about the SS skill is it was available to everyone so if you didn't have it IMO yo were slipping. I can't count the number of times I was taken out by a dot on the horizon wielding a Duvolle in about 1.5 seconds. If they had only removed everyone's SS the game would still be balanced just like it was in Chromosome
compared to what is currently presented before us, I think that would at least put things on the right track...
dont nerf range, just removed the boost we had before.
although in all honesty base range wasnt much more than it is now. few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
|
Master Jaraiya
Ultramarine Corp Orion Empire
13
|
Posted - 2013.05.07 19:35:00 -
[58] - Quote
CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie |
Flagratus
ZionTCD Unclaimed.
74
|
Posted - 2013.05.07 19:49:00 -
[59] - Quote
The HMG is labeled as an Anti-Infantry weapon. It's meant to maim, hurt and kill those less tactful, a more nicer description than what I was going to put originally. We can't be anti anything if we don't have the range, and that is my only concern. The damage I can deal with as any other Heavy. |
DS 10
G I A N T EoN.
266
|
Posted - 2013.05.07 19:52:00 -
[60] - Quote
Master Jaraiya wrote:CHICAGOCUBS4EVER wrote: few realize that cause no one in their right mind would skip over at least a couple levels of SS as early as possible
Yea I took SS to lvl 3 asap not even gonna lie
I had mine at SS Prof 3. It was beautiful. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 :: one page |
First page | Previous page | Next page | Last page |