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1. The dominance of long-range weapons. - in General Discussions [original thread]
Balancing weapons on range was a terribly flawed idea from the start. Mercs aren't spaceships travelling at extreme speeds and dog fighting dozens of kilometers apart. What makes sense for Eve does not make sense for soldiers running around on the...
- by Dis Cord - at 2014.02.04 04:11:00
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2. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
I've been boycotting the heavy since about 2 hours in to Uprising...and the whole game for that matter. Occasionally I peek in the forums to see if there's any bright lights on the horizon. It was very disheartening to see this is still a problem...
- by Dis Cord - at 2013.10.30 20:44:00
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3. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
HMG did 1.2 bring us some range? And I don't mean the ability to "tickle" someone, I mean the ability to put someone down.
- by Dis Cord - at 2013.07.02 22:23:00
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4. Ideas for new Heavy weapons? - in General Discussions [original thread]
A large caliber, high rate of fire, Gatling-style projectile weapon for effective suppressing fire over a few hundred yards. Oh....
- by Dis Cord - at 2013.06.29 15:22:00
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5. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Range was always a problem in this game right from the beginning, but once you got in to sharpshooter proficiency you could at least stretch it to most normal engagement ranges. Had they given everyone SS Prof 5 instead of removing the skill it wo...
- by Dis Cord - at 2013.06.28 12:27:00
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6. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
I hope the range fix involves substantially increasing it across the board.
- by Dis Cord - at 2013.06.25 18:42:00
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7. New Dev Blog - in General Discussions [original thread]
low genius wrote: ReGnYuM wrote: Dev Blog the most important part of this dev blog is the 'optimal, falloff and absolute range of handheld weapons'. bringing things in line with eve :) Unless the "Absolute" range they mention is stil...
- by Dis Cord - at 2013.06.25 17:48:00
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8. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Himiko Kuronaga wrote: Let's go with the range argument for now then. Why is the HMG a flame thrower, and not an HMG? CCP designed it to be "different" than the usual HMG in that it is a CQC weapon, yet they have structured it in a way that d...
- by Dis Cord - at 2013.06.25 13:20:00
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9. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
D legendary hero wrote: Dis Cord wrote: I've been bothered by something about DUST for a while, and I think I've finally put my finger on it. Many thanks to noShwagg, and to the Uprising build for making this problem so over the top. Feedb...
- by Dis Cord - at 2013.06.22 17:28:00
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10. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
D legendary hero wrote: ^^that is stupid... because to have an HMG you eed a heavy class, and lvl5 weaponry, then all the extra SP into a weapon that you can not use it BS. the HMG needs to do full auto AR damage with the same range (or 5% les...
- by Dis Cord - at 2013.06.15 12:19:00
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11. Sharpshooter Skill - in General Discussions [original thread]
Podge89 wrote: Why is there no sharpshooter for the HMG anymore? Seems pretty unfair to have it in from the beginning just to take it out now! Because HMG rounds only fly 30 meters before spontaneously teleporting to another universe. And b...
- by Dis Cord - at 2013.06.03 13:19:00
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12. [Feedback] You f ucked this game CCP. - in Feedback/Requests [original thread]
BAM HUSQVARNA wrote: Congratulations CCP, you f ucked this game. With Uprising you gave us f ucked aiming, input lag, framerate and range. And in PC matches this is only exacerbated. And in response to this, the community switches to 480P jus...
- by Dis Cord - at 2013.05.23 22:00:00
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13. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Jaiden Longshot wrote: ...and since when did a projectile travel further and faster than light/laser? +1, This. Milita AR - 39M Proto Assault Scram Rifle - 30M. Hur dur.. Distance from 1st to 2nd base:...
- by Dis Cord - at 2013.05.17 14:29:00
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14. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
bcs1a wrote: dalt ud wrote: Disagree New range make game more interesting. No more rooftopers, no snipers far away in red zone. Infantry playing now is very interesting, coz it not "far-away-head-glitch-shooting" and no permanent camping. ...
- by Dis Cord - at 2013.05.17 14:08:00
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15. Disappointment with the CPP! - in General Discussions [original thread]
Laheon wrote: Dis Cord wrote: Greasepalms wrote: C...PP? Hey, cut the non-native English speaking crew some slack. RPCCPPPT....YOU KNOW HOW TO SPELL IT EDDIE. And agreed Gah Gah, we're all a bit perplexed at the step backwards. ...
- by Dis Cord - at 2013.05.15 01:08:00
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16. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
hydraSlav's wrote: So, there is no new data-dump available. The one we had before from here https://forums.dust514.com/default.aspx?g=posts&t=75594&find=unread is pretty much irrelevant. CCP says "10%" damage increase. I"ve just che...
- by Dis Cord - at 2013.05.15 01:00:00
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17. Disappointment with the CPP! - in General Discussions [original thread]
Greasepalms wrote: C...PP? Hey, cut the non-native English speaking crew some slack. RPCCPPPT....YOU KNOW HOW TO SPELL IT EDDIE. And agreed Gah Gah, we're all a bit perplexed at the step backwards.
- by Dis Cord - at 2013.05.15 00:32:00
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18. Aiming still broken... - in General Discussions [original thread]
ZDub 303 wrote: I'm starting to think most of my aiming issues come from frame rate issues. The game just runs so poorly and I swear I can't be getting more than maybe 20 fps at any one time. My aim just jumps from the very perceptible dips in ...
- by Dis Cord - at 2013.05.15 00:27:00
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19. Aiming still broken... - in General Discussions [original thread]
You know how if you jiggle a pencil out in front of your face the pencil appears to be made out of rubber? That is how my gun feels in this build. Like the barrel is loosely tracking just behind my sight. Like a sparkler trail at night. Still ve...
- by Dis Cord - at 2013.05.14 23:23:00
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20. Planetary Conquest Broken from the Very Start. Nice. - in General Discussions [original thread]
BigussDikkuss wrote: As a console player, much like the TC, I am VERY DISAPPOINTED in this Planetary Conquest component. If I have billions of ISK just laying around, I should be able to hire mercs to fight for me and my district without being ...
- by Dis Cord - at 2013.05.14 23:18:00
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