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Thread Statistics | Show CCP posts - 7 post(s) |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 21:22:00 -
[511] - Quote
Caineghis Beoulve wrote:Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf. .
That without counting the lose of 1 high slot in the sentinel class we could use to put a complex damage mod, thats another 10%
now i'm pissed |
hooc order
Deep Space Republic Gentlemen's Agreement
40
|
Posted - 2013.05.09 21:22:00 -
[512] - Quote
Polish Hammer wrote:"CQC" is a funny thing...
The only CQC i've seen thus far typically goes as follows:
-Close distance -Bunny hop circles around heavy -Win, Next
Yeah i did this. Was not even using scout gear....only the militia starter gear.
felt bad for the heavy...he was in position, had me in his sights at 60 meters (which of course he could not hit) surprised me after i reemerged from cover around a corner, hit me first, yet I won cuz i bounced around and out ran his turn.
For a role that CCP says is intended to protect areas in close quarters they sure decided to make the actual role pretty damn ineffective at it. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.05.09 21:24:00 -
[513] - Quote
Lance 2ballzStrong wrote:So in total it was a 20% dmg nerf.
%22.5 :(
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
113
|
Posted - 2013.05.09 21:25:00 -
[514] - Quote
Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 21:27:00 -
[515] - Quote
SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were.
everyone is upset about the extra 10% damage nerf to the HMG....
and yeah, lose internet connection for 3 hours, and have to play catch up |
Lance 2ballzStrong
SyNergy Gaming EoN.
1518
|
Posted - 2013.05.09 21:31:00 -
[516] - Quote
SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were.
At this point the dev didn't even confirm a fix.
Tbh man, I don't expect heavies to be buffed better than what they were in Chromosome, and as you and I know, we were barely able to keep up at a competitive lvl THEN.
They seem hellbent on nerfing heavies into the ground, and making them a purely defensive role. If Chromosome was the opposite to what they wanted, then yeah. Don't hold your breath for a competitive heavy class set up.
Thought people would know by now pubs > corp matches.
Balancing the game based on pub data is what CCP seems to be doing. Pub heavies =/= corp match heavies. But hey, what do we know? We've only been playing the game all this time.
CCP has the "data" |
Schalac 17
Murderz for hire
92
|
Posted - 2013.05.09 21:32:00 -
[517] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. everyone is upset about the extra 10% damage nerf to the HMG.... and yeah, lose internet connection for 3 hours, and have to play catch up I'm not upset about the damage nerf to HMG, what gets me though is why they had to nerf the range even further after SS was taken away. That was uncalled for.
Also the new glare effects on FG and HMG need to go. |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 21:38:00 -
[518] - Quote
Schalac 17 wrote:General Tiberius1 wrote:SoTa of PoP wrote:Jesus - I walk away from this thread and come back and it's on page 26.
And what's worse - so little mention of competitive level heavies. You vet heavies makin' me sad.
Has CCP mentioned at all about the data they farmed from Corp Battles? I'd really like to know what the statistics for the Boundless KDR were. everyone is upset about the extra 10% damage nerf to the HMG.... and yeah, lose internet connection for 3 hours, and have to play catch up I'm not upset about the damage nerf to HMG, what gets me though is why they had to nerf the range even further after SS was taken away. That was uncalled for. Also the new glare effects on FG and HMG need to go.
agreed, can't see your target when a ball of blue light or red flames are in your face.... |
Erikka Longstick
Dark Force Side
1
|
Posted - 2013.05.09 21:40:00 -
[519] - Quote
i'm an ar guy from day 1 and from my point of view heavies have become some what weaker. last build i had to pick and choose when to engage a heavy in a confined space 1. make sure there are boxes around to take cover behind for when they spooled up. 2. a take picked head shot to at leashed back them up a little til i could lay a long burst. 3. then back to cover repeat. I skilled up my AR's just to take them out and it was fun now after uprising it's way to easy now my average distance is 40 to 50 meter and half a clip of a gek 38, not counting using an exile with a basic dam mod. there's nothing fun about going up against a heavies now. please ccp give them back the range and close the spread at max distances they need it to make it fun again tearing them down. from the milita suit wearing guy who like eating heavies like bannanas |
General Tiberius1
ZionTCD Unclaimed.
628
|
Posted - 2013.05.09 21:42:00 -
[520] - Quote
Erikka Longstick wrote:i'm an ar guy from day 1 and from my point of view heavies have become some what weaker. last build i had to pick and choose when to engage a heavy in a confined space 1. make sure there are boxes around to take cover behind for when they spooled up. 2. a take picked head shot to at leashed back them up a little til i could lay a long burst. 3. then back to cover repeat. I skilled up my AR's just to take them out and it was fun now after uprising it's way to easy now my average distance is 40 to 50 meter and half a clip of a gek 38, not counting using an exile with a basic dam mod. there's nothing fun about going up against a heavies now. please ccp give them back the range and close the spread at max distances they need it to make it fun again tearing them down. from the milita suit wearing guy who like eating heavies like bannanas
lol, it was fun dueling y'all before, now? it's just plain slaughter |
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martinofski
Rebelles A Quebec Orion Empire
60
|
Posted - 2013.05.09 21:43:00 -
[521] - Quote
We are not even at pub level now.
Heavies were not at competitive level in the last patch. What else there is to be say about competitive.
Put me in a place where I can deal in pub without getting laugh at and the we will check the competive part after...we don't even have Corp battle now anyway, so we can't try that.
What would happen in a corp match as a heavy right now?
Heavy would hide in a corner near a letter waiting for some dude to go hack without looking around, but it ain't gonna happen, since someone with a scanner will find him, 1 dude with a TAR duvolle or else will go and kill is 1800hp sentinel without any issue since he would be 20 meters away with 5 High and 4 low on is fast runing and strafing logi suit. filled with dmg amplifiers, shield, plate and repair nanohives.
We don't even need to test it?
What are your thought Sota? How would you see it? |
REDRUM JACK
Shining Flame Amarr Empire
9
|
Posted - 2013.05.09 21:46:00 -
[522] - Quote
Yes CCP - Retire it - and give the game back the joy and dynamic of lumbering heavies. |
General Tiberius1
ZionTCD Unclaimed.
629
|
Posted - 2013.05.09 21:56:00 -
[523] - Quote
i liked being a lumbering heavy, list i could hit **** back then |
Dis Cord
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
85
|
Posted - 2013.05.09 22:00:00 -
[524] - Quote
General Tiberius1 wrote:i liked being a lumbering heavy, list i could hit **** back then
I totally accept the *normal* drawbacks of an HMG:
-Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight)
-Difficult Handling (Kick)
Range and power are simply not HMG drawbacks. |
General Tiberius1
ZionTCD Unclaimed.
630
|
Posted - 2013.05.09 22:02:00 -
[525] - Quote
Dis Cord wrote:General Tiberius1 wrote:i liked being a lumbering heavy, list i could hit **** back then I totally accept the *normal* drawbacks of an HMG: -Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight) -Difficult Handling (Kick) Range and power are simply not HMG drawbacks.
tell that to CCP...oh wait |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 22:27:00 -
[526] - Quote
bump |
Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 22:32:00 -
[527] - Quote
As much as I dislike agreeing with SoTa, he has a point in bringing up heavies in the context of the upcoming Planetary Conquest.
Let's make one thing clear: the big name corps will attack/defend planets with the best gear they have, which is likely to consist of proto-everything.
Now, looking at the state of HMGs, there is really no point in bringing one to attack/defend anything. You've effectively, with Uprising, made the only place that the HMG (even at the prototype level) is viable public matches. They don't area deny so much as area-annoy. |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 22:44:00 -
[528] - Quote
Polish Hammer wrote:As much as I dislike agreeing with SoTa, he has a point in bringing up heavies in the context of the upcoming Planetary Conquest.
Let's make one thing clear: the big name corps will attack/defend planets with the best gear they have, which is likely to consist of proto-everything.
Now, looking at the state of HMGs, there is really no point in bringing one to attack/defend anything. You've effectively, with Uprising, made the only place that the HMG (even at the prototype level) is viable public matches. They don't area deny so much as area-annoy.
pretty much, unless someone one the other side calls in tanks or dropships, the few true heavies left will be twiddle farting around with their thumbs up their asses |
Bazookah Tooth
Ghost Planet Syndicate
1
|
Posted - 2013.05.09 22:50:00 -
[529] - Quote
bump |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
15
|
Posted - 2013.05.09 22:54:00 -
[530] - Quote
try heavy AR. its pretty beasty, use the toxin on pesty scouts. i dont even bother aiming. fire a full clip reload. repeat til ur outta ammo. uprising blows |
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DS 10
G I A N T EoN.
274
|
Posted - 2013.05.09 22:55:00 -
[531] - Quote
Bazookah Tooth wrote:bump
Do you really think a thread with 27 pages needs a bump? Haha. This is the heavy hangout, bruh. It did work though... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1519
|
Posted - 2013.05.09 23:02:00 -
[532] - Quote
DS 10 wrote:Bazookah Tooth wrote:bump Do you really think a thread with 27 pages needs a bump? Haha. This is the heavy hangout, bruh. It did work though...
i think heavies appreciate the bump to keep the fight going, but I think CCP might have got the msg. I really didn't expect this thread to reach so far.
Good to see all the heavies come and give their input, and keep the thread going. Hell even none heavies came in to say how weak heavies got |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 23:03:00 -
[533] - Quote
Darken-Sol wrote:try heavy AR. its pretty beasty, use the toxin on pesty scouts. i dont even bother aiming. fire a full clip reload. repeat til ur outta ammo. uprising blows
yup, this is pretty much how i play |
SoTa of PoP
Circle of Huskarl Minmatar Republic
118
|
Posted - 2013.05.09 23:10:00 -
[534] - Quote
Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3 |
Himiko Kuronaga
SyNergy Gaming EoN.
371
|
Posted - 2013.05.09 23:15:00 -
[535] - Quote
Greatly increase range and damage for the HMG.
Greatly increase kick.
Suddenly weapon is fun.
Also serves purpose as badass point defense weapon with armor plated sentinel suits. |
General Tiberius1
ZionTCD Unclaimed.
631
|
Posted - 2013.05.09 23:36:00 -
[536] - Quote
bump
(i refuse to let the heavies thread die) |
Azrael Nightbane
Turalyon Plus
0
|
Posted - 2013.05.09 23:37:00 -
[537] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :(
There's two types of game modes out basically: Zerg and Camp. In zerg - we have to stick as close as possible to the other zerglings. We need to read the map for player positions and have a knowledge of our terrain, all the while trying to find the best route so our speed isn't factored in so hard. This is cumbersome with reduced speed and range as it's already a trouble trying to keep up - so now only do I not keep up - my weapon can't reach. What's the solution? Flanking. But being a heavy who flanks on his own with this terrible HMG has lead to me getting laughed at as I pull back and wait for back up 75% of the time. It made me realize the gun was broken in Chromosome and in need of nerf - so I've gotten used to finding a way to get others to come with me, usually over comms. But this is usually like rolling dice - so a heavy being in solo so far - not viable.
What else can you do in a zergling match but try to steal kills? Murder Taxi. But using murder taxi requires luck since there's no way most of us have the SP to get a decent LAV and still call ourselves competitors. Even if you did the Hack AV nades shred 'em in two throws that happen within 4-5 seconds. So Murder Taxi - at least from my experience thus far - is not viable as most matches have squads of 6 and makes asking 1 person to carry AV nades very easy. So again - solo heavy - not viable. (No squads has been very rare)
So - we can't flank - we can't murder taxi - do we switch weapons? It would mean no proto - but I saw more success with Exile then Boundless. But **** that. The only true solution is camp areas where fighting is always the heaviest and don't be aggressive unless following zergs.
So I turned to Camp mode. We find far more success here. If you take a second after 3 minutes of the match has passed you can determine where the fighting will be focused by enemy behaviors thus far and just simply camp the objective they seem to desire so badly. Using LAV's for simple A to B Taxi's rather then murder vehicles will higher your KDR from earlier mentioned squads AV. (If your match has no squad tho - as happens once in a while in camp mode - murder taxi is hella fun).
Nodes themselves are our friends now. They even have peek holes we can shoot out of (not a new feature) to harass people and it being a circle we can run around assures us a spot to run from explosions and firearms. Luckily for us too - most objectives have boxes or some sort of cover for us to use and force players to come in closer. Baiting will be the only way you'll get kills here. Most people seem to understand heavies blow - and keep a good distance. Some flat out run without firing a shot then turn around and force me to run at them if they even see me.
TL;DR it's impossible to run solo now as a heavy with mild success in skrims - but I do not have a problem going solo as AR with an assault suit on an alt with 3.5 mil SP.
I wish I could test the HMG on a competitive level - I only know from the stats it'll fail. Without actual matches with coordinated teams I'll never really see where the drawback are showing now. Before it was that everyone elses speed meant they could escape and us chasing them meant trouble. Now I'm pretty sure they can charge us and LOLOLOL all over us.
We can be replaced in almost every circumstance by a scout now as well or any class. Remote Explosives (Once fixed from bug I hear) with SMG/SG do the HMG's role better for less SP.
The only benefit heavies bring is we force concentrated fire fights if we're any good and give our team mates a chance to bring in the pain. Which is awesome - but not what I expect from a class that's called Jugernaught.
Corp matches as heavy would be us spotting for the other team then holding people down - which also involves us trying our hardest not to get shot up by the ones we're trying to hold. Which also means we won't be holding them long SO GET OVER HERE QUICK GUNNER OR BLAZ OMFG SCRUBS. :3
this is what I am finding if I don't have any squad I just crumble over and over, the night I got destroyed by a nova knife over and over was really discouraging since I was completely unable to turn fast enough to hit them, most games I find myself just changing to milita starting gear just so I can be helpful to the team and not just wasting clones as I try to hurt people
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Polish Hammer
Conspiratus Immortalis League of Infamy
382
|
Posted - 2013.05.09 23:39:00 -
[538] - Quote
SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes.
I can't stay mad at you |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
102
|
Posted - 2013.05.09 23:44:00 -
[539] - Quote
Oh wow a useful post from SoTa....of........PoP. What happen to SoTa PoP though lol
This is quite similar to my experience.
Flanking doesn't work. Murder taxi doesn't work. Running with squad yield me nothing. I simply can't keep up with them.
I do find mild success running solo in skirmish. Enemies are easy to read there so it's easier to flank a strayed one. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
121
|
Posted - 2013.05.09 23:44:00 -
[540] - Quote
Polish Hammer wrote:SoTa of PoP wrote:Didn't realize we were ever at Odds Polish. :( On some things yes. I can't stay mad at you What things |
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