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Thread Statistics | Show CCP posts - 7 post(s) |
HowDidThatTaste
Imperfects Negative-Feedback
2405
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Posted - 2013.05.06 21:30:00 -
[1] - Quote
I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. |
HowDidThatTaste
Imperfects Negative-Feedback
2442
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Posted - 2013.05.08 14:24:00 -
[2] - Quote
CHICAGOCUBS4EVER wrote:
I agree with all of this. One thing to add is the sentinel is designed to be a slow moving tank, much like the previous vk0 or type A etc. the 2 biggest issues with this is all suits base HP are that of the shield variant, which previously had greater movement speed.
now ALL suits have the slower movement speed, thus removing the option for heavies to be more aggressive on the battlefield. hit detection/aim has been affected in this build as well, which has been commented on several occasions.
and people can agree or disagree about the range, here is a nice example showing how sad it has become. I'm on 1 side of the tabletop, up top, and cannot damage the guy that just climbed up on the ladder on the other side. worse yet I can barely put a dent in the shields of the guy directly below me.
I'm FORCED to stack dmg mods just to not be rendered completely useless on the battlefield, and while I am finding ways to make it work, I cannot cross a road without getting destroyed from somewhere, even when I see them shooting at me cause I shoot at them and do zero damage, while they sit there, squat down, and slowly murder my 1100+ total HP before I can cross a road.
Apparently by the devs comments someone has determined what the heavy role should be in this sandbox game. Which is definetly different from its original toe to toe with vehicles and survive description. By their new definition you should not be crossing roads on these huge planets with large maps and dynamic game play. You should stand in one spot for the whole match and enjoy it, you are not designed to be relevant for 90% of the game and for 10% be a beast holding a letter. Maybe for corp battles it would be with it, but for the rest of the games available to play they have now told us what are role is being designed for. |
HowDidThatTaste
Imperfects Negative-Feedback
2446
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Posted - 2013.05.09 01:54:00 -
[3] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
As much as I miss my b series from the last build. I think the heavy suit is in a good spot here. Except the sentinel suit, the bonuses for it make no sense?
What everyone here would prefer is that the HMG go back to its damage from last build and a side skill that can increase our range. Why did the assault suit get bullet dispersion decrease skills and the hmg didn't?
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HowDidThatTaste
Imperfects Negative-Feedback
2450
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Posted - 2013.05.09 02:21:00 -
[4] - Quote
Is anyone else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.?
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED! |
HowDidThatTaste
Imperfects Negative-Feedback
2454
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Posted - 2013.05.09 03:49:00 -
[5] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. |
HowDidThatTaste
Imperfects Negative-Feedback
2456
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Posted - 2013.05.09 23:47:00 -
[6] - Quote
I've tried just about every combination to make the hmg relevant. The HMG is only good in very specific situations. Because of this it is not enjoyable to play.
Without a huge buff to damage and range the HMG is Dead!
What concerns me the most is that the only hope we have is that turn speed may be increased-ok certainly will help The other comment came in hey would new suits make you feel better? Hell no its the dam HMG that's the problem.
Then we get a comment oh I forgot that weaponry was taken out too so you did get a 20% damage nerf. O gee whiz -golly
No specific comment about fixing the HMG. Just a lot of look at the shiny things in my left hand.
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HowDidThatTaste
Imperfects Negative-Feedback
2472
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Posted - 2013.05.10 14:31:00 -
[7] - Quote
Balance is close at hand the new damage buff makes the gun fun again! We will still have to work on range but at least we are viable again!
Happy happy happy |
HowDidThatTaste
Imperfects Negative-Feedback
2472
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Posted - 2013.05.10 18:46:00 -
[8] - Quote
Just to be clear the friendship we showed here is now over I plan on decimating all you fellow heavies on the battelfield.
May you die gloriously at the hands of my meat grinder! |
HowDidThatTaste
Imperfects Negative-Feedback
2477
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Posted - 2013.05.11 06:48:00 -
[9] - Quote
Happy happy happy! The nerf hmg will follow I ruined the curve |
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