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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
oso tiburon
The Generals EoN.
2
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Posted - 2013.05.08 17:58:00 -
[1] - Quote
Lance 2ballzStrong wrote:Played literally a couple matches, but got enough kills and deaths to figure out it's "role".
Basically 1-10m you're main enemy is the shotgun. The HMG is effective in this range, and with concentrated fire, you'll get the kill. I faced Militia Assault all the way up to Proto Suits. Up close the proto assault poses a clear threat, but in most cases a good player would either run away, or kill you.
Shotgun? Allot trickier. Because of the optimal range on the HMG, which the numbers might say is 15m, it feels more like 10m, by the time the shotgun gets in HIS range, it might be too late to take him out. Especially if he's shield tanking.
MD's? Clear winner against HMG's. You can't get close enough, fast enough is basically the problem. The range on the HMG doesn't allow for keeping people's heads down.
Past 10m going into 15m is where things get hazy. At this range it takes ALLOT of bullets to take down Adv suits, even suits that have taken damage. Not because of damage, well tbh a little, but the BULLET SPREAD. Nerfing the range, but not buffing the horrible bullet spread makes it a tripple nerf imo. Dmg, range, and not touching the bullet spread.
15m-20m range, it's more like farting against thunder at this point. If you wanna feel like you're doing something or if someone is really weak, yeah. Spray in the direction and hope you get and assist or better yet a kill.
Now being a heavy myself, i try to be as objective as possible. I'm aware we got a buff in HP, and tbh, it's needed with the amount of bullets required to kill. We go down just as easy with team fire as we did before.. Nothing changed there. I'm also aware we got our prices reduced, but one can argue every class got their prices reduced.
Does the price drop make a difference? My Adv set up is 60k+ ISK. Adv suit + Adv HMG. + complex extenders. If you die more than 3 times, which is VERY LIKELY, your profit margin is slim to none. You can try running cheaper fits, but that means your killing efficiency and your chances of staying alive longer drops. It's looking like a high risk, low reward atm.
ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck.
Personally, I would like to see a buff in either range, dmg, or bullet spread. The effect of these things put together makes the HMG feels like a toy gun.
People always bring up the argument that HMG are suppose to be used as a supportive role. Well, how can we support with no range? How can we help with low dmg, and how can we keep people's head down with a bullet spread as bad as it is now?
As always, opinions, and arguments for / against are welcomed. Keep the trolling to a minimum please. agreed its damn near impossible when the old broadside vs new broadside take away 3.5 hp per shot cut the effective range in half and give it the spread of a 12 gauge short barrel with no choke ... truth is they want the heavys gone so the call of duty players can take over |
oso tiburon
The Generals EoN.
3
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Posted - 2013.05.09 17:00:00 -
[2] - Quote
Superhero Rawdon wrote:Disturbingly Bored wrote:Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now.
If the HMG is changed how Remnant is describing, it'll be fine. The problem now is that it's crap at mid-range and only bruises up close where you miss plenty. If we can do reliable damage further into mid-range, we can lay down more damage when the target is either advancing or retreating. Fits my door-kicking playstyle fine, and also makes us better at holding an objective. (You need to be able to make them duck their heads at mid-range, otherwise the assaults will just take pot shots at you until you're dead.) still cant turn for ****....... look, the damage and range from b4 uprising was perfect for our supposed 'role' on the battlefield. a walking tank with a mini-gun, who is slow moving, able to hold objectives/tactical points, and DECENT at CQC honestly, even if they bring one back (range or dmg) we still wont b as strong as we could, or SHOULD, be look im not asking to walk around the battle field like a god far from it im more realistic than the c.o.d fan boys but at least let me be able to shoot someone across the street from me or maybe give some one second thoughts about approaching me solo when im stuck out in bfe from a **** spawn sure keep the damage low give me some ******* range my toy air soft gun shoots farther than the hmg |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 13:38:00 -
[3] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( forget the fact i cant turn around forget the fact that scouts regularly mario over me and run away part of the game im slow heavy and cant turn or go into open areas because guys with side arms out range me , get in side of 20 to 15 m your dead plain and simple but what sota says up here hits it on the head you give me that and hell give every one free tac duvolles with all the firing speed you want hell let em have grenade rounds comming out of them and yes ccp you realy did screw up the ammar heavy it blows but i still am doing better as a heavy on this build than the last ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 14:42:00 -
[4] - Quote
ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 15:03:00 -
[5] - Quote
ChromeBreaker wrote:oso tiburon wrote:ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit Its another problem that negatively effects the heavy, true "logi's" are having a very hard time at the moment. Needles are very hit and miss, and rep tools stop giving rewards pretty quickly. Fix those and we may see more logi's and they might be willing to follow us around more On a side note, try squading up with other heavies... its hilarious hitting up 5 other heavies and rolling together anubis is a heavy im a adv heavy usualy we have reaper of dust a forge heavy thing that kills us is our logis think they can just bail on us my lady plays logi but shes still pretty low sp and her choice of gallente logi was well she trys real hard but when shes not with us we have very very few true logis maybe 3 or 4 that will stick with us and keep the tape flowing |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 16:00:00 -
[6] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else. oso tiburon wrote: Anubis is a heavy, im a adv heavy, usualy we have reaper of dust a forge heavy. Thing that kills us is our logis, think they can just bail on us. My lady plays logi but shes still pretty low sp and her choice of gallente logi. Was well she trys real hard but when shes not with us we have very very few true logis maybe 3 or 4 that will stick with us and keep the tape flowing
A pure 6 man Proto Heavy squad is a beautiful thing. Mix in some FG's and your golden no becuase then all the call of duty fan boys on here would start screaming and QQ heavys are op heavys are op all over again then its back to us having marshmellow shooters and paper 10 ton suits .... ccp hates heavys |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 16:06:00 -
[7] - Quote
jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg
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oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 16:07:00 -
[8] - Quote
Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) agreed hard cap gone slight turn speed buff ... golden |
oso tiburon
The Generals EoN.
8
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Posted - 2013.06.07 16:15:00 -
[9] - Quote
oso tiburon wrote:Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( hey ccp taking notes I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) agreed hard cap gone slight turn speed buff ... golden
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oso tiburon
The Generals EoN.
9
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Posted - 2013.06.08 16:19:00 -
[10] - Quote
D legendary hero wrote:Master Jaraiya wrote:D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit. Well there's your problem right there guy. I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.) You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up! Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil. Then get some complex reppers/armor plates. Then mabey a complex damage mod or shield extender. Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload. You cannot depend on the suit bro. I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod. I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot. I do agree that the turn speed needs to be tweaked up just a bit though. i see what you mean. but i only have advanced lvl heavy suits. i have lvl 5 HMG proficiency, and lvl5 damage mods. i have points into shields and armor as well. i worked on my core. but the heavy weapons altogether eat up alot of SP, for very poor retunrs. with my std AR i can do much more. and since i can carry equipment im more useful to my team placing drop uplinks everywhere. idk, maybe CCP should just get rid of heavies, i mean my std AR has better dps than an HMG, and i pwn pretty much any heavy i face 1v1. and i have no points in light weaponry at all...lol P.S. for the others that said i provided no evidence. i have been spewing out facts left and right with statistics and first hand accounts that are easily verifible. just because you want to ignore the facts doesnt mean they arent there. if your only evidence is sarcasm then you can have, you win. because i sonly speak with people who are willing to accept fact. @ breakin stuff anyways, im done with this thread. sorry if i ruined it for everyone. peace out ok lets look at this from ccps veiw k. eve has been around for eons like 10 years or better most players on eve have been on for around that same lenght of time , the title of this game is eve dust 514 . this is not a game where you reach max level in a few weeks it will take at least a year if not more , yes being a heavy is expensive i agree but if you throw every thing you have just into a gun and say **** your suits and shields of course you will get mowed down over and over same thing if you just put all your sp into suit and nothing into guns then hey guess what youll live a long time but wont have **** for kills. like me im hmg prof 4 opt 1 my cores are 5 armor 5 shield 3 weapon upgrades then all 3s in the armor plates reps shield regs rechargers and extenders 3s in the electronics why this its called a balanced build why do this why go onto the battle field with a howitzer if youre weaing bikini as for the heavys im glad you can get 30 plus kills a match do me one favor go look at your kdr if its under 3.0 youre wasting money the heavys have 3 jobs fire team support i.e. pushing in on a objective laying suppressive fire how many assult guys will have 4 guys stop what they are dont to drop them none how many times have i walked up with my back up and had every redot turn and look at me saying oh **** heavy and having the wisdom on how to use my gun and suit gave my team the ability to take the objective , if your running around in call of duty mode then yes its pointless to be a heavy a, the isk pay out isnt enough to recover if you lose a suit and b, its just a bunch of call of duty fan boys running around killing each other no real stratagey involved . 2 point defence weve taken the letter now we are slow so what does a good heavy do guards it some of my best 30 + games comes from me holding a letter whiles scouts and assult guys pile up dead in front of what ever im holding ,and last intimidation realy oh no a proto assult ass clown with 500 total hp oh no , yea ive never heard that either now oh **** heavy heavy heavy i hear that all the time hence the reason we go down what seems like so fast because most GOOD players will stop what they are doing to gang up on a heavy .. but hey on the bright side the new call of duty is comming out soon so maybe we wont hear all this op QQing or heavys dont belong any more on this page maybe will rid ourselves of the sqeakers finaly till then run around in your proto assult ill keep my boundless and watch my isk and kdr keep growing |
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oso tiburon
The Generals EoN.
12
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Posted - 2013.06.09 13:57:00 -
[11] - Quote
D legendary hero wrote:Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period. heavies have nothing to do in the game, right now except get raped or gang raped by everyone else i sir do not expierence this symptom at all i personaly last night in a pc drilled home about 15 scouts and 3 assults dont even get started on the anal exams i give in pub matches
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oso tiburon
The Generals EoN.
12
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Posted - 2013.06.09 14:06:00 -
[12] - Quote
D legendary hero wrote:^^this is what im talking about.
well, although CCP doesn't always respond. they read most of the threads. so, i'm hoping they make a good judgement call. removing the hard range cap will fix alot of things.
a speed buff, and turning speed buff, will fix it more.
if they do impliment the armor plats that self heal that will do heavies some good. (i use armor repers as a heavy and can survive pretty well without a logi.)
im just saying anyone who puts 5million SP into a suit, weapon, gear and mods should have no problem keeping up with ppl in militia gear, im just saying. people with free dragon fly scout suits and free toxin SMGs just completely own my heavy. but when i run AR i win periond....lol
and is 30% resistance to small arms really alot? will that really make a heavy OP? they nerfed the TACs and they still own heavies at all ranges, especially close range. the TAcs are not as effective against faster armor but heavy suits are still easy targets.
Honestly. use logic and explain to me why this is always the case. i am a reasonable man. but i need facts.
(please dnt talk about using cover with a heavy. your not fast enough to peek out cover, and fire. your not accurate enoguh with an HMG to shoot over cover, and everyone else who weakens you can simply vault/jump over your cover and finish you off. cover + heavy doesnt work very well. in very specific situations i can use cover to great effect but for the most part, you have to have some decent movement speed to utilize cover.) are you serious dont you know how to hide behind crates just to the corner of it and strafe back and forth a little jesus man just spec into a scout leave this job to the big boys
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oso tiburon
The Generals EoN.
13
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Posted - 2013.06.09 19:36:00 -
[13] - Quote
D legendary hero wrote:^^bro, if you read anything, anything at, you will see that i have answered you question and my statement remains unchallenged. old build kdr was .79 new build since stat tracking started working again 1.19 and climbing maybe i just have a freak setup but my wp avg is 1900 a match and any gen or waseland can verify this
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oso tiburon
The Generals EoN.
13
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Posted - 2013.06.09 20:48:00 -
[14] - Quote
Lance 2ballzStrong wrote:Karazantor wrote:Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered. sounds like pubs... jump in a competitive game where people spam contact nades... won't take many people to take down a heavy... just 1-2...easily. Judging a class based on pub experiences, lol...never gets old. thats any match pc usualy less as im doing what a heavy is supposed to do sit and guard inside a letter kdr as of right this second is 1.19 up from .89 last week from old build stats check it next week promise ill be around 2.2
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oso tiburon
The Generals EoN.
14
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Posted - 2013.06.11 15:49:00 -
[15] - Quote
Master Jaraiya wrote:D legendary hero wrote:xSir Campsalotx wrote:Looks at the smg mag and the HMG Belt, the rounds in the belt are way bigger than those tiny little rounds in that stick magazine. Bigger rounds equal bigger damage I thought a HMG would do more damage than a smg, this "HMG"is a faster firing smg with weaker rounds and a bigger mag. exactly my point. and all though the HMG can sustain fire longer it over heats and has an 8 sec reload (which of course would balance it , if the weapon itself didnt already suck so hard) smg has a 2.5-3sec reload, with an 80 round clip and does way more damage per shot. ranage is what makes the HMG better than the SMG, but its slight because the range was nerfed hard. nonetheless, a secondary should never be superior to a primary. and no one, can reasonably say that a SMG should have more damage per shot than an HMG. the SMG is suposed to be the pocket sized version of the hmg. I agree. The M 134 minigun uses 7.62 mm rounds. This the standard ammunition for Most assault rifles is in the 5mm caliber ! So this M 134 Minigun does more damage per bullet an AR, with 6x higher RoF. Dust 514: Minigun (HMG) does LESS damage per bullet with about 4x RoF compared to ARs actualy the g.e. vulcan mini gun uses a 5.56 nato or .223 with a max range effective of over 500 m after that the bullet drop become exponatial .. played with a few of those in iraq and afgahn thats why they mostly put them on doors on heli's |
oso tiburon
The Generals EoN.
23
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Posted - 2013.06.12 18:23:00 -
[16] - Quote
martinofski wrote:ChromeBreaker wrote: When we balance weapons we balance them against EVERYTHING, other weapons, their effect, suits, vehicles... not just their purpose. A HMG's "purpose" is to liquidize whatever happens to be in front of it... thatGÇÖs not very balanced... however cool you might think it might be.
Yep, agains't everything and including EVERY factor, like reload time, dropsuit speed, hitbox, detectability and so on. It isn't the case right now. HMG is about equal to the AR when in 1 vs 1 at the HMG optimal range. But when you consider the other factor, like range, accuracy, suit speed, strafing speed, equipment, hitbox and so on, not sure where the heavy has to upper hand except for the eHP factor. So basically, agains't people going head first without evading bullets, heavys are good, for people using tactics, not that much. I remember a few ambush where I kept fighting against Aldin Kan. First few games, he was a heavy with a boundless, he was doing ok, but I could still kill him in 50% of fight, (HMG vs HMG). Then he switched to the AR, doing crazy scores and out damaging me with is AR hipfiring+dmg mods+strafing like mad, I didn't killed him once then, even if I encountered if more than 10 times in various games. played about 8 ambush in a row, always against him. It's really hard to balance things out when you got 90% of the player playing AR, and 50% of them aren't good at all for various reason, like coming right out of the academy, while 5% play heavies and 4% are not too bad. If they compare the KDR, heavy will be good, AR bad. basicaly what the hmg is now is area denile and or squad support in the way of you can soften up 3 or 4 targets and let the ar guys finish em off
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oso tiburon
The Generals EoN.
24
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Posted - 2013.06.12 22:02:00 -
[17] - Quote
SoTa PoP wrote:D legendary hero wrote:it doesnt need tweaks, i needs to either be fixed or removed from the game altogether and have SP refunded, because i could really use the SP back.
i live longer and get just as many if not more kills with my scrambler pistol than i do with the HMG. i should just request another respec and leave other heavies to suffer. in my free @$$ dren suit with my dren AR and no damage mods, i crush proto heavies. if i had my skills in ARs id be unstoppable. You're a pub heavy - come back when you're on me or Lance's level. pub matched i dont even bother to pull out an ak0 and i still hold avg of 5 kdr unless its an open map pc i get about 10 to 15 kill im mostly on gaurd duty though so i dont get to roam around like a pub stomp but any heavy that would willingly go into a oms or straight out ambush ... not a very bright man
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oso tiburon
The Generals EoN.
37
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Posted - 2013.06.28 11:16:00 -
[18] - Quote
never fear boys and girls we now have the commando suit -____- |
oso tiburon
The Generals EoN.
37
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Posted - 2013.06.28 12:38:00 -
[19] - Quote
ok i consider myself a very good fatty and all i use realy is the boundless.. honestly if they just leave it alone id be ok with it its not all the gun its the player and learning how to use the suit and the gun together . scouts dont give me much **** ar guys out of my range yes but i learned somthing we as heavys dont belong in the open we gotta use cover . do i wish i had more range yea , damage yea it could use a little more dps every last one of my load outs has a complex damage mod on it and it wors for me . what we need is the other flavors of suits in crom i was a armor heavy and i loved it 1002 hp armor and like 200 shields now im at like 776 armor 506 a little more than before but not my comfort zone . all in all i see alot more fattys wadling around the maps these days and mostly ... they are where they dont belong trying to chuck norris a squad or running around outside with no cover . we are meant for hallways and bottle necks where you can have good cover lear how to use the suit .... the gun works fine |
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