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Thread Statistics | Show CCP posts - 7 post(s) |
Heavy Breaks
Ill Omens EoN.
28
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Posted - 2013.05.06 22:16:00 -
[1] - Quote
Pretty much summed it up Lance.
I was going to do this thread but no need.
Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless.
I actually might QQ! |
Heavy Breaks
Ill Omens EoN.
28
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Posted - 2013.05.06 22:21:00 -
[2] - Quote
Lance 2ballzStrong wrote:xxBIG DIRTYxx wrote:Has anyone played with the 'assault' variant HMG's? MO-4? To compare their range to that of std? I had been carrying one with a complex DM and a submachinegun as cqc backup.. I plan to have a logibro with tool and stick with my squad. No lone wolfing.. I thought about using the Assault version, but I wanted to see how the normal one worked in CQC... After seeing how it performed, I was scared to see the Assault version in action.
The assault is awful. Slightly more range, spread and DMG pathetic.
First thing I tried. |
Heavy Breaks
Ill Omens EoN.
28
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Posted - 2013.05.06 22:24:00 -
[3] - Quote
Lance 2ballzStrong wrote:Heavy Breaks wrote:Pretty much summed it up Lance. I was going to do this thread but no need. Once I got used to the aim and feel again. I realised it wasn't me that sucked so hard. It was my boundless. I actually might QQ! I didn't want to use the boundless... it's not worth it man. I have allot of ISK to spend, but I'm not gonna waste it on something like that. May as well run Adv suits and HMG's and hope you don't die 3-4 times.
I ran it with 2 complex and unless they ran in a straight line towards my Killzone it was pretty weak tbh. |
Heavy Breaks
Ill Omens EoN.
28
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Posted - 2013.05.06 22:38:00 -
[4] - Quote
Iron Wolf Saber wrote:MassiveNine wrote:Iron Wolf Saber wrote:I am just saying normally the CPM wouldn't bother with most balance issues unless its broken. From the sounds of it, the HMG is not fun to be shooting ergo thus broken.
At least there seems to be no cries of getting shot by something being totally unfun yet.
Either way uprising just came out and its going to be a while before bearings are set and feeling of the battlefield is tuned to see things as a whole picture.
Right, so you're basically agreeing that the heavy is ****** and that we just have to "wait it out." How fair is it that we have to wait for another build just to be able to do something BESIDES armor tanking? How can you talk about the whole picture when CCP is obviously focusing on a single part of it? It's more than just broken, the class has been completely destroyed. Fixing crap by the numbers doesn't require a new build and can and should be hot fixable. However it does require a developer and the most I can do is shove input on balance priority. The reason why I require hands on by myself and other cpm is to verify the issue instead of being blindly told its broken.
We appreciate anything you can do wolf.
I understand that without testing that's not a lot. |
Heavy Breaks
Ill Omens EoN.
36
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Posted - 2013.05.08 14:24:00 -
[5] - Quote
Ok here goes.......
As has been posted already the range, damage, bullet spread and prolonged fire kick are not balance on the HMG. Ok a DEV has already said that they are trying to push our role into a defensive, tight area holding role. Which I can understand to some extent as that is what I'd like to do with my heavy. Unfortunately there are not enough area's on the current maps to make this viable. They just aren't designed that way. With the 2 new maps coming out this may improve as they may be more internal hallway focused. But for a class to be viable it should be able to at least function on all maps and area's of those maps. I'm not saying shine on all maps, just function.
I have a couple of suggestions for the DEVs. These are my ideas or things expanded upon from other posters.
Range; we need a slightly larger optimal range skill Say 2 meters per level.
Damage; easy, revert to previous build damage. It was fine, no adjustment was needed this still confuses me as to why you did it.
Spread & kick; just remove the kick. Honestly most HMG players very rarely get to the kick anyway. As we're either out of optimal range or dead by the time it kicks in. ( pun intended ) Spread is something I have no decent suggestion for. Other than it needs a tweak.
Distraction; As the mass driver rounds send visible shocks into players, why doesn't a 2000rpm HMG sprayed in your face? I think this would go a long way to improving the role, as people will again thing twice about rushing the fatty. Instead of just mocking us in our "optimal range"
Thank you for your time,
Breaks |
Heavy Breaks
Ill Omens EoN.
40
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Posted - 2013.05.08 19:08:00 -
[6] - Quote
General Tiberius1 wrote:Rynx Sinfar wrote:Can we get armor plating like the one on Remnant's balls for wading into this thread? that got you a like
Make that 2. I lol'd |
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