Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
General Tiberius1
ZionTCD Unclaimed.
612
|
Posted - 2013.05.09 02:13:00 -
[391] - Quote
Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles.
lol, i like this one, stealing it |
Lance 2ballzStrong
SyNergy Gaming EoN.
1490
|
Posted - 2013.05.09 02:15:00 -
[392] - Quote
Caineghis Beoulve wrote:its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keeping the range of 30mts from uprising
Tighter spread would also be good cuz 30m is nothing but a "tickle an Assault" range cuz of the number of bullets missing.
I'm not asking to give me the power to kill assault players miles away easily, but to give assault players something to think about. As of right now they have no worries at 30m out from an HMG. |
Breakin Stuff
Goonfeet
839
|
Posted - 2013.05.09 02:17:00 -
[393] - Quote
I'd like the assault players to have to think about alternate angles of attack that don't involve "stand in front of the heavy and aim for his head because LOLmachinegun"
I want a gallente man-portable blaster.
like on the tank turret.
because the HMG is not fulfilling it's purpose as an antipersonnel weapon. |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 02:18:00 -
[394] - Quote
Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates. |
HowDidThatTaste
Imperfects Negative-Feedback
2450
|
Posted - 2013.05.09 02:21:00 -
[395] - Quote
Is anyone else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.?
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1492
|
Posted - 2013.05.09 02:21:00 -
[396] - Quote
Schalac 17 wrote:Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates.
guys....I appreciate your views on the HMG and the support given to the thread, but let's keep it on topic |
Breakin Stuff
Goonfeet
840
|
Posted - 2013.05.09 02:22:00 -
[397] - Quote
Schalac 17 wrote: Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates.
Damn. things have improved for the Corps. then.
My assault rifle damn near looked Minmatar. Except I wasn't allowed to let it rust like their ships. |
Arcturis Vanguard
Militaires-Sans-Frontieres
7
|
Posted - 2013.05.09 02:23:00 -
[398] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
"Sidegrade" requires aurum. Why does someone have to be required to spend money to improve an ineffective weapon? Our current weapon stats do not fill the roll that CCP has in mind for this class. Once the weapons are fixed to be effective for area denial etc, we can sit down and discuss variants for the heavy.
I have spent countless hours the past 2 months grinding SP for the heavy class (including RL money). Now with this rework to the class I'm beginning to hate this game. Turning players off is not what any company wants to keep their game and source of income alive.
Kudos to the graphics and audio. Simply stunning. I like the weighted feeling to movement of infantry and vehicles. Dust has the potential to be one of the greatest games created, but I feel that the new build took a step in the wrong direction from the last build. Simple tweaks to build upon are needed, not drastic changes as it causes bigger problems the what is trying to be fixed. Of course this is only one opinion, maybe other's will agree |
Lance 2ballzStrong
SyNergy Gaming EoN.
1492
|
Posted - 2013.05.09 02:24:00 -
[399] - Quote
HowDidThatTaste wrote:Is any none else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED!
Well he did acknowledge the feedback given. He didn't confirm a re-balance, but we're hoping he takes the feedback given and make use of it.
I don't have a problem with the current suit, other than as you mentioned, the turn speed is... yeeeaaah. Holding a CQC weapon and can't turn quickly?... The irony there is strong. |
Breakin Stuff
Goonfeet
840
|
Posted - 2013.05.09 02:25:00 -
[400] - Quote
We would like a viable antipersonnel weapon and the tracking problems that have been talked about fixed.
other than that, the amarr heavy suits are pretty goddamned solid.
It's not the suit that needs fixed. it's the gun. |
|
General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:33:00 -
[401] - Quote
Lance 2ballzStrong wrote:HowDidThatTaste wrote:Is any none else concerned that after 17 pages of "FIX THE HMG" the only solution our dev gives us is lets give you more suits.
I think the suit needs turn speed increased but we don't need new suits to fix this dilemma we need the HMG FIXED! Well he did acknowledge the feedback given. He didn't confirm a re-balance, but we're hoping he takes the feedback given and make use of it. I don't have a problem with the current suit, other than as you mentioned, the turn speed is... yeeeaaah. Holding a CQC weapon and can't turn quickly?... The irony there is strong.
yeah, outside of a few specific maps, FG FG and more FG as turning at range doesn't suck ass |
Schalac 17
Murderz for hire
90
|
Posted - 2013.05.09 02:35:00 -
[402] - Quote
Lance 2ballzStrong wrote:Schalac 17 wrote:Breakin Stuff wrote:Schalac 17 wrote: I am a soldier. 550 meters?
the army and marine training is not the same. They use different standards and have different expectations. Marines have to do more with less because they use the gear they looted from the Army disposal piles. Actually, when I was in Afghanistan I was jealous of the gear the Marines had. They are the few the proud, so obviously is was more cost effective to equip them with the best ****. Atleast that is how I took it after doing 72 hour missions with **** gear and having to fix everything in our platoon because I was one of the only people that actually cared about our mission readiness when our job was to run rabbit for local disease infested backstabbers that stole anything they could off of you and ROE said you couldn't shoot the third world degenerates. guys....I appreciate your views on the HMG and the support given to the thread, but let's keep it on topic Well thank you. As a side note I think this song should play everytime you spawn as a heavy with a HMG in DUST http://www.youtube.com/watch?v=5qv5gY5iiCA.
It gets me pumped up and it allows me to wait for that assault to come around the corner to start laying into him. It also increases my range to 100 meters as I blast down that CRU.
What it doesn't do though is remove the movement penalties to armor mods, which I think would be a good buff to heavies as they are already insanely slow. Movement penalties in EVE to armor OK, in DUST I hate it. Or maybe a skill we can spec that would reduce the movement penalty. Just brainstorming. |
General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:37:00 -
[403] - Quote
brainstorming is great (so long as CCP is taking notes) |
Scramble Scrub
Osmon Surveillance Caldari State
153
|
Posted - 2013.05.09 02:43:00 -
[404] - Quote
Why not just temporarily give all races the ammar heavy model, just edit their colors, and stats to reflect what the actual heavies are supposed to be like.
Use it as a place holder so we atleast have a few more toys to play with, while your art team fleshes out their final design?
I doubt anyone would mind if you did that. That way you can make a complete game "content wise" and then just stream in the completed models later.
Hell you could do this with all of the missing racial vehicles, and weapons if you wanted. just copy what you did when you created all of the racial logies. |
Breakin Stuff
Goonfeet
840
|
Posted - 2013.05.09 02:44:00 -
[405] - Quote
brainstorming is great so long as CCP PARTICIPATES |
Grimmnyr Odynson
WarRavens Orion Empire
3
|
Posted - 2013.05.09 02:53:00 -
[406] - Quote
I appreciate hearing that you guys have heard us but can we get some feedback as to what, if any, changes might be made? Personally I vote for reverting the changes to HMG (not the ss or weaponry **** just that extra damage/range nerf) then, slowly, tweaking slightly until in a good spot that the community and devs can agree on. |
Breakin Stuff
Goonfeet
841
|
Posted - 2013.05.09 02:53:00 -
[407] - Quote
Grimmnyr Odynson wrote:I appreciate hearing that you guys have heard us but can we get some feedback as to what, if any, changes might be made? Personally I vote for reverting the changes to HMG (not the ss or weaponry **** just that extra damage/range nerf) then, slowly, tweaking slightly until in a good spot that the community and devs can agree on.
freaking this a million times this. |
Raze galder
Royal Uhlans Amarr Empire
36
|
Posted - 2013.05.09 03:12:00 -
[408] - Quote
Its good to see people having a discussion on something without too much fighting got so tired of the constant complaint threads.
And its nice that one of the ccp devs came in to explain there reasoning on doing something and take some advice on how to make the game better wish they did that for all the threads that had something meaningful to contribute. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:24:00 -
[409] - Quote
I considered myself a tolerated player. I don't whine. I don't QQ. I usually quietly play, adapt and die. 3 days into Uprising, I'm still adapting. Succeed to the certain extent, however, if somebody were to ask me my impression of HMG so far, all I can say is "HMG do suck hard. Avoid it".
But enough ranting since we get dev attention right ? Though, if dev want my input what is wrong with current HMG, My honest answer would be "I don't know". It could be dmg nerf. It could be range nerf. It could be spread&kick need adjustment. It could be absent or bug of some skills. It could be new aim assist system or problem with control scheme. It could be something else unrelated altogether.
The thing is you change too many things all at once. It is hard to pinpoint what went wrong this way. I thought CCP motto suppose to be "take thing slow" but when it come to balancing CCP always goes hardhanded and double-triple nerfing and/or buffing things. This happened many time before and it seem CCP will continue doing it. This is the basic of scientific method. More controlled variable and less independent variable please.
My suggestion to current situation ? I suggest two options. 1. Fix the aiming issue. I lean toward this as a main culprit right now. Fix it and see how current HMG fare without fuxxed up control (By fix, I meant undone any change you made in Uprising regarding aim assist or kbm and ds3 controlled scheme) 2. You might want to consider Rolling HMG back the way it was before and see How HMG fare without SS and weaponry first.
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:24:00 -
[410] - Quote
Now that we get the fact out of the way let continue to my opinion about current state of HMG. I will try not to be too redundant lol
Honestly, I'm cool with HMG that doesn't kill. It should be a suppression weapon, a support weapon. The thing is, as of now, nobody feel threatened by HMG thus we can't really suppress anyone. In order to suppress someone, we need to actually hit them. Either we hit them continuously or we hit them hard when we do hit them. So we need either range or damage. We currently have none of them, no dmg, no range, no accuracy, nothing.
I personally prefer range solution myself. This will make us more versatile in various range without turning us in to monstrously OP killing machine plowing through everything. I don't mind that bullet spread widely, it actually help suppress even more area. It also make HMG play out significantly different than AR. So It's good. However, it seem that CCP have another vision for HMG in their mind. If you want HMG to become close range point defend weapon, I believe its damage need to be looked at. As of now, It fail at this particular role. a Scout can sprint strafe at us, jump over us and fuxx us up from behind. We don't pack enough punch to stop someone from rushing through the hallway. We can't defend anything.
One thing that spring in my mind while writing this post is that this is, perhaps, CCP's plan all along. When we do get HMG for other race variant. It will be Caldari's range, Gallente's damage, Amarr's laser and Mimintar's........well we know how they are
|
|
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:25:00 -
[411] - Quote
There are also issues that are off-topic but related. I will try to not stray too far and make it heavy-related.
First, The removal of Sharpshooter skill, The overall reduction of weapon range across the board. While it sound like it will do heavies a flavor since it bring everyone close together. The reality is it doesn't. Now that we can't shoot each other from cover to cover. We have to leave our cover to actually reach someone. This hurt HMG heavies the most. We have no speed. We have no range. In short, we are sitting duck. You need to redesign the map to accommodate this change. In fact, you did the opposite, removing ridges and hills and make the maps even more "open".
Next, The current issue of control scheme. I can only speak for mkb user but It seem ds3 user also suffer the same fate. This hurt heavies as much as other class if not more. It seem like you didn't touch heavy/sentinal strafe speed. However, new mouse inconsistency control make it almost impossible to aim during gunfight/dance. I have to initially put my reticle as near the target as possible and just use strafing to fine tune my aim. This reduce my combat ability by 70%. I need to forego most of my aiming ability while I'm dancing (45% of my fighting ability) and lost half of my dancing ability because I need to keep my aim at target so I can't jump away from opponents bullets as I want to (25% of my fighting ability). Now I have to rely solely on heavy strafing speed and none of my FPS skill (aiming). Which is ridiculous to say the least.
The kick and spread is also the problem with current control scheme.Previously, a skilled heavy can compensate with any kick by aiming continuously. With current state of mouse control, it's impossible. This may be another reason we see our bullet flying widely all over the place.
Last but not the least, finish you damn game before launch please !!!! ^^" I am not trying to be rude here. Seriously, who care about sentinel and logistic suit (sorry all logibro out there lol). I'm content with just basic light, medium, heavy frame if they have all race variant !! The same goes to vehicle and weapon. Give us all AR. Give us all AV. Why push for assault dropship when there isn't Amarr and Mimintar LAV yet. I don't mind the balance just give them Caldari/Galente stat you can alway change it later. If you really haven't finish the model. Just use the Caldari/Mimintar model. At very least get the skill out there for ur player to upgrade so they have no need to respec if you don't plan to allow them !!
I'm sorry for triple posts like this. I try to minimize the TL;DR feeling. I try to keep it short since I'm not native English speaker. People seem to have hard time understand me when I write it too long lol. I hope this one was too bad lol
It also seem that the discussion goes on for a page or two when I was writing this hope my post wasn't too outdated ^^"
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 03:27:00 -
[412] - Quote
Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. |
Breakin Stuff
Goonfeet
841
|
Posted - 2013.05.09 03:32:00 -
[413] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
fatty with an AR.
I plan on using a scrambler rifle instead of HMG for antipersonnel. it works a lot better I'll bet
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
3
|
Posted - 2013.05.09 03:35:00 -
[414] - Quote
Ok I think I'm going to try those things tomorrow. AR and a laser. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1494
|
Posted - 2013.05.09 03:36:00 -
[415] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
Breakin Stuff wrote:fatty with an AR.
I plan on using a scrambler rifle instead of HMG for antipersonnel. it works a lot better I'll bet
The problem with these 2 scenarios is the heavy suit has no equipment slot. Playing as an assault player right now, I run out of ammo very quickly. Less supply depots on Skirmish, meant I needed to put SP into advanced nanohives.
Without nanohives, both of those classes won't be too viable. Unless you have a squad mate following you around with nanohives. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
93
|
Posted - 2013.05.09 03:40:00 -
[416] - Quote
After through 3 pages of discussion I missed. My posts are sure quite outdated heh?
CCP Remnant wrote: Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
As I state in my above post anything is fine as long as we have our racial skill to progress and we don't need to retrain them later. You can use same model same stat and then change it later on. However I do believe You should have some guideline in mind at this point already.
Caldari - shield tank - long range Galentte - armor tank - short range dps Amarr - balance tank - laser bases ? (Ummm........I alway thought Amarr is armor tank and Gakentte is hybrid) Mimintar - speed tank - ??? explosive ? from the look of it. (I also thought Mimintar is the longest range one here and Caldari love spamming missle) |
Breakin Stuff
Goonfeet
842
|
Posted - 2013.05.09 03:45:00 -
[417] - Quote
Talruum Tezztarozza wrote: Caldari - shield tank - long range Galentte - armor tank - short range dps Amarr - HEAVY tank - laser bases ? (Ummm........I alway thought Amarr is armor tank and Gakentte is hybrid) Mimintar - speed tank - ??? explosive ? from the look of it. (I also thought Mimintar is the longest range one here and Caldari love spamming missle)
fixed that for you.
Amarr traditionally field the most hardened defenses overall. Both in terms of resistances and potential buffer.
But rarely both at once.
|
HowDidThatTaste
Imperfects Negative-Feedback
2454
|
Posted - 2013.05.09 03:49:00 -
[418] - Quote
Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions.
I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 03:55:00 -
[419] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
Yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.09 04:00:00 -
[420] - Quote
Please bring back the Damage for the HMG |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 :: one page |
First page | Previous page | Next page | Last page |