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![Caineghis Beoulve Caineghis Beoulve](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
2
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Posted - 2013.05.06 21:36:00 -
[1] - Quote
Lance 2ballzStrong wrote:HowDidThatTaste wrote:I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is very hard to turn in close quarter combat. I have adjust my settings o 100 but I am getting massively out straifed in my close quarter role. Logies do circles around me.
Obviously the range was hit hard but I'm ok with that if that was all that is going on but less damage and poor straife speed on top of the range is making this suit not much fun to play anymore. Yea I facepalmed when I saw the speed of strafing, but that's another matter altogether lol. Just trying to give people a view from an HMG user in an honest way.
So lance, just by this first look into the heavy, how do you see us in PC? are we going to be useful or make a difference like before? |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
3
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Posted - 2013.05.07 20:29:00 -
[2] - Quote
One person on the forums posted this, which i think is what the heavies were in Chromosome and how the class should be played.
"HMG heavies were door-kicking shock troops who would charge madly into a crowd and kill their first two men and die gloriously while their assault buddies ran in behind to clean up the bad guys now in disarray because they were all focusing fire on the big, metal, walking distraction. " |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.05.07 21:34:00 -
[3] - Quote
[quote=Iron Wolf Saber] I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its just the damage is so badly tuned down its incapable of killing only 2 people pre reload as to opposed to 4-6 people in the previous build. I am not sure about how many people you guys normally down on a reload but I am speaking as a basic HMGer from Chomosome. quote]
Hey IWS, in uprising we can barely take 2 people down before reload where is chromosome we could take between 4-6 people or more if we were in the right position like in a hallway.
The HMG from Fanfest had other Stats completely different from uprising? thats shocking to say the least, how come they changed to uprising. |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.05.08 17:10:00 -
[4] - Quote
Oxskull Duncarino wrote:TECH-SARGE wrote:Musta Tornius wrote:Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major problem, it's the damage output combined with the accuracy that needs to be looked at. I mean a decrease of 4m is nothing but a 20% downgrade of the base damage might have been a little bit too much. Also the fact that the tracking at close range for the heavy is crap doesn't make it any better. Heavies are not scary anymore and the heavy should be something an assault would want to avoid. I'm in full agreement with ya TECH-SARGE. The range is not the issue here. the issue is the massive damage nurf combined with the grouping of the rounds at optimal. I try to use the assault HMG to help but seeing as it has the exact damage as a SMG, with a longer range and mag, it's no good as at close range we can't turn to use its damage, and at optimum range while crouched, an AR can shred us before we can do much to the user.
There is a misconception here, if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
The heavy suit right now does not have the appropiate tools to perform his job of a defender because we have short range, low damage, low speed and low turning speed so we are no where an effective class in the role we are suppose to be. |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.05.08 23:21:00 -
[5] - Quote
Iron Wolf Saber wrote:Himiko Kuronaga wrote:I think they need to hire people who actually know how to play first person shooters.
The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a flame thrower usually has additional damage properties attached to it in order to make up for its ****** range. And most flame-throwers i know run the high risk of catching the user on fire when an ignited target hugs them.
to sum it all
The HMG effective range is between 5-10 mts Longer than that and we can kill due to spread and low damage, closer than that we cant turn fast enough to track anyone who is shooting close to us. |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.05.09 01:51:00 -
[6] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
That would be good, since you said that the other heavies frames are not coming soon enough, we like the idea of freedom and choice with the heavy, right now there are few close space where the sentinel can be of use, and we need the HMG fixed for this purpose. |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.05.09 02:08:00 -
[7] - Quote
its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keeping the range of 30mts from uprising |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
7
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Posted - 2013.05.09 17:39:00 -
[8] - Quote
We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
7
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Posted - 2013.05.09 18:43:00 -
[9] - Quote
Tiberion Deci wrote:martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances. I thought the chromosone stats were fine. Non hmg users just didn't realize the range was "ridiculous" because all heavies worth their salt HAD to get sharpshooter to at least level 8 to be worth anything because that's what all the light weapon users did. It was an arms race that was fair (except lasers, sorry), but we got thw shortest end of the stick when everything got rebalanced.
Yeah, we had to skill into SS otherwise we werent be able to shoot anyone with the insane range of AR and laser rifle, i think the range withour SS was ok for the HMG in Chromosome and the damage was more than good, in fact no one complain about the damage of the HMG in the forums back in chromosome |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.09 19:53:00 -
[10] - Quote
Master Jaraiya wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Exactly what I was saying on page 23 of this thread. We need to focus on what needs to be done to the HMG to make it viable. I suggest building off of other peoples' ideas. Take a look at my post and others' post containing potential fixes; if you like it give it a thumbs up! ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) Better yet expand upon it. If you disagree with any of it offer alternatives. Simply saying "the HMG needs fixed" does nothing. The DEVs already know this: if they didn't they would not be actively engaging us to find a solution.
Dont worry jiraiya, i keep liking all the possible solution that could help the HMG restore its glory, i also put an idea myself which i quote below.
Caineghis Beoulve wrote:if they want us to be a CQC defender they need to give us tools to perform that job, these tools are more damage, more turning speed but less range and less walking and sprint speed. If they want us to be a suppression class, they need to give us more range and more walking and sprint speed but less damage and turning speed, so we can suppress at long range.
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.09 20:42:00 -
[11] - Quote
Lance 2ballzStrong wrote:Superhero Rawdon wrote:just to keep it bumped
its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore
camp corners? never. i like the heavy class too much to give up on it, but man.......
as the last heavy in my corp, i can honestly say that depression has set in (as far as gaming goes, lulz) well that's what Assault players cried for. "HEAVIES ARE A SUPPORT CLASS, AND TO DEFEND OBJECTIVES!!! QQ... THEY HAVE TOO MUCH RANGE...QQ" So here we are today camping corners ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) Thankfully I had some SP left to get an assault suit going otherwise I won't be playing DUST at all.
This ^
They QQ so much about heavies beign a defender or a support class, when the only way we have to get WP is to kil that means by no choice we are killers |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.09 21:15:00 -
[12] - Quote
Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's.
So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 10% (weaponry 5) it looks like he took away 10% from the base value (without weaponry 5)
So in total it was a 20% dmg nerf. .
That without counting the lose of 1 high slot in the sentinel class we could use to put a complex damage mod, thats another 10% |
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Caineghis Beoulve
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.11 00:54:00 -
[13] - Quote
Lance 2ballzStrong wrote:SoTa of PoP wrote:Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself. Heavies are lucky to have so many forum warriors AND passionate players. forum warriors ftw!
Heavies FTW! |
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