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XxWarlordxX97
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Posted - 2013.05.08 03:37:00 -
[1] - Quote
My problem is Nades and less Damage on the HMG for me |
XxWarlordxX97
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Posted - 2013.05.08 03:41:00 -
[2] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive
Alldin has 11mil in SP right or more right |
XxWarlordxX97
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Posted - 2013.05.08 03:43:00 -
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Mr Zitro wrote:Lance 2ballzStrong wrote:Mr Zitro wrote:Hollow M Ling wrote:Zitro can you give any actual feedback here or at least get some of your heavies to talk about how they feel about all this? All I see is crying and a circle jerk with fat kids, till you bring something that other players(non scrubs of course) that aren't heavies agree on. This is a pillow for you heavies to cry on and I'm poking you So Hollow, in other words he can't. He's too busy talking through his arse to actually give solid feedback cuz all he has is hearsay, on what his buddy said Sorry that my buddy is better than you, you should ask for lessons
I'm asking for 3mil more |
XxWarlordxX97
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Posted - 2013.05.08 03:44:00 -
[4] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:I like how 1 guy's opinion seem to outweigh the majority. Only in your world that might happen...whatever rock you live on. Pretty sure 80 people's opinion > 1 guy saying the HMG is "fine" https://forums.dust514.com/default.aspx?g=posts&t=72041&find=unread^ you can check the list for yourself. Some pretty well known heavies and HMG users there. Also if you lolread you'll see how many people changed class. Only poor schmucks that invested all their SP into heavy HMG are stuck using it. Alldin is the best heavy It seems, you just want the HMG to be easier. Fatties don't like earning their kills? Lol fatties are so sensitive Alldin has 11mil in SP right or more I've seen Alldin - the guy is insane. Does he use a mouse? Maybe I should consider it.
I just can't do the mouse |
XxWarlordxX97
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Posted - 2013.05.08 03:49:00 -
[5] - Quote
Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning.
Everyone uses it on me |
XxWarlordxX97
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Posted - 2013.05.08 03:51:00 -
[6] - Quote
Mr Zitro wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. Nope a little buggy, but it's bearable
He's not going to give me 3mil in SP is he |
XxWarlordxX97
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Posted - 2013.05.08 03:56:00 -
[7] - Quote
General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed
Well you got to like Zitro |
XxWarlordxX97
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Posted - 2013.05.08 03:58:00 -
[8] - Quote
Mr Zitro wrote:XxWarlordxX97 wrote:Mr Zitro wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. Nope a little buggy, but it's bearable He's not going to give me 3mil in SP is he No he doesn't play nice with others
Then I can do better then now |
XxWarlordxX97
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Posted - 2013.05.08 04:00:00 -
[9] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:lol, everyone after zitro.
9 months and NOTHING has changed Well you got to like Zitro no i don't, he's too predictable.
How can you not like him |
XxWarlordxX97
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Posted - 2013.05.08 04:06:00 -
[10] - Quote
General Tiberius1 wrote:Iron Wolf Saber wrote:Nades feel odd to throw this build but Ill chock it to a matter of learning. have yet to see any pulse nades also, AV ones seem to have lossed their ability to track vehicles
Fuse nades hurt me bad |
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XxWarlordxX97
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Posted - 2013.05.08 04:16:00 -
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Mr Zitro wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Ok, I'll try to keep this short simply because I'm beginning to feel tired and I'm not writing a college essay.
*The basic HMG as it is now is enough to take down most dropsuits quickly with the exception of Caldari Assault/Logi where its shieds become bothersome.
*Assault Variant needs a slight damage buff to make the user consider replacing the AR for it.
*Burst Variant is still deadly when used at close range with good aiming.
*Heavy Sentinel is only worth using if the person truly wants a 4th low slot as there aren't any "decent" passive bonuses like the other dropsuits.
*Sensitivity is recommended to be increased for CQC, but might get confusing if the player uses other dropsuit types.
The real problem me and many others are having is the Input Delay for aiming, on HMGs and and other high RoF weapons this is downright annoying. Whenever I shoot someone that is always mobile, I'm unable to properly place the crossharis on the dropsuit and shoot. I'd say I've missed about 77% of my shots against those that know how to play whereas on previous build I would normally miss 22% of shots fired.
I think I might have missed something (again tired), if I did then I'll make the edits or make another post. My battle buddy! No 3 mil |
XxWarlordxX97
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Posted - 2013.05.08 04:18:00 -
[12] - Quote
From what I'm hearing it's a SP problem |
XxWarlordxX97
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Posted - 2013.05.08 04:23:00 -
[13] - Quote
Lance 2ballzStrong wrote:Alldin Kan wrote:"What can I expect from someone who thinks 1 guy's opinion > 80 people opinions."
It's about the quality not the quantity.
Basically saying your opinion is the only one that SHOULD matter...is what you're telling us. I read your reply, and saying the only problem is aiming, is lulzy. I'm having better games with Assault suit and AR than I did the first day of playing Heavy. Had decent games, killed people. Doesn't make the gun good, or doesn't mean the gun is "fine". Good for you that you're sticking to heavy. Good luck.
So If it had tighter spread it may fix it |
XxWarlordxX97
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Posted - 2013.05.08 04:26:00 -
[14] - Quote
I'm done crying about it, I know I will find a way but it's going to kill my KD |
XxWarlordxX97
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Posted - 2013.05.08 06:09:00 -
[15] - Quote
Tonight I did it 15/0 in a OMS solo |
XxWarlordxX97
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Posted - 2013.05.08 15:45:00 -
[16] - Quote
CCP Remnant wrote:I don't hate the Heavies. Or the HMG. Well, actually, I hate everyone on the planet equally so technically I guess that means I hate no-one (we're all snowflakes!) Good to see some intelligent debate and solid points in this thread, so thanks for that! Just wanted to jump in an explain the thinking behind some of the recent changes. - The SS skill had to go. It should never have been there in the first place as it pushed all weapons well beyond their intended ranges and with more racial variants coming into the game (rail rifle, combat rifle etc.) it was more important than ever to have cleaner range profiles for all weaponry. - The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a position. I'm not sure but it seems to me that a lot of the complaints about the ineffectiveness of the HMG stem from the fact that people want to use it to lead the charge into enemy territory. The HMG is not well suited for use in open areas but it comes into its own when used in outposts where targets are confined to narrow spaces. And at close range, the HMG is still very effective, I believe. The HMG's optimal range is up to 30m and max. effective range caps out at 50m. (This is currently a hard cap - all weapons stop doing any damage beyond their max range - but we're going to be fixing this soon. Like soon soon, not SOON(tm).) What it needs is not a damage buff (it kills just fine) but a gentler damage falloff curve so that it can be used as an effective suppression weapon in the 50-70m range. As an attacker, right now it's too easy to shrug off the hits and close the gap between yourself and the person wielding the HMG so that's something I'd like to address as soon as possible. Other smaller tweaks like lessening kick (which gets pretty excessive as the weapon nears its heat threshold) and a modest improvement in how quickly the weapon reaches optimal dispersion should make it feel much better. Anyway, thanks for the ten-page thread, guys. I look forward to the next ten pages! For some reason I don't feel like a snowflake, I feel like a piece of bacon |
XxWarlordxX97
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Posted - 2013.05.09 03:55:00 -
[17] - Quote
Lance 2ballzStrong wrote:General Tiberius1 wrote:Lance 2ballzStrong wrote:Wait... a dev actually read our suggestions, and a slight fix is coming? Tbh, I didn't expect this, but thanks. i know right? he must be new to CCP I'm really happy that the HMG is getting tweaked though. Thanks to all the heavies that posted, and thanks to all the trolls for the free bumps
Yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy |
XxWarlordxX97
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Posted - 2013.05.09 04:00:00 -
[18] - Quote
Please bring back the Damage for the HMG |
XxWarlordxX97
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Posted - 2013.05.09 04:01:00 -
[19] - Quote
HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance.
not you too |
XxWarlordxX97
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Posted - 2013.05.09 17:09:00 -
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Lance 2ballzStrong wrote:General Tiberius1 wrote:XxWarlordxX97 wrote:HowDidThatTaste wrote:Grenadez Rollack wrote:Has anyone tried the heavy suit with a laser. Im just curious about that and trying to find a way to continue to play dust. Cause I'm not even turning my ps3 on to play under the current conditions. I've gone the Tac AR route just a few shots puts any other heavies down from giggle distance. not you too yeah i noticed those are back to being the dominate AR's lol @ 71.6 dmg
people are AR tact heavy , because HMG ended |
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XxWarlordxX97
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Posted - 2013.05.09 18:21:00 -
[21] - Quote
martinofski wrote:Caineghis Beoulve wrote:We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker.
We need the HMG restored to Chromosome stats, that was really balanced Would need to be rebalanced concidering all other weapon got changed. Wouldn't bet as balanced as it was if exactly as before. But, yes Let focus on HMG. Maybe we should pull some numbers to help the devs. I will look at some stuff tonight and see if I can post something. Testing with blue mate let say for distances.
Can't wait for them to fix it |
XxWarlordxX97
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Posted - 2013.05.10 00:17:00 -
[22] - Quote
Heavy died till it is fix |
XxWarlordxX97
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Posted - 2013.05.10 05:18:00 -
[23] - Quote
Breakin Stuff wrote:Grenadez Rollack wrote:I said I was gonna try running with an AR but today I still didnt even turn my ps3 on. I just dont see why I habe to switch to an AR just to be able to enjoy dust. I had put all my sp into heavy class. I had over 8 million sp and spect it all in heavy and can't even kill some players in militia suits. I think ill just sit out and wait and hope they redo the heavy class or give us a chance to respect again. I guess its a giod thing though cause now I give my girl and kids more time and get more sleep for work instead of playing dust all day (when something ceases to be fun), then there's always stuff to do. +1
you fix it |
XxWarlordxX97
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Posted - 2013.05.10 06:01:00 -
[24] - Quote
I want my old HMG it did it's job |
XxWarlordxX97
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Posted - 2013.05.10 06:05:00 -
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XxWarlordxX97 wrote:I want my old HMG it did it's job
It made me aaaaaaaaa me |
XxWarlordxX97
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Posted - 2013.05.10 06:24:00 -
[26] - Quote
I miss the heavy being good at fighting |
XxWarlordxX97
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Posted - 2013.05.10 19:49:00 -
[27] - Quote
How much damage does it do? |
XxWarlordxX97
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Posted - 2013.05.10 19:51:00 -
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HowDidThatTaste wrote:Just to be clear the friendship we showed here is now over I plan on decimating all you fellow heavies on the battelfield. May you die gloriously at the hands of my meat grinder!
Die never heard of the word |
XxWarlordxX97
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Posted - 2013.05.10 20:07:00 -
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Frodaris Sortana 2100058545 wrote:Major props goes to the legions of heavies for giving the constructive feedback that CCP needed to see, now you guys got some reasonable buffs out of it!
I look forward to being murdered just a bit more frequently by you guys soon enough. :D
sounds fun |
XxWarlordxX97
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Posted - 2013.05.11 01:17:00 -
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SoTa of PoP wrote:Hollow M Ling wrote:SoTa of PoP wrote:Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite like heavies and tankers do. So I can only assume the class isn't in a bad shape.
But eh, Heavies are lucky to have so many forum warriors on there side. Or people like me who come once in a blue moon. Let me correct myself. Heavies are lucky to have so many forum warriors AND passionate players.
I am a dust warrior FEAR MY NAME |
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XxWarlordxX97
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Posted - 2013.05.11 01:18:00 -
[31] - Quote
Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me.
I can't wait too |
XxWarlordxX97
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Posted - 2013.05.11 03:19:00 -
[32] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:Hollow M Ling wrote:I wish I was home to kill and kill with my fellow Heavies. Give those TacAR's a good beating for me. I can't wait too already been doing so. oh, and 6 heavies in a squad is hilarious (need nano hives though)
I don't like you right now |
XxWarlordxX97
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Posted - 2013.05.11 04:08:00 -
[33] - Quote
Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread.
are you calling me a scrub? |
XxWarlordxX97
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Posted - 2013.05.11 04:26:00 -
[34] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had?
I like this guy, he knows nothing about me |
XxWarlordxX97
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Posted - 2013.05.11 04:27:00 -
[35] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had?
Yes damage was a problem, 20 kill assets is bad |
XxWarlordxX97
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Posted - 2013.05.11 04:41:00 -
[36] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? I like this guy, he knows nothing about me Well then that is because you weren't a heavy, or if you were, you weren't worth learning your name. What is your KD scrub |
XxWarlordxX97
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Posted - 2013.05.11 04:43:00 -
[37] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:And I apply logic to the situation and no bumps. I am guessing that most of the heavies in this thread were scrubs that got their jaws on the bone CCP just threw us and forgot all about this thread. are you calling me a scrub? Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem. Damage and range was the problem |
XxWarlordxX97
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Posted - 2013.05.11 04:51:00 -
[38] - Quote
Lance 2ballzStrong wrote:Schalac 17 wrote:XxWarlordxX97 wrote:Schalac 17 wrote:XxWarlordxX97 wrote: are you calling me a scrub?
Depends, do you think that damage was the problem HMG had? Yes damage was a problem, 20 kill assets is bad This is a range problem not a damage problem. ALL weapons got a 10% dmg increase? WTF's your problem?
I'm happy |
XxWarlordxX97
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Posted - 2013.05.11 04:53:00 -
[39] - Quote
Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. We'll be scrubs together |
XxWarlordxX97
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Posted - 2013.05.11 04:55:00 -
[40] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:I'm happy yea we all are. I don't get what this guy's problem is... Is he the first legit person to be angry over the heavy buff? #umadbroyolo
He's funny |
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XxWarlordxX97
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Posted - 2013.05.11 05:07:00 -
[41] - Quote
SoTa of PoP wrote:Schalac 17 wrote:XxWarlordxX97 wrote: What is your KD scrub
Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same. Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :(
I was having some fun |
XxWarlordxX97
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Posted - 2013.05.11 05:51:00 -
[42] - Quote
SoTa of PoP wrote:Schalac 17 wrote:
And that is what is sad. The other weapons do not need a range buff. I feel that every weapon as it stands today is good for what it is doing. Minus the HMG. The HMG should have the range of the assault HMG and the assault HMG needs to go back to it's range it had in chromozone. Take away the damage buff that was really just a hotfix to placate the masses and let us compete with the ARs. If we can't compete with the ARs then we as HMG wielders are worthless. I'm not even saying to give us the range the AR has, just what we had in chromozone, which was slightly shorter than the AR range, but it let us be competitive.
Sadly every weapon in this game needs a brand/character that defines it differently. CCP wants HMG to be an automatic shotgun that can reach a little bit so it can possibly defend an area half-well. Even with the buff the other weapons get we'll probably see the most benefit from it. XxWarlordxX97 wrote:SoTa of PoP wrote:Schalac 17 wrote: Oh, here we go. We got a live one here boss. "What is your KD scrub"... Well my KD is you are nothing and I have no idea who you are to even care about your opinion. Unless it coincides with mine and then we can be friends, until that time though you do not matter. Because what you obviously want is not what I want because you are stupid... D. U. M. B. stupid. So either jump onboard or I am going to run you over with facts and knowledge. Most people that get into this type of thing with me just stop posting, I suggest you do the same.
Schalac I know you have good intentions but pick your targets better. Range buff is incoming btw. Shame it'll be like the damage buff and be for all weapons though :( I was having some fun Sorry to ruin your fun xD What's your KDR warlord? Mines like 4.15 now. Terrible I know :( Why do you want to know |
XxWarlordxX97
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Posted - 2013.05.11 05:54:00 -
[43] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. nvr run into him i wanna fight him
He is a very good heavy |
XxWarlordxX97
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Posted - 2013.05.11 05:55:00 -
[44] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance.
are you mad or something? |
XxWarlordxX97
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Posted - 2013.05.11 06:01:00 -
[45] - Quote
SoTa of PoP wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D
6.01 |
XxWarlordxX97
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Posted - 2013.05.11 06:02:00 -
[46] - Quote
XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:XxWarlordxX97 wrote: Why do you want to know
Cause I'm too lazy to quit FF8 and go check - I've never researched you or played with you before yet we're in the same alliance. are you mad or something? Nope - I just don't know anything about you. Since we both prowl these forums together so often I thought I'd try to get to know you :D 6.01 I think it is |
XxWarlordxX97
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Posted - 2013.05.11 06:08:00 -
[47] - Quote
It's bad too |
XxWarlordxX97
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Posted - 2013.05.11 06:13:00 -
[48] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:General Tiberius1 wrote:SoTa of PoP wrote:That's fine - I don't post for likes it's just a consequence of my appeal.
And Chicagocubs is a beast. One of the few heavies I can honestly say is better then me. nvr run into him i wanna fight him He is a very good heavy top on the leaderboards, i wanna see him in action (even if it's against me)
He will give you a good fight |
XxWarlordxX97
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Posted - 2013.05.11 21:19:00 -
[49] - Quote
Big Popa Smurff wrote:Well i think all the heavies here would like to thank you Lance for making this awesome thread and for pushing so hard for our well needed buff. very happy with my HMG now, just needs a little work with the turning speed, but everything is fine other than that for me.
THANK YOU FOR FIXING MY HMG |
XxWarlordxX97
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Posted - 2013.05.11 21:24:00 -
[50] - Quote
SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: What? It got buffed but that didn't fix the weapon.
Stop being half satisfied. We're still sentry guns that can do little else but camp - which was more then half the complaints.
Although ever since I got my Saga my murder taxi is back :D
I don't have nearly enough sp for that. Since infantry and vehicle don't share passive anymore, that would cost me tons of SP I also need to work my way toward assault FG first. After use it for so long, I simply can't get use to the normal one lol. costs roughly 50,000 SP - how do you not have that?
I may have to get one of them |
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XxWarlordxX97
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Posted - 2013.05.11 21:50:00 -
[51] - Quote
SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond.
Now I'm going to try it |
XxWarlordxX97
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Posted - 2013.05.13 03:05:00 -
[52] - Quote
Superhero Rawdon wrote:bumping this just bc sota and tiberius and lance and other heavies including myself have worked so hard to keep this afloat
heres to u, fatboys!! thank you |
XxWarlordxX97
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Posted - 2013.05.13 04:16:00 -
[53] - Quote
Orin the Freak wrote:Grenadez Rollack wrote:I want to respec my sp where is the petition for that I'm going to laugh so hard when everyone specs out of heavy, then they buff the crap out of the heavy. "GIV 'NOTHER RESPACK CCP!1!1!! OR I KWIT 4EVAR!!11"!
But if that happens I will stay heavy still |
XxWarlordxX97
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Posted - 2013.05.14 03:03:00 -
[54] - Quote
You guys don't want to see my HMG |
XxWarlordxX97
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Posted - 2013.05.14 03:13:00 -
[55] - Quote
Talruum Tezztarozza wrote:XxWarlordxX97 wrote:You guys don't want to see my HMG It still lack range I guess ?
Because it will be the last thing you see,
Thank thank |
XxWarlordxX97
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Posted - 2013.05.27 17:22:00 -
[56] - Quote
D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy |
XxWarlordxX97
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Posted - 2013.05.27 17:35:00 -
[57] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. You just did, Because the Tact AR kills my heavy so fast and I have 647 in shield 506 in armor. that is why I'm thinking of going AR |
XxWarlordxX97
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Posted - 2013.05.27 17:42:00 -
[58] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling
doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully.
if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff.
in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out!
If they do this I may stay heavy Yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. You just did, Because the Tact AR kills my heavy so fast and I have 647 in shield 506 in armor. that is why I'm thinking of going AR Not my fault that CCP is waiting for everyone to respec into DTARs before they beat them into the ICU with the nerf bat. Heavies are Heavies, not bulky Assaults. They need to be buffed to reflect this, this would include a nerf to movement speed and a buff to Raw HP, resists and turning speed (IMHO). Slower movement speed means LAV problems |
XxWarlordxX97
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Posted - 2013.05.27 18:49:00 -
[59] - Quote
Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good |
XxWarlordxX97
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Posted - 2013.05.28 04:08:00 -
[60] - Quote
D legendary hero wrote:[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning speed -HMG needs increase to range and accuracy after initial spooling doing this will make the heavy a more versitile drop suit and lead to a more dynmic and fun game play. where players will need to think tacticaly and use skill. where goods are balanced with bads. in this way the heavy can actually participate in combat instead of just hoping enemies will come to him without sneaking up on him (CCP did a great job with the objectives having multiple access points. :) these are only slight buffs so scouts and assaults can still circle you and kill you. but they have to do so skillfully. if you can't defend yourself how are you going to protect anyone else? logi's, scouts, assualts can all do it. its the heavies turn for a buff. in short, area denial, squad defense, frontline support, and being a general contribution to the team will make the heavy playable. because really who has 6-7million sp to blow on a class that can only be used every few games. who has 100,000 isk to spend on proto gear and proto suits that arent any better than the militia gear. CCP we need these changes. help a brotha out! Quote: yeah, and every scrub in the game will go heavy too (not trying to say you are a scrub). The game will go from AR514 to HeavyScrubPackingAGLU/DTAR514. Heavies should be deathspitting bollards of Doom, not bulky Assault suits. whell that wont happen because need to spec almost 5million sp into being heavy and even with the mitlita fit and the 30% one clip from an AR can still kill you. so, yeah if they want to be ARfops, then they might as welll keep the assualt suits I have 7mil in to the heavy still bad |
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XxWarlordxX97
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Posted - 2013.05.28 04:11:00 -
[61] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles). I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above. Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up.
I like you |
XxWarlordxX97
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Posted - 2013.06.05 23:10:00 -
[62] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:XxWarlordxX97 wrote:Alaika Arbosa wrote:@Warlord
I am guessing that you haven't noticed me refer to Heavies as "semi-mobile bollards". I really think CCP needs to look at making them react to LAV impacts the same way that bollards react to vehicle impacts.
I.E. If the driver is stupid enough to collide with a heavy, he deserves to be stopped dead in his tracks and take significant damage (if not blow up outright). Sounds good Now, please keep in mind that I am not talking about Heavies as they currently are. If they have their movement speed nerfed, their Raw HP buffed, get variable Armor/Shield Small Arms Fire resists dependant on Racial Variant and get their turning speed increased by roughly double; then they should behave the same as bollards for LAVs/Derpships (the more lightly armored of the vehicles). I really think that Heavies should be the segue between dropsuits and MTACs and I think that the best way to represent this is detailed above. Also, HMG should have its damage buffed, though keep its optimal between 10-15m. If you're infantry and you get within that range and you aren't a Heavy, you should be dead before you hear the HMG spinning up. I like you I can't shake the feeling that you are patronizing me.
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XxWarlordxX97
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Posted - 2013.06.05 23:10:00 -
[63] - Quote
D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed |
XxWarlordxX97
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Posted - 2013.06.06 02:28:00 -
[64] - Quote
Alaika Arbosa wrote:XxWarlordxX97 wrote:D legendary hero wrote:why would you slow down a heavy, thats like speeding up a scout...
the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) Agreed I'll agree that the turn speed should be increased, though I still feel that they should have movement speed of a stump. Once they give us MTACs, then you can have your high-mobility Infantry (well as Infantry as a Mech can be) tank. I do have to say that I really, really want the ability to collect helmets so that when we do get MTACs I can spend AUR on having a "grass skirt" for my MTAC that consists of steel cable with PRO helmets at the ends.
No way stump speed never |
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Posted - 2013.06.06 02:29:00 -
[65] - Quote
General Tiberius1 wrote:this is STILL ALIVE!?!?!
|
XxWarlordxX97
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Posted - 2013.06.06 21:11:00 -
[66] - Quote
D legendary hero wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. dude have you ******* seen caladri assaults shield tanking. some of them get more EHP than a heavy at 914 ehp. so not only do they have 5 times the mobility of a heavy, but now they have the same or higher ehp. why would anyone use a heavy suit unless they have an hmg or forgun? and even at that those guns are laughable
Very true |
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Posted - 2013.06.06 21:55:00 -
[67] - Quote
Lance 2ballzStrong wrote:Alaika Arbosa wrote:When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.
I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're good when they'd suck without those crutches under their arms. lol man you must be new around here. You're saying people gonna switch to heavy AWAY from the assault class??? Oh boy... That will never happen. Funny argument though, gave me a chuckle thinking about so many heavies running around I feel sorry for the heavies running around now |
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Posted - 2013.06.06 22:13:00 -
[68] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:I feel sorry for the heavies running around now ikr I'm really happy i spent some SP into getting a medium suit for pubs. I still bring out the heavy + hmg now and then in pubs but Assault suit is where my bread and butter is in pubs.
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XxWarlordxX97
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Posted - 2013.06.06 22:32:00 -
[69] - Quote
Scheneighnay McBob wrote:Heavies just need teamwork (Logibros still make them invincible) However, the HMG is a joke, now that I've tried it.
Finally |
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Posted - 2013.06.07 00:35:00 -
[70] - Quote
Breakin Stuff wrote:sentinels are defensive.
Heavies are heavies.
Let's kick some doors in.
Edit: And D Legendary Hero's bad ideas are bad. He should feel bad.
that is all.
Send your tribute to me, (the King of Heavies), within the next week.
I don't think so |
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XxWarlordxX97
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Posted - 2013.06.07 00:55:00 -
[71] - Quote
SoTa PoP wrote:D legendary hero wrote:Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever. now go to a corner and think about your life. nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed. people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro Hi - not only are they playable - there down-right mean when in skilled hands. (And I'm pretty sure Breakin Stuff would walk all over you in a heavy suit). What's the secret to the heavy suit? Logi-LAV / Forge-gun with SMG side arm and flux nades. Nothing will stop you unless a couple of dedicated AV want to risk there lives tryin' to catch you ;) And I don't even use proto in pub matches because I got sick of mail sayin' I'm a proto pub stomper with the noob cannon. Lol I still think not |
XxWarlordxX97
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Posted - 2013.06.07 01:02:00 -
[72] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:SoTa PoP wrote:D legendary hero wrote:Breakin Stuff wrote:It's playable now.
you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get good games 20+ on average if im rolling with a squad. problem is, my heavy suits gets stomped out by dudes in medium gear with the same ehp nad higher mobility. that should never heappen ever. now go to a corner and think about your life. nothing ever should be able to stand infront of a minigun and out gun it. with zero tactics involved. and this happens far to often. if being heavy was so great everyone would do it. the only heavies i see are people either: a. trying it out for the first time (quickly learning not to do it -OR- b. they already invested too much sp in it and want it fixed. people who say heavies are playable are normally the snipers or AR users who are glad they dnt have to worry about heavies. snipers because heavies are easy points, and AR users because heavies right now are no threat. try again bro Hi - not only are they playable - there down-right mean when in skilled hands. (And I'm pretty sure Breakin Stuff would walk all over you in a heavy suit). What's the secret to the heavy suit? Logi-LAV / Forge-gun with SMG side arm and flux nades. Nothing will stop you unless a couple of dedicated AV want to risk there lives tryin' to catch you ;) And I don't even use proto in pub matches because I got sick of mail sayin' I'm a proto pub stomper with the noob cannon. Lol I still think not get good warlord. Maybe you're not eating enough bacon? Get on my level, he's going down then you |
XxWarlordxX97
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Posted - 2013.06.07 01:06:00 -
[73] - Quote
Come here Sota |
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Posted - 2013.06.07 01:12:00 -
[74] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;)
Whooping, I think I will be own |
XxWarlordxX97
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Posted - 2013.06.07 01:44:00 -
[75] - Quote
SoTa PoP wrote:XxWarlordxX97 wrote:Come here Sota I'm always available when you're ready for your heavy whoopin' ;)
I will give you a schooling in the arts of heavy |
XxWarlordxX97
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Posted - 2013.06.07 01:51:00 -
[76] - Quote
Boomer Dues Mortis wrote:I have been doing really good with my Heavy in PC, in pub matches I am not quite as good as I was in Chromosome but that is to be expected with the range nerf, and the fact I still run std and everyone has proto. CCP is adding different armor plates so that will be very nice. The main thing I want to see atm is ccp adding 5-10m to my HMG, and a slight speed increase like type 2 suits used to have other than that they are good imo. Hm |
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Posted - 2013.06.07 17:05:00 -
[77] - Quote
jamstar saa187 wrote:oso tiburon wrote:jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg is this with/ without the lag issue? as stated, i had issues with lag, when i tried PC. i usually have a decent (ie. positive) K/D ration when playing Pub matches, i just found that the usual handicaps were exacerbated by the lag in PC. if you dont have the Lag problem i suspect the game should run as usual, and u'd get the usual results.
I.E. Positive? |
XxWarlordxX97
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Posted - 2013.06.09 23:46:00 -
[78] - Quote
4447 wrote:Heavies need a faster tracking speed that's all.
And movement speed |
XxWarlordxX97
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Posted - 2013.06.09 23:46:00 -
[79] - Quote
lowratehitman wrote:The heavy is indeed at a low point that even I will admit. I have found and have video proof how easy it is to tank a heavy with hmg using assault and smg.
Thank you |
XxWarlordxX97
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Posted - 2013.06.13 01:42:00 -
[80] - Quote
SoTa PoP wrote:D legendary hero wrote:it doesnt need tweaks, i needs to either be fixed or removed from the game altogether and have SP refunded, because i could really use the SP back.
i live longer and get just as many if not more kills with my scrambler pistol than i do with the HMG. i should just request another respec and leave other heavies to suffer. in my free @$$ dren suit with my dren AR and no damage mods, i crush proto heavies. if i had my skills in ARs id be unstoppable. You're a pub heavy - come back when you're on me or Lance's level.
You are using HMG now, |
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XxWarlordxX97
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Posted - 2013.06.13 04:47:00 -
[81] - Quote
D legendary hero wrote:yeah all my points are in heavy suits. but the dren stuff is different. the HMG needs some fixes. when i speak off buffs im taking about slight buffs, that a heavy would notice immediately but most players wouldnt really notice (they die alittle more but would probably dismiss it as something else).
a slight range buff, a slight damage buff, a slight movement and turn speed buff, thats all im asking. do i want the HMg to be the i win button everyone thinks it is? NO. do i want the heavy suit to be the unstoppable juggernaut everyone is afraid of? NO.
i want a useful weapon not a a fully automatic water balloon cannon. i want a suit that is balanced for its purpose, not a pair of pajamas with pillows in it. is that too much to ask? Agreed, |
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