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Thread Statistics | Show CCP posts - 7 post(s) |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
21
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Posted - 2013.05.08 16:11:00 -
[1] - Quote
This game does not have nearly enough cover to warrant a 'CQC' defender.
From what i've seen, just by pure map design, the intended engagement range for 1v1 scenarios is around 80 meters or so. Just given how open almost all of the maps are and how little cover actually exists when moving from point to point.
So really.. the heavy is a role that is useful in maybe 20% of most maps? There are very very few places in which an HMG is useful, let alone, 'fearsome'.
At the moment, heavies are just free kills. When I see a heavy, i'm like "oh score, large hitbox, no range, easy kill, ty for the 50 SP"
Fact of the matter is, heavies need a complete rework, a self defeating class that is designed to literally do nothing? The objective of a heavy is to lock down a position... okay so even if they were balanced and 'fearsome', they've now locked an objective down and are relegated to sitting there and doing nothing as the objective was 'locked down' and the opposing team doesn't wanna bother with moving in?
The problem isn't just heavy design, its fundemental map design. You can't design these maps with practically no cover and force ideal engagement ranges to be 2-2.5x the HMGs max range. Heavies are, by design, pretty much useless.
Nobody wants to sit around and do nothing CCP, this is an FPS not an MMORPG. We want to get into the action and push on objectives. You need to rethink what the intent of the heavy was. I always thought the heavy was meant to be the 'anvil' to a couple slayers 'hammer'. But atm, all they really are anymore, is a liability.
Things that are drastically needed:
- Higher turn speed for heavies
- Higher movement speed for heavies
- Drastic changes to HMG damage and range
- More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get more module slots...?)
- The complete removal of speed penalty on armor plates (works in Eve, but its a terrible mechanic in an FPS)
- Potentially a decent amount of passive reps on heavy suits as well, at least the armor variants. Bring the Amarr logi bonus to the heavy suit. 1HP/s passive reps +5% bonus to all incoming repair sources (not quite logi bonus there)
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
25
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Posted - 2013.05.08 18:14:00 -
[2] - Quote
I acutally dont know much about heavy move speed, so ill concede it may not need to change.
Armor plates are BS for any medium/light frame suit, you can't have move speed penalties in this game, you just cant, period. In an FPS strafe speed is god, esp with the way hit detection works in this game. As long as armor plates reduce movement speed they can never be as good as shields, period.
Armor plates should be higher EHP with less ability to repair. Shields are in a great place now with the 6ish second recharge delay and the 18-20/s recharge rate. Armor should give you higher health, but you can't self rep it that fast.
Heavy bonuses should reflect the fact that they have way more health, and so they get much less from mods than medium and light frame suits do. Also, as a logi myself, I hate repping heavies anymore... it takes forever! A boost to rep rate on heavy suits would go a long way to helping get logis to keep healing them. When my assault buddy takes ~5s to rep up but the heavy blueberry takes ~15-20s to rep up? Yeah.. ill rep my assault buddy and move back to slaying, im not wasting my time healing a heavy whos just gonna lose all that armor in seconds the moment he pops out of cover.
I'm assuming at some point caldari heavy suits will be introduced into the game, the perfect bonus for them would be increased shield extender efficiency (current caldari logi bonus). Amarr armor tanking heavies should have boost to armor reps (cause 5/s is lulz when you have 700 but amazing when you only have ~200-300).
Thats my view on it at least, I feel like a lot of these logi bonuses feel like heavy bonuses. And the logi bonuses are just flat out better than the assault bonuses in most cases. I wonder if the guy who thought up these racial bonuses in the first place plays the game?
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
31
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Posted - 2013.05.08 19:56:00 -
[3] - Quote
Himiko Kuronaga wrote:It's like Dust is trying to justify its arena-shooter short range combat by giving it high HP, but then they make the maps too big for that to function.
Right now the only game with even remotely comparable combat is Halo. The maps in Halo are way smaller and yet the weapon ranges are still several times what they are in Dust. It makes no sense whatsoever.
Dust shooting mechanics do not work, period.
CCP needs to stop pushing it, admit they screwed up, and fix the ranges.
Agreed. Maps are clearly designed with long range engagements in mind, yet weapons are designed for CQC only. Its terrible. |
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