crazy space 1
Krullefor Organization Minmatar Republic
1103
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Posted - 2013.05.08 23:16:00 -
[1] - Quote
Why don't different guns have different upgrade skills? Instead of reload speed give an end of skill tree upgrade, plus 5% range per level. X4 skill, only for hmgs. Gives them 25 instead of 20.also range modules please, long range hmg is fine if its becuase of modules |
crazy space 1
Unkn0wn Killers
1311
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Posted - 2013.06.08 18:10:00 -
[2] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) YES YES YES YES YES
there is a 18 page thread asking for that! started by the CPM of all things! Are you not reading the forum???
Please just add 3 more ammar heavies, call them type 2-3-4 Then add in the show info that without time to make their own frames the other factions have stolen the ammar frames and done their best to make them work for their mercs needs.
You can even state that it's expensive and the factions are working as fast as possible
Please do the same with LAVs, HAVs, please : ( You released your game without finshing it! WHY! eve online didn't come out with only 2 races that would of been crazy! Eve online doesn't release content and leave out races they just don't.
What do you think would of happen if they released those new tier 3 battle cruisers, but just left out the ammar one becuase art wasn't ready. And it took 6 months to get it out, people would be RAGING. Eve online players like me as mad, and fps players don't get why. I hope you understand you hit the point on the head when you said, balance holes are bound to happen...
So don't let them happen! This is your game! Also do you need more art done? I'll sign an NDA and start modeling off any concept art you've got for free. I know you guys were thinking about adding eve online to steams awesome model your own stuff program. Dust needs to get finished!
*note when I say finished I mean JUST the basics* also if the ammar scout is amazing I will start a huge 30 page epic rage thread asking for my scout skill points back. Because eve online would never pull that **** on me. Sorry, yes I'm a little frustrated, I'm trying to not be a child :/
Thanks if you took the time to read my post for whatever it's worth.
;_; |
crazy space 1
Unkn0wn Killers
1318
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Posted - 2013.06.08 18:16:00 -
[3] - Quote
Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health)
The issue with turn seed is that there are no mods to increase base movement speed. They should be a highslot item like the sprint boost but just for your non sprinting speed. This number effects turning rate as well. Not sure how to balance the influx of scout using them though, I'm guessing that's why they don't have it yet.
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